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baseResults
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Fix recursion detection (it was detecting cycles in the call graph that were not directed cycles).
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2013-10-30 01:22:04 +00:00 |
100.conf
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Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done.
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2013-10-02 05:10:48 +00:00 |
100.frag
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Improve robustness of extension checking, and its intersection with ES 100 features.
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2013-10-04 21:09:36 +00:00 |
100Limits.vert
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Implement ES 2.0 (version 100) limitations for non-inductive loop detection and array indexes needing "constant-index-expressions" (inductive variables and constant expressions).
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2013-10-14 22:42:16 +00:00 |
100scope.vert
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Allow ES version 100 to redeclare built-in functions.
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2013-10-02 01:30:14 +00:00 |
120.frag
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Full thread safety working:
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2013-09-08 21:04:46 +00:00 |
120.vert
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Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.
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2013-10-16 22:28:35 +00:00 |
130.frag
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Add texture gather functions (and extension check) for GLSL 400 and GL_ARB_texture_gather.
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2013-10-21 19:25:59 +00:00 |
140.frag
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Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.
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2013-10-16 22:28:35 +00:00 |
150.geom
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Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)
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2013-10-23 19:34:05 +00:00 |
150.vert
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Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
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2013-10-15 21:46:20 +00:00 |
300.frag
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
300.vert
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Add semantic checks for order of qualification and repetition within a class of qualifiers.
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2013-06-24 21:22:03 +00:00 |
300block.frag
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Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.
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2013-06-24 17:26:56 +00:00 |
300BuiltIns.frag
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Semantic checks: ES doesn't have unsized arrays or noise*().
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2013-06-13 20:16:43 +00:00 |
300layout.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
300layout.vert
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Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders.
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2013-10-11 19:46:10 +00:00 |
300link2.frag
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Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
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2013-10-15 21:46:20 +00:00 |
300link3.frag
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Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
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2013-10-15 21:46:20 +00:00 |
300link.frag
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Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
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2013-10-15 21:46:20 +00:00 |
300operations.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
300scope.vert
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Get all the scoping rules right for ES and non ES, name hiding, built-in overriding, etc.
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2013-06-12 06:13:17 +00:00 |
330.frag
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Add redeclarations of built-in blocks.
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2013-10-24 01:25:40 +00:00 |
330comp.frag
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Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile.
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2013-02-27 19:02:52 +00:00 |
400.frag
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Tie "location = " to the right stages/versions/extensions. Also add "#define extension 1" extension support and instructions.
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2013-10-22 00:21:04 +00:00 |
400.geom
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Add geometry shader input array sizing/checking WRT declared input primitive layout.
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2013-10-24 22:41:04 +00:00 |
400.tesc
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Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
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2013-08-09 17:14:49 +00:00 |
400.tese
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Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
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2013-08-09 17:14:49 +00:00 |
410.geom
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Add redeclarations of built-in blocks.
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2013-10-24 01:25:40 +00:00 |
420.geom
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Fix bug where bracket dereferences were incorrectly keeping the base's qualifier (for example constBase[i] would still be a const instead of EvqTemporary).
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2013-10-28 19:49:16 +00:00 |
420.tese
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Add C-style curly-brace initializers.
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2013-10-17 19:43:43 +00:00 |
420.vert
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Add layout binding qualifier for blocks and samplers (atomics are not yet in, nor link validation).
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2013-10-18 21:37:55 +00:00 |
430.comp
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Tie "location = " to the right stages/versions/extensions. Also add "#define extension 1" extension support and instructions.
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2013-10-22 00:21:04 +00:00 |
430.vert
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Add redeclarations of built-in blocks.
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2013-10-24 01:25:40 +00:00 |
430scope.vert
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Get all the scoping rules right for ES and non ES, name hiding, built-in overriding, etc.
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2013-06-12 06:13:17 +00:00 |
array100.frag
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Improve robustness of extension checking, and its intersection with ES 100 features.
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2013-10-04 21:09:36 +00:00 |
array.frag
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Add semantic check for precision qualifier on wrong kind of type. Added a few more tests.
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2013-06-25 21:53:59 +00:00 |
comment.frag
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Support line-continuation (backslash before newline) for tokens and one-line comments in the preprocessor.
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2013-06-25 21:09:47 +00:00 |
constErrors.frag
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Add function "const", where the initializer does not have to be a compile-time constant.
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2013-10-17 20:55:30 +00:00 |
constFold.frag
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Remove TIntermediate's dependency on infoSink, simplify folding of constant aggregates, and infoSink use in constant folding.
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2013-09-03 22:14:59 +00:00 |
cppComplexExpr.vert
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Minor preprocessor fix for error message line/string numbers coming from source line, not macro line.
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2013-10-18 03:09:37 +00:00 |
cppIndent.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
cppNest.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
cppSimple.vert
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Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
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2013-07-06 19:54:21 +00:00 |
dce.frag
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Test for and prevent any dead-code elimination, as all code is needed in the AST for static-use analysis.
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2013-09-20 06:20:21 +00:00 |
decls.frag
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Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
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2013-09-28 04:02:08 +00:00 |
empty2.frag
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Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
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2013-10-28 18:12:06 +00:00 |
empty3.frag
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Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
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2013-10-28 18:12:06 +00:00 |
empty.frag
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Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
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2013-10-28 18:12:06 +00:00 |
errors.frag
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Minor updates to tests.
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2013-03-04 23:50:08 +00:00 |
forwardRef.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
lineContinuation.vert
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Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
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2013-07-06 19:54:21 +00:00 |
link1.frag
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Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
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2013-09-28 04:02:08 +00:00 |
link2.frag
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Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
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2013-09-28 04:02:08 +00:00 |
link3.frag
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Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
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2013-09-24 21:18:46 +00:00 |
mains1.frag
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
mains2.frag
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
mains.frag
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
matrixError.vert
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Move the complex pieces of C++ code from glslang.y to ParseHelper.cpp. Updated some tests.
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2013-08-27 05:57:15 +00:00 |
noMain1.geom
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
noMain2.geom
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
noMain.vert
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
nonSquare.vert
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Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
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2013-02-04 23:54:58 +00:00 |
numeral.frag
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Allow unsigned int in the "location = " grammar, and generally improve recognition of numeric literals to be up to spec.
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2013-08-04 23:51:37 +00:00 |
pointCoord.frag
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
precision.frag
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Add semantic check for precision qualifier on wrong kind of type. Added a few more tests.
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2013-06-25 21:53:59 +00:00 |
precision.vert
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Rationalize naming/access to current thread-local-storage scheme. However, the preprocessor tokenizer is not thread-safe, so this may all change.
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2013-07-02 20:18:59 +00:00 |
recurse1.frag
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Fix recursion detection (it was detecting cycles in the call graph that were not directed cycles).
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2013-10-30 01:22:04 +00:00 |
recurse1.vert
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Add function recursion testing to the link-time validation.
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2013-10-01 21:58:43 +00:00 |
recurse2.frag
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Add function recursion testing to the link-time validation.
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2013-10-01 21:58:43 +00:00 |
runtests
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Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
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2013-10-28 18:12:06 +00:00 |
sample.frag
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
sample.frag.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
sample.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
sample.vert.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
specExamples.frag
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Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders.
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2013-10-11 19:46:10 +00:00 |
specExamples.vert
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Add swizzles to scalars.
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2013-10-18 03:56:23 +00:00 |
switch.frag
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1) Don't propagate precision of built-in function arguments to return type when return type is bool (e.g., isnan).
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2013-07-01 17:56:24 +00:00 |
testlist
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Add geometry shader input array sizing/checking WRT declared input primitive layout.
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2013-10-24 22:41:04 +00:00 |
tokenLength.vert
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Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
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2013-07-06 19:54:21 +00:00 |
uint.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
versionsClean.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
versionsClean.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
versionsErrors.frag
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
versionsErrors.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |