Commit Graph

96 Commits

Author SHA1 Message Date
Brian Salomon
1c21431324 Revert "Clear atlas textures at creation in Chrome"
This reverts commit 8785df15fe.

Reason for revert: Chrome bug
Bug: chromium:726226

Original change's description:
> Clear atlas textures at creation in Chrome
> 
> Bug: chromium:656320
> Change-Id: Ia65274aa733f199be188579821e745920493aefc
> Reviewed-on: https://skia-review.googlesource.com/17824
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:656320

Change-Id: Ibc4dd7f184866b58481f2dc7e7e88da9169e7adc
Reviewed-on: https://skia-review.googlesource.com/17988
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-05-25 20:03:07 +00:00
Brian Salomon
8785df15fe Clear atlas textures at creation in Chrome
Bug: chromium:656320
Change-Id: Ia65274aa733f199be188579821e745920493aefc
Reviewed-on: https://skia-review.googlesource.com/17824
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-05-24 16:04:45 +00:00
Robert Phillips
92de631edd Remove compressed (ETC1) texture support from Ganesh (take 2)
Reland of https://skia-review.googlesource.com/c/17456/ (Remove compressed (ETC1) texture support from Ganesh) but w/o removing third_part\etc1 files

TBR=bsalomon@google.com
Change-Id: I8ec4b7e3ddf47d213cb24c382731c050ffb8847f
Reviewed-on: https://skia-review.googlesource.com/17700
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-05-23 12:45:21 +00:00
Brian Osman
bc262e110a Revert "Remove compressed (ETC1) texture support from Ganesh"
This reverts commit ee26363aaa.

Reason for revert: Failing Google 3 roll.

Original change's description:
> Remove compressed (ETC1) texture support from Ganesh
> 
> Change-Id: If4cf286df87ea87338aba47001d90a5fcc4f2667
> Reviewed-on: https://skia-review.googlesource.com/17456
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Ie1a57187287e03600a69e374501478e93c41415c
Reviewed-on: https://skia-review.googlesource.com/17527
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-05-22 20:14:50 +00:00
Robert Phillips
ee26363aaa Remove compressed (ETC1) texture support from Ganesh
Change-Id: If4cf286df87ea87338aba47001d90a5fcc4f2667
Reviewed-on: https://skia-review.googlesource.com/17456
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-05-22 18:02:52 +00:00
Robert Phillips
b7b7e5fba0 Add fixes & test for isConfigTexturable and isConfigRenderable
This CL fixes:
  isConfigTexturable was returning true for:
            kRG_float for ANGLE ES2 configs
  isConfigRenderable was returning true for:
            kAlpha_8 for ANGLE ES2 configs
  isConfigTexturable and isConfigRenderable were returning true for:
            SBGRA on ES2
  The NexusPlayer was marking RGBA & RG float configs as renderable but not textureable

Bug: 720325

Change-Id: If21361870dbdde8f3e09bc9dff3a394f2a329157
Reviewed-on: https://skia-review.googlesource.com/17387
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-05-22 17:55:48 +00:00
Eric Karl
5c77975e4c Add flag to avoid stencil buffers in Skia
Certain systems experience a leak in the GL driver associated with
stencil buffers. Attempts to avoid the leak (while still using stencil
buffers) dind't succeed. This patch adds a GrContextOption
fAvoidStencilBuffers. This disables certain path rendering modes, as
well as stencil based masking/clipping.

Bug: 713854
Change-Id: Ifa6c0f2bd5ee395547bda9165d6c79d197ae8b8b
Reviewed-on: https://skia-review.googlesource.com/15253
Commit-Queue: Eric Karl <ericrk@chromium.org>
Reviewed-by: Eric Karl <ericrk@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-05-09 17:41:25 +00:00
Brian Salomon
15b2509a7e Update minimum non-ES OpenGL spec to 2.0.
As a consequence of removing support for GLs lacking separate stencil settings our effective minimum GL version is 2.0. This formalizes that by explicitly failing if the version in the version string is lower.

As a consequence we will always have wrapping stencil operations available.
Bug: skia:
Change-Id: Ibe302f72a063dbadc773bda811cc0d0f6c08c61a
Reviewed-on: https://skia-review.googlesource.com/15610
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-05-08 16:52:14 +00:00
Brian Salomon
f0861675d7 Remove support for GLs without separate stencil.
As a consequence we no longer need GrDrawFace.

This effectively raises the minimum bar for non-ES OpenGL to 2.0 as there is no extension that adds the GL 2.0 separate stencil functionality. GL_ATI_separate_stencil is close but it does not have glStencilMaskSeparate.
Bug: skia:
Change-Id: I36d17a69400c8beeacb6dab8d8c5c3317814cfe4
Reviewed-on: https://skia-review.googlesource.com/15603
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-05-08 16:50:04 +00:00
Jim Van Verth
fbdc080d3c Add wireframe mode to Viewer.
Change-Id: I0ff11088465a4702acf9841a791d76f286ddbaf1
Reviewed-on: https://skia-review.googlesource.com/15147
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-05-02 20:27:26 +00:00
Robert Phillips
dd3b3f4182 Rm makeRenderTargetContext in favor of deferred version (take 3)
This is a reland of: https://skia-review.googlesource.com/c/13001/ (Rm makeRenderTargetContext in favor of deferred version)

TBR=bsalomon@google.com

Change-Id: If81f4d9fb889c091cd37ffde133d906fb3e37773
Reviewed-on: https://skia-review.googlesource.com/14027
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-04-25 11:44:20 +00:00
Robert Phillips
7fbb7d3d90 Remove two more gpu headers from include/*
This is probably it until GrTexture.h can be hidden.

TBR=bsalomon@google.com

Change-Id: Ie743c937f72aa0dc9f5e84def572f655f0abe041
Reviewed-on: https://skia-review.googlesource.com/14143
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-04-24 12:57:31 +00:00
Robert Phillips
bf25d433f4 Make GrCopySurfaceOp friendlier to GrSurfaceProxy (take 2)
Reland of: https://skia-review.googlesource.com/c/11325/ (Make GrCopySurfaceOp friendlier to GrSurfaceProxy)

Change-Id: Ibe7312cebe7793af5803353a1499fbe7874c558f
Reviewed-on: https://skia-review.googlesource.com/11780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-04-07 15:33:58 +00:00
Robert Phillips
9a121cc6ad Revert "Make GrCopySurfaceOp friendlier to GrSurfaceProxy"
This reverts commit d7cda9a6f0.

Reason for revert: Tegra3!!!!

Original change's description:
> Make GrCopySurfaceOp friendlier to GrSurfaceProxy
> 
> Change-Id: Iba8c068bd96ab154d466e485a9db31dd552138de
> Reviewed-on: https://skia-review.googlesource.com/11325
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Idc31d469d94e6e2772ee5714987b3a05bb902d88
Reviewed-on: https://skia-review.googlesource.com/11580
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-04-06 21:17:26 +00:00
Robert Phillips
d7cda9a6f0 Make GrCopySurfaceOp friendlier to GrSurfaceProxy
Change-Id: Iba8c068bd96ab154d466e485a9db31dd552138de
Reviewed-on: https://skia-review.googlesource.com/11325
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-04-06 20:03:40 +00:00
Eric Karl
744808823f Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
Crurently, when preparing a texture for blitFramebuffer, we ignore the
kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
copy from one src rect to a different dst rect.

This change updates initDescForDstCopy and setupDstTexture to allocate
larger textures if necessary and accomodate this flags requirements.

Bug: 658277
Change-Id: If4489ac3192dcf6f9996494c63821279721d0a12
Reviewed-on: https://skia-review.googlesource.com/11141
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-04-04 17:26:38 +00:00
Mike Klein
ec61785bbb Revert "Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup"
This reverts commit d58f040532.

Reason for revert: tests/BlendTest is failing on the Nexus Player:

https://chromium-swarm.appspot.com/task?id=353ffc638e202210
https://chromium-swarm.appspot.com/task?id=353ff5e35819ab10



Original change's description:
> Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
> 
> Crurently, when preparing a texture for blitFramebuffer, we ignore the
> kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
> copy from one src rect to a different dst rect.
> 
> This change updates initDescForDstCopy and setupDstTexture to allocate
> larger textures if necessary and accomodate this flags requirements.
> 
> Bug: 658277
> Change-Id: I9f45a03d4055e0ad87c01e1d826287695096e609
> Reviewed-on: https://skia-review.googlesource.com/10941
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> 

TBR=bsalomon@google.com,ericrk@chromium.org,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I0fd6ca95bbc342f21978783b0103073179017795
Reviewed-on: https://skia-review.googlesource.com/11016
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-04-01 01:54:05 +00:00
Eric Karl
d58f040532 Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
Crurently, when preparing a texture for blitFramebuffer, we ignore the
kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
copy from one src rect to a different dst rect.

This change updates initDescForDstCopy and setupDstTexture to allocate
larger textures if necessary and accomodate this flags requirements.

Bug: 658277
Change-Id: I9f45a03d4055e0ad87c01e1d826287695096e609
Reviewed-on: https://skia-review.googlesource.com/10941
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-04-01 01:22:45 +00:00
Brian Salomon
84eef5154b Revert "Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup"
This reverts commit e0ff6ab272.

Reason for revert: a bunch of bots failed.

Original change's description:
> Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
> 
> Crurently, when preparing a texture for blitFramebuffer, we ignore the
> kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
> copy from one src rect to a different dst rect.
> 
> This change updates initDescForDstCopy and setupDstTexture to allocate
> larger textures if necessary and accomodate this flags requirements.
> 
> Bug: 658277
> Change-Id: I500f10dba5700f5f7a7acad04bcdbc9ac9994835
> Reviewed-on: https://skia-review.googlesource.com/10247
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> 

TBR=bsalomon@google.com,ericrk@chromium.org,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I7fbd6c2652fe71c707d3120b035e0365fbc7fa66
Reviewed-on: https://skia-review.googlesource.com/10920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-03-31 12:08:24 +00:00
Eric Karl
e0ff6ab272 Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
Crurently, when preparing a texture for blitFramebuffer, we ignore the
kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
copy from one src rect to a different dst rect.

This change updates initDescForDstCopy and setupDstTexture to allocate
larger textures if necessary and accomodate this flags requirements.

Bug: 658277
Change-Id: I500f10dba5700f5f7a7acad04bcdbc9ac9994835
Reviewed-on: https://skia-review.googlesource.com/10247
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-03-31 02:13:05 +00:00
Brian Salomon
467921e5e6 Move GrDrawOp pipeline/clip processing to GrRenderTargetContext
This is currently done in GrOpList. However, it can trigger resource creation, which in turn can trigger a flush. In the future flushing may destroy the op list.

Change-Id: I21cb1e10060bf31c95431c0511fcfff637cd6498
Reviewed-on: https://skia-review.googlesource.com/9304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-03-07 15:11:24 +00:00
Brian Osman
2c2bc11aea Add GrExternalTextureData and SkCrossContextImageData
GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.

SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.

Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.

Re-land of https://skia-review.googlesource.com/c/8529/

BUG=skia:

Change-Id: I48ebd57d1ea0cfd3a1db10c475f2903afb821966
Reviewed-on: https://skia-review.googlesource.com/8960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-28 20:59:57 +00:00
Brian Salomon
94efbf51f5 Merge GrGLSLCaps into GrShaderCaps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121

Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-29 19:32:31 +00:00
Brian Salomon
f9f451213a Reland image storage with fixes.
Revert "Revert "Initial OpenGL Image support.""

This reverts commit 59dc41175d.

BUG=skia:

Change-Id: Ibe3c87ce7f746f065fdbcc5a518388cc291112f5
Reviewed-on: https://skia-review.googlesource.com/5131
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-29 17:42:53 +00:00
Brian Salomon
f26f7a063a Add detection of image load/store to caps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4861

Change-Id: Ibf70cce9f61553e830b62339551c1541dc054e8b
Reviewed-on: https://skia-review.googlesource.com/4861
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-15 20:29:07 +00:00
bungeman
6bd5284415 Remove SkAutoTUnref and SkAutoTDelete from public includes.
This also makes the required changed to src, tests, and tools. The few
public APIs modified by this change appear to be unused outside of Skia.

Removing these from the public API makes it easier to ensure users are
no longer using them.

This also updates GrGpu::wrapBackendXXX and the
::onWrapBackendXXX methods to clarify ownership.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2448593002

Review-Url: https://codereview.chromium.org/2448593002
2016-10-27 09:30:08 -07:00
jvanverth
84741b3084 Add fence support for TransferBuffers
BUG=skia:4604
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2384463003

Review-Url: https://codereview.chromium.org/2384463003
2016-09-30 08:39:03 -07:00
Mike Klein
fc6c37b981 Remove stray semicolons.
Turns out function declarations don't end in semicolons...

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2720

No public API changes.
TBR=reed@google.com

Change-Id: I72b56d52e1ff7fa6e89c295b0de8c46599791ebb
Reviewed-on: https://skia-review.googlesource.com/2720
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2016-09-27 14:04:26 +00:00
csmartdalton
9bc1187249 Include EXT_window_rectangles API
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2221393004

Review-Url: https://codereview.chromium.org/2221393004
2016-08-09 12:42:47 -07:00
csmartdalton
4c18b62a00 Add ES 3.0 fallback for instanced rendering
Adds the ability for GLInstancedRendering to use
glDrawElementsInstanced when glDrawElementsIndirect is not supported.

The only remaining 3.1 dependency now is EXT_texture_buffer.

Also moves the cap for glDraw*Instanced out of GrCaps and into
GrGLCaps.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2193303002

Review-Url: https://codereview.chromium.org/2193303002
2016-07-29 12:19:28 -07:00
csmartdalton
e0d362929d Add test configs for instanced rendering
Adds the following configs and enables them on select bots:

  glinst, glinst4, glinstdit4, glinst16, glinstdit16,
  esinst, esinst4, esinstdit4

Makes general changes to GrContextOptions, GrCaps, etc. to facilitate
this.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182783004

Review-Url: https://codereview.chromium.org/2182783004
2016-07-29 08:14:20 -07:00
csmartdalton
485a12003a Add resource provider flag to avoid client-side buffers
On some platforms, a newly-created buffer was liable to be CPU backed.
This would break code that expected a VBO (aka instanced rendering).
This change adds an optional flag to GrResourceProvider that requires
a buffer to be created in GPU memory.

It also moves the CPU backing logic into Gr land in order to properly
cache real VBOs on platforms that prefer client-side buffers.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002

Review-Url: https://codereview.chromium.org/2143333002
2016-07-13 10:16:32 -07:00
csmartdalton
2b5f2cbf0d Move multisampleDisableSupport into GrCaps
Non-platform code needs this information in order to make rendering
decisions.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062443002

Review-Url: https://codereview.chromium.org/2062443002
2016-06-10 14:06:32 -07:00
robertphillips
9837740dd5 Simplify GrSWMaskHelper
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1974943002

Review-Url: https://codereview.chromium.org/1974943002
2016-05-13 05:47:23 -07:00
brianosman
35b784d48f Bring back sRGB-write-control as a caps bit.
We're not going to support this on Vulkan (yet), but want to still
have it as an option for GL. (The fallback alternative for our YUV use
case involves injecting expensive fragment shader code, which we'd like
to avoid).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955603003

Review-Url: https://codereview.chromium.org/1955603003
2016-05-05 11:52:53 -07:00
cdalton
f8a6ce8d8c Add GLSL support for texelFetch
Adds a cap and builder methods for texelFetch. This is required for
texel buffers. Also moves the texel buffer cap into the general shader
caps, and adds glTexBufferRange to the GL interface.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1869063005

Review URL: https://codereview.chromium.org/1869063005
2016-04-11 13:02:05 -07:00
cdalton
397536cabe Consolidate GPU buffer implementations
Consolidates all the different buffer implementations into a single
GrBuffer class. This will allow us to add new buffer types, use DSA in
OpenGL, track buffer bindings by unique ID, cache buffers without
respect to the type of data they have been used for previously, etc.
This change is strictly a refactor; it introduces no change in
functionality.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002

Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f

Review URL: https://codereview.chromium.org/1825393002
2016-03-25 12:15:03 -07:00
ethannicholas
28ef445d2e added support for glMinSampleShading
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812223002

Review URL: https://codereview.chromium.org/1812223002
2016-03-25 09:26:03 -07:00
brianosman
64d094d775 Require sRGB write control for sRGB support. Add flag to GrPaint to suppress linear -> sRGB conversion on write. Use that to fix YUV conversion, which directly produces sRGB data. (Technically, it produces data in whatever the color space of the JPEG might be).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1830303002

Review URL: https://codereview.chromium.org/1830303002
2016-03-25 06:01:59 -07:00
robertphillips
f8c3ba40cf Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of https://codereview.chromium.org/1825393002/ )
Reason for revert:
Lots of Android redness

Original issue's description:
> Consolidate GPU buffer implementations
>
> Consolidates all the different buffer implementations into a single
> GrBuffer class. This will allow us to add new buffer types, use DSA in
> OpenGL, track buffer bindings by unique ID, cache buffers without
> respect to the type of data they have been used for previously, etc.
> This change is strictly a refactor; it introduces no change in
> functionality.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002
>
> Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f

TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1831133004
2016-03-25 04:55:59 -07:00
cdalton
8b1bff2967 Consolidate GPU buffer implementations
Consolidates all the different buffer implementations into a single
GrBuffer class. This will allow us to add new buffer types, use DSA in
OpenGL, track buffer bindings by unique ID, cache buffers without
respect to the type of data they have been used for previously, etc.
This change is strictly a refactor; it introduces no change in
functionality.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002

Review URL: https://codereview.chromium.org/1825393002
2016-03-25 01:54:55 -07:00
bsalomon
7dbd45d2c7 Make max number of vertex attributes be checked dynamically
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822343002

Review URL: https://codereview.chromium.org/1822343002
2016-03-23 10:40:53 -07:00
brianosman
a635936588 sRGB support in Ganesh. Several pieces:
sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows
us to disable sRGB -> Linear conversion when reading textures. This gives
us an easy way to support "legacy" L32 mode. We disable decoding based on
the pixel config of the render target. Textures can override that behavior
(specifically for format-conversion draws where we want that behavior).

Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA
internally, and the external format is BGR order, so TexImage calls will
swizzle correctly. This lets us interact with sRGB raster surfaces on BGR
platforms.

Devices without sRGB support behave like they always have: conversion from
color type and profile type ignores sRGB and always returns linear pixel
configs.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002

Review URL: https://codereview.chromium.org/1789663002
2016-03-21 06:55:37 -07:00
brianosman
c571c001ce Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of https://codereview.chromium.org/1789663002/ )
Reason for revert:
We're getting sRGB non-8888 configs?

Original issue's description:
> sRGB support in Ganesh. Several pieces:
>
> sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows
> us to disable sRGB -> Linear conversion when reading textures. This gives
> us an easy way to support "legacy" L32 mode. We disable decoding based on
> the pixel config of the render target. Textures can override that behavior
> (specifically for format-conversion draws where we want that behavior).
>
> Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA
> internally, and the external format is BGR order, so TexImage calls will
> swizzle correctly. This lets us interact with sRGB raster surfaces on BGR
> platforms.
>
> Devices without sRGB support behave like they always have: conversion from
> color type and profile type ignores sRGB and always returns linear pixel
> configs.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002
>
> Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb

TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1814533003
2016-03-17 13:01:26 -07:00
brianosman
9e3f1bf4e5 sRGB support in Ganesh. Several pieces:
sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows
us to disable sRGB -> Linear conversion when reading textures. This gives
us an easy way to support "legacy" L32 mode. We disable decoding based on
the pixel config of the render target. Textures can override that behavior
(specifically for format-conversion draws where we want that behavior).

Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA
internally, and the external format is BGR order, so TexImage calls will
swizzle correctly. This lets us interact with sRGB raster surfaces on BGR
platforms.

Devices without sRGB support behave like they always have: conversion from
color type and profile type ignores sRGB and always returns linear pixel
configs.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002

Review URL: https://codereview.chromium.org/1789663002
2016-03-17 12:26:37 -07:00
cdalton
eb79eea617 Include glGetMultisamplefv API
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720963002

Committed: https://skia.googlesource.com/skia/+/69c1b24bcaa7cffd59753a75a7f3d155696fcac4

Review URL: https://codereview.chromium.org/1720963002
2016-02-26 10:39:34 -08:00
ethannicholas
f15b07b75c Revert of Include glGetMultisamplefv API (patchset #1 id:1 of https://codereview.chromium.org/1720963002/ )
Reason for revert:
This is in the blamelist for Visualbench failures:

https://build.chromium.org/p/client.skia/builders/Perf-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Release-VisualBench/builds/1035

and seems the most likely candidate for the failure, so I am tentatively reverting.

Original issue's description:
> Include glGetMultisamplefv API
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720963002
>
> Committed: https://skia.googlesource.com/skia/+/69c1b24bcaa7cffd59753a75a7f3d155696fcac4

TBR=bsalomon@google.com,joshualitt@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1731333002
2016-02-24 08:19:04 -08:00
cdalton
69c1b24bca Include glGetMultisamplefv API
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720963002

Review URL: https://codereview.chromium.org/1720963002
2016-02-23 13:38:47 -08:00
bsalomon
babafcc681 Workaround for bug in Tegra 3 when uploading to a render target
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1703603002

Review URL: https://codereview.chromium.org/1703603002
2016-02-16 11:36:47 -08:00
cdalton
793dc26ca6 Improve GLSL integer support
- Adds shader types for uint.
 - Adds a cap for integer support.
 - Uses glVertexAttribIPointer for integer attribs.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1669853002

Committed: https://skia.googlesource.com/skia/+/3a2caf8ecf38124f4ad21a0f6c4dabfcfa17911a

Review URL: https://codereview.chromium.org/1669853002
2016-02-08 10:11:47 -08:00