This reverts commit b46fff60bc.
Reason for revert: possible chromium cc unit tests failure
Change-Id: Ie174c55e4d0fc3ae45854b5897ba26b7ad5a9c13
Reviewed-on: https://skia-review.googlesource.com/6981
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
The only difference is that we now put the guard flag SK_SUPPORT_LEGACY_AAA in
SkUserConfig.h instead of SkScan.h. Previously, SkAnalyticEdge.cpp doesn't get
that flag from SkScan.h and that caused many problems.
BUG=skia:
TBR=reed@google.com,caryclark@google.com
Change-Id: I7b89d3cb64ad71715101d2a5e8e77be3a8a6fa16
Reviewed-on: https://skia-review.googlesource.com/6972
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
This reverts commit 89a0e72287.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Implement Analytic AA for General Paths (with Guard against Chrome)
>
> I've set up a SK_SUPPORT_LEGACY_AAA flag to guard against Chromium layout tests. I also set that flag in this CL so theoretically this CL won't trigger any GM changes. I'll use this to verify my guard, and remove that flag and actually enables concave AAA in a future CL.
>
> When enabled, for most simple concave paths (e.g., rectangle stroke, rrect stroke, sawtooth, stars...), the Analytic AA achieves 1.3x-2x speedup, and they look much prettier. And they probably are the majority in our use cases by number. But they probably are not the majority by time cost; a single complicated path may cost 10x-100x more time to render than a rectangle stroke... For those complicated paths, we fall back to supersampling by default as we're likely to be 1.1-1.2x slower and the quality improvement is not visually significant. However, one can use gSkForceAnalyticAA to disable that fallback.
>
> BUG=skia:
>
> Change-Id: If9549a3acc4a187cfaf7eb51890c148da3083d31
> Reviewed-on: https://skia-review.googlesource.com/6091
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
>
TBR=caryclark@google.com,liyuqian@google.com,reed@google.com
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I13c05aaa1bcb14956bd0fe01bb404e41be75af22
Reviewed-on: https://skia-review.googlesource.com/6961
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
I've set up a SK_SUPPORT_LEGACY_AAA flag to guard against Chromium layout tests. I also set that flag in this CL so theoretically this CL won't trigger any GM changes. I'll use this to verify my guard, and remove that flag and actually enables concave AAA in a future CL.
When enabled, for most simple concave paths (e.g., rectangle stroke, rrect stroke, sawtooth, stars...), the Analytic AA achieves 1.3x-2x speedup, and they look much prettier. And they probably are the majority in our use cases by number. But they probably are not the majority by time cost; a single complicated path may cost 10x-100x more time to render than a rectangle stroke... For those complicated paths, we fall back to supersampling by default as we're likely to be 1.1-1.2x slower and the quality improvement is not visually significant. However, one can use gSkForceAnalyticAA to disable that fallback.
BUG=skia:
Change-Id: If9549a3acc4a187cfaf7eb51890c148da3083d31
Reviewed-on: https://skia-review.googlesource.com/6091
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Also add ANGLE ES3 predefined configs.
BUG=skia:
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE
Change-Id: Ib7394afa961da1afe91c6dfefe08528273d3087c
Reviewed-on: https://skia-review.googlesource.com/6698
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 151d3b18fa.
Reason for revert: broken bots
Original change's description:
> Get latest ANGLE as of January 6, 2017
>
> Also add ANGLE ES3 predefined configs.
>
> BUG=skia:
>
> Change-Id: I28d87b0676395d047e49bbb926db330f76cf17bd
> Reviewed-on: https://skia-review.googlesource.com/6683
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,brianosman@google.com,reviews@skia.org
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I8e893761308044abbeabf52fc8f0fc83d84b98b1
Reviewed-on: https://skia-review.googlesource.com/6687
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Also add ANGLE ES3 predefined configs.
BUG=skia:
Change-Id: I28d87b0676395d047e49bbb926db330f76cf17bd
Reviewed-on: https://skia-review.googlesource.com/6683
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This code involves Skia having knowledge of HWUI internals and
causes problems with various build systems. It is also not
currently being used and is therefore expendable.
Change-Id: I7b6a37fa4c9afcefbc6a957b49e7735da872ff14
Reviewed-on: https://skia-review.googlesource.com/6597
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This reverts commit ada12ab055.
Reason for revert: Google3 needs it:
https://test.corp.google.com/ui#id=OCL:142184832:BASE:142184975:1481839118985:32fde8ef
Original change's description:
> Remove all KTX support
>
> It is untested and unused.
>
> Change-Id: I010ff4ad942738f362d42a99af4edbbb1cb0cd71
> Reviewed-on: https://skia-review.googlesource.com/6142
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,robertphillips@google.com,scroggo@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I1ea2f9487eb2212efbfcc514122792b70c9e8737
Reviewed-on: https://skia-review.googlesource.com/6181
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
It is untested and unused.
Change-Id: I010ff4ad942738f362d42a99af4edbbb1cb0cd71
Reviewed-on: https://skia-review.googlesource.com/6142
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444
Review-Url: https://codereview.chromium.org/2539993002
Reason for revert:
Command Buffer, too...
Original issue's description:
> Two (related) changes here:
>
> 1) Our older iOS devices failed our sRGB tests, due to precision issues
> with alpha. At this point, we only test on iPadMini 4, and that appears
> not to have any problems.
>
> 2) iOS devices still don't have the sRGB texture decode extension. But,
> some clients have no interest in mixing legacy/color-correct rendering,
> and would like to use sRGB on these devices. This GrContextOptions flag
> enables sRGB support in those cases.
>
> Adjust the test code to produce sRGB capable contexts on these devices,
> but only for configs that have a color space. (See comment).
>
> BUG=skia:4148
>
> Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
> Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2546783005
1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
Review-Url: https://codereview.chromium.org/2539993002
Reason for revert:
ANGLE tests are failing
Original issue's description:
> Two (related) changes here:
>
> 1) Our older iOS devices failed our sRGB tests, due to precision issues
> with alpha. At this point, we only test on iPadMini 4, and that appears
> not to have any problems.
>
> 2) iOS devices still don't have the sRGB texture decode extension. But,
> some clients have no interest in mixing legacy/color-correct rendering,
> and would like to use sRGB on these devices. This GrContextOptions flag
> enables sRGB support in those cases.
>
> Adjust the test code to produce sRGB capable contexts on these devices,
> but only for configs that have a color space. (See comment).
>
> BUG=skia:4148
>
> Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64eTBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2547603002
1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2539993002
It is moved to src/utils. It is almost a tool, but has two uses in
src/ports.
The existing SkOSFile.cpp is left empty for the time being since it is
mentioned in Chromium's BUILD.gn for Skia.
Change-Id: I3bb7f7c4214359eb6ab906bfe76737d20bf1d6c7
Reviewed-on: https://skia-review.googlesource.com/4536
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Replace with std::unique_ptr.
Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Our internal definition is (and will continue to be) that anything with
a color space is gamma correct. F16 is irrelevant (whether or not we
choose to support untagged F16). This makes these helpers less than
helpful, and lets us remove them from (public) API.
API change is just removal (of unused functions).
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4228
Change-Id: Ia84a423548bfee14a3ba4a43d6d5b8c4686fb5ff
Reviewed-on: https://skia-review.googlesource.com/4228
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Now that we're declaring flags statically per-tool, we were only
setting the value on one of them (randomly) in the linked list.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3881
Change-Id: I448cb7f42ee01a16daa65986b14aee9f1a2a3588
Reviewed-on: https://skia-review.googlesource.com/3881
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Matches our naming convention for all other types - factories that
return sk_sp (or any type that intelligently manages its own
lifetime) are named Make.
Previous factories are still around, assuming
SK_SUPPORT_LEGACY_COLOR_SPACE_FACTORIES is defined. Enable that
define for Android, etc.
See also: https://codereview.chromium.org/2442053002/
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3822
Change-Id: Iaea9376490736b494e8ffc820831f052bbe1478d
Reviewed-on: https://skia-review.googlesource.com/3822
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3724
Change-Id: Ic3d6efcb331ac3947026476e357e76214f2ccdf8
Reviewed-on: https://skia-review.googlesource.com/3724
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The refactoring breaks off A2B0 tag support into a separate
subclass of SkColorSpace_Base, while keeping the current
(besides CLUT) functionality in a XYZTRC subclass.
ICC profile loading is now aware of this and creates the A2B0
subclass when SkColorSpace::NewICC() is called on a profile
in need of the A2B0 functionality.
The LabPCSDemo GM loads a .icc profile containing a LAB PCS and
then runs a Lab->XYZ conversion on an image using it so we can
display it and test out the A2B0 SkColorSpace functionality,
sans a/b/m-curves, as well as the Lab->XYZ conversion code.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2389983002
Review-Url: https://codereview.chromium.org/2389983002
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3584
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
Change-Id: Ic70002d13261d22d374f0fd29e2f8dd3c783d552
Reviewed-on: https://skia-review.googlesource.com/3584
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is an artificially small color space, for testing rendering with
values that fall outside of [0,1]. All of the saturated sRGB colors used
in our tests will end up landing outside of [0,1] in this space, so we can
verify that nothing that crashes, or produces wildly incorrect results.
Of course, many GMs *do* produce wildly incorrect results, but I need
to catalog all of those and start figuring out why.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3532
Change-Id: Idb44ee6250f2d7198e634755cd2b1f3bc8f15412
Reviewed-on: https://skia-review.googlesource.com/3532
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
Review-Url: https://codereview.chromium.org/2381033002
It will now reside in SkColorSpace_Base. Future work for SkColorSpace
will cause this function to not be desirable or sensible to call on
all SkColorSpaces. Call sites were changed to make a kSRGBLinear_Named
instead of kSRGB_Named -> makeLinearGamma() (the majority of cases),
and if that was not possible, SkColorSpace_Base::makeLinearGamma()
was called instead.
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2412613005
Review-Url: https://codereview.chromium.org/2412613005
Reason for revert:
Broke bots
Original issue's description:
> Explicit control in tools of ANGLE frontend and backend
>
> Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
>
> This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
>
> Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
>
> BUG=skia:5804
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
>
> Committed: https://skia.googlesource.com/skia/+/50094fb489543655df026be4e4f99e09e57a1f49TBR=brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5804
Review-Url: https://codereview.chromium.org/2384483003
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
NOTREECHECKS=true
NOTRY=true
NOPRESUBMIT=true
Review-Url: https://codereview.chromium.org/2381033002
For now, the only options are sRGB or WideGamutRGB
Basically, the color option to the gpu config is now of
the form: 8888|srgb[_gamut]|f16[_gamut]
color=8888 still implies legacy behavior
srgb implies 8-bit gamma-correct rendering (via sRGB format)
f16 implies 16-bit gamma-correct rendering (via F16 format)
Either of the last two options can then optionally include
a gamut specifier, either _srgb or _wide.
_srgb selects the (default) sRGB gamut
_wide selects the Adobe Wide Gamut RGB gamut, which is nice
for testing, in that it's significantly wider than sRGB,
so rendering differences are obvious.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2350003003
Review-Url: https://codereview.chromium.org/2350003003
Verify the rules that we're converging on for surfaces:
- For 8888, we only support sRGB-like gamma, or no color space at all.
- For F16, we require a color space, with linear gamma.
- For all other formats, we do not support color spaces.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2270823002
Review-Url: https://codereview.chromium.org/2270823002
Hoping to land these using the other GN bots as trybots.
Don't know what magic was letting us get to webp's headers yesterday on Linux. Might have been using /usr/include's ?
The other change is the difference between some setups using #define SK_BUILD_FOR_MAC and others #define SK_BUILD_FOR_MAC 1. We want either to mean "we're Mac".
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2190713004
Review-Url: https://codereview.chromium.org/2190713004
Reason for revert:
GM breakage. Changes to SkGr.cpp appear to be altering behavior on a variety of tests. Debugging...
Original issue's description:
> Progress on gamma-correctness in the GPU backend. Fixed conversion of color and profile type to pixel config, which makes many things "just work".
>
> Added (color=8888|f16|srgb) option to gpu configurations, along with gpuf16, gpusrgb, and anglesrgb predefined configs. Runs the gpu backend in gamma-correct mode (with either FP16 linear or sRGB 8888 frambuffers).
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1750383002
>
> Committed: https://skia.googlesource.com/skia/+/a6f58194733c1c50e4fe5f98585e42344f29b6f0TBR=mtklein@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1755553003
Reason for revert:
Speculative to fix windows bots
Original issue's description:
> Treat bad values passed to --images as a fatal error
>
> If an option is passed to --images that is either a non-existent path or
> a folder with no images matching the supported types, assume this is
> an error and exit, so they can supply a valid path instead.
>
> Share code between DM and nanobench in SkCommonFlags.
>
> nanobench now behaves more like DM - it will check a directory for
> images that match the supported extensions.
>
> Only consider image paths ending in RAW suffixes as images if
> SK_CODE_DECODES_RAW is defined. This prevents us from seeing failure
> to decode errors on platforms that cannot decode it.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1611323004
>
> Committed: https://skia.googlesource.com/skia/+/7579786f3bd5a8fda84a1abc45b16213c3371f93TBR=mtklein@google.com,borenet@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
# Not skipping CQ checks because original CL landed more than 1 days ago.
Review URL: https://codereview.chromium.org/1653543002
If an option is passed to --images that is either a non-existent path or
a folder with no images matching the supported types, assume this is
an error and exit, so they can supply a valid path instead.
Share code between DM and nanobench in SkCommonFlags.
nanobench now behaves more like DM - it will check a directory for
images that match the supported extensions.
Only consider image paths ending in RAW suffixes as images if
SK_CODE_DECODES_RAW is defined. This prevents us from seeing failure
to decode errors on platforms that cannot decode it.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1611323004
Review URL: https://codereview.chromium.org/1611323004
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd
Review URL: https://codereview.chromium.org/1490113005
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
This CL changed 1200 images on gold, when I wouldn't expect any diffs from the description.
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
>
> Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825bTBR=mtklein@google.com,bsalomon@google.com,scroggo@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1536963002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
speculative revert to see if it unblocks the DEPS roll
https://codereview.chromium.org/1529443002
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23TBR=bsalomon@google.com,scroggo@google.com,joshualitt@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1528473002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Review URL: https://codereview.chromium.org/1490113005
Unfortunately, immintrin.h (which is also included by SkTypes)
includes xmmintrin.h which includes mm_malloc.h which includes
stdlib.h for malloc even though, from the implementation, it is
difficult to see why.
Fortunately, arm_neon.h does not seem to be involved in such
shenanigans, so building for Android will keep things sane.
TBR=reed@google.com
Doesn't change Skia API, just moves an include.
Review URL: https://codereview.chromium.org/1313203003
This experiment replaces the label used in the aaxfermodes gm with
aliased text generated from paths common to all platforms.
Since there is no way today to generate all dm output from trybots,
this will be checked in to confirm that this strategy provides simpler
output across devices.
This does not introduce a new public interface; instead, dm uses
a extern backdoor to install the SkTypeface::CreateFromName
handler.
Review URL: https://codereview.chromium.org/1163283002
This requires we remove NVPR from the default set of configs, as we only find
out at runtime that it's not available. All the other defaults will either be
compiled in and supported, or not compiled in and non-fatally skipped as
unknown configs.
BUG=skia:
Review URL: https://codereview.chromium.org/1100773003
Eventually, this will be moved to be a peer of SampleApp so it is compiled by the bots to avoid future bit rot.
Also ignore XCode auto-generated flag in CommandLineFlags, and remove the unused multiple-example part.
Review URL: https://codereview.chromium.org/890873003
This basically takes out the Windows-only hacks and promotes them to
cross-platform behavior driven by --gpu_threading.
- When --gpu_threading is false (the default), this puts GPU tasks and tests
together in the same GPU enclave. They all run serially.
- When --gpu_threading is true, both the tests and the tasks run totally
independently, just like the thread-safe CPU-bound work.
BUG=skia:3255
Review URL: https://codereview.chromium.org/847273005
BUG=skia:3255
I think this supports everything DM used to, but has completely refactored how
it works to fit the design in the bug.
Configs like "tiles-gpu" are automatically wired up.
I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
files, a few new files, and one new file that shares a name with a deleted file
(DM.cpp).
NOTREECHECKS=true
Committed: https://skia.googlesource.com/skia/+/709d2c3e5062c5b57f91273bfc11a751f5b2bb88
Review URL: https://codereview.chromium.org/788243008
Reason for revert:
plenty of data
Original issue's description:
> Sketch DM refactor.
>
> BUG=skia:3255
>
>
> I think this supports everything DM used to, but has completely refactored how
> it works to fit the design in the bug.
>
> Configs like "tiles-gpu" are automatically wired up.
>
> I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
> files, a few new files, and one new file that shares a name with a deleted file
> (DM.cpp).
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/709d2c3e5062c5b57f91273bfc11a751f5b2bb88TBR=bsalomon@google.com,mtklein@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:3255
Review URL: https://codereview.chromium.org/853883004
BUG=skia:3255
I think this supports everything DM used to, but has completely refactored how
it works to fit the design in the bug.
Configs like "tiles-gpu" are automatically wired up.
I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
files, a few new files, and one new file that shares a name with a deleted file
(DM.cpp).
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/788243008
Reason for revert:
Not compiling in ANGLE build
Original issue's description:
> Get gpudft support working in dm, gm, nanobench and bench_pictures
>
> Adds a new config to test distance field text.
> Clean up some flags and #defines to read "distance field text",
> not "distance field fonts" to be consistent with Chromium
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/06ba179838ba4fe187cf290750aeeb4a02a2960bTBR=bsalomon@google.com,mtklein@google.com,reed@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/707723005
Adds a new config to test distance field text.
Clean up some flags and #defines to read "distance field text",
not "distance field fonts" to be consistent with Chromium
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/699453005
Used to be:
0 -> run on main thread plus an autodetected number of extra threads (default)
N -> run on main thread plus N extra threads
Now it's:
-1 -> run on main thread plus an autodetected number of extra threads (default)
0 -> run on main thread
N -> run on main thread plus N extra threads
BUG=skia:
Review URL: https://codereview.chromium.org/636593002
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6fR=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
Reason for revert:
Leaks, leaks, leaks.
Original issue's description:
> SkThreadPool ~~> SkTaskGroup
>
> SkTaskGroup is like SkThreadPool except the threads stay in
> one global pool. Each SkTaskGroup itself is tiny (4 bytes)
> and its wait() method applies only to tasks add()ed to that
> instance, not the whole thread pool.
>
> This means we don't need to bring up new thread pools when
> tests themselves want to use multithreading (e.g. pathops,
> quilt). We just create a new SkTaskGroup and wait for that
> to complete. This should be more efficient, and allow us
> to expand where we use threads to really latency sensitive
> places. E.g. we can probably now use these in nanobench
> for CPU .skp rendering.
>
> Now that all threads are sharing the same pool, I think we
> can remove most of the custom mechanism pathops tests use
> to control threading. They'll just ride on the global pool
> with all other tests now.
>
> This (temporarily?) removes the GPU multithreading feature
> from DM, which we don't use.
>
> On my desktop, DM runs a little faster (57s -> 55s) in
> Debug, and a lot faster in Release (36s -> 24s). The bots
> show speedups of similar proportions, cutting more than a
> minute off the N4/Release and Win7/Debug runtimes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6fR=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.orgTBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/533393002
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
Share command flags between dm and unit tests.
Also, allow dm's core to be included by itself and iOSShell.
Command line flags that are the same (or nearly the same) in DM
and in skia_tests have been moved to common_flags. Authors,
please check to see that the shared common flag is correct for
the tool.
For iOS, the 'tool_main' entry point has a wrapper to allow multiple
tools to be statically linked in the iOSShell.
Since SkCommandLineFlags::Parse can only be called once, these calls
are disabled in the IOS build.
Since the iOS app directory is dynamically assigned a name, use '@' to
select it. (This is the same convention chosen by the Mobile Harness
iOS file system utilities.)
Move the heart of dm.gyp into dm.gypi so that it can be included by
itself and iOSShell.gyp.
Add tools/flags/SkCommonFlags.* to define and declare common
command line flags.
Add support for dm to iOSShell.
BUG=skia:
R=scroggo@google.com, mtklein@google.com, jvanverth@google.com, bsalomon@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/389653004
skia_ios.mm
Get the app's Documents directory and pass use it to set the resource path.
This is a quick hack which will be replaced by a new application that is
a tiny shim around a command line tool.
SkImageEncoder.h
SkForceLinking.cpp
SkImageDecoder_CG.cpp
Add support for FORCE_LINKING so iOS sees the PNG encoder and others.
SkFloatBits.cpp
SkPoint.cpp
Handle denormalized numbers that are floored by the iOS ARM processor.
SkImageDecoder_iOS.mm
Remove empty encoder factory.
SkTouchGesture.cpp
Return early on empty state on touch rather than aborting (crashing)
JpegTest.cpp
Hal via stackoverflow.com says partial jpegs can be gray as well.
skia_test.cpp
Remove crash handler call for now to avoid link failure.
OverwriteLine.h
Remove fancy line overwrite for iOS.
Resources.cpp
Add interface to set resource directory based on runtime query.
BUG=skia:2736 skia:2737 skia:2738
R=reed@google.com, halcanary@google.com, mtklein@google.com, tfarina@chromium.org
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/373383003
Similar in spirit to gflags' undefok, I'd like to be able to ignore
specific unknown flags. This lets me run the same command line on, say,
a branch that's got a new flag and on a clean branch tracking
origin/master. This is handy for performance comparison, etc.
It's not essential, and if you hate this I can find another way.
As an example, I want to compare the runtime of SKP recording with my new code. I've added a flag --skr to bench_record to help this. So I want to compare
origin/master: out/Release/bench_record
my patch: out/Release/bench_record --skr
This lets me run both as out/Release/bench_record --undefok skr --skr, which is handy for scripts and things.
BUG=skia:
R=scroggo@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/209393015
git-svn-id: http://skia.googlecode.com/svn/trunk@13945 2bbb7eff-a529-9590-31e7-b0007b416f81
In SkCommandLineFlags, if the client sets a default value
of multiple arguments (e.g. "arg0 arg1 ..."), set
the actual defaults to all of those arguments separately
(i.e. an array with [0] == "arg0", [1] == "arg1", ...),
rather than as one string (i.e. [0] == "arg0 arg1 ...").
Remove the hack that worked around this bug.
Also move the increasingly complicated implementation of
SkFlagInfo::CreateStringFlag into the cpp file.
BUG=https://code.google.com/p/skia/issues/detail?id=1237
Review URL: https://codereview.chromium.org/14366034
git-svn-id: http://skia.googlecode.com/svn/trunk@8845 2bbb7eff-a529-9590-31e7-b0007b416f81
Two dashes are used for flags with multiple characters, and one
dash is used for flags with single characters.
In GM, changed '-wp' to '-p' (the command to choose a directory
for writing SKPs) to fit with the convention.
In render_pictures and bench_pictures, changed the flag for
read and write path to have full names (which are consistent)
and use the old single character names as their shortcuts.
SkCommandLineFlags: Updated the documentation, and only allow
-h or --help for help (again, to match the convention).
Also enforce the single character limit for the short name, and
require the full name to be at least two characters.
Provide full names for skhello.
BUG=https://code.google.com/p/skia/issues/detail?id=1174
Review URL: https://codereview.chromium.org/12521019
git-svn-id: http://skia.googlecode.com/svn/trunk@8582 2bbb7eff-a529-9590-31e7-b0007b416f81