Commit Graph

1621 Commits

Author SHA1 Message Date
brianosman
2d1ee7936e Added --deepColor option to SampleApp, triggers creation of a ten-bit/channel
buffer. (Only on Windows at the moment). Uses new effect to do the final
gamma adjustment

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1919993002

Review-Url: https://codereview.chromium.org/1919993002
2016-05-05 12:24:31 -07:00
robertphillips
d215a95882 Retract GrRenderTarget a bit within SkGpuDevice
Split off of: https://codereview.chromium.org/1930013002/ ((Mostly) Retract GrRenderTarget from SkGpuDevice)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1956473002

Review-Url: https://codereview.chromium.org/1956473002
2016-05-05 12:03:29 -07:00
brianosman
35b784d48f Bring back sRGB-write-control as a caps bit.
We're not going to support this on Vulkan (yet), but want to still
have it as an option for GL. (The fallback alternative for our YUV use
case involves injecting expensive fragment shader code, which we'd like
to avoid).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955603003

Review-Url: https://codereview.chromium.org/1955603003
2016-05-05 11:52:53 -07:00
benjaminwagner
9b92ebdf41 Remove executable bit from source code files.
TBR=reed
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952773002

Review-Url: https://codereview.chromium.org/1952773002
2016-05-04 13:45:06 -07:00
robertphillips
76948d4faa Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

Committed: https://skia.googlesource.com/skia/+/92605b35efa0155c44d24bd8415b4cc1db8831db

Review-Url: https://codereview.chromium.org/1937553002
2016-05-04 12:47:41 -07:00
robertphillips
4f16e6361d Revert of Add Gr*Proxy classes (patchset #10 id:220001 of https://codereview.chromium.org/1937553002/ )
Reason for revert:
ASAN

Original issue's description:
> Add Gr*Proxy classes
>
> This isn't wired in anywhere yet.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002
>
> Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1
>
> Committed: https://skia.googlesource.com/skia/+/92605b35efa0155c44d24bd8415b4cc1db8831db

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1944953002
2016-05-03 12:56:04 -07:00
jvanverth
2af0f1b014 Apply setImageLayout() to all of a VkImage's subresources.
This also adds fLevelCount to GrVkImage::Resource, which allows
clients to wrap mipmapped textures.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1943933002
TBR=bsalomon@google.com

Review-Url: https://codereview.chromium.org/1943933002
2016-05-03 10:36:49 -07:00
robertphillips
92605b35ef Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

Review-Url: https://codereview.chromium.org/1937553002
2016-05-03 08:47:01 -07:00
robertphillips
89d09a1f70 Revert of Add Gr*Proxy classes (patchset #9 id:160001 of https://codereview.chromium.org/1937553002/ )
Reason for revert:
Seems to be breaking N7 & ANGLE bots

Original issue's description:
> Add Gr*Proxy classes
>
> This isn't wired in anywhere yet.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002
>
> Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1949463002
2016-05-03 06:44:50 -07:00
robertphillips
de5bf0cfec Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Review-Url: https://codereview.chromium.org/1937553002
2016-05-03 05:06:29 -07:00
mtklein
59c12e3f00 remove non-static uses of SkOncePtr
Still slowly working through all the SK_DECLARE_STATIC_FOO macros.

SkOncePtr is complicating things by having SkOncePtr delete its pointer
and SkBaseOncePtr not.  Simplify things by removing SkOncePtr, leaving
only the leaky SkBaseOncePtr.

We replace SkOncePtr<T> instead with SkOnce and T.  In most cases this
did not need to be a pointer, and in some cases here we're even saving
a few bytes by replacing SkOncePtr<T> with SkOnce and a T.

The dependency map of SK_DECLARE_STATIC_FOO is:
  SkBaseMutex -> SkBaseSemaphore -> SkBaseOncePtr

They're intertwined enough that I think I've got to do all three in one
next CL.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1939503002

Review-Url: https://codereview.chromium.org/1939503002
2016-05-02 07:19:41 -07:00
djsollen
efe46d2094 Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
The Release_Developer build type is now used to build Skia with
release level optimizations but still enable SK_DEBUG. This in turn
means that SkASSERTS and SkRTConf are available in this mode.

Further we can then remove SK_DEVELOPER as a define as it is true
iff SK_DEBUG is true.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1931903002
DOCS_PREVIEW= https://skia.org/?cl=1931903002

Review-Url: https://codereview.chromium.org/1931903002
2016-04-29 06:41:35 -07:00
robertphillips
d4c741e3d0 Refactor drawContext/RenderTarget creation
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914883002

Committed: https://skia.googlesource.com/skia/+/2f1c42e8448bbbadeb3df1c626faa90aa33f8907

Review-Url: https://codereview.chromium.org/1914883002
2016-04-28 09:55:15 -07:00
reed
28d5bdd97e Revert of Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. (patchset #2 id:20001 of https://codereview.chromium.org/1927583002/ )
Reason for revert:
still blocking DEPS roll

Original issue's description:
> Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
>
> The Release_Developer build type is now used to build Skia with
> release level optimizations but still enable SK_DEBUG. This in turn
> means that SkASSERTS and SkRTConf are available in this mode.
>
> Further we can then remove SK_DEVELOPER as a define as it is true
> iff SK_DEBUG is true.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1927583002
> DOCS_PREVIEW= https://skia.org/?cl=1927583002
>
> Committed: https://skia.googlesource.com/skia/+/48d6f88479e72efaf9b9d8f9c0769acb1ba773db

TBR=bungeman@gmail.com,bungeman@google.com,benjaminwagner@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1918253006
2016-04-28 08:12:55 -07:00
robertphillips
aa19a5fbc5 Revert of Refactor drawContext/RenderTarget creation (patchset #8 id:140001 of https://codereview.chromium.org/1914883002/ )
Reason for revert:
Experimental revert to see if this is blocking the DEPS roll.

Original issue's description:
> Refactor drawContext/RenderTarget creation
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914883002
>
> Committed: https://skia.googlesource.com/skia/+/2f1c42e8448bbbadeb3df1c626faa90aa33f8907

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1929833004
2016-04-28 06:21:55 -07:00
djsollen
48d6f88479 Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
The Release_Developer build type is now used to build Skia with
release level optimizations but still enable SK_DEBUG. This in turn
means that SkASSERTS and SkRTConf are available in this mode.

Further we can then remove SK_DEVELOPER as a define as it is true
iff SK_DEBUG is true.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1927583002
DOCS_PREVIEW= https://skia.org/?cl=1927583002

Review-Url: https://codereview.chromium.org/1927583002
2016-04-27 13:37:23 -07:00
robertphillips
2f1c42e844 Refactor drawContext/RenderTarget creation
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914883002

Review-Url: https://codereview.chromium.org/1914883002
2016-04-27 13:34:01 -07:00
robertphillips
6c7e325236 Bring sk_sp to GrDrawContext
This is split out of: https://codereview.chromium.org/1914883002/ (Refactor drawContext/RenderTarget creation)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1918003003

Review-Url: https://codereview.chromium.org/1918003003
2016-04-27 10:47:51 -07:00
senorblanco
f5575463f4 Remove some unnecessary #includes of SkImageFilter.h
R=robertphillips@google.com
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1907283002

Review URL: https://codereview.chromium.org/1907283002
2016-04-22 07:36:12 -07:00
kkinnunen
2e6055b3ea Refactor to separate backend object lifecycle and GpuResource budget decision
Refactor GrGpuResource to contain two different pieces of state:
 a) instance is budgeted or not budgeted
 b) instance references wrapped backend objects or not

The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".

Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.

Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.

Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.

The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().

The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.

Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.

Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().

Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.

Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.

No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.

BUG=594928
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002

Review URL: https://codereview.chromium.org/1862043002
2016-04-22 01:48:29 -07:00
jvanverth
b0d4352ca6 Revise WSI setup.
- Set up present queue creation correctly.
- Move WSI functions to VulkanTestContext.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1899213002

Review URL: https://codereview.chromium.org/1899213002
2016-04-21 11:46:23 -07:00
egdaniel
58a8d9214a Update min Vulkan version to 1.0.8.0, and fix various bugs
With updating the SDK, the debug layers also showed multiple bugs.
I have fixed those as well in this CL. These include:

1. Incorrectly tracking the allocated descriptor sets from the descriptor pools

2. Using MemoryBarriers inside render passes.

3. Correctly setting the Stencil Image layout anytime we are using a render pass with a stencil attachment

4. Setting the correct aspect mask for Depth/Stencil in a barrier.

TBR=bsalomon@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906623002

Review URL: https://codereview.chromium.org/1906623002
2016-04-21 08:03:10 -07:00
egdaniel
09aa1fce69 Refactor how we store and use samplers in Ganesh
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

Review URL: https://codereview.chromium.org/1885863004
2016-04-20 07:09:46 -07:00
svaisanen
b988ecf639 Enable NV_path_rendering in the Null GL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1882563002

Review URL: https://codereview.chromium.org/1882563002
2016-04-20 00:36:53 -07:00
mtklein
d9dd428211 Modernize and trim down SkOnce.
The API and implementation are very much simplified.
You may not want to bother reading the diff.

As is our trend, SkOnce now uses <atomic> directly.

Member initialization means we don't need SK_DECLARE_STATIC_ONCE.
SkSpinlock already works this same way.

All uses of the old API taking an external bool* and Lock* were pessimal,
so I have not carried this sort of API forward.  It's simpler, faster,
and more space-efficient to always use this single SkOnce class interface.

SkOnce weighs 2 bytes: a done bool and an SkSpinlock, also a bool internally.
This API refactoring opens up the opportunity to fuse those into a single
three-state byte if we'd like.

No public API changes.
TBR=reed@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1894893002

Review URL: https://codereview.chromium.org/1894893002
2016-04-18 08:09:11 -07:00
bsalomon
7e68ab7318 Remove GrTextureStorageAllocator. This was added from Chromium but never used and not expected to be used.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1886613003

Review URL: https://codereview.chromium.org/1886613003
2016-04-13 14:29:25 -07:00
brianosman
0e3c55431b Tweak distance field path renderer behavior in gamma-correct mode to match
recent changes to text rendering.

Uses linear coverage falloff. Produces results that are perceptually more
similar to L32 (raster and gpu). Smoothstep + sRGB was too soft.

Plumb the gamma-correctness via DrawPathArgs, which also paves the way for
other path rendering implementations to easily make decisions about rendering
technique based on that flag.

Fix a few typos and formatting issues from my most recent change.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002

Review URL: https://codereview.chromium.org/1889453002
2016-04-13 13:56:21 -07:00
brianosman
b461d34575 Rename lots of things from 'sRGB' to 'GammaCorrect', where appropriate
Trying to be much more explicit about where we really mean sRGB as a format,
and where we mean gamma-correct, as in: "not legacy behavior". Most of the
changes to rendering behavior are dependent on the latter, so let's be precise.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1884873006

Review URL: https://codereview.chromium.org/1884873006
2016-04-13 13:10:14 -07:00
cdalton
74b8d32332 Implement texel buffers
Adds a mechanism for processors to add buffer accesses and implements
them in the GL backend.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002

Review URL: https://codereview.chromium.org/1870893002
2016-04-11 14:47:28 -07:00
cdalton
f8a6ce8d8c Add GLSL support for texelFetch
Adds a cap and builder methods for texelFetch. This is required for
texel buffers. Also moves the texel buffer cap into the general shader
caps, and adds glTexBufferRange to the GL interface.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1869063005

Review URL: https://codereview.chromium.org/1869063005
2016-04-11 13:02:05 -07:00
cdalton
a6b92ad1f7 Infer sampler precision from pixel config
Adds a "samplerPrecision" method to GrGLSLCaps and updates
GrGLSLProgramBuilder to infer a sampler's precision based on its
config and visibility.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1846963004

Review URL: https://codereview.chromium.org/1846963004
2016-04-11 12:03:08 -07:00
cdalton
e2e71c2df4 Track GL buffer state based on unique resource ID
Reworks GrGLGpu to track GL buffer state based on the unique
GrGpuResource ID. This eliminates the need to notify the gpu object
whenever a buffer is deleted.

This change also allows us to remove the type specifier from GrBuffer.
At this point a buffer is just a chunk of memory, and the type
given at creation time is just a suggestion to the GL backend about
which target to bind to for updates.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004

Committed: https://skia.googlesource.com/skia/+/deacc97bc63513b5eacaf21f858727f6e8b98ce5

Review URL: https://codereview.chromium.org/1854283004
2016-04-07 18:13:29 -07:00
robertphillips
73add93a9c Appease valgrind wrt testing code initialization
The new swarming valgrind bot appears to be higher maintenance. These changes seem harmless and will, hopefully, unblock the bot.

TBR=bsalomon@google.com

https://build.chromium.org/p/client.skia.fyi/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-SwarmingValgrind/builds/57

BUG=skia:5164
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1867053002

Review URL: https://codereview.chromium.org/1867053002
2016-04-07 09:01:20 -07:00
mtklein
044d3c1858 Revert of Track GL buffer state based on unique resource ID (patchset #6 id:100001 of https://codereview.chromium.org/1854283004/ )
Reason for revert:
Chrome roll's broken, seems to be missing fTarget:

https://codereview.chromium.org/1861473005

Original issue's description:
> Track GL buffer state based on unique resource ID
>
> Reworks GrGLGpu to track GL buffer state based on the unique
> GrGpuResource ID. This eliminates the need to notify the gpu object
> whenever a buffer is deleted.
>
> This change also allows us to remove the type specifier from GrBuffer.
> At this point a buffer is just a chunk of memory, and the type
> given at creation time is just a suggestion to the GL backend about
> which target to bind to for updates.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004
>
> Committed: https://skia.googlesource.com/skia/+/deacc97bc63513b5eacaf21f858727f6e8b98ce5

TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1870553002
2016-04-06 18:24:34 -07:00
cdalton
deacc97bc6 Track GL buffer state based on unique resource ID
Reworks GrGLGpu to track GL buffer state based on the unique
GrGpuResource ID. This eliminates the need to notify the gpu object
whenever a buffer is deleted.

This change also allows us to remove the type specifier from GrBuffer.
At this point a buffer is just a chunk of memory, and the type
given at creation time is just a suggestion to the GL backend about
which target to bind to for updates.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004

Review URL: https://codereview.chromium.org/1854283004
2016-04-06 14:26:34 -07:00
brianosman
898235c486 SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propagated in a few places so that the backend can do the right thing for L32 vs S32 mode.
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering.

Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007

Review URL: https://codereview.chromium.org/1845283003
2016-04-06 07:38:23 -07:00
bsalomon
6e2aad4e9f Add GrContext::releaseAndAbandonContext()
Like abandonContext() this disconnects the GrContext from the underlying 3D API. However, unlike abandonContext it first frees all allocated GPU resources.

BUG=skia:5142
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1852733002

Review URL: https://codereview.chromium.org/1852733002
2016-04-01 11:54:31 -07:00
bsalomon
062bd86033 Expose GrGLAssembleInterface
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842363003

Review URL: https://codereview.chromium.org/1842363003
2016-03-31 10:22:20 -07:00
bsalomon
3724e574a7 Move SkGLContext and some GrGLInterface implementations to skgputest module
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot

Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58

Review URL: https://codereview.chromium.org/1815823002
2016-03-30 18:56:20 -07:00
robertphillips
6f70d43719 Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (patchset #13 id:240001 of https://codereview.chromium.org/1815823002/ )
Reason for revert:
red bots

Original issue's description:
> Move SkGLContext and some GrGLInterface implementations to skgputest module
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002
> CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58

TBR=jvanverth@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1845473004
2016-03-30 09:26:24 -07:00
bsalomon
fe3456cb00 Move SkGLContext and some GrGLInterface implementations to skgputest module
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot

Review URL: https://codereview.chromium.org/1815823002
2016-03-30 08:35:09 -07:00
bsalomon
dec294375a Remove the GrGLInterface callback mechanism.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1836013002

Review URL: https://codereview.chromium.org/1836013002
2016-03-28 12:25:09 -07:00
jvanverth
e50f3e7539 Add WSI functions to GrVkInterface
BUG=skia:5043
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1834903003

Review URL: https://codereview.chromium.org/1834903003
2016-03-28 07:03:06 -07:00
cdalton
397536cabe Consolidate GPU buffer implementations
Consolidates all the different buffer implementations into a single
GrBuffer class. This will allow us to add new buffer types, use DSA in
OpenGL, track buffer bindings by unique ID, cache buffers without
respect to the type of data they have been used for previously, etc.
This change is strictly a refactor; it introduces no change in
functionality.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002

Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f

Review URL: https://codereview.chromium.org/1825393002
2016-03-25 12:15:03 -07:00
ethannicholas
28ef445d2e added support for glMinSampleShading
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812223002

Review URL: https://codereview.chromium.org/1812223002
2016-03-25 09:26:03 -07:00
jvanverth
fd7bd45ac2 Revise layer, extension and feature setup for Vulkan
Moves all the extension setup logic into GrVkBackendContext, and
pass extension and feature information to Skia via flags. Also adds
version information to GrVkBackendContext.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1832613003
TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1832613003
2016-03-25 06:29:52 -07:00
brianosman
64d094d775 Require sRGB write control for sRGB support. Add flag to GrPaint to suppress linear -> sRGB conversion on write. Use that to fix YUV conversion, which directly produces sRGB data. (Technically, it produces data in whatever the color space of the JPEG might be).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1830303002

Review URL: https://codereview.chromium.org/1830303002
2016-03-25 06:01:59 -07:00
robertphillips
f8c3ba40cf Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of https://codereview.chromium.org/1825393002/ )
Reason for revert:
Lots of Android redness

Original issue's description:
> Consolidate GPU buffer implementations
>
> Consolidates all the different buffer implementations into a single
> GrBuffer class. This will allow us to add new buffer types, use DSA in
> OpenGL, track buffer bindings by unique ID, cache buffers without
> respect to the type of data they have been used for previously, etc.
> This change is strictly a refactor; it introduces no change in
> functionality.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002
>
> Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f

TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1831133004
2016-03-25 04:55:59 -07:00
cdalton
8b1bff2967 Consolidate GPU buffer implementations
Consolidates all the different buffer implementations into a single
GrBuffer class. This will allow us to add new buffer types, use DSA in
OpenGL, track buffer bindings by unique ID, cache buffers without
respect to the type of data they have been used for previously, etc.
This change is strictly a refactor; it introduces no change in
functionality.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002

Review URL: https://codereview.chromium.org/1825393002
2016-03-25 01:54:55 -07:00
jvanverth
633b35657c GrVkGpu initialization cleanup.
Add GrVkBackendContext for GrVkGpu initialization
Add missing extension initialization
Use device function pointers rather than instance

BUG=skia:5116
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825593002

Review URL: https://codereview.chromium.org/1825593002
2016-03-23 11:01:22 -07:00