ejcoumans
caca3a1ca2
commented out some unused headerfile in the demo
2006-10-28 02:17:54 +00:00
ejcoumans
3fe3b11924
use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
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improved performance of constraint solver by precalculating the cross product/impulse arm
added collision comparison code: ODE box-box, also sphere-triangle
added safety check into GJK, and an assert for AABB's that are very large
write partid/triangle index outside of GJK
2006-10-28 02:06:19 +00:00
ejcoumans
7987be45c5
added Pierre's PenetrationTestBullet.cpp
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See http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=638
2006-10-27 21:22:29 +00:00
ejcoumans
b8376a1673
removed SphereSphereCollisionAlgorithm.cpp (is now part of core Bullet/src) and added ODE BoxBoxCollisionAlgorithm/BoxBoxDetector for comparison
2006-10-27 21:01:16 +00:00
ejcoumans
e2093823ff
fixed check for response (no static/kinematic, rather then 'active')
2006-10-21 16:34:36 +00:00
ejcoumans
289c5ca7fe
improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates
2006-10-19 15:20:38 +00:00
ejcoumans
d11572a4d7
case-issue, QuickProf->Quickprof
2006-10-19 05:33:36 +00:00
ejcoumans
940e753086
made demos working for realtime
2006-10-18 04:32:00 +00:00
ejcoumans
33b3ec94f1
more fixes, related to introduction of btMotionState, and using realtime timestep
2006-10-18 04:01:07 +00:00
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
ejcoumans
1fe414d98a
Hooked up 'disable deactivation mode' via debugMode
2006-10-17 01:59:02 +00:00
ejcoumans
15840d7bb0
2006-10-15 20:18:38 +00:00
sjbaker
ef993557fe
Fixed elevation wrap-around problem in Demo's.
2006-10-15 19:10:30 +00:00
sjbaker
ca4a071880
Fixed bug - paying attention to compiler warnings saves lives!
2006-10-14 17:52:26 +00:00
ejcoumans
b476223c45
added/documented some options
2006-10-14 00:16:55 +00:00
ejcoumans
3db4afa4ec
disable comparison by default
2006-10-14 00:06:46 +00:00
ejcoumans
d878885db4
updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled)
2006-10-13 23:58:52 +00:00
ejcoumans
2c66be25fc
added cleanup memory for BasicDemo, and another pragma warning ignore
2006-10-13 23:24:09 +00:00
ejcoumans
ccb7a311b2
updated the Extras/quickstep files, for comparison
2006-10-13 22:34:16 +00:00
ejcoumans
6fa35ba9a4
updated the Extras/quickstep files, for comparison
2006-10-13 22:33:28 +00:00
ejcoumans
f3b9dcd714
modified triangle mesh generation, to use btTriangleMesh, which is easier to build then the striding index/vertex arrays alternative.
2006-10-11 20:45:11 +00:00
ejcoumans
a337372905
added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody
2006-10-11 06:07:14 +00:00
ejcoumans
919e8def68
removed scaling from btTransform (we only want to deal with rigid transforms)
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added BasicDemo to projectfiles (serves as a very small test for porting Bullet to other languages)
2006-10-10 00:43:13 +00:00
ejcoumans
f3eb3cfa37
Added a very basic dynamics demo, only using spheres (and optionally boxes)
2006-10-09 20:41:18 +00:00
ejcoumans
659207e7a3
removed some obsolete/debugging stuff
2006-10-07 02:18:05 +00:00
ejcoumans
04e5e70d31
updated manual with Bullet architecture overview picture
2006-10-07 00:38:03 +00:00
ejcoumans
abc52f3199
doxygen
2006-10-06 22:14:32 +00:00
ejcoumans
2832300435
doxygen tags
2006-10-06 22:12:17 +00:00
ejcoumans
831636af25
doxygen comments
2006-10-06 22:03:04 +00:00
ejcoumans
7f8345f0e9
doxygen comments
2006-10-06 22:02:34 +00:00
ejcoumans
e24aa9f0c7
doxygen comments
2006-10-06 22:02:02 +00:00
ejcoumans
bbe301fff8
lowered safety limit to 32, and added link/comment to forum
2006-10-06 22:01:29 +00:00
ejcoumans
ce627a8b2a
doxygen comments
2006-10-06 21:57:10 +00:00
ejcoumans
70e5fcf024
doxygen comments
2006-10-06 21:56:39 +00:00
ejcoumans
725d69c0c5
more refactoring/cleanup
2006-10-06 06:00:29 +00:00
ejcoumans
4ba9619b5d
2006-10-06 05:49:40 +00:00
ejcoumans
3241443434
removed 1 file
2006-10-06 05:47:57 +00:00
ejcoumans
bf847b839a
another large series of changes, related to the refactoring.
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CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
2006-10-06 05:22:13 +00:00
ejcoumans
97b287a6bc
updated Jam buildsystem to link properly under systems that rely on strict ordering of the link libraries
2006-10-05 14:05:09 +00:00
ejcoumans
3d589a7544
bumbped up version to 2.12
2006-10-05 00:13:56 +00:00
ejcoumans
8bb89d4cef
updated projectfiles: renamed collada-dom to colladadom, tosatisfy VisualStudio6. Added clock.cpp to GPUphysics
2006-10-05 00:05:54 +00:00
ejcoumans
71393bac40
updated buildstuff, collada-dom is now colladadom (should make VisualStudio 6 users happy)
2006-10-04 23:54:22 +00:00
ejcoumans
323a1046fd
Cleaned up/simplified construction of a btRigidBody
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Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;)
Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld.
Added check for duplicate objects in world when adding.
Added assert to prevent setLinearVelocity on static rigidbodies
Added btCollisionFilterGroups to btBroadphaseProxy
removed duplicate 'btBroadphaseProxy* m_broadphaseProxy;' in btRigidBody
2006-10-04 23:46:27 +00:00
ejcoumans
d85ecfe5c2
removed more duplicate iterators
2006-10-03 18:01:24 +00:00
ejcoumans
1208c67f85
removed duplicate int i, caused VC6 not to compile.
2006-10-03 17:51:07 +00:00
ejcoumans
708aa9fbcc
added getW for btQuaternion
2006-10-03 02:00:11 +00:00
ejcoumans
9b01b6672e
updated makefile and fixed a GLuint <-> int conversion issue
2006-10-01 17:16:02 +00:00
sjbaker
a7eca49065
Added some performance measuring tools.
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Speeded up collision detection significantly.
2006-10-01 16:36:57 +00:00
sjbaker
9ebc440ee5
Added simple collision detection.
2006-10-01 03:45:08 +00:00
sjbaker
2aaab1ab1a
Assorted cleanup of compilation warnings. Also fixed some actual errors:
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#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
2006-10-01 00:08:09 +00:00