Commit Graph

179 Commits

Author SHA1 Message Date
John Stiles
64560c7cd5 Re-reland "Rewrite switch statements in GLSL strict-ES2 mode.""
This reverts commit c4c355940c.

Reason for revert: disabled offending tests

Original change's description:
> Revert "Reland "Rewrite switch statements in GLSL strict-ES2 mode.""
>
> This reverts commit c81edd0e8c.
>
> Reason for revert: ANGLE still unhappy
> Original change's description:
> > Reland "Rewrite switch statements in GLSL strict-ES2 mode."
> >
> > This reverts commit d26d0e6a47.
> >
> > Reason for revert: uses dedicated caps bit
> >
> > Original change's description:
> > > Revert "Rewrite switch statements in GLSL strict-ES2 mode."
> > >
> > > This reverts commit 45e3838006.
> > >
> > > Reason for revert: Also need to rewrite them in actual ES2 mode.
> > >
> > > Original change's description:
> > > > Rewrite switch statements in GLSL strict-ES2 mode.
> > > >
> > > > Once this lands, switch statements will work everywhere--Metal, SPIR-V,
> > > > GLSL, and SkVM.
> > > >
> > > > Change-Id: I2797d0a872de8be77bb9f7aa6acb93421d571d70
> > > > Bug: skia:12450
> > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452356
> > > > Commit-Queue: John Stiles <johnstiles@google.com>
> > > > Auto-Submit: John Stiles <johnstiles@google.com>
> > > > Reviewed-by: Brian Osman <brianosman@google.com>
> > >
> > > Bug: skia:12450
> > > Change-Id: I92656ed40289872405c0873f2c56a52b04e35b1d
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452556
> > > Auto-Submit: Brian Osman <brianosman@google.com>
> > > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> > > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> >
> > Bug: skia:12450
> > Change-Id: I0d3b0969d2040dbb4ee808132146687767c97442
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452560
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:12450
> Change-Id: I869cf3e2c47fe94981aa2ffa6c1f0b3e4d6e6862
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452717
> Auto-Submit: Brian Osman <brianosman@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>

Bug: skia:12450
Change-Id: Ia0e23e20794ea707e54be50123b5323369354a03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452721
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-24 20:50:20 +00:00
Brian Osman
c4c355940c Revert "Reland "Rewrite switch statements in GLSL strict-ES2 mode.""
This reverts commit c81edd0e8c.

Reason for revert: ANGLE still unhappy
Original change's description:
> Reland "Rewrite switch statements in GLSL strict-ES2 mode."
>
> This reverts commit d26d0e6a47.
>
> Reason for revert: uses dedicated caps bit
>
> Original change's description:
> > Revert "Rewrite switch statements in GLSL strict-ES2 mode."
> >
> > This reverts commit 45e3838006.
> >
> > Reason for revert: Also need to rewrite them in actual ES2 mode.
> >
> > Original change's description:
> > > Rewrite switch statements in GLSL strict-ES2 mode.
> > >
> > > Once this lands, switch statements will work everywhere--Metal, SPIR-V,
> > > GLSL, and SkVM.
> > >
> > > Change-Id: I2797d0a872de8be77bb9f7aa6acb93421d571d70
> > > Bug: skia:12450
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452356
> > > Commit-Queue: John Stiles <johnstiles@google.com>
> > > Auto-Submit: John Stiles <johnstiles@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > Bug: skia:12450
> > Change-Id: I92656ed40289872405c0873f2c56a52b04e35b1d
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452556
> > Auto-Submit: Brian Osman <brianosman@google.com>
> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
>
> Bug: skia:12450
> Change-Id: I0d3b0969d2040dbb4ee808132146687767c97442
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452560
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12450
Change-Id: I869cf3e2c47fe94981aa2ffa6c1f0b3e4d6e6862
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452717
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-09-24 18:58:15 +00:00
John Stiles
c81edd0e8c Reland "Rewrite switch statements in GLSL strict-ES2 mode."
This reverts commit d26d0e6a47.

Reason for revert: uses dedicated caps bit

Original change's description:
> Revert "Rewrite switch statements in GLSL strict-ES2 mode."
>
> This reverts commit 45e3838006.
>
> Reason for revert: Also need to rewrite them in actual ES2 mode.
>
> Original change's description:
> > Rewrite switch statements in GLSL strict-ES2 mode.
> >
> > Once this lands, switch statements will work everywhere--Metal, SPIR-V,
> > GLSL, and SkVM.
> >
> > Change-Id: I2797d0a872de8be77bb9f7aa6acb93421d571d70
> > Bug: skia:12450
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452356
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:12450
> Change-Id: I92656ed40289872405c0873f2c56a52b04e35b1d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452556
> Auto-Submit: Brian Osman <brianosman@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>

Bug: skia:12450
Change-Id: I0d3b0969d2040dbb4ee808132146687767c97442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452560
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-24 16:43:42 +00:00
Brian Osman
d26d0e6a47 Revert "Rewrite switch statements in GLSL strict-ES2 mode."
This reverts commit 45e3838006.

Reason for revert: Also need to rewrite them in actual ES2 mode.

Original change's description:
> Rewrite switch statements in GLSL strict-ES2 mode.
>
> Once this lands, switch statements will work everywhere--Metal, SPIR-V,
> GLSL, and SkVM.
>
> Change-Id: I2797d0a872de8be77bb9f7aa6acb93421d571d70
> Bug: skia:12450
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452356
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12450
Change-Id: I92656ed40289872405c0873f2c56a52b04e35b1d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452556
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-09-24 13:11:05 +00:00
John Stiles
45e3838006 Rewrite switch statements in GLSL strict-ES2 mode.
Once this lands, switch statements will work everywhere--Metal, SPIR-V,
GLSL, and SkVM.

Change-Id: I2797d0a872de8be77bb9f7aa6acb93421d571d70
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452356
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-23 21:22:09 +00:00
John Stiles
35bd92638f Add tests for switch + loop constructs.
Change-Id: I17b5e21a28140b8e9313d87af9b1145674214fdb
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450989
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-21 17:23:47 +00:00
John Stiles
e32309d771 Update switch-fallthrough test to run in dm.
Also, removed "switch containing dead code" test. This wasn't testing
anything meaningful. (When we had full CFG analysis, we could have
eliminated some of the assignments inside the switch body, but this is
not something we do anymore.)

Change-Id: Iaeb74ebee41a7f368113ede9a4e30c033b9de8ac
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450985
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-21 15:41:37 +00:00
John Stiles
b8f1651f9b Add workaround for switch() containing only a default case.
The Mac Radeon GLSL driver crashes when given a switch statement that
only contains a default case and returns a value. Adding a case works
around the crash, and doesn't affect the meaning of the switch.

Change-Id: Iabbd267e0e31e8df7d3b7e747a7204d50931d0be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450977
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-09-21 14:22:17 +00:00
John Stiles
ed2babaf94 Reland "Add switch statement support to PipelineStage."
This is a reland of be056f4f62

The Switch test has been restructured to dodge an iOS bug.

Original change's description:
> Add switch statement support to PipelineStage.
>
> This allows us to write SKSL_TEST_ES3 tests in SkSLTest and have them
> run properly. Previously, such a test would assert inside the pipeline-
> stage generator. In ES2 mode, we will rewrite switches as chained ifs,
> but in ES3 mode we will want to continue emitting them as-is (they will
> be faster than chained ifs on a modern GPU).
>
> `writeSwitchStatement` is adapted from GLSLCodeGenerator.
>
> Change-Id: I532ea5ed49869e7cdffced0cdcd0e353af8d4d79
> Bug: skia:12450
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450478
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12450
Change-Id: I5102081c636ef09cd23f5bc894e6c96e92a4c121
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450757
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-09-21 13:07:50 +00:00
John Stiles
d288d8bc84 Revert "Add switch statement support to PipelineStage."
This reverts commit be056f4f62.

Reason for revert: apparently switch on iOS GLSL is extremely broken

Original change's description:
> Add switch statement support to PipelineStage.
>
> This allows us to write SKSL_TEST_ES3 tests in SkSLTest and have them
> run properly. Previously, such a test would assert inside the pipeline-
> stage generator. In ES2 mode, we will rewrite switches as chained ifs,
> but in ES3 mode we will want to continue emitting them as-is (they will
> be faster than chained ifs on a modern GPU).
>
> `writeSwitchStatement` is adapted from GLSLCodeGenerator.
>
> Change-Id: I532ea5ed49869e7cdffced0cdcd0e353af8d4d79
> Bug: skia:12450
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450478
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12450
Change-Id: If40c90023a64c608181285f6470b3e75303cc3cc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450756
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-09-20 21:57:09 +00:00
John Stiles
be056f4f62 Add switch statement support to PipelineStage.
This allows us to write SKSL_TEST_ES3 tests in SkSLTest and have them
run properly. Previously, such a test would assert inside the pipeline-
stage generator. In ES2 mode, we will rewrite switches as chained ifs,
but in ES3 mode we will want to continue emitting them as-is (they will
be faster than chained ifs on a modern GPU).

`writeSwitchStatement` is adapted from GLSLCodeGenerator.

Change-Id: I532ea5ed49869e7cdffced0cdcd0e353af8d4d79
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450478
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-20 18:55:09 +00:00
John Stiles
eb68973c2f Disallow matrix ctors which overflow a column.
The GLSL spec allows matrix constructors containing vectors that would
split between multiple columns of the matrix. However, in practice, this
does not actually work well on a lot of GPUs!

- "cast not allowed", "internal error":
	Tegra 3
	Quadro P400
	GTX 660
	GTX 960
- Compiles, but generates wrong result:
	RadeonR9M470X
	RadeonHD7770

Since this isn't a pattern we expect to see in user code, we now report
it as an error at compile time. mat2(vec4) is treated as an exceptional
case and still allowed.

Change-Id: Id6925984a2d1ec948aec4defcc790a197a96cf86
Bug: skia:12443
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449518
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-16 22:14:49 +00:00
John Stiles
25868511fd Add fwidth intrinsic to public SkSL in ES3.
Change-Id: Icd55cc62db41ba6c7008161512e5584927f21757
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449190
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-09-16 01:56:32 +00:00
John Stiles
0dc09b190a Update SkSLTest to check a 2x2 surface.
Derivative tests don't really make intuitive sense in a 1x1 surface.
This should give the derivatives a better workout.

Change-Id: I09e5ff2b7815d42d1874e5deef360e9bc2e83aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449195
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-16 01:56:02 +00:00
John Stiles
c915da9b20 Revert "Enable MatrixConstructors test, outside of Quadro P400."
This reverts commit c6ce617a8a.

Reason for revert: more Golo machines with old drivers

Original change's description:
> Enable MatrixConstructors test, outside of Quadro P400.
>
> Change-Id: Ie228befa747351445981093f6c57308e338c9684
> Bug: skia:12443
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449181
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

Bug: skia:12443
Change-Id: Ica465810257b2f949a0cf0def62e699f7c2877cc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449258
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-09-15 20:08:13 +00:00
John Stiles
c6ce617a8a Enable MatrixConstructors test, outside of Quadro P400.
Change-Id: Ie228befa747351445981093f6c57308e338c9684
Bug: skia:12443
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449181
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-15 19:23:20 +00:00
John Stiles
b701fa0ac0 Add non-square MatrixCompMult support to public SkSL in ES3 mode.
We already had a test case here, but it wasn't actually in operation.
The test has been split into ES2 (square) and ES3 (non-square) halves,
returns the color like a proper runtime effect, and it's now running in
dm.

Also, Metal doesn't natively support matrixCompMult, so it injects a
helper function; I tweaked the helper so it no longer requires an extra
result variable.

Change-Id: Ie79242768966fcbe879ad73461d17b4fb8e55670
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448117
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
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2021-09-14 18:15:23 +00:00
John Stiles
143e850237 Fix Metal row/column confusion, again.
We didn't have any tests which exercised the non-square matrix case
(because such a test requires ES3), so it was silently broken. It's
now fixed. The tests exposed a DIFFERENT Quadro P400 bug which will be
fixed separately.

Change-Id: Icf24acad5ea6f18aea3d8aa5a903e7bea41a5c23
Bug: skia:12443
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448379
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-14 17:06:48 +00:00
John Stiles
144ea42b1a Enable outerProduct() in public SkSL and add unit tests.
Compile-time optimization is not yet implemented so the generated code
contains a lot of checks which will be optimized away in a followup CL.

Change-Id: I83b5df8580a6712686d18812e3848a703feac315
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447300
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-10 14:32:50 +00:00
John Stiles
df84ccdb38 Disable SkSLIntrinsicPackUnorm2x16 test.
This test fails on my work laptop (Radeon 5300M) so simply disabling it
on the tree isn't sufficient in this case. We don't seem to have a test
opt-out mechanism that automatically applies to local runs of dm.

Change-Id: I83582f0cdc3c9e6a61e6dc8e07851b9705143423
Bug: skia:12434
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-09-09 19:13:46 +00:00
John Stiles
8d0dd0d1c1 Add support for pack/unpackUnorm2x16 to public SkSL.
This includes compile-time optimization and tests.

The unit test is disabled in a followup CL
(http://review.skia.org/447057) because it exposes a Radeon 5300M bug
in OpenGL.

Change-Id: I8b2f0411358aeb68c4edfeb0bd7a2814c4be1f40
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447056
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-09-09 18:59:15 +00:00
John Stiles
14c3175d7a Add ES3 intrinsic modf to sksl_public.
The test has been improved and now covers a variety of values. Because
this intrinsic has side-effects (an out-param), we do not support
optimizing it or treating it as a constant-expression.

The modf documentation doesn't mention anything about constant-
expression support or lack thereof. Experimentally, modf is also not
treated as a constant-expression by Apple GLSL or glslang:

http://screen/4RWwYKr6vCjxCPQ
http://screen/45ttDTVAFGDRyxP

Change-Id: I15bb1de80e90fa97ddf8e9d3803352603b9608d0
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446396
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-08 18:45:16 +00:00
John Stiles
733fd74c29 Improve unit testing of for-loops.
An ES2-compatible for loop supports six separate rel-ops:
   < <= > >= != ==
Each rel-op, in addition to its expected usage, is also able to
represent a loop which never terminates, as well as a loop which
terminates instantly. Since SkVM unrolls these loops, we should make
sure we do it properly. We now have unit tests for all of these cases.

Change-Id: Icae04d48bc158bf8c0c98db97f76756a1a29110c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445756
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-09-07 14:11:04 +00:00
John Stiles
f89a8122a4 Fix flaws in minus-prefix optimization.
We had a logic bug when attempting to optimize the following code:
    const vecN x = vecN(a, b, c);
    -x;

The goal was to replace `-x` with `vecN(-a, -b, -c)` but we accidentally
tried to cast the `x` VariableReference to a Constructor. We
unfortunately didn't cover this in any of our test cases, but the fuzzer
managed to synthesize it by mixing and matching elements from its new
corpus.

This affected several different constructor types: splat, diagonal-
matrix, compound and array.

Change-Id: I10dd2460ab26ba3e820b0cff5db091368fb7e648
Bug: oss-fuzz:37764, oss-fuzz:37861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443407
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-08-30 20:40:17 +00:00
John Stiles
dec5ff2286 Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
This reverts commit 9155b338bb.

Reason for revert: disable test for GLSL + Adreno 6xx

Original change's description:
> Revert "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
>
> This reverts commit e43714f490.
>
> Reason for revert: Several Pixel (Adreno) devices failing the test
>
> Original change's description:
> > Add ES3 intrinsics isinf/isnan to public SkSL ES3.
> >
> > The ES3 spec doesn't mandate that `isnan` actually has to do anything,
> > so the Isnan test is not enabled. (It doesn't work on my personal
> > machine unless I make the NaN detectable at compile-time.)
> >
> > We do not support these functions in constant-expressions, as we
> > currently avoid optimizing anything into a non-finite value; we leave
> > expressions alone if we calculate a NaN/inf result for their value.
> >
> > Change-Id: Ibfdfb47b6e6134165c8780db570de04a916d2bfa
> > Bug: skia:12022
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441581
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
>
> Change-Id: I89899ed391aa870350d0452bab4a0fb75bd7be38
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:12022
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441716
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

Bug: skia:12022, skia:12377
Change-Id: Ib149dbc1138feb3ee2bf6f7e31e9e8a9414560bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441884
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-25 19:01:22 +00:00
John Stiles
31c87103c6 Fix parsing error with structs containing arrays.
Previously, a struct containing a vardecl with multiple declarations
would interpret arrays incorrectly. An array would be applied to ALL
variables in the decl after its initial appearance. That is,
`int w, x[10], y, z;` would be interpreted as
`int w, x[10], y[10], z[10];`.

This is now fixed and our test case runs as expected.

Change-Id: I5b4a617c58cdfb83face651effd42770a1f68638
Bug: oss-fuzz:37622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441879
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-25 17:27:12 +00:00
John Stiles
2d3f5e8f25 Demonstrate parsing error with structs and arrays.
The fuzzer detected a serious parsing error; a struct containing a
vardecl with multiple declarations would interpret arrays incorrectly.
An array would be applied to ALL variables in the decl after its initial
appearance. That is, `int w, x[10], y, z;` would be interpreted as
`int w, x[10], y[10], z[10];`. The fuzzer caught this by putting two
arrayed variables in a row; the second variable was interpreted as a
nested array, which led to an assertion.

This CL contains a simple hand-written test case demonstrating the bug,
with the fix coming in a followup.

Change-Id: I42d7372ba77fa1528ae24eb8c29a2e5903784139
Bug: oss-fuzz:37622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441878
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-25 17:26:54 +00:00
Brian Osman
9155b338bb Revert "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
This reverts commit e43714f490.

Reason for revert: Several Pixel (Adreno) devices failing the test

Original change's description:
> Add ES3 intrinsics isinf/isnan to public SkSL ES3.
>
> The ES3 spec doesn't mandate that `isnan` actually has to do anything,
> so the Isnan test is not enabled. (It doesn't work on my personal
> machine unless I make the NaN detectable at compile-time.)
>
> We do not support these functions in constant-expressions, as we
> currently avoid optimizing anything into a non-finite value; we leave
> expressions alone if we calculate a NaN/inf result for their value.
>
> Change-Id: Ibfdfb47b6e6134165c8780db570de04a916d2bfa
> Bug: skia:12022
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441581
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: I89899ed391aa870350d0452bab4a0fb75bd7be38
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441716
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-25 02:55:09 +00:00
John Stiles
e43714f490 Add ES3 intrinsics isinf/isnan to public SkSL ES3.
The ES3 spec doesn't mandate that `isnan` actually has to do anything,
so the Isnan test is not enabled. (It doesn't work on my personal
machine unless I make the NaN detectable at compile-time.)

We do not support these functions in constant-expressions, as we
currently avoid optimizing anything into a non-finite value; we leave
expressions alone if we calculate a NaN/inf result for their value.

Change-Id: Ibfdfb47b6e6134165c8780db570de04a916d2bfa
Bug: skia:12022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441581
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-24 19:23:48 +00:00
John Stiles
368166262a Add trunc/round/roundEven SKSL ES3 public APIs.
Improved tests caught a longstanding bug in the compile-time
optimization logic for round/roundEven. These would *always* round to an
even number even when it didn't make sense to do so. (e.g. 3.1 would
round to 4.)

RoundEven isn't available in lower shader models of Direct3D;
SPIRV-Cross throws if it's unavailable. We may need a caps bit for this.

Change-Id: I3cc50238a2116b8d4e2c4059730d8b5cfb2bb056
Bug: skia:12022, skia:12352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441078
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-23 15:44:15 +00:00
John Stiles
b39236bc0f Add floatBitsToInt family of ES3 intrinsics to SkSL public ES3.
These now have proper testing and compile-time optimization support.

Change-Id: I7978161ec126e1c3096b9ca9dfbb2be7d8ea02f5
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440859
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-20 14:58:44 +00:00
John Stiles
c61d1bf4e6 Implement determinant() in SkSL ES3 public API.
The prototype has been added sksl_public, compile-time optimization is
implemented, and test code has been improved.

Change-Id: I536d6bd7fcae437a03744941b008940bf2a3b1c1
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440524
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-19 15:27:10 +00:00
John Stiles
0733d48428 Check for SkSL ES3 capabilities in GrShaderCaps.
This lets us set the minimum bar for SkSL ES3 support in one place,
rather than checking this set of bits in multiple spots.

Change-Id: Icba58d8b6a93626ce2ffbe3c4b846cad4749cab5
Bug: skia:12347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440518
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-18 17:12:12 +00:00
John Stiles
a7ea66372d Revert "Use generation() to detect ES3 support."
This reverts commit fdde20d3ec.

Reason for revert: generation() can promise things that it can't deliver

Original change's description:
> Use generation() to detect ES3 support.
>
> Desktop GLSL 1.30 supports the things we currently consider as "ES3
> only"--nonsquare matrices, derivatives, and unsigned integers.
>
> Change-Id: I4b5a844cf3aabee6b6d2c562e78859a29efc36fc
> Bug: skia:12347
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439937
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: I118e08da078090f404a4fdf33c3a16a48c702753
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440457
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-18 13:21:57 +00:00
John Stiles
39822cf1e6 Add transpose() to public ES3 API.
We don't have compile-time optimization for this intrinsic yet, but
otherwise everything is working as expected.

Change-Id: Id9c678699baa1d9867848459bf680cc40f29b4bd
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440257
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-17 20:57:40 +00:00
John Stiles
fdde20d3ec Use generation() to detect ES3 support.
Desktop GLSL 1.30 supports the things we currently consider as "ES3
only"--nonsquare matrices, derivatives, and unsigned integers.

Change-Id: I4b5a844cf3aabee6b6d2c562e78859a29efc36fc
Bug: skia:12347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439937
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-17 17:09:50 +00:00
John Stiles
4e2494870d Allow derivatives in Runtime Effects when ES3 restrictions are off.
We can now add functions to sksl_public.sksl with an $es3 prefix. These
will be allowed in a Runtime Effect when strict-ES2 mode is disabled.
Note that the CPU backend still doesn't have support for these calls,
and will fail ungracefully (assertion, nonsense result) if these
intrinsics are used.

The testing here is limited, due to an unrelated bug in SPIR-V
(skia:12340)

Change-Id: I9c911bc2b77f5051e80844607e7fd08ad386ee56
Bug: skia:12202, skia:12340
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439058
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-08-13 16:45:17 +00:00
John Stiles
26487162fe Add support for array-cast syntax in SkSL.
Compiling a program with "allow narrowing conversions" actually fixes up
narrowing casts in the program by inserting casts wherever they would be
needed for type-correctness. For instance, compiling the statement
    `half h = myFloat;`
inserts an appropriate narrowing cast:
    `half h = half(myFloat);`.

The Pipeline stage code generator relies on this behavior, as when it
re-emits a runtime effect into a complete SkSL program, the narrowing-
conversions flag will no longer be set, but that is okay, because the
emitted code now contains typecasts anywhere they would be necessary.

Logically, this implies that anything which supports narrowing
conversions must be castable between high and low precision. In GLSL and
SPIR-V, such a cast is trivial, because the types are the same and the
precision qualifiers are treated as individual hints on each variable.
In Metal, we dodge the issue by only emitting full-precision types. But
we also need to emit raw SkSL from an SkSL program (that is what the
Pipeline stage generator does).

SkSL already supported every typical cast, but GLSL lacked any syntax
for casting an array to a different type. This meant SkSL had no array
casting syntax as well. SkSL now has array-cast syntax, but it is only
allowed for casting low/high-precision arrays to the same base type.
(You can't cast an int array to float, or a signed array to unsigned.)

Change-Id: Ia20933541c3bd4a946c1ea38209f93008acdb9cb
Bug: skia:12248
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437687
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-08-11 12:56:40 +00:00
John Stiles
2195f94a0c Add unit test for array narrowing conversions.
Change-Id: Ibadda2a10e19984c7a0efb66fd3187f280666445
Bug: skia:12248
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436996
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-08-06 13:05:35 +00:00
John Stiles
9ae6ea0711 Fix fuzzer-discovered error with swizzling matrices.
The optimization logic for swizzling a constructor assumed that every
argument to the constructor was a scalar or vector. When it was written,
this assumption was true. However, we recently added support for casting
mat2x2 to float4 which violates the assumption.

We now check every argument and do not attempt to optimize if a
non-scalar, non-vector arg is found.

Change-Id: Ia2b297bd62dfdf4af56712164fbc80c29c9611eb
Bug: oss-fuzz:36852
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437017
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-08-05 21:59:23 +00:00
Brian Osman
7da0657fda Explicitly detect static recursion in SkSL
This relaxes our rules to allow calls to declared (but not yet defined)
functions. With that rule change, we have to specifically detect static
recursion and produce an error.

Bug: skia:12137
Change-Id: I39cc281fcd73fb30014bc7b43043552623727e03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431537
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-24 00:01:15 +00:00
Brian Osman
fb212256ca Improve tests/comments, to prepare for calling functions before definition
Bug: skia:12137
Change-Id: I609dd2578bf39a30e036ea85281886f8c4554579
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431038
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-22 13:19:39 +00:00
John Stiles
010c0ec061 Allow swizzles on Boolean scalar expressions.
Boolean vector expressions already allowed swizzles (see the
SwizzleBoolConstants.sksl test), but scalars had been inadvertently
disallowed.

Change-Id: I89e7139db50981f0ee1a9a5086b02603e57f967d
Bug: skia:12195
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427196
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-07-12 20:33:10 +00:00
John Stiles
7f56b41fc0 Add scalar-swizzling tests for int and bool types.
Boolean scalar-swizzling is currently not working.

Change-Id: Icd965e4b64a12311d098168f65622110d5fb3437
Bug: skia:12195
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427038
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-07-12 19:54:40 +00:00
John Stiles
6de2e1db03 Add support for matrix-to-vector conversions in SkSL.
GLSL supports casting vec4 into mat2 and vice versa, so SkSL should have
equivalent support. This CL allows the Compound constructor to take a
matrix as input, and fixes up backends to do the right thing when a
matrix shows up in the compound-constructor path.

Change-Id: I13289ad0a27ba59bddc3706093820594efebc693
Bug: skia:12067
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426003
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-07-09 17:55:22 +00:00
John Stiles
5a825da698 Reland "Add tests for matrix-vector conversions."
This reverts commit f009db5b85.

Reason for revert: test disabled on Win10 + Intel 4400/6100

Original change's description:
> Revert "Add tests for matrix-vector conversions."
>
> This reverts commit a89781215a.
>
> Reason for revert: breakage on Windows
>
> Original change's description:
> > Add tests for matrix-vector conversions.
> >
> > GLSL supports casting vec4 into mat2 and vice versa, so SkSL should have
> > equivalent support. Adding tests as a starting point.
> >
> > Change-Id: If8bcbf99afcec94d948d5da9e6205cb4a232af18
> > Bug: skia:12067
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425837
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I2563041f538b1b20074385f1b61af5fc506ffad5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:12067
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426057
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Bug: skia:12067
Change-Id: I1379914ee39ce340f09b11b3754820db9c645378
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426058
Reviewed-by: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-07-08 23:28:22 +00:00
John Stiles
f009db5b85 Revert "Add tests for matrix-vector conversions."
This reverts commit a89781215a.

Reason for revert: breakage on Windows 

Original change's description:
> Add tests for matrix-vector conversions.
>
> GLSL supports casting vec4 into mat2 and vice versa, so SkSL should have
> equivalent support. Adding tests as a starting point.
>
> Change-Id: If8bcbf99afcec94d948d5da9e6205cb4a232af18
> Bug: skia:12067
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425837
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I2563041f538b1b20074385f1b61af5fc506ffad5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12067
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426057
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-07-08 21:46:40 +00:00
John Stiles
a89781215a Add tests for matrix-vector conversions.
GLSL supports casting vec4 into mat2 and vice versa, so SkSL should have
equivalent support. Adding tests as a starting point.

Change-Id: If8bcbf99afcec94d948d5da9e6205cb4a232af18
Bug: skia:12067
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425837
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-08 18:36:07 +00:00
Brian Osman
e9ab391765 Reland "Convert GrDitherEffect to a runtime FP"
This reverts commit 3dd52c758b.

Change-Id: Ie873ad570ffc57b3edd6ffe8612cbc2c73d40450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424259
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-02 17:33:15 +00:00
Brian Osman
3dd52c758b Revert "Convert GrDitherEffect to a runtime FP"
This reverts commit 2fa843abc2.

Reason for revert: Oops, SkSL error in the ES2 path.

Original change's description:
> Convert GrDitherEffect to a runtime FP
>
> Includes a change so that we can create non-ES2 runtime effects, even
> outside of tests/tools. It's still locked to a private API, so clients
> can't access the functionality.
>
> Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com,michaelludwig@google.com

Change-Id: Icff68da3cadd00868c94b84fbb39e470a7bf45d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424100
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-01 22:36:09 +00:00
Brian Osman
2fa843abc2 Convert GrDitherEffect to a runtime FP
Includes a change so that we can create non-ES2 runtime effects, even
outside of tests/tools. It's still locked to a private API, so clients
can't access the functionality.

Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-01 20:58:54 +00:00
John Stiles
27724cd169 Disable SkSL test for clamp().
Test is failing on Adreno 6xx + Vulkan.

Change-Id: I8e5e97c82622c77385baef2c71d9381203221139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412238
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-25 19:10:49 +00:00
John Stiles
017ffd7e05 Implement compile-time optimization for step().
$genType step($genType edge, $genType x);
$genType step(float edge, $genType x);
$genHType step($genHType edge, $genHType x);
$genHType step(half edge, $genHType x);

Change-Id: If52634d7a247772e922cb3fd2e3e8a7c36c275f6
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411842
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-05-25 16:59:22 +00:00
John Stiles
b82e93103e Reland "Add support for do-while loops in PipelineStage."
This is a reland of 9c7e04cd6f

The DeadReturnES3 test isn't enabled yet due to crashes in Radeon, but
the PipelineStage fixes need to be landed now.

Original change's description:
> Add support for do-while loops in PipelineStage.
>
> This allows us to run tests which use do-while loops (like
> DeadReturnES3) within dm.
>
> Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Change-Id: I73715f09defd950156cc252be9a52a36620d6d5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410936
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-05-20 19:49:42 +00:00
John Stiles
d2c5a80281 Enable additional do-while SkSL tests.
These tests were written earlier but not enabled due to the absence of
ES3 support in Runtime Effects.

Change-Id: Idaf81926271e5b2e483a7c5cfce824a0056f5595
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410460
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-05-20 18:45:35 +00:00
Brian Salomon
edb7aa70fc Revert "Add support for do-while loops in PipelineStage."
This reverts commit 9c7e04cd6f.

Reason for revert: ANGLE bots don't like it:
https://logs.chromium.org/logs/skia/53a05ed157eb6c11/+/steps/dm/0/stdout
Exception in SkSLDeadReturnES3_GPU

Original change's description:
> Add support for do-while loops in PipelineStage.
>
> This allows us to run tests which use do-while loops (like
> DeadReturnES3) within dm.
>
> Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Ib8ca1fd28b49c5e7d72290132336252218caac18
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410779
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-05-20 12:58:46 +00:00
John Stiles
9c7e04cd6f Add support for do-while loops in PipelineStage.
This allows us to run tests which use do-while loops (like
DeadReturnES3) within dm.

Change-Id: If8ecb6b3fcd23d79451a43edf8e1ee8a182de984
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410459
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-20 01:18:23 +00:00
John Stiles
325c808ebb Enable additional SkSL tests which require non-ES2 features.
Although these tests are simple, it ended up uncovering a legitimate
SPIR-V bug (skia:12009).

Change-Id: Ie89235157256b97626aa6ada4d9d6ba62abc57fa
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409299
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-17 20:24:50 +00:00
John Stiles
f2b08cc9c8 Fix SPIR-V code generation of dead return statements.
If we encounter code like `return 1; return 2;` we need to synthesize a
label, even though the second return statement isn't actually reachable.
This is harmless and satisfies the SPIR-V validator.

Ideally we'd eliminate the dead code entirely, but this case is rare and
isn't likely to cause any problems as-is.

Change-Id: I2d6219dff6868011353e19a662301bec44a015d6
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409402
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-17 20:23:40 +00:00
John Stiles
191b4e2a00 Enable proper testing of matrix-scalar ops.
Now that the various Metal and SPIR-V bugs have been shaken out, we can
enable these tests. Knock on wood.

Change-Id: If4b4e302cfdd91464aaf00bc9639989de5e49aac
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408640
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-05-17 17:36:22 +00:00
John Stiles
c1f6411045 Enable a handful of tests which require ES3.
Previously, these tests were commented out because Runtime Effects could
not compile ES3. More recently, the `enforceES2Restrictions` option flag
was added, which allows these tests to work inside a Runtime Effect.

Most of our commented-out tests can be supported this way; enabling them
a few at a time will make the inevitable debugging simpler when a driver
runs into issues with a test.

Change-Id: I1a7a377d392151df4b4789ed5062706717c5a41b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409280
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-17 15:02:50 +00:00
John Stiles
ab3e6394a0 Re-enable the nonsquare matrix test.
The mat4x2 portion of the test no longer checks its results, as there
are bugs in the Intel and Radeon GPU drivers that prevent mat4x2s
from being constructed properly.

The SkSL optimizer ends up eliminating the 4x2 matrix entirely because
it is unused by the rest of the code, as well at the 4x4 matrix which is
calculated from the 4x2. At this point, I'm OK with this.

Change-Id: If1464f9e4938b0a37b2ec180c686972389d94e83
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-05-17 13:27:48 +00:00
John Stiles
024f41828b Disable nonsquare matrix test temporarily.
This test causes issues on a handful of drivers still.

Change-Id: I7dd0df95d174c53cfc05df83d848a90a169ba3d1
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408897
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-05-14 21:44:11 +00:00
John Stiles
aecf8d5171 Expose non-square matrix types when fEnforceES2Restrictions is off.
This will allow us to write tests that verify the behavior of non-square
matrix ops.

Change-Id: I1490c4675778cbdc8428ac7a6c9de16083179fc8
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408645
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-14 16:50:42 +00:00
John Stiles
82491c5d65 Enable proper testing of const arrays.
This test was generating invalid code in Metal
(http://review.skia.org/408356), but we didn't catch it because the code
wasn't actually being run.

Change-Id: I649034593a566f9e835b1cf7b0702c64952d31ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408641
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-14 13:37:12 +00:00
John Stiles
27193d4bce Add test demonstrating missed opportunities with casts.
A cast like `float(five)` or `int4(colorGreen)` should detect const
variables and replace the expression with its compile-time constant
equivalent value. At present, this replacement is missed, which inhibits
further optimization opportunities on the expression.

(This CL is very similar in spirit to http://review.skia.org/404676)

Change-Id: I04b5c435a30d2afcdbdb3d020adc15e9c651cc31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405682
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-05-07 22:04:16 +00:00
John Stiles
3934647d22 Reland "Implement operator== and != for Metal structs and arrays."
This is a reland of 830c69ca66

Original change's description:
> Implement operator== and != for Metal structs and arrays.
>
> GLSL/SkSL assumes that == and != on struct/array types should work.
> We need to emit equality and inequality operators whenever we find code
> that compares a struct or array.
>
> Structs and arrays can be arbitrarily nested, and either type can
> contain a matrix. All of these things need custom equality operators in
> Metal. Therefore, we need to recursively generate comparison operators
> when any of these types are encountered.
>
> For arrays we get lucky, and we can cover all possible array types and
> sizes with a single templated operator== method. Structs and matrices
> have no such luck, and are generated separately on a per-type basis.
>
> For each of these types, operator== is implemented as an equality check
> on each field, and operator!= is implemented in terms of operator==.
> Equality and inequality are always emitted together. (Previously, matrix
> equality and inequality were emitted and implemented independently, but
> this is no longer the case.)
>
> Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
> Bug: skia:11908, skia:11924
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:11908, skia:11924, skia:11929
Change-Id: I6336b6125e9774c1ca73e3d497e3466f11f6f25f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402559
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-29 22:55:58 +00:00
John Stiles
fb7d378a1a Add test demonstrating swizzled constant folding.
At present, this is a missed optimization opportunity. These will be
optimized in a followup CL.

Change-Id: I8882058900cdc12c8ab0df03e36ebfb9d8022f01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402580
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-29 15:59:37 +00:00
John Stiles
35c4552254 Revert "Implement operator== and != for Metal structs and arrays."
This reverts commit 830c69ca66.

Reason for revert: Pixel5 issues on tree

Original change's description:
> Implement operator== and != for Metal structs and arrays.
>
> GLSL/SkSL assumes that == and != on struct/array types should work.
> We need to emit equality and inequality operators whenever we find code
> that compares a struct or array.
>
> Structs and arrays can be arbitrarily nested, and either type can
> contain a matrix. All of these things need custom equality operators in
> Metal. Therefore, we need to recursively generate comparison operators
> when any of these types are encountered.
>
> For arrays we get lucky, and we can cover all possible array types and
> sizes with a single templated operator== method. Structs and matrices
> have no such luck, and are generated separately on a per-type basis.
>
> For each of these types, operator== is implemented as an equality check
> on each field, and operator!= is implemented in terms of operator==.
> Equality and inequality are always emitted together. (Previously, matrix
> equality and inequality were emitted and implemented independently, but
> this is no longer the case.)
>
> Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
> Bug: skia:11908, skia:11924
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I06c47923649ea9fb675bab6baab121eb504d5ab8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11908
Bug: skia:11924
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402558
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-29 13:37:28 +00:00
John Stiles
830c69ca66 Implement operator== and != for Metal structs and arrays.
GLSL/SkSL assumes that == and != on struct/array types should work.
We need to emit equality and inequality operators whenever we find code
that compares a struct or array.

Structs and arrays can be arbitrarily nested, and either type can
contain a matrix. All of these things need custom equality operators in
Metal. Therefore, we need to recursively generate comparison operators
when any of these types are encountered.

For arrays we get lucky, and we can cover all possible array types and
sizes with a single templated operator== method. Structs and matrices
have no such luck, and are generated separately on a per-type basis.

For each of these types, operator== is implemented as an equality check
on each field, and operator!= is implemented in terms of operator==.
Equality and inequality are always emitted together. (Previously, matrix
equality and inequality were emitted and implemented independently, but
this is no longer the case.)

Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
Bug: skia:11908, skia:11924
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-29 13:03:17 +00:00
John Stiles
65d7ab2c07 Loosen ES3 restrictions in Runtime Effects for debugging.
This CL adds a RuntimeEffect option flag which skips over the various
`strictES2Mode` checks sprinkled throughout IR generation.

Runtime Effects still won't allow a lot of ES3 things (the Pipeline
stage will reject unsupported statement types, SkVM doesn't support most
non-ES2 constructs, etc). However, this change will give us the ability
to test many more features involving arrays and structs that previously
were off-limits due to ES2 restrictions, and will shore up some
legitimate gaps in our testing. This is a useful starting point to allow
for improved test coverage.

Change-Id: I4a5bc43914e65fc7e59f1cecb76a0ec5a7f05f2f
Bug: skia:11209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402157
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-28 19:59:36 +00:00
Brian Osman
169c8903be Reland "Add coords parameter to all .sksl test files used as runtime effects"
This is a reland of 22dcb5fd7e

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-27 20:47:31 +00:00
Joe Gregorio
67baf2dd48 Revert "Add coords parameter to all .sksl test files used as runtime effects"
This reverts commit 22dcb5fd7e.

Reason for revert: Lot's of red Android and Win bots.

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
2021-04-26 19:40:30 +00:00
Brian Osman
22dcb5fd7e Add coords parameter to all .sksl test files used as runtime effects
Convert to use the newer MakeForShader factory, which requires this.

Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-26 18:34:38 +00:00
John Stiles
d94bfdd7d8 Fix codegen for integer vector-scalar arithmetic in SPIR-V.
Due to missing type-checks, we would emit `OpVectorTimesScalar` when
multiplying an ivec with an int, or an `OpFDiv` when dividing an ivec
against an int.

Change-Id: Idc214dbe0ec208cb44f28b22e585584ac2ab7dae
Bug: skia:11267, skia:11788
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388742
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-26 02:30:04 +00:00
John Stiles
2febb5b423 Add SkSL test for vector-scalar math.
We had constant-folding tests for vector-scalar arithmetic, but didn't
have an equivalent SkSL unit test for vector-scalar arithmetic that
actually needs to be computed at runtime.

This exposes two SPIR-V bugs: one was previously known, but the other
is a new discovery.

Change-Id: I28737128f20b445797c6c29872335d05f94cc95c
Bug: skia:11267, skia:11788
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388739
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-25 23:30:34 +00:00
John Stiles
0c9d888748 Run SkSL inliner tests as part of dm.
Previously, these tests were never actually executed, only read during
code review. They are now properly tested for correctness whenever dm
is run. Non-ES2 compliant statements (do/while/switch) are unfortunately
excluded here, as they are not compatible with Runtime Effects yet.

Change-Id: I965c782baad6f8dd3961a400ae791fb2c1f844d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389296
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-25 22:58:54 +00:00
John Stiles
9d26af9a82 Fix testing of Runtime Effects with inlining enabled and disabled.
Previously, the act of painting a Runtime Effect was causing its helper
functions to get inlined, even if inlining was disabled during the
initial SkSL generation. This meant that the "NoInline" path was not
actually very effective.

Change-Id: If8e3933be61df4a49d2e11d916d7fff22876315e
Bug: skia:11362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388099
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-23 14:23:28 +00:00
John Stiles
3150839b59 Disable CommaSideEffects test on GPU.
This test causes the Adreno 330 driver to crash, and does not pass on
Quadro P400 in wasm. The CPU test confirms that we can get it right,
even if not all drivers do.

Change-Id: I5ffb72ac647a49dab7130ab2c6e94f587ded6cf9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386216
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-17 21:56:00 +00:00
John Stiles
bff24abab8 Disallow inlining a function with out-parameters.
It is difficult to do this both efficiently and correctly while honoring
GLSL semantics (which require the lvalues to be kept distinct, even when
they point to the same variable). We could make it work by making copies
of every out parameter in each direction (going in for inouts, and
coming out for outs and inouts).

However, this could be self-defeating if it makes it harder for the
driver to track variable lifetimes. Simply opting out of inlining these
functions entirely seems like the best tradeoff; let the driver optimize
them if it can, and we can enjoy reduced complexity in the SkSL inliner.

Change-Id: I62f7b4550cc181cfe789e4f2ff4e408ba1baf9cb
Bug: skia:11326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370257
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-17 18:04:00 +00:00
Ethan Nicholas
e0707b7075 No longer passing the results of OpAccessChain to function calls
It turns out it is not legal to pass the results of OpAccessChain as a
function argument, for... reasons. This CL switches us over to passing
the argument via a temp variable instead.

Bug: skia:11748
Change-Id: Ib5e86c1d000655ebd7bb62ceea6a27b823808645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385936
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-03-17 16:37:00 +00:00
John Stiles
65abd2f556 Disable OutParams test on GPU.
This test fails on SPIR-V when the inliner is turned off:

error: SPIR-V validation error: Pointer operand 250[%250] must be a memory object declaration
  %252 = OpFunctionCall %void %out_half %250

Change-Id: Ibfa9cef371af2eea766a4218ec8a581289ee100e
Bug: skia:11748
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384999
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-15 19:46:16 +00:00
John Stiles
28054added Optimize ternary tests that check a const variable.
This enables the ternary to be optimized away in code like:
   const bool SHINY = true;
   color = SHINY ? add_shine(x) : x; // to --> `color = add_shine(x);`

Without constant propagation.

Also, I added a unit test for ternary expression simplification; I
wasn't able to find an existing one.

When the optimization flag is disabled, this CL actually removes the
optimization of `true ? x : y` --> `x` entirely; previously, this
substitution would be made regardless of optimization settings.

Change-Id: I93a8b9d4027902d35f8a19cfd6417170b209d056
Bug: skia:11343
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379297
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-03-05 21:41:05 +00:00
John Stiles
b3dcbb12ef Detect functions that fail to return a value, without using CFG.
This check now runs at function finalization time, before constant
propagation has occurred; this affected the "DeadIfStatement" test.

Our detection isn't smart enough to realize that a loop will run zero
times, so it treats `for` and `while` loops as always running at least
once. This isn't strictly correct, but it actually mirrors how the CFG
implementation works anyway. The only downside is that we would not flag
code like `for (i=0; i<0; ++i) { return x; }` as an error.

Change-Id: I5e43a6ee3a3993045559f0fb0646d36112543a94
Bug: skia:11377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-04 22:47:05 +00:00
Ethan Nicholas
daed2592bb Made SkSL DSL into public API
In addition to the unsurprising changes to eliminate references to
src/, we also had to tighten up some C++17-isms as they are not
permitted in public headers.

Change-Id: Ie5005a33d7a135e69fb66beca5e7a5f960dbd453
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378496
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-04 21:03:58 +00:00
John Stiles
03467a53e6 Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
This reverts commit 50b1b2b90d.

Reason for revert: ending experiment

Original change's description:
> Disable control-flow analysis in SkSL. (Performance experiment)
>
> This CL will be used to test for potential performance regressions (or
> improvements?) that we might incur by disabling this optimization pass.
>
> It will be reverted in ~1 day.
>
> Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68
> Bug: skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Ie385a82db237ff5651348d82b9651f8ba09375b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379581
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-04 15:20:09 +00:00
John Stiles
50b1b2b90d Disable control-flow analysis in SkSL. (Performance experiment)
This CL will be used to test for potential performance regressions (or
improvements?) that we might incur by disabling this optimization pass.

It will be reverted in ~1 day.

Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-03 22:08:56 +00:00
Brian Osman
8e756f379c Support structs in runtime effects
Uses the pipeline-stage callback mechanism. It mangles the type name
(with a test to verify that this works), and then calls defineStruct
with the entire SkSL struct definition string.

Bug: skia:10939
Change-Id: If14cf1b11faaa80ad8d4086cdacf68532bac43fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368809
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-02-11 21:09:15 +00:00
John Stiles
0ac6c15075 Reduce self-assignment expressions (x = x) into just x.
Change-Id: I44356aa781f208f4941dbeb617a30318e36c1081
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367062
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-02-10 20:00:05 +00:00
John Stiles
a0e407d4b7 Add SkSL test for matrix equality/inequality operators.
Disabled on Adreno 5xx/6xx as the tests do not pass on those GPUs:
http://screen/3Dkgs9syj37cjBV

Change-Id: Ib935d01e8f06dbfe7decd5cc4e52e0688b48be08
Bug: skia:11306, skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368805
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-02-10 18:57:22 +00:00
John Stiles
01cdf0122f Reland "Add support for matrix == and != in Metal shaders."
This reverts commit 4908a24d4b.

Reason for revert: test fails on Adreno 5xx/6xx, will land tests
separately and disable on Adreno

Original change's description:
> Revert "Add support for matrix == and != in Metal shaders."
>
> This reverts commit c501857188.
>
> Reason for revert: breaking many bots
>
> Original change's description:
> > Add support for matrix == and != in Metal shaders.
> >
> > We need to polyfill an operator== and != when these are first
> > encountered in the code.
> >
> > Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
> > Bug: skia:11306
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: Id583109a0d167c2c58a57644b14cd5f49d670737
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11306
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368801
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Bug: skia:11306
Change-Id: If7c628b8c7a2ce40d6c88599a7660ff91c4ac67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368804
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-02-10 16:13:30 +00:00
Greg Daniel
4908a24d4b Revert "Add support for matrix == and != in Metal shaders."
This reverts commit c501857188.

Reason for revert: breaking many bots

Original change's description:
> Add support for matrix == and != in Metal shaders.
>
> We need to polyfill an operator== and != when these are first
> encountered in the code.
>
> Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
> Bug: skia:11306
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Id583109a0d167c2c58a57644b14cd5f49d670737
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11306
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368801
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-02-10 14:25:54 +00:00
John Stiles
c501857188 Add support for matrix == and != in Metal shaders.
We need to polyfill an operator== and != when these are first
encountered in the code.

Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
Bug: skia:11306
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-02-09 22:53:18 +00:00
John Stiles
34c098d7f8 Add SkSL test demonstrating missed optimization with +=.
Currently, SkSL is able to constant-propagate `x = x + constant` into
`x = constant` when the starting value of x is known. However, it is not
able to do the same optimization for `x += constant`. This test
demonstrates that once += is encountered, we lose track of x's value and
can no longer propagate its value.

(This is equally true of all the op-assignment operators, += -=
*= /= etc.)

Change-Id: I3523e96baf9a73982cf3b09f0d23b95adacf106b
Bug: skia:11192
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368248
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-02-09 19:17:26 +00:00
John Stiles
ecd7c2278f Migrate the last SkSL tests in shared/ to dm.
The leftover tests in shared/ are not easily testable as Runtime
Effects; they do things that ES2 doesn't support or use a feature not
exposed directly by Runtime Effects.

Change-Id: I7ebe170cf713c4a0d2dbef333c1fcbac2410c67f
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367059
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-02-08 21:37:48 +00:00
John Stiles
c2c1b0c460 Migrate some SkSL swizzle tests to dm.
Change-Id: I2bd6bf9c368359a2b21861c1b6f621040d335111
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367056
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-02-08 16:16:28 +00:00
John Stiles
d437478348 Migrate even more SkSL tests to run in dm.
- ResizeMatrix
- ScalarConversionConstructorsES2
- StackingVectorCasts
- StaticIf
- SwizzleBoolConstants

Non-ES2 compatible tests:

- ResizeMatrixNonsquare
- ScalarConversionConstructorsES3

Newly discovered bugs:
- skia:11278 SPIR-V does not support casting non-square matrices

Change-Id: I7feb78f0380d0a9cb328ec61f96a364ad1281432
Bug: skia:11009, skia:11278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366408
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-02-05 16:04:43 +00:00
John Stiles
3f14d28b59 Add SPIR-V support for doubly-swizzled lvalues.
This fixes the OutParamsTricky test.

Change-Id: If59637bc946b71b141ae1d90cf1652bf80b163c4
Bug: skia:11269
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366399
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-02-05 15:58:53 +00:00
John Stiles
b88b4e1a12 Migrate additional SkSL tests to run in dm.
- MultipleAssignments
- NegatedVectorLiteral
- NumberCasts
- OutParams
- OutParamsTricky (disabled on GPU due to skia:11269)

Change-Id: I87dc9c5019931f3d2dc3aafbe1e02d0eee2e1a05
Bug: skia:11009, skia:11269
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366400
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-02-04 22:12:27 +00:00
John Stiles
b44185086e Reland "Improve support for arrays in Metal."
This reverts commit 38df4c8470.

Reason for revert: updated ArrayTypes test for ES2 compatibility

Original change's description:
> Revert "Improve support for arrays in Metal."
>
> This reverts commit dd904af566.
>
> Reason for revert: breaks ANGLE
>
> Original change's description:
> > Improve support for arrays in Metal.
> >
> > Arrays in Metal now use the `array<T, N>` type instead of the C-style
> > `T[N]` type. This gives them semantics much more in line with GLSL,
> > so they can be initialized and assigned like GLSL arrays.
> >
> > This allows the ArrayTypes and Assignment tests to pass, so they have
> > been added to our dm SkSL tests. (ArrayConstructors also passes, but
> > is not ES2-compliant so it is not enabled.)
> >
> > Change-Id: Id1028311963084befd0e044e11e223af6a064dda
> > Bug: skia:10761, skia:10760, skia:11022, skia:10939
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: If6a18dea7d6a45fa7836e9129bf81c2e536f07e3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10761
> Bug: skia:10760
> Bug: skia:11022
> Bug: skia:10939
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365976
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Bug: skia:10761
Bug: skia:10760
Bug: skia:11022
Bug: skia:10939
Change-Id: Ia1c4917f5d3c41162d282b3093814d861707ad30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366144
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-02-04 17:33:28 +00:00