The bug here is very subtle, as is the mitigation.
Quick background on WASM memory, there is an object
called wasmMemory (which might be hoisted into scope for
CanvasKit's pre-js functions), of type WebAssembly.Memory
which is a resizable ArrayBuffer. Emscripten provides the
JS code to initialize this and handle size increases.
Emscripten also provides TypedArray "views" into this buffer.
These are called CanvasKit.HEAPU8, CanvasKit.HEAPF32, etc.
When there is a call to CanvasKit._malloc, wasmMemory may
be resized. If that happens, the previous TypedArray views
become invalid. However, in the same call to _malloc,
emscripten will refresh the views [1]. So, dealing with
CanvasKit.HEAPU8 directly (quick aside, we never expect clients
to mess with these views, only us in our glue JS code
[e.g. interface.js]), should always be safe because if they
were to be invalidated in a call to _malloc, the views would
be refreshed before _malloc continues.
The problem that existed before was when we were passing
CanvasKit.HEAP* as a parameter to a function, in which the
function would call _malloc before using the typed array
parameter:
//... let us suppose wasmMemory is backed by ArrayBuffer D
copy1dArray(arr, HEAPU32);
// The HEAPU32 TypedArray (backed by ArrayBuffer D) is stored
// to a function parameter "dest"
function copy1dArray(arr, dest, ptr) {
// ...
if (!ptr) {
ptr = CanvasKit._malloc(arr.length * dest.BYTES_PER_ELEMENT);
// Suppose _malloc needs to resize wasmMemory and is
// now backed by ArrayBuffer E.
// Note: The field CanvasKit.HEAPU32 is correctly backed
// by ArrayBuffer E, but variable dest still points to a
// TypedArray backed by ArrayBuffer D.
}
// dest.set will fail with a "neutered ArrayBuffer" error
// because ArrayBuffer D is effectively gone (replaced by E).
dest.set(arr, ptr / dest.BYTES_PER_ELEMENT);
The fix here is to pass in the field name indicating the TypedArray
view we want to write our data into instead of using the
view itself as the parameter.
[1] e427159553/src/preamble.js (L344)
Change-Id: I46cfb98f8bdf928b61690a5ced034a5961356398
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294516
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Also confirm that Flutter Web and Canvas represent colors
as ints in the same way.
Change-Id: Ie8c2f9a48542510063c9bbc408a8047e0cc3969f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293840
Reviewed-by: Kevin Lubick <kjlubick@google.com>
CanvasKit converts 4 floats to an int, just to have it be
converted back into 4 floats when it goes into the paint.
Change-Id: I93cf1c596283b83cc9452fb205b7000ceed09bb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293538
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
There's some flakes on the _dommatrix test. This adds an extra assertion
to maybe shed some light on that flake.
Change-Id: I548d3294c8f3c620a9702e4d4889da745a2d91fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293764
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We force animation in order to measure fps.
HINT: Launch chrome with --disable-frame-rate-limit and
--disable-gpu-vsync in order to measure frame rates above 60.
Change-Id: I08fae8fc2eb65930f81110999a64eed9df9c704f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292994
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
At startup, we allocate a few scratch arrays and then use those
instead of having to malloc and free a bunch of arrays during
runtime.
The benchmark that was added is a bit noisy (probably because
of the garbage collection going on from the created Float32Arrays),
but a few percent faster.
We also don't set the paragraph background/foreground colors to
transparent because we check them being falsey before sending them
over the wire. I noticed that if foreground was transparent black,
no text shows up at all, which was unexpected.
Change-Id: I9f3a590a122d7de222cb5f58ea40e86b2d261c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292685
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Surface clients can now specify a dirty rect that will constrain HTML canvas
repaints to a particular region.
Bug: NONE
Change-Id: Ia77d6e864c061297bfc82cfa09030523052ee0e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293056
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Fix a bug with paragraph text direction that an incorrect unit test wasn't detecting.
Change-Id: I73418ea8a90da097078d93ddf8692a55488f672f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292366
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Also enables ccpr and makes flags parsing more robust.
Change-Id: Ia98467403de87423a63167681b2ee635b0fa593a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292690
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
If ever CanvasKit accepts an array as a parameter, if the array
provided was produced by Malloc, CanvasKit will use the pointer
of that array and not free it after.
Change-Id: I4806a48e5e030edd787944f652984ea3516b3022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292561
Reviewed-by: Nathaniel Nifong <nifong@google.com>
The new loader works by checking for a "slide" flag, and if it ends in
".skp", then we treat the slide name as a URL and try to pull it in with
an HTTP request and parse it as an SkPicture.
It is the user's responsibility to copy or link skps into their
canvaskit server directory.
Change-Id: Iaafa84300d36d2d5a0bb29c47761ec67076c0f50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292204
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adds a simple system for the user to supply flags via the location hash.
e.g., "http://.../viewer.html#msaa:8"
Implements the msaa flag by rendering to a multisampled offscreen
framebuffer, then blitting it to the main canvas framebuffer.
Change-Id: I7f2b8b769e491f2169fd6b967a72a8ea9c8ffb8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292199
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Consider rendering an SkPicture to a 1080p, 4x msaa render target:
1920 * 1080 * (4 color bytes + 1 stencil byte) * 4 samples = 40Mb!
But SkCanvas::drawPicture calls saveLayer, which allocates a duplicate
render target:
40Mb * 2 = 80Mb!!
So with the original 96MB, a quite conservative msaa render target
almost blows out the entire resource cache just on the backing. This
CL bumps up the default cache size to 256MB.
Change-Id: I756c62f4ee6b9c62b1a3e535f31e15a1ecc3d63f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Fixes release-cpu build issue, un-revert cl 289733
Color space arguments accepted at surface creation, paint, gradient, and other call sites.
Works correctly only when chrome happens to be rendering itself in the same color space
the canvaskit user has chosen, there's not yet end to end color management of
canvases supported in browsers.
readPixels not yet working due to possible chrome bug.
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I65ce1c643dac57e14b8476f598c96b12b7e040ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291896
One immediate use-case for this is running tests when SSH'd into a
remote machine. In theory, X11 forwarding could be used to forward the
remote Chrome UI. In practice, Chrome is difficult to forward
correctly, and the options for doing so are empirically quite slow. In
testing, forwarding from Ubuntu to Mac required passing
--use-gl=swiftshader to Chromium, and rendering was slow enough to
timeout tests.
Bug: NONE
Change-Id: Ibfaa406a73d293ea212d7983d487ea0de9722da5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291196
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We were accidentally turning on MSAA via the "antialias" context attrib,
then feeding the render target into Ganesh and saying it was non-MSAA.
This will cause rendering artifacts in Ganesh if MSAA is unknowingly
enabled when we try to do coverage-based AA.
Also, the WebGL spec does not give us control over the exact sample
count or even guarantee that "antialias" means MSAA, so I think it's
best to leave that flag disabled by default. If a client wants MSAA,
they can create their own offscreen surface and blit it into the main
canvas.
Change-Id: I45f1596bfe9258963cff4b5d0a3921c5ba43145f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291029
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
breaks CPU-backed canvaskit build
This reverts commit 3d52abc846.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Wide color gamut support and working example.
>
> Color space arguments accepted at surface creation, paint, gradient, and other call sites.
> Works correctly only when chrome happens to be rendering itself in the same color space
> the canvaskit user has chosen, there's not yet end to end color management of
> canvases supported in browsers.
>
> readPixels not yet working due to possible chrome bug.
>
> Change-Id: I3dea5b16c60a3871cd2a54f86716f4a438a90135
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,brianosman@google.com,nifong@google.com
Change-Id: I2e03155c2512eec6730ecccda19df78174146008
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291339
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Color space arguments accepted at surface creation, paint, gradient, and other call sites.
Works correctly only when chrome happens to be rendering itself in the same color space
the canvaskit user has chosen, there's not yet end to end color management of
canvases supported in browsers.
readPixels not yet working due to possible chrome bug.
Change-Id: I3dea5b16c60a3871cd2a54f86716f4a438a90135
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Changes are largely mechanical. Non-mechanical changes to support newer
versions of emscripten are enumerated below, in format ${EMSCRIPTEN_VERSION}:
${RELEVANT_CHANGE}.
- 1.39.9: TOTAL_MEMORY has been renamed INITIAL_MEMORY.
- 1.39.12: passing of linker flags to wasm-ld has changed in a way that requires
supplying `--no-entry` to avoid error message "wasm-ld: error: entry symbol
not defined (pass --no-entry to suppress): main".
- 1.39.16: The factory function created by using `MODULARIZE` build option now
returns a Promise instead of the module instance. As such, the ready.js
workaround is removed. Note this is a breaking API change for CanvasKit,
which now uses just `then()` and not `ready().then()`.
- 1.38.33: `emsdk install` hasn't required the `-64bit` suffix on version names
since `1.38.33`, so we remove them. E.g. `emsdk install sdk-1.39.6-64bit`
simply becomes `emsdk install sdk-1.39.16`.
cf. https://github.com/emscripten-core/emscripten/blob/master/ChangeLog.md
Bug: NONE
Change-Id: Iabec4bd5ad7db2e0715ad42c2e4cf7d67b192b4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291182
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I2d95c63de18125e6258709b48b03abd7904b7537
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I believe we had incorrectly been using the wrong emscripten-provided
helper to make our WebGL contexts. Thus, the parameter that was
specifying webGL 1 vs 2 was not getting properly passed in
(I believe because of a closure-induced problem in minification).
I validated this build on my local Mac+Safari test harness.
Bug: skia:10171
Change-Id: Ifd5e55a6b64407bf84168e118d8dda4738ef5487
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289885
Reviewed-by: Kevin Lubick <kjlubick@google.com>
getError is known to be problematic for performance on Chrome
because it is synchronous. Disabling this should improve
performance in several cases.
Change-Id: I0d4a68ddb9625f09d7427e3c5f36883352c4f995
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289779
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adding in the mono rasterizer on freetype adds 12k of code size
(6k compressed), so we make it opt out and don't ship to npm with it.
Bug: skia:10192
Change-Id: I8352adbeaec288800ae1ca4709144860e9a1e84c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288546
Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I2cb6255a553852a292427d6dc9ef8c5ed7f8286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252926
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Will need followups on Vertices and SkSL to use these handles.
Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reduces the skm44_concat benchmark from 2us to .35us, a 5x
speedup.
SkCanvas.concat now takes a 3x2, 3x3, or 4x4 matrix and upscales
them all to 4x4. This makes concat44 redundant.
Removes redundant null checks for matrices, since freeing(0)
in WASM is fine like it is in C++.
Change-Id: I44a776ffd0babb81d8a34f9d94ae4d7831d02b55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281721
Reviewed-by: Mike Reed <reed@google.com>
saveCamera() is no longer experimental
In a separate CL, will stage changes to concat virtual to take M44.
Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Would be nice to eventually follow up with test involving camera.
Change-Id: I264d0a0dc3467a971103264df21701c094323b80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281719
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Note to the reviewer: Look at tests/util.js first and then
look at the others. Gerrit lets you ignore whitespace changes,
which I would recommend for this.
This emulates tests on the C++ side and dramatically reduces
boilerplate on the test code.
This also uses the beforeEach(async () => {}) trick to save
a lot of promise resolutions before each tests.
I try to clean up the style a bit as I go, seriously thinking
about adding eslint for at least the tests.
Change-Id: Iced4abb57f66572035ab5d1a54b374055e8aaa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281439
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This means we take DOMMatrix everywhere now.
This reduced the *_makeShader benchmark by ~25% (4 us -> 3 us)
and cleaned up several callsites.
Trimming this down saves ~3kb in uncompressed code size.
Change-Id: Ie677c7ebb7bc97ed8cd4d4851a039b78b6f8079d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281018
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This does a head to head comparison for our JS-implemented
SkMatrix (DOMMatrix is tens of times slower) and adds support.
There are a few APIs (e.g. on Canvas) that don't yet support this.
This is because I want to experiment with the speed difference
between SimpleMatrix and emscripten's bindings and us just allocating
an array for the user on the WASM heap.
Change-Id: I47086dd6b40cbd522c6b85e5f9b1a7e819f54f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280957
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a reland of 4e79b6730d
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: If6b9097b2fcd6b9dbf75c6dd22138e0b2531e70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278780
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adds a "viewer" option to the build system that brings in tooling code
and sample code. Adds a very simple "MakeSlide" binding that knows
how to create the WavyPathText sample slide. Adds viewer.html with
code to animate viewer slides.
This can hopefully be the starting point for future work on bringing
viewer to CanvasKit.
Change-Id: Ia26e08726384b40b3f544fe8254f430dc9db08db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278892
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 4e79b6730d.
Reason for revert: Bad canvaskit GM images
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,nifong@google.com
Change-Id: I2f5e995ccee415a49f813b5ba61c095acbc445b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278766
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
By default, we just ship with PNG encoding/decoding and
then decoding of JPEG, GIF, WEBP.
Change-Id: I19cbb3162acdbfde809df29d49050e3e7cb049db
Bug: skia:9733
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277598
Reviewed-by: Nathaniel Nifong <nifong@google.com>
For API simplicity, if the rectangle is to be omitted, the client
should only provide the paint. (emscripten already does parameter
count checking, so let's use that instead of doing it ourselves).
This also adds tests to help verify the new behavior.
Revert "Revert "Allow null rect for saveLayer""
This reverts commit 7957d53c80.
Bug: skia:10043
Change-Id: I9ed8caabbfc77deab1ca3d9b1a415489e012528f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277399
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Dan Field <dnfield@google.com>
This reverts commit 9d4b788807.
Copyright issue has been fixed in
https://skia-review.googlesource.com/c/skia/+/275998.
Original description:
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
TBR=djsollen@google.com
Change-Id: Ic847bae0154e0a2922100b3f2ee14a077ee5635a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276007
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 94aaf7cdf5.
Reason for revert: you know what I already typed the reason stop making rules that people have to follow, robots.
Original change's description:
> Split building encoding from decoding
>
> Bug: skia:9756
>
> In CanvasKit, a large part of the binary is for encoding. Clients
> would be happier with a smaller binary and no webp/jpeg encoding. Make
> this an option by splitting up the GN arguments.
>
> Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
> existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
> PNG.
>
> Update CanvasKit compile script to disable webp and jpeg encoding.
> Update debugger compile script to disable all encoding.
>
> Change IsPng signature to match other SkCodecs.
>
> Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
TBR=djsollen@google.com,scroggo@google.com,kjlubick@google.com,nifong@google.com
Change-Id: I4fc2ea916743fda7e7d0d668b59e52052e880104
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275710
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This also adds a helper option to writing canvas2d spec tests
to see the CanvasKit option side by side with the real canvas
version.
Bug: skia:9940, skia:9947
Change-Id: Ia8fc4e1332d3896933b86291181bc3ba890d26ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275618
Reviewed-by: Florin Malita <fmalita@chromium.org>
Uniforms in the general case can be multiple floats, so
we expose a small struct to provide information about all
uniforms (including the built in ones like "dt") as well
as effectUniforms and particleUniforms which return Float32Arrays
bound to the WASM memory containing those unifroms.
Thus, by modifying the Float32Array, one can directly affect
the particle/effect properties.
This allows us to expose sliders on particles.skia.org
(https://skia-review.googlesource.com/c/buildbot/+/272398)
Change-Id: Ie390f3d2dc571ee4ebaab59a7fa1b7b2dc24d871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272377
Reviewed-by: Brian Osman <brianosman@google.com>
This is handy for interacting with <input type=color>
Change-Id: I7946c08ef10a2481016885d58cc52f76f5cd40e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272344
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We accidentally were not waiting until all font files were loaded before
trying to process them.
Bug: skia:9858
Change-Id: I10decd5fbf0aa46e300d2ce5255f24f1ac1c12d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268626
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Adds a test to load different font types. Currently supported:
- .ttf
- .otf
- .ttc
Not supported:
- .woff
- .woff2
This only increases code size by ~4kb, so that big glyph table
has still been successfully removed.
Bug: skia:9829
Change-Id: I0231578b2abf4f36df57ff8073b7697d16606373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267180
Reviewed-by: Ben Wagner <bungeman@google.com>
I belatedly realized that drawOnce's test would always be blank now
that drawOnce is async.
Change-Id: If30bbdd895039bd8de050a59dd348ba6849c5835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266631
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The existing |SkSurface.requestAnimationFrame| API provides a convenient way of
drawing Skia animations using the same idiom as the well known
|Window.requestAnimationFrame|. It gracefully handles providing the caller with
access to the right canvas, as well as flushing after the user-supplied
callback.
The new |SkSurface.drawOnce| API added in this change provides the same
conveniences around access to the right canvas and flushing, but for the
use-case where the user wishes to draw a single frame only. Importantly, this
new API disposes of the SkSurface upon completion, i.e. frees the memory
associated with the underlying pixel storage an surface. This avoids memory
leaks that occur when |SkSurface.requestAnimationFrame| is used for single-frame
purposes.
Bug: NONE
Change-Id: Ic4e48e65dffc4809513ceaf72260ac0432b98952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265604
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Cached references to the WASM heap buffer are invalid following memory growth:
https://github.com/emscripten-core/emscripten/issues/6747#issuecomment-400081465.
This change replaces references to the cached CanvasKit.buffer with direct
references to CanvasKit.HEAPU8.buffer. The symptom of this bug is a Javascript
error thrown in the Chrome console: "Uncaught TypeError: Cannot perform
Construct on a neutered ArrayBuffer", causing the operation in question to fail.
Bug: NONE
Change-Id: I27462e80db1d33e0e77ee7295b25039c9036d2e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264477
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Flutter on the web wants to be able to extract arbitrary frames from
an animated image and pass those into functions like:
drawAtlas, drawImage, drawImageRect
This should allow that to happen w/o having to add lots of variants like
drawAnimatedImage. If this sticks, is drawAnimatedImage still useful?
(maybe it saves a copy?)
Change-Id: I99d7045c5dea61d0a1bd6d335c88e7517f2c4fc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263020
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We were previously building FreeType2 with the psnames module,
which included large tables of glyphnames [1]. These were only
used in code related to PDF (and only when outputting Type 1
fonts, which is very rare).
Even though the PDF backend isn't in CanvasKit, the compiler
couldn't throw away these massive tables (about 80k in all)
of strings. Since these tables were only used for T1 fonts,
it made sense to tell FreeType not to include the rest of the
T1 related code, which saved about 55k more.
If, one day, we add in support for the PDF backend to CanvasKit,
SK_PDF_DO_NOT_SUPPORT_TYPE_1_FONTS is likely something we'll
want to define.
The roll-freetype.sh is inspired by a script of the same name
in the Chromium repo and aids in the updating of freetype
and our forked config files.
[1] 0a3d2bb99b/src/psnames/pstables.h (629)
Bug: skia:9733
Change-Id: I359bab4184587cbe91400661fb012eac1a601a83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262232
Reviewed-by: Ben Wagner <bungeman@google.com>
This saves about 32kb uncompressed, 21kb gzipped from CanvasKit.
This would also save about 11kb from a Flutter build.
Bug: skia:9733
Change-Id: I0a21b7279a73c692ea39aa28ac00d70d24b70373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262218
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Moves RTShader to be built behind a flag (and not shipped
to npm [yet])
Bug: skia:9733
Change-Id: Ibdf965bbf3c0191ab7d9689168b1a099488c2ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262142
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
This fixes up some other build flag options:
- font-specific js code is correctly omitted when no_font is set
- SKP serialization is only compiled in debug (or with flag).
Bug: skia:9733
Change-Id: Ifdbd2ddac278cfcefa842f6d4826d5429b6ed64b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262137
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
make profile can be used with bloaty [1] and twiggy [2]
Some example commands for investigating code size:
bloaty ./canvaskit/bin/canvaskit.wasm -d symbols
bloaty ./canvaskit/bin/canvaskit.wasm -d sections
twiggy top -n 50 --retained ./canvaskit/bin/canvaskit.wasm
twiggy monos ./canvaskit/bin/canvaskit.wasm -g -m 40
# Let's pretend we have a symbol called
# AddIntersectTs(SkOpContour*, SkOpContour*, SkOpCoincidence*)
# that we want to investigate further
twiggy dominators --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+
twiggy paths --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+
[1] https://github.com/google/bloaty
[2] https://rustwasm.github.io/book/reference/code-size.html#the-twiggy-code-size-profiler
Bug: skia:9733
Change-Id: I4a665fe2c750da552fee1dbf804ce0028a06c6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261903
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bundling the pipeline stage arguments also simplifies the code in
several spots.
Change-Id: I85e81b436a39378f753cc9404b6eeb27fe055525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261778
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).
Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkShaders::Empty may be easy to expose, but that doesn't mean we should.
It shouldn't even be public, but Chrome uses it in one place.
Change-Id: I398a5e6f782990a7baec0d9b1d0018f7456ff15f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260956
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Turns out constant doesn't like to take an enum, but needs explicit
coercion to be an int.
Change-Id: I29c761fd2dfd9eb3cde0db3c0c3f0e97dd6ff411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260698
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Most of these did nothing, and I'd like to remove the feature. Also, the
benchmark was using 'in uniform' which isn't supported (it asserts in
debug build).
Change-Id: I671ca69fdd50811a2090c7a03f5f23e6b38e6f96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260043
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: Ib6dc1ff861efe4040508fea09c8a66d8d06db597
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258568
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This was originally exposed for use with specs/web-img-decode and has
seen some actual use.
Change-Id: I6cc4fdf431b45cbbc21b91881c688c5545ca44a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257317
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This untangles some of the dirty state tracking and dynamic rebuilding
support (that's only needed for the GUI editor), so the core code is
more streamlined. It also paves the way for feeding the RP to bindings.
Change-Id: I208ec59622154fdb2845c3ae8f7efb070d1abfc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257476
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9513
Change-Id: Ibaf3ad930fdc0072916143dea63142ca0c6e4aeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257050
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Currently just for image drawable, but going to use this for
references to other kinds of data in bindings, too.
Change-Id: Ic6673530013337bbaadd2d3f1c040626ec24ffb8
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256776
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 3e7af41224.
Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.
Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 1792b19485.
Reason for revert: need to update legacy_convexity, still used by google3
Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
>
> This reverts commit 0dacc6b7d3.
>
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 0dacc6b7d3.
Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit e0fbe94351.
Reason for revert: need to add guard flag to flutter
Original change's description:
> Use flat version of path-direction enum
>
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
1) some flags that "The Internet" says may help
2) retry running the test script up to 3 times.
I wasn't able to reproduce the crashes with a non-Docker
Chrome, only in the Docker container, which was
very hard to debug.
Change-Id: I87f31c32f63b2770d8d5afa6a8e4b90c35dbf0bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255820
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Lots of bugfixes and trying out including a debug build (for Flutter).
Change-Id: Ie6b93386aa8dcce46ff62aaafe09c02384c50b6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255076
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The problem was we didn't have a way to not build with
SkParagraph, which we can't use when we are using the
primitive shaper.
Change-Id: Iafe070d6f5c01aaa7a42225793d5ad873f144798
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254968
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We hadn't been requesting one, but told Skia we had one, which caused
issues.
Bug: skia:9564
Change-Id: I9a2e78a528778a386225cdcbbb2d2b3d8f705f05
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254801
Reviewed-by: Brian Salomon <bsalomon@google.com>
With these things exposed, I think Flutter will not need
CanvasKit to expose the very complex SkCodec API.
Change-Id: Iace1b496d1dcb8842181466e860e8f212aba7b48
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253542
Reviewed-by: Leon Scroggins <scroggo@google.com>
This happens when validation fails, for example.
Change-Id: Idbd552fbce51c5cf1543fc7a0a34a87230264d6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253658
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Like with the non-relative forms, we want to be able to
chain these together, but not leak the SkPaths (which happens
if the C++ side returns this). Thus, we have to add in
the JS glue to return the "JS this".
Change-Id: Ic640b84f6c09c1d931ad44bc403b14bb0d0893a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251960
Reviewed-by: Hal Canary <halcanary@google.com>
It was easier to just add a few saveLayer overrides rather
than try to expose the struct of pointers. SkRect*
was hard/impossible because we have it as a value_object,
which does not support pointers in enscriptem.
Change-Id: Iad702593cca19f80d6ef9a319f8c80a087135e38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250996
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
We are pretty comfy exposing this set for the long-term.
CanvasKit will generally support chains of image filters,
not necessarily arbitrary DAGs, just to simplify the
points needed to expose.
Change the naming around MaskFilters also, I like having
the factories be a class function, just to keep things
a bit better organized and minimize the amount of things
we want to keep on the top level CanvasKit object.
Change-Id: If32c630efa2fd8bc4bac84d0c3461ac3c0d21263
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250758
Reviewed-by: Robert Phillips <robertphillips@google.com>
This new freetype lets us have emojis and brings in years
worth of bug fixes from the ancient version shipped in
the emscripten-ports
Change-Id: I0b8779dba3341a3ef73c715fde2e5fb37e45126a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247296
Reviewed-by: Ben Wagner <bungeman@google.com>
By adding in the check to copy1dArray, some places get the benefit
for free.
Change-Id: I12e230465737dc6276feb02ddb37e3c417777055
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249878
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Biggest change here is to add initial support for WebGL 2.0 where possible.
Change-Id: I05657dbfeed25fc665205ceda6b35022f6a42053
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249815
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This was only being used in one effect (and for no good reason). SkSL is
plenty powerful to re-implement something similar if required, at no
real performance cost.
Re-implemented the one effect that used it with simpler math in the
script, updated the copy of that effect in the gallery.
Docs-Preview: https://skia.org/?cl=247040
Change-Id: I68c86d6550dd4f003f6ba5ecd0febab37b86540b
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247040
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There are more parts of ParagraphStyle and TextStyle, but
this should be a bulk of the components.
Bug: skia:9469
Change-Id: I87fff6700f41cff49ecbee3a1339e84c36699c93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244837
Reviewed-by: Julia Lavrova <jlavrova@google.com>
By passing null into reportSurface, it "crashes" the test, allowing me
to visually inspect the results while running locally. However, on
production code, it just breaks the tests.
Change-Id: I93339f03ee5a9f86959b30353912526a442f6375
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244677
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This repurposes much of our embedded SkFontMgr code
to take in data directly instead of from compiled-in
variables.
Also makes no_font and no_embedded_font work better.
Bug: skia:9469
Change-Id: Ibde49c9a448cfca79c5712aa9abbe15997a163d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244510
Reviewed-by: Ben Wagner <bungeman@google.com>
Also adds tests for static png,jpg,gif
Was unable to simply expose drawDrawable because the JS
side of things does not understand inheritance (specifically,
it doesn't know what is a descendant from SkDrawable).
Change-Id: I6a833c93f22ef90ae12e901168ff428e20504209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242562
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Everything except for SkImageInfo.h is mechanical
Change-Id: I2d775c79467fb15f6022e80d21b4a9151272fe2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242896
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL adds:
kAlpha_F16_SkColorType
kRG_F16_SkColorType
kRGBA_16161616_SkColorType,
which should be it for a while.
Bug: skia:9121
Change-Id: I81b9d46a202a76e9b7d7ca86495d72dbdae32576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241357
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This change adds another layer of complexity and control to
the particle system. There are now two code chunks: the old
code that's run per-particle, and new code that's run for
the effect itself. This allows for effect lifetime to be set
by the script (eg, randomly), as well as the emission rate.
Rate can vary over time (see pulse.json), and particles can
be emitted in bursts by setting the effect's burst field
(see fireworks.json).
Additionally, the effect has its own frame of reference and
color, which becomes the default state for newly emitted
particles. This allows synchronizing state across particles
in various interesting ways (see color in fireworks.json).
Change-Id: Iec2f7a3427ce1d6411ed7ef5b3023cbef2e8a134
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240498
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
of note, this is kjlubick's 2^9 = 512'th commit into the Skia repo.
Change-Id: I635cb1db6812217358ab138cd833c0c61f676232
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241037
Reviewed-by: Mike Reed <reed@google.com>
This also switches GrColorType::kR_16 to kAlpha_16 to more closely match raster.
Bug: skia:9121
Change-Id: I03c6e6c52c90aa4223478c5ea6c8b2ed8558f677
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239930
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also simplify type registration.
Change-Id: Ia47febb2ae2cd5821476c3dd33a688b688aa6d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238359
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ia55ed099c9b7d3896b29d51dafce11a518a0bdf9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238122
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is necessary in order to use emscripten's new compiler, as
described here:
https://bit.ly/2ZlwQmz
Change-Id: I66e0a6e4e403b7a9ba94860ea9cc7e53027d6f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237396
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
To the reviewer: I've tried to make it so each PS adds one new API.
Change-Id: I81fc85c7a93a19ce4fd725a125e138d35471e693
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237155
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I24a9aa04c423cc92204a9b2eb9dca9e61a1ee639
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236336
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I happened to notice that SkPicture_none.cpp no longer compiles.
...
src/core/SkPicture_none.cpp:101:44: error: out-of-line definition of
'CreateProc' does not match any declaration in 'SkPictureImageFilter'
sk_sp<SkFlattenable> SkPictureImageFilter::CreateProc(SkReadBuffer& buffer) {
...
This leads me to conclude that it cannot be in active use.
Change-Id: I92a4daa3c7d5d7889c4f841b578c9c691525c1cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235216
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This removes all of the fixed-function particle affector classes.
Instead, each particle effect just has two SkSL snippets, one for
spawn logic, and one for update logic. Each one gets an inout copy
of the particle struct. Ultimately, this makes the effects much
simpler and smaller, while also being far more flexible (you can
do whatever you want with any values you want). Finally, because
the interpreter is vectorized and a particular effect's scripts
are usually tuned to the specific behaviors desired, it's faster
on basically every effect I compared.
I re-created all of the old effects in the new system. Many just
use pure SkSL (no curves or anything). Some of the old curve and
path/text stuff was very handy, though - so those are now exposed
as external values in the interpreter. Basically, an effect can
have any number of named "bindings" that are a callable thing.
This can be a path, text (shortcut for making fancy paths), curve,
or color curve. The path ones return a float4 with position and
normal, the curves return one or four floats.
... and this transposes all of the particle data storage into
SoA form, so that it can use the much faster interpreter entry
point.
Change-Id: Iebe711c45994c4201041b12d171af976bc5e758e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222057
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is useful to avoid redrawing unnecessarily when the animation
doesn't progress.
Bug: skia:9267
Change-Id: Id4184ae8308b8abd959fbfd1768e3e22d1efe0a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229006
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- shift the revalidation phase from Scene::render() to Scene::animate()
- pass an optional inval controller to Scene::animate() and Animation::seek()
- hoist the showInval logic out of SkSG, into clients
This allows clients to track dirty regions and detect cases where no updates are needed.
Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Also use explicit IDs as keys for the image asset cache.
Change-Id: I359ff026063318ace524d1205b4f0b3e7a6e1d5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227783
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
Change-Id: I7f6fe83cfb653819c1b5d865421f4fd2121e9b4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212418
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This adds readPixel and a partial stub of window.createImageData
Change-Id: Iee992312b9331b71852fe2198f844a7e4ae9e963
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211344
Reviewed-by: Mike Reed <reed@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Most external users complain about -Werror,
and I've heard anecdotally that devs find it annoying too.
This turns it off by default, but keeps it on the bots.
Change-Id: I6e87c92215261ebf6e961f816177386d5d58f28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Can dump SkPicture to an skp, but only for debugging purposes
(no deserialization).
Bug: skia:
Change-Id: I37f3c4dcfdd70b665748773ee6b5135329c6240a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206262
Reviewed-by: Florin Malita <fmalita@chromium.org>
Some animations use humongous images which thrash Skia's resource caches
at raster time.
To avoid that, we can
1) force decoding upfront, when the animation is loaded
2) clamp the image size to something reasonable (2K^2)
Add a flag to support this operation mode, and enable for Skottie/WASM.
Change-Id: Id2f127a5200b812b87e588904393d82c80452aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206179
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This removes a few src/ includes as well, to avoid using private
implementations like we did.
Change-Id: Ic9a21d04a131c30e17dfca6d8ea45bdefd362aa7
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206062
Reviewed-by: Mike Reed <reed@google.com>
Also re-works colors in the JS part to be unsigned,
so there's less chance for oopsies when passing them
to the C++ side.
Change-Id: I3f56d22e873e1407c402606444c50b76dd34ffd4
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204543
Reviewed-by: Mike Reed <reed@google.com>
- move shader factories to their host (e.g. picture->makeShader)
More to do to formally deprecated SkShader::TileMode
Bug: skia:8937
Change-Id: I101e42fb9fba4ab91d028a34888f1fde16fdece4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205589
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
There is some logic in here for 2.0 as well, just as a
"as long as I was looking at the specs", but only 1.0
is really supported.
This seems to resolve the bug where some GPUs weren't
advertising correctly that they had vertex array object
support, by checking for both extension names (with and
without "GL_" prefix)
Of note, this saves about 18 Kb (5.5 Kb gzipped) of code size
by compiling out the unneeded GLES checks/functionality.
Bug: skia:8378
Change-Id: I773bf4dbf231b991051d2a9f640b8047a9010e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203461
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>