Commit Graph

456 Commits

Author SHA1 Message Date
Kevin Lubick
c9498efc8e [canvaskit] Replace RRect objects with TypedArrays.
This is about 2.5x faster.

Will try to do the same for Rects in a followup CL.

Change-Id: Ia1ba1381435f4eee2fcf4f0cc2738e3306edd5f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312304
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-09-02 20:10:30 +00:00
Julia Lavrova
05ce2817f2 Revert "Removing ICU dependencies from skparagraph BUILD.gn file"
This reverts commit f1711adb1a.

Reason for revert: Build break

Original change's description:
> Removing ICU dependencies from skparagraph BUILD.gn file
> 
> (and from the sources, too)
> 
> Change-Id: I9d8ff51c91aad4b770b1f183c04734d31252b851
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313148
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>

TBR=bungeman@google.com,jlavrova@google.com

Change-Id: I1fce2436855e3e2a4cb7d1d7204b3ae49fd530e8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314540
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-09-01 20:51:33 +00:00
Julia Lavrova
f1711adb1a Removing ICU dependencies from skparagraph BUILD.gn file
(and from the sources, too)

Change-Id: I9d8ff51c91aad4b770b1f183c04734d31252b851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313148
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-09-01 20:35:34 +00:00
Adlai Holler
bcfc554fde Add GrDirectContext arg to SkImage::readPixels
Note: The polarity of the staging flag is inverted from usual because
a G3 dependency with no SkUserConfig.h relies on the legacy API.

Once this lands, we will migrate them and others, then remove the
staging API. The inverted staging flag is kind of nice, actually - I may
use that pattern in the future. It means less total CLs and it's just as
easy to flip the bit on or off during debugging.

Bug: skia:104662
Change-Id: I48cba1eeae3e2e6f79918c6d243e0666e68ec71b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
2020-08-27 19:26:29 +00:00
Florin Malita
64f3530dc3 [canvaskit] Update GM:skottie_setcolor
After https://skia-review.googlesource.com/c/skia/+/313424, properties
are no longer namespaced.  Update to reflect the new naming.

Change-Id: Iee9d932e006773dac437d555aafbbba20cf9f702
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313424
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-08-26 19:59:54 +00:00
Brian Osman
767f444feb SkRuntimeEffect SkSL has a new signature for main()
There is no more 'inout half4 color'. Effects return their output color.
If an effect wants the input color, it must use the (already existing)
approach of sampling a nullptr input shader.

The change is guarded for Chromium (so we can update their runtime color
filters in skia_renderer.cc).

For the GPU backend, FPs can now override usesExplicitReturn to indicate
that their emitCode will generate a return statement. If that's true,
then writeProcessorFunction doesn't inject the automatic return of the
output color, and emitFragProc will *always* wrap that FP in a helper
function, even as a top-level FP. GrSkSLFP opts in to this behavior, so
that the user-supplied return becomes the actual return in the FP's
emitCode.

Adapting the skvm code to this wasn't too bad: It looks fragile (what
happens if there are multiple returns?), but that's not really possible
today, without varying control flow.

Bug: skia:10613

Change-Id: I205b81fd87dd32bab30b6d6d5fc78853485da036
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310756
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-25 13:36:28 +00:00
Mike Reed
457c6ddff0 remove unused enums for picture-recorder
Change-Id: I43e74a56d0aa68260ac9a9020a06a308ad75f694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312248
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-08-21 21:20:40 +00:00
Florin Malita
d7389b003a [canvaskit] Fix for OffscreenCanvas-unaware browsers
Uncaught (in promise) ReferenceError: OffscreenCanvas is not defined
    at Object.a.MakeWebGLCanvasSurface

Change-Id: I896007cd5534cd009a8bc7254078bcf5686c5ff0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312401
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-08-21 14:15:30 +00:00
Florin Malita
3f45e4b322 [skottie] Custom prop manager updates
Currently we use a hard-coded name prefix ('$') and the properties are
"namespaced" (the tree hierarchy is part of the key name).

This doesn't work well for most clients looking to test property
manipulation, as they would rather handle similarly named props in
bulk.

E.g. instead of

  precomp1.layer1.Group1.COLOR_01
  precomp1.layer1.Group1.COLOR_02
  precomp1.layer2.Group1.COLOR_01
  precomp1.layer2.Group2.COLOR_02

the UI should simply present

  COLOR_01
  COLOR_02

To support this, introduce a new operation mode for
CustomPropertyManager (kCollapseProperties), and keep the old behavior
around as kNamespacedProperties.

Also drop filtering for markers as anyone interested in markers would
want to see all of them.

Plumb these options all the way into CK (to be added to the player
later).

Change-Id: I57ec78c669f3870939d48fbfc492b97f63ea600d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312301
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-08-20 19:59:22 +00:00
Kevin Lubick
2f9a098439 [canvaskit] Remove getproc when creating WebGL interface
This saves about 15kb of wasm code size (4kb gzipped), 11kb
of JS code size (2kb gzipped) and about 10ms
when creating a new surface (~35ms -> 25ms in a local test).

This also gates the webgl code more strongly (off unless you
really request it), since the headers won't be available
except in an emscripten environment.

Change-Id: I303f6c342c72e7cfe29be241f55ae8f5631a3f75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311916
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-08-20 14:55:50 +00:00
Kevin Lubick
204c3be1cd [canvaskit] Remove fringe EGL dependency.
This removes about 5 kb of wasm code size (2 kb gzipped),
20 kb of js code size (4kb gzipped).
I think I can remove getproc (which is a somewhat large
function made up of a lot of string data) with some clever
adjustments of macros in a follow-on CL.

Change-Id: If3a4b30681e13abddea8e84d62297e90316ed7cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311817
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2020-08-20 14:55:50 +00:00
Kevin Lubick
157577b866 [canvaskit,pathkit] Update to emsdk 2.0
There was a break that was solved by adding -lGL to our link
steps. I discovered a few extra flags to aid in debugging builds
and I've left those in (they aren't too noisy IMO).

This changes the base dockerfile to use the official emscripten one.

Code size delta for full build is +5 kb

For future reference, emsdk decides which "library JS" files to
pull in using a83ba99d60/tools/building.py (L1553)
Those JS files live in src (e.g. a83ba99d60/src/library_html5_webgl.js (L222))
and define functions that the C++ code can call.

I'd like to follow-up on what -lEGL is doing.

Also, since the new image no longer has depot_tools, we need
to make docker/skia-wasm-release/Dockerfile install it.

Change-Id: I5a38e61e5080e9c4cb1e0a7e031509bcb107ff86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311726
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-08-20 14:55:50 +00:00
Mike Klein
853d4ed2ff Revert "remove sksl interpreter guards"
This reverts commit 7f1117e886.

Reason for revert: Seems like Clang gets stuck allocating registers on ARM,

[2477/38027] CXX obj/skia/skia/SkSLByteCode.o
FAILED: obj/skia/skia/SkSLByteCode.o
/b/s/w/ir/cache/goma/client/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF...(too long)
fatal error: error in backend: Error while trying to spill LR from class GPR: Cannot scavenge register without an emergency spill slot!
PLEASE submit a bug report to https://crbug.com and run tools/clang/scripts/process_crashreports.py (only works inside Google) which will upload a report and include the crash backtrace, preprocessed source, and associated run script.
Stack dump:
0.	Program arguments: ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/skia/ski...(too long)


Original change's description:
> remove sksl interpreter guards
> 
> This is only used by particles, benchmarks, and tests,
> and should be swept away by dead code elimination otherwise.
> 
> Change-Id: I10462d6ae0a08dd8219fc49325160ec6790632af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311759
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,brianosman@google.com

Change-Id: I1b6370d39285210267425f090235a4d80aebe4fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312034
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-08-20 00:41:15 +00:00
Mike Klein
7f1117e886 remove sksl interpreter guards
This is only used by particles, benchmarks, and tests,
and should be swept away by dead code elimination otherwise.

Change-Id: I10462d6ae0a08dd8219fc49325160ec6790632af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311759
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-08-19 14:44:09 +00:00
Nathaniel Nifong
2000c64e2b Publish version 0.17.3
Change-Id: I08199a86f59e33ed87ee48b879b405f496d03f67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308166
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-08-05 15:23:05 +00:00
Harry Terkelsen
10f019c506 [CanvasKit] Expose TypefaceFontProvider.
Change-Id: I950a3a4f45b7b4a106299576bc918531054b23f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307873
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-08-04 20:55:21 +00:00
Nathaniel Nifong
e09b314405 Add ParagraphBuilder.pushPaintStyle to allow text to be colors with paints.
Previously one could not color text with paints, even though TextStyle's foregroundColor and
backgroundColor fields are SkPaints. Canvaskit only exposed these as colors in order to allow
SimpleTextStyle to be a value object that would not have to be deleted by the user.

CanvasKit.Paint is a bound SkPaint. I wanted to allow a user to pass a paint to be used
in a text style without alterting SimpleTextStyle's status as a value-object.

So I've added a new bound method, pushPaintStyle which acts just like pushStyle but allows
a foreground and background paint to be supplied which are used to override the existing paints.

The user is responsible for deleting these paints.

Sorry for the kludgy design, if you have got a more elegant way, I'm open to suggestions.

Change-Id: Ib78464171346fe9f717f6d5b9d9428b1d0278498
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307596
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2020-08-04 13:23:06 +00:00
Elliot Evans
6b2602ed2d Remove remaining usages of skvx::mad
This CL attempts to remove the remaining subset of skvx::mad usages.
https://skia-review.googlesource.com/c/skia/+/304853 removes all usages
of skvx::mad but causes small differences in rendering, so it is not
suitable for landing.

https://skia-review.googlesource.com/c/skia/+/306702/ removes all
non-nested usages of skvx::mad

Change-Id: Iab5d4cfd0feb856c38b3ebbfe3bf3ed5aad20fe6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306722
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Elliot Evans <elliotevans@google.com>
2020-07-30 20:41:09 +00:00
Elliot Evans
fc5bbe0a6c Fix SIMD CanvasKit build to output to the expected directory.
the BUILD_DIR in compile.sh was not being set properly prior to this
change, resulting in build output in the `skia/out/canvaskit_wasm`
directory instead of the `skia/out/canvaskit_wasm_experimental_simd`
directory.

Change-Id: Idb599d4885a16c10848e4c90954e778f63065c45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306299
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-07-29 15:04:22 +00:00
Elliot Evans
1ec3b1ab2e Fix CanvasKit SkSurface.requestAnimationFrame for web workers
Change-Id: I19d368d6f9f8a2bf4bed73a8f1843be907183096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305539
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Elliot Evans <elliotevans@google.com>
2020-07-23 16:03:23 +00:00
Kevin Lubick
ab47abfca3 [canvaskit] Publish 0.17.2
Change-Id: Ia6d3ec1a38498468bb6b30059f94ded0d68800a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305196
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-22 17:15:02 +00:00
Harry Terkelsen
d2093b13c8 Set fCanUseDoLoops = false for WebGL 1.0
Change-Id: Ie55e876638246a444c32b169ed3830cd7b0fbab3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-07-22 01:27:56 +00:00
Elliot Evans
683bbe01ff Modify CanvasKit to work in a Web Worker and add a demo of it in action.
In this CL:
- Modify modules/canvaskit/gpu.js to support the use of OffscreenCanvas.
- Add a CanvasKit demos.skia.org demo for CanvasKit in a Web Worker.

Change-Id: I8c26bd94f2aa5b3c09cf149b056b910b0e4cd602
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304320
Reviewed-by: Elliot Evans <elliotevans@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Commit-Queue: Elliot Evans <elliotevans@google.com>
2020-07-21 22:21:06 +00:00
Kevin Lubick
ce4587d430 [canvaskit] Update to 0.17.1
These changes were supposed to land yesterday, but I forgot.

Change-Id: I46aca428482f9812c1b025f9735ebe2c0ac02bf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304602
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-21 14:48:20 +00:00
Kevin Lubick
a6ab4b4f80 [canvaskit] Make effect deserialization on for everything but npm.
Change-Id: I7a60c55940d6d4704aa6d2161b0b8e93c9799285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303597
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-07-20 14:35:18 +00:00
Kevin Lubick
d9926908b5 [canvaskit] Enable some options on npm build
This also makes the effects deserialization available via compile flag.

Change-Id: Ib6692499a619205ac480a8823ce7de12c0a5a723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303596
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-07-20 14:35:18 +00:00
Kevin Lubick
6249da8a83 [canvaskit] Publish 0.17.0 to npm
Change-Id: I764a1720a44440a9fb8de0c78ebec02808473876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303922
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-20 14:10:45 +00:00
Kevin Lubick
3ba1777ceb [npm] Support npm publish flow
See go/npm-publish and b/160246223

Change-Id: I5a92a19ae6be814ca9a98679cfe39184f7cdb184
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303580
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2020-07-20 11:29:36 +00:00
Nathaniel Nifong
a237f9ec12 Run both puppeteer tests in a WebGL 1 and 2 configuration.
Change-Id: Iaaef7d1ac96eec1813d3b0340ecabcbec90e3923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300982
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-17 20:36:37 +00:00
Nathaniel Nifong
d0c9d0cb7f Replace arcTo with three functions for it's overloads.
I found this to be about 15% faster on a benchmark designed to stress these functions.

https://github.com/flutter/flutter/issues/61305

Change-Id: I9dc2a8396e54c55464bb71562de0c07c853e829c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303024
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-07-17 19:08:03 +00:00
Nathaniel Nifong
2d7afd4824 fix heap-buffer-overflow by not returning string from reportBackendType
Change-Id: I2dbced29f9d43454e35e3ff9fbbb97d11fef29a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303623
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-07-17 16:42:30 +00:00
Elliot Evans
d511d9a086 Add Puppeteer perf for release and experimental_simd builds of CanvasKit against SKPs
Adds the command:
  make skps_release_and_SIMD
for perfing builds against a set of SKPs in ~/skps for release and
simd builds of CanvasKit. Also outputs a summary of the perf results
in a table format.

See the document "SIMD CanvasKit Build Performance Testing"
for more details:
https://docs.google.com/document/d/114kdSGPMnOSQCZ7pFgd3MGMn5mIW562RMoXVmD13e0M/edit#

Bug: skia:10453
Change-Id: I311629a1420301dda41f7ec57ce1403b05fd949b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301982
Reviewed-by: Elliot Evans <elliotevans@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-16 17:47:08 +00:00
Elliot Evans
72b8aea019 Fix experimental_simd CanvasKit build.
Although it appeared that the experimental_simd CanvasKit build was
working, the build was not producing actual wasm SIMD operations. This
CL fixes that issue by changing the build arguments.

This issue also fixes an incorrect type issue with the SkVx wasm SIMD
implementation.

Bug: skia:10453
Change-Id: If26f84b09e4d84df36be589245878c821972dffc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302669
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-07-15 20:39:42 +00:00
Kevin Lubick
79d88fe4d1 [canvaskit] Quick fix for older skp format
As a quick fix, this SKP was downloaded from https://fiddle.skia.org/c/cbb8dee39e9f1576cd97c2d504db8eee

I intend to land a bit of code that will programmatically
regenerate this (and potentially other SKPs that we test
against)

Change-Id: Iaea23c3ec9c42117e851bee5e6d423366ab7c669
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302837
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-15 12:30:50 +00:00
Mike Klein
67db194bdc Revert "Enable effects deserialization except for npm build"
This reverts commit 73923522fd.

Reason for revert: breaks Perf-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-Puppeteer_RenderSKP perhaps?

Original change's description:
> Enable effects deserialization except for npm build
> 
> Enable skia picture effect deserialization in all flavours of build
> except for "npm" variant. If you don't have effect deserialzation enabled
> then when you try to deserialize a skp into SkPicture using canavskit
> it will simply ignore all the shaders/ effects.
> 
> On npm build effects are still being dropped if you use skia picture
> this is being done intentially to not increase the size of canvaskit wasm and
> js files.
> 
> https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!searchin/skia-discuss/gradient$20canvaskit%7Csort:date/skia-discuss/hiCxK-VkK4o/i9zO-tm7AQAJ
> 
> Change-Id: Iff27f829cd72d23cafaddeade5c37de412f9ce19
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301676
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,sunilmur@amazon.com

Change-Id: Ic14bcdbe16761971d685fc088666d02af99b31fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302021
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-10 19:03:14 +00:00
Sunil Murthy
73923522fd Enable effects deserialization except for npm build
Enable skia picture effect deserialization in all flavours of build
except for "npm" variant. If you don't have effect deserialzation enabled
then when you try to deserialize a skp into SkPicture using canavskit
it will simply ignore all the shaders/ effects.

On npm build effects are still being dropped if you use skia picture
this is being done intentially to not increase the size of canvaskit wasm and
js files.

https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!searchin/skia-discuss/gradient$20canvaskit%7Csort:date/skia-discuss/hiCxK-VkK4o/i9zO-tm7AQAJ

Change-Id: Iff27f829cd72d23cafaddeade5c37de412f9ce19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301676
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-10 17:14:20 +00:00
Nathaniel Nifong
6130d5079d Helper function for camera setup
Change-Id: I839fea29c2e56cfc2a4e4557da3197bf211513eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299654
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-07 00:30:03 +00:00
Elliot Evans
fe7e74b3a7 Add an experimental_simd build target to CanvasKit.
The `experimental_simd` build target builds
CanvasKit using the Emscripten `-msimd128` flag, to build CanvasKit
with SIMD instructions in the compiled WASM. This build of
CanvasKit works in Chrome Canary 86.0.4186.0
with chrome://flags#enable-webassembly-simd enabled.

Also add WebAssembly-specific intrinsics to SkVx.h to enable
support for almost all native SIMD operations in CanvasKit WebAssmebly.

Also add a Skia/modules/canvaskit/wasm_tools/SIMD folder which contains
build_simd_test.sh for testing whether WASM SIMD intrinsics operations
are actually being used by skvx, and for testing correctness of
WASM SIMD operations. Also contains simd_float_test.cpp and
simd_int_test.cpp which serve as documentation for which operations are
correctly turned into WASM SIMD operations by emscripten.

Bug: skia:10453
Change-Id: Icd312b4d189e8d8667d3ffe12a72bfa6febaab2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299705
Reviewed-by: Mike Klein <mtklein@google.com>
2020-06-30 22:52:31 +00:00
Kevin Lubick
d9b9e5ec4b [canvaskit] High performance Path APIs
https://skia-review.googlesource.com/c/skia/+/297896 draws
several paths with over 1000 points (one has ~250k) and
was pretty slow. We already had a way to provide a flat(ish)
array of all the verbs, points and weights mushed together
(although that should be cleaned up to prefer taking a 1d
array).

This adds an additional way to provide multiple verbs,
points, (and optionally weights, if conics are used) to CanvasKit.
This makes things dramatically faster because of batch copying
the values between JS and WASM (or using Malloc).

Additionally, the above CL revealed a need to be able to
use a subsection of a Malloc'd array efficiently. Thus,
I added subarray as a method of the Malloc object, which
can be used effectively as a pointer (i.e. no copying).

Change-Id: I2c1d26b25118fb9949e878b1b519d93efcfa5019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297841
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2020-06-24 12:40:49 +00:00
Kevin Lubick
0615aec6fd [canvaskit] Fix CPU build
Change-Id: Ia8f3ba66e76664e6643685f93cada3d32beedf37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298343
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-23 14:18:13 +00:00
Chris Dalton
312669e3b0 Query GL_SAMPLES when creating an SkSurface from the WebGL canvas
This allows users to create their context with {antialias: true} and
*hope* for MSAA. This CL also updates viewer.html achieve MSAA with this
method, and if the browser doesn't give an MSAA, we simply abort.

Change-Id: Ia242d266123c4b08f15a357e1fedc449642d88d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297597
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-06-19 19:59:15 +00:00
Elliot Evans
8605d84f6d Add a future_apis folder to canvaskit. future_apis contains notes on
proposed and upcoming APIs and how they may be able to be used with
CanvasKit.

Change-Id: I085e65e7e3c58ef2cbe2ce60ddd813b2c531c890
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296752
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-17 18:17:25 +00:00
Elliot Evans
2879619a29 Added CanvasKit.MakeImageFromCanvasImageSource which is useful as an alternative to
CanvasKit.MakeImageFromEncoded, when used with Browser APIs for loading/decoding images.

 - `CanvasKit.MakeImageFromCanvasImageSource` takes either an HTMLImageElement,
   SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
   an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
   SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
   reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
   `CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
-  Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts. These 
   examples use browser APIs to decode images including 2d canvas, bitmaprenderer canvas, 
   HTMLImageElement and Blob.
-  Added support for asynchronous callbacks in perfs and tests.

Here are notes on the image decoding approaches we tested and perfed in the process of finding ways 
to use Browser APIs to decode images:

1. pipeline:
  ArrayBuffer → ImageData → ctx.putImageData →
  context.getImageData → Uint8Array → CanvasKit.MakeImage
 Problem: ImageData constructor expects decoded bytes already.

2. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded (async function)
pipeline:
  ArrayBuffer → Blob -> HTMLImageElement ->
  draw on Canvas2d -> context.getImageData → Uint8Array →
  CanvasKit.MakeImage
 Works
⏱ Performance: 3rd place (in my testing locally)

3. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2 (async function)
  ArrayBuffer → Blob → ImageBitmap → draw on Canvas2d →
  context.getImageData → Uint8Array → CanvasKit.MakeImage
 Works
⏱ Performance: 2nd place (in my testing locally)

4. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded3 (async function)
  ArrayBuffer → Blob → ImageBitmap →
  draw on canvas 1 using bitmaprenderer context →
  draw canvas 1 on canvas 2 using drawImage → context2d.getImageData →
  Uint8Array → CanvasKit.MakeImage
 Works
⏱ Performance: 1st place (in my testing locally) - quite surprising, this in some ways seems to be a more roundabout way of CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2, but it seems bitmaprenderer context is fairly fast.

Bug: skia:10360
Change-Id: I6fe94b8196dfd1ad0d8929f04bb1697da537ca18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295390
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-15 19:35:09 +00:00
Kevin Lubick
261333283e [canvaskit] Fix bug with TextStyle color
This updates an existing test and adds a new one to make
sure we don't regress.

Change-Id: If94eb3fb205852750d6fb9483e20c07d88b4da10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295560
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-12 15:40:13 +00:00
Nathaniel Nifong
d05fd0c7d2 Accept Flat Uint32Array, Float32Array, or 2d Float32Array as the color argument to MakeLinearGradient
TODO:
  1. Accept a Color builder or a TypeArray from CanvasKit.Malloc
  2. Apply the same treatment to all other gradient functions, MakeSkVertices, and drawAtlas
Change-Id: I94fa67a3c00d7b1ecdc004af4ffd3193404c1a30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294707
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-11 13:51:53 +00:00
Ben Wagner
75626e4b1a Regularize selection of fontmgr.
Change-Id: Id7c51504450c1c7c9421eba3838bd6bc3440ca4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295437
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-06-11 12:28:03 +00:00
Kevin Lubick
9c401e7e1a [canvaskit] Make docs more clear
Change-Id: Idf32068929ad2f46d05dd556a8fa1a6cb4e48c57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295317
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-10 17:00:39 +00:00
Mike Klein
45f36b5b55 ignore SK_DISABLE_READBUFFER
Its effect is small and we want to rely on SkReadBuffer being available.

Size changes:

    - canvaskit uncompressed: 6,864,481 --> 6,864,481  (  no change  )
    - canvaskit   compressed: 2,667,117 --> 2,667,117  (  no change  )
    -   pathkit uncompressed:   329,187 -->   330,679  (+ 1.5K, +0.5%)
    -   pathkit   compressed:   134,158 -->   134,672  (+ 0.5K, +0.4%)
    -   flutter             : 1,302,108 --> 1,322,568  (+20.0K, +1.6%)

The Flutter change is the biggest mystery, as bloaty only pegs
SkReadBuffer as 3.9K.  The rest must come from other files including
SkReadBuffer.h not being able to see and inline away SkReadBuffer
routines?  Feels like SK_DISABLE_EFFECT_DESERIALIZATION isn't trimming
enough?

PS 4-6 have an idea to push SK_DISABLE_EFFECT_DESERIALIZATION further.

Change-Id: Ifda3ccb82dd0636cfed6bb826fb185a7bca2cbe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295061
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-09 16:16:57 +00:00
Nathaniel Nifong
6e659e9609 Add a gm for ManagedAnimation.setColor
Change-Id: Id55784913e850bc319f49cbf40ba656fcd5e2ac3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294458
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-06-08 13:12:49 +00:00
Kevin Lubick
a4ae8d0375 [canvaskit] Roll 0.16.2
Change-Id: Ic1e6fe8fb25c84dd333a528d38752b09d132d5d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294708
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-05 21:08:52 +00:00
Kevin Lubick
e7b329e1ee [canvaskit] Fix freeing of memory in computeTonalColors
Change-Id: I82317cf762362a4fb74933d7d7145555d397c850
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294700
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-05 20:23:29 +00:00
Kevin Lubick
530fedf893 [canvaskit] Add MacOS specific notes for setup
Change-Id: Ie42f6c7c980f952bb18b4444716cbe4681507e9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294601
Reviewed-by: Leon Scroggins <scroggo@google.com>
2020-06-05 16:58:20 +00:00
Nathaniel Nifong
cd75b17943 Unit test of drawAtlas and fixes for bugs uncovered by it
Change-Id: I3583a5b3930aba03ae843daade50223e87c4ac6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294338
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-05 16:02:29 +00:00
Kevin Lubick
69e46da716 [canvaskit] Fix infrequent crash in SkFontMgr.FromData
The bug here is very subtle, as is the mitigation.

Quick background on WASM memory, there is an object
called wasmMemory (which might be hoisted into scope for
CanvasKit's pre-js functions), of type WebAssembly.Memory
which is a resizable ArrayBuffer. Emscripten provides the
JS code to initialize this and handle size increases.
Emscripten also provides TypedArray "views" into this buffer.
These are called CanvasKit.HEAPU8, CanvasKit.HEAPF32, etc.

When there is a call to CanvasKit._malloc, wasmMemory may
be resized. If that happens, the previous TypedArray views
become invalid. However, in the same call to _malloc,
emscripten will refresh the views [1]. So, dealing with
CanvasKit.HEAPU8 directly (quick aside, we never expect clients
to mess with these views, only us in our glue JS code
[e.g. interface.js]), should always be safe because if they
were to be invalidated in a call to _malloc, the views would
be refreshed before _malloc continues.

The problem that existed before was when we were passing
CanvasKit.HEAP* as a parameter to a function, in which the
function would call _malloc before using the typed array
parameter:
  //... let us suppose wasmMemory is backed by ArrayBuffer D
  copy1dArray(arr, HEAPU32);
  // The HEAPU32 TypedArray (backed by ArrayBuffer D) is stored
  // to a function parameter "dest"
    function copy1dArray(arr, dest, ptr) {
    // ...
    if (!ptr) {
      ptr = CanvasKit._malloc(arr.length * dest.BYTES_PER_ELEMENT);
      // Suppose _malloc needs to resize wasmMemory and is
      // now backed by ArrayBuffer E.
      // Note: The field CanvasKit.HEAPU32 is correctly backed
      // by ArrayBuffer E, but variable dest still points to a
      // TypedArray backed by ArrayBuffer D.
    }
    // dest.set will fail with a "neutered ArrayBuffer" error
    // because ArrayBuffer D is effectively gone (replaced by E).
    dest.set(arr, ptr / dest.BYTES_PER_ELEMENT);

The fix here is to pass in the field name indicating the TypedArray
view we want to write our data into instead of using the
view itself as the parameter.

[1] e427159553/src/preamble.js (L344)


Change-Id: I46cfb98f8bdf928b61690a5ced034a5961356398
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294516
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-05 13:32:46 +00:00
Nathaniel Nifong
ed827bcf91 Make shadow in drawShadow test much more prominent
Change-Id: Iea50f4fb6cdd611ceeb77e5ab1dfe6e703ca201d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293681
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-06-04 20:05:24 +00:00
Kevin Lubick
024d42fdd6 [canvaskit] roll v0.16.1
Change-Id: Ieb00340af7b157efbbbba995fd936ce98465d4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294297
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-04 14:39:07 +00:00
Kevin Lubick
9adc1d4f7d [canvaskit] Fix JS representation of Color
Change-Id: I4f7a54a758eb7a3c28970dde58c847a27a9c3f25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294256
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-04 12:43:32 +00:00
Kevin Lubick
625dc60e8b [canvaskit] Publish v0.16.0
Change-Id: I9199c2129ed694e7b6f1a306452bb336a7a39989
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293853
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-03 18:14:32 +00:00
Kevin Lubick
59e087ef3f [canvaskit] Add JS optimization for int color
Also confirm that Flutter Web and Canvas represent colors
as ints in the same way.

Change-Id: Ie8c2f9a48542510063c9bbc408a8047e0cc3969f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293840
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-03 17:05:12 +00:00
Kevin Lubick
2362022e7c [canvaskit] Make SkCanvas.drawColor/clear take SkColor4f
CanvasKit converts 4 floats to an int, just to have it be
converted back into 4 floats when it goes into the paint.

Change-Id: I93cf1c596283b83cc9452fb205b7000ceed09bb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293538
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-06-03 16:03:38 +00:00
Kevin Lubick
b42660f584 [canvaskit] Speculative fix for flaky dommatrix test
There's some flakes on the _dommatrix test. This adds an extra assertion
to maybe shed some light on that flake.

Change-Id: I548d3294c8f3c620a9702e4d4889da745a2d91fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293764
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-03 15:04:31 +00:00
Kevin Lubick
93f1a38fb5 [canvaskit] Add flexibility to setColor API
Change-Id: Ib0946bb05bc5cbf485a6687e46c7e61312bcd24c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293344
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-03 11:38:54 +00:00
Kevin Lubick
462a860f63 [canvaskit] Change Malloc to return object instead of TypedArray
This works around https://github.com/emscripten-core/emscripten/issues/6747

Change-Id: I03a08bc172f03f57588f94cbfd3eda9a5ef1333e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293158
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-03 11:38:54 +00:00
Nathaniel Nifong
b9bde8489b A example of 3D rotation that shows a quotation with all the glyphs rotated.
Change-Id: Id8a4320be2700c38f7f6de2ddedfe0fb410e4a23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293445
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-02 18:21:34 +00:00
Chris Dalton
7ca48cc1b2 Map the 's' key in CanvasKit viewer to force animation
We force animation in order to measure fps.

HINT: Launch chrome with --disable-frame-rate-limit and
--disable-gpu-vsync in order to measure frame rates above 60.
Change-Id: I08fae8fc2eb65930f81110999a64eed9df9c704f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292994
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-01 20:38:39 +00:00
Nathaniel Nifong
3392ebe974 Additional tests covering parts of path interface
Change-Id: I28fa842a56c3ff6464b6f4175baee1e6f1d99994
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292970
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-01 18:37:03 +00:00
Kevin Lubick
6aa3869f76 [canvaskit] Use scratch arrays for colors and matrices
At startup, we allocate a few scratch arrays and then use those
instead of having to malloc and free a bunch of arrays during
runtime.

The benchmark that was added is a bit noisy (probably because
of the garbage collection going on from the created Float32Arrays),
but a few percent faster.

We also don't set the paragraph background/foreground colors to
transparent because we check them being falsey before sending them
over the wire. I noticed that if foreground was transparent black,
no text shows up at all, which was unexpected.

Change-Id: I9f3a590a122d7de222cb5f58ea40e86b2d261c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292685
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-01 15:47:07 +00:00
Bryce Thomas
9331ca0704 CanvasKit: implement client-supplied dirty rect support for software surface.
Surface clients can now specify a dirty rect that will constrain HTML canvas
repaints to a particular region.

Bug: NONE
Change-Id: Ia77d6e864c061297bfc82cfa09030523052ee0e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293056
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-01 12:05:08 +00:00
Chris Dalton
0d0758e42a Wire up mouse and keyboard events in CanvasKit viewer
Change-Id: I10b57f18edb516b48be3ba16f98a540370ec689f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292793
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-29 17:24:30 +00:00
Chris Dalton
a3908ef970 Merge PathText samples into one, with different modes
Change-Id: I640cd522c1c83f7534c86ebfd6a6f3904fb90206
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292734
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-05-29 16:35:25 +00:00
Nathaniel Nifong
59d299ba3f Record code coverage in canvaskit tests, increase coverage
Fix a bug with paragraph text direction that an incorrect unit test wasn't detecting.

Change-Id: I73418ea8a90da097078d93ddf8692a55488f672f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292366
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-29 15:53:35 +00:00
Nathaniel Nifong
07821def6c Performance test of color conversion
Change-Id: I77261450d67746da0ba94f02a23615b7c9a634e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292563
Reviewed-by: Elliot Evans <elliotevans@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-05-29 15:04:48 +00:00
Chris Dalton
3e7d511de3 Add svg parsing to CanvasKit viewer.html
Also enables ccpr and makes flags parsing more robust.

Change-Id: Ia98467403de87423a63167681b2ee635b0fa593a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292690
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-28 20:39:43 +00:00
Kevin Lubick
cf11892ab2 [canvaskit] Do not automatically free things provided by Malloc.
If ever CanvasKit accepts an array as a parameter, if the array
provided was produced by Malloc, CanvasKit will use the pointer
of that array and not free it after.

Change-Id: I4806a48e5e030edd787944f652984ea3516b3022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292561
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-05-28 19:45:52 +00:00
Chris Dalton
f3242c44cf Add an skp loader to CanvasKit viewer
The new loader works by checking for a "slide" flag, and if it ends in
".skp", then we treat the slide name as a URL and try to pull it in with
an HTTP request and parse it as an SkPicture.

It is the user's responsibility to copy or link skps into their
canvaskit server directory.

Change-Id: Iaafa84300d36d2d5a0bb29c47761ec67076c0f50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292204
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-05-28 17:29:28 +00:00
Chris Dalton
e6778f330d Add an msaa flag to CanvasKit viewer
Adds a simple system for the user to supply flags via the location hash.

  e.g., "http://.../viewer.html#msaa:8"

Implements the msaa flag by rendering to a multisampled offscreen
framebuffer, then blitting it to the main canvas framebuffer.

Change-Id: I7f2b8b769e491f2169fd6b967a72a8ea9c8ffb8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292199
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-05-28 16:22:18 +00:00
Chris Dalton
062d2d9a5d Bump default GrResourceCache size to 256MB
Consider rendering an SkPicture to a 1080p, 4x msaa render target:

  1920 * 1080 * (4 color bytes + 1 stencil byte) * 4 samples = 40Mb!

But SkCanvas::drawPicture calls saveLayer, which allocates a duplicate
render target:

  40Mb * 2 = 80Mb!!

So with the original 96MB, a quite conservative msaa render target
almost blows out the entire resource cache just on the backing. This
CL bumps up the default cache size to 256MB.

Change-Id: I756c62f4ee6b9c62b1a3e535f31e15a1ecc3d63f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-05-27 20:38:08 +00:00
Nathaniel Nifong
b1ebbb19bc Wide color gamut support and working example.
Fixes release-cpu build issue, un-revert cl 289733

Color space arguments accepted at surface creation, paint, gradient, and other call sites.
Works correctly only when chrome happens to be rendering itself in the same color space
the canvaskit user has chosen, there's not yet end to end color management of
canvases supported in browsers.

readPixels not yet working due to possible chrome bug.

Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I65ce1c643dac57e14b8476f598c96b12b7e040ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291896
2020-05-26 20:13:33 +00:00
Elliot
42ee37f1a0 [canvaskit] add a gm for testing all blendmodes
Bug: skia:10264
Change-Id: I0b903798e5ebbd379df69268f2c78f381262c856
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291176
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-26 16:52:22 +00:00
Nathaniel Nifong
7abf8606e8 Clean up promises in example.html and extra.html
Change-Id: I8b8500b4cda3d9b190bd8553ac5a68aef7b9007d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291338
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-26 16:28:29 +00:00
Elliot
06266f79ed [canvaskit] add a gm for testing particles
Bug: skia:10264
Change-Id: If005e49e9ea28936764346a126b7216f4e5289f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291199
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-26 13:40:41 +00:00
Bryce Thomas
19ffa683a1 Add make-continuous-headless target (headless option) to Makefile.
One immediate use-case for this is running tests when SSH'd into a
remote machine.  In theory, X11 forwarding could be used to forward the
remote Chrome UI.  In practice, Chrome is difficult to forward
correctly, and the options for doing so are empirically quite slow.  In
testing, forwarding from Ubuntu to Mac required passing
--use-gl=swiftshader to Chromium, and rendering was slow enough to
timeout tests.

Bug: NONE
Change-Id: Ibfaa406a73d293ea212d7983d487ea0de9722da5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291196
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-26 12:10:51 +00:00
Chris Dalton
38e33df982 Disable WebGL antialias in CanvasKit
We were accidentally turning on MSAA via the "antialias" context attrib,
then feeding the render target into Ganesh and saying it was non-MSAA.

This will cause rendering artifacts in Ganesh if MSAA is unknowingly
enabled when we try to do coverage-based AA.

Also, the WebGL spec does not give us control over the exact sample
count or even guarantee that "antialias" means MSAA, so I think it's
best to leave that flag disabled by default. If a client wants MSAA,
they can create their own offscreen surface and blit it into the main
canvas.

Change-Id: I45f1596bfe9258963cff4b5d0a3921c5ba43145f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291029
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-21 22:19:05 +00:00
Nathaniel Nifong
67e21a1925 Revert "Wide color gamut support and working example."
breaks CPU-backed canvaskit build

This reverts commit 3d52abc846.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Wide color gamut support and working example.
> 
> Color space arguments accepted at surface creation, paint, gradient, and other call sites.
> Works correctly only when chrome happens to be rendering itself in the same color space
> the canvaskit user has chosen, there's not yet end to end color management of
> canvases supported in browsers.
> 
> readPixels not yet working due to possible chrome bug.
> 
> Change-Id: I3dea5b16c60a3871cd2a54f86716f4a438a90135
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,brianosman@google.com,nifong@google.com

Change-Id: I2e03155c2512eec6730ecccda19df78174146008
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291339
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-05-21 20:22:08 +00:00
Nathaniel Nifong
3d52abc846 Wide color gamut support and working example.
Color space arguments accepted at surface creation, paint, gradient, and other call sites.
Works correctly only when chrome happens to be rendering itself in the same color space
the canvaskit user has chosen, there's not yet end to end color management of
canvases supported in browsers.

readPixels not yet working due to possible chrome bug.

Change-Id: I3dea5b16c60a3871cd2a54f86716f4a438a90135
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-21 19:26:11 +00:00
Kevin Lubick
d1285b131b Upgrade CanvasKit emscripten to version 1.39.16.
Changes are largely mechanical.  Non-mechanical changes to support newer
versions of emscripten are enumerated below, in format ${EMSCRIPTEN_VERSION}:
${RELEVANT_CHANGE}.

- 1.39.9: TOTAL_MEMORY has been renamed INITIAL_MEMORY.
- 1.39.12: passing of linker flags to wasm-ld has changed in a way that requires
  supplying `--no-entry` to avoid error message "wasm-ld: error: entry symbol
  not defined (pass --no-entry to suppress): main".
- 1.39.16: The factory function created by using `MODULARIZE` build option now
  returns a Promise instead of the module instance.  As such, the ready.js
  workaround is removed.  Note this is a breaking API change for CanvasKit,
  which now uses just `then()` and not `ready().then()`.
- 1.38.33: `emsdk install` hasn't required the `-64bit` suffix on version names
  since `1.38.33`, so we remove them.  E.g. `emsdk install sdk-1.39.6-64bit`
  simply becomes `emsdk install sdk-1.39.16`.

cf. https://github.com/emscripten-core/emscripten/blob/master/ChangeLog.md

Bug: NONE
Change-Id: Iabec4bd5ad7db2e0715ad42c2e4cf7d67b192b4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291182
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-21 14:18:48 +00:00
Greg Daniel
49de1031d4 Reland "Remove deprecated flush calls."
This reverts commit 5e6d789ce4.

Reason for revert: Relanding with fix landed in chrome

Original change's description:
> Revert "Remove deprecated flush calls."
> 
> This reverts commit d8fd0bf574.
> 
> Reason for revert: chrome roll
> 
> Original change's description:
> > Remove deprecated flush calls.
> > 
> > Bug: skia:10118
> > Change-Id: I13758b5416784c296b8b5be9f3228230ac1be05f
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290540
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> 
> TBR=egdaniel@google.com,bsalomon@google.com
> 
> Change-Id: I49d35cdb258e632f645974c5ec62075d3392efe0
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10118
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290834
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

# Not skipping CQ checks because this is a reland.

Bug: skia:10118
Change-Id: Ie24d7845a4ad75f95afe59037ea80a9f38082f13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290918
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-05-20 15:48:46 +00:00
Greg Daniel
5e6d789ce4 Revert "Remove deprecated flush calls."
This reverts commit d8fd0bf574.

Reason for revert: chrome roll

Original change's description:
> Remove deprecated flush calls.
> 
> Bug: skia:10118
> Change-Id: I13758b5416784c296b8b5be9f3228230ac1be05f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290540
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: I49d35cdb258e632f645974c5ec62075d3392efe0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10118
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290834
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-05-19 20:58:40 +00:00
Elliot
03f12b9ec2 try adding some code to example.html
Change-Id: Icdf8503d9efb426a5bb4c8888f528d3d142f7289
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290841
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-19 18:55:15 +00:00
Greg Daniel
d8fd0bf574 Remove deprecated flush calls.
Bug: skia:10118
Change-Id: I13758b5416784c296b8b5be9f3228230ac1be05f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290540
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-05-19 18:01:24 +00:00
Brian Osman
28590d54f5 Add 'shader' as an alias for 'fragmentProcessor'
Change-Id: I2d95c63de18125e6258709b48b03abd7904b7537
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-05-15 13:52:15 +00:00
Kevin Lubick
5592f2485a [canvaskit] Update to 0.15.0
Change-Id: I5b1f02a8cef589e7b6f8653e2322610ebfdc3c8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289891
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-14 19:54:26 +00:00
Kevin Lubick
e70af51c1a [canvaskit] Properly fix Safari (detect if WebGL2 is not available)
I believe we had incorrectly been using the wrong emscripten-provided
helper to make our WebGL contexts. Thus, the parameter that was
specifying webGL 1 vs 2 was not getting properly passed in
(I believe because of a closure-induced problem in minification).

I validated this build on my local Mac+Safari test harness.

Bug: skia:10171
Change-Id: Ifd5e55a6b64407bf84168e118d8dda4738ef5487
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289885
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-14 19:15:25 +00:00
Kevin Lubick
c2e80e132e [canvaskit] Disable getError calls for webGL
getError is known to be problematic for performance on Chrome
because it is synchronous. Disabling this should improve
performance in several cases.

Change-Id: I0d4a68ddb9625f09d7427e3c5f36883352c4f995
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289779
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-05-14 14:48:21 +00:00
Kevin Lubick
0c8884b6b4 [canvaskit] Fix memory leak in paragraph bindings
This also renames some variables to be consistent.

See https://github.com/flutter/flutter/issues/56938

Change-Id: I0db66fa334d5f5efc1f94fff1a367a32e03611ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289778
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-05-14 14:48:21 +00:00
Nathaniel Nifong
ce1648f822 Restore offscreen surface example, Add GPU/CPU reporting function.
Change-Id: Ic360cef53aa22983e8b17a3488e97d6f28b27d97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288894
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-05-11 13:59:08 +00:00
Kevin Lubick
2887d35ca9 [canvaskit] Enable font edging
Adding in the mono rasterizer on freetype adds 12k of code size
(6k compressed), so we make it opt out and don't ship to npm with it.

Bug: skia:10192
Change-Id: I8352adbeaec288800ae1ca4709144860e9a1e84c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288546
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-05-08 13:22:18 +00:00
Florin Malita
2871ab0727 [skottie-wasm] Add support for nested animation playback
Plumb the newly added [1] ExternalAnimationPrecompInterceptor.

[1] https://skia-review.googlesource.com/c/skia/+/288130

Change-Id: I8e000692fdae8dd006405db98b6814e047f77276
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288356
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-05-07 12:31:57 +00:00
Nathaniel Nifong
00de91c591 Add markCTM to canvaskit API, use in 3D cube example
Change-Id: Id0eafdf0fd69f080e26e2bee5c7b38eb55b6a5c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287897
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-06 21:10:34 +00:00
Nathaniel Nifong
1bedbeb081 Pass 4f colors to private functions with float pointers
Change-Id: I4534a246c37870750298d39edcbc869781dc1008
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286880
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-05 13:17:28 +00:00
Chris Dalton
f03781b6a9 Update canvaskit to use the new path iterator
Change-Id: I248396f7c0d176f846e0b87a5fed5b7e20063aa2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287598
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-05-04 19:36:27 +00:00
Kevin Lubick
5766e3bd11 [canvaskit] Set Safari to webl 1
Bug: skia:10171
Change-Id: I2015a617338d975360fc228f4a061bba401eeb8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285656
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-04-27 14:24:24 +00:00
Brian Osman
efb2133b0d Update CK particle examples
Change-Id: I5e2ee549654e105b00f8a8770c211c464c97e6c8
Docs-Preview: https://skia.org/?cl=284726
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284726
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-04-21 15:48:04 +00:00
Brian Osman
95c26efc90 Pure SkSL RNG for particles
Change-Id: I2cb6255a553852a292427d6dc9ef8c5ed7f8286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252926
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-10 17:20:07 +00:00
Mike Reed
7fe6ee30c4 Add markCTM(id) api, to replace functionality of saveCamera.
Will need followups on Vertices and SkSL to use these handles.

Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-04-09 17:07:36 +00:00
Kevin Lubick
c1d0898d0a [canvaskit] Handle 4x4 matrix passing ourselves.
This reduces the skm44_concat benchmark from 2us to .35us, a 5x
speedup.

SkCanvas.concat now takes a 3x2, 3x3, or 4x4 matrix and upscales
them all to 4x4. This makes concat44 redundant.

Removes redundant null checks for matrices, since freeing(0)
in WASM is fine like it is in C++.

Change-Id: I44a776ffd0babb81d8a34f9d94ae4d7831d02b55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281721
Reviewed-by: Mike Reed <reed@google.com>
2020-04-06 19:21:58 +00:00
Mike Reed
3ef77ddf9e clean up public m44 and camera api
saveCamera() is no longer experimental

In a separate CL, will stage changes to concat virtual to take M44.

Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-04-06 15:34:17 +00:00
Kevin Lubick
9b56cea5fa [canvaskit] Add test and gm for 4x4 matrix
Would be nice to eventually follow up with test involving camera.

Change-Id: I264d0a0dc3467a971103264df21701c094323b80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281719
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-06 13:28:15 +00:00
Kevin Lubick
cc8a76f3c7 [canvaskit] Add gm helper functions to tests.
Note to the reviewer: Look at tests/util.js first and then
look at the others. Gerrit lets you ignore whitespace changes,
which I would recommend for this.

This emulates tests on the C++ side and dramatically reduces
boilerplate on the test code.

This also uses the beforeEach(async () => {}) trick to save
a lot of promise resolutions before each tests.

I try to clean up the style a bit as I go, seriously thinking
about adding eslint for at least the tests.

Change-Id: Iced4abb57f66572035ab5d1a54b374055e8aaa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281439
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2020-04-03 19:12:02 +00:00
Kevin Lubick
c89ca0ba09 [canvaskit] Tweak matrix benchmarks
Change-Id: Id75580debf87b2c88cfb4c8b052367bffdac8d56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281210
Reviewed-by: Mike Reed <reed@google.com>
2020-04-02 20:42:30 +00:00
Kevin Lubick
6bffe39c98 [canvaskit] Handle passing matrix values into CK ourselves.
This means we take DOMMatrix everywhere now.

This reduced the *_makeShader benchmark by ~25% (4 us -> 3 us)
and cleaned up several callsites.

Trimming this down saves ~3kb in uncompressed code size.

Change-Id: Ie677c7ebb7bc97ed8cd4d4851a039b78b6f8079d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281018
Reviewed-by: Mike Reed <reed@google.com>
2020-04-02 20:42:30 +00:00
Kevin Lubick
37d8c64530 [canvaskit] Add tests for RTShader
Change-Id: I43e4d9b173a7ee09da1e8457c86ea129b89637a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281163
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-02 13:59:51 +00:00
Chris Dalton
8ce842d38d Fix the CanvasKit viewer build
Change-Id: I82e28478bd9c52f5633e74472ab2b256961cdf45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281050
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-02 11:23:29 +00:00
Mike Klein
a01c6b0b59 reformat GN files
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-04-01 23:23:03 +00:00
Kevin Lubick
9e2d384559 [canvaskit] Add support for DOMMatrix to some APIs
This does a head to head comparison for our JS-implemented
SkMatrix (DOMMatrix is tens of times slower) and adds support.

There are a few APIs (e.g. on Canvas) that don't yet support this.
This is because I want to experiment with the speed difference
between SimpleMatrix and emscripten's bindings and us just allocating
an array for the user on the WASM heap.

Change-Id: I47086dd6b40cbd522c6b85e5f9b1a7e819f54f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280957
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-01 18:15:29 +00:00
Nathaniel Nifong
32494ad12f Remove deprecated functions
MakeSkDashPathEffect, MakeLinearGradientShader, MakeRadialGradientShader, MakeTwoPointConicalGradientShader,
MakeSkCornerPathEffect, MakeSkDiscretePathEffect, Animation.seek

Change-Id: I07aad20b07bdf45f5c3ee4296a15c2b007570fa1
Docs-Preview: https://skia.org/?cl=278765
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278765
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-27 17:13:58 +00:00
Nathaniel Nifong
e5d3254ece Reland "Switch to using a Float32Array (bound as value array) for color."
This is a reland of 4e79b6730d

Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
> 
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

Change-Id: If6b9097b2fcd6b9dbf75c6dd22138e0b2531e70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278780
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-26 14:41:29 +00:00
Chris Dalton
bccb5f3b38 Add a simple FPS meter to CanvasKit viewer
Change-Id: I7577f9634afd2555543ca56ca774219724b90ce8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279206
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-25 21:09:26 +00:00
Kevin Lubick
988ce0490a remove localmatrix parameter from Blend and Lerp compose shaders
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-25 17:56:26 +00:00
Chris Dalton
2b5989005c Bootstrap a very simple viewer implementation in CanvasKit
Adds a "viewer" option to the build system that brings in tooling code
and sample code. Adds a very simple "MakeSlide" binding that knows
how to create the WavyPathText sample slide. Adds viewer.html with
code to animate viewer slides.

This can hopefully be the starting point for future work on bringing
viewer to CanvasKit.

Change-Id: Ia26e08726384b40b3f544fe8254f430dc9db08db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278892
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-25 17:31:56 +00:00
Robert Phillips
cb77eab343 Revert "Switch to using a Float32Array (bound as value array) for color."
This reverts commit 4e79b6730d.

Reason for revert: Bad canvaskit GM images

Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
> 
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,nifong@google.com

Change-Id: I2f5e995ccee415a49f813b5ba61c095acbc445b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278766
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-24 14:20:04 +00:00
Nathaniel Nifong
4e79b6730d Switch to using a Float32Array (bound as value array) for color.
Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-24 13:32:55 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00
Chris Dalton
fabad15705 Remove ln "-T" option from cavaskit demo
-T isn't supported on mac.

Change-Id: Ic25dd48de1cfddcccb4d4b09f12585d889e5184d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277779
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-19 11:12:05 +00:00
Kevin Lubick
d3b92b910c [canvaskit] Add tests for gradients
Change-Id: I28a001f281d9dc0c64c37ad1f22a6387eadca843
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277607
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-18 20:03:16 +00:00
Kevin Lubick
afa83bc20b [canvaskit] Update to 0.14.0
Change-Id: I35b1c05e8e92a4dc01a3bf2b0502af18d8cb8b41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277743
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-18 19:47:15 +00:00
Kevin Lubick
f279c63a60 [canvaskit] Add tests for patheffects
Also move around internal Dash PathEffect api.

Change-Id: I445626462f4e76523474b027555da45a58d54632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277599
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-18 19:33:50 +00:00
Kevin Lubick
8febecfee6 [canvaskit] Make codec inclusion configurable
By default, we just ship with PNG encoding/decoding and
then decoding of JPEG, GIF, WEBP.

Change-Id: I19cbb3162acdbfde809df29d49050e3e7cb049db
Bug: skia:9733
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277598
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-18 19:32:32 +00:00
Brian Salomon
fb27c9a25f Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""
This reverts commit 00ba5ef4a6.

Bug: skia:10051

Change-Id: I13fd5494b7e7e64159e6330f168ab8c16a2db149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:12:11 +00:00
Brian Salomon
00ba5ef4a6 Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"
This reverts commit f6784a8c84.

Reason for revert: breakage of builds

Original change's description:
> Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
> 
> Misc fixes to omit GL-dependent targets and fix assumptions that
> SK_SUPPORT_GPU implies SK_GL.
> 
> Bug: skia:10051
> Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I4e02f675fd8820ed3c8efee192c64e570a23c3e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10051
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 14:42:28 +00:00
Brian Salomon
f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
Kevin Lubick
beefcb9d38 Reland saveLayer can omit the rectangle argument.
For API simplicity, if the rectangle is to be omitted, the client
should only provide the paint. (emscripten already does parameter
count checking, so let's use that instead of doing it ourselves).

This also adds tests to help verify the new behavior.

Revert "Revert "Allow null rect for saveLayer""

This reverts commit 7957d53c80.

Bug: skia:10043
Change-Id: I9ed8caabbfc77deab1ca3d9b1a415489e012528f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277399
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Dan Field <dnfield@google.com>
2020-03-17 17:38:54 +00:00
Kevin Lubick
7957d53c80 Revert "Allow null rect for saveLayer"
This reverts commit f2e9709266.

Reason for revert: Breaking the build

Original change's description:
> Allow null rect for saveLayer
> 
> Bug: skia:10043
> Change-Id: Ia049e72565810e1f72500141678e166027230535
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277097
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,dnfield@google.com

Change-Id: I0aae159380cbdfd4ead0f8e3e9c9de284c2dc103
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10043
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277182
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2020-03-16 18:08:45 +00:00
Dan Field
3d44f73b64 Sweep gradient support for CanvasKit
Change-Id: I04af9ea7aa6c6f95de6ff1eaf5ee41d59df7f09e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-16 16:57:03 +00:00
Dan Field
f2e9709266 Allow null rect for saveLayer
Bug: skia:10043
Change-Id: Ia049e72565810e1f72500141678e166027230535
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277097
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-16 16:46:12 +00:00
Mike Reed
ba96256581 hide getters so we can change the internals of SkVertices
Bug: skia:9984
Change-Id: Id8d8d568fb29b006d19079248c579282207279c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275692
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-13 12:08:12 +00:00
Nathaniel Nifong
2e307968fd Clean up Enums in Canvaskit
- Removed inverse filltypes
 - Removed StrokeAndFill Paint Style
 - Removed TextEncoding (all functions assume UTF-8)

Change-Id: Ie2824042b48b3dcefb41ef761bb3070df894da75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276099
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-10 15:17:20 +00:00
Nathaniel Nifong
a3aa601ea6 Add a canvas test to make and draw SkVertices
Change-Id: I54647b84e0ee0e13cf3041e9340120a6aca89d08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275997
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-09 20:28:48 +00:00
Leon Scroggins III
a77f30c7db Reland "Split building encoding from decoding"
This reverts commit 9d4b788807.
Copyright issue has been fixed in
https://skia-review.googlesource.com/c/skia/+/275998.

Original description:
Bug: skia:9756

In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.

Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.

Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.

Change IsPng signature to match other SkCodecs.

TBR=djsollen@google.com

Change-Id: Ic847bae0154e0a2922100b3f2ee14a077ee5635a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276007
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-03-09 20:21:19 +00:00
Nathaniel Nifong
c8f95e27c4 Fix deprecated names
Change-Id: I40756339e3ef61f05da2b0df510318ff4329c8ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275999
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-09 17:06:18 +00:00
Nathaniel Nifong
d96c3c78e7 Add shader makers to SkShader externs
Bug: skia:9843
Change-Id: I98ba2e41563b8b3dcec523ae7a2340b9aacfec2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275963
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-09 15:22:28 +00:00
Nathaniel Nifong
4cf2ab6ffe JS files to support running jasmine tests in google3
accompanied by cl/299139086

Change-Id: I9d05aab8171313d2efd2f47c0007b716e4f5a76e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275763
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-09 14:20:27 +00:00
Mike Klein
9d4b788807 Revert "Split building encoding from decoding"
This reverts commit 94aaf7cdf5.

Reason for revert: you know what I already typed the reason stop making rules that people have to follow, robots.

Original change's description:
> Split building encoding from decoding
> 
> Bug: skia:9756
> 
> In CanvasKit, a large part of the binary is for encoding. Clients
> would be happier with a smaller binary and no webp/jpeg encoding. Make
> this an option by splitting up the GN arguments.
> 
> Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
> existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
> PNG.
> 
> Update CanvasKit compile script to disable webp and jpeg encoding.
> Update debugger compile script to disable all encoding.
> 
> Change IsPng signature to match other SkCodecs.
> 
> Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Nathaniel Nifong <nifong@google.com>

TBR=djsollen@google.com,scroggo@google.com,kjlubick@google.com,nifong@google.com

Change-Id: I4fc2ea916743fda7e7d0d668b59e52052e880104
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275710
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-03-06 21:39:21 +00:00
Leon Scroggins III
94aaf7cdf5 Split building encoding from decoding
Bug: skia:9756

In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.

Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.

Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.

Change IsPng signature to match other SkCodecs.

Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-06 18:50:40 +00:00
Nathaniel Nifong
7e46b14d84 Replace red line skp with a prettier example
https://screenshot.googleplex.com/QqfxdSfccZD.png

Change-Id: Id7328beec06c54593a2f144dc4cd048442d9b443
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272059
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-06 16:15:08 +00:00
Kevin Lubick
a093cffed2 [canvaskit] Fix shadow bugs
This also adds a helper option to writing canvas2d spec tests
to see the CanvasKit option side by side with the real canvas
version.

Bug: skia:9940, skia:9947
Change-Id: Ia8fc4e1332d3896933b86291181bc3ba890d26ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275618
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-06 16:14:20 +00:00
Nathaniel Nifong
6066a0c2bd Remove all uses of bones
Change-Id: I302f43484c599a05e077545df5f053a89d63a6a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275079
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-05 18:47:38 +00:00
Nathaniel Nifong
23b0ed9480 Name name changes suggested in API review
Bug: skia:9843
Change-Id: Ib7e30a129dff17ecde81daa1ff665304908face3
Docs-Preview: https://skia.org/?cl=275048
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275048
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-05 15:13:41 +00:00
Nathaniel Nifong
628f3e70ee Remove experimental from name of skm44 canvas methods
Change-Id: If275ede5049b74c0c4c36eb5ac5697ec63737228
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275047
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-04 21:36:18 +00:00
Mike Reed
5caf9358c3 remove bones from SkVertices
Bug: skia:9984
Change-Id: I7c4f33ee82087eb1b0a60243183f0c68e310f10d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274547
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-02 20:30:59 +00:00
Kevin Lubick
79e41e7063 [canvaskit] Roll to v0.13.0
Change-Id: I4ff4e7549f0eeb15fe66755f3da26c15f51bf8f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274052
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-02-28 19:27:22 +00:00
Kevin Lubick
bde9fcce15 [canvaskit] Precise font measuring
Bug: skia:9864
Change-Id: I097ca54b55e0864a7659fa1c3a05ea7f02811aed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273297
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-02-28 13:36:34 +00:00
Nathaniel Nifong
f106bc27a4 Add SK_NO_FONTS check around font uses in skottie
Prerequisite to cl/297131877

Change-Id: Icd58c69fd53b703e43d67f4a1a9bafe096943edc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273765
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-02-27 20:50:16 +00:00
Nathaniel Nifong
19304d88c8 Move all canvaskit example resources to CDN
Change-Id: I92c83051017648d5703b06daac77e99ff40aeb2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273000
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-02-24 21:54:47 +00:00
Kevin Lubick
9279798022 [canvaskit] Expose releaseResourcesAndAbandonContext on GrContext
Bug: skia:9910
Change-Id: If0a6aa106d42c680f1f0f3092c4a4dbd0f04c937
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270936
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-02-24 17:11:28 +00:00
Nathaniel Nifong
cc5415a8ce Modify 3D example with light and bump shader.
Depends on what I assume the final version of https://skia-review.googlesource.com/c/skia/+/272646 will be
Change-Id: I53485c5f47e0fef120c8a1bd6d0620fddfb3cde9
Bug: skia:9866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272529
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-02-24 12:46:35 +00:00
Mike Reed
9e8f605344 SkM44.h is now in include/public
Change-Id: I679d3328a65123d4cbb15045d98fe4ac498ee531
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272837
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-22 16:43:56 +00:00
Kevin Lubick
ecd8762e1f [canvaskit] Support children shaders into runtime shaders
Change-Id: I88106babe35f6e5b3ee764e7fbaf82c7f43d136d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272646
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-02-22 12:38:52 +00:00
Nathaniel Nifong
77798b4585 Expose 4x4 matrices on canvas in a way similar to SimpleMatrix, add example.
Bug: skia:9866
Change-Id: I718455743e482e4f60a462027b629dc19b1dbad3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270201
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-02-22 00:12:13 +00:00
Kevin Lubick
f8f9cd84fa [canvaskit] Expose bindings to particles uniforms.
Uniforms in the general case can be multiple floats, so
we expose a small struct to provide information about all
uniforms (including the built in ones like "dt") as well
as effectUniforms and particleUniforms which return Float32Arrays
bound to the WASM memory containing those unifroms.

Thus, by modifying the Float32Array, one can directly affect
the particle/effect properties.

This allows us to expose sliders on particles.skia.org
(https://skia-review.googlesource.com/c/buildbot/+/272398)

Change-Id: Ie390f3d2dc571ee4ebaab59a7fa1b7b2dc24d871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272377
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-21 14:43:01 +00:00
Kevin Lubick
392846665c [canvaskit] Expose parseColorString
This is handy for interacting with <input type=color>

Change-Id: I7946c08ef10a2481016885d58cc52f76f5cd40e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272344
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-02-21 12:43:15 +00:00
Brian Osman
7353dc5490 Change SkSL main() from (float x, float y) to (float2 p)
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-07 20:19:13 +00:00
Nathaniel Nifong
25cf469a11 Move Make functions for corner and discrete path effects into namespaces.
Deprecates MakeSkCornerPathEffect in favor of SkCornerPathEffect.Make
Deprecates MakeSkDiscretePathEffect in favor of SkDiscretePathEffect.Make

Bug: skia:9843
Change-Id: I5a5b79838d1212605c6cb0b124dc0eabde8a4b4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268629
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-02-04 19:48:04 +00:00
Kevin Lubick
6e1320da6b [canvaskit] Fix flaky test
We accidentally were not waiting until all font files were loaded before
trying to process them.

Bug: skia:9858
Change-Id: I10decd5fbf0aa46e300d2ce5255f24f1ac1c12d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268626
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-02-04 17:50:35 +00:00
Kevin Lubick
dc49b0ca98 [canvaskit] Fix support for fonts with CFF
Adds a test to load different font types. Currently supported:
 - .ttf
 - .otf
 - .ttc

Not supported:
 - .woff
 - .woff2

This only increases code size by ~4kb, so that big glyph table
has still been successfully removed.

Bug: skia:9829
Change-Id: I0231578b2abf4f36df57ff8073b7697d16606373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267180
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-29 12:39:55 +00:00
Kevin Lubick
f76da63fbd [canvaskit] Update build script to support latest Emscripten
Add workaround for https://github.com/emscripten-core/emscripten/issues/10072

Note to reviewer, please check out the steps I added
in canvaskit/README.md to document this process.

Bug: skia:9816
Change-Id: Idbe7ff08ac62f4f4d70e656384831b8d24c4a684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266941
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-28 15:41:58 +00:00
Kevin Lubick
52379335eb [canvaskit] Fix test for drawOnce
I belatedly realized that drawOnce's test would always be blank now
that drawOnce is async.

Change-Id: If30bbdd895039bd8de050a59dd348ba6849c5835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266631
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-27 15:11:34 +00:00
Bryce Thomas
2c5b856a7f Add drawOnce() API to SkSurface.
The existing |SkSurface.requestAnimationFrame| API provides a convenient way of
drawing Skia animations using the same idiom as the well known
|Window.requestAnimationFrame|.  It gracefully handles providing the caller with
access to the right canvas, as well as flushing after the user-supplied
callback.

The new |SkSurface.drawOnce| API added in this change provides the same
conveniences around access to the right canvas and flushing, but for the
use-case where the user wishes to draw a single frame only.  Importantly, this
new API disposes of the SkSurface upon completion, i.e. frees the memory
associated with the underlying pixel storage an surface.  This avoids memory
leaks that occur when |SkSurface.requestAnimationFrame| is used for single-frame
purposes.

Bug: NONE
Change-Id: Ic4e48e65dffc4809513ceaf72260ac0432b98952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265604
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-27 13:45:47 +00:00
Kevin Lubick
4ca0dacbce [canvaskit] Roll to 0.12.0
Change-Id: I306f18b49574d264fa7091112a77dea158d8967a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265959
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2020-01-22 20:35:54 +00:00
Kevin Lubick
a538e46d5f [canvaskit] Fix color opaqueness
Bug: skia:9800
Change-Id: I61d50df47467dbcee6d90fd636749a4d19c4da8f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265957
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-22 20:35:54 +00:00
Kevin Lubick
319524ba72 [canvaskit] Fix colorType bug
Bug: skia:9788
Change-Id: I1c7eeefb0e2883edc9095599ff2f10e8419f54c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265956
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-22 20:35:54 +00:00
Kevin Lubick
486aecf130 [canvaskit] Make font names programmatically accessible
Change-Id: I384e4f37fa274665438b523f0636bfc1856ec0ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264574
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-17 14:18:09 +00:00
Bryce Thomas
1fa54044ef rm CanvasKit.HEAPU8.buffer caching (fix UAF bug).
Cached references to the WASM heap buffer are invalid following memory growth:
https://github.com/emscripten-core/emscripten/issues/6747#issuecomment-400081465.
This change replaces references to the cached CanvasKit.buffer with direct
references to CanvasKit.HEAPU8.buffer.  The symptom of this bug is a Javascript
error thrown in the Chrome console: "Uncaught TypeError: Cannot perform
Construct on a neutered ArrayBuffer", causing the operation in question to fail.

Bug: NONE
Change-Id: I27462e80db1d33e0e77ee7295b25039c9036d2e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264477
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-15 14:48:36 +00:00
Kevin Lubick
a4f218dd68 Add support for reading .skp files in CanvasKit.
Bug: skia:9760
Change-Id: Ifecd819a0e4b6b8f8818ce593afd546e10c36df3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262159
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-15 14:46:37 +00:00
Kevin Lubick
032aa72178 [canvaskit] Roll to 0.11.0
Built at f72e48dd2f

Change-Id: I4f8a37b7027621234547e159c3fdb173abdf083d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263574
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-10 17:22:39 +00:00
Kevin Lubick
f5bc8fba95 [canvaskit] Create an SkImage from a frame of an SkAnimatedImage
Flutter on the web wants to be able to extract arbitrary frames from
an animated image and pass those into functions like:
drawAtlas, drawImage, drawImageRect

This should allow that to happen w/o having to add lots of variants like
drawAnimatedImage. If this sticks, is drawAnimatedImage still useful?
(maybe it saves a copy?)

Change-Id: I99d7045c5dea61d0a1bd6d335c88e7517f2c4fc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263020
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-01-09 13:25:43 +00:00
Kevin Lubick
a4c4c3cd9f [canvaskit] Add webp support
I had thought this was in, but I guess not.

Oof, this adds 328kb of code size (131kb gzipped).

About 2/3 of the code added is due to encoding, which
we'd like to do away with.
(see https://bugs.chromium.org/p/skia/issues/detail?id=9756)

Change-Id: Ia2bd80c70ec9fb80cdc52052049fd4526ba7eeef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262928
Reviewed-by: Hal Canary <halcanary@google.com>
2020-01-08 18:10:16 +00:00
Kevin Lubick
08bf8f79f1 [canvaskit] Remove support for T1 fonts and reduce code size
We were previously building FreeType2 with the psnames module,
which included large tables of glyphnames [1]. These were only
used in code related to PDF (and only when outputting Type 1
fonts, which is very rare).

Even though the PDF backend isn't in CanvasKit, the compiler
couldn't throw away these massive tables (about 80k in all)
of strings. Since these tables were only used for T1 fonts,
it made sense to tell FreeType not to include the rest of the
T1 related code, which saved about 55k more.

If, one day, we add in support for the PDF backend to CanvasKit,
SK_PDF_DO_NOT_SUPPORT_TYPE_1_FONTS is likely something we'll
want to define.

The roll-freetype.sh is inspired by a script of the same name
in the Chromium repo and aids in the updating of freetype
and our forked config files.

[1] 0a3d2bb99b/src/psnames/pstables.h (629)

Bug: skia:9733
Change-Id: I359bab4184587cbe91400661fb012eac1a601a83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262232
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-06 18:49:41 +00:00
Kevin Lubick
dbc53a8af3 Make tracing data a compile-time option
This saves about 32kb uncompressed, 21kb gzipped from CanvasKit.

This would also save about 11kb from a Flutter build.

Bug: skia:9733
Change-Id: I0a21b7279a73c692ea39aa28ac00d70d24b70373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262218
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2020-01-06 18:37:13 +00:00
Kevin Lubick
31f2df0420 [canvaskit] Update test to use correct metrics
Followup from https://skia-review.googlesource.com/c/skia/+/260778

Change-Id: I3faf8aa527d8cc356a0d298aac815ac11203a2aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262219
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2020-01-06 15:28:36 +00:00
Kevin Lubick
f3d6c36de3 [canvaskit] Add npm release target to ship smaller binaries
Moves RTShader to be built behind a flag (and not shipped
to npm [yet])

Bug: skia:9733
Change-Id: Ibdf965bbf3c0191ab7d9689168b1a099488c2ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262142
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-06 13:13:06 +00:00
Kevin Lubick
933ea8c301 [canvaskit] Add build flag for pathops
This fixes up some other build flag options:
 - font-specific js code is correctly omitted when no_font is set
 - SKP serialization is only compiled in debug (or with flag).


Bug: skia:9733
Change-Id: Ifdbd2ddac278cfcefa842f6d4826d5429b6ed64b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262137
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-06 13:10:43 +00:00
Brian Osman
524360e9e4 Tweak the CanvasKit interface to SkRuntimeEffect
Feedback from https://skia-review.googlesource.com/c/skia/+/261439

Change-Id: I5c5b8c11e59bea11b2dbe4ee08f903dd3961ba89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261999
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-03 16:00:27 +00:00
Brian Osman
ee426f223f Move SkRuntimeEffect.h to include/effects
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-02 17:37:46 +00:00
Kevin Lubick
b6a3b7db70 [canvaskit] Update compile.sh with initial code size findings
make profile can be used with bloaty [1] and twiggy [2]

Some example commands for investigating code size:

    bloaty ./canvaskit/bin/canvaskit.wasm -d symbols
    bloaty ./canvaskit/bin/canvaskit.wasm -d sections

    twiggy top -n 50 --retained ./canvaskit/bin/canvaskit.wasm
    twiggy monos ./canvaskit/bin/canvaskit.wasm -g -m 40
    # Let's pretend we have a symbol called
    # AddIntersectTs(SkOpContour*, SkOpContour*, SkOpCoincidence*)
    # that we want to investigate further
    twiggy dominators --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+
    twiggy paths --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+


[1] https://github.com/google/bloaty
[2] https://rustwasm.github.io/book/reference/code-size.html#the-twiggy-code-size-profiler

Bug: skia:9733
Change-Id: I4a665fe2c750da552fee1dbf804ce0028a06c6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261903
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-02 14:05:45 +00:00
Bryce Thomas
0d423a60eb Add instructions for compiling CanvasKit and viewing example page.
Bug: NONE
Change-Id: I135d8a341a10e9cda13b0b49518375acb838080f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261825
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-02 13:04:27 +00:00
Brian Osman
107c66669d Make it safe to include SkRuntimeEffect.h from client code
Bundling the pipeline stage arguments also simplifies the code in
several spots.

Change-Id: I85e81b436a39378f753cc9404b6eeb27fe055525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261778
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-30 21:06:56 +00:00
Brian Osman
93de162dc2 Add SkRuntimeEffect::makeShader
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).

Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-27 21:50:20 +00:00
Brian Osman
77742c3503 Remove SkShader.Empty from CanvasKit
SkShaders::Empty may be easy to expose, but that doesn't mean we should.
It shouldn't even be public, but Chrome uses it in one place.

Change-Id: I398a5e6f782990a7baec0d9b1d0018f7456ff15f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260956
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-19 14:11:17 +00:00
Kevin Lubick
e6e39bcbe0 [canvaskit] Fix SaveLayer constants
Turns out constant doesn't like to take an enum, but needs explicit
coercion to be an int.

Change-Id: I29c761fd2dfd9eb3cde0db3c0c3f0e97dd6ff411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260698
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-12-18 17:55:59 +00:00
Shachar Langbeheim
07c4e1da31 remove use_PIC.
The Emscripten bug that required this change was fixed.

see:
https://skia-review.googlesource.com/c/skia/+/243317
https://github.com/emscripten-core/emscripten/issues/9317

Change-Id: Id3f6395a795bf61ce3f48d73a8749899ad55ef8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259516
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-12-16 16:56:10 +00:00
Brian Osman
9d10abe300 Remove all layout(ctype=...) from runtime SkSKL
Most of these did nothing, and I'd like to remove the feature. Also, the
benchmark was using 'in uniform' which isn't supported (it asserts in
debug build).

Change-Id: I671ca69fdd50811a2090c7a03f5f23e6b38e6f96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260043
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-13 22:02:03 +00:00
Mike Klein
f46d5ca492 use std::make_unique
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-12 22:32:45 +00:00
Kevin Lubick
99e9532050 [canvaskit] roll to 0.10.0
Change-Id: Id06aad4db1a5c827d70ae28be38709167ab749b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258815
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-12-09 17:51:23 +00:00
Kevin Lubick
62836903bc [canvaskit] Expose SkShader combiners
Change-Id: I84652fcec828fea55e2aa35567c054e9678ecf80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258797
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-12-09 14:19:24 +00:00
Kevin Lubick
4b5b645049 [canvaskit] Add _RTShaderFactory for demos
Change-Id: Ib6dc1ff861efe4040508fea09c8a66d8d06db597
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258568
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-06 19:35:25 +00:00
Kevin Lubick
0af13b3caf [canvaskit] update shaping example to have emoji
Docs-Preview: https://skia.org/?cl=257998
Change-Id: I4892f00d80375874198fc60edadf84ffe41a5f5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257998
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2019-12-05 13:08:52 +00:00
Kevin Lubick
eda0b436df [canvaskit] Add test and extern for MakeImage
This was originally exposed for use with specs/web-img-decode and has
seen some actual use.

Change-Id: I6cc4fdf431b45cbbc21b91881c688c5545ca44a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257317
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-12-03 15:39:48 +00:00
Brian Osman
9dac0d8216 Particles: Better integration for ResourceProvider
This untangles some of the dirty state tracking and dynamic rebuilding
support (that's only needed for the GUI editor), so the core code is
more streamlined. It also paves the way for feeding the RP to bindings.

Change-Id: I208ec59622154fdb2845c3ae8f7efb070d1abfc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257476
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-03 14:12:50 +00:00