The referenced bug is closed, and the compiler does correctly emit an
error here.
Change-Id: I824f7819a1e077163f528ac503f3743aab5e58a1
Bug: skia:11322
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384697
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit a04692f69e.
Reason for revert: Angry Vulkan bots.
Original change's description:
> Fixed a number of spots where we should have been using RelaxedPrecision
>
> Our SPIR-V output was missing many RelaxedPrecision decorations, which
> was presumably impacting performance.
>
> Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If4fe945cb363c9b61b5a4abfde649a437689d2eb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384217
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Our SPIR-V output was missing many RelaxedPrecision decorations, which
was presumably impacting performance.
Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
We no longer derive a performance benefit from this pass in practice,
and it is a very expensive compilation step. It is also prone to fuzz-
related errors.
Doc: http://go/optimization-in-sksl
Change-Id: Ief08ffac659a8fe7fe92c92b9a5da14c9f713bc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381261
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
As you might expect, a function tagged with `noinline` will never be
considered as a candidate for inlining.
Change-Id: Ia098f8974e6de251d78bb2a76cd71db8a86bc19c
Bug: skia:11362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382337
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Currently, only one of three uses (local variables) does this correctly.
Bug: skia:11716
Change-Id: Iad11e8e5998fcc7caee4d438e0558c5d4e2b1821
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382277
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I7a7874e58bf53978afce8a41b26092406b6490ed
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380360
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
- Values from constant variables are folded in when it helps, e.g.:
const bool SHINY = true;
const float SHININESS = 2;
if (!SHINY) { // <-- optimizes directly to `false`
param = -SHININESS; // <-- optimizes to `-2`
- Doubled-up logical-not and negation are stripped:
y = -(-x); // <-- optimizes to `y = x;`
b = !!a; // <-- optimizes to `b = a;`
Removal of doubled-up negation and logical-not was actually never
implemented in the constant-propagation phase; I just noticed it while
I was here and thinking about it.
Change-Id: Ie28bb9b5af91376f03d926e26e37f4a131bbf550
Bug: skia:11343
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379298
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This enables the ternary to be optimized away in code like:
const bool SHINY = true;
color = SHINY ? add_shine(x) : x; // to --> `color = add_shine(x);`
Without constant propagation.
Also, I added a unit test for ternary expression simplification; I
wasn't able to find an existing one.
When the optimization flag is disabled, this CL actually removes the
optimization of `true ? x : y` --> `x` entirely; previously, this
substitution would be made regardless of optimization settings.
Change-Id: I93a8b9d4027902d35f8a19cfd6417170b209d056
Bug: skia:11343
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379297
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This check now runs at function finalization time, before constant
propagation has occurred; this affected the "DeadIfStatement" test.
Our detection isn't smart enough to realize that a loop will run zero
times, so it treats `for` and `while` loops as always running at least
once. This isn't strictly correct, but it actually mirrors how the CFG
implementation works anyway. The only downside is that we would not flag
code like `for (i=0; i<0; ++i) { return x; }` as an error.
Change-Id: I5e43a6ee3a3993045559f0fb0646d36112543a94
Bug: skia:11377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This should be legal, and we support this, but some versions of Android
do not: http://screen/3bkQewHF3xUMn5v There's no point in allowing
these shaders to exist; they can't compile on real-world clients, and
these vardecls are borderline meaningless (as the variables being
declared aren't reachable by any other statements).
Change-Id: Ie1351933c90caee9124eeab8983364ec030b2653
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379584
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit e4da7b672f.
Reason for revert: breaks SkSLBench perf test
Original change's description:
> Migrate if-statement simplifyStatement logic to IfStatement::Make.
>
> This performs essentially the same simplifications as before, just at
> a different phase of compilation.
>
> Change-Id: Ia88df6857d4089962505cd1281798fda74fd0b02
> Bug: skia:11343, skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376177
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I0051188ffe69426904066eb60a932435efdc2af8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11343
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379062
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This performs essentially the same simplifications as before, just at
a different phase of compilation.
Change-Id: Ia88df6857d4089962505cd1281798fda74fd0b02
Bug: skia:11343, skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376177
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Rather than have the inliner own this responsibility, the function
finalizer now detects if a function is supposed to return a value but
never actually does. This will allow us to detect this error case even
if the inliner is disabled. The inliner should no longer encounter
functions that claim to return a value but don't, so it will now assert
if one is encountered. (The inliner still has the logic to handle this
case gracefully, just in case.)
The check is currently very simple and doesn't analyze the structure of
the function, so it won't report cases where some paths return a value
and others don't, e.g. this will pass the test:
int func() { if (something()) return 123; }
(This is good enough to resolve the inliner issue, though, as it only
occurred in functions with no value-returns at all.)
Change-Id: I21f13daffe66c8f2e72932b320ee268ba9207bfa
Bug: oss-fuzz:31469, oss-fuzz:31525, skia:11377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377196
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11356
Change-Id: I16322e6396dc7e7c8c50ba1d39e07311cf3bd346
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376116
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
In http://review.skia.org/375776, an optimization was added to the
Inliner, causing it to skip generation of unnecessary temporary
variables. The fuzzer immediately discovered a flaw in this logic: the
"unnecessary" variable was actually used in the rare case that a
function failed to actually return a value. The inliner didn't detect
this case. Of course, this isn't a valid program either, so now we
report the error and cleanly fail.
Change-Id: I1f201cfd33f45cace3be93765a4e214e43a46e69
Bug: oss-fuzz:31469, oss-fuzz:31525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377101
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
For now, just use this to prevent *any* layout qualifiers from appearing
on functions, or their parameters.
Bug: skia:11301
Change-Id: I05d8118c7121048c6ef49695a54e3714a8f8687e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376796
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This adds Analysis::IsConstantExpression, to determine if an expression
is a constant-expression. It now expands to cover 'const' local and
global variables, because we also enforce that the initializer on those
variables is - in turn - a constant expression.
This fixes 10837 - previously you could initialize a const variable with
a non-constant expression, and we'd emit GLSL that contained that same
pattern, which would fail to compile at the driver level. That should
not be possible any longer.
Bug: skia:10679
Bug: skia:10837
Change-Id: I517820ef4da57fff45768c0b04c55aebc18d3272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375856
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The expression `~123` was making a PrefixExpression of type $intLiteral.
It should be converted to type `int` when the ~ prefix is applied.
This change also changes the output from oss-fuzz:27614. Both programs
are essentially nonsense expressions with no real behavior, so this is
fine.
Change-Id: I586be149ce95136fabee72fdd3473814d54948cf
Bug: oss-fuzz:31410
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376620
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Iafeb13812851271a5262730e9c0642d4469c273f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375020
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Now, even if a qualifier has a default value, we will know that it
appeared in the text. We can use that to check for redundant qualifiers
(as is being done here), and in the IR generator to prevent any use of
certain qualifiers, depending on context. (eg, runtime effects, wrong
shader stage, on a parameter declaration, etc.)
Bug: skia:11301
Change-Id: I2cd6ad35c2b4c4d6f87ade97e80aea84dc16ee4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374616
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
At IR generation time, this CL limits our optimizations to only
@switch statements. A regular switch statement will only be optimized
during the optimization phase even if the switch-value is a known
compile-time constant. This is done to avoid upsetting our reachability
analysis.
Most of this CL is moving existing logic from SkSLCompiler into
SkSLAnalysis and SkSLSwitchStatement. Although the diffs look large, the
actual changes are very small.
Change-Id: I90920f41bc386dfa7a980ae7510f6681231a5120
Bug: skia:11340, skia:11342, skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372679
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:10837
Change-Id: I33da2eb1e723ed04ab62d65c21e54306dd362bed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372677
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These were unused - we always enable the advanced blend equation
extension using "blend_support_all_equations" (if enabling the
extension is required at all).
Change-Id: I95fd6483ec54dfaf983290de95629fe0e86c22e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373877
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Constant propagation might be going away, but static-switches are likely
here to stay. Avoid conflating the two in this test.
Change-Id: If4b6c99c85f124d3bbc20da858693f09f5e4fd59
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374117
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The optimizer now properly recognizes all types of exits from a switch
statement. Break, continue and return are all potential exits and need
to be considered when determining the exit path from the switch.
Previously, dead code elimination was hiding the effects of this bug
from us, but it meant that an optimized switch had the potential to
generate lots of worthless IR nodes which then needed to be detected and
eliminated by the CFG. In particular, this affected the enum form of
blend, causing a catastrophic amount of extra work to be done.
Change-Id: If857e38cadfc016884624ea4db25a273ad3dce5b
Bug: skia:11352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372958
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I672345116e3b5538c0f7e8c5f2f74aa56bb81e6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372676
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When we detect a static switch, the optimizer finds the matching switch-
case and eliminates all the other switch-cases. It handles case
fall-through by scanning forward and looking for an unconditional break.
However, the inliner has an interesting quirk--it can replace `return`
statements inside of a switch with `continue` statements, since the body
of the inlined function has been wrapped with a for-loop to allow for
early exits. The optimizer does not recognize these continue statements
as exits from the switch (although they certainly qualify), so it
treats continues as fallen-through and keeps emitting switch-cases.
The dead-code elimination pass was actually doing us a favor here and
eliminating the excess code later. A flag was added to disable DCE in
order to reveal the problem in a test.
Change-Id: I8ff19fde5e32d0ab73d7c5411da40cb953a446f5
Bug: skia:11352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372956
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Surprisingly, this error is actually caught by our parser, which
interprets the default label in a unique way. From the parser comments:
"Requiring default: to be last (in defiance of C and GLSL) was a
deliberate decision. Other parts of the compiler may rely upon this
assumption."
The comment is true--we don't check for duplicate default switch-case
labels anywhere else in the code, just here in the parser.
We rely on this, so we should have a test for it.
Change-Id: I6df5c565aca4d4b8565b96638dce9504efc39ccc
Bug: skia:11340
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372617
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I4df18946cdb3d9f1f7833461f913f2df94696821
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372197
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
These were all unused, and only implemented on one backend.
Change-Id: Ibd2fcef1a971e6c1bd9da0784c5d852a60708484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372117
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I885149c73be63c223ac88a697ffe046a7f8384d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372116
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11335
Change-Id: I88c952cbfe2d2c5920e17675da1674928f37b982
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371480
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When coercing a type, we would previously call checkValid() so we could
detect function-references and type-references, so we could get a nicer
error message.
It turns out that we can just do the "is this a type-reference/
function-reference?" check directly inside coerce() and get the same
improved error messages. Since we should be coercing all our values to
the right type, and type/function-references aren't coercible to
anything, this should catch them all. I don't expect any of these
to survive all the way to the end of IR generation.
(In case one of these types does slip through, I've left the error case
in checkValid, but I've also put in an assertion. If the fuzzer can
make that assertion fire, we are probably missing a call to coerce()
somewhere.)
This cleanup is meant to help migrate coerce() out of IRGenerator.
Change-Id: I031809adf439b1766048768b782c57e7f2494006
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371479
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds trivial name mangling to the .stage output, so we can verify that
it's working in all places (declarations, references, etc). Also added
another global variable whose initializer is - in turn - another global.
Bug: skia:11295
Change-Id: Ic220bfae0a6d1eeeba66ade30d3d781af15c5dea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371477
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Includes variables with and without initializers. Note that both the
.skvm and .stage output is incorrect right now. (No declarations for
global variables in .stage, and the initializer is dropped in .skvm).
Bug: skia:11295
Change-Id: Icb6d797616be6a1bc7cbdc9db4fefa7e30c65656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371143
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
None of these are legal in GLSL ES 1.0. Added a new test that previously
compiled without error. Started out with just assignment and equality,
then realized that sequence and ternary should be blocked, too.
Bug: skia:11323
Change-Id: I02691f819565afabeadbb12cab6c07acf40093f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370880
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
When SPIR-V generates function calls to an intrinsic, it assumes that
it can get a pointer to out-parameters referenced by the intrinsic.
This does not account for swizzled out-parameters; these are valid
lvalues, but do not work with getPointer().
The two intrinsics supported by SkSL which have an out-parameter are
frexp and modf, so these tests were fleshed out to trigger the error.
Neither of these are supported in ES2, though, so we cannot test them
via Runtime Effects.
Change-Id: Ib92707a28ba6d1c282d20e29a2a387bddf74ad23
Bug: skia:11052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370116
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The out-param helpers emitted by the Metal code gen (intended to provide
GLSL out-parameter semantics in Metal) emitted bad code if passed the
same variable for two separate out parameters. It would previously
create two parameters in the helper with the same name. The helper
function now omits the name of the second variable in the parameter list
if it is redundant; we already know the caller is passing the same
variable twice.
Change-Id: Ibdc6c02a9e9e4bdb4f4546a25068f2018aa07b10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370258
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
GLSL ES2 documentation on out parameters: "Evaluation of an out
parameter results in an l-value that is used to copy out a value when
the function returns."
The inliner does not do any alias checking when inlining an `out` param.
That is, passing the same variable to two separate `out` parameters
would not generate two distinct lvalues in the inlined code; it reuses
the same variable for each out-params in the inlined code.
(Amusingly, our CFG can fully optimize away this test code so it just
returns "red".)
Change-Id: Ib781d2cfdac54f01b6abe159af0c84ff24ff6976
Bug: skia:11326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370256
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Multi-dimensional arrays aren't legal in GLSL/SkSL, so this should be
caught and flagged as an error. The parser now verifies that a
variable's type isn't an array-type before accepting a `[` token to
open an array on the variable name.
This CL also refactors the IR generator's `convertArraySize` method to
make sure that various checks are made for all callers. Originally this
restructuring was used to verify array multi-dimensionality, but that
didn't detect errors inside struct declarations (which get no error
checking inside the IR generator) so the IR generator updates no longer
need to check the array dimensions.
Bug: skia:11322
Change-Id: Id33f4bdfb544019ddf995a8196c3c09cfe5a4525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369916
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We now interpret any statement of the form `Type identifier...` as a
var-declaration and report errors as such. Previously, if a var-decl
statement generated an error during parse, we'd report errors as if it
were an expression-statement, which meant that slightly-invalid code
could return out-of-context, misleading errors.
Bug: skia:11287
Change-Id: I2c6cf2984760eb34593c80cb30f8c4e007d42027
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370036
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11314
Change-Id: I66476543462ae378a5bfb6cbd902dfa2f5fc45f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
We don't need to do these tests every time we run CFG optimization; we
can do them once at the end of optimization, as a separate step.
Change-Id: If0e72fbacb938b62387fd2ffdbf34d1153bf3bd4
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369481
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The CL at http://review.skia.org/366399 introduced a bug with
LValue::getPointer. Specifically, getPointer used to return zero when
no pointer is available. (This happens when the LValue is a swizzle.)
That CL changed the error code to -1. However, it did not fix up all
the call sites that checked the return value of getPointer().
This CL fixes up those call sites to use -1 consistently, and adds
TODOs in spots which do not check the result from getPointer() at all
(instead assuming it cannot fail). This will allow swizzled out-
parameters to work in SPIR-V as they did before. (Except in intrinsics,
where they seem to have been broken all along, but those are now marked
with a TODO at least.)
Note that we still do not fully emulate GLSL semantics for out
parameters, as out-parameters should only be copied back to the original
variable at the end of the function call to be fully GLSL compliant.
(This CL also replaces a tuple with a named struct for readability.)
Change-Id: I708dc7a69296a4244ba9ceb85c3e68d1f331bbc9
Bug: skia:11052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368618
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Implement support for COLRv1 color gradient vector forms. COLR v1 is an
extension to the OpenType COLR tables that introduces support for
gradients, transforms and compositing. [1]
COLRv1 fonts contain an OpenType COLR table with format v1. In a COLR v1
table, glyphs are defined by a directed, acyclic graph of Paint
operations. The task for the Skia implementation is to extract the COLR
v1 information from the font using FreeType's COLRv1 API, then traverse
the glyph graph and translate information from the font into Skia
operations on SkCanvas.
Care needs to be taken for transformations to work correctly. FreeType
sends a top level transform that includes the scaling from font units to
actual glyph size, as well as optional transforms configured on FreeType
using FT_Set_Transform. This is set up as the starting transform at the
beginning of drawing a COLRv1 glyph. At the stage of setting a clip for
a PaintGlyph operation, the glyph outline is retrieved from FreeType
unscaled and untransformed. Since the starting transformation is applied
to the SkCanvas, the unscaled glyph is properly scaled and positioned.
Similarly, computing the initial bounding box for the COLRv1 glyph needs
to consider transformations. COLRv1 glyphs have a base glyph entry in
the glyf table which can use a minimum of two points for defining a
bounding box. This bounding box is an imaged rectangle enclosing those
two points at the identity transform. We need to compute the bounding
box scaled, but at identity transform, then make a rectangle from it,
that we then transform so that we get a large enough area to paint
in. If those two points from the glyf table would be transformed first,
then we would compute the bounding box, the resulting bounding box ends
up too small.
As a test font, add a version of the samples-glyf_colr_1.ttf from [2]
with one glyph added for testing PaintColrGlyph functionality and
compositions.
Add a basic GM test that produces color glyphs untransformed, with
skew and with rotation and combinations of those.
[1] https://github.com/googlefonts/colr-gradients-spec/
[2] https://github.com/googlefonts/color-fonts
Bug: skia:11264
Change-Id: I8357cd0c7ac0039bb2eac18f21fa343bf61871eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300558
Commit-Queue: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Uses the pipeline-stage callback mechanism. It mangles the type name
(with a test to verify that this works), and then calls defineStruct
with the entire SkSL struct definition string.
Bug: skia:10939
Change-Id: If14cf1b11faaa80ad8d4086cdacf68532bac43fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368809
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This was being set to zero instead of one by mistake. Interestingly,
this was undetected by the CPU backend, but appears to matter sometimes
on the GPU side.
Change-Id: If827863f69c140f933696c6ff55c8a7095620c29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368858
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Plumb lighting props and implement a Phong lighting model.
This is ~40% slower with the SW backend - to mitigate, construct two
runtime effects and only apply fancy lighting when needed.
Change-Id: If6f71253e7adc148f6d5cf5fbde2c1dff977f669
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368246
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Disabled on Adreno 5xx/6xx as the tests do not pass on those GPUs:
http://screen/3Dkgs9syj37cjBV
Change-Id: Ib935d01e8f06dbfe7decd5cc4e52e0688b48be08
Bug: skia:11306, skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368805
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
"Constant" is an address space qualifier and can't be applied to a
local variable. "Const" in GLSL (and hypothetically SkSL) is meant to
apply to a constant expression regardless of address space.
Our previous test was not finding any error because the optimizer was
eliminating the constant expressions entirely.
Change-Id: I6cfe8e2a621c79945b33e0166780d81e79890a1b
Bug: skia:11304
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368517
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit c501857188.
Reason for revert: breaking many bots
Original change's description:
> Add support for matrix == and != in Metal shaders.
>
> We need to polyfill an operator== and != when these are first
> encountered in the code.
>
> Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
> Bug: skia:11306
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Id583109a0d167c2c58a57644b14cd5f49d670737
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11306
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368801
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
We need to polyfill an operator== and != when these are first
encountered in the code.
Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
Bug: skia:11306
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Currently, SkSL is able to constant-propagate `x = x + constant` into
`x = constant` when the starting value of x is known. However, it is not
able to do the same optimization for `x += constant`. This test
demonstrates that once += is encountered, we lose track of x's value and
can no longer propagate its value.
(This is equally true of all the op-assignment operators, += -=
*= /= etc.)
Change-Id: I3523e96baf9a73982cf3b09f0d23b95adacf106b
Bug: skia:11192
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368248
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The leftover tests in shared/ are not easily testable as Runtime
Effects; they do things that ES2 doesn't support or use a feature not
exposed directly by Runtime Effects.
Change-Id: I7ebe170cf713c4a0d2dbef333c1fcbac2410c67f
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367059
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These cover new ground; when combined with some additional optimization
work, they can cause crashes in the optimizer that we don't see from any
existing test.
Change-Id: I3958a5522cfe0929d0753e6e617d72e032c7f5a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367063
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
SkSL.
It would previously catch 1 / 0, but fail to detect x / 0.
Bug: skia:11051
Change-Id: I3adb5942cce03a7ad40a13a8ca5d5a7f2029d6ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366720
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
This takes away one of our gadgets for thwarting dead-code elimination
in unit tests, but it's the right thing to do. Comma expression left-
sides without side effects are clearly dead code.
Change-Id: Iaee490b4a742d06a0a0be94cddaa69a51543d8f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366719
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
- MultipleAssignments
- NegatedVectorLiteral
- NumberCasts
- OutParams
- OutParamsTricky (disabled on GPU due to skia:11269)
Change-Id: I87dc9c5019931f3d2dc3aafbe1e02d0eee2e1a05
Bug: skia:11009, skia:11269
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366400
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is enforced by ANGLE in Strict ES2 mode; we need to enforce it as
well.
Change-Id: I6e2f547ad8e0ce817742cf84659764cf6bce38b9
Bug: skia:11270
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366339
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 38df4c8470.
Reason for revert: updated ArrayTypes test for ES2 compatibility
Original change's description:
> Revert "Improve support for arrays in Metal."
>
> This reverts commit dd904af566.
>
> Reason for revert: breaks ANGLE
>
> Original change's description:
> > Improve support for arrays in Metal.
> >
> > Arrays in Metal now use the `array<T, N>` type instead of the C-style
> > `T[N]` type. This gives them semantics much more in line with GLSL,
> > so they can be initialized and assigned like GLSL arrays.
> >
> > This allows the ArrayTypes and Assignment tests to pass, so they have
> > been added to our dm SkSL tests. (ArrayConstructors also passes, but
> > is not ES2-compliant so it is not enabled.)
> >
> > Change-Id: Id1028311963084befd0e044e11e223af6a064dda
> > Bug: skia:10761, skia:10760, skia:11022, skia:10939
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: If6a18dea7d6a45fa7836e9129bf81c2e536f07e3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10761
> Bug: skia:10760
> Bug: skia:11022
> Bug: skia:10939
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365976
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Bug: skia:10761
Bug: skia:10760
Bug: skia:11022
Bug: skia:10939
Change-Id: Ia1c4917f5d3c41162d282b3093814d861707ad30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366144
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit dd904af566.
Reason for revert: breaks ANGLE
Original change's description:
> Improve support for arrays in Metal.
>
> Arrays in Metal now use the `array<T, N>` type instead of the C-style
> `T[N]` type. This gives them semantics much more in line with GLSL,
> so they can be initialized and assigned like GLSL arrays.
>
> This allows the ArrayTypes and Assignment tests to pass, so they have
> been added to our dm SkSL tests. (ArrayConstructors also passes, but
> is not ES2-compliant so it is not enabled.)
>
> Change-Id: Id1028311963084befd0e044e11e223af6a064dda
> Bug: skia:10761, skia:10760, skia:11022, skia:10939
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If6a18dea7d6a45fa7836e9129bf81c2e536f07e3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10761
Bug: skia:10760
Bug: skia:11022
Bug: skia:10939
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Also adds an example particle system that uses uniforms, and an instance
of the particles GM that draws it.
Change-Id: I64e2514fd17c8ce615b4e13b9f82424f80b8424e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356840
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Arrays in Metal now use the `array<T, N>` type instead of the C-style
`T[N]` type. This gives them semantics much more in line with GLSL,
so they can be initialized and assigned like GLSL arrays.
This allows the ArrayTypes and Assignment tests to pass, so they have
been added to our dm SkSL tests. (ArrayConstructors also passes, but
is not ES2-compliant so it is not enabled.)
Change-Id: Id1028311963084befd0e044e11e223af6a064dda
Bug: skia:10761, skia:10760, skia:11022, skia:10939
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We now catch this error at IR generation time; previously we'd send it
to the driver (where it would fail to compile).
Change-Id: I45890214ffa164be1c0f359320f942bc4dc479ca
Bug: skia:11265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365697
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This uncovered a bug in Metal code generation of `matX *= matY` which is
now fixed. (It was emitting the helper function more than once.)
Change-Id: I0aeb0efe7ab5fbf5592a8ca6f4f5b50354d3d7f4
Bug: skia:11262
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365489
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Implement CC Sphere.
No lighting support for now (matches AE's Light Intensity: 0,
Ambient: 100).
Change-Id: I7eb4d8f9c5dd4b4cb312321cefee0231a9901873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362457
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Change-Id: Ic53dc7ecab1b44761fe06e6b528864d24cc5fa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This works around a GLSL compilation bug on the Tecno Spark 3 Pro.
Change-Id: I516bd64745a8e99cccc87ee4bb2e1f5d5b26c130
Bug: skia:11255
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364116
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Previously, our only test was invoking `sin(1)` which is a pretty
ineffective test. Now, we test args and return types for all the basic
scalars/vectors/matrices.
Change-Id: I7d335303eef8b9c9c6cfef2265a15bbd9bd73e0c
Bug: skia:11246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363943
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These are basic vector types, required by GLSL ES2, but we could not
create helper functions using them because they were missing from our
GrSLType enum. (This also prevented Runtime Effects from using these
types in helper functions.)
Change-Id: I78c328499e8ed90cb29c641b90ee59460a5a45de
Bug: skia:11246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364036
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These tests have updated to return green on success, or red on failure.
Some tests were modified slightly to conform to ES2 limitations, or
split into separate ES2 and ES3 parts.
Change-Id: Ib47aeca217aef33f3c4b5999d93afed5d42a1e62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363876
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We already had this trick for scalar integers, this extends it to
integer vectors. As with prior work in this area, it would be better to
detect this case and produce an error, but now we at least produce
consistent and well-defined results (rather than undefined signed
integer overflow).
Bug: skia:10932
Bug: oss-fuzz:29494
Change-Id: I45526fe96b6ea42c0e88b9862f6961b316810321
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363962
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Every GPU API defines things this way, but C++ does not (until C++20).
Forcing the shift-as-unsigned prevents UBSAN warnings.
Bug: oss-fuzz:29093
Change-Id: Ie82e25c46e28446ffc42a40172ca6b272bf1c362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363937
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The test has been split into an ES2 version and ES3 version; the ES2
side omits unsupported integer ops like << >> & | ^ %.
Change-Id: Iba16d469a477809b17a823b1c68ae8937624c68e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362616
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
SkVMCodeGenerator was lacking support for the comma operator entirely;
this has now been implemented.
Change-Id: I9350f54e6ee52764c620116e6dbfe4ca3e9cd47e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363096
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit f06aeedcf1.
Reason for revert: fract failing on Tegra3
Original change's description:
> Add intrinsic tests for mod() and fract().
>
> These are fully supported by ES2 and will be covered by dm tests.
>
> Change-Id: Iebf4effe8ab928662b55c0bb5b09e8b2a61487ca
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362460
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ib2071c90addd01e3b299553e020950a89eb01e4d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363036
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
These are fully supported by ES2 and will be covered by dm tests.
Change-Id: Iebf4effe8ab928662b55c0bb5b09e8b2a61487ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362460
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 964b4465c4.
Reason for revert: Earlier CL needs revert
Original change's description:
> Add particle GM that uses uniforms, fix related bug in particle effect
>
> We weren't allocating uniform storage until after the first update, far
> too late for users to pump uniform values in. They're now allocated as
> soon as the effect is created, which is tested by the new GM.
>
> Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com
Change-Id: Ib6f963840af2abba0a4e6b99185f4010b61dde54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362418
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We weren't allocating uniform storage until after the first update, far
too late for users to pump uniform values in. They're now allocated as
soon as the effect is created, which is tested by the new GM.
Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 0492a744a5.
Reason for revert: Intel HD6000 + ANGLE DX9 fails the floor() test.
Original change's description:
> Add some SkSL intrinsics to our dm tests.
>
> This CL adds dm coverage for:
> - abs(half)
> - sign(half)
> - floor
> - ceil
>
> And creates test output for abs(int) and sign(int); these aren't covered
> by dm because they don't exist in ES2 and so are unsupported by Runtime
> Effects.
>
> Change-Id: Ia3e660408cef50dec8fa4b6bdc12906e96179f6e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360419
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I62121efee9315b16e61e7d38659b6f629bdf8bd8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362056
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL adds dm coverage for:
- abs(half)
- sign(half)
- floor
- ceil
And creates test output for abs(int) and sign(int); these aren't covered
by dm because they don't exist in ES2 and so are unsupported by Runtime
Effects.
Change-Id: Ia3e660408cef50dec8fa4b6bdc12906e96179f6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360419
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This allows interface blocks in Metal to compile even if
`layout(binding=...)` is not specified. It will also be used in SPIR-V
in the followup CL, when an interface block is automatically synthesized
for top-level uniforms.
This CL also reorganizes the unit tests around uniforms a bit.
Change-Id: Ia898c536b454dda6f51677e232a8f6e6c3606022
Bug: skia:11225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360778
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a known deficiency of runtime effects, next step is to fix how
they manage function signatures to solve the problem.
Bug: skia:10939
Change-Id: Id934e0acdf774b03bd6edce78d7b2c077bdeae00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360603
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Pre-cleanup as I start looking at how structs are parsed and handled in
the IR.
Bug: skia:11228
Change-Id: I6334d1073211cbbdf69ddffa8df420c45fd59fcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361059
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 578f1acbe8.
Reason for revert: updated test to pass on Mac Intel 5100/6000
Original change's description:
> Revert "Add SkSL for-loop control flow test to dm."
>
> This reverts commit a0c266283a.
>
> Reason for revert: failing on Mac Intel
>
> Original change's description:
> > Add SkSL for-loop control flow test to dm.
> >
> > While loops and do-while loops remain untested in dm, as they are not
> > supported in ES2 (and therefore not available in Runtime Effects).
> >
> > Change-Id: I2f1bfccccd571cc4ced096bc18ebbb9ecc9f9b4a
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359556
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I45335d16a695644eaeb8a535298c0efcc616c1ce
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359840
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I2dc6e870393708a12286658001b723f25a6aec4a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359856
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This creates a helper function, _entrypoint, which invokes main() and
assigns its result into sk_FragColor. We also make sure to prevent
sk_FragColor from being dead-stripped from the code during IR
generation.
At present this is useful for allowing our SkSL test shaders to compile.
Change-Id: I2d7fab0e1959a77778ffdb18ca569e869bcaeece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358525
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This lets us use descriptive names like `colorRed` and `colorGreen`
instead of `half4(1,0,0,1)` and `half4(0,1,0,1)`. It also lets us use
actual unknown values instead of synthesizing sorta-kinda-unknowns by
calling sqrt.
Change-Id: I61481c33b7ff42182955777b05cfa5fcc13e0efc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359567
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This allows uniforms to be specified without an explicit `layout(set=N)`
modifier. They will assume a default set value instead.
This turns out to fix a handful of tests in Metal/SPIR-V which were
written with GLSL in mind, or adapted from real generated GLSL code, and
didn't have layout information specified on their uniforms. It will also
make it easier to write SkSL tests using uniforms that can compile
either as a runtime effect or as plain Metal/SPIR-V code.
Change-Id: Id79ec06f278b913a45c09c2e6211195dc98b42c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359838
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Checking each variation can occasionally shake out extra bugs--for
instance, the mix intrinsic in SPIR-V breaks when adding coverage for
its various overloads here. (See skia:11222; this will be addressed in
a separate CL.)
Change-Id: I2c3ca7523e59d4c6cce25a70e081a558afedfb87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359758
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In most cases, this works properly and a `;` is emitted, but in one
particular case (int x, y;) we get nothing.
Change-Id: If88d92502f6a533284dd4e0f78daedaf1481ff3d
Bug: skia:11218
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359558
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
In GLSL and SkSL, control statements don't require explicit braces
around single-statement children. That is, the `match = true` child
statement here doesn't need to be braced.
if (condition) match = true;
Because there are no braces, we never create a Block or a dedicated
SymbolTable here. This is normally not a problem, but the fuzzer
discovered that it can dump things into the symbol table inside a child
statement:
if (condition) int newSymbol;
This becomes problematic because the symbol name now outlives its block.
This means `newSymbol` can be referred to later, which should be illegal
(and can cause the optimizer to blow up since the structure is bogus).
There doesn't seem to be any reason to allow this code to compile; the
user can add an explicit scope here to make it reasonable, and it's
(almost) meaningless to declare a symbol that's instantly going to fall
out of scope. This code is now rejected with an error message.
Change-Id: I44778e5b59652d345b10eecd4c88efbf7d86a5e0
Bug: oss-fuzz:29849
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358960
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I94094be7163a04bf48e86406230156a5433469b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359140
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I924ac75b5f8a397f7af7a06925ef0c9deba5c509
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359141
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8309940f8e40d0e84847ae272830896d010c39de
Bug: skia:11219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359138
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The previous change caused varDeclarations() to sometimes return an
expression-statement. This only made sense in the context of being
called from Parser::statement(). Other places which called
varDeclarations() expect vardecls and nothing else.
Change-Id: I562657cadfa20dcd77b527f2dc43dca0c6bf389f
Bug: oss-fuzz:29845
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358528
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Comparing sqrt(5) against a variable containing sqrt(5) was not working
properly in some versions of Android running Vulkan.
Change-Id: I4f6bbff78a9ba56ec6e222f2037d66b13e3cd635
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358530
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 4ecab92584
This reland folds in subsequent code cleanups and disables a test that
failed on Android + Vulkan.
Original change's description:
> Run unit tests to verify SkSL folding behavior.
>
> The unit test loads SkSL source files from `resources/sksl`, compiles
> the code, and uses SkRuntimeEffect to render a pixel using the effect.
> If solid green is rendered, the test passes.
>
> Change-Id: I2ccb427a907975ae84aee19d8e68d774b2cb638c
> Bug: skia:11009
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355983
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11009
Change-Id: I09196c8ca3041e8957324a0cbb7f7d6963c6e4e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358523
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 4ecab92584.
Reason for revert: breaking all the vulkan bots
Original change's description:
> Run unit tests to verify SkSL folding behavior.
>
> The unit test loads SkSL source files from `resources/sksl`, compiles
> the code, and uses SkRuntimeEffect to render a pixel using the effect.
> If solid green is rendered, the test passes.
>
> Change-Id: I2ccb427a907975ae84aee19d8e68d774b2cb638c
> Bug: skia:11009
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355983
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ife32f6c33d9ba7a9580b66eb312cffb249c43cb2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357780
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This allows us to write SkSL shaders which are valid both for use as
Runtime Effect, and for compilation with skslc targeting Metal.
Change-Id: I74e125d81865d4092e657a7d9948d2e72054bda5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357777
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Added asserts that verify we don't try to emit the same struct or array
with two different memory layout rules. Some code paths were failing to
inspect the associated variable, leading to incorrect errors about the
attached offsets of members.
Added a test case that triggered that error, and also triggers the new
asserts.
Then, fixed the underlying cause: writing out the struct definition as a
side effect of accessing a member in getLValue().
Bug: skia:11205
Change-Id: I6e5fb76ea918ec9ff10425f2d519ddbc54404b27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357436
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The unit test loads SkSL source files from `resources/sksl`, compiles
the code, and uses SkRuntimeEffect to render a pixel using the effect.
If solid green is rendered, the test passes.
Change-Id: I2ccb427a907975ae84aee19d8e68d774b2cb638c
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355983
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow us to load these inputs for unit testing in `dm`.
Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This enforces an even stricter version of the rules from GLSL ES 1.0
Appendix A, Section 5. Essentially, indices (to arrays, vectors,
matrices) must be made of literals, loop indices, and expressions made
of those two.
Bug: skia:10837
Bug: skia:11096
Change-Id: I437a5ed64da58e24d5991ddbde68859f5214e98b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354665
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also fix a crash if you try to play an effect that has never compiled
correctly. (After the first compile, the arrays were always large enough
to set "dt" -- this code is all going to be reworked soon for SkVM, but
I hit this while diagnosing the type coercion error).
Change-Id: I5bfab539c7304bde2da36b0b0604991d5b5b303a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354660
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I'm going to remove this feature to simplify migration to skvm.
fireworks was updated to work without it. raincloud is fairly complex,
and not that attractive, so it's just being deleted.
Change-Id: Id2d5cd490baa7bae627002f41edf7522c8bdfcd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353076
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was unnecessary (closed-form unit-disc picking is simpler), and
these loops don't meet the strict ES2 standards that we'll be applying
to the interpreter soon.
Bug: skia:11095
Change-Id: Ic2617c2807fe49d57ff8e4d57d70b9ed1f015916
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348895
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
uint (and bitwise operations) aren't supported by our minimum spec, and
they're going to be removed from public SkSL. For now, convert the
random generator to a good-enough chaotic sequence of high-frequency
sine waves.
If/when the interpreter (and particles) are converted to the newer skvm
backend, it will be straightforward to support custom intrinsics that
emit skvm instructions directly into the builder, and re-introduce a
better integer-based PRNG, without requiring SkSL language support.
Bug: skia:11093
Change-Id: I885b15a51a9e5c12b4274b5938d8deb77219d41b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347036
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The 'flags' field is going away soon (per public SkSL minimum spec), and
the only use of that feature was for this one example. The alternative
is simpler to understand, too.
Bug: skia:11093
Change-Id: I18a85bd48316301edc44c691fbe20f93da243e2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346776
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
None of these earliest testing tools are useful anymore
now that we can do useful work with SkVM and SkVMBlitter.
Change-Id: I8b25ef6ddd101c4ff8617c6742343dedb4764922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345456
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previous approach using magick's -orient tool didn't actually change the
stored JPEG's orientation (they were all tagged Undefined and the data
was top-left).
Regenerate the images using new method where the PNGs are generated with
transformations that the EXIF tag will undo. The script converts to JPEG
using magick and then modifies the TAG using exiftool.
Change-Id: Ic2276711c0f4faa26620c93b24f4f0e58d658ae3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345127
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Expand existing SkottieColorizeGM to also handle text properties and
add text-focused instance.
Update layer names in one of the json assets to match expected demo
prefix ($).
TBR=
Change-Id: I076229067523fe597be66c611a8653897f995bc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342916
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Adds an example effect that spawns particles along an SkPath.
Change-Id: I53f3c02fefec814bd9e16f3ac593eac4cf6a297c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341418
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: b/160984428
Add more fields to SkCodec::FrameInfo, which describes the properties of
an individual frame in an animated image. This allows a client that
wishes to seek to determine frame dependencies so that they can decode
an arbitrary frame, which in turn will allow SkCodec to remove
SkCodec::FrameInfo::fRequiredFrame. Currently, SkCodec seeks through the
stream to determine frame dependencies, but this is unnecessary work
(and storage) for a client that does not want to seek.
These fields also support the proposed APIs in go/animated-ndk.
Move SkCodecAnimation::Blend from SkCodecAnimationPriv (and delete that
file) into SkCodecAnimation.h. Rename its values to be more clear.
Merge common code for populating SkCodec::FrameInfo.
Add a test for a GIF with offsets outside the range of the image. Note
that libwebp rejects such an image.
Update libgifcodec.
Change-Id: Ie27e0531e7d62eaae153eccb3105bf2121b5aac4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339857
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
If font data is used to create an SkTypeface and the font data describes
a variable font and no variation parameters are specified, the
SkTypeface created should have the default values for all axes. This is
particularaly interesting with DirectWrite since it makes this not
straight forward.
Bug: skia:10929
Cq-Include-Trybots: luci.skia.skia.primary:Test-Win10-Clang-NUC5i7RYH-CPU-AVX2-x86_64-Debug-All-NativeFonts
Change-Id: I4620deebf52142bbdffa1a283343b503cd1e6981
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338604
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
pack(x,y,bits) as an alias for x|(y<<bits) only existed originally to
implement it with the SLI arm64 instruction, but I've since realized
that was misguided.
I had thought the assumption on pack ("(x & (y << bits)) == 0"), i.e.
"no overlap between x and the shifted y", was enough to make using SLI
legal, but it's actually not strong enough a requirement.
The SLI docs say "...inserts the result into the corresponding vector
element in the destination SIMD&FP register such that the new zero bits
created by the shift are not inserted but retain their existing value."
The key thing not mentioned there happens with zero bits _not_ created
by the shift, the ones already present at the top of y. They're of
course inserted, overwriting any previous values.
This means SLI (and so pack()) become strictly order dependent in a way
I had never intended. This will work as you'd think,
skvm::I32 px = splat(0);
px = pack(px, r, 0);
px = pack(px, a, 24);
but this version swapping the two calls to pack() will overwrite alpha,
skvm::I32 px = splat(0);
px = pack(px, a, 24);
px = pack(px, r, 0);
I find that error-prone, so I've removed Op::pack and replaced it
with a simple expansion to x|(y<<bits). That of course works in either
order.
This new test can't JIT at head, but if we implement the other missing
instructions (soon, dependent CL) it would start failing when JIT'd.
The interpreter and x86 were both fine, since they're both doing what's
now the only approach to pack(), the simple x|(y<<bits).
I've left assembler support for SLI in case we want to try it again.
Change-Id: Iaf879309d3e1d0a458a688f3a62556e55ab05e23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337197
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:10914
SkAnimCodecPlayer:
- Properly handle orientation, whether the image is still or not
- Mark const methods as const
- Fix seek() so that if you seek to the duration of frame 0, it will
show frame 1
- Fix the SkImageInfo so if the first frame is opaque, but following
frames are not, those frames can still be decoded
resources:
- Rename "webp-animated.webp" to "stoplight.webp", which better
describes the animation
- Update test files accordingly
- Add "stoplight_h.webp", which is the same animation with an EXIF
that converts it to a horizontal stoplight
AnimCodecPlayer test:
- Test the new image files
- Verify SkAnimCodecPlayer::dimensions behaves as expected
- Remove extra debugging line
- Provide better error messages
AnimCodecPlayerExifGM:
- Add a new GM that shows all frames of the new animation with an EXIF
orientation
- Add a new GM that shows all frames of an animation with an opaque
first frame followed by frames with alpha
Change-Id: I43cf91c16d52aa1901eef8e13e1e644eea6058b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332753
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Orientation information is sometimes stored in
the SubIFD section of EXIF, so read that. This is
just a matter of searching for the SubIFD offset
value in the EXIF tags and then parsing the
values from there onwards. The data format is
the same as the EXIF data.
The images are not under any copyright as I made
them up locally specifically for these tests.
Bug: skia:10799
Change-Id: I5384ffc1c4a9a0c7d3fc8510ef4da2f278cb8b97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323217
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This takes the "one pass" code path more often, using less memory, as it
does not have to allocate an intermediate width*height pixel buffer.
Wuffs v0.2 did not support SRC_OVER, only SRC, but Wuffs v0.3 does.
The gif-transparent-index.gif test file comes from the
test/data/artificial directory of the github.com/google/wuffs
repository. It was programmatically generated.
The new GifTest.cpp test passes with skia_use_wuffs true or false, with
or without the SkWuffsCodec.cpp change.
Change-Id: I46fb4c849319fbefc39f331416a8b7d3836093ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320116
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Auto-resizing and vertical alignment require a non-empty text box. But
currently, the presence of the text box is used to discriminate between
point text [1] and paragraph text [2].
In order to support auto-scaling and v-alignment for point text, we must
decouple the text mode encoding from the text box:
* introduce and explicit LinebreakPolicy property for skottie::Shaper,
and use it to control line breaking instead of the text box presence
* by default, the line breaking policy is initialized per existing
AE/BM semantics: non-empty text box -> paragraph mode,
empty box -> point mode
* the policy can be overridden via the PropertyObserver APIs to enable
point mode auto-resizing and vertical alignment
[1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html#enter_point_text
[2] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html#enter_paragraph_text
Change-Id: I007144283a31a2faa579d7eec82af72af3d540cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321788
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Plumb layer size information and add machinery for retrieving layer
content as an SkPicture.
Implement the effect in SkSL.
Current limitations:
* displacement source layer must be above (on top in stacking order)
of the target layer
* if animated, the displacement layer timeline (in/out points) must
fully cover the target layer timeline
* Hue/Sat/Lightness selectors are not supported at the moment
These will be addressed in follow-up CLs.
Note: Bodymovin does not export hidden layers by default; if the
displacement source layer is hidden, one should select the "Hidden"
export option.
Change-Id: I11a5c760a9df1e75835a51371f60d5b798e7e38a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314798
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Refactor the shape repeater using a custom render node (instead of
duplicating per-instance SG nodes).
In the process, fix several issues:
* scale was not being composed correctly
* start/end opacity were being ignored
* non-atomic fragments were being drawn in wrong stacking order
Change-Id: I06cd3606806d1a46852a8557b27c09eb44abdadd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313209
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Tunnels through SkImageGenerator as well.
The new SkCodec interface doesn't assume three 8 bit planes.
New SkYUVASpec more clearly defines chroma subsampling and siting of
the planes.
The intent is to use this for other YUVA APIs as well, in particular
SkImage factories in the future.
In this change we convert to the SkYUVASpec to SkYUVASizeInfo
and SkYUVAIndex[4] representation. But the intent is to use
the SkYUVASpec representation throughout the pipeline once
legacy APIs are removed.
orientation GM is replicated to test a variety of chroma
subsampling configs.
Bug: skia:10632
Change-Id: I3fad35752b87cac16c51b24824331f2ae7d458d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This reverts commit 07438b0cda.
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: I4ca07d832dbd6a9d8cff0faea975fd70da00718f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308185
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit cfef980939.
Reason for revert: Breaking Google3 roll
Original change's description:
> Add an SkImageGenerator that uses NDK APIs
>
> Bug: skia:10369
> Bug: skia:10371
>
> This will allow Skia clients developing for Android 11+ to rely on
> Android's NDK APIs for decoding, which will allow them to decode
> without including their own decoding libraries (e.g. libjpeg-turbo).
> Using these APIs also provides support for static HEIF images.
>
> Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
> visually.
>
> Add tests and a grayscale png.
>
> Update some test bots running Android R to specify ndk_api so they will
> run the new code.
>
> Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Change-Id: Ifed506a76a0ff5903d101c1bf7330d319b8376a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10369
Bug: skia:10371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308180
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
BM can now export inline fonts, encoded as data-uris.
Extend our DataURIResourceProviderProxy helper to also intercept and
decode inline typefaces.
Change-Id: Iaf1be9db2fd32383af78bc351b1228fe6b3b64bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305685
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Spread/choke operates as a compression of the alpha channel towards the
low bits.
Change-Id: I82aec1321b60f7f75a79e8280e761d4629f6c923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305183
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Assorted bugfixes for the non-analytical mask code path.
1) SkSG modulatePaint() should only override the blend mode when
one is specified (!= kSrcOver).
2) Some modes (notably intersect) require touching pixels outside the
mask draw geometry. These modes must be applied as a layer.
Introduce an explicit layer node in SkSG, and inject for masks which
require it.
Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.
TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Sksg::Merge needs to preserve the fill type of the first path appended
in the stack.
Theoretically, one could append multiple paths with different fill types
using sksg::Merge, but in practice Skottie should never do that (append
mode with invertible shape only used for the very first mask in a stack).
TBR=
Change-Id: Ie9ac9187cc1c8baaae2bef439313a7700407f04a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Observed semantics:
-- operates on cubic Bezier path representation
-- moves vertices towards the shape center, and control points in the
opposite direction, based on the specified amount
-- the center is determined as the vertex average
-- the amount is specified as a fraction of the transition to center
(0 -> noop, 1 -> fully collapesed to center)
-- negative and extranormal amount values are allowed
(invert direction/extrapolate)
TBR=
Change-Id: I7da81a5fe5cffd0e50bd94e6b448565b0b04ed86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
AE allows selecting the paint order when both fill & stroke are present.
The CL also fixes some text stroke issues: stroke width not parsed
correctly and not actually used on the paint.
Change-Id: Iec27bb65d09f689365e43b801d3844106780572b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301857
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Two issues:
1) For static keyframes (start_value == end_value) AE yields horizontal
orientation (0 tangent). We technically have the same logic in
Skottie, but our value deduplication logic interferes: the two
consecutive equal values are consolidated, and the result ends up
holding the spatial lerp info for the next frame => our hold frames
auto-orient for the beginning of the next keyframe.
Fix: skip value deduplication when spatial lerp is present.
2) The very last keyframe is always static and holds no spatial info.
AE retains the orientation of the previous frame, but Skottie yields
0 tangent.
Fix: the easiest way to accomplish AE semantics is to detect when
we're dealing with the last keyframe, and swap with the previous
keyframe with an adjust weight of 1 (to select the end value). This
produces the same lerp result (because keyframed values are always
contiguous) and also respects the orientation of the prev frame.
TBR=
Change-Id: Id661f7804533e95b747722457489a7ef759572a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301176
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Unlike other shape path effects, merge paths disables the rendering of
any preceding paints - it only extracts the merged geometry from the
stack.
Update the shape layer attacher logic to suppress paints under merge
paths.
TBR=
Change-Id: I414134839de9eaa4b0f828d8dc6d4721620242bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300897
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Based on SkPathOps for now.
Change-Id: Id27c8a235cbd4ab5083735b67cf5d2635ee16cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300497
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
AE allows animating the line spacing text property [1].
Observed semantics:
- spacing is applied as an offset to all fragments in a line
- for selector/partial coverage, the spacing for a given line
is the average of the computed spacing for each fragment
- spacing is cumulative (applies to all lines following)
Plumb the new animator prop ("ls") and expand the existing line
tracking logic to also apply computed spacing offsets.
(also requires a Bodymovin update to export the line spacing property)
[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_animator_properties
Change-Id: I5517acea8dbc1b2fbae09cb0874f1e53cd2acb90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300377
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: skia:10274
Change-Id: Ifb2ef8bf031e74d9d5c8183efe5aff4e6f3d2e7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292562
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
AE layers can be tagged for auto-orient - i.e. they observe an
additional rotation component dependent on the position property
animation (position derivative/tangent).
Augment Vec2KeyframeAnimator to optionally track orientation, for both
temporal/linear and spatial (motion-path) keyframes. Update
TransformAdapter2D to use this orientation when attached to layer
transforms.
Change-Id: I616e45a07b088e9e566b4f88450e95f9315b727c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291716
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This font comes up fairly often due to being included as a primary font
in css testing. There are several Paragraph samples which already assume
it is present at this location. It is fairly small and very liberally
licensed.
This font file is ahem.ttf from
https://www.w3.org/Style/CSS/Test/Fonts/Ahem/ .
Change-Id: I6fdcb036cecca66e725ecb30e0a07fef1dfb1cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289445
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Add support for external precomp Skottie layers. This allows embedders
to seamlessly mix custom/Lottie content.
General flow:
* embedders register a PrecompInterceptor callback with
the animation builder
* at build time, Skottie invokes the callback for each pre-composed
layer
- the returned ExternalLayer implementation is used instead of the
Lottie layer payload
- (a nullptr value signals Skottie to use the usual Lottie payload)
* at render time, ExternalLayer::render() is called to defer content
rendering to the embedder
Also implement a sample PrecompInterceptor which attempts to substitute
precmp layers matching a given pattern with external Lottie animations:
precomp_name: "__foo.json" -> Animation("foo.json")
This new mechanism is a generalization of (and supersedes) the old
NestedAnimation hack - so we can remove that.
Change-Id: Id80fe11881c62b8717c2476117c7c03ad5300eef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288130
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Implement non-linear contrast using a cubic polynomial approximation,
as a SkRuntimeEffect.
The effect range is significantly more constrained than the legacy
version: https://www.desmos.com/calculator/ehem0vy3ft
Change-Id: I86bdbb9cc0d30065780f87705d2d4d39385609cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285840
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implement drop and inner shadow styles using explicit image filters.
Remove existing style support from DropShadowEffect.cpp, as it now
has a new cozy place with its inner sibling.
Supported properties:
- color
- opacity
- angle
- distance
- size (sigma)
Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Trace out the tree from the DAG. Trace nodes
with fan-out > 1 after all out edges have been traced.
Change-Id: Ic078d212adf95a19146fcbd9fb8d103ea23360ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283557
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
These are neat but mostly just a distraction for now.
I've left all the assembly in place and unit tested
to make putting these back easy when we want to.
Change-Id: Id2bd05eca363baf9c4e31125ee79e722ded54cb7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283307
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: I2cb6255a553852a292427d6dc9ef8c5ed7f8286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252926
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
In inverted mode (Mode::kInverted), the trim result represents the
logical segment [stop..start] (wrapping around at the path's end).
We currently emit two segments [0..start] and [stop..1], in that
exact order. This behavior breaks continuity for single closed
contour paths.
Update SkTrimPath to
1) emit the segments in the correct order ([stop..1],[0..start])
2) skip the connecting moveTo for closed paths
Bug: skia:10107
Change-Id: Icd280554ba7291c985f504793feff104df2a4a99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281882
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Note: works for well-formed poly-to-poly (perspective) transforms, but
doesn't support AE's degenerate corners semantics (concave/inverted
polys) at this point.
Bug: skia:10100
Change-Id: I5b3492b008302495b616867c139c6e5ad6dc57df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281595
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
bit_clear is at least useful as a special case for select(),
which helps with code readability.
Add is_NaN() and use these all together in sweep gradient.
Change-Id: I57a54f8956f85e0db0662b33f8446b8dc7342d8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281685
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- new this-> convention: never use it when calling common public
Builder methods like splat(), bit_and(), etc like you'd see in
normal user code, but always use it when calling private methods
like this->push(), this->isImm(), this->allImm().
- use c++17 if-statements to scope this->allImm() variables tighter.
- check for x.id == y.id cases where applicable, including a tweak
to min() and max() to make them able to hit the special case.
- add special cases for I32 +,-,*, and remove an old unimportant
unit test that assumed we didn't fold these.
- add special cases for select(), and use select() in a few more
places where it's clearer and now just as efficient.
Change-Id: Idaac9250ac5a95a48d33eeba1cc4380c8c91629d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281678
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
bit_clear() is just another bit_and(),
and bytes() is a way of expression pshufb
that we never really use (yet).
Can always add them back later, but there's
some extra complexity to think about for each
that I'd like to not think about now:
- common sub-expression elimination between bit_and and bit_clear
- large constant management JIT'ing bytes
Change-Id: I3a54afa963231fec1d5de949acc647e3430ed0d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281557
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Plumb layer style parsing, and extend existing DropShadowAdapter to
support both drop shadow style and drop shadow effect.
Change-Id: Id99a419dacd06dc38dc4cf84ff4ecb92218c45f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279020
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
When converting from Instructions to OptimizedInstructions
place instructions that reduce register pressure earlier in
the instruction list.
This change reduces some register pressure in SkVM, and
improves the bitmap_RGBA_8888_A_scale_bilerp benchmark by
about 5%.
Change-Id: If5f6385bd2f7720701d1c827265062b35491a790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276485
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
While I think trunc(mad(x, scale, 0.5)) is fine for doing our float
to fixed point conversions, round(mul(x, scale)) was kind of better
all around:
- better rounding than +0.5 and trunc
- faster when mad() is not an fma
- often now no need to use the constant 0.5f or have it in a register
- allows the mul() in to_unorm to use mul_f32_imm
Those last two points are key... this actually frees up 2 registers in
the x86 JIT when using to_unorm().
So I think maybe we can resurrect round and still guarantee our desired
intra-machine stability by committing to using instructions that follow
the current rounding mode, which is what [v]cvtps2dq inextricably uses.
Left some notes on the ARM impl... we're rounding to nearest even there,
which is probably the current mode anyway, but to be more correct we
need a slightly longer impl that rounds float->float then "truncates".
Unsure whether it matters in practice. Same deal in the unit test that
I added back, now testing negative and 0.5 cases too. The expectations
assume the current mode is nearest even.
I had the idea to resurrect this when I was looking at adding _imm Ops
for fma_f32. I noticed that the y and z arguments to an fma_f32 were by
far most likely to be constants, and when they are, they're by far likely
to both be constants, e.g. 255.0f & 0.5f from to_unorm(8,...).
llvm disassembly for SkVM_round unit test looks good:
~ $ llc -mcpu=haswell /tmp/skvm-jit-1231521224.bc -o -
.section __TEXT,__text,regular,pure_instructions
.macosx_version_min 10, 15
.globl "_skvm-jit-1231521224" ## -- Begin function skvm-jit-1231521224
.p2align 4, 0x90
"_skvm-jit-1231521224": ## @skvm-jit-1231521224
.cfi_startproc
cmpl $8, %edi
jl LBB0_3
.p2align 4, 0x90
LBB0_2: ## %loopK
## =>This Inner Loop Header: Depth=1
vcvtps2dq (%rsi), %ymm0
vmovupd %ymm0, (%rdx)
addl $-8, %edi
addq $32, %rsi
addq $32, %rdx
cmpl $8, %edi
jge LBB0_2
LBB0_3: ## %hoist1
xorl %eax, %eax
testl %edi, %edi
jle LBB0_6
.p2align 4, 0x90
LBB0_5: ## %loop1
## =>This Inner Loop Header: Depth=1
vcvtss2si (%rsi,%rax), %ecx
movl %ecx, (%rdx,%rax)
decl %edi
addq $4, %rax
testl %edi, %edi
jg LBB0_5
LBB0_6: ## %leave
vzeroupper
retq
.cfi_endproc
## -- End function
Change-Id: Ib59eb3fd8a6805397850d93226c6c6d37cc3ab84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276738
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
- hook up fmls.4s as fnma_f32
- add fneg.4s
- use fneg.4s + fmls.4s to impl fms_f32
- more tests to exercise these
Change-Id: I60173a5e4618ab968a9361e15334a1d63c001372
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275412
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Add fms op and instruction generation. Do fms and fnma
instruction selection.
TODO: Add the ops to Arm
Change-Id: I7e53abd7f4752eb99c31dcbff1f2ea7cf28af6c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275197
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Peephole add(F32,F32) for an argument that is a mul().
As a flourish, only generate Op::fma_f32 on machines we know support
real fused mul-adds. This removes the ambiguity of whether Op::mad_f32
is an FMA or not; the new Op::fma_f32 is always an FMA, and otherwise
you'll just see ordinary mul-add. No more Op::mad_f32.
Change-Id: I38016a2430774583116d8d6a8ada677012c1a8fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275138
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We really only need to_unorm(),
and that's fine with trunc(mad(x, scale, 0.5)).
Change-Id: I1561c678501963a9ae53c22994fc906159fc7199
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275075
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Implement all AE grouping modes: character/word/line/all.
-- character grouping was already supported (default mode)
-- for word and line grouping, expand the existing domain mapping logic
to also track cumulative advance and max(ascent) per span, then use
this info to compute anchor point boxes
-- for "all" grouping, the anchor point box coincides with the text box
(https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties)
TBR=
Change-Id: I8564f1349d167d82c31862d8f7e57615cdae0dcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
In adition to transforms/opacity/etc, text animators can target
per-glyph opacity.
Change-Id: I6ab63a6e49a64beaf63fc955f0b672a5b8ba84ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272886
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
When per-character 3D is enabled, text properties can be animated in
3 dimensions.
- position and scale become 3-value vectors
- in addition to existing "r" (really rz), rotation gains "rx" and "ry"
- instead of specializing for 3D, expand the existing structures to
handle both 3D and 2D modes
- also ensure that sksg::Transform does not flatten to SkMatrix
Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE discards lines with baselines outside the paragraph box.
This aligns Skottie's behavior with AE for default/top-alignment
(but not for any of the custom vertical alignment modes).
Bug: skia:9933
Change-Id: Id0318f0744bf89580774e89494faf19bfb6f6d14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272376
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Stroking in Skia follows the SVG rules of adding end caps to degenerate
contours. Skip all degenerate contours and degenerate curves on contours
to avoid this.
Bug: skia:9820
Change-Id: I320beeeb3728f39c764729454dcb128a05524d35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268166
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
There are probably ways to make this more efficient by only optimizing
what's necessary (e.g. try JIT first, then interpreter only if it fails)
and some other performance improvements to make, but for now I want to
focus mostly on keeping things simple and correct.
The line between Builder::done() and Program::Program() is particularly
fuzzy and becoming fuzzier here, and I think that'll be something
that'll change eventually.
This makes SkVMTest debug dumps more portable, though perhaps less
useful. Might kill that feature soon now that SkVM is tested more
thoroughly in unit tests and GMs and bots and such.
Change-Id: Id9ce8daaf8570e5bea8b10f1a80b97f5b33d45dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269941
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: b/135133301
Follow-on to 196f319b.
- Add SkCodec::getICCProfile to match the SkAndroidCodec version.
- Update comments on getPixels() regarding how the SkColorSpace on the
SkImageInfo is treated.
- Add two new images that have ICC profiles that do not map to an
SkColorSpace. Add a test to verify that they have the un-transformed
color we expect.
- Stop uploading ColorCodecSrc images decoded to a null SkColorSpace to
Gold. Though they may be correct, they do not match other images they're
compared against. The new test above verifies that we do not do color
conversion with a null SkColorSpace.
Change-Id: I08635e4262f16500fab32ef97511d305c2c06483
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269236
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This adds a specialization pass to Builder::optimize() and moves the
x86-specific _imm ops there, rewriting with the Builder API itself. I'm
only using the private Builder::push() call for the moment, but that's
enough to make me feel confident that this is a good way forward: it's
still all going through CSE that way.
We're still doing this any time we're on x86, not when targeting the
JIT, but that'll come next, see the new TODOs. It's mildly better for
the interpreter to not use the _imm ops, but this is really all still
warmup for optimizations with less mild opinions.
I'm not proud of the switch/goto impl but it's the clearest I found.
Change-Id: I30594b403832343528b95967724fd50324cd79d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269232
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Kind of brewing a big refactor here, to give me some room between
skvm::Builder and skvm::Program to do optimizations, bakend
specializations and analysis.
As a warmup, I'm trying to split up today's Builder::Instruction into
two forms, first just what the user requested in Builder (this stays
Builder::Instruction) then a new type representing any transformation or
analysis we've done to it (OptimizedInstruction).
Roughly six important optimizations happen in SkVM today, in this order:
1) constant folding
2) backend-specific instruction specialization
3) common sub-expression elimination
4) reordering + dead code elimination
5) loop invariant and lifetime analysis
6) register assignment
At head 1-5 all happen in Builder, and 2 is particularly
awkward to have there (e.g. mul_f32 -> mul_f32_imm).
6 happens in Program per-backend, and that seems healthy.
As of this CL, 1-3 happen in Builder, 4-5 now on this middle
OptimizedInstruction format, and 6 still in Program.
I'd like to get to the point where 1 stays in Builder, 2-5 all happen on
this middle IR, and 6 stays in Program. That ought to let me do things
like turn mul_f32 -> mul_f32_imm when it's good to and still benefit
from things like common sub-expression elimination and code reordering
happening after that trnasformation.
And then, I hope that's also a good spot to do more complicated
transformations, like lowering gather8 into gather32 plus some fix up
when targeting an x86 JIT but not anywhere else. Today's Builder is too
early to know whether we should do this or not, and in Program it's
actually kind of awkward to do this sort of thing while also doing
having to do register assignment. Some middle might be right.
Change-Id: I9c00268a084f07fbab88d05eb441f1957a0d7c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269181
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Similar to existing ADBE Easy Levels2, but provides separate mapping
controls per channel.
Change-Id: Ibc58c58e1e8cb8793d6eb819998c1804ccbbf859
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268936
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The GM exercises the compressed image formats using externally created resources
Note: the original image for the new flower resources can be found on Wikimedia Commons and has a "CC0 1.0 Universal Public Domain Dedication" license.
Bug: skia:9680
Change-Id: I6c5f9a12fcbbecdc3ba548dbb078bc21522073fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267836
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Also fix a couple of custom props issues:
- solid layer colors were not dispatched
- text values were not sync'ed
TBR=
Change-Id: I827f8c1d8c8bb73b03f05de15e1c7c96753a631e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264936
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
extract() can generate silly instruction patterns like
v0 = ...
v1 = shr v0 24
v2 = bit_and v1 FF
v3 = whatever v2 ...
This CL skips those pointless bit_ands when we see the
mask is an immediate and (0xFFFFFFFF>>shift) == mask.
Change-Id: I2bb3847fbb2efdf24d024870ac37b37bb8f9aa3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263101
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- Remove extract... it's not going to have any special impl.
I've left it on skvm::Builder as an inline compound method.
- Add no-op shift short circuits.
- Add immediate ops for bit_{and,or,xor,clear}.
This comes from me noticing that the masks for extract today are always
immediates, and then when I started converting it to be (I32, int shift,
int mask), I realized it might be even better to break it up into its
component pieces. There's no backend that can do extract any better
than shift-then-mask, so might as well leave it that way so we can
dedup, reorder, and specialize those micro ops.
Will follow up soon to get this all JITing again,
and these can-we-JIT test changes will be reverted.
Change-Id: I0835bcd825e417104ccc7efc79e9a0f2f4897841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263217
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>