Commit Graph

5187 Commits

Author SHA1 Message Date
Michael Ludwig
bfeba24b06 Add GM for failing Image image filter
Tests mirrors (where the src and dst rects are equal, but local coords
have been flipped), and perspective (which is just generally hard).

Bug: skia:11994, skia:12015
Change-Id: Ic57b004d2741e0e713fed17825071c5c9cf63486
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410000
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-05-18 20:48:44 +00:00
Dominik Röttsches
2da029b28f [COLRv1] Map linear gradient extrema to [0, 1] range
Prepare data to Skia's linear gradient shader so that the extrema are
[0, 1] when the data in the font does not have them at these
positions. This is required for the shader to correctly compute repeat
modes.

Add the test font from the Google color fonts repo [1] with stops at [0,
1], [0.2, 0.8], [0, 1.5], [0.5, 1.5] respectively, compare[2].

[1] https://github.com/googlefonts/color-fonts/blob/main/fonts/more_samples-glyf_colr_1.ttf
[2] https://github.com/googlefonts/colr-gradients-spec/issues/281#issuecomment-828346428

Bug: skia:11922
Change-Id: Ic62a26911fa177af35ca16f183b5985d884237a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405717
Commit-Queue: Dominik Röttsches <drott@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-05-17 12:24:37 +00:00
Michael Ludwig
4e9d5e2bdf Use Wang's formula for quadratic and cubic point counts
- most of the small diffs are because I moved GrWangsFormula.h out
   of the tessellate/ directory and into the geometry/ directory since
   it's more general than HW tessellation.

The previous implementation was based on the heuristic that the distance
from the true curve to the line segment would be divided by 4 every time
the curve was recursively subdivided. This was a reasonable
approximation if the curve had balanced curvature on both sides of the
split. However, in the case of the new GM's curve, the left half was
already very linear and the right half had much higher curves.

This lead to the approximation reporting fewer points than required.
Theoretically, those few points that weren't utilized by the left half
of the curve could have been made available to the right half, but the
implementation of that would be tricky.

Instead, it now uses Wang's formula to compute the number of points.
Since recursive subdivision leads to linearly spaced samples assuming it
can't stop early, this point count represents a valid upper bound on
what's needed. It also then ensures both left and right halves of a
curve have the point counts they might need w/o updating the
generation implementations. However, since the recursive point
generation exits once each section has reached the error tolerance, in
scenarios where the prior approximation was reasonable, we'll end up
using fewer points than reported by Wang's. Hopefully that means there
is negligible performance regression since we won't be increasing
vertex counts by that much (except where needed for correctness).

Bug: skia:11886
Change-Id: Iba39dbe4de82011775524583efd461b10c9259fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405197
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-05-12 18:33:33 +00:00
Brian Osman
a5842bc903 Move SkSpan to include/, for use in public API
Change-Id: I674f038600afd6d49316c1ece515941ee5579068
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406939
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-12 13:19:32 +00:00
Chris Dalton
7d979919a4 Tune up tessellated stroke gms
* Make sure to actually use hardware tessellation on the *_tess_segs_5
  gms. These had started using the fixed count tessellator.

* Add a trickycubicstrokes version with round caps to test upcoming
  coverage AA modes.

* Make the colors more appealing since I spend all day looking at
  these gms.

Bug: skia:10419
Change-Id: Ie7ab4e936ffa3ccffe4999e51fac4c3d4ab97f06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406976
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-05-11 20:26:49 +00:00
Brian Osman
ae87bf1e49 Remove SkSpan class template deduction guides
This effectively reverts a80ce1a36d,
and goes back to using SkMakeSpan (which works in C++14).

Change-Id: Iaa63c86b5acaadbdd60588b0a5c703820e810770
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406938
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-11 20:06:29 +00:00
Chris Dalton
85dbeb5e93 Move tessellation back doors into GrGLSLGeometryProcessor
This makes them easier to integrate with other shader code than having
them in GrGeometryProcessor.

Bug: skia:11396
Change-Id: I572348b8484ae46e00ac15832cd818390d536441
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406437
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-05-11 15:05:48 +00:00
Brian Osman
c9125aa8f3 Reland "Better first-class shader & color filter support in runtime effects"
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-05 22:06:46 +00:00
Greg Daniel
c2cca5a8a0 Revert "Better first-class shader & color filter support in runtime effects"
This reverts commit adadb95a9f.

Reason for revert: breaking android

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-05-04 13:36:26 +00:00
Brian Osman
adadb95a9f Better first-class shader & color filter support in runtime effects
This does a few things, because they're all intertwined:

1) SkRuntimeEffect's API now includes details about children (which Skia
   stage was declared, not just the name). The factories verify that the
   declared types in the SkSL match up with the C++ types being passed.
   Today, we still only support adding children of the same type, so the
   checks are simple. Once we allow mixing types, we'll be testing the
   declared type against the actual C++ type supplied for each slot.
2) Adds sample variants that supply the input color to the child. This
   is now the only way to invoke a colorFilter child. Internally, we
   support passing a color when invoking a child shader, but I'm not
   exposing that. It's not clearly part of the semantics of the Skia
   pipeline, and is almost never useful. It also exposes users to
   several inconsistencies (skbug.com/11942).
3) Because of #2, it's possible that we can't compute a reusable program
   to filter individual colors. In that case, we don't set the constant
   output for constant input optimization, and filterColor4f falls back
   to the slower base-class implementation.

Bug: skia:11813 skia:11942
Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-05-04 01:29:57 +00:00
Ethan Nicholas
e9c2c5a4c3 Added support for DSL global variables
This adds an explicit DeclareGlobal call, which must now be called for
variables that were previously implicitly global.

Change-Id: Iaf838880d1033ee52aac9246e31e3bda9a3b36f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402399
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-30 18:05:19 +00:00
Brian Osman
83dae92318 Remove SkSL sample-with-matrix implementation
Simplifies SampleUsage quite a bit (no need to track multiple kinds of
sampling, variable matrices don't exist any more, etc...).

Change-Id: I58b8de7218d00c4d882d2650672e5fe01892a062
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402177
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-29 12:46:57 +00:00
Brian Salomon
27c4202f4b Remove GrBitmapTextureMaker.
Replace with two methods in SkGr.h that make cached/uncached texture
proxies from SkBitmap. Move code that makes a GrFP from the proxy
to SkImage_Raster::asFragmentProcessor.

Bug: skia:11877
Change-Id: I51a0ae687561be9b0e44b98ee50f171e42476d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-28 17:24:56 +00:00
Herb Derby
47c88cc9d6 handle perspective glyph drawing correctly
For GPU:
Handling a blob that moved around in perspective reused cached
information incorrectly. Always recalculate the sub run
information when drawing perspective.

For Bitmap:
Make color emoji draw correctly.

Testing:
Add a GM that draws a single text blob in multiple different
perspective orientations.

Bug: skia:10473
Bug: skia:8914

Change-Id: I945e3326804ec47bf8cbca0e3cf4a17afc9ba5f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400598
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-04-27 18:16:31 +00:00
Brian Osman
827dab407e Add runtime effect unsharp GM
Bug: skia:11869
Change-Id: Ia6693cd765b5bd2acda147798b79a05ec31bbce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401436
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-27 13:47:00 +00:00
Michael Ludwig
3e8ff3ef61 Fix vertex alpha when connector edges intersect inner edges
In the new GM, the left and right portions of the path have a shared
vertex. The two edges leaving that vertex vertically towards the bottom
of the image are nearly parallel but the right edge has a steeper slope.
This leads to two sources of self intersections. The outset vertices
for the left and right sides intersect, which converts some of those
edges into "connecting" edges and removes others (preventing double
hitting of pixels). However, these outset but now "connecting" edges
from the right side also overlap with the inset vertices of the left
shape, requiring additional vertex splitting and connecting edge
creation.

The old alpha logic when one of the intersecting edges was a connecting
edge was to use its interpolated alpha value. In this case, since the
connecting edge originated from two outset vertices, its end point
alphas were 0 and the split alpha became 0, even though the other
intersecting edge was an interior edge.

This CL flips the logic around and ensures that any split vertex that
is on the interior edges remains fully opaque, any vertex that is
fully on the exterior remains fully transparent, and anything else
uses the max of the interpolated alphas (equivalent to the old
logic when one edge was connecting and one was exterior, but is more
accurate if somehow we get two connecting edges intersecting).

Bug: skia:11859
Change-Id: I85d2d54a8833e3c9da2fdd1a4f3a0513119730b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400596
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-04-26 17:00:08 +00:00
Brian Osman
56ed7daeca Use MakeForShader/ColorFilter in runtime effect tests
Bug: skia:11813
Change-Id: I9748a2806fe4636111fbb5740a3ebdb0814cfc35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401018
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-26 14:44:38 +00:00
Chris Dalton
57ab06c14e Delete mixed samples
Mixed samples is no longer relevant for Ganesh. DMSAA and the new
Ganesh architecture both rely on full MSAA, and any platform where
mixed samples is supported will ultimately not use the old
architecture.

Change-Id: I5acc745010e090ef26310d92ec6240be2cd494cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-04-22 20:11:34 +00:00
Herb Derby
f9cf1aa2ca add drawGlyphs for SkRSXform
Add a drawGlyphs to SkCanvas that takes SkRSXform instead of
positions. Update buffer sizing calculations to take
SkRSXform buffers into account.

Change-Id: I14529088199dcd0b1ae78b4605e1ba77fec2000e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399096
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-04-21 19:43:37 +00:00
Brian Osman
f6123f1dcc Convert some SkRuntimeEffect::Make to use stage-specific factories
The old factory is deprecated. The new ones do stricter checking on the
signature of main and calls to sample, and include checks at effect
creation-time that the SkSL is valid for the requested stage.

Bug: skia:11813
Change-Id: Ibd15a6f90e74bdc9c2352d3dc61b6682f626f413
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397477
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-21 16:19:57 +00:00
Brian Salomon
9a56eb7063 Consolidate on SkImage_Gpu constructor that takes SkColorInfo.
Also take SkImageInfo in SkImage_GpuBase.

Change-Id: Ie6d71a9a4a3740b9acc0faae72df2796e9a0e567
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398230
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-21 14:19:27 +00:00
Chris Dalton
f5b87f9b11 Make SkSurfaceProps non-optional for SDCs and SkSpecialImages
This ensures we don't lose the original SkSurfaceProps when creating
image filters, etc.

Bug: skia:11396
Change-Id: I6b412361c1005138278a1396faa7f7e069ec7eb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397291
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-04-20 16:22:46 +00:00
Brian Osman
e49703faf2 Remove custom SkVertices data and runtime effect varying support
This was an experimental feature. It worked (but only the GPU backend).
It was never adopted or used by anyone, to my knowledge. It's a large
amount of code, and a strange corner of SkSL for users to stumble into.

Bug: skia:10680
Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-19 17:49:25 +00:00
Brian Osman
cc3d2d25c5 Runtime effects: Detect passthrough sample calls automatically
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.

Bug: skia:11869
Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-19 14:52:44 +00:00
Chris Dalton
224e5e4d7e Generalize the squircle runtime effect to draw "super rounded rects"
These are rounded rectangles whose corners are superellipses instead
of ovals. This builds on a lot of work done by zakcohen@google.com to
define a consistent, visually appealing shape that can be used
reliably in the Android UI.

Change-Id: I97fde7be870152c9ee776fde53118019d0caa251
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397416
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-16 19:24:43 +00:00
Herb Derby
e90a295f6c fix SkCanvas::drawGlyphs's bounds calculation
Change-Id: I9aea1f516ccb362cf28684de571bdd6971dd6f6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397478
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-04-16 16:34:33 +00:00
Michael Ludwig
70fae35842 Preserve winding scale for outer edges in AA triangulation
More details are in the bug, but the specific test case gets an
overlap region in the AA outset geometry for the left and right shapes.
Additionally, the mitered outset for the left shape is collinear with
the bottom of the right shape, so the winding of exterior edge of
the overlap region is updated to +2.

When determining the polygons to fill, this +2 on the outer edges
violates the winding rules that normally ensure the interior polygons
(that use +/-2 instead of +/-1) are always filled.

It appears a similar bug fix was added here:
https://skia-review.googlesource.com/c/skia/+/141952/
but then didn't survive a heavy refactor later:
https://skia-review.googlesource.com/c/skia/+/215094

To the best of my knowledge, this is achieving the same result as the
original fix but is updated to preserve winding scale for interior
polygons with overlap regions (the code checks for these, but they
seem pretty rare to me).

Bug: 1197461
Change-Id: I0d32820af8cfec92c46114aeaa58b6e340abdfca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397140
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-04-15 20:31:12 +00:00
Brian Salomon
5a32828e5e No VS specialization for identity or scale/trans in reduced shader mode
Modifies helpers on GrGLSLGeometryProcessor that insert, set, and make
keys for view/local matrix uniforms to not omit the uniform when
the matrix is identity or use a float4 when it is scale/trans. Always
uses a 3x3.

Bug: skia:11844
Change-Id: I0f25b60b46b8932d7e2cac4a50159d22b9cd84d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395656
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-14 20:09:09 +00:00
Brian Salomon
354147a23c Replace GrConstColorProcessor with a runtime FP
Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-14 18:40:18 +00:00
Brian Osman
577c6067a1 Runtime effects: Support input color as a parameter to main()
For now, just bolt this onto the existing runtime effects. The next step
is to add dedicated modes to the compiler for shader vs. color filter.
Once we get there, we will be much more strict about main signature in
each mode (and start adding other per-mode error checking).

Bug: skia:11813
Change-Id: I27e27600209e9844ae107364baea2fb949b47c3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395838
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-04-13 21:55:18 +00:00
John Stiles
3738ef531b Move code generators to codegen/ directory.
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).

Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-13 15:34:24 +00:00
Ethan Nicholas
b14e6b9055 Added _Type suffix to DSL Type enum
No functionality changes, just making the naming consistent with our
other enums.

Change-Id: Ic9bc4a89f8373e4dc1060067a41468fb626e5fa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394160
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-08 21:55:05 +00:00
Brian Salomon
2c673409ef Expose writing to mip levels via GrSurfaceContext::writePixels
Bug: skia:11786
Change-Id: Id17952db0aede56fa39845d9d371cf0a141f9dd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391836
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-04-02 19:16:15 +00:00
Derek Sollenberger
396cd1dfab Revert "Lift atlas clip FP creation out of GrClip::apply"
This reverts commit 92b35673c5.

Reason for revert: breaking the android roll (see ag/14076257)

Original change's description:
> Lift atlas clip FP creation out of GrClip::apply
>
> Atlas clips always had a potential point of failure: If the SDC's
> opsTask ever got closed between GrClip::apply and
> GrOpsTask::addDrawOp, their mask would have gotten sent to the wrong
> opsTask. It didn't _look_ like this could happen with the current
> code, but it could have also been inadvertently changed quite easily.
>
> This CL adds a "pathsForClipAtlas" array for GrClip::apply to fill out
> instead of creating FPs. The SDC then generates the actual clip atlas
> FPs once it knows exactly which opsTask they will belong in.
>
> Bug: chromium:928984
> Change-Id: I507ab13b2b5e8c3c3c1916d97611297dbbd8a522
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389926
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

TBR=robertphillips@google.com,csmartdalton@google.com,michaelludwig@google.com,adlai@google.com

Change-Id: I9597d822a9f31b7070aee691ddf3a52f4f424a24
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:928984
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392339
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2021-04-02 15:44:47 +00:00
Chris Dalton
92b35673c5 Lift atlas clip FP creation out of GrClip::apply
Atlas clips always had a potential point of failure: If the SDC's
opsTask ever got closed between GrClip::apply and
GrOpsTask::addDrawOp, their mask would have gotten sent to the wrong
opsTask. It didn't _look_ like this could happen with the current
code, but it could have also been inadvertently changed quite easily.

This CL adds a "pathsForClipAtlas" array for GrClip::apply to fill out
instead of creating FPs. The SDC then generates the actual clip atlas
FPs once it knows exactly which opsTask they will belong in.

Bug: chromium:928984
Change-Id: I507ab13b2b5e8c3c3c1916d97611297dbbd8a522
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389926
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-04-01 20:21:18 +00:00
Brian Osman
358858fe4c Fix bots that don't like std::is_integral_v
Change-Id: I37202f26bd1d990f80528f490ccd7e99cbc2139f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392056
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-01 18:49:43 +00:00
Brian Osman
d18967c67d Add integer uniforms to runtime effects
Bug: skia:11803
Change-Id: I925f14be282b96355721986de6049090b35adf3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-04-01 17:20:03 +00:00
John Stiles
3d1d60ac19 Avoid creating GM test resources at startup time.
The `compositor_quads_xxxxxx` slides were attempting to create their
renderers at program startup time. These are now created in
onOnceBeforeDraw instead.

Change-Id: I5dd5844447bf87348cb88ee97aa4e03593eb07fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389616
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-03-29 15:17:09 +00:00
Dominik Röttsches
2e04df9a06 Support PaintTranslate in COLRv1 rasterisation
Found during implementation of COLRv1 fuzzer for FreeType that translate
operation was still missing.

Added a test glyph containing two squares filled with a radial gradient
shifted by dx 128, dy -128 and dx -308, dy 307
combined using a PaintComposite.

Bug: skia:11790
Change-Id: I4cbfe34a111a450777dc2f8fa9d32a405f808a89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389116
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-03-25 20:14:21 +00:00
Michael Ludwig
e50167091c Move Sk3Perspective and Sk3Lookat into SkM44
Sk3Perspective -> SkM44::Perspective
Sk3LookAt -> SkM44::LookAt

Also adds some SK_API tags to the SkV[2,3,4] structs. Also fixes
linkage issues around Sk3Perspective/LookAt by moving them into the
exported SkM44 (if we don't like them as SkM44 factories, will just need
to add SK_API tags to old Sk3Perspective/Lookat directly).

Change-Id: I3f125211b76899f216e63cc8d587776004516e36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388476
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-24 15:47:22 +00:00
Robert Phillips
84fd1c2dec Clean up remaining NVPR bits & bobs
Bug: skia:11760, skia:11787
Change-Id: Idfedb90576e0484bf32a9002081c0fcb888141eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388216
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-03-23 19:12:12 +00:00
Brian Salomon
ed3c75b0a5 adjust values in very_large_sigma_gpu_blur gms
Only the largest sigma (320) would hit the downscale limit with the
old sigmas and image sizes. However, that sigma was far too large
to produce reference values in a reasonable amount of time.

Reduce the image sizes so that the downscale limit can be hit with a
smaller sigma.

Bug: skia:11735
Change-Id: Ia7f4385c6114f7071a14336ca39f81cf9ac68861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386058
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-03-23 15:23:18 +00:00
Robert Phillips
f10535f6fa Fuse GrGLSLPrimitiveProcessor and GrGLSLGeometryProcessor ...
into a new GrGLSLGeometryProcessor. Since NVPR is no more this
distinction (between GLSL- Primitive and Geometry -Processor)
probably isn't needed/useful.

Bug: skia:11760
Change-Id: I75621725bd2b0ef3dbac2ea6449bd571551babab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388036
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-23 14:30:18 +00:00
Robert Phillips
787fd9d80a Fuse GrPrimitiveProcessor & GrGeometryProcessor into a new GrGeometryProcessor
With the removal of NVPR we no longer need this distinction.

Bug: skia:11760
Change-Id: I225a4feb764395fb72aca3ffc8b6d05396bf0b1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386890
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-03-22 19:44:40 +00:00
Robert Phillips
22970175f7 Remove sample locations usage from GL backend
Bug: skia:8921

Change-Id: If9e65a78f9e1fddb5c5ad5afa5612294935122e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386837
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-03-22 18:00:06 +00:00
Mike Reed
12a75588e7 GrFPArgs no longer needs sampling
Change-Id: I20fc4b4c3d6997f3ebc1d6d0049447b348f8a110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387416
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-03-20 17:33:56 +00:00
Mike Reed
10a5ff2cac Must pass filtering to picture shader
Change-Id: I820867df80daa1594d6202cad5e8e95c060293fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386838
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-03-18 22:18:47 +00:00
Chris Dalton
4e94fd11cd Add a runtime effect gm for squircle clips
Change-Id: I6bf9cad2dd7095afbc153e90510dd0f7c398797d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382936
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-17 06:09:35 +00:00
Brian Salomon
f970746dd2 Add GM that tests GPU blur with very large sigmas.
GM initially does not draw correctly because of large sigma drop outs.

Make SkGpuBlurUtils::GaussianBlur use the correct translation when both
sigmas are (effectively) 0.

Bug: skia:11735
Change-Id: I674c63cc57b56995a7ade4c098bb997bd5baee8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383703
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-03-15 21:40:26 +00:00
Chris Dalton
03730e6ca6 Delete path caching and path rendering from ccpr
All that's left is a clip atlas renderer.

Bug: chromium:1158093
Change-Id: I8b509904a752a202ff1321e5302c41a3f57a5edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-12 16:02:16 +00:00
Chris Dalton
1bb1f220bd Remove undefined behavior from innershapes gm
It is undefined for the inner rrect to not be contained in the inner.

Change-Id: I632060771fb7918050e1836d17b4702ea765a08f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384116
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-12 16:00:46 +00:00
John Stiles
9c4cdef7e5 Fix gm slide 'TessellationTestRectShader'.
This needed to be updated to match changes in
http://review.skia.org/382476. It is not tested on any of the normal
CQ trybots.

Change-Id: I3c0843d8e77958192c0db9ad8f6b797aec887fe4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382757
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-10 17:38:18 +00:00
Jim Van Verth
e82fdaa50b Accept near-simple, near-circular rrects for shadow fast path.
SkRRectPriv::IsSimpleCircular does a tolerance-based check for the
rrect radii but not for determining if the rrect is simple. This adds
IsNearlySimpleCircular as a looser check, since we don't care in this
case that the rrect is perfectly simple.

Bug: skia:11717
Change-Id: Ibbd53ff8c120287339fa29f87f064e6fb633ee7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382703
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-03-10 17:30:34 +00:00
Chris Dalton
1e7b2e5e17 Re-enable ccpr clipping for small paths
For things like path rendering we can (and should) do better than an
atlas. But for use cases like "many small paths clipped by many small
paths," an atlas is probably still the best solution we have.

Change-Id: Iff5d250d0d6ccba9235f3fe652891554e3fdfc24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380856
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-10 16:22:58 +00:00
John Stiles
4d7ac49dca Declare outputColor and outputCoverage inside emitCode.
This is useful because it allows the variables to be declared as `const`
when they are trivial values like `half4(1)`. This enables the constant
folder to simplify or eliminate them. In most cases, this is only a
small benefit, as you'd expect a competent GPU driver to do the same.
However, Mali-400 can benefit significantly from optimizing away the
multiplication against a constant half4(1) coverage in Porter-Duff.

Mali-400 performance is back to normal: http://screen/3cDxdaGkYE8oBcS

Change-Id: I21fd23f91f747079cd05b082f7b3444aeabafb93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382476
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-10 16:03:18 +00:00
Chris Dalton
cc13b3522a Reland "Use analytic AA in FillRRectOp even if the target has MSAA"
This is a reland of cad44bcdd2

Original change's description:
> Use analytic AA in FillRRectOp even if the target has MSAA
>
> Bug: skia:11396
> Change-Id: Ia29fd5c9f00006274bb2aa1db96fbad57d858786
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380016
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

Bug: skia:11396
Change-Id: I6382085ccd037b534a1ed1355c1464aaef799a44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380477
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-05 23:57:15 +00:00
Ethan Nicholas
fe5d6928d0 DSL var values are now specified at construction time rather than in
Declare

This solves several issues caused by the lack of ordering guarantees in
C++; it was possible for the SkSL backend to look for the value of a
variable before its Declare() call gets processed. Moving the initial
value out of Declare should fix this whole class of problems.

Change-Id: I428fe230f1c312a0128c1f00c2a36cb95f4590a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380358
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-05 21:47:28 +00:00
Chris Dalton
e3aec3c603 Revert "Use analytic AA in FillRRectOp even if the target has MSAA"
This reverts commit cad44bcdd2.

Reason for revert: Triggered an Adredo330 bug

Original change's description:
> Use analytic AA in FillRRectOp even if the target has MSAA
>
> Bug: skia:11396
> Change-Id: Ia29fd5c9f00006274bb2aa1db96fbad57d858786
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380016
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=robertphillips@google.com,csmartdalton@google.com

Change-Id: Ic51a279f9fefe03b28182bf1222c2e26625f5bf3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11396
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380476
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-03-05 21:47:26 +00:00
Brian Salomon
d63638bb7b Copy on write for wrapped backend texture surfaces.
Makes SkImage_Gpu backed by two proxies, an original and a copy. The
image uses the original until a new render task is bound to it at which
point further uses of the image will use the copy. If the image is ever
used off a GrDirectContext we fall over to the copy. If the copy is
never used and never can be used by the next flush then the render
task that populates it is marked "skipped" and we don't perform the
copy.

Bug: skia:11208

Change-Id: Id255f4a733acc608c8a53c1a5633207aeafc404b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366282
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-03-05 19:50:05 +00:00
Chris Dalton
cad44bcdd2 Use analytic AA in FillRRectOp even if the target has MSAA
Bug: skia:11396
Change-Id: Ia29fd5c9f00006274bb2aa1db96fbad57d858786
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380016
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-03-05 17:28:05 +00:00
Peng Huang
a42ed48e84 Fix a double free problem in YCbCrImageGM::createYCbCrImage()
If SkImage::MakeFromTexture() fails, the reelase_ycbcrhelper will
also be called, so ycbcrHelper.release() should be always called.

Change-Id: I104e02155da653bcb465723cbead595f16459fca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379848
Commit-Queue: Peng Huang <penghuang@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-03-05 15:36:25 +00:00
Ethan Nicholas
daed2592bb Made SkSL DSL into public API
In addition to the unsurprising changes to eliminate references to
src/, we also had to tighten up some C++17-isms as they are not
permitted in public headers.

Change-Id: Ie5005a33d7a135e69fb66beca5e7a5f960dbd453
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378496
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-04 21:03:58 +00:00
Brian Salomon
6d25f9d068 Fix downsampled blur with clamp mode.
Ensure the extra border added to the downsampled image doesn't filter in
values from outside the source bounds.

Bug: chromium:1174354
Change-Id: I6c62eeaa57ce4e5341eab24985553f87ab0df666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378322
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-03-03 14:15:31 +00:00
Ethan Nicholas
4113057c57 Fix use-after-free in SkSL DSL
Bug: skia:11384
Change-Id: I462295ce8eb42ca5270595bbd8714d70abf33441
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378319
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-02 21:33:59 +00:00
Mike Klein
9ca065e2fd fix races in dashcircle.cpp
Remove static from locals that are not constexpr.

See
https://task-driver.skia.org/logs/sMqS6sn7QDHLAJjHkSg7/65e8489b-9f04-4da5-bea4-d996dc0bb9ba

Change-Id: I2c1d75c8cd2866b500b0d33ac8a1b8cd9b9fb567
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-03-01 20:18:21 +00:00
Brian Salomon
659e71f474 Reland "Fix issues with insetting and outsetting quads."
This is a reland of 4a281dc8ee

Original change's description:
> Fix issues with insetting and outsetting quads.
>
> Need more degrees of freedom when moving 3D points to project to 2D
> points that don't fall on the projected quad edges.
>
> Need to check geometry subset in shader to avoid positive coverage in
> outset quads with nearly parallel edges.
>
> Bug: chromium:1177833
> Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: chromium:1177833
Change-Id: Icf2b11334489c12f30e792526093c0d4bbaca5e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375058
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-02-25 17:44:12 +00:00
Brian Salomon
80313c85e0 Go back to using coverage FP in aarecteffect/convexpoly GMs.
Drawing these with a color FP using fillRectWithFP made them harder
to triage.

TBR: michaelludwig@google.com
Change-Id: I97f181e861c1c24bb2224f00901eb470d868f3c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375059
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-24 16:32:04 +00:00
Brian Salomon
066f411b2a Remove GrConvexPolyEffect::Make() that takes SkRect, use GrAARectEffect.
Also split out the rect test cases from convex_poly_effect into their
own GM that uses GrAARectEffect directly.

Make GrAARectEffect assert that the rect used is sorted and don't copy
inverted rect test cases to the new GM

Change-Id: Ida9847390af27ac2317d324a98bd11cc904f0e6b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374121
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-23 21:41:21 +00:00
Brian Salomon
e666254f0f Remove SkImage_Base::peekProxy.
This is the only place we provide a proxy from a SkImage other than
asView() and is only used in one place in the library. Add a utility
function to replace uses in tests based on asView().

Bug: skia:11208
Change-Id: Ica6eae6e5f153f208523331566acc0360925a20e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-02-23 19:59:31 +00:00
Brian Salomon
18ab2030e3 Make GrGLSLFragmentProcessors be created as std::unique_ptr.
Rename factory function from createGLSLInstance() to makeProgramImpl()

Bug: b/180759848
Bug: skia:11358
Change-Id: I095bdf1f26db5a8192fa8ab59000db4a1d561d96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373738
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-23 19:31:01 +00:00
Brian Salomon
cc35b06f6d Revert "Fix issues with insetting and outsetting quads."
This reverts commit 4a281dc8ee.

Reason for revert: may need to only do outsetting when no all aaflags are on.

Original change's description:
> Fix issues with insetting and outsetting quads.
>
> Need more degrees of freedom when moving 3D points to project to 2D
> points that don't fall on the projected quad edges.
>
> Need to check geometry subset in shader to avoid positive coverage in
> outset quads with nearly parallel edges.
>
> Bug: chromium:1177833
> Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,michaelludwig@google.com

Change-Id: Idaddbdd767600a95405c028839eac4bf80a1361c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1177833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373878
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-22 22:24:09 +00:00
Brian Salomon
4a281dc8ee Fix issues with insetting and outsetting quads.
Need more degrees of freedom when moving 3D points to project to 2D
points that don't fall on the projected quad edges.

Need to check geometry subset in shader to avoid positive coverage in
outset quads with nearly parallel edges.

Bug: chromium:1177833
Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-22 21:42:31 +00:00
Brian Osman
a443dc380c Reland "Remove (unused) gpuType from SkRuntimeEffect::Uniform"
This reverts commit 0fdcaa5757.

Reason for revert: Fix landed in Android

Original change's description:
> Revert "Remove (unused) gpuType from SkRuntimeEffect::Uniform"
>
> This reverts commit cc80a47566.
>
> Reason for revert:  IWYU cleanup broke less IWYU-clean Android,
>
> frameworks/native/libs/renderengine/skia/filters/BlurFilter.cpp:180:17: error: variable has incomplete type 'SkRRect'
>         SkRRect roundedRect;
>                 ^
> external/skia/include/core/SkCanvas.h:58:7: note: forward declaration of 'SkRRect'
> class SkRRect;
>
>
> Original change's description:
> > Remove (unused) gpuType from SkRuntimeEffect::Uniform
> >
> > Also remove some unnecessary includes, then IWYU.
> >
> > Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Id655a6835ebffdb4f5f82474c287c09a69a737df
> No-Tree-Checks: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371941
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

# Not skipping CQ checks because this is a reland.

Change-Id: I67deaee08f1dfea8d91121b3e665d2e6036b6139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372216
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-02-19 17:53:47 +00:00
Mike Klein
af8db303f7 promote the runtime mixer CF to the only mixer CF
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I898fc64d8df625d22750cfe1145ba4b02acdfbb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372078
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-02-19 11:43:47 +00:00
Mike Klein
0fdcaa5757 Revert "Remove (unused) gpuType from SkRuntimeEffect::Uniform"
This reverts commit cc80a47566.

Reason for revert:  IWYU cleanup broke less IWYU-clean Android,

frameworks/native/libs/renderengine/skia/filters/BlurFilter.cpp:180:17: error: variable has incomplete type 'SkRRect'
        SkRRect roundedRect;
                ^
external/skia/include/core/SkCanvas.h:58:7: note: forward declaration of 'SkRRect'
class SkRRect;


Original change's description:
> Remove (unused) gpuType from SkRuntimeEffect::Uniform
>
> Also remove some unnecessary includes, then IWYU.
>
> Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com,johnstiles@google.com

Change-Id: Id655a6835ebffdb4f5f82474c287c09a69a737df
No-Tree-Checks: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371941
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-02-18 13:16:33 +00:00
Brian Osman
cc80a47566 Remove (unused) gpuType from SkRuntimeEffect::Uniform
Also remove some unnecessary includes, then IWYU.

Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-02-17 20:33:28 +00:00
Ethan Nicholas
3af656b276 SkSL DSL code is now automatically incorporated into the output
Previously, a manual codeAppend call was required to add a statement. We
now automatically invoke codeAppend when a statement is destroyed.

Change-Id: I09eaf230b1d58242c3ff6abb85e970ed5ed3bce2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371141
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-02-17 17:23:16 +00:00
Mike Reed
708dc4f8ca Hide legacy imagefilters::image using filter-quality
Small diffs in a GM -- due to the dual nature of kMedium (cpu and gpu)
Another reason to stop using it, and switch to the more-explicit
sampling.

Bug: skia:7650
Change-Id: Ie7575071b19778626da7f94804abaaa11861a050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370259
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-02-14 14:58:00 +00:00
Mike Reed
554aabbaa8 Prepare flag to hide setFilterQuality
Bug: skia:7650
Change-Id: I9cfd6f87e2ca1eb5680e1ec83a029c6bfdbe7b2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370236
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-02-13 18:06:43 +00:00
John Stiles
1f19ce2272 Reland "Remove deprecated form of SkRuntimeEffect::Make."
This reverts commit e89b50ae05.

Reason for revert: landed Android fix at http://ag/13544365 (master) and
http://ag/13554983 (sc-dev)

Original change's description:
> Android roll broke with a compilation error:
> frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
>     sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
>
> Revert "Remove deprecated form of SkRuntimeEffect::Make."
>
> This reverts commit 1cda194366.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Remove deprecated form of SkRuntimeEffect::Make.
> >
> > Chromium has migrated to the new API at https://crrev.com/c/2675855.
> >
> > Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>

TBR=mtklein@google.com,brianosman@google.com,stani@google.com,johnstiles@google.com

Change-Id: I9d679013cb275dc80aaaa977b7f1f4da31f36d1e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369037
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-02-12 20:57:50 +00:00
Dominik Röttsches
691a794bee Support COLRv1 color fonts
Implement support for COLRv1 color gradient vector forms. COLR v1 is an
extension to the OpenType COLR tables that introduces support for
gradients, transforms and compositing. [1]

COLRv1 fonts contain an OpenType COLR table with format v1. In a COLR v1
table, glyphs are defined by a directed, acyclic graph of Paint
operations. The task for the Skia implementation is to extract the COLR
v1 information from the font using FreeType's COLRv1 API, then traverse
the glyph graph and translate information from the font into Skia
operations on SkCanvas.

Care needs to be taken for transformations to work correctly. FreeType
sends a top level transform that includes the scaling from font units to
actual glyph size, as well as optional transforms configured on FreeType
using FT_Set_Transform. This is set up as the starting transform at the
beginning of drawing a COLRv1 glyph. At the stage of setting a clip for
a PaintGlyph operation, the glyph outline is retrieved from FreeType
unscaled and untransformed. Since the starting transformation is applied
to the SkCanvas, the unscaled glyph is properly scaled and positioned.

Similarly, computing the initial bounding box for the COLRv1 glyph needs
to consider transformations. COLRv1 glyphs have a base glyph entry in
the glyf table which can use a minimum of two points for defining a
bounding box. This bounding box is an imaged rectangle enclosing those
two points at the identity transform. We need to compute the bounding
box scaled, but at identity transform, then make a rectangle from it,
that we then transform so that we get a large enough area to paint
in. If those two points from the glyf table would be transformed first,
then we would compute the bounding box, the resulting bounding box ends
up too small.

As a test font, add a version of the samples-glyf_colr_1.ttf from [2]
with one glyph added for testing PaintColrGlyph functionality and
compositions.

Add a basic GM test that produces color glyphs untransformed, with
skew and with rotation and combinations of those.

[1] https://github.com/googlefonts/colr-gradients-spec/
[2] https://github.com/googlefonts/color-fonts

Bug: skia:11264
Change-Id: I8357cd0c7ac0039bb2eac18f21fa343bf61871eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300558
Commit-Queue: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-02-11 22:51:13 +00:00
Ethan Nicholas
11a15b1181 added SkSL DSL uniform support
Change-Id: I42c9aa76318ed744ba1390733bb0bd33413ebf29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362499
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-02-11 22:03:56 +00:00
Ethan Nicholas
570506db41 Added DSL FP codeAppend function.
This also adds the relevant Start() / End() calls so that the DSL
is put into the correct state.

Change-Id: I844b0ab5dff06e3f7b0a69458bf4442a5da0f33e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364857
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-02-11 20:37:24 +00:00
Mike Klein
cb92744d3d SkColorFilters::WithWorkingFormat
https://docs.google.com/document/d/1z9ZODlZX4XXbfOjh2t1-1Z7FJcCCcOfbrEjiFzPE4vg/edit?usp=sharing&resourcekey=0-Io-07D1zm1yKMQN2UAiYBw

This approach lets us write color filters that want to work in
particular color spaces and alpha formats and adapt them to our normal
pipeline.  It should work with pre-canned and runtime effects, and we
can do the same sort of thing for shaders too.

Some features are designed for using this with the high-contrast filter:

   - ability to change working tf and gamut separately: as written the
     HC effect only wants to work in linear space without changing
     gamut, which is I bet will be a common desired mode.  But other
     effects may want to fully change the working color space, e.g. to
     sRGB or XYZ.

   - adapting the alpha type to unpremul is mostly a flourish: you could
     do it yourself in sksl, but we might as well do it if doing other
     transforms anyway (it's cheaper this way than doing it yourself),
     and this may make it easier to adapt non-runtime effects.
     (I bet most color filters actually want to be unpremul.)

I briefly also included a knob to control how this effect treats a
nullptr dst color space, but I've come back around to that not being a
parameter.  I think this is a situation where we know best.

New GM to demo.

Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I420e3a2aa648f314c019a98bfdcd44e810a3dac6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368336
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-02-11 19:44:33 +00:00
Robert Phillips
acc6b158ff Handle overflow of accumulated rect perimeter in SkDaskPath cull_path
The fuzzer test case was:

-15,-11  ------> huge,-11
   ^                |
   |                v
-15,5000 <------ huge,5000

where the 'huge' x-value caused the accumulated perimeter to overflow.

Bug:1175370, skia:11307

Change-Id: Ic6760d38c29c440d2d4fcb225a5c556e56a992f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368317
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-02-10 18:32:12 +00:00
Brian Salomon
ec04e062f3 Drop AA on quads that are extremely thin before AA insetting/outsetting.
Bug: chromium:1174186
Change-Id: I91a88d2d57150dee37f08bc4270d399abfd0d60d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368497
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-02-10 02:43:35 +00:00
Stan Iliev
e89b50ae05 Android roll broke with a compilation error:
frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
    sk_sp<SkRuntimeEffect> effect = std::get<0>(result)

Revert "Remove deprecated form of SkRuntimeEffect::Make."

This reverts commit 1cda194366.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Remove deprecated form of SkRuntimeEffect::Make.
>
> Chromium has migrated to the new API at https://crrev.com/c/2675855.
>
> Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>

TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com

Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
2021-02-10 00:05:10 +00:00
Ben Wagner
53375a713f GM glyph_pos correct advance placement.
Glyph advances are based on the origin, not on the glyph bounding box.
Draw the tick marks for the advances starting from where the run of
glyphs was drawn.

Change-Id: I217c10a79835ad46e0178bb77ab8e575e36704ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368418
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-02-09 22:21:10 +00:00
John Stiles
1cda194366 Remove deprecated form of SkRuntimeEffect::Make.
Chromium has migrated to the new API at https://crrev.com/c/2675855.

Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-02-09 21:27:34 +00:00
Mike Reed
1d62221553 Hide (unused) SkDrawLooper
Bug: skia:8672
Change-Id: Ib8b614d94925b3cc7d02be422dbb7e96ea4c26b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366338
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-02-07 12:49:53 +00:00
Mike Reed
f3ac2afbb6 Name common cubic resamplers
Useful in client code to document what we're doing as we switch away
from SkFilterQuality.

Change-Id: I05737beb99a567a46a3c3ec418b7f7da71b1ff62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366723
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2021-02-05 19:21:04 +00:00
Michael Ludwig
7c6abf86f5 Reland "Remove deprecated SkImageFilter::MakeMatrixFilter"
This reverts commit fde740c7f2.

Reason for revert: g3 updated so roll won't be stopped

Original change's description:
> Revert "Remove deprecated SkImageFilter::MakeMatrixFilter"
>
> This reverts commit ed63d4f177.
>
> Reason for revert: Breaking G3 roll?
>
> Original change's description:
> > Remove deprecated SkImageFilter::MakeMatrixFilter
> >
> > The equivalent functionality is available in
> > include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
> >
> > Bug: skia:11230
> > Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
> > Docs-Preview: https://skia.org/?cl=361497
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Mike Reed <reed@google.com>
> > Auto-Submit: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> TBR=reed@google.com,michaelludwig@google.com
>
> Change-Id: I60a98a1ca9a42db6bfc5796cf4df69042571161e
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11230
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364097
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=robertphillips@google.com,reed@google.com,michaelludwig@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:11230
Change-Id: I76ef4d762151475c498e8cf9392bc2191d84fe1a
Docs-Preview: https://skia.org/?cl=366318
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366318
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-02-04 21:17:58 +00:00
Mike Klein
71d420ddbd only tweak sampling when hitting pixel centers
I think this was the rough idea?  I'm a little fuzzy
on the SkMatrixProvider overloads that concat... I
really don't have a head for matrix transforms.

Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Bug: skia:11260
Change-Id: I6eb8e4397da035d17fe6b96e5c5494dce0483e26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-02-04 17:57:48 +00:00
Brian Salomon
56c78f4d9e Reland "Add backend texture and backend render target versions snapshot GMs"
This is a reland of fa87f9c7b9

Went back to original approach of checking isFramebufferOnly outside
GrCopyRenderTask::Make().

Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:11208
Change-Id: I7af6078e904fdd772b97ad3a27e26cab577fc6a3
Cq-Include-Trybots: luci.skia.skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-PreAbandonGpuContext
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365702
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-04 14:30:57 +00:00
Brian Osman
4d76f63e45 Fix particle bug where uniforms are allocated too late
Also adds an example particle system that uses uniforms, and an instance
of the particles GM that draws it.

Change-Id: I64e2514fd17c8ce615b4e13b9f82424f80b8424e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356840
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-02-03 22:50:28 +00:00
Brian Salomon
507c5659d7 Revert "Add backend texture and backend render target versions snapshot GMs"
This reverts commit fa87f9c7b9.

Reason for revert: assert on n5x/n7

Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com

Change-Id: Id1488586e2d17cdce35f95ea6aa9b2bffd9218d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365698
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-03 20:32:18 +00:00
Brian Salomon
d0924f3ba9 Replace SkImage_Base::view() and ::refView() with new asView().
Make SkImage_Gpu and SkImage_GpuYUVA have their own implementations
rather than sharing one in SkImage_GpuBase.

New function takes a GrImageTexGenPolicy to enable caller to
force a new texture to be made and choose it's budgeting status rather
than receive a cached view or a view owned by the image.

It also communicates any color type changes when converting a non-
texture image to a texture.

Bug: skia:11208
Change-Id: I6b389442bf9752276a83b21021070e3190610cd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361356
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-03 19:05:49 +00:00
Brian Salomon
fa87f9c7b9 Add backend texture and backend render target versions snapshot GMs
GPU may behave differently depending on whether the SkSurface backing
store is wrapped and whether it is a texture or not.

Bug: skia:11208
Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-03 17:03:01 +00:00
Mike Reed
9223665316 Guard legacy matrixtransforms, and expose new one
Bug: skia:11236
Bug: skia:11235
Change-Id: I53fc0532a6067c5b30fc0345ded95d50d9955d38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363098
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-02-01 22:10:39 +00:00
Robert Phillips
fde740c7f2 Revert "Remove deprecated SkImageFilter::MakeMatrixFilter"
This reverts commit ed63d4f177.

Reason for revert: Breaking G3 roll?

Original change's description:
> Remove deprecated SkImageFilter::MakeMatrixFilter
>
> The equivalent functionality is available in
> include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
>
> Bug: skia:11230
> Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
> Docs-Preview: https://skia.org/?cl=361497
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
> Auto-Submit: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

TBR=reed@google.com,michaelludwig@google.com

Change-Id: I60a98a1ca9a42db6bfc5796cf4df69042571161e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11230
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364097
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-02-01 21:51:10 +00:00
Michael Ludwig
ed63d4f177 Remove deprecated SkImageFilter::MakeMatrixFilter
The equivalent functionality is available in
include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.

Bug: skia:11230
Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
Docs-Preview: https://skia.org/?cl=361497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-02-01 18:48:28 +00:00
Brian Osman
84d884ab50 Revert "Revert "Reland "Add particle GMs"""
This reverts commit ad8ce4dbb2.

Change-Id: I26077c56fa69e60a003359fa9da758bbfd6a3425
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363777
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-02-01 18:47:18 +00:00
Brian Salomon
010bb4659b Revert "Revert "Remove maxTileSize from GrCaps, bleed GMs use max texture size override.""
Use of uninit memory in bench fixed here:
 https://skia-review.googlesource.com/c/skia/+/362478

This reverts commit c621dcf354.

Bug: skia:11208
Change-Id: Ia13dde689a982f485a93daf8eeb8b716c9c23796
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362456
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-31 17:43:21 +00:00
Florin Malita
ef47e010b3 Fix video_decoder GM
Change-Id: Ib0ecfa45ecbc9421f7c0fe1ae62af7b008c49580
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363097
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-01-31 00:29:20 +00:00
Michael Ludwig
747c31e296 Hide SkImageFilter::CropRect
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.

The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.

Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
2021-01-30 16:10:29 +00:00
Mike Reed
1de89c48c3 Don't use filter-quality
Bug: skia:11235
Change-Id: I184402f1c9d0f707ccfce761e3c5dbc3084e6c14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362837
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-30 16:09:23 +00:00
Greg Daniel
29e521c533 Revert "Initial support for DSL FPs"
This reverts commit c48a23d774.

Reason for revert: Possibly breaking some builds on android roll

Original change's description:
> Initial support for DSL FPs
>
> Change-Id: I1abbe881f925ac6db4f7d672a391aadd349a33b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361556
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Ia76b24293ab676fbf9e43f470cf3c3d6b96b2d34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-01-30 02:51:51 +00:00
John Stiles
f1107ebd01 Update intrinsic tests to floor(vec) and ceil(vec).
This might help us narrow down misbehavior on older Intel GPUs when
running on ANGLE + DX9.

Change-Id: I32bfb1e5cfbaa6a8b8c1e197b806073a4cd717bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362416
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 21:42:58 +00:00
Ethan Nicholas
c48a23d774 Initial support for DSL FPs
Change-Id: I1abbe881f925ac6db4f7d672a391aadd349a33b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361556
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-01-29 21:07:18 +00:00
Brian Osman
ad8ce4dbb2 Revert "Reland "Add particle GMs""
This reverts commit cdd852b579.

Reason for revert: TSAN

Original change's description:
> Reland "Add particle GMs"
>
> This reverts commit 3b01242199.
>
> Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
> Change-Id: I83ee324d5ca927413022b08fb4b48936adbc0e2e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362058
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com

Change-Id: I497cc3e51dd0d0d0d330f34b90f4727ef2e0a8ac
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362417
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-29 19:22:18 +00:00
Brian Osman
38d8deae8f Revert "Add particle GM that uses uniforms, fix related bug in particle effect"
This reverts commit 964b4465c4.

Reason for revert: Earlier CL needs revert

Original change's description:
> Add particle GM that uses uniforms, fix related bug in particle effect
>
> We weren't allocating uniform storage until after the first update, far
> too late for users to pump uniform values in. They're now allocated as
> soon as the effect is created, which is tested by the new GM.
>
> Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com

Change-Id: Ib6f963840af2abba0a4e6b99185f4010b61dde54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362418
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-29 19:21:49 +00:00
Brian Osman
964b4465c4 Add particle GM that uses uniforms, fix related bug in particle effect
We weren't allocating uniform storage until after the first update, far
too late for users to pump uniform values in. They're now allocated as
soon as the effect is created, which is tested by the new GM.

Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-29 18:01:48 +00:00
Brian Salomon
c621dcf354 Revert "Remove maxTileSize from GrCaps, bleed GMs use max texture size override."
This reverts commit 0bad6cf145.

Reason for revert: breaking perf bot!?!?

Original change's description:
> Remove maxTileSize from GrCaps, bleed GMs use max texture size override.
>
> This existed to enable shader-based versions of the old bleed GM that no
> longer exist. It is currently making it harder to simplify image->view
> consolidation without accidentally limiting the testing. This is because
> an attempt to create a texture from a bitmap will succeed if max texture
> size is not overridden by the test.
>
> Bug: skia:11208
> Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:11208
Change-Id: Ib8643aec37ac312ac0a2fb834cc3dbf116f7a898
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-29 17:54:48 +00:00
Brian Osman
cdd852b579 Reland "Add particle GMs"
This reverts commit 3b01242199.

Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
Change-Id: I83ee324d5ca927413022b08fb4b48936adbc0e2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-29 16:04:28 +00:00
Mike Reed
3b01242199 Revert "Add particle GMs"
This reverts commit f3274e035b.

Reason for revert: breaking google3 roll

ld.lld: error: undefined symbol: SkParticleEffect::RegisterParticleTypes()
>>> referenced by particles.cpp
>>>               blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())

ld.lld: error: undefined symbol: SkParticleEffectParams::SkParticleEffectParams()
>>> referenced by particles.cpp
>>>               blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())

ld.lld: error: undefined symbol: SkParticleEffectParams::visitFields(SkFieldVisitor*)


Original change's description:
> Add particle GMs
>
> They've only existed as a custom slide in Viewer until now, so it was
> easy to break them (and also hard for people to see a minimal set of
> code to use them).
>
> Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,reed@google.com

Change-Id: I3fdd079d076ce781e5a4e2b4f51908f0bd564c1a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361836
Reviewed-by: Mike Reed <reed@google.com>
2021-01-29 02:46:49 +00:00
Brian Osman
f3274e035b Add particle GMs
They've only existed as a custom slide in Viewer until now, so it was
easy to break them (and also hard for people to see a minimal set of
code to use them).

Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-28 23:58:31 +00:00
Mike Reed
9ced5e6a3e Pass sampling to drawImage
Bug: skia:7650
Change-Id: I78ea4ed5cfa06efa5ac174f7d9ef811a1b9a61bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361520
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-28 20:32:19 +00:00
Chris Dalton
ebb37e7db0 Rewrite GrPathTessellateOp as GrPathInnerTriangulateOp
Simplifies the op to always triangulate the inner fan. We ensure this
will always work by using breadcrumb triangles. Also removes the
fail-on-non-simple mode from GrInnerFanTriangulator since it isn't
being used anymore.

Bug: skia:10419
Change-Id: Idb849712bf2bc4e5ef785bc3f9b8db03119d230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359565
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-01-28 18:34:39 +00:00
Brian Salomon
0bad6cf145 Remove maxTileSize from GrCaps, bleed GMs use max texture size override.
This existed to enable shader-based versions of the old bleed GM that no
longer exist. It is currently making it harder to simplify image->view
consolidation without accidentally limiting the testing. This is because
an attempt to create a texture from a bitmap will succeed if max texture
size is not overridden by the test.

Bug: skia:11208
Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-01-28 15:01:59 +00:00
Mike Reed
039f1367ae filter-quality is deprecated, pass sampling to drawImage
Bug: skia:7650
Change-Id: Ifd92705bd042db74a6c2527858239b0b8e5a4def
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360981
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-28 03:22:51 +00:00
Jim Van Verth
2b3403aeeb Ensure that blur result is identity if both sigmas are near-zero
Change-Id: I0c343167e63f147f21afee805ea934bd5f161024
Bug: chromium:1170700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360608
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-01-27 21:37:30 +00:00
Mike Reed
34a0c97f5e don't use drawBitmap
Bug: skia:11216
Change-Id: I89a40e330f27f30c461f2b6012bf26c082b66094
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359076
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-26 02:24:21 +00:00
Mike Reed
844beb5eef get image from skcodec
Part of the larger work to remove drawImage from canvas (and in general
simplify our apis w.r.t. older patterns like skbitmap).

Change-Id: If208927e1d46256519036c42e68aec3d3c809a82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358836
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-25 21:50:16 +00:00
Mike Reed
9911630fc2 Hide misc non-sampling draw methods
Related chrome CL:
https://chromium-review.googlesource.com/c/chromium/src/+/2646604

Bug: skia:7650
Change-Id: I1069a6151cb70bb6d2c743cf2513f47284c9df7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358221
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2021-01-25 17:54:56 +00:00
Mike Reed
607a382298 drawBitmap is deprecated, use drawImage
Change-Id: Ib66517fe26036704ccb8328ef92fa0f5240c79f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-25 01:44:55 +00:00
Mike Reed
568f0ae778 drawBitmap is deprecated
- update call-sites in gms
- start deleting obsolete/duplicated gms

Change-Id: I9ab5aa0a22d4603ccb43715c0583eb587bbe5c8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358217
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 14:48:44 +00:00
Mike Reed
fa582c8f81 drawBitmap is deprecated
Change-Id: I94908f210fc0638ba9f4bac4e5ba2b68ac3be4d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358236
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 04:36:04 +00:00
Mike Reed
d396cd50ff Pass sampling to drawimage
Change-Id: Ia1cd20bb4ea1afeb31a1e47da054c309bdaf15bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358216
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 03:07:23 +00:00
Mike Reed
8d29ab6309 Pass sampling to drawImage
Bug: skia:7650
Change-Id: I050841a401610b4a68b549602e27c0bac8e62067
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 00:04:33 +00:00
Mike Reed
07c5f52c94 Pass sampling to drawImage calls
Bug: skia:7650
Change-Id: Ie4a1c263bd54553a7cc31ee0ff1585f34a0369a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358176
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-23 18:23:33 +00:00
Brian Salomon
04aef10c64 Add SkRuntimeEffect::makeImage()
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.

The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.

CPU does not yet support making kUnpremul images.

Bug: chromium:1151490

Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-23 17:40:23 +00:00
Mike Reed
34c56a5c3d Migrate to drawImage w/ sampling
Bug: skia:7650
Change-Id: Icb99ee9f7142fe1ca22f9fa66b1467486ce576a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-22 22:38:02 +00:00
Michael Ludwig
f577427888 Fix lighting image filters
1. Removes clamping of spotlight's specular exponent, which is not the
   specified behavior of feSpotLight in SVG.
   (note: we never clamped a specular lighting effect's
    specular exponent/shininess parameter, although SVG 1.1 does clamp
    that; that is the client's responsibility).
2. Fixes a bug in the GPU implementation of scale factor for spot lights.
3. Saturate computed lighting color after multiplying with color scale,
   instead of just saturating the color scale (allows high intensity
   lights to saturate to white which is more reasonable approximation of
   an HDR effect stored in an LDR color).

Note: fixes 1 and 2 were originally addressed in https://bugs.chromium.org/p/chromium/issues/detail?id=472849
but the change was reverted for layout failure reasons and it was never
relanded after rebasing.

Note2: most of the layout test rebaselines necessary for chrome are
minor and related to fix 2. The exception is svg/dynamic-updates/SVGFESpecularLightingElement-dom-kernelUnitLength-attr.html
which is the result of fix 3. It took a little digging, but I believe
that fix 3 actually makes that generated SVG more correct (it's original
expected image was "wrong").

In that test, it has a specular constant of 4 (which is a multiplier)
and a shininess of 1 (which makes it practically a "diffuse" specular).
So basically we are multiplying the greenYellow color by 4 for most of
the image that has a normal pointing out of the screen. Firefox renders
a similarly yellow oversaturated appearance instead of clamping to the
base greenYellow.

Reading the feSpecularLighting spec, there is no saturation that is
specified where it had been performed before this change. Instead, all
that is mentioned is that the results of a given filter have to be pinned
to the color channel range (e.g. the last step).

Bug: skia:11007, skia:11057, skia:11153
Change-Id: I82e4a6f1742fecea59816fda75eb931c2a51d3e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355496
Reviewed-by: Fredrik Söderquist <fs@opera.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-01-22 20:13:48 +00:00
Brian Salomon
bacbb92d8d Revert "Revert "Reland "asyncRescaleAndRead supports unpremul results on GPU"""
This reverts commit 7f296c421e.

Bug: skia:11019
Change-Id: Ia6aa029abc0cf6a3ccd5467e67e5faa2c0239955
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353616
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-01-22 14:21:01 +00:00
Mike Reed
e02d7f844b More hiding of legacy drawImage calls
Also cleanup some of the duplicate code in SkRecords

Bug: skia:7650
Change-Id: I4d3167a892c126c19a54002beab25c9a6c96fa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-22 13:53:42 +00:00
Robert Phillips
94e67916e6 Add new lazytiling GM and update GrTextureEffect
This GM tests out the GrTextureEffect with non-normalizable textures.

Change-Id: I5b0ffc43241a29d64516d07a4388668f224ffefe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355676
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-01-21 20:57:20 +00:00
Brian Salomon
6d717d401a GrQuadUtils: Handle degenerate persp quads where edges intersect outside quad
We were replacing points with the intersection of opposite edges.
Because of the distance tolerance we're using that may fall outside
of the original quad. Detect those cases and use averages of
intersection points instead.

Bug: chromium:1167277
Change-Id: I36b172f19339839bb21c060ddfe8109c184e9327
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356311
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-01-20 23:01:23 +00:00
Mike Reed
18aeb5731b Hide legacy drawImage methods
Migrate clients to use drawImage(... sampling)
rather than relying on paint's filter-quality.

This CL just gets started, introducing the build-flag.

Bug: skia:7650
Change-Id: I4afdd964c6f805058afee0a8f3a6887d501ad42b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356076
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-01-20 00:59:26 +00:00
Brian Salomon
9679612d6b Reland "Test all YUVA image factories with different encoded origins."
This reverts commit f1650efc55.

Reason for revert: fix for cpu/ddl configs

Original change's description:
> Revert "Test all YUVA image factories with different encoded origins."
>
> This reverts commit 2ba80af000.
>
> Reason for revert: new test fails ddl and cpu configs on imggen
>
> Original change's description:
> > Test all YUVA image factories with different encoded origins.
> >
> > Now that SkImage_GpuYUVA stores a GrYUVATextureProxies it supports
> > encoded origins.
> >
> > Modify wacky_yuv_format GMs to use different origins and remove
> > restriction in SkImage::MakeFromYUVAPixmaps.
> >
> > Bug: skia:10632
> > Change-Id: I02477d592b7baba164944d629eeac48223698c10
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353623
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=jvanverth@google.com,bsalomon@google.com
>
> Change-Id: If909ee4769cc1c74e1682a5e2870ec85a83f65c5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10632
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354661
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=jvanverth@google.com,bsalomon@google.com

# Not skipping CQ checks because this is a reland.

Bug: skia:10632
Change-Id: Iafe79ab5b3ce0ff9e3a4007e5d8fbc44edded196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355630
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-19 21:11:05 +00:00
Brian Salomon
7656c4b7e8 Fix DrawEdgeAAQuad degenerate issue where 3D points don't correctly project to 2D points.
Bug: chromium:1162942

Change-Id: Idc1dcb725ff9eae651b84de2fe792b188dcd1c1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354671
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-01-19 17:33:45 +00:00
Brian Salomon
f1650efc55 Revert "Test all YUVA image factories with different encoded origins."
This reverts commit 2ba80af000.

Reason for revert: new test fails ddl and cpu configs on imggen

Original change's description:
> Test all YUVA image factories with different encoded origins.
>
> Now that SkImage_GpuYUVA stores a GrYUVATextureProxies it supports
> encoded origins.
>
> Modify wacky_yuv_format GMs to use different origins and remove
> restriction in SkImage::MakeFromYUVAPixmaps.
>
> Bug: skia:10632
> Change-Id: I02477d592b7baba164944d629eeac48223698c10
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353623
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=jvanverth@google.com,bsalomon@google.com

Change-Id: If909ee4769cc1c74e1682a5e2870ec85a83f65c5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354661
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-19 15:47:46 +00:00
Mike Reed
bfd330d081 Add filter param to picture-shader
Bug: skia:7650
Change-Id: I5eb6d73cf92c22b3846d4f4b81c7a8c06e2889a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354659
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-01-15 21:05:56 +00:00
Mike Reed
2ac6ce8e6e Simplify common case for recttorect
Change-Id: I70e295a677b8cac3d578e3cd57472c833af03877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354336
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-15 18:37:46 +00:00
Mike Reed
5ec22387ff Simplify common case of linear filtering with no mips
Change-Id: I08b4a7bc088705b93a0aa680f6733d09c7ad23dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-15 16:47:16 +00:00
Brian Salomon
2ba80af000 Test all YUVA image factories with different encoded origins.
Now that SkImage_GpuYUVA stores a GrYUVATextureProxies it supports
encoded origins.

Modify wacky_yuv_format GMs to use different origins and remove
restriction in SkImage::MakeFromYUVAPixmaps.

Bug: skia:10632
Change-Id: I02477d592b7baba164944d629eeac48223698c10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353623
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-15 14:55:10 +00:00
John Stiles
af9b58e287 Fix fragment processors and unit tests which mix ints and floats.
These need to change because type coercion in SkSL is about to become
more strict in a followup CL; we are disallowing expressions that mix
ints and floats without a cast.

Change-Id: Iff5e2820806b9419afdfcbf25d4a7f96f2eeeccb
Bug: skia:11164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353416
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-14 00:24:45 +00:00
Brian Salomon
0857bef61b Reland "Push SkYUVAInfo into GrYUVToRGBEffect."
This is a reland of b60255033d

Original change's description:
> Push SkYUVAInfo into GrYUVToRGBEffect.
>
> Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.
>
> Bug: skia:10632
> Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>

Bug: skia:10632
Change-Id: I1878609153e3fc763620cb71a85d3b012f915155
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353621
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-13 22:08:44 +00:00
Brian Salomon
0e4a29af9d Revert "Push SkYUVAInfo into GrYUVToRGBEffect."
This reverts commit b60255033d.

Reason for revert: GM needs fix for abandoned context 

Original change's description:
> Push SkYUVAInfo into GrYUVToRGBEffect.
>
> Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.
>
> Bug: skia:10632
> Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,bsalomon@google.com

Change-Id: Ia5a1121ed388ad04ef86121a3f7905772316a200
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353618
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
2021-01-13 20:15:16 +00:00
Mike Reed
6dbeac51b4 Begin to hide drawBitmap
... now that bitmap
- converts to image with just bitmap.asImage()
- canvas *always* converts bitmaps to images before they are drawn

Bug: skia:10037
Change-Id: I24292f62e0fd072b3b810d974d0fe5c6d9b9a68d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353582
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-13 19:40:45 +00:00
Brian Salomon
b60255033d Push SkYUVAInfo into GrYUVToRGBEffect.
Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.

Bug: skia:10632
Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-01-13 19:32:45 +00:00
Brian Salomon
7f296c421e Revert "Reland "asyncRescaleAndRead supports unpremul results on GPU""
This reverts commit 0d7de6bc9a.

Reason for revert:  new test failing on pixels

Original change's description:
> Reland "asyncRescaleAndRead supports unpremul results on GPU"
>
> This is a reland of 70fa84a9bf
>
> Bug: skia:11019
>
> Original change's description:
> > asyncRescaleAndRead supports unpremul results on GPU
> >
> > GrSurfaceContext::rescale uses GrSurfaceFillContext instead of
> > GrSurfaceDrawContext.
> > Change-Id: I9c2d647d8f221c129ec4485a4ed936202aee6362
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351923
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Cq-Include-Trybots: luci.chromium.try:android-marshmallow-arm64-rel
> Change-Id: I7b696c37edea8f755ec03431d026ea78556e5844
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353099
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com

Change-Id: I20523adc2a94185be4802c3802c23531e6e7546f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11019
Cq-Include-Trybots: luci.chromium.try:android-marshmallow-arm64-rel
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353557
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-13 14:57:13 +00:00
Brian Salomon
0d7de6bc9a Reland "asyncRescaleAndRead supports unpremul results on GPU"
This is a reland of 70fa84a9bf

Bug: skia:11019

Original change's description:
> asyncRescaleAndRead supports unpremul results on GPU
>
> GrSurfaceContext::rescale uses GrSurfaceFillContext instead of
> GrSurfaceDrawContext.
> Change-Id: I9c2d647d8f221c129ec4485a4ed936202aee6362
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351923
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Cq-Include-Trybots: luci.chromium.try:android-marshmallow-arm64-rel
Change-Id: I7b696c37edea8f755ec03431d026ea78556e5844
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353099
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-01-13 13:48:09 +00:00
Brian Salomon
0c0b5a6bb2 Remove SkYUVASizeInfo, make SkYUVAIndex a private part of SkYUVAInfo
Bug: skia:10632
Change-Id: If4dd7779b0856f6d0b441381bf7f2f51527cdb9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352497
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-12 15:06:26 +00:00
Brian Salomon
b0d2b09200 Revert "asyncRescaleAndRead supports unpremul results on GPU"
This reverts commit 70fa84a9bf.

Reason for revert: Guessing this is causing the Chrome roll failures.

Original change's description:
> asyncRescaleAndRead supports unpremul results on GPU
>
> GrSurfaceContext::rescale uses GrSurfaceFillContext instead of
> GrSurfaceDrawContext.
> Change-Id: I9c2d647d8f221c129ec4485a4ed936202aee6362
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351923
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com

Change-Id: Ia70a49d7789a5c4be7135e827c49a8c42aa49114
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352957
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-12 14:21:17 +00:00
Brian Salomon
4878b3e33c Remove Improved Perlin Noise
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.

Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-11 15:27:26 +00:00
Brian Salomon
70fa84a9bf asyncRescaleAndRead supports unpremul results on GPU
GrSurfaceContext::rescale uses GrSurfaceFillContext instead of
GrSurfaceDrawContext.
Change-Id: I9c2d647d8f221c129ec4485a4ed936202aee6362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351923
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-01-11 15:26:46 +00:00
Mike Klein
f8f01d44b4 SkCanvas::makeSurface() can fail
This should fix the --preAbandonGpuContext bots.

Cq-Include-Trybots: luci.skia.skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-PreAbandonGpuContext
Change-Id: I5df65e730414c670e255eb786f16a43fee49c22f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352087
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-08 20:49:36 +00:00
Mike Klein
2a735ba1cb add colorspace2 GM
I figured while I was thinking of this I'd flesh it out with different
strategies for creating this same color space transform chain.  This
new GM uses canvas->makeSurface() to create its midCS waypoint.

Change-Id: Id72dbc6010496342daa12f793111bb3b96be94fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351951
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-01-08 18:14:59 +00:00
Mike Klein
627c0022ff support generalized HLG
Same basic deal as skcms.

This new GM tests our treatment of color spaces as sources is consistent
with our treatment of color spaces as destinations.  It looks good to me
now, and I have tested that this GM catches a "well-placed typo" in each
of the three implementations modified here.

Bug: chromium:1144260
Change-Id: I3eabc93bbd65855c60006751f68c171ccdce9d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351336
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2021-01-07 19:32:03 +00:00
Brian Salomon
756995baea Revert "Revert "Fix GPU improved noise impl and add to perlinnoise GM.""
This reverts commit 9730dc4041.

Bug: skia:10536
Cq-Include-Trybots: luci.skia.skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-Valgrind_PreAbandonGpuContext_SK_CPU_LIMIT_SSE41
Change-Id: I6a61ec6e52d7c9e71516b1b5949d698f6576e653
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350958
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-01-07 01:45:10 +00:00
John Stiles
9730dc4041 Revert "Fix GPU improved noise impl and add to perlinnoise GM."
This reverts commit bef02dca9d.

Reason for revert: PreAbandonGpuContext failing on tree

Original change's description:
> Fix GPU improved noise impl and add to perlinnoise GM.
>
> GPU was recently busted when switching alpha-color type swizzles from
> aaaa to 000a.
>
> There was no GM that exercised SkPerlinNoiseShader::MakeImprovedNoise.
>
> It draws wrong before and after this change with the CPU backend.
>
> Bug: skia:10536
> Change-Id: I514e304d022fcccae80699a99facafa8ce947e9f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350916
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Iac635028b402e6008e3a8050bdfa66052d94fd10
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10536
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350956
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-01-06 23:30:22 +00:00
Brian Salomon
bef02dca9d Fix GPU improved noise impl and add to perlinnoise GM.
GPU was recently busted when switching alpha-color type swizzles from
aaaa to 000a.

There was no GM that exercised SkPerlinNoiseShader::MakeImprovedNoise.

It draws wrong before and after this change with the CPU backend.

Bug: skia:10536
Change-Id: I514e304d022fcccae80699a99facafa8ce947e9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350916
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-01-06 22:40:10 +00:00
Mike Reed
b746b1f598 Pass sampling to surface.draw
Bug: skia:7650
Change-Id: I97941a44faa4176f94d57a9c1626ac36b0c0c4ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350557
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-06 19:05:00 +00:00
Brian Salomon
b43d699bb7 Revert "Revert "Reland "Make textures used with alpha-only color-types produce 0s for RGB""""
This reverts commit 1fb7ecb744.

Cq-Include-Trybots: luci.chromium.try:linux-blink-rel,linux-rel
Change-Id: If6692949edd7722e23bc3b64213e75bc15b91a13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350026
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-01-06 14:16:09 +00:00
Brian Osman
3b2fac6899 Reland "SkRuntimeEffect: Test matrix inverse() intrinsic"
This reverts commit 72bd9e8664.

Bug: skia:10913
Bug: skia:11133
Change-Id: Id822569166c7c2d53c3af5685550ae00c0dcfe01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-05 20:29:45 +00:00
Mike Reed
1efa14d9f4 Move to sampling for async-rescale routines
Bug: skia:7650
Change-Id: I10fde77472679b81747e15f150cbc0fe8e49906f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349402
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-05 15:46:51 +00:00
Chris Dalton
eae5c16190 Reland "Enable GrTessellationPathRenderer by default"
This is a reland of 6ea387e7c7

Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

Bug: skia:10419
Change-Id: I53b50d6aa01ae1bea697e05c3f60d57d132d6aad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345759
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-01-04 19:43:41 +00:00
Greg Daniel
1fb7ecb744 Revert "Reland "Make textures used with alpha-only color-types produce 0s for RGB"""
This reverts commit d006555866.

Reason for revert: probably breaking chrome roll and bad gm diffs

Original change's description:
> Reland "Make textures used with alpha-only color-types produce 0s for RGB""
>
> revised version fixes android-only clip code
>
> This reverts commit c85bce8ea6.
>
> Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
> Change-Id: I8499227e376a8d9daf8f294714a5112d9851197b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348894
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: I552cdfe681dc24678e47bfcab3a2c6fc31e6d913
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349396
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-12-31 12:53:42 +00:00
Brian Salomon
d006555866 Reland "Make textures used with alpha-only color-types produce 0s for RGB""
revised version fixes android-only clip code

This reverts commit c85bce8ea6.

Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Change-Id: I8499227e376a8d9daf8f294714a5112d9851197b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348894
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-30 23:13:19 +00:00
Brian Osman
72bd9e8664 Revert "SkRuntimeEffect: Test matrix inverse() intrinsic"
This reverts commit 9f2e5036db.

Reason for revert: Mali-400 Internal Compiler Error.

Original change's description:
> SkRuntimeEffect: Test matrix inverse() intrinsic
>
> Bug: skia:10913
> Change-Id: I9f0a79f9d706eb2c0c8381088f0caf19940589ff
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347957
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,johnstiles@google.com

Change-Id: I5b69bf9b0bfd36a7e1e15062b4388f0c6e263a39
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10913
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348891
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-12-30 18:12:40 +00:00
Mike Reed
4f23dec742 Reland "Add new virts, hide old ones"
This reverts commit 8f924ac0ce.

Reason for revert: suppressions landed for fuchsia images to rebaseline

Original change's description:
> Revert "Add new virts, hide old ones"
>
> This reverts commit c56e2e5aa6.
>
> Reason for revert: suspected of breaking chrome roll
>
> Original change's description:
> > Add new virts, hide old ones
> >
> > Add virtuals for the draw methods that now take sampling/filtermode.
> >
> > drawImage
> > drawImageRect
> > drawImageLattice
> > drawAtlas
> >
> > Add a flag that can remove the older virtuals, once each client has
> > stopped overriding them. In that situation, the older public methods
> > will simplify extract the sampling from the paint, and call the new
> > public methods.
> >
> > Bug: skia:11105, skia:7650
> > Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> > Commit-Queue: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
>
> Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11105
> Bug: skia:7650
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>

TBR=djsollen@google.com,bsalomon@google.com,fmalita@chromium.org,reed@google.com

# Not skipping CQ checks because this is a reland.

Bug: skia:11105
Bug: skia:7650
Change-Id: Ia2b4537a2d330460b7554278d2c05075cf27162a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348876
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-30 15:21:01 +00:00
Brian Osman
9f2e5036db SkRuntimeEffect: Test matrix inverse() intrinsic
Bug: skia:10913
Change-Id: I9f0a79f9d706eb2c0c8381088f0caf19940589ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347957
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-12-30 14:57:29 +00:00
Brian Osman
93aed9ac05 SkRuntimeEffect: Implement and test matrixCompMult intrinsic
Bug: skia:10913
Change-Id: I430e5eb3fecb0f15775db03699819194d44271b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347958
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-12-30 14:08:49 +00:00
Florin Malita
697e2467bd Reland "drawGlyphRunRSXform: post-compose shader local matrix adjustments"
This reverts commit d150a58c04.

Reason for revert: hopefully not to culprit for roller issues

Original change's description:
> Revert "drawGlyphRunRSXform: post-compose shader local matrix adjustments"
>
> This reverts commit ff49f92e26.
>
> Reason for revert: Likely the CL that's making fushcia_x64 grumpy
>
> Original change's description:
> > drawGlyphRunRSXform: post-compose shader local matrix adjustments
> >
> > Bug: skia:11113
> > Change-Id: Ic34a0c80b44031d77d361d35e64301297b3f3189
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347047
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Florin Malita <fmalita@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> TBR=fmalita@chromium.org,fmalita@google.com,reed@google.com
>
> Change-Id: Ieb9ac7597f518f4209d07b063b5752a2265244b4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11113
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348656
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=csmartdalton@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com

# Not skipping CQ checks because this is a reland.

Bug: skia:11113
Change-Id: I598653d9b79f00d36e7a0f700af92d273bbf6305
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348193
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-12-30 14:05:39 +00:00
Derek Sollenberger
8f924ac0ce Revert "Add new virts, hide old ones"
This reverts commit c56e2e5aa6.

Reason for revert: suspected of breaking chrome roll

Original change's description:
> Add new virts, hide old ones
>
> Add virtuals for the draw methods that now take sampling/filtermode.
>
> drawImage
> drawImageRect
> drawImageLattice
> drawAtlas
>
> Add a flag that can remove the older virtuals, once each client has
> stopped overriding them. In that situation, the older public methods
> will simplify extract the sampling from the paint, and call the new
> public methods.
>
> Bug: skia:11105, skia:7650
> Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com

Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11105
Bug: skia:7650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2020-12-30 13:41:52 +00:00
Chris Dalton
d150a58c04 Revert "drawGlyphRunRSXform: post-compose shader local matrix adjustments"
This reverts commit ff49f92e26.

Reason for revert: Likely the CL that's making fushcia_x64 grumpy

Original change's description:
> drawGlyphRunRSXform: post-compose shader local matrix adjustments
>
> Bug: skia:11113
> Change-Id: Ic34a0c80b44031d77d361d35e64301297b3f3189
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347047
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

TBR=fmalita@chromium.org,fmalita@google.com,reed@google.com

Change-Id: Ieb9ac7597f518f4209d07b063b5752a2265244b4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348656
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-12-30 04:25:05 +00:00
Brian Osman
791f8d8c3b Code cleanup in runtimeintrinsics.cpp GMs
Add some helper functions to reduce copy-paste, make column advance
automatic, etc.

Change-Id: I65c7ed1b7b1b357017e79e14b211686584ed3b7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348186
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-12-29 22:37:43 +00:00
Mike Reed
c56e2e5aa6 Add new virts, hide old ones
Add virtuals for the draw methods that now take sampling/filtermode.

drawImage
drawImageRect
drawImageLattice
drawAtlas

Add a flag that can remove the older virtuals, once each client has
stopped overriding them. In that situation, the older public methods
will simplify extract the sampling from the paint, and call the new
public methods.

Bug: skia:11105, skia:7650
Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-12-29 21:36:08 +00:00
Florin Malita
ff49f92e26 drawGlyphRunRSXform: post-compose shader local matrix adjustments
Bug: skia:11113
Change-Id: Ic34a0c80b44031d77d361d35e64301297b3f3189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347047
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-12-29 21:30:18 +00:00
Brian Salomon
dd4087d1e8 GrSurfaceContext::read/writePixels takes GrPixmap
Change readPixels contract to allow unknown->unknown AT reads, but
fail if one side is unknown and the other isn't (and update GPU read
pixels test accordingly).

Also, ProxyUtils::MakeTextureProxyViewFromData takes GrPixmap.

Bug: skia:8862
Change-Id: I771c154833408e666f860413c1a711714696326d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347196
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-12-29 16:31:56 +00:00
Brian Salomon
c85bce8ea6 Revert "Make textures used with alpha-only color-types produce 0s for RGB"
This reverts commit 16d86135b7.

No-Tree-Checks: true
Change-Id: Ia5ba78259a3a406c4c0f8ddca9aaf495d29b34f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348176
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-29 15:18:07 +00:00
Mike Reed
52130b0909 Pass samplingoptions to GrArgs
Also, add control over kMedium mapping

Seems like a loss that GrInterpret throws away the cubic coefficients...

A step towards https://skia-review.googlesource.com/c/skia/+/347022

Bug: skia:11105, skia:7650
Change-Id: I2564c29b0eeffd4df92c0baa78e2c04f6348d7d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347636
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-12-28 21:19:21 +00:00
Brian Salomon
16d86135b7 Make textures used with alpha-only color-types produce 0s for RGB
channels in shader.

This matches how CPU backend and 3D APIs do things.

Change-Id: I455e89e5782f6653ccd4e29e0f23ec087687aac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317763
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-12-28 19:13:19 +00:00
Brian Osman
30b6729352 Add/test integer versions of vector-relational intrinsics
These are part of the GLSL ES 1.0 spec.

Bug: skia:10913
Change-Id: I61bfcadc92209fb3a6aa07b3d6ad579460ad2ecd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347049
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-12-28 15:46:51 +00:00
Florin Malita
ce613004a2 Add rsx_blob_shader GM
TBR=reed
Bug: skia:11113
Change-Id: I8165f9667f20d76c0af8469fb2a278f5581853ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347044
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-12-23 17:47:19 +00:00
Brian Salomon
8f7d95382e Remove public getter for GrSurfaceDrawContext on SkSCanvas.
Made it private and accessible internally via SkCanvasPriv.

Update SkGpuDevice methods/variables after rename of GrDrawSurfaceContext.

Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3,Canary-Flutter,Canary-Android
Change-Id: I3da64cee1de03c201243ee6c7ccd4b4c44cad8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-23 16:13:07 +00:00
Mike Reed
ac9f0c9e27 Bitmap.asImage()
... and lots and lots of IWYU

Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-23 15:54:57 +00:00
Leon Scroggins III
e42716032b SkAnimatedImage: Always respect exif orientation
No known clients (CanvasKit, Android) want to ignore the exif
orientation in an animation.

A follow-on CL will deprecate SkAndroidCodec::ExifOrientation, leaving
it up to the client (e.g. SkAnimatedImage, hwui/ImageDecoder) to
handle the orientation. Add SkEncodedOriginSwapsWidthHeight to assist
clients to do so.

Update stoplight_animated_image GM. It previously showed using
SkAnimatedImage without respecting the orientation, which is no longer
supported. The new version replaces the left half of the image with the
right.

Remove assert that is no longer true. Originally, an SkAnimatedImage was
"simple" if it did not have a crop or postProcessor. This is no longer
true if has an exif orientation. Add a test that calls the simple
constructor and verifies it does not crash.

Change-Id: I421fd02700f220fb90458cd03c4431dee7daf399
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344762
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-12-21 16:39:12 +00:00
Brian Salomon
7bfdb10449 Revert "Enable GrTessellationPathRenderer by default"
This reverts commit 6ea387e7c7.

Reason for revert: valgrind failing

Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com

Change-Id: I3718ae210ebc403959d187160214cf0df895e4f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345718
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-18 15:46:30 +00:00
Chris Dalton
6ea387e7c7 Enable GrTessellationPathRenderer by default
Moves GrTessellationPathRenderer to the end of the chain and enables
it by default.

Also updates nvpr to not draw volatile paths. The tessellator is much
faster at these.

Bug: skia:10419
Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-12-17 19:33:56 +00:00
Jim Van Verth
a8682204dc Fix shadow directional light bounds.
The shadowRec bounds code didn't handle directional lights, that's now
fixed. Also fixes normalization of the light direction -- it was only
using two components, it should use all three.

Bug: skia:10781
Change-Id: Ia7d39c5187f976627d017ac4abecbe1d1dc62712
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345126
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-12-17 18:04:15 +00:00
Brian Salomon
72068174f2 Fix images used in orientation GMs
Previous approach using magick's -orient tool didn't actually change the
stored JPEG's orientation (they were all tagged Undefined and the data
was top-left).

Regenerate the images using new method where the PNGs are generated with
transformations that the EXIF tag will undo. The script converts to JPEG
using magick and then modifies the TAG using exiftool.

Change-Id: Ic2276711c0f4faa26620c93b24f4f0e58d658ae3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345127
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-12-17 15:48:25 +00:00
Mike Reed
85fa75616d Add filtermode to drawnine
Bug: skia:7650, skia:11099
Change-Id: I1e603099d30bd4672cbb6783209bacf4678fa0f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-16 22:05:43 +00:00
Brian Salomon
590f567291 Add GrSurfaceFillContext
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.

Bug: skia:11019

Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I696df3617719fcd8303faa73fb44b32b3fb4f71c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344896
2020-12-16 20:48:43 +00:00
Jim Van Verth
63f0354b6d Add support for directional lights.
Adds a new kDirectionLight_ShadowFlag which indicates that lightPosition
is a vector pointing towards the light, and lightRadius is the blur
radius when the occluder is at z == 1. For other values of z it will
scale linearly. The direction is specified in device space.

Bug: skia:10781
Change-Id: I14d530f006e5541ed6e22bfbeb29c7441c21fb8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321792
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-12-16 16:58:26 +00:00
Brian Salomon
0263bff0d2 Revert "Add GrSurfaceFillContext"
This reverts commit b339bbe9dc.


Revert "Make backend allocation tests avoid alphatype conversions"

This reverts commit 177af6f410.

Bug: skia:11019
Change-Id: Id80aa7df4a15c8530a609c49ca6264bce7831852
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344569
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-16 14:49:56 +00:00
Brian Salomon
b339bbe9dc Add GrSurfaceFillContext
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.

Bug: skia:11019

Change-Id: I229ce5f452e66796e2fa5c0e7a6ddccbf23bef5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-15 19:31:44 +00:00
John Stiles
bead7e324a Remove GrFragmentProcessor::usesExplicitReturn.
All fragment processors now use explicit returns; sk_OutColor no longer
exists at all.

Change-Id: Ic5cf566a916c1d616edcc56ba84b6780776f8515
Bug: skia:10549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-15 18:06:12 +00:00
Chris Dalton
06b52ada19 Add first class hairline support to tessellated stroking
Bug: skia:10419
Change-Id: I63f000e7b3c5623c1e40c3ce6950c8f5565bc11c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343477
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-12-15 18:05:32 +00:00
Ethan Nicholas
1ad5445100 Revert "Add integer relational ops to sksl_public."
This reverts commit b476981949.

Reason for revert: https://logs.chromium.org/logs/skia/507fb79e5cf79811/+/steps/dm/0/stdout

Original change's description:
> Add integer relational ops to sksl_public.
>
> These aren't implemented yet in the software rasterizer, but work
> properly on GPU and serve as a good end-to-end test for skia:10999.
>
> Change-Id: I1dac66cd5762ebde828e819c1b6890016599672e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344036
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Ic9ace24c3f0ea764b2720bffa50792a136d452ef
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344558
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2020-12-15 15:07:31 +00:00
John Stiles
b476981949 Add integer relational ops to sksl_public.
These aren't implemented yet in the software rasterizer, but work
properly on GPU and serve as a good end-to-end test for skia:10999.

Change-Id: I1dac66cd5762ebde828e819c1b6890016599672e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344036
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-12-15 14:43:59 +00:00
John Stiles
4bdc12142a Use explicit return statements in more fragment processors.
Change-Id: I9c059ec562f981fdd5a2ac78d40aec204af2a5f9
Bug: skia:10549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344160
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-15 14:03:59 +00:00
Mike Klein
f124108e23 how to use SkArenaAlloc with no friends
No more

    friend class ::SkArenaAlloc; // for access to ctor

Change-Id: I76fa3319498a965623e6865b75d1fb507ab845a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344236
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-12-15 01:23:18 +00:00
Mike Reed
5d8f55bfa8 Update last gm to use sampling, hide legacy api
persp_shaders_ gm expected diff (in gpu backends only), due to change
from filterquality (which gpu and cpu interpreted differently for mips)
to samplingoptions (which both backends interpret the same).

Specifically for kMedium:
- gpu treated as SkMipmapMode::kLinear
- cpu treated as SkMipmapMode::kNearest

Bug: skia: 7650
Change-Id: Idc53ad8d01d9c928b425c092b36191153714d347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343737
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-13 00:36:31 +00:00
Mike Reed
057fcbec5d Use sampling for bitmap shaders
Change-Id: Ifa656ffc83a1adb5670cff1e2ce77f2edb1d6b03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-12 20:10:41 +00:00
Mike Reed
b41bd15a4b Use samplingoptions for bitmap shader
Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-12 17:08:11 +00:00
Mike Reed
82abeceef9 Bitmap should use sampling options
Change-Id: I611969d4707009411f20b74debad7655ac364eb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343596
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-12-12 15:36:21 +00:00
Brian Salomon
1aa1f5fcba whole-word replace renderTargetContext with surfaceDrawContext
TBR:egdaniel@google.com

Change-Id: Ia471dfc1278bcbeb2b485e4deeb3e932060c50a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343576
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-11 23:24:40 +00:00
Brian Salomon
1c86b635d8 Improve clamp mode in GPU blur with downsampling.
This ensures that if the original src had transparent-black in the
border pixels that our downsampled image does as well. Otherwise,
clamp mode causes these nonzero border pixels to produce vertical
/horizontal smears at the edges of the result.

Bug: chromium:1156804

Change-Id: Id2c3a66de29724db2fcc7954abf7f14937cfb76d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343111
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-12-11 18:43:20 +00:00
Mike Reed
b86cd3d3f0 Use samplingoptions in imageshader
Change-Id: I7d94fe7aed702afd0626a40db201caaf7c2a7764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342927
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-12-10 21:59:19 +00:00
Chris Dalton
7b80726d0e Implement indirect stroking for conics
Just like for fills, we use the normal Wang's formula on the conic's
down-projected control points until we can formalize on a better
formula.

Bug: skia:10419
Change-Id: Ifd735534a2e793f79f4f5d5b7e7acf50db81fe5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341156
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
2020-12-10 19:02:39 +00:00
Brian Salomon
eebe735dea GrRenderTargetContext->GrSurfaceDrawContext
Just the class/files. variable names and additional comments to follow.

Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-12-10 18:51:19 +00:00
Mike Reed
410681932a Use explicit sampling param
Change-Id: Ifcb074365da8113fd5e0186d4afcf41041862e82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342761
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-10 14:01:58 +00:00
Brian Salomon
8670c98875 Remove SkImage::MakeFromYUVATexturesCopyToExternal
It's no longer used by Chrome.

Inline helper that draws yuva->rgba into the now single use case.

Move yuva proxy making helper from SkImage_GpuBase to SkImage_GpuYUVA
since it is only used there now.

Remove gm that tested the API and associated helper code in YUVUtils.

Bug: skia:10632
Change-Id: If6bd49befa1d1098bb6a268b9d856794f7eb80c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342077
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-09 14:50:19 +00:00
Mike Reed
b612b6cfa0 Revert "Revert "Use explicit samplingoptions""
Undo pictureshader change from prev version

This reverts commit fde98cbddd.

Change-Id: I52fe7d2753dee91fd08ae26f38e47ecd933d0c94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342378
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-09 03:08:09 +00:00
Mike Reed
fde98cbddd Revert "Use explicit samplingoptions"
This reverts commit 8b5f3ac3eb.

Reason for revert: unexpected gm changes

Original change's description:
> Use explicit samplingoptions
>
> Promoting pictureshader to linear by default
>
> Change-Id: Icd4102c3eee47558ecec845d0581ddbded981ef8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341979
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: I773b6cfd04681619283b4e879468720706d2c9fd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342377
Reviewed-by: Mike Reed <reed@google.com>
2020-12-09 02:54:59 +00:00
Mike Reed
8b5f3ac3eb Use explicit samplingoptions
Promoting pictureshader to linear by default

Change-Id: Icd4102c3eee47558ecec845d0581ddbded981ef8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341979
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-12-08 23:03:43 +00:00
Mike Reed
99c944647f Add flag to hide non-sampling imageshader factories
Bug: skia:11056
Change-Id: Ic79876106c003f6061cbb50ad2f4a4bf4f446231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-08 20:33:23 +00:00
Brian Salomon
b5f880a3f6 Take origin when creating/updating backend texture using pixmaps.
Bug: skia:11042

Change-Id: I511c7556f97f19d7f162031c245019d2da33c129
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341005
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-12-07 20:31:10 +00:00
Mike Reed
198e6ea3f9 add new entry-points for drawImage[rect] with samplingoptions
Change-Id: Icc2c2e4affbf4c4dba1983b069351f33487af81b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339116
Reviewed-by: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-07 19:39:30 +00:00
Michael Ludwig
e0dee01043 Remove support for deprecated kDontClipToLayer_SaveLayerFlag
This removes the conditional behavior based on #defines, and the private
flag definitions. It removes GMs and updates tests that tested the
feature. Follow-up CLs will go through and simplify the internals of
SkCanvas to take advantage of this support removal.

Bug: skia:10986
Change-Id: Id42c9e7d134dd06507fabf6577e7872942ef9077
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339988
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-12-05 00:00:13 +00:00
Mike Reed
db873dd600 add util for checker image
Change-Id: I6fcf6263a6a261016cb5971872c2f2b5a9943d8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341004
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-04 18:02:24 +00:00
Mike Reed
1a4140e598 deprecate getTotalMatrix
Change-Id: Iec7d67f4ec3fdf4d5280f3de3d6146a69a60c646
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339995
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-03 17:37:35 +00:00
Brian Salomon
c7112edbe0 Fix swizzles in clear_swizzle GM
Original version swizzled the alpha value. This isn't really allowed
because of blend equations that use alpha coeffs. When doing
color+alpha drawing we have to use the format's alpha channel
as alpha in the swizzle.

TBR: michaelludwig@google.com

Bug: skia:11019
Change-Id: I38922b966d37974b250904ad5c0ea825728b8c77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-03 01:22:52 +00:00
Brian Salomon
07bc9a27f5 GPU clear values: just 4 floats
We previously represented these as SkPMColor4f. However, upcoming
changes will add limited support for clearing/drawing to unpremul
dst. Just store the clear values as four floats without assigned
interpretation.

Also, noticed a bug by code inspection: we weren't accounting for
write view swizzle in GrRTC. Fixed and added gm to test.

Bug: skia:11019
Change-Id: I1bce1f6c97a156c0377ebad1b166eb641362b67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340098
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-12-02 22:04:08 +00:00
Brian Osman
540c13a791 Test & implement "vector relational intrinsics"
Add missing "not" intrinsic to SPIR-V, and several relational/logical
opcodes to runtime effect's skvm converter.

Bug: skia:10913
Change-Id: Ic349d491d980d0018134801260073414485f9059
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339316
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-12-01 16:10:43 +00:00
Brian Salomon
70fe17e12f Remove GrRenderTargetContextPriv and GrSurfaceContextPriv
I think this is vestigial from some time in the past where RTC was
public.

Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.

Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-30 20:13:25 +00:00
Mike Reed
6affa2c2e3 move SkMipmapBuilder to private
Change-Id: I77f57b175984a5e373fae951a270a883e7e4c5d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339216
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-11-30 20:13:15 +00:00
Brian Osman
9ba7a24bdd Reland "SkSL: Test/implement "geometric" intrinsics"
This is a reland of 0d5d956f7b

Original change's description:
> SkSL: Test/implement "geometric" intrinsics
>
> Bug: skia:10913
> Change-Id: Ie82354b05db141c8ab90b1a615ddfada4f71a98b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335049
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:10913
Change-Id: I103dd2efbbab0efeac2be786d7e8f913d5c4b22a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338158
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-24 21:29:56 +00:00
Mike Reed
ce0c876ce2 hide legacy scalePixels and makeShader
Change-Id: Idae1e44aa0417adb943fd20112fb4f1fa81167f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337719
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-11-24 00:41:33 +00:00
Michael Ludwig
cbbe0b0df6 Fix reverse bounds calculation for SkImageFilters::Compose
Since reverse bounds calculation is more-or-less the inverse operation
of forward bounds calculation, it needs to be computed from the outer
filter and then the inner filter. Previously bounds were always
computed from inner and then outer, which is only valid for forward
bounds calculations.

Bug: skia:10888
Change-Id: I94a2170617ed01c8ec3066f3518c6baa06da952d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337401
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-11-23 16:29:11 +00:00
Mike Reed
a03f8bf837 other ways to organize samplingoptions?
do not land

Change-Id: I5fa7b2a0d1eb7e893d9b333f850a2f515d7ce065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336956
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-11-21 02:00:26 +00:00
John Stiles
0dd83e165a Revert "SkSL: Test/implement "geometric" intrinsics"
This reverts commit 0d5d956f7b.

Reason for revert: doesn't compile on Metal, breaks tree

Original change's description:
> SkSL: Test/implement "geometric" intrinsics
>
> Bug: skia:10913
> Change-Id: Ie82354b05db141c8ab90b1a615ddfada4f71a98b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335049
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,johnstiles@google.com

Change-Id: I3a44eaf7bafe2fa2d185186c48c39b61116dd2fe
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10913
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337186
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-11-20 22:17:38 +00:00
Brian Osman
0d5d956f7b SkSL: Test/implement "geometric" intrinsics
Bug: skia:10913
Change-Id: Ie82354b05db141c8ab90b1a615ddfada4f71a98b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335049
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-20 19:30:47 +00:00
Robert Phillips
5c80964048 Update GrProgramInfo's constructor
Change-Id: I3a8ca6913ad64ac4fc29e63f7e26db128774c407
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337118
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-11-20 18:22:17 +00:00
Greg Daniel
42dbca51f4 Pass in the color load op to GrProgramInfo.
In follow on CLs we need to know what the load op is when we try to use
discardable msaa attachments. For vulkan the load op affects how we
copy the resolve attachment into the msaa attachment, which changes the
render pass we use (adds extra subpass). We need to be able to make a
compatible render pass to compile programs.

Bug: skia:10979
Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-20 16:29:56 +00:00
Adlai Holler
e2296f7a70 Pass the writeView as a const-ref instead of a pointer …
The important part is in GrOpFlushState.h were previously
we were taking a mutable pointer to the view, which should
at least be a const pointer and was making us do funky things
in some of the calling code. But I decided to go all the way
and do a const ref instead which is The Way It Should Be (tm).

Change-Id: I399d102e8b5e0a5059168cc450ae66f12ad47e13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336451
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
2020-11-20 14:59:34 +00:00
Brian Salomon
8f46ecc84f Remove two YUV effect GMs: yuv_to_rgb_effect and yuv_nv12_to_rgb_effect.
These aren't testing anything that isn't tested more thoroughly in other
GMs. This avoids having to update them as SkYUVAInfo is used more broadly
in the GPU backend.

Bug: skia:10632
Change-Id: Id02604863f437666005b410213f5970426f1fa8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335659
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-11-17 19:28:43 +00:00
Brian Osman
5035b8f92a Minor cleanup in the intrinsics GMs
- Renamed do_unary() to plot(). Originally intended to do higher
  dimension functions differently, but the 1D plot by varying some
  parameters is easier to look at and reason about, so all plots will
  follow this model.
- Added an optional label for the expressions that are getting really
  long. "smoothstep" was already overflowing, and the final wave of
  intrinsics (geometry and vector comparison) are going to all be long.

Bug: skia:10913
Change-Id: I69086152718c43e602755ddc9017b2a73fec5038
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335583
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-17 15:49:43 +00:00
Brian Osman
5160aada22 Test and implement all "common" intrinsics (GLSL ES Sec. 8.3)
Bug: skia:10913
Change-Id: I845bfad9ef57b57f09bdf96e74dcdab86300b34d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334877
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-11-16 17:25:48 +00:00
Robert Phillips
2f9dad4b8c Allow gpu_blur_utils* GMs to run with *ooprddl configs
A follow-on to:

https://skia-review.googlesource.com/c/skia/+/333489 (Remove the skipping of some GMs for the *ooprddl configs on the bots)

Change-Id: I41f6e79e6292023a2ac8fc031fd98974e4488d0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334516
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-11-16 16:15:36 +00:00
Leon Scroggins
7d1153fc4c Handle EXIF orientation in SkAnimatedImage
Bug: skia:10914
Bug: b/163595585

In a WebP image, it is possible to combine animation with an EXIF
orientation. While SkAndroidCodec attempts to handle orientation itself
by decoding into temporary memory and then drawing through a matrix,
this doesn't work directly when compositing a P-frame into a prior
frame. SkAnimatedImage already uses an SkMatrix to handle cropping and
scaling, so update that matrix to include the orientation.

Make SkAnimatedImage a friend of SkAndroidCodec. This allows the former
to have the same ExifOrientationBehavior specified by the latter, and to
recreate the latter so it does not try to handle the orientation itself.

Clip SkAnimatedImage to its bounds. Android's AnimatedImageDrawable
performs its own clip, but this makes a crop rect work for other
clients.

Update getCurrentFrame to take cropping, scaling, and orientation into
account. This method is used by CanvasKit, which does not use cropping
or scaling, but will now properly orient an animation with an EXIF
orientation.

Add a GM that exercises the various combinations of ways SkAnimatedImage
can be used:
- via newPictureSnapshot (as in Android) versus getCurrentFrame
- scaling down to a dimension that can be output from the
  SkAndroidCodec, versus up, which SkAnimatedImage scales
- with a crop rect
- with a post processor

Change-Id: If1854e9aea23fc4afddf75d39132b38e3fbc6071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333223
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-11-12 19:47:59 +00:00
Brian Osman
8f6d4d369c Test & implement exponential intrinsics
Bug: skia:10913
Change-Id: Id9f2b14ca7443b3375036d588849bc9a20d76e40
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334156
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-11-12 17:50:19 +00:00
Brian Osman
24000785e5 Implement two-argument atan in public SkSL, improve GM
This completes all of the "Angle and Trigonometry Functions"
Made the graphs larger in the GM, and laid them out to make better use
of space. Also changed how the shaders are assembled to support
two-argument functions (at least partially).

Bug: skia:10913
Change-Id: I3ae6288f76fb9b3200c843595b065a6afbf92230
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-11-12 17:22:39 +00:00
Robert Phillips
80bfda87c8 Remove GrSurfaceContext::flush calls ...
... replacing them w/ calls to GrDirectContextPriv::flushSurface.

Since recording contexts can also possess surface- and renderTarget-
Contexts it is misleading for them to have a flush method.

Change-Id: I10f4fad12d4d5efdd999ba212fda9ce5cdd83130
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334068
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-11-12 15:33:07 +00:00
Leon Scroggins
bc098ef6d4 Handle EXIF orientation in SkAnimCodecPlayer
Bug: skia:10914

SkAnimCodecPlayer:
- Properly handle orientation, whether the image is still or not
- Mark const methods as const
- Fix seek() so that if you seek to the duration of frame 0, it will
  show frame 1
- Fix the SkImageInfo so if the first frame is opaque, but following
  frames are not, those frames can still be decoded

resources:
- Rename "webp-animated.webp" to "stoplight.webp", which better
  describes the animation
  - Update test files accordingly
- Add "stoplight_h.webp", which is the same animation with an EXIF
  that converts it to a horizontal stoplight

AnimCodecPlayer test:
- Test the new image files
- Verify SkAnimCodecPlayer::dimensions behaves as expected
- Remove extra debugging line
- Provide better error messages

AnimCodecPlayerExifGM:
- Add a new GM that shows all frames of the new animation with an EXIF
  orientation
- Add a new GM that shows all frames of an animation with an opaque
  first frame followed by frames with alpha

Change-Id: I43cf91c16d52aa1901eef8e13e1e644eea6058b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332753
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-11-12 14:43:47 +00:00
Brian Salomon
e4387382c2 Split SkYUVAInfo::PlanarConfig into PlaneConfig and Subsampling enums
Sometimes it's helpful to think about subsampling separately from
how the channels are spread across planes.

Bug: skia:10632
Change-Id: Ib03f71195f9706ef6def418b1f2125c29e0cf738
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334102
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-11-11 22:42:36 +00:00
Brian Osman
3a004dfd91 GM to test (almost) all SkSL Angle/Trigonometric intrinsics
This doesn't include the two-argument version of atan, but covers all
other intrinsics from section 8.1 of the GLES Shading Language 1.00
spec.

Several needed additional plumbing for the CPU backend, but all now
appear correct across CPU and GPU.

Bug: skia:10913

Change-Id: I9933ad549b9914d94c9973c702a06bb177be31b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334103
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-11-11 20:37:15 +00:00
Robert Phillips
267826c865 Disable both preservefillrule _big and _little for the *ooprddl configs
Change-Id: I8e61bac53dcc6344b766ff60a94c9fae15d1508f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333485
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-11-10 17:26:45 +00:00
kcbanner
4eb7c23d52 - GrGLPath: Fix hitting an assert when a style applies a path effect that results in an empty path
- Add rendering test for the empty path case

Bug: skia:10909
Change-Id: I19188c58d4ee0841e441c33f4c1a5ed27dc2fd25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332736
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-11-06 16:48:24 +00:00