Bug: b/63908092
Rather than keeping track of the time and whether the animation is
running, leave that up to the client. Offer a single method to decode
the next frame, allowing the client to stay one frame ahead.
Change-Id: I546013e32e3a0874181b0dce1349bbec07aaadd4
Reviewed-on: https://skia-review.googlesource.com/101544
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Instead of a flat animator space, introduce animator groups.
This allows us to encapsulate layer animators and only dispatch ticks
when their owning layer is active.
TBR=
Change-Id: I1fc8a55abf68a712b71969bb1a11275dbe54c236
Reviewed-on: https://skia-review.googlesource.com/101201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
On certain iOS devices half has a mantissa of only 10 bits, which is not
enough to perform the floating point trickery to get the lower bits
out of the "texture coordinates". Instead we use int if available, and
float if not available.
Also re-enables multitexturing for iOS and adds a sample which
stresses the issue, and a version of fontcache that tests multitexturing.
Bug: skia:7285
Change-Id: Ia541b6a418c1860c941071750ceb26459eb846ea
Reviewed-on: https://skia-review.googlesource.com/99800
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Use the new scene graph impl instead of old SVG DOM.
TBR=
Change-Id: I590798b362e953aa3554e85669193f7501ba46de
Reviewed-on: https://skia-review.googlesource.com/98441
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: b/63908092
By default use the repetition count stored in the encoded data (if
any). Allow setting the repetition count manually, so that the
animation will stop after n+1 total cycles (unless -1 is used for
infinite).
If the animation is complete, make start reset it.
When the animation is not running, make update return max double (i.e.
no need to update any time soon).
Fix a bug where the first call to update returned -1.
Share write_bm with CodecAnimTest, for debugging.
Update Sample to check isRunning rather than keeping its own record
of whether the animation is running.
Change-Id: I883e4d7325f7a7b23a422fa9d756f9ea3018f0f8
Reviewed-on: https://skia-review.googlesource.com/97082
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:
Change-Id: Ibe5ffee64fe9fccd6b8d86c1310a78d2d51e424e
Reviewed-on: https://skia-review.googlesource.com/97065
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: b/63909536
Bug: b/63908092
SkAnimatedImage is designed around a specific Android use case, so move
it into the android folders.
Make SkAnimatedImage hold an SkAndroidCodec (instead of an SkCodec).
Expose fCodec so that SkAnimatedImage can animate by using the internal
SkCodec.
Update the sample to use SkAndroidCodec.
Allow webp to decode a scaled down animation. For RestoreBG frames,
adjust the frameRect (which is erased) to account for the scaling. Add
a test to verify that we decode a webp with a RestoreBG frame
successfully. Disable scaling for later frames in other formats (GIF,
for now), since the code for erasing a RestoreBG frame is currently
unaware of the sampling.
Change-Id: I5dd2b86138f2c7f6adcd08dce1bd49040f7dc224
Reviewed-on: https://skia-review.googlesource.com/94621
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/63909536
SkAnimatedImage is a simple drawable for animating a GIF. Thread-safety
is left up to the client. At most two bitmaps are stored in the
drawable; one for the current frame and one for a frame that may need to
be restored. The backup frame prevents some cases where we would
otherwise have to re-decode from the beginning of the image.
The API lets the client set the time value, and decodes to match that
time.
TODO:
- Callback for when the animation is complete
- Ability to use SkAndroidCodec
- Modify the loop count (or leave that up to client?)
- Better and/or client-specific caching
Other changes:
- Add a sample which animates a GIF
- Reenable SK_CODEC_PRINTF for debug builds and Android
Change-Id: I945ffbccdb6008f2a05ed4d9b2af869a261fb300
Reviewed-on: https://skia-review.googlesource.com/93420
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Also runs clang-format on the files that don't have special shader
builder styling.
Bug: skia:
Change-Id: I4a67569a7c8472acfb9200644c913844a92e3b2d
Reviewed-on: https://skia-review.googlesource.com/92083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 1ad81981b0.
Reason for revert: broke chrome layout tests
Original change's description:
> efficiently dash very large rectangles and very long lines
>
> Speed up dashing when lines and rects are absurdly large.
>
> Prior to this CL, only horizontal lines were detected.
>
> The onOnceBeforeDraw changes are there to make debugging easier.
>
> Also folded in a change to handle dashing of zero length lines.
>
> R=reed@google.com, egdaniel@google.com
> Bug: skia:7311
> Change-Id: Ia16fb124c7a78a5cc639e612fae29c879a37da1a
> Reviewed-on: https://skia-review.googlesource.com/84862
> Commit-Queue: Cary Clark <caryclark@skia.org>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=egdaniel@google.com,reed@google.com,caryclark@skia.org
Change-Id: I5e8f04c54486f8cd1a931f6cade92feaaa4a7647
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7311
Reviewed-on: https://skia-review.googlesource.com/87282
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
Also adds a tonal color GM, a grayscale mode to shadowutils GM,
and animated alpha to SampleAndroidShadows.
Bug: skia:
Change-Id: I1dcb5cab7e53ffa7a3bf1a07b6ebfed38df1a9ed
Reviewed-on: https://skia-review.googlesource.com/85002
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Speed up dashing when lines and rects are absurdly large.
Prior to this CL, only horizontal lines were detected.
The onOnceBeforeDraw changes are there to make debugging easier.
Also folded in a change to handle dashing of zero length lines.
R=reed@google.com, egdaniel@google.com
Bug: skia:7311
Change-Id: Ia16fb124c7a78a5cc639e612fae29c879a37da1a
Reviewed-on: https://skia-review.googlesource.com/84862
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
It isn't necessary for the vertex shader to know all the points
because everything happens in the geometry shader. It's simpler to use
regular vertex arrays instead.
Bug: skia:
Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2
Reviewed-on: https://skia-review.googlesource.com/82881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit cca2300559.
Reason for revert: think I guessed wrong about g32 -- unreverting
Original change's description:
> Revert "resources: remove most uses of GetResourcePath()"
>
> This reverts commit 5093a539de.
>
> Reason for revert: google3 seems broken
>
> Original change's description:
> > resources: remove most uses of GetResourcePath()
> >
> > Going forward, we will standardize on GetResourceAsData(), which will
> > make it easier to run tests in environments without access to the
> > filesystem.
> >
> > Also: GetResourceAsData() complains when a resource is missing.
> > This is usually an error.
> >
> > Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
> > Reviewed-on: https://skia-review.googlesource.com/82642
> > Reviewed-by: Hal Canary <halcanary@google.com>
> > Commit-Queue: Hal Canary <halcanary@google.com>
>
> TBR=halcanary@google.com,scroggo@google.com
>
> Change-Id: Ic5a7c0167c995a672e6b06dc92abe00564432214
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/83001
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=halcanary@google.com,scroggo@google.com,reed@google.com
Change-Id: I5a46e4de61186a8a5eb9cacd3275e24e311d5a07
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/82942
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 5093a539de.
Reason for revert: google3 seems broken
Original change's description:
> resources: remove most uses of GetResourcePath()
>
> Going forward, we will standardize on GetResourceAsData(), which will
> make it easier to run tests in environments without access to the
> filesystem.
>
> Also: GetResourceAsData() complains when a resource is missing.
> This is usually an error.
>
> Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
> Reviewed-on: https://skia-review.googlesource.com/82642
> Reviewed-by: Hal Canary <halcanary@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
TBR=halcanary@google.com,scroggo@google.com
Change-Id: Ic5a7c0167c995a672e6b06dc92abe00564432214
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/83001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Going forward, we will standardize on GetResourceAsData(), which will
make it easier to run tests in environments without access to the
filesystem.
Also: GetResourceAsData() complains when a resource is missing.
This is usually an error.
Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
Reviewed-on: https://skia-review.googlesource.com/82642
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Should make it easier to ask just for images.
Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Points cost 8 bytes and indices cost 4. If a point is accessed twice,
it's a wash whether we duplicate it or index. This change eliminates
texel buffers by duplicating points across instance arrays. This
reduces our dependence on extensions as well as getting rid of our
indirect memory access pattern in vertex shaders.
As a result of this change, memory usage by GPU buffers will only be a
fraction larger at worst, and slightly better at best.
Bug: skia:
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: I3c7f03772edd4f850d5fdd7b55552647335c1b52
Reviewed-on: https://skia-review.googlesource.com/79185
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Plus some small rearrangements of the various warning lists.
Change-Id: Ied58f940341d69ddab971a529fd01b1e96b65641
Reviewed-on: https://skia-review.googlesource.com/67720
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
SVGPong relies on onOnceBeforeDraw() to initialize, but when switching
slides via Viewer's UI, onAnimate() is fired before the first paint.
Change-Id: I7be133072ec635975f7463538cd42edb69696b3f
Reviewed-on: https://skia-review.googlesource.com/79424
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: Ie31a3c764e4f88f2b08f4198bd253841a2d8c264
Reviewed-on: https://skia-review.googlesource.com/79100
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I41480aa89dfcd8cb7e016e477cbabe354f35ce8a
Reviewed-on: https://skia-review.googlesource.com/75480
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
All of this is dead when not using the old SkWindow framework.
TBR=reed@google.com
Bug: skia:
Change-Id: I0f6ab18987a98469bfd367d5bc10967300dfd3ca
Reviewed-on: https://skia-review.googlesource.com/75384
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I3141dd34a9a04c7a660000cba9e483191f28ef03
Reviewed-on: https://skia-review.googlesource.com/75362
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.
Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkMatrix has the canonical version of setPolyToPoly, we don't need three
other copies sitting around.
SkBorder appears to be useless.
Bug: skia:
Change-Id: Ie747ff7af6cf1d03e6276e8d7fe57e9b3e4ad411
Reviewed-on: https://skia-review.googlesource.com/74141
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 999ec57291.
Reason for revert: Causing issues with NexusPlayer Vulkan.
Original change's description:
> Use int when possible to calculate atlas indices in shaders.
>
> On certain iOS devices half has a mantissa of only 10 bits, which is not
> enough to perform the floating point trickery to get the lower bits
> out of the "texture coordinates". Instead we use int if available, and
> float if not available.
>
> Also re-enables multitexturing for iOS and adds a sample which
> stresses the issue.
>
> Bug: skia:7285
> Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
> Reviewed-on: https://skia-review.googlesource.com/71181
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I82801a73a2a8067588049b213f010ff25f4014f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7285
Reviewed-on: https://skia-review.googlesource.com/74001
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This change swaps the sense of the tonal color shadow flag, so
tonal color will always be on unless explicitly disabled.
Change-Id: I56ce4228022cf59b570cd7461327628cf7fe7173
Reviewed-on: https://skia-review.googlesource.com/73900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
On certain iOS devices half has a mantissa of only 10 bits, which is not
enough to perform the floating point trickery to get the lower bits
out of the "texture coordinates". Instead we use int if available, and
float if not available.
Also re-enables multitexturing for iOS and adds a sample which
stresses the issue.
Bug: skia:7285
Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
Reviewed-on: https://skia-review.googlesource.com/71181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Re-enable the code to test the emboss mask filter, updating it to use
the new emboss mask filter factory.
Add a test to ensure that embossed text is drawn correctly, as before
glyphs did not allocate the proper amount of memory for the k3D_Format
which the emboss mask filter produces.
Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
to avoid pixel differences and MemorySanitizer errors.
Update the GPU to understand the k3D_Format and use just the alpha
plane, ignoring the mul and add plane which it currently cannot support.
Change-Id: I90edf34a918c06b0c6b24bfc43ce7031419eca41
Reviewed-on: https://skia-review.googlesource.com/70260
Reviewed-on: https://skia-review.googlesource.com/70962
Reviewed-on: https://skia-review.googlesource.com/71282
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 1662257bda.
Reason for revert: Android still using this API
Original change's description:
> Alloc glyph image correctly for SkMask::k3D_Format.
>
> Remove the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
> define, and either delete the code it guards or update it to use the new
> emboss mask filter factory.
>
> Re-enable the code to test the emboss mask filter.
>
> Add a test to ensure that embossed text is drawn correctly, as before
> glyphs did not allocate the proper amount of memory for the k3D_Format
> which the emboss mask filter produces.
>
> Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
> to avoid pixel differences and MemorySanitizer errors.
>
> Update the GPU to understand the k3D_Format and use just the alpha
> plane, ignoring the mul and add plane which it currently cannot support.
>
> Change-Id: Icac1a3f37d6e8c6be3151df570f5e14111e18585
> Reviewed-on: https://skia-review.googlesource.com/70260
> Reviewed-by: Herb Derby <herb@google.com>
> Reviewed-on: https://skia-review.googlesource.com/70962
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com
Change-Id: Id6625bae8d3bd70ce7aa3045348c04fdd146c637
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/71183
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Remove the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
define, and either delete the code it guards or update it to use the new
emboss mask filter factory.
Re-enable the code to test the emboss mask filter.
Add a test to ensure that embossed text is drawn correctly, as before
glyphs did not allocate the proper amount of memory for the k3D_Format
which the emboss mask filter produces.
Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
to avoid pixel differences and MemorySanitizer errors.
Update the GPU to understand the k3D_Format and use just the alpha
plane, ignoring the mul and add plane which it currently cannot support.
Change-Id: Icac1a3f37d6e8c6be3151df570f5e14111e18585
Reviewed-on: https://skia-review.googlesource.com/70260
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-on: https://skia-review.googlesource.com/70962
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 6b26deb8d6.
Reason for revert: GPU bots failing
Original change's description:
> Alloc glyph image correctly for SkMask::k3D_Format.
>
> This removes the no longer used outside Skia
> SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either deletes the code
> it guards or updates it to use the new emboss mask filter factory. This
> re-enables the code to test the emboss mask filter. Also added is a test
> to ensure that embossed text is drawn correctly, as before this glyphs
> did not allocate the proper amount of memory for the k3D_Format which
> this mask filter produces. This also fixes SkEmbossMask::Emboss to write
> the whole of the mul and add planes to avoid pixel differences and
> MemorySanitizer errors.
>
> Change-Id: Ib492c72a19d6a27d140e3cd48179a3ca9ce313f5
> Reviewed-on: https://skia-review.googlesource.com/70260
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I8a9db6c00e0cb84bdd4833474a9ffffa6ecc606c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/70920
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes the no longer used outside Skia
SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either deletes the code
it guards or updates it to use the new emboss mask filter factory. This
re-enables the code to test the emboss mask filter. Also added is a test
to ensure that embossed text is drawn correctly, as before this glyphs
did not allocate the proper amount of memory for the k3D_Format which
this mask filter produces. This also fixes SkEmbossMask::Emboss to write
the whole of the mul and add planes to avoid pixel differences and
MemorySanitizer errors.
Change-Id: Ib492c72a19d6a27d140e3cd48179a3ca9ce313f5
Reviewed-on: https://skia-review.googlesource.com/70260
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Move specialized SkPoint methods to SkPointPriv.
Use constexpr and inline initialization where possible.
R=reed@google.com,bsalomon@google.com
Bug: skia: 6898
Change-Id: I01ec5186f010f2dc80c068c70d9cc352f3221338
Reviewed-on: https://skia-review.googlesource.com/68700
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
--portableFonts exists but does nothing.
--resourceFonts doesn't even exist.
Change-Id: I7880208de4aaa9674ba720b9e70c34c145561ac0
Reviewed-on: https://skia-review.googlesource.com/67800
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Defers the transformation to normalized window coordinates until after
the geometry shader. Merges vertex and a geometry shader builders into
a single compilation unit with a common base class. Updates CCPR
geometry shaders accordingly.
Bug: skia:
Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5
Reviewed-on: https://skia-review.googlesource.com/62980
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The closeWindow function does not guarantee the calling of
~SampleWindow (in Windows and Mac). So we print the info earlier.
Bug: skia:
Change-Id: Ib8b11cac4fb2fc7b62a02c7fb7f3aaaa48df2da6
Reviewed-on: https://skia-review.googlesource.com/63140
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Yuqian Li <liyuqian@google.com>
- Use capital letters avoid conflict with built-in commands,
particularly zoom-window ('z') and toggle-backend ('d').
- Increase kHitToleranace for touch screens.
Bug: skia:
Change-Id: I6feaabd8aa06600bdeb4623ab081d973369c4841
Reviewed-on: https://skia-review.googlesource.com/52528
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
This is a quick-and-dirty solution to select color mode, backend, etc.
from the command line.
e.g. 'out/Debug/SampleApp --keys CCd' for opengl and srgb
Bug: skia:
Change-Id: I61f9e0fd4209a5fadb585c02c71984398f2f0860
Reviewed-on: https://skia-review.googlesource.com/61482
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Recent clang versions produce output like
../../samplecode/SampleAll.cpp:306:27:
error: redundant parentheses surrounding declarator
[-Werror,-Wredundant-parens]
Remove these to clean up the code a bit.
Change-Id: Ib099201f23f83cd712487c238b6a508290e667a7
Reviewed-on: https://skia-review.googlesource.com/60822
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.
TBR=egdaniel@google.com
Bug: skia:
Change-Id: I2a183401bfe70b9f14b9b1cf035de6020a2135fa
Reviewed-on: https://skia-review.googlesource.com/60103
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit e501033bbd.
Reason for revert: Broke several bots
Original change's description:
> Refactor CCPR coverage shaders for a vertex impl
>
> Decouples geometry generation and analytic coverage. This paves the
> way for a vertex shader implementation.
>
> Bug: skia:
> Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
> Reviewed-on: https://skia-review.googlesource.com/59200
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I314bf03fa6cbeceb1c527d4d9464147b2e8464c6
Reviewed-on: https://skia-review.googlesource.com/59821
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.
Bug: skia:
Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
Reviewed-on: https://skia-review.googlesource.com/59200
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Adds the flag and a disables caching on the CCPR bots.
Bug: skia:
Change-Id: Icb85e77f89634dda1d419dacac5b8a93340723f0
Reviewed-on: https://skia-review.googlesource.com/59740
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Also adds a presubmit to prevent adding trailing whitespace to source
code in the future.
Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6
Reviewed-on: https://skia-review.googlesource.com/57380
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Newer clang versions report
../../samplecode/SampleLua.cpp:44:13: error:
'~LuaView' overrides a destructor but is not marked 'override'
[-Werror,-Winconsistent-missing-destructor-override]
Change-Id: I6f3e69482a79e9580e51b957fff06e6d4d270735
Reviewed-on: https://skia-review.googlesource.com/57164
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
So we can benchmark with given width/height dimensions.
Bug: skia:
Change-Id: I881c9f054cdcecc3e0b2bfb600afd778e1c57d95
Reviewed-on: https://skia-review.googlesource.com/51246
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Make Chinese fling sample closer to Android test.
Fix a bug in GrDrawOpAtlas::compact(), where the atlas
generation wasn't incremented so the client didn't know it changed.
Add some debug info for GrDrawOpAtlas.
Add a comment in GrDrawOpAtlas::setLastUseTokenBulk.
Change-Id: I79192a017870541a79731b1a22f665ec5deeff09
Reviewed-on: https://skia-review.googlesource.com/52761
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I9302491c983fae5e2e84edc4ee135a917b099a42
Reviewed-on: https://skia-review.googlesource.com/52360
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit 88757dacd4.
Reason for revert: Still seems to be failing Chromium "telemetry_perf_unittests (with patch) on Android" on android_n5x_swarming_rel.
Original change's description:
> guard old apis for querying byte-size of a bitmap/imageinfo/pixmap
>
> Now with legacy behavior for allocpixels
>
> This was reverted, so the current CL is a "fix" on top of ...
> https://skia-review.googlesource.com/c/skia/+/50980
>
> Related update to Chrome (in preparation for this change)
> https://chromium-review.googlesource.com/c/chromium/src/+/685719
>
> Bug: skia:
> Change-Id: I4b370ee7e95083ab27421f008132219c9c7b86e9
> Reviewed-on: https://skia-review.googlesource.com/51341
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: I827a0ca1d1e3909e648fde3342cdb8601d34da8d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/52381
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 98a6216b18.
Reason for revert: breaking the chrome roll. Looks like they may be writing data to create an image across all the row bytes and thus writing to unalloced data on the last row. Link to example failing bot:
https://build.chromium.org/p/tryserver.chromium.win/builders/win_chromium_rel_ng/builds/539960
Original change's description:
> guard old apis for querying byte-size of a bitmap/imageinfo/pixmap
>
> Previously we had size_t and uint64_t variations.
>
> The new (simpler) API always..
> - returns size_t, or 0 if the calculation overflowed
> - returns the trimmed size (does not include rowBytes padding for the last row)
>
> Bug: skia:
> Change-Id: I05173e877918327c7b207d2f7f1ab0db36892e2e
> Reviewed-on: https://skia-review.googlesource.com/50980
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
TBR=mtklein@google.com,herb@google.com,scroggo@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I726f6ab1b36b14979ba6f37105e0a469b3f0dbc0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/51262
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Previously we had size_t and uint64_t variations.
The new (simpler) API always..
- returns size_t, or 0 if the calculation overflowed
- returns the trimmed size (does not include rowBytes padding for the last row)
Bug: skia:
Change-Id: I05173e877918327c7b207d2f7f1ab0db36892e2e
Reviewed-on: https://skia-review.googlesource.com/50980
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Removes the mode that generates edge and hull geometry simultaneously
from the geometry shader. Perf was hit and miss and it's not
compatible with vertex shaders. We can revisit if geometry shaders
still show promise on some platforms after a vertex shader impl is
finished.
Bug: skia:
Change-Id: I984231e9a5bb60fe31d3ba280c7390a74aa5bc27
Reviewed-on: https://skia-review.googlesource.com/51300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: chromium:712455
Change-Id: Ic9bb9b862abe01f112cc41d28589733460b15bc1
Reviewed-on: https://skia-review.googlesource.com/50181
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This way, we may be able to use SampleApp as a performance benchmark
tool that's closer to real-world use cases than nanobench.
For example, we can now run
./out/Release/SampleApp --slide Chart --backendTiles 8 --measureMS 2000
to test the threaded backend.
Bug: skia:
Change-Id: I92b177624bc8d16c5b4d3ad122319882e8783101
Reviewed-on: https://skia-review.googlesource.com/50801
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Bug: skia:6173
Change-Id: I21042d484d9a7b3eee04aa3301d9793d00ad6908
Reviewed-on: https://skia-review.googlesource.com/48183
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I1fd78b495e2f087096ad5b5db36c15a16514409c
Reviewed-on: https://skia-review.googlesource.com/43160
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Avoids the need for MSAA cubic borders by chopping up the cubic
geometry and crossing the inflections points and loop intersections
with lines and quadratic(s) instead. This allows us to render the
remaining cubic segments with simple hulls and analytic AA, giving
better image quality and performance.
Bug: skia:
Change-Id: If371229f575ee0286c325c230a116d602a9d38ce
Reviewed-on: https://skia-review.googlesource.com/41883
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Creates a GrCCPRGeometry class that chops contours up into simple
segments that ccpr can render, and rewrites the GPU buffer creation to
be able to handle arbitrary lengths of ccpr geometry.
Bug: skia:
Change-Id: Iaa173a02729e177b0ed7ef7fbb9195d349be689d
Reviewed-on: https://skia-review.googlesource.com/41963
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Otherwise, creating a new thread pool each frame could be a major bottleneck.
Somehow, creating new thread pool each frame is good for measuring FPS, so
that behavior is maintained when fMeasureFPS is true. I'm still doing
experiments with my own schedulers. Once they get more stable, I'll probably
apply their changes to the SkExecutor.
Bug: skia:
Change-Id: Iead96034e0d0abdebb5069dec41215990f71f693
Reviewed-on: https://skia-review.googlesource.com/41845
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reduce path validation interfaces,
deferring the harder work of rewriting
the callers until later.
R=reed@google.com,enne@chromium.org
Change-Id: Iea56f1cd1be93bb1d96b50836a9bd3cd4872ad23
Reviewed-on: https://skia-review.googlesource.com/37541
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Adrienne Walker <enne@chromium.org>
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).
Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Enough ccpr-specific geometry code is in flight that it feels like it
should have its own file.
Bug: skia:
Change-Id: I99ef620a7dc35178cf774b3a4ec6159d46f401c7
Reviewed-on: https://skia-review.googlesource.com/39162
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkFAIL is a legacy macro which is just SK_ABORT. This CL mechanically
changes uses of SkFAIL to SK_ABORT in preparation for its removal. The
related sk_throw macro will be changed independently, due to needing to
actually clean up its users.
Change-Id: Id70b5c111a02d2458dc60c8933f444df27d9cebb
Reviewed-on: https://skia-review.googlesource.com/35284
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The artifacts previously thought to require msaa can be handled by
(1) converting near-linear quadratics into lines, and (2) ensuring all
quadratic segments are monotonic with respect to the vector of their
closing edge [P2 -> P0].
No. 1 was already in effect.
No. 2 is implemented by this change.
Now we only fall back on soft msaa for the two corner pixels.
This change also does some generic housekeeping in the quadratic
processor.
Bug: skia:
Change-Id: Ib3309c2ed86d3d8bec5f451125a69326e82eeb1c
Reviewed-on: https://skia-review.googlesource.com/29721
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
1) Run python bin/fetch-clang-win
2) Set clang_win = "../bin/clang_win"
3) ???
4) Profit
Most changes here are to pass the right -mfoo flags to Clang
to enable advanced instruction sets, or fixed warning-as-errors.
BUG=skia:2679
Change-Id: Ieed145d35c209131c7c16fdd3ee11a3de4a1a921
Reviewed-on: https://skia-review.googlesource.com/28740
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Change-Id: I71cf04b12be95a54b7fb47d048ba1f8672ed9a8f
Reviewed-on: https://skia-review.googlesource.com/27760
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
In a future world where GrSurface no longer has an origin it will be
useful for the GrPipeline to be holding the GrRenderTargetProxy (which will
still have an origin).
Change-Id: I743a8cc07b6b92f8116227fb77b7c37da43cde8a
Reviewed-on: https://skia-review.googlesource.com/26804
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
DAA is:
1. Much simpler than AAA.
SkScan_AAAPath.cpp is about 1700 lines.
SkScan_DAAPath.cpp is about 300 lines.
The whole DAA CL is only about 800 lines.
2. Much faster than AAA for complicated paths.
The speedup applies to GL backend (including ccpr)!
Here's the frame time of 'SampleApp --slide Chart' on macbook pro:
AAA-raster: 33ms
DAA-raster: 21ms
AAA-gl: 30ms
DAA-gl: 20ms
AAA-ccpr: 18ms
DAA-ccpr: 12ms
My linux desktop doesn't have SSE3 so the speedup is smaller
(~25% for Chart). I believe that DAA is so fast that I can enable
it for any paths (AAA is not enabled by default for complicated
paths because it is slow; hence our older supersampling scan
converter is used for stroking on Chart for AAA-xxx config.)
3. The SkCoverageDelta is suitable for threaded backend with
out-of-order concurrent scan conversion as commented in the source
code. Maybe we can also just send deltas to GPU.
4. Similar to most analytic path renderers, the quality is on the best
ground-truth level, unless there are intersections within a pixel.
The intersections look good to my eyes although theoretically that
could be arbitrary far from the ground truth (see my AAA slides).
5. For simple paths, such as circle, triangle, rrect, etc., DAA is
slower than AAA. But DAA is faster than our older supersampling
scan converter in most cases. As those simple paths usually don't
constitute the bottleneck of a picture (skp or svg), I strongly
recommend use DAA.
6. DAA also heavily favors blitMask so it may work quite well with
SkRasterPipeline and SkRasterPipelineBlitter.
Finally, please check https://skia-review.googlesource.com/c/22420/
which accelerate DAA by specializing blitCoverageDeltas for
SkARGB32_Blitter and SkARGB32_Black_Blitter. It brings a little(<5%)
speedup. But I couldn't figure out how to reduce the duplicate code
so I don't intend to land it.
Bug: skia:
Change-Id: I3b7ed6a727447922e645b1acb737a506e7c09a4c
Reviewed-on: https://skia-review.googlesource.com/19666
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Will need guards for android (at least)
Bug: skia:
Change-Id: I2bb8e656997984489ef1f2e41cd3d301c4e7b947
Reviewed-on: https://skia-review.googlesource.com/26040
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Initial implementation of a GPU path renderer that draws antialiased
paths by counting coverage in an offscreen buffer.
Initially disabled until it has had time to soak.
Bug: skia:
Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6
Reviewed-on: https://skia-review.googlesource.com/21541
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This was being triggered at viewer startup, while initalizing the slide
list (and then again when switching to the slide). Removing it
declutters startup, particularly if you're trying to debug raster
drawing code.
Bug: skia:
Change-Id: If21cdd10b0dbda74f4a845031ae3e33f7305a1d7
Reviewed-on: https://skia-review.googlesource.com/22742
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
... faster and more accurate than using SkTableColorFilter
todo: update blink after this lands
Bug:737981
Change-Id: I55b5c60dd23b9d2cbe9d60f83c74be1a8f3dcfcf
Reviewed-on: https://skia-review.googlesource.com/21368
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Also fixes some state issues in SampleApp.
Change-Id: I854754e8b547f7e62aa90914520aaaa20095f965
Reviewed-on: https://skia-review.googlesource.com/20975
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:6764
Change-Id: If0b9dba6e2bbd15ab7d94e271a0c577ca5fcf729
Reviewed-on: https://skia-review.googlesource.com/20021
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: Ib9bd9083da1d8a9fa90ae7c710386e6903541fd5
Reviewed-on: https://skia-review.googlesource.com/18148
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
(instead of finishing enque before draw). The highlight is that we can now
achieve 9x speedup compared to 5x in all our previous approaches
(including multi-picture draw).
The schedulers here are experimental. I'd like to move on to try initializing
once for each draw before further polishing and optimizing the schedule
mechanism.
Bug: skia:
Change-Id: Idc3d030d475af9645c24c5372ff62b9a402206cc
Reviewed-on: https://skia-review.googlesource.com/17826
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field.
Change-Id: Ib0176c78e500e6b5130310934253a75860245812
Reviewed-on: https://skia-review.googlesource.com/18482
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ie01859eafbde292fe7f5228512c4134acf6d452b
Reviewed-on: https://skia-review.googlesource.com/18265
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
In some samples (whose frame time is really really small),
the fps number jumps so fast that I can hardly see even
the first digit of the number. This problem will become
more severe for threaded backend which substantially lowers
the frame time. Taking an average over a long time would
give me a much more stable fps number.
Bug: skia:
Change-Id: Ie6052b4735d9410d5e644331bf025b5bf9f40323
Reviewed-on: https://skia-review.googlesource.com/17823
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Change-Id: I889a3f508407178c457f675c321880d869caf9ea
Reviewed-on: https://skia-review.googlesource.com/17717
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I1f80931513f7d2268b358fb38c86dd331f32f064
Reviewed-on: https://skia-review.googlesource.com/17394
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Icddc82a095aa698bdba9004641acdc411392632f
Reviewed-on: https://skia-review.googlesource.com/17044
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Realized that a pending CL needed to add (yet another) private type to SkRecords.h, but w/o this CL I'd be forced to move that header also into private. This change frees us up to not have transitive exposure for types that need to be recorded.
Bug: skia:
Change-Id: Id79f1c2e44ba85e063c1360cf96c92de6397ca2b
Reviewed-on: https://skia-review.googlesource.com/17031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: I116bec82783d297e91ef061217b5e61f7ff16a76
Reviewed-on: https://skia-review.googlesource.com/16371
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I948eceb2c58dc50468993dba54c209f18e440e48
Reviewed-on: https://skia-review.googlesource.com/15873
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is mostly to simplify and reduce redundant calculations.
Change-Id: I895bd43fbc9defd812969870c2145f9f19d69a6b
Reviewed-on: https://skia-review.googlesource.com/15462
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also enables mouse support in Viewer.
Change-Id: Iaed08d42a64f591f0cd9b24684b3aee43404ed94
Reviewed-on: https://skia-review.googlesource.com/15313
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
for geometric shadows.
This matches the analytic shadow approach better, and
is color space invariant.
Also includes cleanup in SampleAndroidShadows.
Bug: skia:6546
Change-Id: I7a7cd060420dae741f967334c8b19542a14f0bcf
Reviewed-on: https://skia-review.googlesource.com/15228
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
SkLights.h pulls in a bunch of other headers and is not needed (fwdecl
works fine).
Change-Id: I3ed97cd7861e51dcb7cfa7950a97b420dbc6fbfb
TBR=reed@google.com
Reviewed-on: https://skia-review.googlesource.com/15143
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:6557
Change-Id: I6482d74be7b360c93141a73dd80c67854530c7a1
Reviewed-on: https://skia-review.googlesource.com/15101
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 9ff301bf91.
Reason for revert: need to update G3, Flutter.
Original change's description:
> Remove SkLights include from SkCanvas.h
>
> SkLights.h pulls in a bunch of other headers and is not needed (fwdecl
> works fine).
>
> Change-Id: Id2d7176eb3bf4609f72f46d513eebf59318f542f
> Reviewed-on: https://skia-review.googlesource.com/14904
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I4799ad5b31aaeaf529c8b912bbe09aa8869a5e6c
Reviewed-on: https://skia-review.googlesource.com/15107
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
SkLights.h pulls in a bunch of other headers and is not needed (fwdecl
works fine).
Change-Id: Id2d7176eb3bf4609f72f46d513eebf59318f542f
Reviewed-on: https://skia-review.googlesource.com/14904
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Many tests and examples use drawText with
a guess of how long the text is in bytes,
or a call to strlen(). Add a helper to
SkCanvas to simplify these examples.
Add another helper for SkString.
R=reed@google.com
Change-Id: I0204a31e938f065606f08ee7cd9a6b36db791ee2
Reviewed-on: https://skia-review.googlesource.com/13642
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
* Handles case where blur is greater than
corner radius.
* Speeds up shader by avoiding a divide.
* Tweaks shadow sample to be more MD-ish.
Bug: skia:
Change-Id: I2990357b39784c22f02a8e51872391fd68e8226a
Reviewed-on: https://skia-review.googlesource.com/14141
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit d4a338f4d0.
Reason for revert: Looks like I missed something I was supposed to delete in Android.
Original change's description:
> Delete copyTo(Allocator), hide copyTo() behind flag
>
> Replace uses of copyTo() in Skia.
>
> Bug: skia:6464
> Change-Id: I921dc53a1c29a5176d18f05741f7c0b5a008e548
> Reviewed-on: https://skia-review.googlesource.com/14502
> Commit-Queue: Matt Sarett <msarett@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=msarett@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I4d252940cc6a2462b030007055ea6c229471fc6e
Reviewed-on: https://skia-review.googlesource.com/14602
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Replace uses of copyTo() in Skia.
Bug: skia:6464
Change-Id: I921dc53a1c29a5176d18f05741f7c0b5a008e548
Reviewed-on: https://skia-review.googlesource.com/14502
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Reed <reed@google.com>
* Fix spot shadow placement for SkSpotShadowMaskFilter.
* Make sure we don't try to render an oval as a plain RRect
due to floating point error.
* Use fast path for uncached circles.
* Make sure ShadowMaskFilters can handle near-circles.
Change-Id: Ia9967a00a6e1c980a1c0a7ba8248f09fde61a3b7
Reviewed-on: https://skia-review.googlesource.com/13969
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
guarded by SK_SUPPORT_OBSOLETE_LOCKPIXELS
needs https://codereview.chromium.org/2820873002/# to land first
Bug: skia:6481
Change-Id: I1c39902cbf6fe99f622adfa8192733b95f7fea09
Change-Id: I1c39902cbf6fe99f622adfa8192733b95f7fea09
Reviewed-on: https://skia-review.googlesource.com/13580
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>