This change enables multisampled clipping for mixed sampled
render targets. Previously clipping in mixed samples config
behaved the same as in the gpu config.
In order to retrofit non-MSAA draw methods, programmable sample
locations are used in order to colocate all samples at (0.5, 0.5).
Requires support for NV_sample_locations.
BUG=skia:4399
Review URL: https://codereview.chromium.org/1232103002
One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color.
Review URL: https://codereview.chromium.org/1348583002
This CL removes the uses of SkNEW that have resprouted since commit
385fe4d, and removes the macros entirely now that Android and Chromium
have been cleaned up to no longer depend on them.
A bunch of files implicitly depend on #include <new> from SkPostConfig.h
still though, so keep that for now. To be fixed in a followup CL.
[mtklein mucking around]
Only public API removed.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1360653004
The new FP is used to implement SkXM::Mode color filters and SkXM::Mode image filters. Also, these now support all advanced SkXM::Mode xfermodes.
Review URL: https://codereview.chromium.org/1334293003
Adds an entry point to GrContext to allow enumeration and tracing of GPU resources
via the newly added SkTraceMemoryDump.
Plan is for Chrome to call this on each of its GrContexts.
Dumps both the total size of GPU resources, as well as the total purgeable size.
BUG=526261
Review URL: https://codereview.chromium.org/1313743002
The new flow of calls for attaching a Stencil looks like:
Client
rt->attachStencilAttachment()
gpu->getStencilAttachment()
glgpu->createStencilAttachment()
glrt->completeStencilAttachment() //actually attaches
BUG=skia:
Review URL: https://codereview.chromium.org/1333383002
Possible follow-up changes to consider
1. Roll SkImage_Raster and _Gpu into _Generator, where the generator (or cacherator) is backed by a pre-existing texture or raster.
2. Evolve SkImageUsageType into a verb requiring stretching, and have the caller (common code) digest the caps() and usage, so that subclasses are just told what to do (stretch or not)
3. Common code/utility to convert an unstretched texture into a stretch one (and cache it) if the generator can only make an unstretched one.
BUG=skia:
Review URL: https://codereview.chromium.org/1282363002
This change regularizes Skia's type traits so that when <type_traits>
can finally be used the transition is easier. Various traits are
renamed to match <type_traits> and placed in the skstd namespace.
Current users of these traits are updated.
Review URL: https://codereview.chromium.org/1317593004
This macro was responsible for producing code like:
static SkAlignedStorage<sizeof(Foo)> g_gFoo_Storage;
static Foo* gFoo = new(g_gFoo_Storage.get()) Foo;
static SkAutoTDestroy<Foo> gFoo_ad(gFoo);
which would allocate static storage for an object of type Foo
(g_gFoo_Storage), lazily instantiate the object in that memory (via
gFoo's initializer), and then ensure that at global destruction time
the object is destroyed (via gFoo_Ad's destructor).
However, the exact same effect is achieved by just writing:
static Foo gFoo;
Review URL: https://codereview.chromium.org/1314763009
SkTemplates.h contains a number of Skia specific utilities which are
not designed for external use. In addition to reducing the external
support burden, this will allow Skia to freely refactor this file.
Review URL: https://codereview.chromium.org/1272293004
Added comment about how computeInvariantOutput() is non-recursive in GrFragmentProcessor
Made isEqual() recursive in GrFragmentProcessor
BUG=skia:4182
Review URL: https://codereview.chromium.org/1287343005
Fixed wrong indent
Changed auto child advance back to backwards linear search for getting subset of coords and samplers array of a child
Used offset from parent instead of backwards linear search to find a child proc's coords and transforms in Auto...Advance
append mangleString to variable name in nameVariable()
BUILDS! Added AutoFragmentChildProcAdvance class; fixed a few errors from previous commits
BUG=skia:4182
Review URL: https://codereview.chromium.org/1286293002
To do this, create SkImageCacherator, which wraps a generator and provides an
interface to get a cached answer for either the raster or texture output of
the generator.
BUG=skia:
Review URL: https://codereview.chromium.org/1291803002
Prior to this patch clients who were solely uploading to textures (e.g., SW Mask Mgr) would cause extra flushes b.c., even though kPreferNoIO was being specified, resources with pending IO would still be returned even though there was plenty of space in the resource cache.
Review URL: https://codereview.chromium.org/1286203002
Changed childProcessor(i) to return const referencd
Fixed rootProc/parentProc offset issues; renamed a few things.
added nonempty check to gatherTransforms to avoid segfault
removed recursive append_gr_coord_transforms() from GrGLProgramBuilder
BUILDS! Changed num*includeProc() calls to num() calls
added gatherCoordTransforms(). added coordTransforms() for root proc only
Modified GrFragmentProcessor to append child proc transforms and textures to root proc's arrays.
BUG=skia:4182
Review URL: https://codereview.chromium.org/1275853005
This requires adding the stroke info to the cache key, and doing the
stroking and dashing before rendering as triangles.
BUG=skia:3755
Review URL: https://codereview.chromium.org/1275553002
Paths are cached as tessellated triangle meshes in vertex buffers on the GPU. Stroked paths are not (yet) cached.
Paths containing no curved segments (linear paths) are reused at all scales. Paths containing curved segments are reused within a scale tolerance threshold.
In order to invalidate the cache when an SkPath is changed or deleted,
this required implementing genID change notification in SkPath. This is
modelled almost exactly on SkPixelRef::GenIDChangeListener.
However, It does not currently implement the check for unique genIDs,
so notifiers will fire when the first instance of an SkPathRef
using a given genID is destroyed.
Another caveat is that you cannot successfully add a change notifier
to an empty path, since it uses the "canonical" empty path which is
never modified or destroyed. For this reason, we prevent adding
listeners to it.
BUG=skia:4121,skia:4122, 497403
DOCS_PREVIEW= https://skia.org/?cl=1114353004
Committed: https://skia.googlesource.com/skia/+/468dfa72eb6694145487be17876804dfca3b7adb
Review URL: https://codereview.chromium.org/1114353004
Paths are cached as tessellated triangle meshes in vertex buffers on the GPU. Stroked paths are not (yet) cached.
Paths containing no curved segments (linear paths) are reused at all scales. Paths containing curved segments are reused within a scale tolerance threshold.
In order to invalidate the cache when an SkPath is changed or deleted,
this required implementing genID change notification in SkPath. This is
modelled almost exactly on SkPixelRef::GenIDChangeListener.
However, It does not currently implement the check for unique genIDs,
so notifiers will fire when the first instance of an SkPathRef
using a given genID is destroyed.
Another caveat is that you cannot successfully add a change notifier
to an empty path, since it uses the "canonical" empty path which is
never modified or destroyed. For this reason, we prevent adding
listeners to it.
BUG=skia:4121,skia:4122, 497403
DOCS_PREVIEW= https://skia.org/?cl=1114353004
Review URL: https://codereview.chromium.org/1114353004
This reverts commit d12e6ffa5c.
Our Chrome roll canaries are failing with the dreaded
Ninja-says-there's-more-work-to-do message. I will break this up
smaller (if possible) and try again tomorrow.
BUG=skia:4126
Review URL: https://codereview.chromium.org/1258293004 .
include/views/SkOSWindow_Win.h includes it.
To move SkTHash.h to include/private, SkChecksum.h needs to go there too. To move SkChecksum.h to include/private, SkTLogic needs to go there too.
This adds a bunch of -Iinclude/private to tools.gyp I missed in the last CL.
No public API changes.
TBR=reed@google.com
BUG=skia:4126
Review URL: https://codereview.chromium.org/1260613006
Implement support for path rendering in Chromium through
CHROMIUM_path_rendering pseudo extension.
The extension defines a new pseudo-gl function,
BindFragmentInputLocation. This behaves similarly to the
BindUniformLocation pseudo-gl function. The idea is to assign fragment
input location to a fragment input before linking the program.
BUG=chromium:344330
Committed: https://skia.googlesource.com/skia/+/eeef46d181f9f8db388ecea81df699fc1b3c9280
Review URL: https://codereview.chromium.org/1192663002