Change-Id: I9c5f27bacf7d9fa7a9ac123379e2556913810cba
Reviewed-on: https://skia-review.googlesource.com/116464
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Currently only enabled in Skia dev builds. Has some diffs
in GMs and images, but (hopefully) nothing major.
Bug: skia:
Change-Id: Ifdf5d2804e59f555a3dc84f657e438dd589a2751
Reviewed-on: https://skia-review.googlesource.com/116520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 107d53971d.
Reason for revert: Ready to rebaseline
Original change's description:
> Revert "Use DAA for small cubics and non-convex paths that fit into a mask"
>
> This reverts commit 1875e05384.
>
> Reason for revert:
>
> I don't think there's anything wrong with this, but it looks like Yuqian is out today and there is a large number of GM, SKP, and SVG images to triage from this. This is just a triage-by-revert... should be fine to reland when you're ready to triage.
>
> Original change's description:
> > Use DAA for small cubics and non-convex paths that fit into a mask
> >
> > I forgot to benchmark svgs and it turns out that DAA is specifically
> > good for the small cubics and small non-convex paths in svgs. This
> > should make our svg performance fast again:
> >
> > 2.84% faster in svgparse_Florida-StateSeal.svg_1
> > 2.90% faster in svgparse_NewYork-StateSeal.svg_1
> > 2.95% faster in svgparse_Seal_of_Texas.svg_1
> > 3.05% faster in car.svg_1
> > 3.53% faster in svgparse_Vermont_state_seal.svg_1
> > 3.68% faster in svgparse_Wyoming-StateSeal.svg_1
> > 4.88% faster in svgparse_Minnesota-StateSeal.svg_1
> > 5.22% faster in svgparse_NewMexico-StateSeal.svg_1
> > 6.49% faster in svgparse_fsm.svg_1
> >
> >
> > Bug: skia:
> > Change-Id: Ia149944443d72c12c3dda178cb5ebc89d6d0bf18
> > Reviewed-on: https://skia-review.googlesource.com/116185
> > Reviewed-by: Cary Clark <caryclark@google.com>
> > Commit-Queue: Yuqian Li <liyuqian@google.com>
>
> TBR=caryclark@google.com,liyuqian@google.com,reed@google.com,caryclark@skia.org
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:
> Change-Id: I232f34dcea1cdabef768879a261fe6796f3e4a79
> Reviewed-on: https://skia-review.googlesource.com/116400
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,caryclark@google.com,liyuqian@google.com,reed@google.com,caryclark@skia.org
Change-Id: I6a413e3a2f1ce9182f9e209f6e2654a602170378
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/116620
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
This will let us also render the GMs via DDLs.
TBR=mtklein@google.com
Change-Id: If7c2460d964822a6decc33cf5e8e685e67923127
Reviewed-on: https://skia-review.googlesource.com/116463
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
a571f28d40..84fdc62c61
$ git log a571f28d4..84fdc62c6 --date=short --no-merges --format='%ad %ae %s'
2018-03-19 jiawei.shao Fix a compile error when ANGLE_D3D9EX == ANGLE_DISABLED
2017-10-03 geofflang Implement robust resource initialization for OpenGL.
2018-03-20 oetuaho Clean up checkCanBeLValue
2018-01-27 kbr Update stencil validation rules for WebGL
2018-03-19 oetuaho Rely on hash to check for some mangled name matches
2018-03-23 oetuaho Clarify aliasing rules in CHROMIUM_bind_uniform_location
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Change-Id: I55d5e7111b00110f0c671e559f4e2f6525cd341f
Reviewed-on: https://skia-review.googlesource.com/116584
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Manhattan distance has the nice property that every pixel crossed
anywhere by the curve gets a fractional coverage value, whereas pixels
not touched by the curve will have zero coverage. This arguably looks
better on its own merits, but it also helps the curves blend more
seamlessly with their adjoining edges, which are already using Manhattan
distance.
Bug: skia:
Change-Id: I31cf28171d0b74512c74dca1088e50f0f442b924
Reviewed-on: https://skia-review.googlesource.com/115781
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
No-Try: true
Change-Id: Ie091e44491757aa7a86db4e6b2bbf8b426182c9a
Reviewed-on: https://skia-review.googlesource.com/116442
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
These are already present from includeing headers in sources.
Change-Id: I7f3046596d6e4f5075c5a65e5e211de5d33415f5
Reviewed-on: https://skia-review.googlesource.com/116441
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit bd2e2a0caf.
Reason for revert:
Build-Debian9-Clang-x86_64-Debug-MSAN
In file included from ../../../dm/DMSrcSink.cpp:8:
../../../dm/DMSrcSink.h:548:15: error: private field 'fNumDivisions' is not used [-Werror,-Wunused-private-field]
const int fNumDivisions;
Original change's description:
> Switch DDL rendering to be a Via in DM
>
> This will let us also render the GMs via DDLs.
>
> Change-Id: I866a5af66d737473f4760dbc9d45053460c42e6e
> Reviewed-on: https://skia-review.googlesource.com/116021
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=egdaniel@google.com,mtklein@google.com,robertphillips@google.com
Change-Id: Ice07c25ab29c57b2efb193c03e5504a2ae1a0743
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/116560
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will let us also render the GMs via DDLs.
Change-Id: I866a5af66d737473f4760dbc9d45053460c42e6e
Reviewed-on: https://skia-review.googlesource.com/116021
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Begins using the new triangle corner algorithm on curves as well.
Updates the vertex backend to render curves in a single pass.
Simplifies the cubic and quadratic shaders. Removes all code related to
sample locations.
Bug: skia:
Change-Id: I96c6c401be765e96a8fe087deb7f84760e68dcf0
Reviewed-on: https://skia-review.googlesource.com/115746
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This also removes several include directories which no longer exist, as
well as updates comments on why the xml and svg output code are not
currently built as part of the base library.
Change-Id: I27464bb09d8dd9c03d187662badb28c3ca558008
Reviewed-on: https://skia-review.googlesource.com/116540
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This includes an optimizer fix for the situation:
int i;
float f = frexp(foo, i);
If we don't read the variable i, it is considered dead and eliminated -
which then causes an error when we try to write the expression
frexmp(foo, i).
Bug: skia:
Change-Id: Iac385e38e215455346fab62e1f4ec46fa65b3c21
Reviewed-on: https://skia-review.googlesource.com/116521
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8cb6059a175e0ef6bd766e3ad2254c893c11bed3
Reviewed-on: https://skia-review.googlesource.com/116522
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
aarch64 added vector-wise add/mul/min/max instructions.
We can use min and max to implement allTrue() and anyTrue(),
respectively.
(This CL is mostly so I don't forget these intrinsics exist.)
In assembly, these actually compile to two instructions,
the folding operation into a vector register, then a move
from the vector register to a general purpose register.
Change-Id: Ia6a999ac250740de765e871094e911979a8711c7
Reviewed-on: https://skia-review.googlesource.com/116482
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
https://skia.googlesource.com/skcms/+log/4cd6f588dccc..db50cadbbc70
$ git log 4cd6f588d..db50cadbb --date=short --no-merges --format='%ad %ae %s'
2018-03-26 brianosman Add support for gray profiles
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Change-Id: I67f2fe195efa07e361b9c62c584643446164ad77
Reviewed-on: https://skia-review.googlesource.com/116503
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822a84b195..a571f28d40
$ git log 822a84b19..a571f28d4 --date=short --no-merges --format='%ad %ae %s'
2018-03-26 geofflang Check result of D3D11 map operation in Blit11::copyAndConvert.
2018-03-22 oetuaho Move ReplaceVariable to tree_util directory
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Change-Id: Iebcb93706f0cf556556d887be03b2c65e5b6e4a1
Reviewed-on: https://skia-review.googlesource.com/116501
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https://skia.googlesource.com/skcms/+log/a50fa23a3165..4cd6f588dccc
$ git log a50fa23a3..4cd6f588d --date=short --no-merges --format='%ad %ae %s'
2018-03-26 brianosman Large rewrite of approximate API
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Change-Id: I5c2b6dfc11f4b5fa63bd862abaf2548f8f68c418
Reviewed-on: https://skia-review.googlesource.com/116420
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This reverts commit 1875e05384.
Reason for revert:
I don't think there's anything wrong with this, but it looks like Yuqian is out today and there is a large number of GM, SKP, and SVG images to triage from this. This is just a triage-by-revert... should be fine to reland when you're ready to triage.
Original change's description:
> Use DAA for small cubics and non-convex paths that fit into a mask
>
> I forgot to benchmark svgs and it turns out that DAA is specifically
> good for the small cubics and small non-convex paths in svgs. This
> should make our svg performance fast again:
>
> 2.84% faster in svgparse_Florida-StateSeal.svg_1
> 2.90% faster in svgparse_NewYork-StateSeal.svg_1
> 2.95% faster in svgparse_Seal_of_Texas.svg_1
> 3.05% faster in car.svg_1
> 3.53% faster in svgparse_Vermont_state_seal.svg_1
> 3.68% faster in svgparse_Wyoming-StateSeal.svg_1
> 4.88% faster in svgparse_Minnesota-StateSeal.svg_1
> 5.22% faster in svgparse_NewMexico-StateSeal.svg_1
> 6.49% faster in svgparse_fsm.svg_1
>
>
> Bug: skia:
> Change-Id: Ia149944443d72c12c3dda178cb5ebc89d6d0bf18
> Reviewed-on: https://skia-review.googlesource.com/116185
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=caryclark@google.com,liyuqian@google.com,reed@google.com,caryclark@skia.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I232f34dcea1cdabef768879a261fe6796f3e4a79
Reviewed-on: https://skia-review.googlesource.com/116400
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
26ed93d7db..822a84b195
$ git log 26ed93d7d..822a84b19 --date=short --no-merges --format='%ad %ae %s'
2018-03-23 oetuaho Get builtin symbol info from the node in CollectVariables
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Change-Id: I0c16d3aa564c14cd108b4798099cae152d100c85
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e6a40d07d2..26ed93d7db
$ git log e6a40d07d..26ed93d7d --date=short --no-merges --format='%ad %ae %s'
2018-03-23 ynovikov Reduce number of uniforms in UniformsBenchmark perf test
2018-02-08 ynovikov Allow ANGLE libs to have arbitrary suffix.
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Change-Id: I3694dc26e40248199767c9e36f88fc282d9bb2f8
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Make GrGLTexture use the version that takes GrMipMapped.
Bug: skia:6718
Change-Id: Id3e801bcb5e781938e610bdea75bd92498117935
Reviewed-on: https://skia-review.googlesource.com/116221
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
d779f6a985..e6a40d07d2
$ git log d779f6a98..e6a40d07d --date=short --no-merges --format='%ad %ae %s'
2018-03-22 lucferron Vulkan: Depth / stencil attachments bug fixes
2018-03-23 oetuaho Increment ANGLE_SH_VERSION
2018-03-21 lucferron Vulkan: Support of A8 textures
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Change-Id: I77f036f6f0c5d8ed23d8407954715bca1a4bad85
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Bug: skia:
Change-Id: Ieedd05ced376a7604936e9d2729fc20a8669496e
Reviewed-on: https://skia-review.googlesource.com/115531
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of 0593a840b1
New functionality (which doesn't work everywhere) is behind a flag:
GR_EGL_TRY_GLES3_THEN_GLES2.
Original change's description:
> CreatePlatformGLTestContext_egl: Try GLES 3, then GLES 2.
>
> Also cleanup.
>
> Change-Id: I186a7d7f509bc7852241c083414495b6182b916c
> Reviewed-on: https://skia-review.googlesource.com/115922
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: I362079dee9c74f1a2c31d935bcb821201a413923
Reviewed-on: https://skia-review.googlesource.com/116143
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
I forgot to benchmark svgs and it turns out that DAA is specifically
good for the small cubics and small non-convex paths in svgs. This
should make our svg performance fast again:
2.84% faster in svgparse_Florida-StateSeal.svg_1
2.90% faster in svgparse_NewYork-StateSeal.svg_1
2.95% faster in svgparse_Seal_of_Texas.svg_1
3.05% faster in car.svg_1
3.53% faster in svgparse_Vermont_state_seal.svg_1
3.68% faster in svgparse_Wyoming-StateSeal.svg_1
4.88% faster in svgparse_Minnesota-StateSeal.svg_1
5.22% faster in svgparse_NewMexico-StateSeal.svg_1
6.49% faster in svgparse_fsm.svg_1
Bug: skia:
Change-Id: Ia149944443d72c12c3dda178cb5ebc89d6d0bf18
Reviewed-on: https://skia-review.googlesource.com/116185
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Chrome is replaying DDLs into FBO 0 which impacts several rendering capabilities. FBO 0-ness of the final destination currently isn't part of SkSurfaceCharacterization so the surface flags aren't being set appropriately for the expected capabilities.
Bug: skia:7748
Change-Id: I0d2bf3f689f8f75990443a0d5959f016d16f5d97
Reviewed-on: https://skia-review.googlesource.com/116188
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Split into Adapter and Value CUs.
No real changes, just shuffling things around.
TBR=
Change-Id: I50eaeb3950f4c59e7d7027955b3f49ca2a346e59
Reviewed-on: https://skia-review.googlesource.com/116186
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
068e70308f..d779f6a985
$ git log 068e70308..d779f6a98 --date=short --no-merges --format='%ad %ae %s'
2018-03-23 jmadill D3D11: Refactor draw call functions.
2018-03-22 oetuaho Move AST transformations to a subdirectory
2018-03-19 oetuaho Only refer to built-in function mangled names in lookup
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jvanverth@google.com
Change-Id: Ibb66ded655b7fcbe1467af1fa27ccf04a0b1ffb6
Reviewed-on: https://skia-review.googlesource.com/116161
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>