Commit Graph

792 Commits

Author SHA1 Message Date
krajcevski
2a413df4da Add ASTC to list of alpha compressed formats
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/412113004
2014-07-24 08:16:01 -07:00
jvanverth
dd6d22751a Replace use of GrTHashTable in GrFontCache with SkTDynamicHash.
Searching the font cache for existing text strikes was showing up
as a hotspot on Android. This change reduces that cost.

R=bsalomon@google.com, robertphillips@google.com, mtklein@google.com

Author: jvanverth@google.com

Review URL: https://codereview.chromium.org/390103002
2014-07-22 13:25:26 -07:00
bsalomon
1c63bf6e90 Revert "Revert of Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL when textures and RTs are… (https://codereview.chromium.org/376703009/)"
This reverts commit 249171e7d2.

Uses 32 bit id instead of 64. Renamed instanceID to uniqueID to match existing code.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/414493002
2014-07-22 13:09:46 -07:00
bsalomon
be035702f3 Remove unused enum value and member of GrGpuObject
R=robertphillips@google.com
TBR=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/413523002
2014-07-22 11:17:14 -07:00
robertphillips
d771f6bc27 Add auto purging for SkPicture-related Ganesh resources (esp. layers)
This is intended to lower the bookkeeping burden for the Layer Caching feature. Cached layers are now automatically purged when a picture is deleted.

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/408923002
2014-07-22 10:18:06 -07:00
bsalomon
dcabb05113 Make GrCacheable implement its own ref counting.
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/392333008
2014-07-21 14:24:01 -07:00
bsalomon
63e99f7a03 Allow GrGLEffects to produce variable length keys.
R=robertphillips@google.com, jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/385713005
2014-07-21 08:03:14 -07:00
robertphillips
249171e7d2 Revert of Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL when textures and RTs are… (https://codereview.chromium.org/376703009/)
Reason for revert:
Trying to unblock roll wedged on 64 bit intrinsic call on XP

Original issue's description:
> Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL when textures and RTs are deleted.
>
> Also, rename GrCacheable::getGenerationID() to getInstanceID() since it doesn't behave like other "generation" IDs.
>
> Committed: https://skia.googlesource.com/skia/+/91bdbcdbbdf5cdf0fdb4518a0d30206c964cfdf6

R=jvanverth@google.com, bsalomon@google.com
TBR=bsalomon@google.com, jvanverth@google.com
NOTREECHECKS=true
NOTRY=true

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/405023003
2014-07-20 09:21:02 -07:00
cdalton
8dd90cb1fd Add IsPath to GrGLInterface
This will be used by path ranges.

BUG=skia:
R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/403563002
2014-07-17 09:28:36 -07:00
bsalomon
91bdbcdbbd Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL when textures and RTs are deleted.
Also, rename GrCacheable::getGenerationID() to getInstanceID() since it doesn't behave like other "generation" IDs.

R=jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/376703009
2014-07-17 09:28:07 -07:00
bsalomon
929f29a5c1 Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys.
Makes it possible to use GrBackendEffectFactories other than GrTBEF by moving meta-key generation out of GrTBEF.

Cleans up docs around GrBackendEffectFactory.

Committed: https://skia.googlesource.com/skia/+/c0ea398aff8254e31152cbb94c9ab6150428e252

R=robertphillips@google.com, jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/379113004
2014-07-17 07:55:11 -07:00
krajcevski
7ef21622b2 Add new ASTC pixel config
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/399623004
2014-07-16 15:21:14 -07:00
joshualitt
ee5da55477 32 bpp floating point textures
This is VERY preliminary, but it was sufficient for me to get 32 bit floating point textures in a sample app

BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/359803003
2014-07-16 13:32:56 -07:00
mtklein
7940100fae Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. (https://codereview.chromium.org/379113004/)
Reason for revert:
Most likely candidate for Valgrind failures:

[21:10:08.755668] ==3036== Use of uninitialised value of size 8
[21:10:08.755753] ==3036==    at 0x734AB2: GrGpuGL::ProgramCache::getProgram(GrGLProgramDesc const&, GrEffectStage const**, GrEffectStage const**) (GrGpuGL_program.cpp:107)
[21:10:08.755788] ==3036==    by 0x734ED2: GrGpuGL::flushGraphicsState(GrGpu::DrawType, GrDeviceCoordTexture const*) (GrGpuGL_program.cpp:253)
[21:10:08.755811] ==3036==    by 0x6E81C2: GrGpu::setupClipAndFlushState(GrGpu::DrawType, GrDeviceCoordTexture const*, GrDrawState::AutoRestoreEffects*, SkRect const*) (GrGpu.cpp:350)
[21:10:08.755837] ==3036==    by 0x6E9BE8: GrGpu::onDraw(GrDrawTarget::DrawInfo const&) (GrGpu.cpp:390)
[21:10:08.755858] ==3036==    by 0x6EEECE: GrInOrderDrawBuffer::flush() (GrDrawTarget.h:506)
[21:10:08.755879] ==3036==    by 0x6D0EB4: GrContext::flush(int) (GrContext.cpp:1327)
[21:10:08.755900] ==3036==    by 0x6D3F8F: GrContext::writeTexturePixels(GrTexture*, int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrContext.cpp:1349)
[21:10:08.755922] ==3036==    by 0x6D39D7: GrContext::writeRenderTargetPixels(GrRenderTarget*, int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrContext.cpp:1632)
[21:10:08.755949] ==3036==    by 0x6FFDF3: GrRenderTarget::writePixels(int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrRenderTarget.cpp:45)
[21:10:08.755978] ==3036==    by 0x735563: SkGpuDevice::onWritePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkGpuDevice.cpp:280)
[21:10:08.756003] ==3036==    by 0x57A048: SkBaseDevice::writePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkDevice.cpp:106)
[21:10:08.756025] ==3036==    by 0x56D0AE: SkCanvas::writePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkCanvas.cpp:700)
[21:10:08.756050] ==3036==    by 0x56D156: SkCanvas::writePixels(SkBitmap const&, int, int) (SkCanvas.cpp:652)
[21:10:08.756077] ==3036==    by 0x5109B6: test_WritePixels(skiatest::Reporter*, GrContextFactory*) (WritePixelsTest.cpp:464)
[21:10:08.756099] ==3036==    by 0x51114C: skiatest::WritePixelsClass::onRun(skiatest::Reporter*) (WritePixelsTest.cpp:361)
[21:10:08.756122] ==3036==    by 0x406BE8: skiatest::Test::run() (Test.cpp:107)
[21:10:08.756145] ==3036==    by 0x4064C2: SkTestRunnable::run() (skia_test.cpp:109)
[21:10:08.756167] ==3036==    by 0x405D1A: tool_main(int, char**) (skia_test.cpp:221)
[21:10:08.756189] ==3036==    by 0x405F75: main (skia_test.cpp:239)
[21:10:08.756211] ==3036==  Uninitialised value was created by a stack allocation
[21:10:08.756233] ==3036==    at 0x734CC8: GrGpuGL::flushGraphicsState(GrGpu::DrawType, GrDeviceCoordTexture const*) (GrGpuGL_program.cpp:213)

Original issue's description:
> Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys.
>
> Makes it possible to use GrBackendEffectFactories other than GrTBEF by moving meta-key generation out of GrTBEF.
>
> Cleans up docs around GrBackendEffectFactory.
>
> Committed: https://skia.googlesource.com/skia/+/c0ea398aff8254e31152cbb94c9ab6150428e252

R=robertphillips@google.com, jvanverth@google.com, bsalomon@google.com
TBR=bsalomon@google.com, jvanverth@google.com, robertphillips@google.com
NOTREECHECKS=true
NOTRY=true

Author: mtklein@google.com

Review URL: https://codereview.chromium.org/394213002
2014-07-16 06:16:43 -07:00
bsalomon
c0ea398aff Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys.
Makes it possible to use GrBackendEffectFactories other than GrTBEF by moving meta-key generation out of GrTBEF.

Cleans up docs around GrBackendEffectFactory.

R=robertphillips@google.com, jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/379113004
2014-07-15 19:41:17 -07:00
reed
ed458688e2 remove SK_SUPPORT_LEGACY_PIXELREF_UNFLATTENABLE code
TBR=

Author: reed@google.com

Review URL: https://codereview.chromium.org/387313004
2014-07-14 09:21:31 -07:00
jvanverth
733f5f5dbc Refactor SkGrFontScaler and SkGrFontKey into non-virtual versions.
This is a pre-cleanup for another change, but has the side benefit of making
the code simpler in general.

No perf increase, despite removing virtual functions.

R=bsalomon@google.com, egdaniel@google.com

Author: jvanverth@google.com

Review URL: https://codereview.chromium.org/385263002
2014-07-11 19:45:16 -07:00
bsalomon
848faf00ec This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together.
R=robertphillips@google.com, jvanverth@google.com, egdaniel@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/356513003
2014-07-11 10:01:02 -07:00
bsalomon
0139ae3ec4 Fix param name in GrEffect::CastEffect
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/376863006
2014-07-08 10:30:38 -07:00
bsalomon
83d081ae1d Goodbye GrEffectRef.
Also, reworked some var names and comments around SkShader::asNewEffect.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/374923002
2014-07-08 09:56:11 -07:00
bsalomon
55fad7af61 Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/371103003
2014-07-08 07:34:21 -07:00
bsalomon
97b9ab72cd Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*

Make GrEffectRef a typedef for GrEffect.

Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/377503004
2014-07-08 06:52:35 -07:00
reed
969842ac9c Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. (https://codereview.chromium.org/377503004/)
Reason for revert:
broke linux builders

Original issue's description:
> Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
>
> Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
>
> Make GrEffectRef a typedef for GrEffect.
>
> Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8

R=robertphillips@google.com, bsalomon@google.com
TBR=bsalomon@google.com, robertphillips@google.com
NOTREECHECKS=true
NOTRY=true

Author: reed@google.com

Review URL: https://codereview.chromium.org/372053003
2014-07-07 15:17:49 -07:00
bsalomon
2011fe9cdf Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*

Make GrEffectRef a typedef for GrEffect.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/377503004
2014-07-07 15:11:31 -07:00
reed
9a9eae21ed change pixelref to not inherit from SkFlattenable
If I can "inline" MallocPixelRef unflatten, then I think we can delete this code. The only caller today should be unflattening in the legacy path for bitmaps.

R=robertphillips@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/320873003
2014-07-07 14:32:06 -07:00
bsalomon
f99f884cd8 Remove use of GrEffectRef from draw state and below.
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/372773002
2014-07-07 11:54:23 -07:00
bsalomon
81d71885f1 Remove GrEffectStage::DeferredStage
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/373603005
2014-07-07 10:46:32 -07:00
kkinnunen
32b9a3b02e Add functions to support NV_path_rendering in OpenGL ES
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.

The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:

    Append to the end of the "Shader Inputs" subsection of Section 3.12.2
    "Shader Execution":

    The command

        void ProgramPathFragmentInputGenNV(uint program,
                                           int location,
                                           enum genMode,
                                           int components,
                                           const float *coeffs);

    controls how a user-defined (non-built-in) fragment input of a
    GLSL program object is computed for fragment shading operations that
    occur as a result of CoverFillPathNV or CoverStrokePathNV.

    /program/ names a GLSL program object.  If /program/ has not been
    successfully linked, the error INVALID_OPERATION is generated.

    The given fragment input generation state is loaded into the fragment
    input variable location identified by /location/.  This location
    is a value returned either by GetProgramResourceLocation with a
    /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
    input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
    for the /programInterface/ and LOCATION for the property for a given
    fragment input resource index.

    ....

glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.

Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.

Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.

The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.

Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.

Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.

Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/345723002
2014-07-02 22:56:36 -07:00
bsalomon
9245b7ee76 When performing offscreen rendering on windows, attempt to use a pbuffer context.
A pbuffer context is less likely to have a blocking SwapBuffers (due to vsync).

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/336863009
2014-07-01 07:20:11 -07:00
krajcevski
238b456a7c R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs.
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/330763008
2014-06-30 09:09:22 -07:00
robertphillips
952841bf41 Begin atlasing
This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):

1) the atlased layers cannot be purged nor aged out
2) the texture backing the atlas is not pulled from (or returned to) the resource cache

#1 is on hold until we have a recycling rectanizer

A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.

Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/354533004
2014-06-30 08:26:50 -07:00
kkinnunen
80549fcdd5 Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.

Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/319043005
2014-06-30 06:36:31 -07:00
robertphillips
e462f2bed3 Revert of Begin atlasing (https://codereview.chromium.org/354533004/)
Reason for revert:
Sigh

Original issue's description:
> Begin atlasing
>
> This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
>
> 1) the atlased layers cannot be purged nor aged out
> 2) the texture backing the atlas is not pulled from (or returned to) the resource cache
>
> #1 is on hold until we have a recycling rectanizer
>
> A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
>
> Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b

R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/359953002
2014-06-29 17:16:27 -07:00
robertphillips
55e61f0ef4 Begin atlasing
This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):

1) the atlased layers cannot be purged nor aged out
2) the texture backing the atlas is not pulled from (or returned to) the resource cache

#1 is on hold until we have a recycling rectanizer

A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/354533004
2014-06-29 15:08:31 -07:00
reed
89443aba5b change gpudevice and pdfdevice to inherit from basedevice
BUG=skia:
R=robertphillips@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/354133002
2014-06-27 11:34:19 -07:00
kkinnunen
c6cb56f36c Implement text rendering with NVPR
Use path rendering to render the text from outlines if supported by the
GPU. Implement this in GrStencilAndCoverTextContext by copying chunks of code
from GrBitmapTextContext.

The drawing is implemented with "instanced" path drawing functions.

Moves the creation of the "main" text context from SkGpuDevice to the
GrContext::createTextContext. This is done because the decision of which text
renderer is optimal can be made only with the internal implementation-specific
information of the context.

Remove a windows assertion from SkScalerContext_GDI::getGDIGlyphPath.  The
GetGlyphOutlineW fails in fontmgr_match for the initial space char in the string
" [700] ...". According to MSDN, this is a known problem.  Just return that the
glyph has no path data in these cases.

R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/196133014
2014-06-24 00:12:27 -07:00
rmistry
05ead8afe5 Revert of Support using OpenGL ES context on desktop (https://codereview.chromium.org/319043005/)
Reason for revert:
Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details.

Original issue's description:
> Support using OpenGL ES context on desktop
>
> Support using OpenGL ES context on desktop for unix and Android platforms. This
> is mainly useful in development.
>
> Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
> possible parameters for the flag are "gl" and "gles".
>
> Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true

Author: rmistry@google.com

Review URL: https://codereview.chromium.org/351583002
2014-06-23 06:13:46 -07:00
rmistry
c986b1fd28 Revert of Add functions to support NV_path_rendering in OpenGL ES (https://codereview.chromium.org/345723002/)
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/

Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
>     Append to the end of the "Shader Inputs" subsection of Section 3.12.2
>     "Shader Execution":
>
>     The command
>
>         void ProgramPathFragmentInputGenNV(uint program,
>                                            int location,
>                                            enum genMode,
>                                            int components,
>                                            const float *coeffs);
>
>     controls how a user-defined (non-built-in) fragment input of a
>     GLSL program object is computed for fragment shading operations that
>     occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
>     /program/ names a GLSL program object.  If /program/ has not been
>     successfully linked, the error INVALID_OPERATION is generated.
>
>     The given fragment input generation state is loaded into the fragment
>     input variable location identified by /location/.  This location
>     is a value returned either by GetProgramResourceLocation with a
>     /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
>     input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
>     for the /programInterface/ and LOCATION for the property for a given
>     fragment input resource index.
>
>     ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c

R=bsalomon@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true

Author: rmistry@google.com

Review URL: https://codereview.chromium.org/349983002
2014-06-23 06:06:36 -07:00
kkinnunen
4a995dfff2 Add functions to support NV_path_rendering in OpenGL ES
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.

The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:

    Append to the end of the "Shader Inputs" subsection of Section 3.12.2
    "Shader Execution":

    The command

        void ProgramPathFragmentInputGenNV(uint program,
                                           int location,
                                           enum genMode,
                                           int components,
                                           const float *coeffs);

    controls how a user-defined (non-built-in) fragment input of a
    GLSL program object is computed for fragment shading operations that
    occur as a result of CoverFillPathNV or CoverStrokePathNV.

    /program/ names a GLSL program object.  If /program/ has not been
    successfully linked, the error INVALID_OPERATION is generated.

    The given fragment input generation state is loaded into the fragment
    input variable location identified by /location/.  This location
    is a value returned either by GetProgramResourceLocation with a
    /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
    input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
    for the /programInterface/ and LOCATION for the property for a given
    fragment input resource index.

    ....

glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.

Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.

Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.

The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.

Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.

Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/345723002
2014-06-22 23:32:33 -07:00
kkinnunen
74fc727dc8 Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.

Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/319043005
2014-06-22 22:56:54 -07:00
bsalomon
8b2fac4b25 Cache the GrEffect used for text rendering in GrBitmapTextContext.
R=jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/338093005
2014-06-19 14:13:45 -07:00
egdaniel
bbcb38df4f Allow gpu debug markers to be placed by using a GrContext
If a marker is placed using a GrContext, it will add a marker to both the
drawBuffer and gpu targets of that context.

BUG=skia:
R=bsalomon@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/340893002
2014-06-19 10:19:29 -07:00
reed
c3b3266b7d hide SkBitmap::Config entirely (behind a flag)
patch from issue 339463002

TBR=

I think the NoGPU failure is unrelated, so ignoring
NOTRY=True

Author: reed@google.com

Review URL: https://codereview.chromium.org/340533002
2014-06-17 08:38:31 -07:00
reed
f252f64f17 hide virtuals on device for width/height/isopaque
R=bsalomon@google.com
NOTREECHECKS=True

Author: reed@chromium.org

Review URL: https://codereview.chromium.org/334993002
2014-06-14 04:24:57 -07:00
egdaniel
e61c411c12 Use vertex attributes for dash effect in gpu
This will allow us to batch dashed lines together when drawing. Also, this removes the need for
a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform
everytime we do a simple transform to the dashed line we are drawing.

BUG=skia:
R=bsalomon@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/326103002
2014-06-12 10:24:21 -07:00
krajcevski
37d20f7532 Add support for glCompressedTexSubImage2D
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/329213002
2014-06-11 10:38:48 -07:00
egdaniel
d58a0ba9cf Push dash checks into GrContext.
Add class to hold stroke and dash info.

R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/311183002
2014-06-11 10:30:05 -07:00
reed
4585144956 remove SK_SUPPORT_LEGACY_DEVICE_CONFIG code
BUG=skia:
R=djsollen@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/327263002
2014-06-11 07:17:11 -07:00
reed
e4538f5b46 switch to colortype for deepcopy
BUG=skia:
R=robertphillips@google.com, bsalomon@google.com, reed@google.com

Author: reed@chromium.org

Review URL: https://codereview.chromium.org/323283002
2014-06-11 06:09:50 -07:00
dandov
9de5b514d3 SkShader::asNewEffect Refactoring
The new signature is:

	bool asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, GrEffectRef** grEffect, const SkMatrix* localMatrixOrNull) const;

It will fix the hack for skcolorshader by modifying the GrColor parameter in SkGr::SkPaint2GrPaintShader.

BUG=skia:2646
R=jvanverth@google.com, bsalomon@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/318923005
2014-06-10 14:38:28 -07:00