In the current implementation, a blur filter is always created even in the
case when sigma.fX == 0 && sigma.fY == 0. This CL makes the blur filter
return input in this case.
BUG=568393
Review URL: https://codereview.chromium.org/1518643002
Make SkAutoTMalloc's interface look more like SkAutoMalloc:
- add free(), which does what you expect
- make reset() return a pointer fPtr
No public API changes (SkAutoTMalloc is in include/private)
BUG=skia:2148
Review URL: https://codereview.chromium.org/1516833003
- Carmack rsqrt uses an int where it wants a uint32_t.
- turn off all santizers (including signed-integer-overflow) in third_party/externals/sftntly.
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot
BUG=skia:4635
Review URL: https://codereview.chromium.org/1511643002
This tries to cut things down to the very minimum you might want to know:
$ out/Release/nanobench --match nytimes --config 8888 gpu -q
Timer overhead: 29.6ns
! -> high variance, ? -> moderate variance
micros bench
2479.05 ! desk_nytimes.skp_1_mpd 8888
1313.92 desk_nytimes.skp_1_mpd gpu
3617.65 desk_nytimes.skp_1 8888
1158.34 desk_nytimes.skp_1 gpu
1368.99 ! keymobi_nytimes_com_.skp_1_mpd 8888
393.40 keymobi_nytimes_com_.skp_1_mpd gpu
1179.68 ! keymobi_nytimes_com_.skp_1 8888
342.74 keymobi_nytimes_com_.skp_1 gpu
All times are printed in microseconds, and high variance runs are marked.
BUG=skia:
Review URL: https://codereview.chromium.org/1493313003
Reason for revert:
BUG=skia:4609
skbug.com/4609
Seems like GrContextFactory needs to fail when the NVPR option is requested but the driver version isn't sufficiently high.
Original issue's description:
> Make NVPR a GL context option instead of a GL context
>
> Make NVPR a GL context option instead of a GL context.
> This may enable NVPR to be run with command buffer
> interface.
>
> No functionality change in DM or nanobench. NVPR can
> only be run with normal GL APIs.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/eeebdb538d476c1bfc8b63a946094ca1b505ecd1TBR=mtklein@google.com,jvanverth@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1486153002
eeebdb538d did not update a Config that
only builds if SK_BUILD_FOR_ANDROID_FRAMEWORK. This appears to be the
necessary parameter that is missing.
BUG=skia:2992
Review URL: https://codereview.chromium.org/1491563003
Make NVPR a GL context option instead of a GL context.
This may enable NVPR to be run with command buffer
interface.
No functionality change in DM or nanobench. NVPR can
only be run with normal GL APIs.
BUG=skia:2992
Review URL: https://codereview.chromium.org/1448883002
Skia'a nanobench can hold onto an image, that causes the lifetime
of GrGLGpu to extend past that of the GL interface.
Kill reference to surface and image before killing the interface
Review URL: https://codereview.chromium.org/1472433002
Remove GrContextFactory::getGLContext, it is problematic:
It has the bug of not checking for the context type.
It also is error-prone, since the GL context is not made
current, but it is callers may assume it is current.
It is also not used very much.
Clients can use GrContextFactory::getContextInfo.
BUG=skia:
Review URL: https://codereview.chromium.org/1455093003
SkChecksum::Compute is a very, very poorly distributed hash function.
This replaces all remaining uses with Murmur3.
The only interesting stuff is in src/gpu.
BUG=skia:
Review URL: https://codereview.chromium.org/1436973003
Rename SkCodecTools.h to SkBitmapRegionDecoderPriv.h
Move BRD code to its own directory in tools. This
allows us to not need to expose the entire tools
directory in Android.
BUG=skia:
Review URL: https://codereview.chromium.org/1417393004
We no longer need to worry about namespace
conflicts SkBitmapRegionDecoder in Android (which
we are replacing).
Additionally, the static Create() function does not
need to repeat the name BitmapRegionDecoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1415243007
In SkSampledCodec, allow the native codec to do its scaling first, then
sample on top of that. Since the only codec which can do native scaling
is JPEG, and we know what it can do, hard-code for JPEG. Check to see
if the sampleSize is something JPEG supports, or a multiple of
something it supports. If so, use JPEG directly or combine them.
BUG=skia:4320
Review URL: https://codereview.chromium.org/1417583009
These are benches similar to the imagefilterscropexpand GM: an
input filter is cropped to a smaller size, then the blur is re-expanded
out to a larger size.
BUG=skbug:4502
Review URL: https://codereview.chromium.org/1412373004
Recent changes to WallTimer broke --samplingTime. In particular, this idiom became nonsensical:
WallTimer timer;
timer.start();
do {
...
timer.end();
} while(timer.fWall < ...);
WallTimer started making private use of fWall between when start() and end() were called, so the second time around the loop we end up with nonsense.
If that makes no sense, don't worry. The code here using now_ms() is just as fast, just as precise, and clearer.
I took the opportunity to simplify --samplingTime <complicated string parsing> to --ms <int>, and to simplify the code that depends on it.
BUG=skia:
Review URL: https://codereview.chromium.org/1419103004
The result SkBitmap, the pixel allocator, and the alpha
preference need to be communicated from the client to
the region decoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1418093006
This change updates a small subset of benchmarks to flush the GrContext
between draw loops (specifically SKP benchmarks, SampleApp, and the
warmup in visualbench). This helps improve timing accuracy by not
allowing the gpu to batch across draw boundaries in the affected
benchmarks.
BUG=skia:
Review URL: https://codereview.chromium.org/1427533002
We've migrated SkHwuiRenderer into the Android Framework as
android::uirenderer::TestWindowContext in response to an internal
bug; we now delete that class and change our build references here.
R=djsollen@google.com
Review URL: https://codereview.chromium.org/1407053009
Remove a call to canFilterImageGPU() / filterImageGPU() from
filterInputGPU(). There's no reason to do this, since
the subsequent filterImage() call will do it for us anyway.
And this call actually defeats caching (as demonstrated by
the attached bench).
BUG=skia:
Review URL: https://codereview.chromium.org/1411013004
I don't really expect this to fix the errors, but I think
it's worth it to try shaking up the valgrind bot overnight.
There's some strange behavior with regard to color type on
the valgrind bot that I can't reproduce and that we aren't
seeing on any of the other bots.
TBR=mtklein,scroggo
BUG=skia:
Review URL: https://codereview.chromium.org/1418723002
- Remove --images '' to renable image benchmarking
- Add a flag to disable testing JPEG's buildTileIndex, since it also leaks memory
- Do not run images on GPU
- Do not run large interlaced images on 32 bit bots
- When buildTileIndex is not being used in the subset benches, do not use it for BRD
BUG=skia:3418
BUG=skia:4469
BUG=skia:4471
BUG=skia:4360
Review URL: https://codereview.chromium.org/1396113002
This CL allows the SkScanlineDecoder to decode partial
scanlines.
This is a first step in efficiently implementing subsetting
in SkScaledCodec.
BUG=skia:4209
Review URL: https://codereview.chromium.org/1390213002
SubsetTranslateBench.cpp:
Unref the color table, so it gets deleted.
SkBitmapRegionDecoderInterface.cpp:
Delete the stream if it is not used.
BUG=skia:3418
Review URL: https://codereview.chromium.org/1396113003
Rather than implementing some sort of "fill" in every
SkCodec subclass for incomplete images, let's make the
parent class handle this situation.
This includes an API change to SkCodec.h
SkCodec::getScanlines() now returns the number of lines it
read successfully, rather than an SkCodec::Result enum.
getScanlines() most often fails on an incomplete input, in
which case it is useful to know how many lines were
successfully decoded - this provides more information than
kIncomplete vs kSuccess. We do lose information when the
API is used improperly, as we are no longer able to return
kInvalidParameter or kScanlineNotStarted.
Known Issues:
Does not work for incomplete fFrameIsSubset gifs.
Does not work for incomplete icos.
BUG=skia:
Review URL: https://codereview.chromium.org/1332053002
Instead of decoding one line at a time, if the ScanlineOrder is kNone,
decode all of the lines in one pass, and then copy the subset into the
output. This will allow us to more realistically test subset decodes
for interlaced png. It also makes running them not take forever.
Do *not* support other modes (besides kTopDown), since they are not
used by the big three we need to replace BitmapRegionDecoder
implementation (skbug.com/4428).
Fix a bug in SubsetTranslateBench and SubsetZoomBench:
When we decode another subset, we need to reset the scanline decode
first. This bug appears to have been present since the introduction of
these tests in crrev.com/1160953002
BUG=skia:4205
BUG=skia:3418
Review URL: https://codereview.chromium.org/1387233002
Reason for revert:
Breaks Chrome with this link error: ../../third_party/skia/include/effects/SkMorphologyImageFilter.h:75: error: undefined reference to 'SkMorphologyImageFilter::SkMorphologyImageFilter(int, int, SkImageFilter*, SkImageFilter::CropRect const*)'
../../third_party/skia/include/effects/SkMorphologyImageFilter.h:104: error: undefined reference to 'SkMorphologyImageFilter::SkMorphologyImageFilter(int, int, SkImageFilter*, SkImageFilter::CropRect const*)'
Presumably due to code in third_party/WebKit/Source/platform/graphics/filters/FEMorphology.cpp that contains:
#include "SkMorphologyImageFilter.h"
...
if (m_type == FEMORPHOLOGY_OPERATOR_DILATE)
return adoptRef(SkDilateImageFilter::Create(radiusX, radiusY, input.get(), &rect));
return adoptRef(SkErodeImageFilter::Create(radiusX, radiusY, input.get(), &rect));
Original issue's description:
> factories should return baseclass, allowing the impl to specialize
>
> waiting on https://codereview.chromium.org/1386163002/# to land
>
> BUG=skia:4424
>
> Committed: https://skia.googlesource.com/skia/+/80a6dcaa1b757826ed7414f64b035d512d9ccbf8TBR=senorblanco@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4424
Review URL: https://codereview.chromium.org/1389063002
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
Benefits:
- This mimics other decoding APIs (including the ones SkCodec relies
on, e.g. a png_struct, which can be used to decode an entire image or
one line at a time).
- It allows a client to ask us to do what we can do efficiently - i.e.
start from encoded data and either decode the whole thing or scanlines.
- It removes the duplicate methods which appeared in both SkCodec and
SkScanlineDecoder (some of which, e.g. in SkJpegScanlineDecoder, just
call fCodec->sameMethod()).
- It simplifies moving more checks into the base class (e.g. the
examples in skbug.com/4284).
BUG=skia:4175
BUG=skia:4284
=====================================================================
SkScanlineDecoder.h/.cpp:
Removed.
SkCodec.h/.cpp:
Add methods, enums, and variables which were previously in
SkScanlineDecoder.
Default fCurrScanline to -1, as a sentinel that start has not been
called.
General changes:
Convert SkScanlineDecoders to SkCodecs.
General changes in SkCodec subclasses:
Merge SkScanlineDecoder implementation into SkCodec. Most (all?) owned
an SkCodec, so they now call this-> instead of fCodec->.
SkBmpCodec.h/.cpp:
Replace the unused rowOrder method with an override for
onGetScanlineOrder.
Make getDstRow const, since it is called by onGetY, which is const.
SkCodec_libpng.h/.cpp:
Make SkPngCodec an abstract class, with two subclasses which handle
scanline decoding separately (they share code for decoding the entire
image). Reimplement onReallyHasAlpha so that it can return the most
recent result (e.g. after a scanline decode which only decoded part
of the image) or a better answer (e.g. if the whole image is known to
be opaque).
Compute fNumberPasses early, so we know which subclass to instantiate.
Make SkPngInterlaceScanlineDecoder use the base class' fCurrScanline
rather than a separate variable.
CodexTest.cpp:
Add tests for the state changes in SkCodec (need to call start before
decoding scanlines; calling getPixels means that start will need to
be called again before decoding more scanlines).
Add a test which decodes in stripes, currently only used for an
interlaced PNG.
TODO: Add tests for onReallyHasAlpha.
Review URL: https://codereview.chromium.org/1365313002
To avoid breaking existing SKPs, add a deserialization stub which
unflattens SkBitmapSource records to SkImageSources.
R=reed@google.com,mtklein@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1363913002
SkBitmapRegionDecoderInterface provides an interface
for multiple implementations of Android's
BitmapRegionDecoder.
We already have correctness tests in DM that will enable us
to compare the quality of our various BRD implementations.
We also need these performance tests to compare the speed
of our various implementations.
BUG=skia:4357
Review URL: https://codereview.chromium.org/1344993003
The command buffer's GetShaderiv and GetProgramiv code checks
that the success value passed in is either -1 or 0.
Review URL: https://codereview.chromium.org/1318143004
This switches over SkXfermodes_opts.h and SkColorMatrixFilter to use Sk4f,
and converts the SkPMFloat benches to Sk4f benches.
No pixels should change here, and no code beyond the Sk4f_ benches should change speed.
The benches are faster than the old versions.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1324743002
Unfortunately, immintrin.h (which is also included by SkTypes)
includes xmmintrin.h which includes mm_malloc.h which includes
stdlib.h for malloc even though, from the implementation, it is
difficult to see why.
Fortunately, arm_neon.h does not seem to be involved in such
shenanigans, so building for Android will keep things sane.
TBR=reed@google.com
Doesn't change Skia API, just moves an include.
Review URL: https://codereview.chromium.org/1313203003
Prior to this CL, if a client wanted to decode scanlines, they had to
create an SkCodec in order to get an SkScanlineDecoder. This introduces
complications if input data is not easily shared between the two
objects.
Instead, add methods to SkScanlineDecoder for creating a new one from
input data, and remove the creation functions from SkCodec.
Update DM and tests.
Review URL: https://codereview.chromium.org/1267583002