Commit Graph

732 Commits

Author SHA1 Message Date
erwincoumans
4235c61fcf move CommonRigidBodyMTBase out of interfaces, into MultiThreadedDemo. 2016-11-07 12:08:02 -08:00
Erwin Coumans
c1f728ec86 immediately propagate forward kinematics + collision world transform, after 'INIT_POSE' command 2016-11-06 15:02:07 -08:00
erwin coumans
6a0f095d5b add proper 'App_PhysicsServerUDP' without shared memory usage, and renamed previous one into 'App_PhysicsServerSharedMemoryBridgeUDP'
(premake only, no cmake build rules yet)
2016-11-06 11:01:55 -08:00
erwincoumans
0bf3a96365 Merge pull request #852 from YunfeiBai/master
Fix memory leak in IK.
2016-11-05 13:31:31 -07:00
erwincoumans
214930922d make sure m_uniqueIdGenerator in btSerializer is initialized to zero, it can cause issues if not. 2016-11-05 12:53:40 -07:00
Erwin Coumans
17f3c40317 check for basename 2016-11-04 22:30:41 -07:00
erwincoumans
6ce6157c8a fix issue in DNA copy, reduce number of test iterations. 2016-11-04 20:53:57 -07:00
Erwin Coumans
cf21da4c9d fix a few issues in UDP networking 2016-11-04 17:44:16 -07:00
erwincoumans
5d66ce20e0 network UDP: transmit structural DNA to deal with version/platform differences.
pybullet: allow to specify shared memory key and hostname/port for UDP.
2016-11-04 17:06:55 -07:00
Erwin Coumans
0ffd68ac32 fixes in Linux build if pybullet with enet/UDP 2016-11-04 13:36:45 -07:00
erwincoumans
ff2738db26 Merge remote-tracking branch 'bp/master' 2016-11-04 13:16:55 -07:00
erwincoumans
e35129ceaf Merge branch 'master' of https://github.com/erwincoumans/bullet3 2016-11-04 13:16:30 -07:00
erwincoumans
9708392322 work-in-progress
add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00
yunfeibai
7bd585fa87 Fix memory leak in IK. 2016-11-04 10:47:07 -07:00
yunfeibai
ff2c79e6bc Fix a bug in softbody contact handling. 2016-11-03 12:14:39 -07:00
yunfeibai
e8635932cf Merge remote-tracking branch 'upstream/master' 2016-11-03 10:26:52 -07:00
yunfeibai
479497997c Add grasp bunny example with multibody gripper. 2016-11-02 14:53:28 -07:00
yunfeibai
ab6ce65abe Add contact handling between multibody and softbody. 2016-11-02 13:21:01 -07:00
yunfeibai
295c1b7c88 Modify the setup for grasping bunny example. 2016-11-02 12:49:51 -07:00
yunfeibai
3c37db0804 Add API to set bunny properties. Add example to show coupling between softbody and multibody. 2016-11-01 16:45:10 -07:00
yunfeibai
9d54f0cf8d Grasp soft body with rigid fingers. 2016-11-01 15:46:09 -07:00
Lunkhound
1c3686ca51 MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
2016-10-30 12:47:27 -07:00
erwincoumans
f01389ded2 Merge pull request #842 from erwincoumans/master
added b3PhysicsParamSetInternalSimFlags command, and pybullet setInte…
2016-10-23 08:26:52 -07:00
erwincoumans
c2ca88bf44 added b3PhysicsParamSetInternalSimFlags command, and pybullet setInternalSimFlags API.
//Use at own risk: magic things may or my not happen when calling this API.

This allows to enable/disable robot assets (samurai world, gripper, KUKA robot etc) in Physics Server (and App_PhysicsServerVR etc)
1 = create robot assets
2 = create experimental box-vr-gui

Add optional command-line parameter for App_PhysicsServerVR, --norobotassets, to start with an empty world, no assets in VR (no gripper, no kuka)
2016-10-23 07:14:50 -07:00
erwincoumans
2c6237abda process todo in CMakeLists.txt 2016-10-22 13:53:44 -07:00
erwincoumans
79d9e6b15e move CommonTimeWarpBase.h to Evolution/NN3DWalkersTimeWarpBase, it is not a common interface. 2016-10-22 13:50:08 -07:00
erwincoumans
c83dde6344 Merge pull request #841 from YunfeiBai/master
Programmatic render API for changing texture in TinyRenderer.
2016-10-22 07:16:06 -07:00
yunfeibai
9c00b4d9f4 Add texture reset API to pybullet. 2016-10-21 17:48:06 -07:00
yunfeibai
1b312dab3c Remove the temporary test code. 2016-10-21 12:42:42 -07:00
yunfeibai
3d79961725 Add API to change texture with object id and link index. 2016-10-21 11:55:27 -07:00
erwin coumans
dbcb509246 Merge remote-tracking branch 'bp/master' 2016-10-21 10:55:06 -07:00
erwincoumans
ebc7692a78 Update NN3DWalkers.cpp
delete m_timeSeriesCanvas, otherwise the windows accumulate at restart
make text a little bit smaller, too much overlap. If this has issues, please add a dropdown menu for text ;-)
2016-10-21 08:52:11 -07:00
erwincoumans
c481662938 Merge pull request #723 from benelot/3D-NN-walkers-example
Simple Neural Network 3D Walkers example
2016-10-21 08:47:35 -07:00
yunfeibai
4911b14271 Add loading texture API. 2016-10-20 23:40:30 -07:00
yunfeibai
05be92d006 Add API to load texture file. 2016-10-20 22:11:38 -07:00
yunfeibai
1c04da23db Change texture with loaded texture file. 2016-10-20 21:40:44 -07:00
erwincoumans
d309e298e1 Update fontstash.cpp
use free instead of 'delete' for the tex->m_texels memory
2016-10-20 17:11:33 -07:00
yunfeibai
35688e4ecf Change texture for one body. 2016-10-20 14:20:09 -07:00
Erwin Coumans
0ca1cee6f0 add a few virtual destructors, remove physics client from server 2016-10-20 14:08:55 -07:00
yunfeibai
6ef96a4027 Add programmatic render API and a basic test. 2016-10-20 10:56:44 -07:00
Benelot
09d2e9afa7 Replace std::map with btHashMap. 2016-10-19 22:33:59 +02:00
Benjamin Ellenberger
453b0f9e29 Fix uninitialized transform. Increase performance string. Remove unused method signature. 2016-10-19 21:20:57 +02:00
Benjamin Ellenberger
134c788f93 Change all btVector/btTransform to const btVector/btTransform& for SIMD alignment. 2016-10-19 18:35:01 +02:00
erwin coumans
eda400d14c Merge remote-tracking branch 'bp/master' 2016-10-19 07:43:46 -07:00
erwin coumans
3b8090fcc1 fix a pybullet.c issue on some compilers (don't allow for (int i=...)
make the build_visual_studio_vr_pybullet_double.bat smart enough to find any Python installation in c:\python*
2016-10-19 07:42:55 -07:00
erwin coumans
f97cb7002d first version of 'getVisualShapeData' to get visual shape information to allow external renderer with pybullet and shared memory robotics API
b3InitRequestVisualShapeInformation/b3GetVisualShapeInformation in shared memory API
2016-10-18 22:05:28 -07:00
yunfeibai
7630bf62d5 Add USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD option. 2016-10-18 17:38:43 -07:00
yunfeibai
e112b15281 Move btSoftMultiBodyDynamicsWorld to BulletSoftBody. 2016-10-17 23:40:38 -07:00
yunfeibai
6f0a404b1e More fix for integration test. 2016-10-17 16:20:15 -07:00
yunfeibai
3ffd95fbab Merge remote-tracking branch 'origin/master' 2016-10-17 13:20:31 -07:00