This reverts commit fa87f9c7b9.
Reason for revert: assert on n5x/n7
Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: Id1488586e2d17cdce35f95ea6aa9b2bffd9218d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365698
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Make SkImage_Gpu and SkImage_GpuYUVA have their own implementations
rather than sharing one in SkImage_GpuBase.
New function takes a GrImageTexGenPolicy to enable caller to
force a new texture to be made and choose it's budgeting status rather
than receive a cached view or a view owned by the image.
It also communicates any color type changes when converting a non-
texture image to a texture.
Bug: skia:11208
Change-Id: I6b389442bf9752276a83b21021070e3190610cd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361356
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GPU may behave differently depending on whether the SkSurface backing
store is wrapped and whether it is a texture or not.
Bug: skia:11208
Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The equivalent functionality is available in
include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
Bug: skia:11230
Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
Docs-Preview: https://skia.org/?cl=361497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit ad8ce4dbb2.
Change-Id: I26077c56fa69e60a003359fa9da758bbfd6a3425
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363777
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.
The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.
Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
This reverts commit c48a23d774.
Reason for revert: Possibly breaking some builds on android roll
Original change's description:
> Initial support for DSL FPs
>
> Change-Id: I1abbe881f925ac6db4f7d672a391aadd349a33b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361556
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia76b24293ab676fbf9e43f470cf3c3d6b96b2d34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This might help us narrow down misbehavior on older Intel GPUs when
running on ANGLE + DX9.
Change-Id: I32bfb1e5cfbaa6a8b8c1e197b806073a4cd717bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362416
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 964b4465c4.
Reason for revert: Earlier CL needs revert
Original change's description:
> Add particle GM that uses uniforms, fix related bug in particle effect
>
> We weren't allocating uniform storage until after the first update, far
> too late for users to pump uniform values in. They're now allocated as
> soon as the effect is created, which is tested by the new GM.
>
> Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com
Change-Id: Ib6f963840af2abba0a4e6b99185f4010b61dde54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362418
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We weren't allocating uniform storage until after the first update, far
too late for users to pump uniform values in. They're now allocated as
soon as the effect is created, which is tested by the new GM.
Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 0bad6cf145.
Reason for revert: breaking perf bot!?!?
Original change's description:
> Remove maxTileSize from GrCaps, bleed GMs use max texture size override.
>
> This existed to enable shader-based versions of the old bleed GM that no
> longer exist. It is currently making it harder to simplify image->view
> consolidation without accidentally limiting the testing. This is because
> an attempt to create a texture from a bitmap will succeed if max texture
> size is not overridden by the test.
>
> Bug: skia:11208
> Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11208
Change-Id: Ib8643aec37ac312ac0a2fb834cc3dbf116f7a898
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 3b01242199.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
Change-Id: I83ee324d5ca927413022b08fb4b48936adbc0e2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit f3274e035b.
Reason for revert: breaking google3 roll
ld.lld: error: undefined symbol: SkParticleEffect::RegisterParticleTypes()
>>> referenced by particles.cpp
>>> blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())
ld.lld: error: undefined symbol: SkParticleEffectParams::SkParticleEffectParams()
>>> referenced by particles.cpp
>>> blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())
ld.lld: error: undefined symbol: SkParticleEffectParams::visitFields(SkFieldVisitor*)
Original change's description:
> Add particle GMs
>
> They've only existed as a custom slide in Viewer until now, so it was
> easy to break them (and also hard for people to see a minimal set of
> code to use them).
>
> Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,reed@google.com
Change-Id: I3fdd079d076ce781e5a4e2b4f51908f0bd564c1a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361836
Reviewed-by: Mike Reed <reed@google.com>
They've only existed as a custom slide in Viewer until now, so it was
easy to break them (and also hard for people to see a minimal set of
code to use them).
Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Simplifies the op to always triangulate the inner fan. We ensure this
will always work by using breadcrumb triangles. Also removes the
fail-on-non-simple mode from GrInnerFanTriangulator since it isn't
being used anymore.
Bug: skia:10419
Change-Id: Idb849712bf2bc4e5ef785bc3f9b8db03119d230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359565
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This existed to enable shader-based versions of the old bleed GM that no
longer exist. It is currently making it harder to simplify image->view
consolidation without accidentally limiting the testing. This is because
an attempt to create a texture from a bitmap will succeed if max texture
size is not overridden by the test.
Bug: skia:11208
Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I0c343167e63f147f21afee805ea934bd5f161024
Bug: chromium:1170700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360608
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Part of the larger work to remove drawImage from canvas (and in general
simplify our apis w.r.t. older patterns like skbitmap).
Change-Id: If208927e1d46256519036c42e68aec3d3c809a82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358836
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.
The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.
CPU does not yet support making kUnpremul images.
Bug: chromium:1151490
Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
1. Removes clamping of spotlight's specular exponent, which is not the
specified behavior of feSpotLight in SVG.
(note: we never clamped a specular lighting effect's
specular exponent/shininess parameter, although SVG 1.1 does clamp
that; that is the client's responsibility).
2. Fixes a bug in the GPU implementation of scale factor for spot lights.
3. Saturate computed lighting color after multiplying with color scale,
instead of just saturating the color scale (allows high intensity
lights to saturate to white which is more reasonable approximation of
an HDR effect stored in an LDR color).
Note: fixes 1 and 2 were originally addressed in https://bugs.chromium.org/p/chromium/issues/detail?id=472849
but the change was reverted for layout failure reasons and it was never
relanded after rebasing.
Note2: most of the layout test rebaselines necessary for chrome are
minor and related to fix 2. The exception is svg/dynamic-updates/SVGFESpecularLightingElement-dom-kernelUnitLength-attr.html
which is the result of fix 3. It took a little digging, but I believe
that fix 3 actually makes that generated SVG more correct (it's original
expected image was "wrong").
In that test, it has a specular constant of 4 (which is a multiplier)
and a shininess of 1 (which makes it practically a "diffuse" specular).
So basically we are multiplying the greenYellow color by 4 for most of
the image that has a normal pointing out of the screen. Firefox renders
a similarly yellow oversaturated appearance instead of clamping to the
base greenYellow.
Reading the feSpecularLighting spec, there is no saturation that is
specified where it had been performed before this change. Instead, all
that is mentioned is that the results of a given filter have to be pinned
to the color channel range (e.g. the last step).
Bug: skia:11007, skia:11057, skia:11153
Change-Id: I82e4a6f1742fecea59816fda75eb931c2a51d3e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355496
Reviewed-by: Fredrik Söderquist <fs@opera.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Also cleanup some of the duplicate code in SkRecords
Bug: skia:7650
Change-Id: I4d3167a892c126c19a54002beab25c9a6c96fa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This GM tests out the GrTextureEffect with non-normalizable textures.
Change-Id: I5b0ffc43241a29d64516d07a4388668f224ffefe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355676
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We were replacing points with the intersection of opposite edges.
Because of the distance tolerance we're using that may fall outside
of the original quad. Detect those cases and use averages of
intersection points instead.
Bug: chromium:1167277
Change-Id: I36b172f19339839bb21c060ddfe8109c184e9327
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356311
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Migrate clients to use drawImage(... sampling)
rather than relying on paint's filter-quality.
This CL just gets started, introducing the build-flag.
Bug: skia:7650
Change-Id: I4afdd964c6f805058afee0a8f3a6887d501ad42b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356076
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit f1650efc55.
Reason for revert: fix for cpu/ddl configs
Original change's description:
> Revert "Test all YUVA image factories with different encoded origins."
>
> This reverts commit 2ba80af000.
>
> Reason for revert: new test fails ddl and cpu configs on imggen
>
> Original change's description:
> > Test all YUVA image factories with different encoded origins.
> >
> > Now that SkImage_GpuYUVA stores a GrYUVATextureProxies it supports
> > encoded origins.
> >
> > Modify wacky_yuv_format GMs to use different origins and remove
> > restriction in SkImage::MakeFromYUVAPixmaps.
> >
> > Bug: skia:10632
> > Change-Id: I02477d592b7baba164944d629eeac48223698c10
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353623
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=jvanverth@google.com,bsalomon@google.com
>
> Change-Id: If909ee4769cc1c74e1682a5e2870ec85a83f65c5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10632
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354661
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:10632
Change-Id: Iafe79ab5b3ce0ff9e3a4007e5d8fbc44edded196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355630
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1162942
Change-Id: Idc1dcb725ff9eae651b84de2fe792b188dcd1c1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354671
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 2ba80af000.
Reason for revert: new test fails ddl and cpu configs on imggen
Original change's description:
> Test all YUVA image factories with different encoded origins.
>
> Now that SkImage_GpuYUVA stores a GrYUVATextureProxies it supports
> encoded origins.
>
> Modify wacky_yuv_format GMs to use different origins and remove
> restriction in SkImage::MakeFromYUVAPixmaps.
>
> Bug: skia:10632
> Change-Id: I02477d592b7baba164944d629eeac48223698c10
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353623
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: If909ee4769cc1c74e1682a5e2870ec85a83f65c5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354661
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Now that SkImage_GpuYUVA stores a GrYUVATextureProxies it supports
encoded origins.
Modify wacky_yuv_format GMs to use different origins and remove
restriction in SkImage::MakeFromYUVAPixmaps.
Bug: skia:10632
Change-Id: I02477d592b7baba164944d629eeac48223698c10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353623
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
These need to change because type coercion in SkSL is about to become
more strict in a followup CL; we are disallowing expressions that mix
ints and floats without a cast.
Change-Id: Iff5e2820806b9419afdfcbf25d4a7f96f2eeeccb
Bug: skia:11164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353416
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a reland of b60255033d
Original change's description:
> Push SkYUVAInfo into GrYUVToRGBEffect.
>
> Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.
>
> Bug: skia:10632
> Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:10632
Change-Id: I1878609153e3fc763620cb71a85d3b012f915155
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353621
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit b60255033d.
Reason for revert: GM needs fix for abandoned context
Original change's description:
> Push SkYUVAInfo into GrYUVToRGBEffect.
>
> Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.
>
> Bug: skia:10632
> Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: Ia5a1121ed388ad04ef86121a3f7905772316a200
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353618
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
... now that bitmap
- converts to image with just bitmap.asImage()
- canvas *always* converts bitmaps to images before they are drawn
Bug: skia:10037
Change-Id: I24292f62e0fd072b3b810d974d0fe5c6d9b9a68d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353582
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.
Bug: skia:10632
Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:10632
Change-Id: If4dd7779b0856f6d0b441381bf7f2f51527cdb9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352497
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.
Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This should fix the --preAbandonGpuContext bots.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-PreAbandonGpuContext
Change-Id: I5df65e730414c670e255eb786f16a43fee49c22f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352087
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I figured while I was thinking of this I'd flesh it out with different
strategies for creating this same color space transform chain. This
new GM uses canvas->makeSurface() to create its midCS waypoint.
Change-Id: Id72dbc6010496342daa12f793111bb3b96be94fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351951
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Same basic deal as skcms.
This new GM tests our treatment of color spaces as sources is consistent
with our treatment of color spaces as destinations. It looks good to me
now, and I have tested that this GM catches a "well-placed typo" in each
of the three implementations modified here.
Bug: chromium:1144260
Change-Id: I3eabc93bbd65855c60006751f68c171ccdce9d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351336
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit bef02dca9d.
Reason for revert: PreAbandonGpuContext failing on tree
Original change's description:
> Fix GPU improved noise impl and add to perlinnoise GM.
>
> GPU was recently busted when switching alpha-color type swizzles from
> aaaa to 000a.
>
> There was no GM that exercised SkPerlinNoiseShader::MakeImprovedNoise.
>
> It draws wrong before and after this change with the CPU backend.
>
> Bug: skia:10536
> Change-Id: I514e304d022fcccae80699a99facafa8ce947e9f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350916
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Iac635028b402e6008e3a8050bdfa66052d94fd10
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10536
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350956
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
GPU was recently busted when switching alpha-color type swizzles from
aaaa to 000a.
There was no GM that exercised SkPerlinNoiseShader::MakeImprovedNoise.
It draws wrong before and after this change with the CPU backend.
Bug: skia:10536
Change-Id: I514e304d022fcccae80699a99facafa8ce947e9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350916
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 72bd9e8664.
Bug: skia:10913
Bug: skia:11133
Change-Id: Id822569166c7c2d53c3af5685550ae00c0dcfe01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 6ea387e7c7
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10419
Change-Id: I53b50d6aa01ae1bea697e05c3f60d57d132d6aad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345759
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 8f924ac0ce.
Reason for revert: suppressions landed for fuchsia images to rebaseline
Original change's description:
> Revert "Add new virts, hide old ones"
>
> This reverts commit c56e2e5aa6.
>
> Reason for revert: suspected of breaking chrome roll
>
> Original change's description:
> > Add new virts, hide old ones
> >
> > Add virtuals for the draw methods that now take sampling/filtermode.
> >
> > drawImage
> > drawImageRect
> > drawImageLattice
> > drawAtlas
> >
> > Add a flag that can remove the older virtuals, once each client has
> > stopped overriding them. In that situation, the older public methods
> > will simplify extract the sampling from the paint, and call the new
> > public methods.
> >
> > Bug: skia:11105, skia:7650
> > Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> > Commit-Queue: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
>
> Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11105
> Bug: skia:7650
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,bsalomon@google.com,fmalita@chromium.org,reed@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:11105
Bug: skia:7650
Change-Id: Ia2b4537a2d330460b7554278d2c05075cf27162a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348876
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:10913
Change-Id: I9f0a79f9d706eb2c0c8381088f0caf19940589ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347957
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:10913
Change-Id: I430e5eb3fecb0f15775db03699819194d44271b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347958
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit c56e2e5aa6.
Reason for revert: suspected of breaking chrome roll
Original change's description:
> Add new virts, hide old ones
>
> Add virtuals for the draw methods that now take sampling/filtermode.
>
> drawImage
> drawImageRect
> drawImageLattice
> drawAtlas
>
> Add a flag that can remove the older virtuals, once each client has
> stopped overriding them. In that situation, the older public methods
> will simplify extract the sampling from the paint, and call the new
> public methods.
>
> Bug: skia:11105, skia:7650
> Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11105
Bug: skia:7650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Add some helper functions to reduce copy-paste, make column advance
automatic, etc.
Change-Id: I65c7ed1b7b1b357017e79e14b211686584ed3b7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348186
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Add virtuals for the draw methods that now take sampling/filtermode.
drawImage
drawImageRect
drawImageLattice
drawAtlas
Add a flag that can remove the older virtuals, once each client has
stopped overriding them. In that situation, the older public methods
will simplify extract the sampling from the paint, and call the new
public methods.
Bug: skia:11105, skia:7650
Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change readPixels contract to allow unknown->unknown AT reads, but
fail if one side is unknown and the other isn't (and update GPU read
pixels test accordingly).
Also, ProxyUtils::MakeTextureProxyViewFromData takes GrPixmap.
Bug: skia:8862
Change-Id: I771c154833408e666f860413c1a711714696326d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347196
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Also, add control over kMedium mapping
Seems like a loss that GrInterpret throws away the cubic coefficients...
A step towards https://skia-review.googlesource.com/c/skia/+/347022
Bug: skia:11105, skia:7650
Change-Id: I2564c29b0eeffd4df92c0baa78e2c04f6348d7d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347636
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
channels in shader.
This matches how CPU backend and 3D APIs do things.
Change-Id: I455e89e5782f6653ccd4e29e0f23ec087687aac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317763
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
These are part of the GLSL ES 1.0 spec.
Bug: skia:10913
Change-Id: I61bfcadc92209fb3a6aa07b3d6ad579460ad2ecd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347049
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Made it private and accessible internally via SkCanvasPriv.
Update SkGpuDevice methods/variables after rename of GrDrawSurfaceContext.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3,Canary-Flutter,Canary-Android
Change-Id: I3da64cee1de03c201243ee6c7ccd4b4c44cad8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
... and lots and lots of IWYU
Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
No known clients (CanvasKit, Android) want to ignore the exif
orientation in an animation.
A follow-on CL will deprecate SkAndroidCodec::ExifOrientation, leaving
it up to the client (e.g. SkAnimatedImage, hwui/ImageDecoder) to
handle the orientation. Add SkEncodedOriginSwapsWidthHeight to assist
clients to do so.
Update stoplight_animated_image GM. It previously showed using
SkAnimatedImage without respecting the orientation, which is no longer
supported. The new version replaces the left half of the image with the
right.
Remove assert that is no longer true. Originally, an SkAnimatedImage was
"simple" if it did not have a crop or postProcessor. This is no longer
true if has an exif orientation. Add a test that calls the simple
constructor and verifies it does not crash.
Change-Id: I421fd02700f220fb90458cd03c4431dee7daf399
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344762
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 6ea387e7c7.
Reason for revert: valgrind failing
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I3718ae210ebc403959d187160214cf0df895e4f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345718
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Moves GrTessellationPathRenderer to the end of the chain and enables
it by default.
Also updates nvpr to not draw volatile paths. The tessellator is much
faster at these.
Bug: skia:10419
Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The shadowRec bounds code didn't handle directional lights, that's now
fixed. Also fixes normalization of the light direction -- it was only
using two components, it should use all three.
Bug: skia:10781
Change-Id: Ia7d39c5187f976627d017ac4abecbe1d1dc62712
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345126
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previous approach using magick's -orient tool didn't actually change the
stored JPEG's orientation (they were all tagged Undefined and the data
was top-left).
Regenerate the images using new method where the PNGs are generated with
transformations that the EXIF tag will undo. The script converts to JPEG
using magick and then modifies the TAG using exiftool.
Change-Id: Ic2276711c0f4faa26620c93b24f4f0e58d658ae3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345127
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.
Bug: skia:11019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I696df3617719fcd8303faa73fb44b32b3fb4f71c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344896
Adds a new kDirectionLight_ShadowFlag which indicates that lightPosition
is a vector pointing towards the light, and lightRadius is the blur
radius when the occluder is at z == 1. For other values of z it will
scale linearly. The direction is specified in device space.
Bug: skia:10781
Change-Id: I14d530f006e5541ed6e22bfbeb29c7441c21fb8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321792
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.
Bug: skia:11019
Change-Id: I229ce5f452e66796e2fa5c0e7a6ddccbf23bef5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
All fragment processors now use explicit returns; sk_OutColor no longer
exists at all.
Change-Id: Ic5cf566a916c1d616edcc56ba84b6780776f8515
Bug: skia:10549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:10419
Change-Id: I63f000e7b3c5623c1e40c3ce6950c8f5565bc11c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343477
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit b476981949.
Reason for revert: https://logs.chromium.org/logs/skia/507fb79e5cf79811/+/steps/dm/0/stdout
Original change's description:
> Add integer relational ops to sksl_public.
>
> These aren't implemented yet in the software rasterizer, but work
> properly on GPU and serve as a good end-to-end test for skia:10999.
>
> Change-Id: I1dac66cd5762ebde828e819c1b6890016599672e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344036
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ic9ace24c3f0ea764b2720bffa50792a136d452ef
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344558
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
These aren't implemented yet in the software rasterizer, but work
properly on GPU and serve as a good end-to-end test for skia:10999.
Change-Id: I1dac66cd5762ebde828e819c1b6890016599672e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344036
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I9c059ec562f981fdd5a2ac78d40aec204af2a5f9
Bug: skia:10549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344160
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
No more
friend class ::SkArenaAlloc; // for access to ctor
Change-Id: I76fa3319498a965623e6865b75d1fb507ab845a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344236
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
persp_shaders_ gm expected diff (in gpu backends only), due to change
from filterquality (which gpu and cpu interpreted differently for mips)
to samplingoptions (which both backends interpret the same).
Specifically for kMedium:
- gpu treated as SkMipmapMode::kLinear
- cpu treated as SkMipmapMode::kNearest
Bug: skia: 7650
Change-Id: Idc53ad8d01d9c928b425c092b36191153714d347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343737
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This ensures that if the original src had transparent-black in the
border pixels that our downsampled image does as well. Otherwise,
clamp mode causes these nonzero border pixels to produce vertical
/horizontal smears at the edges of the result.
Bug: chromium:1156804
Change-Id: Id2c3a66de29724db2fcc7954abf7f14937cfb76d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343111
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Just like for fills, we use the normal Wang's formula on the conic's
down-projected control points until we can formalize on a better
formula.
Bug: skia:10419
Change-Id: Ifd735534a2e793f79f4f5d5b7e7acf50db81fe5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341156
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
It's no longer used by Chrome.
Inline helper that draws yuva->rgba into the now single use case.
Move yuva proxy making helper from SkImage_GpuBase to SkImage_GpuYUVA
since it is only used there now.
Remove gm that tested the API and associated helper code in YUVUtils.
Bug: skia:10632
Change-Id: If6bd49befa1d1098bb6a268b9d856794f7eb80c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342077
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Undo pictureshader change from prev version
This reverts commit fde98cbddd.
Change-Id: I52fe7d2753dee91fd08ae26f38e47ecd933d0c94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342378
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Promoting pictureshader to linear by default
Change-Id: Icd4102c3eee47558ecec845d0581ddbded981ef8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341979
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This removes the conditional behavior based on #defines, and the private
flag definitions. It removes GMs and updates tests that tested the
feature. Follow-up CLs will go through and simplify the internals of
SkCanvas to take advantage of this support removal.
Bug: skia:10986
Change-Id: Id42c9e7d134dd06507fabf6577e7872942ef9077
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339988
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Original version swizzled the alpha value. This isn't really allowed
because of blend equations that use alpha coeffs. When doing
color+alpha drawing we have to use the format's alpha channel
as alpha in the swizzle.
TBR: michaelludwig@google.com
Bug: skia:11019
Change-Id: I38922b966d37974b250904ad5c0ea825728b8c77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We previously represented these as SkPMColor4f. However, upcoming
changes will add limited support for clearing/drawing to unpremul
dst. Just store the clear values as four floats without assigned
interpretation.
Also, noticed a bug by code inspection: we weren't accounting for
write view swizzle in GrRTC. Fixed and added gm to test.
Bug: skia:11019
Change-Id: I1bce1f6c97a156c0377ebad1b166eb641362b67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340098
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Add missing "not" intrinsic to SPIR-V, and several relational/logical
opcodes to runtime effect's skvm converter.
Bug: skia:10913
Change-Id: Ic349d491d980d0018134801260073414485f9059
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339316
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I think this is vestigial from some time in the past where RTC was
public.
Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.
Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 0d5d956f7b
Original change's description:
> SkSL: Test/implement "geometric" intrinsics
>
> Bug: skia:10913
> Change-Id: Ie82354b05db141c8ab90b1a615ddfada4f71a98b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335049
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:10913
Change-Id: I103dd2efbbab0efeac2be786d7e8f913d5c4b22a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338158
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Since reverse bounds calculation is more-or-less the inverse operation
of forward bounds calculation, it needs to be computed from the outer
filter and then the inner filter. Previously bounds were always
computed from inner and then outer, which is only valid for forward
bounds calculations.
Bug: skia:10888
Change-Id: I94a2170617ed01c8ec3066f3518c6baa06da952d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337401
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
do not land
Change-Id: I5fa7b2a0d1eb7e893d9b333f850a2f515d7ce065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336956
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:10913
Change-Id: Ie82354b05db141c8ab90b1a615ddfada4f71a98b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335049
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
In follow on CLs we need to know what the load op is when we try to use
discardable msaa attachments. For vulkan the load op affects how we
copy the resolve attachment into the msaa attachment, which changes the
render pass we use (adds extra subpass). We need to be able to make a
compatible render pass to compile programs.
Bug: skia:10979
Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The important part is in GrOpFlushState.h were previously
we were taking a mutable pointer to the view, which should
at least be a const pointer and was making us do funky things
in some of the calling code. But I decided to go all the way
and do a const ref instead which is The Way It Should Be (tm).
Change-Id: I399d102e8b5e0a5059168cc450ae66f12ad47e13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336451
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
These aren't testing anything that isn't tested more thoroughly in other
GMs. This avoids having to update them as SkYUVAInfo is used more broadly
in the GPU backend.
Bug: skia:10632
Change-Id: Id02604863f437666005b410213f5970426f1fa8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335659
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- Renamed do_unary() to plot(). Originally intended to do higher
dimension functions differently, but the 1D plot by varying some
parameters is easier to look at and reason about, so all plots will
follow this model.
- Added an optional label for the expressions that are getting really
long. "smoothstep" was already overflowing, and the final wave of
intrinsics (geometry and vector comparison) are going to all be long.
Bug: skia:10913
Change-Id: I69086152718c43e602755ddc9017b2a73fec5038
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335583
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:10913
Change-Id: I845bfad9ef57b57f09bdf96e74dcdab86300b34d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334877
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:10914
Bug: b/163595585
In a WebP image, it is possible to combine animation with an EXIF
orientation. While SkAndroidCodec attempts to handle orientation itself
by decoding into temporary memory and then drawing through a matrix,
this doesn't work directly when compositing a P-frame into a prior
frame. SkAnimatedImage already uses an SkMatrix to handle cropping and
scaling, so update that matrix to include the orientation.
Make SkAnimatedImage a friend of SkAndroidCodec. This allows the former
to have the same ExifOrientationBehavior specified by the latter, and to
recreate the latter so it does not try to handle the orientation itself.
Clip SkAnimatedImage to its bounds. Android's AnimatedImageDrawable
performs its own clip, but this makes a crop rect work for other
clients.
Update getCurrentFrame to take cropping, scaling, and orientation into
account. This method is used by CanvasKit, which does not use cropping
or scaling, but will now properly orient an animation with an EXIF
orientation.
Add a GM that exercises the various combinations of ways SkAnimatedImage
can be used:
- via newPictureSnapshot (as in Android) versus getCurrentFrame
- scaling down to a dimension that can be output from the
SkAndroidCodec, versus up, which SkAnimatedImage scales
- with a crop rect
- with a post processor
Change-Id: If1854e9aea23fc4afddf75d39132b38e3fbc6071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333223
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: skia:10913
Change-Id: Id9f2b14ca7443b3375036d588849bc9a20d76e40
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334156
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This completes all of the "Angle and Trigonometry Functions"
Made the graphs larger in the GM, and laid them out to make better use
of space. Also changed how the shaders are assembled to support
two-argument functions (at least partially).
Bug: skia:10913
Change-Id: I3ae6288f76fb9b3200c843595b065a6afbf92230
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
... replacing them w/ calls to GrDirectContextPriv::flushSurface.
Since recording contexts can also possess surface- and renderTarget-
Contexts it is misleading for them to have a flush method.
Change-Id: I10f4fad12d4d5efdd999ba212fda9ce5cdd83130
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334068
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:10914
SkAnimCodecPlayer:
- Properly handle orientation, whether the image is still or not
- Mark const methods as const
- Fix seek() so that if you seek to the duration of frame 0, it will
show frame 1
- Fix the SkImageInfo so if the first frame is opaque, but following
frames are not, those frames can still be decoded
resources:
- Rename "webp-animated.webp" to "stoplight.webp", which better
describes the animation
- Update test files accordingly
- Add "stoplight_h.webp", which is the same animation with an EXIF
that converts it to a horizontal stoplight
AnimCodecPlayer test:
- Test the new image files
- Verify SkAnimCodecPlayer::dimensions behaves as expected
- Remove extra debugging line
- Provide better error messages
AnimCodecPlayerExifGM:
- Add a new GM that shows all frames of the new animation with an EXIF
orientation
- Add a new GM that shows all frames of an animation with an opaque
first frame followed by frames with alpha
Change-Id: I43cf91c16d52aa1901eef8e13e1e644eea6058b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332753
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Sometimes it's helpful to think about subsampling separately from
how the channels are spread across planes.
Bug: skia:10632
Change-Id: Ib03f71195f9706ef6def418b1f2125c29e0cf738
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334102
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This doesn't include the two-argument version of atan, but covers all
other intrinsics from section 8.1 of the GLES Shading Language 1.00
spec.
Several needed additional plumbing for the CPU backend, but all now
appear correct across CPU and GPU.
Bug: skia:10913
Change-Id: I9933ad549b9914d94c9973c702a06bb177be31b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334103
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- Add rendering test for the empty path case
Bug: skia:10909
Change-Id: I19188c58d4ee0841e441c33f4c1a5ed27dc2fd25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332736
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GM constructors will run even for tests that have been disabled via -m.
Using onOnceBeforeDraw prevents this code from executing unless the test
is actually being run.
(This CL isn't intended to comprehensively fix every GM with a
constructor; this is just a handful that I encountered.)
Change-Id: Id1b8d2e25100c19dd672d98afcc0c4c73c3955ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332536
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The previous behavior leaked Skia-internal concepts into public SkSL.
Users coming from GLSL will expect that bindable/sampleable objects are
uniform (just like texture2D). This keeps the old support around (and
tested), but updates all of our examples to use 'uniform'.
Bug: skia:10679
Change-Id: I0c98162f5e21dad7014d9778ceb26143d2f6030e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
f01a9d9020
is the culprit
Revert "GrRefCntedCallback has Make function."
This reverts commit b2c42140ea.
Revert "Add SkImage::MakeFromYUVATexturesCopyToExternal"
This reverts commit f01a9d9020.
Bug: skia:10632
Change-Id: Ief076f168b63ff8ca15b607163a13d5f52a733d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331798
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Updated API for creating a RGBA texture-backed image from RGBA texture
planes with user-provided backing store using GrYUVABackendTextures.
Ultimately we would like to remove all such APIs and have the client
make a SkSurface and draw a YUVA texture image to the surface but
a recent attempt to do that in Chrome caused a not yet understood
perf regression.
Add wacky_yuv_formats variation that tests new api.
Bug: skia:10632
Change-Id: I89411216948682f13281a91a7575d5f345badda7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329956
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: chromium:1139750, skia:8389
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel,win10-blink-rel
Change-Id: I69c55f505947fdec5d9d391d2b2d2d3ff6dec9b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330216
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Don't want to do any work in dm if we're not going to actually run
a given test/gm
Change-Id: I16adf62729747f86de94bdd62228fbce31be0a85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330942
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
We were getting lucky with intersect in that the tested shaders always
ended up multiplying by the input alpha at the end. This adds a
dedicated GM that tests the difference op for clip shaders, across
a variety of shape types.
Bug: skia:10879
Change-Id: I45fdaad27f05ae7a74dbdc79eece2e9688806568
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330123
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Introduce three calls on GrOp: Make, MakeWithExtraMemory,
and MakeWithProcessorSet. Instead of returning
unique_ptr<GrOp>, they return a type of GrOp::OpOwner.
GrOp::OpOwner safely deletes the op when it goes out
of scope for either new/delete or GrOpMemoryPool
allocations.
In order to make the code easier to refactor, I
eliminated MakeArg from the helpers.
Change-Id: Icfd697906f3147a8734575d08bd7195e7517383a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323778
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit 07829f27ec.
Reason for revert: actually looks like skp gone good
Original change's description:
> Revert "Perform bounding rect-relative calcs in full float in GrRRectBlurEffect"
>
> This reverts commit f4594d1d5b.
>
> Reason for revert: skp gone bad
>
> Original change's description:
> > Perform bounding rect-relative calcs in full float in GrRRectBlurEffect
> >
> > Add GM that tests very wide/tall SkRRects with blurs
> >
> > Bug: chromium:1138810
> > Change-Id: Ib5a2e04de50c441f57f5e4b6194c3f9829323dc9
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328383
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,michaelludwig@google.com
>
> Change-Id: I3633efd4802a0a9493831ec471304333272fa87e
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:1138810
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328905
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Bug: chromium:1138810
Change-Id: Ic061849c410f43411d03972cdfadc5f0610efe6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328907
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This also has several other bug fixes and refactorings within it that
I realized were possible while updating every where that had checked
sigma > 0 to be sigma > kEffectivelyZeroSigma.
The big things are that SkBlurPriv.h goes away and its functions are
just moved into SkGpuBlurUtils since they were only used by the GPU.
The implementations of those functions are also collected into
SkGpuBlurUtils.cpp. I removed the GrMatrixConvolution::MakeGaussian,
in favor of SkGpuBlurUtils filling in the kernel itself and then calling
the regular Make. This let me consolidate two different 1D kernel
computing functions, and remove the 1D fallback code from the 2D kernel
calculation because GaussianBlur() can detect that earlier.
The new GM, BlurSigmaSmall, originally drew incorrectly on the GPU
backend because it's small but non-zero sigma would trick the sigma > 0
checks in various places so we'd do a full 2 pass X/Y blur. However,
when the sigma was too small, the kernel was just filled with 0s so the
Y pass would effectively clear everything. While I could have just fixed
that to be a [0, 1, 0] kernel, updating the blur pipeline to compare
against integer radii seems more robust.
Change-Id: I3c41e0235a27615a9056b25e627ffedd995264bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328797
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit f4594d1d5b.
Reason for revert: skp gone bad
Original change's description:
> Perform bounding rect-relative calcs in full float in GrRRectBlurEffect
>
> Add GM that tests very wide/tall SkRRects with blurs
>
> Bug: chromium:1138810
> Change-Id: Ib5a2e04de50c441f57f5e4b6194c3f9829323dc9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328383
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: I3633efd4802a0a9493831ec471304333272fa87e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1138810
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328905
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Add GM that tests very wide/tall SkRRects with blurs
Bug: chromium:1138810
Change-Id: Ib5a2e04de50c441f57f5e4b6194c3f9829323dc9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328383
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is everything except for literally removing the class.
Change-Id: I2f16caf865d1bcf9c0f267aed73313c0676a73bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327222
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit db0288d747.
Reason for revert: undeclared tuple size
Original change's description:
> Move all YUVA image creation in GMs into sk_gpu_test::LazyYUVImage.
>
> LazyYUVImage now supports making images from a generator and from
> textures. It uses ManagedBackendTexture to manage texture plane
> lifetime via ref-counting.
>
> Adds some supporting utility functions to SkYUVAInfo and
> SkYUVAPixmaps.
>
> Eases transition of forthcoming MakeFromYUVATextures API change.
>
> Bug: skia:10632
>
> Change-Id: I8cfd747c27076d1627da6ea8a169e554a96049e0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326720
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Icdfb70f7dadd97eace8f88d5a886d31534102f5f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
LazyYUVImage now supports making images from a generator and from
textures. It uses ManagedBackendTexture to manage texture plane
lifetime via ref-counting.
Adds some supporting utility functions to SkYUVAInfo and
SkYUVAPixmaps.
Eases transition of forthcoming MakeFromYUVATextures API change.
Bug: skia:10632
Change-Id: I8cfd747c27076d1627da6ea8a169e554a96049e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326720
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Looks best to tackle the early return and if statements separately.
Change-Id: I4ad0d4c8e7707277d678e1219534d20e0e54ba1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327017
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This adds a runtime color filter with about the same control flow
complexity as Android's tone mapping. As expected failing on 8888:
error: 11: return not allowed inside conditional or loop
Incidentally, is there no `const` in sksl? I made color and luma const
out of habit but got GL/Metal compilation errors (but not sksl ones as
far as I can tell).
Change-Id: Ic4370c068a27349a7f5ab64ecf5ddbb34e91d8f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326909
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This will allow local debug DDL dm runs to complete.
Change-Id: I47aa978c5e52fd1dcdba45c59318844bae871115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326796
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Was more of a demo than a test. Complicates coming refactor to move
SkImage creation for this test into LazyYUVImage.
Bug: skia:10632
Change-Id: I6e2303acdd38724417bb51d11aca29c100a6f3ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326356
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
SkImageFilters::Paint did not use every slot of the SkPaint, with only
its color, alpha, color filter, and shader having a meaningful effect on
the image filter result. It was always blended into a transparent dst,
so blend mode wasn't very relevant, and it was always filled to whatever
required geometry, so stroke style, path effect, and mask filters were
ignored or not well specified.
Color, alpha, and color filter can all be combined into an SkShader, so
a more constrained SkImageFilters::Shader provides the same useful
capabilities without as many surprises.
SkImageFilters::Paint still exists, but is deprecated to be removed
once I've confirmed clients aren't depending on it.
Bug: skia:9310
Change-Id: I11a82bda1a5d440726cf4e2b5bfaae4929568679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323680
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a reland of c1916c34fe
As it turns out, benches are not always given a canvas.
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I61a2ac058fafc99653e3304876cf4b97350dac8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322490
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit c1916c34fe.
Reason for revert: Bots unhappy
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I365d2b1d19241a90130bc1b59663651817966f63
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322400
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
In the ongoing effort to remove the display globals from Skia, allow
their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
in a normal Skia build and remove all use from Skia code.
Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:10632
Change-Id: Icb27e44d234063ab049fef95587f474323d7ada9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321537
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
In the operation of taking the bounds of (horizontal text) and then
drawing the text within those bounds it is necessary to draw the text at
the origin of the bounds and not at the left edge of the bounds.
Change-Id: I712e1713ca5e0be929b11f526f224141a5310cc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319776
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of 2bded27a96
Original change's description:
> Allow rect and circle blur fast cases to be used with rotation matrices.
>
> For circles this is trivial. The existing shader works as is.
>
> For rects this requires back projecting from device space.
>
> Adds a GM for rotated rect blurs and modifies a circle blur GM to add
> rotation.
>
> Bug: chromium:1087705
>
> Change-Id: I6b969552fbcc9f9997cfa061b3a312a5a71e8841
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318757
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1087705
Change-Id: Ie3ef96c40461665f6207225a15e19b4cf5bcba94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319338
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 2bded27a96.
Reason for revert: Seems to be blocking the Chrome roll
Original change's description:
> Allow rect and circle blur fast cases to be used with rotation matrices.
>
> For circles this is trivial. The existing shader works as is.
>
> For rects this requires back projecting from device space.
>
> Adds a GM for rotated rect blurs and modifies a circle blur GM to add
> rotation.
>
> Bug: chromium:1087705
>
> Change-Id: I6b969552fbcc9f9997cfa061b3a312a5a71e8841
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318757
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Iafb479f3b3561e226678a3020254c6e76d4ce284
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1087705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319186
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
For circles this is trivial. The existing shader works as is.
For rects this requires back projecting from device space.
Adds a GM for rotated rect blurs and modifies a circle blur GM to add
rotation.
Bug: chromium:1087705
Change-Id: I6b969552fbcc9f9997cfa061b3a312a5a71e8841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318757
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Skips all but the generator flavor on CPU since the others were all
falling back to the generator anyway.
Uses the new MakeFromYUVAPixmaps signature.
Rename domain to subset.
Bug: skia:10632
Change-Id: Ie6afe0e7927dc3d0b121df094c1ccb6f0db3b815
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318198
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Now supports all plane configurations tested by WackyYUVFormatsGM.
Added WackyYUVFormatsGM that tests YUVA interface on SkImageGenerator.
Change-Id: I8326f098f1453b9702f04ff366431a516ca160c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317097
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Adds variations of trickycubicstrokes and widebuttcaps that limit the
max number of hardware tessellation segments to 5. This exercises our
stroking logic for splitting curves and joins when they require more
segments than are supported by the hardware.
Bug: skia:10419
Change-Id: Ie52374b89e30bfa021b2de74e3cd32e02ab734d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317268
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
now the builder returns the new image.
Change-Id: Ie56256390b96d3fdbe39f89784276947047df656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316442
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Converts examples to use more idiomatic "user" SkSL,
without extra casts, and taking advantage of swizzle.
Change-Id: I4ad4e7b6563b4f09402855cb125546b015622ced
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317388
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>