Commit Graph

72378 Commits

Author SHA1 Message Date
Daniel Mustieles
a78b573f8b Updated Spanish translation 2022-02-24 12:54:02 +01:00
Rafael Fontenelle
4304a494ae Update Brazilian Portuguese translation 2022-02-23 23:54:08 +00:00
Matthias Clasen
b71ff21530 Merge branch 'bump-wayland-dep' into 'main'
Bump the wayland-protocols dep

See merge request GNOME/gtk!4511
2022-02-23 21:05:01 +00:00
Matthias Clasen
6a7da77980 Bump the wayland-protocols dep
Bump the dep to 1.25, so we can add support
for toplevel bounds.
2022-02-23 14:30:49 -05:00
Matthias Clasen
c5f92340ee Fix up tests for version bump 2022-02-23 14:29:48 -05:00
Hugo Carvalho
572a884e90 Update Portuguese translation 2022-02-23 11:29:15 +00:00
Emin Tufan Çetin
69bc9d0702 Update Turkish translation 2022-02-23 09:42:06 +00:00
Yuri Chornoivan
34ff9e359b Update Ukrainian translation 2022-02-23 07:10:19 +00:00
Benjamin Otte
de705c2a2b Add 4.8 version macros 2022-02-22 22:55:48 -05:00
Benjamin Otte
d1102f586c build: Set version to 4.7 2022-02-22 22:55:42 -05:00
Matthias Clasen
bcb6cf04ed Merge branch 'wip/chergert/macos-window-manager' into 'main'
macos: improve placement of windows

See merge request GNOME/gtk!4510
2022-02-23 03:53:33 +00:00
Matthias Clasen
c9dbb30aff Merge branch 'ebassi/docs-related' into 'main'
docs: Split dependencies from related libraries

See merge request GNOME/gtk!4474
2022-02-23 03:28:47 +00:00
Matthias Clasen
2c88797195 Merge branch 'wip/chergert/macos-iosurface' into 'main'
macos: modernize rendering with CALayer and IOSurface

See merge request GNOME/gtk!4477
2022-02-23 03:10:43 +00:00
Christian Hergert
89a351fd66 macos: improve placement of windows
This does some very basic window management so that we place surfaces in
locations where they can actually be interacted with correctly.
2022-02-22 18:43:46 -08:00
Christian Hergert
e1d3d01e2f macos: update CGL context when surface resizes 2022-02-22 13:15:25 -08:00
Christian Hergert
76a58c40db macos: force pixel format without depth/stencil
We don't need either depth or stencil buffers, so we want a pixel format
without them so that things like glClear() can do less work.
2022-02-22 13:09:30 -08:00
Yosef Or Boczko
3b0ceeb09a Update Hebrew translation 2022-02-22 20:22:59 +00:00
Danial Behzadi
f95e082186 Update Persian translation 2022-02-22 20:08:03 +00:00
Christian Hergert
df8e2bc0a0 macos: only invalidate tiles when size changes
If the size changes, we need to relayout the tiles. Otherwise we can keep
using what we had before. Generally, that shouldn't happen, but the
previous check was failing in a number of ways.
2022-02-22 12:01:29 -08:00
Christian Hergert
42164fa8bb macos: reload IOSurface when monitor configuration changes
We also want to reload buffer contents if the display server changes the
monitor configuration, such as after changing resolution or orientation.
2022-02-22 12:01:29 -08:00
Christian Hergert
6016e17a38 macos: double buffer IOSurface
It looks like, particularly on the M1, we might need to double buffer the
contents of the IOSurface<->OpenGL texture bindings. This doesn't appear
to show up on the Intel macbooks I've tried, but I've seen it in the wild
on an M1.
2022-02-22 12:01:29 -08:00
Christian Hergert
b2de83efcb macos: restore key window after hiding popup
This fixes the focus returning to the parent window after the popup has
been hidden in the form of being a "Key Window" in macOS.
2022-02-22 12:01:29 -08:00
Christian Hergert
493f90499b macos: fix window drag across mixed-scale monitors
If we have a 2x scale laptop with a 1x scale external display, we would
need to create a new IOSurface for the external display once it crosses
a boundary, otherwise we won't have something capable of displaying
correctly on the second monitor.
2022-02-22 12:01:29 -08:00
Christian Hergert
8b71cff71d macos: use CALayer and IOSurface for rendering
This provides a major shift in how we draw both when accelerated OpenGL
as well as software rendering with Cairo. In short, it uses tiles of Core
Animation's CALayer to display contents from an OpenGL or Cairo rendering
so that the window can provide partial damage updates. Partial damage is
not generally available when using OpenGL as the whole buffer is flipped
even if you only submitted a small change using a scissor rect.

Thankfully, this speeds up Cairo rendering a bit too by using IOSurface to
upload contents to the display server. We use the tiling system we do for
OpenGL which reduces overall complexity and differences between them.

A New Buffer
============

GdkMacosBuffer is a wrapper around an IOSurfaceRef. The term buffer was
used because 1) surface is already used and 2) it loosely maps to a
front/back buffer semantic.

However, it appears that IOSurfaceRef contents are being retained in
some fashion (likely in the compositor result) so we can update the same
IOSurfaceRef without flipping as long as we're fast. This appears to be
what Chromium does as well, but Firefox uses two IOSurfaceRef and flips
between them. We would like to avoid two surfaces because it doubles the
GPU VRAM requirements of the application.

Changes to Windows
==================

Previously, the NSWindow would dynamically change between different
types of NSView based on the renderer being used. This is no longer
necessary as we just have a single NSView type, GdkMacosView, which
inherits from GdkMacosBaseView just to keep the tedius stuff separate
from the machinery of GdkMacosView. We can merge those someday if we
are okay with that.

Changes to Views
================

GdkMacosCairoView, GdkMacosCairoSubView, GdkMacosGLView have all been
removed and replaced with GdkMacosView. This new view has a single
CALayer (GdkMacosLayer) attached to it which itself has sublayers.

The contents of the CALayer is populated with an IOSurfaceRef which
we allocated with the GdkMacosSurface. The surface is replaced when
the NSWindow resizes.

Changes to Layers
=================

We now have a dedicated GdkMacosLayer which contains sublayers of
GdkMacosTile. The tile has a maximum size of 128x128 pixels in device
units.

The GdkMacosTile is partitioned by splitting both the transparent
region (window bounds minus opaque area) and then by splitting the
opaque area.

A tile has either translucent contents (and therefore is not opaque) or
has opaque contents (and therefore is opaque). An opaque tile never
contains transparent contents. As such, the opaque tiles contain a black
background so that Core Animation will consider the tile's bounds as
opaque. This can be verified with "Quartz Debug -> Show opaque regions".

Changes to Cairo
================

GTK 4 cannot currently use cairo-quartz because of how CSS borders are
rendered. It simply causes errors in the cairo_quartz_surface_t backend.

Since we are restricted to using cairo_image_surface_t (which happens to
be faster anyway) we can use the IOSurfaceBaseAddress() to obtain a
mapping of the IOSurfaceRef in user-space. It always uses BGRA 32-bit
with alpha channel even if we will discard the alpha channel as that is
necessary to hit the fast paths in other parts of the platform. Note
that while Cairo says CAIRO_FORMAT_ARGB32, it is really 32-bit BGRA on
little-endian as we expect.

OpenGL will render flipped (Quartz Native Co-ordinates) while Cairo
renders with 0,O in the top-left. We could use cairo_translate() and
cairo_scale() to reverse this, but it looks like some cairo things may
not look quite as right if we do so. To reduce the chances of one-off
bugs this continues to draw as Cairo would normally, but instead uses
an CGAffineTransform in the tiles and some CGRect translation when
swapping buffers to get the same effect.

Changes to OpenGL
=================

To simplify things, removal of all NSOpenGL* related components have
been removed and we strictly use the Core GL (CGL*) API. This probably
should have been done long ago anyay.

Most examples found in the browsers to use IOSurfaceRef with OpenGL are
using Legacy GL and there is still work underway to make this fit in
with the rest of how the GSK GL renderer works.

Since IOSurfaceRef bound to a texture/framebuffer will not have a
default framebuffer ID of 0, we needed to add a default framebuffer id
to the GdkGLContext. GskGLRenderer can use this to setup the command
queue in such a way that our IOSurface destination has been
glBindFramebuffer() as if it were the default drawable.

This stuff is pretty slight-of-hand, so where things are and what needs
flushing when and where has been a bit of an experiment to see what
actually works to get synchronization across subsystems.

Efficient Damages
=================

After we draw with Cairo, we unlock the IOSurfaceRef and the contents
are uploaded to the GPU. To make the contents visible to the app,
we must clear the tiles contents with `layer.contents=nil;` and then
re-apply the IOSurfaceRef. Since the buffer has likely not changed, we
only do this if the tile overlaps the damage region.

This gives the effect of having more tightly controlled damage regions
even though updating the layer would damage be the whole window (as it
is with OpenGL/Metal today with the exception of scissor-rect).

This too can be verified usign "Quartz Debug -> Flash screen udpates".

Frame Synchronized Resize
=========================

In GTK 4, we have the ability to perform sizing changes from compute-size
during the layout phase. Since the macOS backend already tracks window
resizes manually, we can avoid doing the setFrame: immediately and instead
do it within the frame clock's layout phase.

Doing so gives us vastly better resize experience as we're more likely to
get the size-change and updated-contents in the same frame on screen. It
makes things feel "connected" in a way they weren't before.

Some additional effort to tweak gravity during the process is also
necessary but we were already doing that in the GTK 4 backend.

Backporting
===========

The design here has made an attempt to make it possible to backport by
keeping GdkMacosBuffer, GdkMacosLayer, and GdkMacosTile fairly
independent. There may be an opportunity to integrate this into GTK 3's
quartz backend with a fair bit of work. Doing so could improve the
situation for applications which are damage-rich such as The GIMP.
2022-02-22 12:01:29 -08:00
Christian Hergert
f9268e8137 gsk/gl: support non-standard default framebuffer
There are situations where our "default framebuffer" is not actually
zero, yet we still want to apply a scissor rect.

Generally, 0 is the default framebuffer. But on platforms where we need
to bind a platform-specific feature to a GL_FRAMEBUFFER, we might have a
default that is not 0. For example, on macOS we bind an IOSurfaceRef to
a GL_TEXTURE_RECTANGLE which then is assigned as the backing store for a
framebuffer. This is different than using gsk_gl_renderer_render_texture()
in that we don't want to incur an extra copy to the destination surface
nor do we even have a way to pass a texture_id into render_texture().
2022-02-22 12:01:24 -08:00
Christian Hergert
b4b282dc81 macos: fix allocation for filechoosernative filter
The GtkFileCHooserNativeQuartz injects a NSComboBox into the NSSavePanel
(which is displayed in a remote process since 10.15 whether or not you are
a sandboxed application). The style has changed and we need more space
here to not clip part of the combobox out of view.

I tried every size from 22 to 30 and this seemed to look the most natural
without skewing the location of the text within the combobox.
2022-02-22 11:53:33 -08:00
Matthias Clasen
d4d328f96f Merge branch 'scale-button-empty-icon-list' into 'main'
Don't crash when updating the icon on a `GtkScaleButton` with a non-`NULL` empty icon list

See merge request GNOME/gtk!4475
2022-02-22 19:39:32 +00:00
Matthias Clasen
553eb55f8a Merge branch 'wip/hadess/app-id-inspector-4' into 'main'
inspector: Show app ID and resource path in the General tab

See merge request GNOME/gtk!4493
2022-02-22 19:37:36 +00:00
Matthias Clasen
9ea43096d4 Merge branch 'wip/chergert/macos-fix-event-filter' into 'main'
macos: improve event filtering for foreign panels

See merge request GNOME/gtk!4495
2022-02-22 19:36:43 +00:00
Matthias Clasen
e9ffe8f212 Merge branch 'wip/chergert/macos-fix-fullscreen' into 'main'
macos: allow windows to enter fullscreen

See merge request GNOME/gtk!4494
2022-02-22 19:36:20 +00:00
Matthias Clasen
931be7d729 Merge branch 'optimise-png-premultiply' into 'main'
gdk: Specialise RGBA8 → premultiplied BGRA8 conversion

See merge request GNOME/gtk!4481
2022-02-22 19:25:41 +00:00
Matthias Clasen
378bb481fa Merge branch 'ebassi/graphene-build-opts' into 'main'
build: Disable graphene tests

See merge request GNOME/gtk!4500
2022-02-22 18:05:14 +00:00
Matthias Clasen
8f83c7e255 Merge branch 'emoji-40' into 'main'
emoji: Update data to CLDRv40 and add more locales

Closes #4568

See merge request GNOME/gtk!4507
2022-02-22 18:04:24 +00:00
Matthias Clasen
3c99b50d2c Merge branch 'wip/chergert/gsk-gl-less-glClear' into 'main'
gsk/gl: avoid clearing opaque regions

See merge request GNOME/gtk!4504
2022-02-22 17:56:40 +00:00
Matthias Clasen
9fccbeaa75 Merge branch 'wip/chergert/macos-fix-backdrop' into 'main'
macos: fix backdrop when displaying popover

See merge request GNOME/gtk!4505
2022-02-22 17:54:20 +00:00
Matthias Clasen
d35bac452b Merge branch 'wip/chergert/macos-fix-toplevel-resize' into 'main'
macos: fix configure, move-resize, and compute-size

See merge request GNOME/gtk!4486
2022-02-22 13:10:34 +00:00
Kévin Commaille
d8c79e91a2
emoji: Add more locales
Based on the locales that are at least 85% translated in Damned Lies:
https://l10n.gnome.org/releases/gnome-41/
Limited by the locales available in emojibase

Closes #4568
2022-02-22 11:28:15 +01:00
Kévin Commaille
7f5a249056
emoji: Update data to CLDR v40
Based on emojibase-data v7.0.1
Contains the changes in Unicode 14.0

https://unicode.org/versions/Unicode14.0.0/
https://cldr.unicode.org/index/downloads/cldr-40
https://github.com/milesj/emojibase/blob/b85382524c/packages/data/CHANGELOG.md
2022-02-22 11:28:15 +01:00
Kévin Commaille
70ce353a58
emoji: Fix the convert-emoji program
The annotation field has been renamed to label in emojibase-data

https://github.com/milesj/emojibase/blob/b85382524c/packages/data/CHANGELOG.md
2022-02-22 11:28:06 +01:00
Christian Hergert
c0ede8d46e macos: fix backdrop when displaying popover
Previously, the popover would cause the window to go into the :backdrop
state which is not what we want for consistency with other platforms. This
fixes that by walking up the surface chain when we get notified of
loosing or acquiring "key" input from the display server.
2022-02-22 00:08:37 -08:00
Luca Bacci
8f02ea39e5 Merge branch 'gdk-win32-implicit-grabs-cleanup' into 'main'
GdkWin32: Remove implicit_grab_surface

Closes #4188

See merge request GNOME/gtk!4503
2022-02-22 07:53:54 +00:00
Luca Bacci
8a8cd4e248 Merge branch 'win32-ime-fix-popup-positioning' into 'main'
Win32 IME: Fix popup positioning

Closes #374 and #2338

See merge request GNOME/gtk!4501
2022-02-22 07:52:59 +00:00
Christian Hergert
08d0575ed0 gsk/gl: avoid clearing opaque regions
If the rendering operation is over an opaque region, we can potentially
avoid clearing a large section of the framebuffer destination. Some cases
you do want to clear, such as when clearing the whole contents as some
drivers have fast paths for that to avoid bringing data back into the
framebuffer.
2022-02-21 23:43:17 -08:00
Luca Bacci
43476c09ed GdkWin32: Remove implicit_grab_surface 2022-02-21 17:38:50 +01:00
Luca Bacci
6123212a68 Win32 IME: Fix popup position 2022-02-21 16:13:06 +01:00
Luca Bacci
6106207b93 Win32 IME: Rename a variable 2022-02-21 15:53:22 +01:00
Luca Bacci
b5036faa2a Win32 IME: Keep track of the client widget 2022-02-21 15:53:13 +01:00
Luca Bacci
56fd3af4d0 Win32 IME: Remove the get_window_position util function
It always returns (0, 0)
2022-02-21 15:49:52 +01:00
Emmanuele Bassi
26beab6064 build: Disable graphene tests
When building Graphene as a subproject we don't really need
to build tests. Disabling tests also removes the dependency
on mutest.
2022-02-21 13:41:40 +00:00
Emmanuele Bassi
f41fe7b8e4 Merge branch 'msvc-cmake-dep' into 'main'
Meson: Use CMake more for finding deps on Visual Studio-like builds

See merge request GNOME/gtk!4499
2022-02-21 13:37:12 +00:00