We need to include both the scale and the filtering
in the key for the texture cache, since those affect
the texture.
This fixes misrendering in the recorder in the inspector
whenever transforms are involved. An example where this
was showing up is testrevealer's swing transition.
When rendering to an offscreen because of transforms,
check if transforming the bounds of the node results
in a non-axis-aligned quad. If it doesn't, we want
GL_NEAREST interpolation to get sharp edges. Otherwise,
we use GL_LINEAR to get better results for things
that are actually transformed.
Track what we really need to send for inset shadows, which are used
as a border replacement in many cases.
Fishbowl says I can draw around 200-300 more switches per frame like
this too.
This fixes the widget factory rendering too much.
In the widget-factory, we generally have a pretty small update area (two
spinners and a progressbar). We take the extents of that as a update
area and inital clip.
However, the first clip node we see is from the toplevel window, which
essentially increases the clip again to almost the entire window.
Fix that by ignoring such cases.
If the inner clip intersects with the corners of the outer clip, we
potentially need a texture. We should add more fine-grained checks for
this in the future though.
Test case included.
Language bindings—especially ones based on introspection—cannot deal
with custom type hiearchies. Luckily for us, GType has a derivable type
with low overhead: GTypeInstance.
By turning GskRenderNode into a GTypeInstance, and creating derived
types for each class of node, we can provide an introspectable API to
our non-C API consumers, with no functional change to the C API itself.
Sprinkle various g_assert() around the code where gcc cannot figure out
on its own that a variable is not NULL and too much refactoring would be
needed to make it do that.
Also fix usage of g_assert_nonnull(x) to use g_assert(x) because the
first is not marked as G_GNUC_NORETURN because of course GTester
supports not aborting on aborts.
Some systems (notably macOS) will not allow enumeration of an extension that has been promoted to core OpenGL for context in use. This change assumes that GL_ARB_timer_query is available on OpenGL 3.3+.
I could not find definitive information on whether GL_ARB_debug_output or GL_KHR_debug have been added to core. Other extensions in use were addressed by https://gitlab.gnome.org/GNOME/gtk/merge_requests/1422 .
Commit 47c44644b1 was a bit overzealous in fixing
compiler warnings. We still need to call collect_textures,
even if we don't need the number that it returns.
These don't take a duration, instead they call g_get_monotonic_time() to
and subtract the start time for it.
Almost all our calls are like this, and this makes the callsites clearer
and avoids inlining the clock call into the call site.
When we use if (GDK_PROFILER_IS_RUNNING) this means we get an
inlined if (FALSE) when the compiler support is not compiled in, which
gets rid of all the related code completely.
We also expand to G_UNLIKELY(gdk_profiler_is_running ()) in the supported
case which might cause somewhat better code generation.
usec is the scale of the monotonic timer which is where we get almost
all the times from. The only actual source of nsec is the opengl
GPU time (but who knows what the actual resulution of that is).
Changing this to usec allows us to get rid of " * 1000" in a *lot* of
places all over the codebase, which are ugly and confusing.
This is similar to how we share texture atlases. Some added complexity
in that the program state also needed to be shared, so it had to move to
the shared Programs object.
With this change realization of additional GskRenderers when opening
popups went from ~60msec to ~35 msec on average.