The one use of the define in //modules/skottie was in an old
G3 BUILD file which has since been deleted.
Change-Id: I3cbb0dd2bcbff7de433b2d044b3e7a0c34a45240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509400
Reviewed-by: Nathaniel Nifong <nifong@google.com>
PS1 regenerates the BUILD.bazel files
This allows us to use closure to minify the JS in canvaskit.js
Change-Id: Ib8326d2e3a19cd2168b740b6946f9165a2810133
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509177
Reviewed-by: Ben Wagner <bungeman@google.com>
This is a reland of ecac712bec
Changes (best viewed comparing PS1 to latest)
- Use emsdk 3.1.3 which includes important bug fixes
- Remove unnecessary steps in compile.sh
- Fix use of various gn args.
- Avoid conflicts with Flutter's GN symbols
- Add/update docs
- Make activate-emsdk script compatible with our infra.
Original change's description:
> Build CanvasKit using GN/Ninja
>
> Build with
>
> ./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
>
> or
>
> ./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
>
> Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I601712a8953c2799fa029e782e097905b95e6b59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507717
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.13.0 to 1.14.8.
<details>
<summary>Commits</summary>
<ul>
<li><a href="3d81dc3237"><code>3d81dc3</code></a> Release version 1.14.8 of the npm package.</li>
<li><a href="62e546a99c"><code>62e546a</code></a> Drop confidential headers across schemes.</li>
<li><a href="2ede36d7c6"><code>2ede36d</code></a> Release version 1.14.7 of the npm package.</li>
<li><a href="8b347cbcef"><code>8b347cb</code></a> Drop Cookie header across domains.</li>
<li><a href="6f5029ae1a"><code>6f5029a</code></a> Release version 1.14.6 of the npm package.</li>
<li><a href="af706bee57"><code>af706be</code></a> Ignore null headers.</li>
<li><a href="d01ab7a5c5"><code>d01ab7a</code></a> Release version 1.14.5 of the npm package.</li>
<li><a href="40052ea8aa"><code>40052ea</code></a> Make compatible with Node 17.</li>
<li><a href="86f7572f93"><code>86f7572</code></a> Fix: clear internal timer on request abort to avoid leakage</li>
<li><a href="2e1eaf0218"><code>2e1eaf0</code></a> Keep Authorization header on subdomain redirects.</li>
<li>Additional commits viewable in <a href="https://github.com/follow-redirects/follow-redirects/compare/v1.13.0...v1.14.8">compare view</a></li>
</ul>
</details>
<br />
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This is an imported pull request from
https://github.com/google/skia/pull/93
GitOrigin-RevId: cd866a81a4068daa7417ff084ef9369795b57cb5
Change-Id: I6a5acd8505472d13c9e00fb7965c08632d7dffc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508996
Reviewed-by: Ravi Mistry <rmistry@google.com>
Bug: skia:12643
Change-Id: Id5eecb3445082e747def8c87f99a16552857af3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506462
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Build with
./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
or
./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: skia:12643
Change-Id: I285d42c908c75532b78c9b80da7b6145e1b47fe7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506458
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, REPORTER_ASSERT/ERRORF relied on a helper function named
`reporter_string` which papered over zero-argument and one-argument
messages (where one-argument messages are assumed to ignore printf
formatting rules entirely, and just forward the message as-is).
Replacing this helper with a direct call to `SkStringPrintf` allows
the compiler to check format arguments for correctness, but sacrifices
the one-argument special case. In practice the one-argument special
case was very rarely used, so it's not a significant sacrifice,
and this did uncover several real errors in assertion format strings
(including some cases where the wrong number of arguments was passed).
Change-Id: I4378c43b16fd8fdbf4c78d849a9f2f0a254f7abc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506617
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12643
Change-Id: I37e1718a20283dfb814c85260257d57bac2b7b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506211
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
PS 1 is re-generating existing BUILD.bazel files
PS 2 is generating BUILD.bazel files for tests/gms
PS 3+ makes modifications to build all of the gms and tests.
It is recommended to view this CL with just a diff between
PS 2 and the end, due to the large amount of generated changes
in PS 1 and 2.
We make a filegroup for the gms and tests because they need
to be compiled as one large blob in order for the registries
to work. Maybe in the future we will break these up, but at least
for WASM/JS, the overhead of starting a browser for each new
test would likely grind things to a halt, so we just group them
all together for now. It's also the most similar to what we
currently do.
In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library
that encapsulates all of the deps of the tests, so we can
easily include that the build. These were discovered via
trial and error, not anything automatic or systematic.
The is_skia_dev_build config_setting is very similar to the
GN equivalent from which it was based.
The list of gms and tests to skip (e.g. which are incompatible
with WASM) was determined by building the wasm bundle:
modules/canvaskit$ make bazel_gms_release
tools/run-wasm-gm-tests$ make run_local_debug
# Don't forget to click the button on the screen after the
# browser loads
This way of invoking the tests will be replace soon with
`bazel test <something>`. As such, I didn't bother fully
documenting the current way.
Suggested review order:
- modules/canvaskit/BUILD.bazel taking note that we always
use profiling-funcs to make the stacktraces human readable.
- gm/BUILD.bazel and tests/BUILD.bazel to see the lists of
gms/tests. Notice the tests are roughly partitioned because
we don't support things like vulkan/PDF in the wasm build
and we will want a way to not build certain tests for
certain configurations
- tools/* noting some of the cc_libraries added to make
dependencies easier to add when needed.
- All other files.
Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This reverts commit dcafc5d2bc.
Reason for revert: too disruptive for existing g3 asssets
Original change's description:
> [skottie] Visual-only text valign
>
> Historically, Skottie started with vertical alignment based on the
> typographic bounding box. This was meant to account for empty
> leading/trailing lines.
>
> At some point [1], the strategy was changed to also take the visual
> bounding box into account (union of typographic and visual bounds).
>
> It turns out this is still suboptimal: aligning based on font metrics
> yields poor results in practice, and pretty much everyone expects
> visual-only alignment.
>
> This CL is an attempt to fix things:
>
> 1) update kVisualTop/kVisualCenter/kVisualBottom to use visual bounds
> only (as their name implies)
> 2) introduce kDeprecatedVisualCenter to preserves the old behavior
> for compatibility, and use it for the legacy sk_vj flags
>
> The latter is done to minimize disruption for clients which have
> adjusted for the current misalignment: luckily they're mostly using the
> old sk_vj flag instead of explicit resize/valign policies, and they can
> continue to do so without change, while new clients can opt into the
> new/improved valign modes.
>
> The change is guarded by a build flag for g3 staging.
>
> [1] https://skia-review.googlesource.com/c/skia/+/224188
>
> Change-Id: I334c1713ce32635e3649711f072a3dcdf6b12244
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501016
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
Change-Id: I633dd54cd04727617e845d24a35e5e8cef64f861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506177
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Change-Id: Ifb387d315fdd083190128f448aadb3e54c4e3369
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505198
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Allow users to retrieve the stream from an SkTypeface, but only if that stream is inexpensive to create.
Bug: https://github.com/flutter/flutter/issues/97384
Change-Id: I9bab1a775273363500cf7482f1babeee75c5a3df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503349
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Historically, Skottie started with vertical alignment based on the
typographic bounding box. This was meant to account for empty
leading/trailing lines.
At some point [1], the strategy was changed to also take the visual
bounding box into account (union of typographic and visual bounds).
It turns out this is still suboptimal: aligning based on font metrics
yields poor results in practice, and pretty much everyone expects
visual-only alignment.
This CL is an attempt to fix things:
1) update kVisualTop/kVisualCenter/kVisualBottom to use visual bounds
only (as their name implies)
2) introduce kDeprecatedVisualCenter to preserves the old behavior
for compatibility, and use it for the legacy sk_vj flags
The latter is done to minimize disruption for clients which have
adjusted for the current misalignment: luckily they're mostly using the
old sk_vj flag instead of explicit resize/valign policies, and they can
continue to do so without change, while new clients can opt into the
new/improved valign modes.
The change is guarded by a build flag for g3 staging.
[1] https://skia-review.googlesource.com/c/skia/+/224188
Change-Id: I334c1713ce32635e3649711f072a3dcdf6b12244
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501016
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This shook out a handful of formatting issues:
[SkVMVisualizer]
- We were passing plain text like "width:35%;" through printf.
- One particular opcode type was printing a string as a number.
[Skottie, SortToy]
- Used wrong integer type instead of %zu for size_t
This CL does not update print functions which take printf arguments via
variadic template, as __attribute__((format)) does not support this
style. These could be converted to va_list style, but that's not done in
this CL.
(For some reason, GCC requires the attribute to be set on a prototype
for freestanding functions, so a few of these now have a prototype
immediately followed by a declaration.)
Change-Id: I63a6c2486c785cc38563028fdf8df0662ec04935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504698
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adding double-parens around an `if ((false))` squelches the warning.
In other cases, you can squelch the warning by assigning the
always-constant(-on-this-machine) check into a constexpr bool.
Change-Id: I5a344fb45779c5bd2865edb3cffaf839ba9a5d85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504597
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
PS 1 adds particles to the build
PS 2+ ports many of the options from //modules/canvaskit/compile.sh
With this CL, all the CanvasKit tests pass with both the
debug and release build.
Change-Id: Id70f0c16a087109c56949417f940849f2e3b5200
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504537
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.
This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.
Suggested Review Order:
- //modules/skottie/BUILD.bazel (this was hand written
to encapsulate the skottie library). The files in the
deps are based on skottie.gni.
- //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
which expose all sources
- //third_party/file_map_for_bazel.json which ignores the
ffmpeg libraries (we won't actually build the SkVideoDecoder
stuff because HAVE_VIDEO_DECODER is not set).
- //modules/canvaskit/BUILD.bazel which makes use of the skottie
library and includes the interface skottie.js file.
- .bazelversion which changes the Bazel version used (e.g. by
Bazelisk).
- All other changes should be auto-generated or related to
deleted files.
Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
The API has been stable for long enough to start using major versions.
Change-Id: I70bb75c6f4b51d2d76b933898608ee2efc155f3b
Bug: skia:8216
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503738
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This is a reland of e138730000
I fixed the tryjobs to move the compiled files into the right
location.
Original change's description:
> [pathkit] Reorganize to be more like CanvasKit
>
> Change-Id: I64226b57161f86277e0635592c2c11442888335a
> Bug: skia:8216
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502817
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
Bug: skia:8216
Change-Id: I535f906b43816d3143e95ff9350ba20b998d817d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503826
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This is a reland of 805acda3f3
It fixes the #if SK_GL which was causing the Android roll
to fail.
This disables unit tests on Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-TSAN_Vulkan
which were consistently crashing with OOM.
Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
> 1. In oss-fuzz checkout, run
> `python infra/helper.py shell skia`
> to pull up local interactive version of Docker
> fuzzer build image.
> 2. Run `compile` in fuzzer shell. Stop after
> the swiftshader compiles and is copied into /out
> with Ctrl + C.
> 3. Comment out the swiftshader compilation part [1]
> (no need to re-do this when modifying Skia code).
> `apt-get install nano -y`
> `nano ../build.sh`
> 4. Make change to Skia repo using normal methods.
> 5. Run the following in the Skia repo
> `git diff origin main > foo.patch`
> Copy the patch into the Docker shell using Ctrl+C
> and nano.
> 6. Apply the patch inside the Docker shell
> `git apply foo.patch`
> and re-compile (which should skip right to
> building the fuzzer libs)
> `compile`
> 7. Repeat 4-7 or make small changes directly in
> the Docker shell via nano.
> 8. When compilation and link succeeds, run
> `ldd /out/api_mock_gpu_canvas`
> to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: oss-fuzz:44132, skia:12900
Change-Id: Ia2eff9403b0035e7f86098f296d7d9b1bbfd4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503716
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The previous CLs have removed the last significant differences between
SkSL::String and std::string. This CL removes SkSL::String entirely and
replaces it with std::string throughout the code.
Apologies for the very long CL, but I have done my best to make it as
simple and reviewable as possible. The vast majority of changes are
simple replacement of `SkSL::String` with `std::string`. In the rare
spots where code is moved from one place to another, it is logically
unchanged.
Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This required an update to emscripten, due to there being
a few bug fixes regarding the non-dynamic code and the
Closure compiler/minifier.
Change-Id: Icc922bd98cdd52a6923a9367da3747dac2b897b3
Bug: skia:12795
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492916
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This CL rolls back various changes from http://review.skia.org/457298
which made the code longer or more complex. They are no longer needed
now that we compile in C++17 mode.
A few changes were left as-is because they seemed equally good either
way.
Change-Id: I4eb0fe3d12382bcb485abb5222a0f00411742191
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502296
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This creates a new SkImage with the same texture and changes it
out without the user noticing (or needing to delete the old Image).
Change-Id: I3a1ce6d4a335873f2b7670d56dadfccdc7881c38
Bug: skia:12723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/495556
Reviewed-by: Nathaniel Nifong <nifong@google.com>
We can disable SkSL tests on a case-by-case basis via the skip list in
`run-wasm-gm-tests.html`. This doesn't allow us to exclude by GPU, but
in practice the Golo machines tend to all have a uniform setup (with
Quadro P400s) so we can just work around failures as they come up.
Change-Id: I46f709691282e576d00d5191e9dbd46b740e4a5f
Bug: skia:12876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501682
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Only one SkSL test is broken at the moment, but I don't have fine-
grained controls for test disables in wasm.
Change-Id: Ic44b4d6d660d4cb382d18cccf07574318b982d5a
Bug: skia:12876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501438
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL backs out C++14 compatibility changes from
http://review.skia.org/457298 :
"2. Lack of C++17 copy elision means classes of objects constructed at
function return need a copy or move constructor even if RVO will mean it
isn't called."
Change-Id: I33a833d33b221e757bf6a6459835a7215b4e6b66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501240
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The emscripten generated GL texture tracking code uses an
integer, not the length of the textures array.
a8e7d3b8f2/src/library_webgl.js (L242)
I believe this is to make sure a texture and buffer do
not share the same handle.
Therefore, we must use this method when making our own
additions to the textures array, otherwise Skia-created
textures will overlap with supplied textures, causing
mis-drawings and feedback loops.
Change-Id: I4e1be5ff2b0c3d1ba5f5984232980724cb492313
Bug: skia:12797
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/495416
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This change add the willReadFrequently HTML canvas 2d context creation
attribute in cases where we know the canvas is used for readbacks.
See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
The API will soon be launched in chromium-based browsers.
The objective of this change is to optimize performance and avoid
possible performance regressions when the new API feature goes live
in major browsers.
Change-Id: If0b54d2d2243db4e9ac6d685d793ab2008973b8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496881
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.13.0 to 1.14.7.
<details>
<summary>Commits</summary>
<ul>
<li><a href="2ede36d7c6"><code>2ede36d</code></a> Release version 1.14.7 of the npm package.</li>
<li><a href="8b347cbcef"><code>8b347cb</code></a> Drop Cookie header across domains.</li>
<li><a href="6f5029ae1a"><code>6f5029a</code></a> Release version 1.14.6 of the npm package.</li>
<li><a href="af706bee57"><code>af706be</code></a> Ignore null headers.</li>
<li><a href="d01ab7a5c5"><code>d01ab7a</code></a> Release version 1.14.5 of the npm package.</li>
<li><a href="40052ea8aa"><code>40052ea</code></a> Make compatible with Node 17.</li>
<li><a href="86f7572f93"><code>86f7572</code></a> Fix: clear internal timer on request abort to avoid leakage</li>
<li><a href="2e1eaf0218"><code>2e1eaf0</code></a> Keep Authorization header on subdomain redirects.</li>
<li><a href="2ad9e82b62"><code>2ad9e82</code></a> Carry over Host header on relative redirects (<a href="https://github-redirect.dependabot.com/follow-redirects/follow-redirects/issues/172">#172</a>)</li>
<li><a href="77e2a581e1"><code>77e2a58</code></a> Release version 1.14.4 of the npm package.</li>
<li>Additional commits viewable in <a href="https://github.com/follow-redirects/follow-redirects/compare/v1.13.0...v1.14.7">compare view</a></li>
</ul>
</details>
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This is an imported pull request from
https://github.com/google/skia/pull/90
GitOrigin-RevId: ccf8ab9b6586a37a3f0d6493f53f3b41b92df8a4
Change-Id: Ib65fd507953eaf3bf880b508586856cb51e7f01b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/495616
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The current implementation uses multiplicative composition for opacity
animators (modulate_opacity always scales the new opacity by the old
value). That means that if one animator drops opacity all the way to
zero, there is no way for subsequent animators to increase opacity.
Instead, AE seems to use the same interpolation as for colors
(prev value/animator value, based on modulation param).
Update to use similar interpolation for opacity properties, and also
to only apply when opacity props are actually specified for a given
animator.
Change-Id: I5a96f9e3722399c8ec661a7843c86dfa60eac5ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499376
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
If an SkTypeface stream exists and is a memory based stream an hb_face
may be created directly from the memory. In this case the collection
index was set when the stream was retrieved and the hb_face is created
with this index. Otherwise, the hb_face is created by table callback. In
this case the stream may or may not have been successfully retrieved. If
the stream was successfully retrieved the hb_face index should be set to
the collection index retrieved with the stream. Otherwise, the hb_face
index should not be set.
Change-Id: I2568fecb1096d1a2e7f529342668ea443a8615c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499136
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ic664ad0134d61dcf939dcf585a81d53e29c6afcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496597
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
The tests for these methods are only handled in Javascript, so the type
mismatches weren't detected until I tried using the calls in Typescript
later.
Change-Id: Ifb233f871be1146d3f059b166b7de40bb401d4c9
Bug: skia:12818
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/495417
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
To save space, debug trace bindings can be disabled by turning off
SK_INCLUDE_SKSL_TRACE. Most clients shouldn't need them.
Change-Id: Ifadc05b3eeed95def334fa7e0755f61caeef27f0
Bug: skia:12818
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494244
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This documents the various factory settings (I kept getting
confused as to what each was doing).
Additionally, this makes setting the factory flag bring in
the dependent code as well (like our current GN rules do).
Change-Id: I93437651b078baac04433c14c573a95982b7bc15
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493396
Reviewed-by: Ben Wagner <bungeman@google.com>
When the layer type is missing, fType == -1 and we rely on unsigned
(size_t) underflow + check against the known types array size to catch
the condition.
The problem is SkToSizeT() itself asserts the input is a valid size_t,
and even if it didn't clusterfuzz would likely complain about
underflowing.
Refactor to check for negative values explicitly.
Bug: b/200660146
Change-Id: Iae74dca14ac0202ffcdd4449f0d470063916eff5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493116
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
We do test for and catch int overflows, but after casting -- which is
enough to trip clusterfuzz.
Refactor to catch upfront.
Bug: b/200722666
Bug: b/200663331
Bug: b/200662108
Change-Id: I26da4b1ca21ad0bc34384e957a30211402219841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493018
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This fix only affects 2 very specific cases used for text selection
in Flutter (via getRectsForRange).
bug: skia:12785
Change-Id: I22d141210d129d78ed028592162fef02b9120292
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491450
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
- Use latest emscripten toolchain (3.1.0)
- Autogenerate the atoms and manually fix some of the file lists.
- Add a known_good_builds target to bazel/Makefile to help
check the things we expect to work with Bazel.
Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
It is not needed there. Add it to files that do need it instead.
Change-Id: I2fa32d423972c4c91c4fbfe5508bd50323201714
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463556
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Lei Zhang <thestig@chromium.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I1931b09e6a4a52fb7d91a0d3f013e1d0519919dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487977
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The issue was Skia would be in the middle of drawing when it
needed to lazy-load the image's texture. This would mess up the
bound texture in WebGL, but Skia didn't know that. As a result,
it would not realize that some of the work had been undone.
Calling resetContext() makes Skia aware of this fact, so it can
adjust its behavior.
Change-Id: I5e62987546be8d63d13c906dfab3bc92cf3120cd
Bug: skia:12740
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485016
Reviewed-by: Brian Osman <brianosman@google.com>
This will reduce memcpy overhead when runs are copied into a paragraph
or when paragraph cache entries are read or written
Change-Id: Id81725f3d8fc70daa17d154093ae7bc8b519118c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483022
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
There was only one virtual method, so switch that to a bool stored in
the base class. The derived types exist as hints for the reader, and an
easy way to adjust how the new localToDevice is constructed.
With this change, we don't need SkSimpleMatrixProvider. SkMatrixProvider
is concrete, so we can use it directly. SkOverrideDeviceMatrixProvider
no longer needs the original provider for anything, so remove that
parameter. It now exists solely to inhibit the hitsPixelCenters flag.
Fix a few spots (SkParticleBinding, some sites in SkRuntimeEffect) where
we used SkSimpleMatrixProvider, even though the local coordinates being
passed did not obey the hits-pixel-centers constraints.
Most importantly, document how localToDeviceHitsPixelCenters works.
Change-Id: Ibe9060bac0822d0edf52a507d390bd198d8e6dbd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482176
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also clean up some more findMarkedCTM references.
Change-Id: I29a52e1157691c86992e70a3774b984e5383e3ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482005
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
This entire API existed, but was unused (no longer connected to
drawVertices or runtime effects).
In theory, we could further simplify some of the matrix providers, but
more importantly - I have serious doubts about the correctness of
localToDeviceHitsPixelsCenters for most of them.
Change-Id: If5af182015dd96e5ed3353a117223e8dbbe17097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481683
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I wanted to use SkParagraph myself, but the API is a little
awkward right now in that I cannot just pass in a SkFont object
(which I have) - I would have to make a FontCollection, which
we lack the ability to do so.
Change-Id: I1488fb9c1a42af020a245a792b8e266c809b599a
Bug: skia:12705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481238
Reviewed-by: Nathaniel Nifong <nifong@google.com>
* Compute and store the hash in the ParagraphCacheKey ctor
* Move the ParagraphCacheKey into the ParagraphCacheValue during construction
Change-Id: If267fe6757c6a6bf7528f4dcc838e88f5458946f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481239
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
Canvas-wasm says it's a drop in replacement for the Canvas API.
Unfortunately HTMLCanvas.decodeImage returns an SkImage which
has functions width() and height() for getting the width and height
of an image whereas HTMLImageElement has properties width and height.
Lots of existing code uses width and height so wrapping this
would seem to make it more closely match expectations.
Bug: skia:12705
Change-Id: I62c4f655c58f6806e836700e03b946a91f3e518d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479936
Reviewed-by: Kevin Lubick <kjlubick@google.com>
SkRuntimeEffect needs an API for generating debug traces. This means
that we will need references to debug traces inside a public header.
Rather than reference SkVMDebugInfo directly, we now have a simpler
base class for debug traces. This is better suited to landing in
include/.
I've also renamed SkVMDebugInfo to SkVMDebugTrace for consistency, since
it now contains all the trace data. (When it was first added, it only
had the slot info.)
Change-Id: Ibaa4dedf9a17b9462b4f233a28a7b875d0317892
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480356
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
As a follow-up to https://skia-review.googlesource.com/c/skia/+/476219,
this sketches out how we can maybe use cc_library for the things
in //modules to make sure something in //src doesn't depend on
anything in //modules, for example.
The following succeeds:
bazel build //modules/skparagraph:skparagraph --config=clang \
--shaper_backend=harfbuzz_shaper --with_icu
As does `make bazel_canvaskit_debug` in //modules/canvaskit
Suggested Review Order:
- third_party/BUILD.bazel for ICU and harfbuzz rules. Pay
special attention to the genrules used to call the python
script for turning the icu .dat file into .S or .cpp.
- bazelrc and bazel/ for new flags and defines that control
use of ICU and harfbuzz. Unlike GN, with the public_defines
that get added in automatically if icu or harfbuzz is
depended upon, we need to set the defines at the top level.
This necessity might go away if we change the atoms to
depend on //modules/skshaper, which could define that flag.
- Top level BUILD.bazel files in //modules/skparagraph,
//modules/skshaper, //modules/skunicode, //modules/canvaskit
- All other .bazel file changes are automatic.
Bug: skia:12541
Change-Id: I38a9e0a9261d7e142eeb271c2ddb23f362f91473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478116
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.
One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.htmlhttps://docs.bazel.build/versions/main/be/functions.html#package_group
It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
I tried a few approaches, but ended up gravitating back
towards the layout where we have each folder/package
group up the sources. I imagine at some point, we'll have
skdiff depend on skia_core or something, which will
have things like //src/core, //src/codecs, //src/pathops
all bundled together.
PS7: Added in the groupings of sources, similar to what we had
earlier. I liked these for readability. These helped fix
up the //:skia_core build, and by extension, the CanvasKit
build.
Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
We currently default to kClamp, but for mask feathers we want kDecal.
Bug: skia:12676
Change-Id: I7e3e21c310823987819e7374b494de4a48d9cae6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477297
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This uses the gazelle extension from
https://skia-review.googlesource.com/c/buildbot/+/473357
Review Tips:
- Ignore any changes to .h or .cpp files. Those have been
pulled out into their own CLs.
- Start with bazel/macros.bzl.
- Read the CL with the generation code, if you haven't already.
- Look at third_party/file_map_for_bazel.json.
- See experimental/bazel_test for an idea of how a cc_binary
would be made.
- Spot check one or two of the BUILD.bazel files.
This CL generates the "atomic" rules for src/, include/ and
modules/skshaper, as a starting point.
`bazel build --config clang //include/...` works
`bazel build --config clang //src/...` starts compiling,
(which verifies that the BUILD.bazel files are all valid),
but runs into errors because not all third_party deps have
been resolved, and there are some files missing from the
toolchain still (e.g. EGL headers).
Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:12559
Change-Id: I76b225c9ca81264a15869324007d774d210053b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/473416
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This will hopefully let us pre-package certain binaries (e.g. DM,
fuzz) with more sensible defaults and not make the developer
type out all the settings.
For CanvasKit, which specifies its own build flags, I think I'll
need to make another transition setup, which would go in something
like modules/canvaskit/ck_binary_with_flags.bzl or something.
Some sausage-case-names were converted to snake_case_names as per
go/build-style#target-naming
The example this is based off is worth a look through before
diving into this:
https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Change-Id: Ia919d47f4d1aa25cf294af7918e36d38838c179e
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472688
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Importantly, this adds options for encoding using
certain codecs, not just decoding.
Change-Id: I4a610ebf985b67d4545c71b3f3eed4c7807e6a26
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472277
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This re-works src/ports/BUILD.bazel to work like our other
BUILD files, i.e. one rule "srcs" that brings in the necessary
private filegroups.
To work around an abort with LLVM [1], we have to go back to an
earlier version of emscripten (temporarily?).
Future work should look at using transitions [2] to allow various
executables (e.g. CanvasKit, DM) to set their own set of Bazel
flags, w/o the build invokers having to specify them.
These transitions might be able to handle more complex cases
that we currently use if statements in GN to deal with.
The Freetype build rule was created by taking the BUILD.gn
rule, adding in all the sources listed there and then playing
compile-whack-a-mole to add in all the headers and included
.c files.
Suggested Review Order:
- third_party/BUILD.bazel to see freetype build rules
- bazel/common_config_settings/ to see treatment of fontmgr
like codecs (many possible) and fontmgr_factory (only one).
- src/ports/BUILD.bazel
- BUILD.bazel
- modules/canvaskit/BUILD.bazel. Take note of the gen_rule that
calls tools/embed_resources.py to produce the .cpp file
containing the embedded font data.
- Everything else.
[1] https://github.com/emscripten-core/emscripten/issues/15528
[2] https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Bug: skia:12541
Change-Id: I08dab82a901d80507007b354ca20cbfad2c2388f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471636
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Many things are not enabled currently (e.g. Skottie, Paragraph),
but we can render many APIs using WebGL.
To turn on Paragraph, etc, we'll need to tackle fonts, which
is a separate effort.
This also changes where the build artifacts go. ./build/ is
easier to deal with than the old way of sticking them in
./npm_build/bin
Change-Id: Ia377360af580a887d03630670438fea2e3157e90
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470682
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The defaults were true for these, but if there was no
support, they should be set to false.
This was causing some warnings from the console, like:
WebGL: INVALID_ENUM: enable: invalid capability
Change-Id: I53b6120c969174a9ecd6d47df001870c71231352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470737
Reviewed-by: Greg Daniel <egdaniel@google.com>
When calling ProgramToSkVM, you can now pass in a pointer to an
SkVMDebugInfo struct. Passing in this pointer now enables trace opcodes,
removing the need for a dedicated `fSkVMDebugTrace` flag.
In this CL, the struct is empty, but in followup CLs it will contain
mapping tables that can be used to translate trace instructions into
human-readable results (e.g. slot numbers to variable names).
Change-Id: I6b38ec559723babed1f6d2efc4c5c2579c3b99db
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470398
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This ports the third_party BUILD.gn files related to codecs
(with a best-effort on arm/SIMD stuff). This includes:
- libpng
- libjpeg-turbo
- libwebp
- wuffs (gif)
- libgifcodec
- dng_sdk and piex (raw codec)
This expands the string_flag_with_values macro to allow
multiple values to be set at once. This was added in Bazel 5.0.0,
however the latest pre-release version of that has a bug [1]
which slows down compilation dramatically. This was fixed at
ToT, but not released. As a result, I started using the Bazel
6 pre-release (via bazelisk).
The macro select_multi makes writing select() where multiple
elements could be on possible/easier.
One can try compiling certain codecs by running:
bazel build :skia-core --config clang --include_codec=raw_codec --include_codec=png_codec
Suggested Review Order:
- bazel/macros.bzl
- bazel/common_config_settings/defs.bzl and its BUILD.bazel
to see how the codec options are defined.
- BUILD.bazel to see how the codec settings are used.
- src/codec/BUILD.bazel to see the inclusion of Skia files to
deal with specific codecs.
- third_party/BUILD.bazel (while referencing the corresponding
BUILD.gn files, such as third_party/libwebp/BUILD.gn)
- Everything else.
Change-Id: I797375a35fa345d9835e7b2a2ab23371c45953c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469456
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>