Commit Graph

2677 Commits

Author SHA1 Message Date
msarett
43d6651111 Support Float32 output from SkColorSpaceXform
* Adds Float32 support to SkColorSpaceXform
* Changes API to allows clients to ask for F32, updates clients to
  new API
* Adds Sk4f_load4 and Sk4f_store4 to SkNx
* Make use of new xform in SkGr.cpp

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339233003
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Review-Url: https://codereview.chromium.org/2339233003
2016-09-16 09:51:12 -07:00
scroggo
8e6c7ada5a Make SkPngCodec decode progressively.
This is a step towards using SkCodec in Chromium, where progressive
decoding is necessary.

Switch from using png_read_row (which expects all the data to be
available) to png_process_data, which uses callbacks when rows are
available.

Create a new API for SkCodec, which supports progressive decoding and
scanline decoding. Future changes will switch the other clients off of
startScanlineDecode and get/skip-Scanlines to the new API.

Remove SkCodec::kNone_ScanlineOrder, which was only used for interlaced
PNG images. In the new API, interlaced PNG fits kTopDown. Also remove
updateCurrScanline(), which was only used by the old implementation for
interlaced PNG.

DMSrcSink:
- In CodecSrc::kScanline_Mode, use the new method for scanline decoding
for the supported formats (just PNG and PNG-in-ICO for now).

fuzz.cpp:
- Remove reference to kNone_ScanlineOrder

SkCodec:
- Add new APIs:
    - startIncrementalDecode
    - incrementalDecode
- Remove kNone_SkScanlineOrder and updateCurrScanline()
- Set fDstInfo and fOptions in getPixels(). This may not be necessary
  for all implementations, but it simplifies things for SkPngCodec.

SkPngCodec:
- Implement new APIs
- Switch from sk_read_fn/png_read_row etc to png_process_data
- Expand AutoCleanPng's role to decode the header and create the
  SkPngCodec
- Make the interlaced PNG decoder report how many lines were
  initialized during an incomplete decode

SkIcoCodec:
- Implement the new APIs; supported for PNG in ICO

SkSampledCodec:
- Call the new method for decoding scanlines, and fall back to the old
  method if the new version is unimplemented
- Remove references to kNone_SkScanlineOrder

tests/CodecPartial:
- Add a test which decodes part of an image, then finishes the decode,
  and compares it to the straightforward method

tests/CodecTest:
- Add a test which decodes all scanlines using the new method
- Repurpose the Codec_stripes test to decode using the new method in
  sections rather than all at once
- In the method check(), add a parameter for whether the image supports
  the new method of scanline decoding, and be explicit about whether an
  image supports incomplete
- Test incomplete PNG decodes. We should have been doing it anyway for
  non-interlaced (except for an image that is too small - one row), but
  the new method supports interlaced incomplete as well
- Make test_invalid_parameters test the new method
- Add a test to ensure that it's safe to fall back to scanline decoding without
  rewinding

BUG=skia:4211

The new version was generally faster than the old version (but not significantly so).

Some raw performance differences can be found at https://docs.google.com/a/google.com/spreadsheets/d/1Gis3aRCEa72qBNDRMgGDg3jD-pMgO-FXldlNF9ejo4o/

Design doc can be found at https://docs.google.com/a/google.com/document/d/11Mn8-ePDKwVEMCjs3nWwSjxcSpJ_Cu8DF57KNtUmgLM/

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997703003

Review-Url: https://codereview.chromium.org/1997703003
2016-09-16 08:20:38 -07:00
robertphillips
ec895345e5 Fix color bug in SkRRectsGaussianEdgeShader
Due to the code at the end of emitCode this shader was darker than the SkGaussianEdgeShader on Android.

This CL also removes the unused "pad" parameter.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2344963002
NOTREECHECKS=true
TBR=bsalomon@google.com

Review-Url: https://codereview.chromium.org/2344963002
2016-09-15 13:18:15 -07:00
brianosman
1dfec74d6b Fix SampleApp compilation with skia_gpu=0
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2347593002

Review-Url: https://codereview.chromium.org/2347593002
2016-09-15 07:19:53 -07:00
jvanverth
c20c0c0925 Switch default for SkGaussianBlurShader radius size.
One step towards removing the 6.2 radius entirely.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2333403002
TBR=bsalomon@google.com

Review-Url: https://codereview.chromium.org/2333403002
2016-09-14 07:04:49 -07:00
fmalita
37283c28aa Use sk_sp text blob APIs
SkTextBlobBuilder::build()      -> make()
SkAutoTUnref<const SkTextBlob>  -> sk_sp<SkTextBlob>
drawTextBlob(const SkTextBlob*) -> drawTextBlob(const sk_sp<SkTextBlob>&)

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2335493005

Review-Url: https://codereview.chromium.org/2335493005
2016-09-13 10:00:23 -07:00
brianosman
490452ec47 Add tests for gamma correction of gradient stops to gamma GM
Includes three different cases to exercise different cases in Ganesh.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2336973003

Review-Url: https://codereview.chromium.org/2336973003
2016-09-13 08:24:56 -07:00
robertphillips
f619a7af55 Fixup SkRRectsGaussianEdgeShader's shaders
This fixes some visual artifacts in the original CL.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2335783003

Review-Url: https://codereview.chromium.org/2335783003
2016-09-12 17:25:50 -07:00
robertphillips
2af83ac4f6 Add shader-based GaussianEdgeShader for reveal case
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321713004

Review-Url: https://codereview.chromium.org/2321713004
2016-09-12 12:02:16 -07:00
bsalomon
1a1aa93034 Remove unneeded GrGLSLTransformedCoordsArray type
Rename GrGLSLFragmentBuilder::ensureFSCoords2D to ensureCoords2D and make it take an arbitrary GrShaderVar.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324663004

Review-Url: https://codereview.chromium.org/2324663004
2016-09-12 09:30:36 -07:00
brianosman
de68d6c461 Fix storage of gamut transform matrices in SkColorSpace
We were effectively storing the transpose, which made all of our
operations on individual colors, and our concatenation of matrices
awkward and backwards.

I'm planning to push this further into Ganesh, where I had incorrectly
adjusted to the previous layout, treating colors as row vectors in the
shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324843003

Review-Url: https://codereview.chromium.org/2324843003
2016-09-09 10:36:17 -07:00
vjiaoblack
b2796fdd9e Added in Radial Shadows
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2311223004

Review-Url: https://codereview.chromium.org/2311223004
2016-09-09 09:22:40 -07:00
robertphillips
05a4cf5959 Add GM/slide to simulate Android-style reveal clip
Hopefully, this will let us play w/ geometric and shader-based solutions.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003

Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0
Review-Url: https://codereview.chromium.org/2316593003
2016-09-08 09:02:44 -07:00
msarett
48ba2b8550 Rename SkColorSpace::GammaNamed to SkColorSpace::RenderTargetGamma
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319293002

Review-Url: https://codereview.chromium.org/2319293002
2016-09-07 18:55:49 -07:00
robertphillips
62e9b145a1 Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:100001 of https://codereview.chromium.org/2316593003/ )
Reason for revert:
Shader compilation failure

Original issue's description:
> Add GM/slide to simulate Android-style reveal clip
>
> Hopefully, this will let us play w/ geometric and shader-based solutions.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003
>
> Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0

TBR=jvanverth@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2316303002
2016-09-07 11:34:05 -07:00
robertphillips
ffac5c4aae Add GM/slide to simulate Android-style reveal clip
Hopefully, this will let us play w/ geometric and shader-based solutions.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003

Review-Url: https://codereview.chromium.org/2316593003
2016-09-07 10:34:06 -07:00
brianosman
2c4b64e92a New gamut GM, to test gamut conversion in various code-paths
After several different strategies, this one appears to work
well. The basic test:

1) For a variety of drawing techniques, we render fixed size
   rectangles. (Solid colors via paint color, bitmap, etc...)
2) For each method in #1, we render to both an sRGB and
   WideGamutRGB offscreen surface. (AdobeRGB isn't wide enough
   to clearly demonstrate if things are working or not).
3) Use readPixels to fetch the raw (still in wide gamut) pixel
   data, then draw that directly to the final canvas.

So, for each pair of squares, they should look clearly
different. Currently, with the GPU backend, only the bicubic
bitmap paths have that behavior. Adding more test cases (and
fixing the ones that are already incorrect) will be the long
tail of gamut transformation.

Current output (with my other patchset, which fixes all
bitmap draws): https://screenshot.googleplex.com/wsL3x7eCtWE.png

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293173002

Review-Url: https://codereview.chromium.org/2293173002
2016-09-07 07:04:45 -07:00
reed
28d1ce5c40 reconfigure dont-clip-to-layer gm to not have transparent pixels in its final output
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2313653005

TBR=

Review-Url: https://codereview.chromium.org/2313653005
2016-09-06 14:57:00 -07:00
mtklein
0a441077dc kNumWindows is only used in GPU builds
TBR=csmartdalton@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2305923004

CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-MSAN-Trybot

Committed: https://skia.googlesource.com/skia/+/af92a7f85a5fc774838910444a9f2cddc3e43a2c
Review-Url: https://codereview.chromium.org/2305923004
2016-09-06 11:45:31 -07:00
csmartdalton
bf4a8f90c8 Improve usage of window rectangles
* Skips non-AA diff rect elements and replaces them with window
  rectangles.
* Places window rectangles in the interiors of antialiased diff rects.
* Arranges two overlapping window rectangles in a plus shape inside of
  diff rounded rects.
* Enables window rectangles when clearing and generating clip masks.

GTX 960 perf result (with vs. without window rectangles):

                              glinst4                msaa16                 gpu
keymobi_pinterest.skp         0.48 -> 0.17 [ 35%]    2.77 -> 1.49 [ 54%]    0.22 -> 0.16 [ 70%]
keymobi_digg_com.skp          0.42 -> 0.23 [ 55%]    2.34 -> 1.08 [ 46%]    0.25 -> 0.21 [ 83%]
desk_jsfiddlebigcar.skp       0.28 -> 0.16 [ 59%]    1.70 -> 0.96 [ 57%]    0.19 -> 0.14 [ 70%]
top25desk_wordpress.skp       0.45 -> 0.18 [ 40%]    2.78 -> 1.53 [ 55%]    0.21 -> 0.19 [ 94%]
top25desk_weather_com.skp     2.01 -> 1.93 [ 96%]    23.5 -> 2.54 [ 11%]    1.90 -> 1.68 [ 88%]
keymobi_blogger.skp           0.57 -> 0.37 [ 65%]    2.87 -> 1.54 [ 54%]    0.43 -> 0.33 [ 77%]
keymobi_linkedin.skp          0.32 -> 0.17 [ 51%]    1.93 -> 1.04 [ 54%]    0.17 -> 0.15 [ 91%]
keymobi_bing_com_search_...   0.29 -> 0.25 [ 83%]    1.85 -> 1.23 [ 66%]    0.50 -> 0.24 [ 48%]
keymobi_theverge_com_201...   1.00 -> 0.67 [ 68%]    9.46 -> 3.84 [ 41%]    0.72 -> 0.65 [ 90%]
keymobi_sfgate_com_.skp       1.56 -> 1.13 [ 72%]    4.49 -> 2.86 [ 64%]    1.54 -> 1.11 [ 72%]
...
GEOMEAN (All 79 blink skps)   1.04 -> 0.90 [ 86%]    4.22 -> 2.81 [ 67%]    0.95 -> 0.89 [ 94%]

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289363005

Committed: https://skia.googlesource.com/skia/+/db42be9a326c747ff92ed1da8c3536c5b3e8e22b
Review-Url: https://codereview.chromium.org/2289363005
2016-09-06 10:01:07 -07:00
reed
02f9ed74ea test dont-clip-layer
depends on fix from https://codereview.chromium.org/2309623002/

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2296703003

Review-Url: https://codereview.chromium.org/2296703003
2016-09-06 09:06:18 -07:00
caryclark
c3bfcb803a Revert of Improve usage of window rectangles (patchset #9 id:160001 of https://codereview.chromium.org/2289363005/ )
Reason for revert:
broke build. See

https://build.chromium.org/p/client.skia/builders/Perf-Win8-MSVC-ShuttleA-GPU-GTX960-x86_64-Debug/builds/186

Original issue's description:
> Improve usage of window rectangles
>
> * Skips non-AA diff rect elements and replaces them with window
>   rectangles.
> * Places window rectangles in the interiors of antialiased diff rects.
> * Arranges two overlapping window rectangles in a plus shape inside of
>   diff rounded rects.
> * Enables window rectangles when clearing and generating clip masks.
>
> GTX 960 perf result (with vs. without window rectangles):
>
>                               glinst4                msaa16                 gpu
> keymobi_pinterest.skp         0.48 -> 0.17 [ 35%]    2.77 -> 1.49 [ 54%]    0.22 -> 0.16 [ 70%]
> keymobi_digg_com.skp          0.42 -> 0.23 [ 55%]    2.34 -> 1.08 [ 46%]    0.25 -> 0.21 [ 83%]
> desk_jsfiddlebigcar.skp       0.28 -> 0.16 [ 59%]    1.70 -> 0.96 [ 57%]    0.19 -> 0.14 [ 70%]
> top25desk_wordpress.skp       0.45 -> 0.18 [ 40%]    2.78 -> 1.53 [ 55%]    0.21 -> 0.19 [ 94%]
> top25desk_weather_com.skp     2.01 -> 1.93 [ 96%]    23.5 -> 2.54 [ 11%]    1.90 -> 1.68 [ 88%]
> keymobi_blogger.skp           0.57 -> 0.37 [ 65%]    2.87 -> 1.54 [ 54%]    0.43 -> 0.33 [ 77%]
> keymobi_linkedin.skp          0.32 -> 0.17 [ 51%]    1.93 -> 1.04 [ 54%]    0.17 -> 0.15 [ 91%]
> keymobi_bing_com_search_...   0.29 -> 0.25 [ 83%]    1.85 -> 1.23 [ 66%]    0.50 -> 0.24 [ 48%]
> keymobi_theverge_com_201...   1.00 -> 0.67 [ 68%]    9.46 -> 3.84 [ 41%]    0.72 -> 0.65 [ 90%]
> keymobi_sfgate_com_.skp       1.56 -> 1.13 [ 72%]    4.49 -> 2.86 [ 64%]    1.54 -> 1.11 [ 72%]
> keymobi_ftw_usatoday_com...   0.59 -> 0.34 [ 57%]    2.80 -> 1.54 [ 55%]    1.21 -> 1.20 [ 99%]
> keymobi_shop_mobileweb_e...   0.46 -> 0.32 [ 70%]    2.60 -> 1.26 [ 48%]    0.35 -> 0.34 [ 97%]
> keymobi_cnn_com.skp           0.68 -> 0.42 [ 63%]    3.40 -> 2.10 [ 62%]    0.49 -> 0.45 [ 93%]
> keymobi_plus_google_com_...   0.77 -> 0.46 [ 60%]    4.83 -> 3.56 [ 74%]    0.52 -> 0.46 [ 89%]
> keymobi_wordpress.skp         0.50 -> 0.40 [ 81%]    2.60 -> 1.31 [ 50%]    0.40 -> 0.37 [ 91%]
> keymobi_androidpolice_co...   0.84 -> 0.73 [ 87%]    4.15 -> 2.05 [ 49%]    0.77 -> 0.67 [ 87%]
> keymobi_online_wsj_com_h...   0.55 -> 0.43 [ 78%]    2.91 -> 1.66 [ 57%]    0.45 -> 0.41 [ 90%]
> keymobi_iphone_capitolvo...   1.18 -> 0.96 [ 81%]    6.26 -> 4.96 [ 79%]    0.95 -> 0.92 [ 97%]
> keymobi_wikipedia__1_tab...   0.46 -> 0.41 [ 89%]    2.51 -> 1.24 [ 49%]    0.40 -> 0.38 [ 95%]
> keymobi_wikipedia__1_tab...   0.46 -> 0.42 [ 90%]    2.52 -> 1.25 [ 50%]    0.40 -> 0.38 [ 96%]
> keymobi_boingboing_net.skp    0.62 -> 0.56 [ 90%]    3.15 -> 1.80 [ 57%]    0.61 -> 0.56 [ 92%]
> keymobi_cnn_com_2012_10_...   0.86 -> 0.82 [ 95%]    2.81 -> 1.50 [ 53%]    0.91 -> 0.83 [ 91%]
> top25desk_techcrunch_com...   0.61 -> 0.56 [ 92%]    3.03 -> 1.76 [ 58%]    0.62 -> 0.56 [ 91%]
> top25desk_ebay_com.skp        1.18 -> 1.08 [ 92%]    2.23 -> 1.24 [ 56%]    1.14 -> 1.09 [ 96%]
> desk_css3gradients.skp        0.64 -> 0.61 [ 95%]    2.99 -> 1.54 [ 52%]    0.62 -> 0.61 [ 99%]
> top25desk_blogger.skp         0.61 -> 0.59 [ 96%]    2.50 -> 1.37 [ 55%]    0.60 -> 0.57 [ 95%]
> keymobi_nytimes_com_.skp      0.65 -> 0.64 [ 98%]    2.69 -> 1.42 [ 53%]    0.62 -> 0.59 [ 96%]
> keymobi_wowwiki_com_worl...   0.99 -> 0.92 [ 92%]    3.46 -> 2.06 [ 60%]    0.98 -> 0.95 [ 96%]
> keymobi_cuteoverload_com...   1.37 -> 1.26 [ 92%]    3.24 -> 2.45 [ 76%]    1.38 -> 1.35 [ 98%]
> keymobi_mobile_news_sand...   0.88 -> 0.81 [ 93%]    3.50 -> 2.07 [ 59%]    0.82 -> 0.81 [100%]
> top25desk_linkedin.skp        0.87 -> 0.87 [100%]    2.92 -> 1.73 [ 59%]    0.94 -> 0.86 [ 91%]
> top25desk_docs___1_open_...   1.43 -> 1.36 [ 95%]    1.87 -> 1.42 [ 76%]    0.73 -> 0.66 [ 91%]
> keymobi_reddit_com_r_pro...   0.68 -> 0.66 [ 96%]    2.49 -> 1.23 [ 49%]    0.65 -> 0.66 [102%]
> ...
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289363005
>
> Committed: https://skia.googlesource.com/skia/+/db42be9a326c747ff92ed1da8c3536c5b3e8e22b

TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:

Review-Url: https://codereview.chromium.org/2312173002
2016-09-06 07:09:54 -07:00
mtklein
af92a7f85a kNumWindows is only used in GPU builds
TBR=csmartdalton@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2305923004

CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-MSAN-Trybot

Review-Url: https://codereview.chromium.org/2305923004
2016-09-03 06:17:13 -07:00
csmartdalton
db42be9a32 Improve usage of window rectangles
* Skips non-AA diff rect elements and replaces them with window
  rectangles.
* Places window rectangles in the interiors of antialiased diff rects.
* Arranges two overlapping window rectangles in a plus shape inside of
  diff rounded rects.
* Enables window rectangles when clearing and generating clip masks.

GTX 960 perf result (with vs. without window rectangles):

                              glinst4                msaa16                 gpu
keymobi_pinterest.skp         0.48 -> 0.17 [ 35%]    2.77 -> 1.49 [ 54%]    0.22 -> 0.16 [ 70%]
keymobi_digg_com.skp          0.42 -> 0.23 [ 55%]    2.34 -> 1.08 [ 46%]    0.25 -> 0.21 [ 83%]
desk_jsfiddlebigcar.skp       0.28 -> 0.16 [ 59%]    1.70 -> 0.96 [ 57%]    0.19 -> 0.14 [ 70%]
top25desk_wordpress.skp       0.45 -> 0.18 [ 40%]    2.78 -> 1.53 [ 55%]    0.21 -> 0.19 [ 94%]
top25desk_weather_com.skp     2.01 -> 1.93 [ 96%]    23.5 -> 2.54 [ 11%]    1.90 -> 1.68 [ 88%]
keymobi_blogger.skp           0.57 -> 0.37 [ 65%]    2.87 -> 1.54 [ 54%]    0.43 -> 0.33 [ 77%]
keymobi_linkedin.skp          0.32 -> 0.17 [ 51%]    1.93 -> 1.04 [ 54%]    0.17 -> 0.15 [ 91%]
keymobi_bing_com_search_...   0.29 -> 0.25 [ 83%]    1.85 -> 1.23 [ 66%]    0.50 -> 0.24 [ 48%]
keymobi_theverge_com_201...   1.00 -> 0.67 [ 68%]    9.46 -> 3.84 [ 41%]    0.72 -> 0.65 [ 90%]
keymobi_sfgate_com_.skp       1.56 -> 1.13 [ 72%]    4.49 -> 2.86 [ 64%]    1.54 -> 1.11 [ 72%]
keymobi_ftw_usatoday_com...   0.59 -> 0.34 [ 57%]    2.80 -> 1.54 [ 55%]    1.21 -> 1.20 [ 99%]
keymobi_shop_mobileweb_e...   0.46 -> 0.32 [ 70%]    2.60 -> 1.26 [ 48%]    0.35 -> 0.34 [ 97%]
keymobi_cnn_com.skp           0.68 -> 0.42 [ 63%]    3.40 -> 2.10 [ 62%]    0.49 -> 0.45 [ 93%]
keymobi_plus_google_com_...   0.77 -> 0.46 [ 60%]    4.83 -> 3.56 [ 74%]    0.52 -> 0.46 [ 89%]
keymobi_wordpress.skp         0.50 -> 0.40 [ 81%]    2.60 -> 1.31 [ 50%]    0.40 -> 0.37 [ 91%]
keymobi_androidpolice_co...   0.84 -> 0.73 [ 87%]    4.15 -> 2.05 [ 49%]    0.77 -> 0.67 [ 87%]
keymobi_online_wsj_com_h...   0.55 -> 0.43 [ 78%]    2.91 -> 1.66 [ 57%]    0.45 -> 0.41 [ 90%]
keymobi_iphone_capitolvo...   1.18 -> 0.96 [ 81%]    6.26 -> 4.96 [ 79%]    0.95 -> 0.92 [ 97%]
keymobi_wikipedia__1_tab...   0.46 -> 0.41 [ 89%]    2.51 -> 1.24 [ 49%]    0.40 -> 0.38 [ 95%]
keymobi_wikipedia__1_tab...   0.46 -> 0.42 [ 90%]    2.52 -> 1.25 [ 50%]    0.40 -> 0.38 [ 96%]
keymobi_boingboing_net.skp    0.62 -> 0.56 [ 90%]    3.15 -> 1.80 [ 57%]    0.61 -> 0.56 [ 92%]
keymobi_cnn_com_2012_10_...   0.86 -> 0.82 [ 95%]    2.81 -> 1.50 [ 53%]    0.91 -> 0.83 [ 91%]
top25desk_techcrunch_com...   0.61 -> 0.56 [ 92%]    3.03 -> 1.76 [ 58%]    0.62 -> 0.56 [ 91%]
top25desk_ebay_com.skp        1.18 -> 1.08 [ 92%]    2.23 -> 1.24 [ 56%]    1.14 -> 1.09 [ 96%]
desk_css3gradients.skp        0.64 -> 0.61 [ 95%]    2.99 -> 1.54 [ 52%]    0.62 -> 0.61 [ 99%]
top25desk_blogger.skp         0.61 -> 0.59 [ 96%]    2.50 -> 1.37 [ 55%]    0.60 -> 0.57 [ 95%]
keymobi_nytimes_com_.skp      0.65 -> 0.64 [ 98%]    2.69 -> 1.42 [ 53%]    0.62 -> 0.59 [ 96%]
keymobi_wowwiki_com_worl...   0.99 -> 0.92 [ 92%]    3.46 -> 2.06 [ 60%]    0.98 -> 0.95 [ 96%]
keymobi_cuteoverload_com...   1.37 -> 1.26 [ 92%]    3.24 -> 2.45 [ 76%]    1.38 -> 1.35 [ 98%]
keymobi_mobile_news_sand...   0.88 -> 0.81 [ 93%]    3.50 -> 2.07 [ 59%]    0.82 -> 0.81 [100%]
top25desk_linkedin.skp        0.87 -> 0.87 [100%]    2.92 -> 1.73 [ 59%]    0.94 -> 0.86 [ 91%]
top25desk_docs___1_open_...   1.43 -> 1.36 [ 95%]    1.87 -> 1.42 [ 76%]    0.73 -> 0.66 [ 91%]
keymobi_reddit_com_r_pro...   0.68 -> 0.66 [ 96%]    2.49 -> 1.23 [ 49%]    0.65 -> 0.66 [102%]
...

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289363005

Review-Url: https://codereview.chromium.org/2289363005
2016-09-02 11:36:25 -07:00
msarett
0764efe6a9 Add option to skip rects to drawImageLattice()
HWUI skips transparent rects when drawing.

When skia draws using bilerp, we will blend
transparent rects with neighboring rects and might
draw a bit of a smudge.

This CL adds the option to skip rects, allowing us
to have compatible behavior with the framework.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2305433002

Review-Url: https://codereview.chromium.org/2305433002
2016-09-02 11:24:30 -07:00
reed
6ae6969434 record drawfilters
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2303033002

Review-Url: https://codereview.chromium.org/2303033002
2016-09-02 04:56:53 -07:00
mtklein
dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00
cblume
33e0cb5e7f Store mipmap levels in deferred texture image
This is a follow-up to https://codereview.chromium.org/2115023002/ and
https://codereview.chromium.org/2034933003/ which were reverted due to
an access violation and a memory leak, respectively.

When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.

When creating a texture from that be sure to read it back out.

BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2242883004

Review-Url: https://codereview.chromium.org/2242883004
2016-08-30 12:09:23 -07:00
brianosman
7a99a0a301 Improve the gamma GM significantly
- Switch to portable typeface, to avoid per-platform diffs in the labels
- Stretch out the image slightly, to avoid overlap with larger font
- Fix several tests that were no longer matching ground-truth. We treat
  SkColor as sRGB, so 0x7F is incorrect, for example. Several of the
  XferMode tests had similar math errors now. Computed new values, and
  verified that they work as expected.
- Removed a couple tests that were mixing color and alpha in funny ways

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288053003

Review-Url: https://codereview.chromium.org/2288053003
2016-08-30 07:08:07 -07:00
brianosman
0e22eb8e6e Some tests around surface creation and snapshotting with color space
Verify the rules that we're converging on for surfaces:
- For 8888, we only support sRGB-like gamma, or no color space at all.
- For F16, we require a color space, with linear gamma.
- For all other formats, we do not support color spaces.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2270823002

Review-Url: https://codereview.chromium.org/2270823002
2016-08-30 07:07:59 -07:00
vjiaoblack
a8eabc4a2a Moved ambient lights out of SkLight's light array
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002

Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686
Review-Url: https://codereview.chromium.org/2287553002
2016-08-29 10:22:09 -07:00
vjiaoblack
84cddf6fa7 Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ )
Reason for revert:
Made Deigo's GM miss their ambient lights

Original issue's description:
> Moved ambient lights out of SkLight's light array
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
>
> Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686

TBR=robertphillips@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2291663002
2016-08-29 08:38:04 -07:00
vjiaoblack
8f98f0aa2d Moved ambient lights out of SkLight's light array
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002

Review-Url: https://codereview.chromium.org/2287553002
2016-08-29 07:08:52 -07:00
fmalita
ab83da7142 drawBitmapRect() should not touch the CTM when mask filters are present
Blur sigma calculations are CTM dependent, so we cannot take the
drawBitmap() fast path in the presence of mask filters.

BUG=skia:5682
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2286873002

Review-Url: https://codereview.chromium.org/2286873002
2016-08-26 13:04:14 -07:00
msarett
febb224699 Reduce CPU overhead on drawRegion()
Only batch when the view matrices are the same.

This allows us to skip applying the matrix and uploading
local coords.

drawregion Bench on Nexus 6P:
Before 4.69ms
After  2.83ms

This puts SkiaGL nearly on par with OpenGL.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282983003

Review-Url: https://codereview.chromium.org/2282983003
2016-08-26 12:49:27 -07:00
bsalomon
cb31e51d93 Converts a drawPaint through a rrect clip to a drawRRect in GrDrawContext.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2271053004

Review-Url: https://codereview.chromium.org/2271053004
2016-08-26 10:48:19 -07:00
fmalita
ce2fc6a045 Add imagemasksubset GM
(GM for non-N32 SkImage subsetting)

BUG=skia:5687
R=bsalomon@google.com,robertphillips@google.com,reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2286733002

Review-Url: https://codereview.chromium.org/2286733002
2016-08-26 10:13:40 -07:00
robertphillips
55713afb7a Move work from ctor to onOnceBeforeDraw in ShowMipLevel GMs
These were making debugging stroking more difficult than necessary

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2285813002

Review-Url: https://codereview.chromium.org/2285813002
2016-08-26 10:04:26 -07:00
caryclark
f71ab8f58b avoid generating degenerate conic from arc
R=bsalomon@google.com
BUG=skia:5672
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2281953002

Review-Url: https://codereview.chromium.org/2281953002
2016-08-26 09:54:25 -07:00
robertphillips
ad2344693c Ignore fill when stroke & filling convex line-only paths
This seems to work well for miter and bevel joins with the resulting stroke and fill path remaining convex. There seems to be an issue with round joins where the outer generated shell is usually not convex. Without this CL the resulting stroke & filled paths are always concave.

Perf-wise (on Windows):

convex-lineonly-paths-stroke-and-fill bench

(in ms)   w/o   w/CL    %decrease

8888      2.88  2.01      30.2

gpu       4.4   1.38      68.6

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275243003

Review-Url: https://codereview.chromium.org/2275243003
2016-08-26 05:30:19 -07:00
msarett
44df651ebe Add drawRegion() API to SkCanvas
This will allow us to optimize for the RectGrid macrobench.
Currently, SkiaGL is much slower than OpenGL.
SkiaGL  12 items/s
OpenGL 160 items/s

This contains everything except for the fast implementation on GPU.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2277053002

Review-Url: https://codereview.chromium.org/2277053002
2016-08-25 13:54:30 -07:00
bsalomon
21af9ca1b1 Respecify SkCanvas::drawArc, consolidate conversion to SkPath, add GM for oddball drawArcs
Allows the arc to wind more than 360 degrees when useCenter is true, specs that nothing draws
if the oval is empty or the sweep angle is 0.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2281653002

Review-Url: https://codereview.chromium.org/2281653002
2016-08-25 12:29:24 -07:00
bsalomon
48b2461ee0 Make bleed GM produce consistent bitmaps on all platforms
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2264133003

Review-Url: https://codereview.chromium.org/2264133003
2016-08-25 06:45:29 -07:00
vjiaoblack
e6f5d56231 Made shadows blurry (thru implementing variance mapping)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2224163005

Review-Url: https://codereview.chromium.org/2224163005
2016-08-25 06:30:23 -07:00
jvanverth
250d00bba1 Add fat stroke test case to roundrects GM.
Prep for supporting fat stroked roundrects in Ganesh.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2272703009

Review-Url: https://codereview.chromium.org/2272703009
2016-08-25 05:53:00 -07:00
caryclark
531191fefe tiny line breaks gl render
This pie cut draws correctly
on raster but extends to the
right on Ganesh.

The path is not convex, and
has a tiny line that contributes
to the error.

TBR=robertphillips@google.com
BUG=640176
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2276083002

Review-Url: https://codereview.chromium.org/2276083002
2016-08-24 11:59:30 -07:00
bsalomon
4c261d0c1e Add cap type variations to circular arcs GMs
BUG=skia:5227
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2269723002

Review-Url: https://codereview.chromium.org/2269723002
2016-08-22 13:10:46 -07:00
bsalomon
ac1d0abfd8 Add stroke-and-fill circular arc test, test near 180deg arc in all circular_arc_tests
BUG=skia:5227
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2261233002

Review-Url: https://codereview.chromium.org/2261233002
2016-08-22 10:00:14 -07:00
bsalomon
36da771226 Adjust angles in circular arcs GMs to test smaller arcs
BUG=skia:5227
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2267713002

Review-Url: https://codereview.chromium.org/2267713002
2016-08-22 07:26:08 -07:00
reed
577e012e40 add translate to exercise non-identity ctm performance
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2261063002

TBR=

Review-Url: https://codereview.chromium.org/2261063002
2016-08-21 15:03:47 -07:00
bsalomon
4c54788e92 Rename circular_arcs_circular_arcs_fill to circular_arcs_fill.
Also fix issue with second paint's alpha getting overwritten.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2265643002

Review-Url: https://codereview.chromium.org/2265643002
2016-08-19 13:41:29 -07:00
csmartdalton
02fa32c6d1 Move GrFixedClip into src directory
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2254343003

Review-Url: https://codereview.chromium.org/2254343003
2016-08-19 13:29:27 -07:00
bsalomon
71c5eee9d5 Add GMs for testing drawArc.
This is in preparation for virtualizing this on SkCanvas/SkDevice.

Tests the following variations:

aa and non-aa
stroke/hairline/fill
cap types
using center point and not

BUG=skia:5227
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2264593002

Review-Url: https://codereview.chromium.org/2264593002
2016-08-19 10:53:14 -07:00
reed
c1fb8e8b59 must call rand in reliable order for bots
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2254403002

TBR=

Review-Url: https://codereview.chromium.org/2254403002
2016-08-18 19:35:52 -07:00
reed
5e0d927694 add simplerect gm
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2257263002

TBR=bsalomon
NOTRY=True

Review-Url: https://codereview.chromium.org/2257263002
2016-08-18 15:01:11 -07:00
reed
7c1235457f remove disable aa/dither flags from Props -- never used
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2257643003

TBR=bsalomon

Review-Url: https://codereview.chromium.org/2257643003
2016-08-18 09:30:44 -07:00
brianosman
69c166d2ce Add alphaType() to SkImage
Keep isOpaque as a convenience method -- many places really only need to
know that for optimization purposes (SrcOver -> Src, etc...).

In all the places where we pull data back out or convert to another
object and need to supply an SkImageInfo, we can avoid losing information
about premulness.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250663002

Review-Url: https://codereview.chromium.org/2250663002
2016-08-17 14:01:05 -07:00
msarett
36931c2b47 Add test for platform encoders, turn off platform encoders by default
Clients that like WIC and CG can still use them.  And we can be
confident about that, since we now test WIC and CG.

Let Skia always use our own encoders by default, so we can do cool,
custom things on all platforms.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250683003

Review-Url: https://codereview.chromium.org/2250683003
2016-08-16 15:11:24 -07:00
msarett
36c38cbb29 Fix WIC encoder to support kJPEG_Type
(1) Add support for kJPEG to WIC
(2) Add encoding test.
(3) Turn on WIC jpeg encoder on Windows and CG jpeg
    encoder on Mac.

A follow-up may make Skia's encoders the default on all
platforms.  But, in order to do that, I think we need
to write better encoding unit tests for CG and WIC.

BUG=skia:3969
BUG=skia:5632
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2245453002

Committed: https://skia.googlesource.com/skia/+/b3a7ef1fc0adc24859d2498aee54d3ec2cbcac3a
Review-Url: https://codereview.chromium.org/2245453002
2016-08-15 18:52:17 -07:00
msarett
93963ba84e Revert of Fix WIC encoder to support kJPEG_Type (patchset #3 id:140001 of https://codereview.chromium.org/2245453002/ )
Reason for revert:
Broken Windows bot.

Original issue's description:
> Fix WIC encoder to support kJPEG_Type
>
> (1) Add support for kJPEG to WIC
> (2) Add encoding test.
> (3) Turn on WIC jpeg encoder on Windows and CG jpeg
>     encoder on Mac.
>
> A follow-up may make Skia's encoders the default on all
> platforms.  But, in order to do that, I think we need
> to write better encoding unit tests for CG and WIC.
>
> BUG=skia:3969
> BUG=skia:5632
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2245453002
>
> Committed: https://skia.googlesource.com/skia/+/b3a7ef1fc0adc24859d2498aee54d3ec2cbcac3a

TBR=mtklein@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3969

Review-Url: https://codereview.chromium.org/2246203002
2016-08-15 13:52:31 -07:00
msarett
b3a7ef1fc0 Fix WIC encoder to support kJPEG_Type
(1) Add support for kJPEG to WIC
(2) Add encoding test.
(3) Turn on WIC jpeg encoder on Windows and CG jpeg
    encoder on Mac.

A follow-up may make Skia's encoders the default on all
platforms.  But, in order to do that, I think we need
to write better encoding unit tests for CG and WIC.

BUG=skia:3969
BUG=skia:5632
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2245453002

Review-Url: https://codereview.chromium.org/2245453002
2016-08-15 13:19:20 -07:00
caryclark
c2ad65e94d add gm that exercises compose shader allocations
This gm triggers the assert in SkSmallAllocator.h
commented out by this CL.

PDFium constructs shaders that resemble the GM.

R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2249703002

Review-Url: https://codereview.chromium.org/2249703002
2016-08-15 12:03:33 -07:00
dvonbeck
6ad75d10eb LightingFP now supports multiple directional lights
BUG=skia:5518
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239933004

Review-Url: https://codereview.chromium.org/2239933004
2016-08-15 11:35:55 -07:00
egdaniel
3602d4f16a Allow vulkan to upload data to testing textures with optimal layouts
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2242553002

Review-Url: https://codereview.chromium.org/2242553002
2016-08-12 11:58:53 -07:00
vjiaoblack
772b5ee446 Added PointLights to SkLights::Light
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002

Review-Url: https://codereview.chromium.org/2237493002
2016-08-12 11:38:47 -07:00
robertphillips
27cdd94790 Implement GPU occluded blur mask filter
Spawned off: https://codereview.chromium.org/2214163003/ (Minor clean up related to blur mask filters)

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2201133002

Review-Url: https://codereview.chromium.org/2201133002
2016-08-10 16:25:25 -07:00
halcanary
e9d55c57a6 Revert of Store mipmap levels in deferred texture image (patchset #11 id:200001 of https://codereview.chromium.org/2115023002/ )
Reason for revert:
speculative revert: android dm crashes

Original issue's description:
> Store mipmap levels in deferred texture image
>
> This is a follow-up to https://codereview.chromium.org/2034933003/ which
> was reverted due to a memory leak.
>
> When creating the deferred texture image, detect if using medium / high
> quality. If so, generate and store mipmaps in the deferred texture
> image.
>
> When creating a texture from that be sure to read it back out.
>
> BUG=578304
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115023002
>
> Committed: https://skia.googlesource.com/skia/+/d6113140f7ae8996f679ac6698a60fb8c1386da3

TBR=brianosman@google.com,bsalomon@google.com,ericrk@chromium.org,cblume@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=578304

Review-Url: https://codereview.chromium.org/2227323002
2016-08-09 17:46:25 -07:00
cblume
d6113140f7 Store mipmap levels in deferred texture image
This is a follow-up to https://codereview.chromium.org/2034933003/ which
was reverted due to a memory leak.

When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.

When creating a texture from that be sure to read it back out.

BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115023002

Review-Url: https://codereview.chromium.org/2115023002
2016-08-09 13:45:56 -07:00
vjiaoblack
904527d165 moved code into onDrawShadowedPic, only renders into shadow maps if needed
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2220633002

Review-Url: https://codereview.chromium.org/2220633002
2016-08-09 09:32:09 -07:00
hstern
bb9b2247a2 Rework Overstroke GM to show differences between expected and actual
Draw the perpendiculars of the curve with the stroke width. See Cary's
SampleQuadStroker.cpp for what we are attempting to mimic.

BUG=589769,skia:5405,skia:5406
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2218773003

Review-Url: https://codereview.chromium.org/2218773003
2016-08-09 08:53:30 -07:00
reed
1ec04d9553 rename FoceCopyMode to SkCopyPixelMode
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2220603002

Review-Url: https://codereview.chromium.org/2220603002
2016-08-05 12:07:41 -07:00
lsalzman
40254c2c2d SkBlendARGB32 and S32[A]_Blend_BlitRow32 are currently formulated as: SkAlphaMulQ(src, src_scale) + SkAlphaMulQ(dst, dst_scale), which boils down to ((src*src_scale)>>8) + ((dst*dst_scale)>>8). In particular, note that the intermediate precision is discarded before the two parts are added together, causing the final result to possibly inaccurate.
In Firefox, we use SkCanvas::saveLayer in combination with a backdrop that initializes the layer to the background. When this is blended back onto background using transparency, where the source and destination pixel colors are the same, the resulting color after the blend is not preserved due to the lost precision mentioned above. In cases where this operation is repeatedly performed, this causes substantially noticeable differences in color as evidenced in this downstream Firefox bug report:  https://bugzilla.mozilla.org/show_bug.cgi?id=1200684

In the test-case in the downstream report, essentially it does blend(src=0xFF2E3338, dst=0xFF2E3338, scale=217), which gives the result 0xFF2E3237, while we would expect to get back 0xFF2E3338.

This problem goes away if the blend is instead reformulated to effectively do (src*src_scale + dst*dst_scale)>>8, which keeps the intermediate precision during the addition before shifting it off.

This modifies the blending operations thusly. The performance should remain mostly unchanged, or possibly improve slightly, so there should be no real downside to doing this, with the benefit of making the results more accurate. Without this, it is currently unsafe for Firefox to blend a layer back onto itself that was initialized with a copy of its background.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2097883002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

[mtklein adds...]
No public API changes.
TBR=reed@google.com

Review-Url: https://codereview.chromium.org/2097883002
2016-08-05 11:48:45 -07:00
vjiaoblack
955e879c6d Making a sample for shadow maps for more intensive development
Merge branch 'shadow-gm' into shadow-sample

Added variable size shadow maps. Also fixed some bugs

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2198933002

Review-Url: https://codereview.chromium.org/2198933002
2016-08-05 07:55:01 -07:00
robertphillips
9aff85a545 Minor clean up related to blur mask filters
This is the non-substantive portion of: https://codereview.chromium.org/2201133002/ (Implement GPU occluded blur mask filter)

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2214163003

Review-Url: https://codereview.chromium.org/2214163003
2016-08-05 07:51:30 -07:00
robertphillips
401c1968a1 Add new GM for occluded blurmask filter draws
This splits out just the GM portion of https://codereview.chromium.org/2201993003/ (Add GM to test out blurmaskfilter occluders) which included some API changes

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2214033002

Review-Url: https://codereview.chromium.org/2214033002
2016-08-04 12:35:46 -07:00
mtklein
7a1f45f9e5 spin off easy stuff from Herb's windows GN CL
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2209533004

No public API changes.
TBR=reed@google.com

Review-Url: https://codereview.chromium.org/2209533004
2016-08-04 06:19:33 -07:00
bungeman
ffae30db4a Convert SkAutoTUnref<SkData> to sk_sp<SkData>.
With the move from SkData::NewXXX to SkData::MakeXXX most
SkAutoTUnref<SkData> were changed to sk_sp<SkData>. However,
there are still a few SkAutoTUnref<SkData> around, so clean
them up.

Review-Url: https://codereview.chromium.org/2212493002
2016-08-03 13:32:32 -07:00
fmenozzi
7a9f3766aa Update hardstop_gradients GM to include more special cases
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2204873005

Review-Url: https://codereview.chromium.org/2204873005
2016-08-03 07:58:06 -07:00
bungeman
38d909ec28 Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.
This moves Skia code off of SK_SUPPORT_LEGACY_DATA_FACTORIES.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2206633004

Review-Url: https://codereview.chromium.org/2206633004
2016-08-02 14:40:46 -07:00
hstern
02aea1c92c Add Overstroke gm
Already exists as a sampleapp, but sampleapps don't get tested
automatically

BUG=skia:5405,5406,chrome:589769
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2161633002

Review-Url: https://codereview.chromium.org/2161633002
2016-08-02 10:35:57 -07:00
msarett
c573a40ed5 Add drawImageLattice() and drawBitmapLattice() APIs
The specified image/bitmap is divided into rects, which
can be draw stretched, shrunk, or at a fixed size.  Will be
used by Android to draw 9patch (which are acutally N-patch)
images.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1992283002

Review-Url: https://codereview.chromium.org/1992283002
2016-08-02 08:05:56 -07:00
vjiaoblack
53da5ba619 adding new GM to demostrate new shadows
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2118553002

Review-Url: https://codereview.chromium.org/2118553002
2016-08-01 10:02:31 -07:00
fmalita
eae6a91277 SkPaint intercept API for SkTextBlob and horizontal text
Add getPosTextHIntercepts(), getTextBlobIntercepts().

Consolidate the implementation in GetTextIntercepts<> template.

BUG=chormium:581456
R=caryclark@google.com,reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186663004

Review-Url: https://codereview.chromium.org/2186663004
2016-07-28 09:47:24 -07:00
robertphillips
a408c8fb6d Add SkGammaColorFilter
WDYT about this as a means of replacing GrContext::applyGamma with a normal SkCanvas::drawImage?

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2190573002

Review-Url: https://codereview.chromium.org/2190573002
2016-07-28 09:20:33 -07:00
dvonbeck
bba4cfebca Added API for Bevel NormalSource.
This CL adds an API  for Bevel normal source and a dummy implementation that returns a normal (0, 0, 1) every time.

This CL's base is the CL for accepting nullptrs: https://codereview.chromium.org/2132113002

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2080993002

Review-Url: https://codereview.chromium.org/2080993002
2016-07-28 08:58:19 -07:00
brianosman
3a0dbde1cf Remove SkSurfaceProps gamma-correctness flag entirely.
This is no longer required - gamma-correctness is now just based on the
presence or absence of a color space.

Public API change is just removal of (unused) flag.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2188463002
TBR=bsalomon@google.com

Review-Url: https://codereview.chromium.org/2188463002
2016-07-26 11:36:05 -07:00
egdaniel
26318c984f Update bleed-downscale GM to use power of 2 texture
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2179303004

Review-Url: https://codereview.chromium.org/2179303004
2016-07-26 08:26:46 -07:00
brianosman
8fe485b793 Just pass the draw context to paint conversion
Concentrate on using draw context functionality to answer gamma and color
related queries in more places.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182603003

Review-Url: https://codereview.chromium.org/2182603003
2016-07-25 12:31:51 -07:00
reed
2adecda92b add gm to test bleed with downscale
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182503002

TBR=

Review-Url: https://codereview.chromium.org/2182503002
2016-07-25 08:11:58 -07:00
brianosman
1638c0deea Add destination color space to AsFPArgs. Eliminates last XFORMTODO.
This is going to be needed in many more places as I finish connecting the
dots. Even better - I'd like to switch to a world where SkColorSpace !=
nullptr is the only signal we use for gamma-correct rendering, so I can
eliminate SkSourceGammaTreatment and SkSurfaceProps::isGammaCorrect.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180503002

Review-Url: https://codereview.chromium.org/2180503002
2016-07-25 05:12:53 -07:00
brianosman
839345d634 Bundle SkShader::asFragmentProcessor arguments in a struct
The signature of this thing keeps changing (and is about to change again).
This just makes maintenance much easier.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003

Review-Url: https://codereview.chromium.org/2175563003
2016-07-22 11:04:53 -07:00
bungeman
5379051ee7 Fix SkScalerContext_FreeType::generateFontMetrics.
SkScalerContext::generateFontMetrics implementations should not attempt
to take into account skew. This implementation should correctly handle
bitmap fonts as well.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165323002

Review-Url: https://codereview.chromium.org/2165323002
2016-07-21 13:32:09 -07:00
dvonbeck
680e2e9a9e Fixed GM:lightingshader2 size
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2171853002

Review-Url: https://codereview.chromium.org/2171853002
2016-07-21 12:19:54 -07:00
brianosman
dddbe380b0 Adding an SkColorSpace to SkImage_Gpu
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165703003

Review-Url: https://codereview.chromium.org/2165703003
2016-07-20 13:55:39 -07:00
dvonbeck
c526da94e4 SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha
This CL's base is the CL for taking in a diffuse shader into SkLS on the API side: https://codereview.chromium.org/2064153002

BUG=skia:5502,skia:5517
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132113002

Review-Url: https://codereview.chromium.org/2132113002
2016-07-20 11:20:30 -07:00
brianosman
54f30c13fc Introduce GrColorSpaceXform, for gamut conversion on textures
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.

This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.

There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).

In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003

Review-Url: https://codereview.chromium.org/2154753003
2016-07-18 10:53:52 -07:00
halcanary
39f988eb41 SkPDF: Always give a default advance for glyphs.
Prior to this we assumed the default default was 0.  It is
actually 1000, according to the spec.

fixes BUG=skia:5321
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146403005

Review-Url: https://codereview.chromium.org/2146403005
2016-07-15 12:54:30 -07:00
mtklein
6e21efd842 Probably no need for GM self-tests now that GM doesn't exist.
This is... belated.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154603002

Review-Url: https://codereview.chromium.org/2154603002
2016-07-14 19:39:38 -07:00
bsalomon
7cf36ccb44 Stop testing texture-backed bitmaps in drawbitmaprect GM
BUG=skia:5531
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2148793003

Review-Url: https://codereview.chromium.org/2148793003
2016-07-14 09:33:42 -07:00
bsalomon
614d8f9a3c Remove GrWrapTextureInBitmap from public API
BUG=skia:5531
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147053002

Review-Url: https://codereview.chromium.org/2147053002
2016-07-13 15:42:40 -07:00