This was originally designated for 2x2 matrices only, but this was not
right--all matrix comparisons actually need to be rewritten to fully
work around the bug.
Change-Id: I743d16a65bc55e93361a3dd8753653384583f063
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411416
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed by GLSL, so we allow it too.
GLSL ES 1.0, Section 6.1: "The idiom “(void)” as a parameter list is
provided for convenience."
Change-Id: I551c505d3de518a75acd5e306f09f0f0767e43f2
Bug: skia:12025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Other than GMs, there is exactly one use of matrix-sampling
(GrMatrixEffect). It is always uniform (not literal or an
expression containing a uniform). The uniform always has the
same name. Bake these simplifications in, which also shrinks
SampleUsage quite a bit.
Change-Id: I0d5e32069d710af475ccc1030e2988c5fc965a98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411296
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This will allow us to rewrite `mat == mat` on Adreno 5xx/6xx GPUs when
running in GLSL.
Change-Id: I621e918a545a49b7ecb9c944ae59b1e7a7594bae
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410996
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This also converts "enforcePMColor" to a uniform (rather than baking it
in). It's easier to write this way, and I can't imagine it made that
much difference to performance.
Change-Id: Idd202678740077412a2fb4e5122ebb9118f1d7bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410096
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is a reland of c6260f9742
Problematic DeadReturn.sksl test cases have been moved to DeadReturnES3.
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12012
Change-Id: I748e8761cbc71c811b5ad8fe49186f980261d8b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410793
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit c6260f9742.
Reason for revert: Nexus 7 is grumpy, fails SkSLDeadReturn_GPU
https://ci.chromium.org/raw/build/logs.chromium.org/skia/539fff50ff093c11/+/annotations
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia3db1f1b28417e479e2d71a4a6ed94a007e47cf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
test; the driver struggled to interpret code with multiple return
statements in a row. We now detect unreachable statements and eliminate
them.
Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Use the GrPathTessellators directly instead of going through
GrPathStencilFillOp. Add keyboard shortcuts to toggle between the
different path tessellators.
Bug: skia:10419
Change-Id: I5d80731d26c9a77fb0eca07a7023c50848e29f7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409556
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Change-Id: I6019418526def09c6c9f4b22567a2c76542d043c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409876
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Splits the instanced and tessellation implementations into their own
separate files and merges their common code into a shared base class.
Renames GrStrokeTessellateShader to GrStrokeShader.
Bug: skia:10419
Change-Id: Ia731509858e682a605ee65c9ced1fd163e4c03f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409036
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
If we encounter code like `return 1; return 2;` we need to synthesize a
label, even though the second return statement isn't actually reachable.
This is harmless and satisfies the SPIR-V validator.
Ideally we'd eliminate the dead code entirely, but this case is rare and
isn't likely to cause any problems as-is.
Change-Id: I2d6219dff6868011353e19a662301bec44a015d6
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409402
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Now that the various Metal and SPIR-V bugs have been shaken out, we can
enable these tests. Knock on wood.
Change-Id: If4b4e302cfdd91464aaf00bc9639989de5e49aac
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408640
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a clone of the Metal test. (This can be moved into shared/ and
enabled as a real test once the codegen is fixed.)
At present, this test generates broken code; everything is writing an
SpvOpMatrixTimesScalar opcode regardless of the actual operation being
performed.
Change-Id: If06b4196e7d9be36e41c5c60c006b2a713cc25d8
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408297
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GrCullTest quickly determines whether a set of points will be visible
or not. It will be used to guard against exponential recursion when
chopping paths at an extreme zoom level.
Bug: skia:10419
Change-Id: I85183826d820bbca0349a1e794b0696f776b134b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407297
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
The Metal code generator will now detect matrix-op-scalar expressions
and splat the scalar across a matrix. This allows a scalar to be added
to, or subtracted from, a matrix. (It does not fix division because
Metal also does not natively support componentwise division on
matrices.)
Change-Id: I7d5b0c5bd35393475c524e34cad789bf4f72a103
Bug: skia:11125
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407616
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
between SkBaseDevice/SkClipStackDevice and SkGpuDevice/SkGpuDevice_nga
The idea is that SkCanvas will deal with SkBaseGpuDevices rather than SkGpuDevice*s
Change-Id: I1bffeccab44d2a2b73413f50d7c905fa2df8eedc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407459
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- most of the small diffs are because I moved GrWangsFormula.h out
of the tessellate/ directory and into the geometry/ directory since
it's more general than HW tessellation.
The previous implementation was based on the heuristic that the distance
from the true curve to the line segment would be divided by 4 every time
the curve was recursively subdivided. This was a reasonable
approximation if the curve had balanced curvature on both sides of the
split. However, in the case of the new GM's curve, the left half was
already very linear and the right half had much higher curves.
This lead to the approximation reporting fewer points than required.
Theoretically, those few points that weren't utilized by the left half
of the curve could have been made available to the right half, but the
implementation of that would be tricky.
Instead, it now uses Wang's formula to compute the number of points.
Since recursive subdivision leads to linearly spaced samples assuming it
can't stop early, this point count represents a valid upper bound on
what's needed. It also then ensures both left and right halves of a
curve have the point counts they might need w/o updating the
generation implementations. However, since the recursive point
generation exits once each section has reached the error tolerance, in
scenarios where the prior approximation was reasonable, we'll end up
using fewer points than reported by Wang's. Hopefully that means there
is negligible performance regression since we won't be increasing
vertex counts by that much (except where needed for correctness).
Bug: skia:11886
Change-Id: Iba39dbe4de82011775524583efd461b10c9259fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405197
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Fixes CMake build
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-Clang-x86_64-Release-CMake
Change-Id: If4da32306e6735dced70412216e43f0b8bbca48c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407357
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Makes computeFastBounds not part of the public API, it's only accessible
to subclasses of SkPathEffect, GrStyle, and SkPaint. Subclasses can
invoke it other path effects using SkPathEffectPriv::ComputeFastBounds.
Changes the internal function to
bool computeFastBounds(SkRect* bounds) const;
Subclasses of SkPathEffect must implement this, and can choose to return
false when fast bounds aren't computable.
Provides implementations of computeFastBounds() for path effects
bundled with Skia.
Bug: skia:11974
Change-Id: I545ccf99b4e669d3af9df13acfac28573306fab8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406140
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
A cast like `float(five)` or `int4(colorGreen)` should detect const
variables and replace the expression with its compile-time constant
equivalent value. At present, this replacement is missed, which inhibits
further optimization opportunities on the expression.
(This CL is very similar in spirit to http://review.skia.org/404676)
Change-Id: I04b5c435a30d2afcdbdb3d020adc15e9c651cc31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405682
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This makes the class name conform to the same pattern as the other
tessellation ops: stroke tessellation ops begin with GrStroke* and
fill tessellation ops now begin with GrPath*.
Change-Id: I454341ec95438637ee2a4e501a374f8f59622550
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405018
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This simplifies intrinsic identification from our backends. Rather than
needing to manually track a list of strings in each backend, we can just
call `funcCall.function().intrinsicKind()` and use the shared enum.
In this CL, the GLSL backend has been converted to use the intrinsicKind
call. Other backends will be updated in followup CLs.
Change-Id: I47491655108a08b7414bfa293807d46ad948084a
Bug: skia:11961
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404898
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I5309005146b8121528ad23589fa64cc6bf286aee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402578
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This breaks up the giant IRGenerator::convertFunction method into more-
manageable chunks, moves the functionality into FunctionDeclaration,
and funnels the DSL through it so it receives the same error checking.
Change-Id: Icf2ac650ab3d5276d8c0134062a4e7e220f9bf32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402778
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit adadb95a9f.
Reason for revert: breaking android
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This does a few things, because they're all intertwined:
1) SkRuntimeEffect's API now includes details about children (which Skia
stage was declared, not just the name). The factories verify that the
declared types in the SkSL match up with the C++ types being passed.
Today, we still only support adding children of the same type, so the
checks are simple. Once we allow mixing types, we'll be testing the
declared type against the actual C++ type supplied for each slot.
2) Adds sample variants that supply the input color to the child. This
is now the only way to invoke a colorFilter child. Internally, we
support passing a color when invoking a child shader, but I'm not
exposing that. It's not clearly part of the semantics of the Skia
pipeline, and is almost never useful. It also exposes users to
several inconsistencies (skbug.com/11942).
3) Because of #2, it's possible that we can't compute a reusable program
to filter individual colors. In that case, we don't set the constant
output for constant input optimization, and filterColor4f falls back
to the slower base-class implementation.
Bug: skia:11813 skia:11942
Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:11900
Change-Id: I97d1f2a9523252318ffb4f479b197cb0ef9cf0b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402920
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: b/68860345
Bug: b/151177513
Bug: b/151953481
ag/Iead63ec340208211058d0a04ed4e476af6cd51b0 added these to Android.bp,
resulting in merge conflicts. After that is reverted, we can land these
here unchanged to get the same effect, without conflicts.
Change-Id: Ia9e3970564dca014e4f144fba9e3da4f0c174e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357277
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Last use case was creating cached mipmapped copies of uncached
views backing SkImage_Raster (pinned) or SkImage_Gpu. Add a helper
to SkImage_Base as replacement.
Bug: skia:11877
Change-Id: I1f39842e7aeee3d34f6086618e164058e8e43128
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402776
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: b/167743764
Android's RenderEngine is now using Skia, but it doesn't need all the
pieces of Skia used by HWUI. Make a smaller version of Skia that
excludes many of those pieces, in particular where they bring in other
dependencies:
- codecs
- text
- pdf
- xml
Add a new cc_defaults to be shared by the new libskia_mini and libskia.
Manually insert fexceptions into libskia, since it is only needed by
SkRawCodec (not needed by mini).
Add a new SkUserConfig for mini, so it can exclude defines like
SK_CODEC_DECODES_PNG.
Continue to link in libpng (and libz, which it depends on) and build
SkPngEncoder, so that SKP captures can include compressed image files.
Switching to the mini-skia reduces the size of surfaceflinger from 7.4M
to 6.0M.
Change-Id: I6843ee43457b5a0feb36ae88a59d1d61770a6247
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402257
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: skia:11877
Change-Id: If715cff4632b2ed0c4cddccedd5eaf614a0c0275
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402616
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
All internal usage has migrated to MakeFor..., this removes the old
program kind, and updates some tests.
Bug: skia:11813
Change-Id: I56733b071270e1ae3fab5d851e23acf6c02e3361
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402536
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
At present, this is a missed optimization opportunity. These will be
optimized in a followup CL.
Change-Id: I8882058900cdc12c8ab0df03e36ebfb9d8022f01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402580
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Make proxy view directly in SkImage_Lazy::onAsView.
Temporarily lean on GrTextureAdjuster for
SkImage_Lazy::asFragmentProcessor.
Bug: skia:11877
Change-Id: I2f8b35d0571ebcf9ffba945ecdf1ac51db6e3eba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402400
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Simplifies SampleUsage quite a bit (no need to track multiple kinds of
sampling, variable matrices don't exist any more, etc...).
Change-Id: I58b8de7218d00c4d882d2650672e5fe01892a062
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402177
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Replace with two methods in SkGr.h that make cached/uncached texture
proxies from SkBitmap. Move code that makes a GrFP from the proxy
to SkImage_Raster::asFragmentProcessor.
Bug: skia:11877
Change-Id: I51a0ae687561be9b0e44b98ee50f171e42476d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is completely unused - GrMatrixEffect is the only thing that deals
with matrix transforms on child sampling. Removing this makes everything
simpler to reason about.
Change-Id: I555a3fd937c064f2480b149a6d4d8e36f7ee69bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Only supports finding / matching, never Making
Change-Id: I81b09e7f3563cab4ed4f0fbfc598781ff3a355aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401576
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This CL also removes some vestiges of the kSampler type, which hasn't
been used in .fp files for a long time.
Change-Id: Iaca1d0c6e77ad2df2b6c5dacd1c68079d6dd5cf2
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398738
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These new tests rely on compiled shaders that live in the
`tests/sksl/dslfp/` directory; this CL updates the Bazel and
emscripten build scripts to include these shaders.
Change-Id: Ib670682af8bf451a4473504dd4cc76a0e9222129
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400097
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This new tessellator renders strokes as fixed-count triangle strip
instances. Any extra triangles not needed by the instance are emitted
as degenerate triangles. Since it draws in order, this tessellator
allows us to batch dynamic colors even when hw tessellation is not
supported.
Bug: skia:10419
Change-Id: If03a8b76319471ae4d4580dda019b69204d9197b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398416
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a reland of c412688798
This CL lands the code changes but not the dm test, which is causing
link errors. Tests will be relanded as a separate CL, at
http://review.skia.org/400097
Original change's description:
> Reland "Implement statements and expressions in DSL C++ code generator."
>
> This is a reland of 16cbfb41df
>
> Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
> proxies to indicate ES3 support. The SwitchStatement test has been
> adjusted to hopefully confuse fewer compilers.
>
> Original change's description:
> > Implement statements and expressions in DSL C++ code generator.
> >
> > This CL removes the bulk of the existing C++ code generator, especially
> > all the complex format-string assembly code. It has been replaced with
> > actual DSL code generation. Simple IR can now be successfully translated
> > to a working DSL fragment processor.
> >
> > This CL also adds a simple test harness which is patterned after the
> > existing SkSLTest; it renders a pixel, reads it back, and fails the test
> > if the result isn't solid green (RGBA=0101).
> >
> > This CL doesn't implement every feature. Some obvious gaps include:
> > - Sampling from children
> > - Uniforms/inputs of any kind
> > - Function calls of any kind
> >
> > Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:11854, skia:11891
> Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11854
Bug: skia:11891
Change-Id: Ib1f08256c84d1da2130e0b61356f72435dc0a5a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399740
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These are leftovers. Should be a noop.
Change-Id: I9897841e63b417a63d6f2d681a8ac4ae50ebb485
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399797
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The existing code incorrectly uses the recordTimeAllocator.
Add a SubRunAllocator to the GrArenas, and use GrArenas to
store direct glyph drawing information.
Change-Id: I38ba25658364a48af5c775315331795d3d22121f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397476
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit c412688798.
Reason for revert: fix Google3 roll and wasm build
Original change's description:
> Reland "Implement statements and expressions in DSL C++ code generator."
>
> This is a reland of 16cbfb41df
>
> Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
> proxies to indicate ES3 support. The SwitchStatement test has been
> adjusted to hopefully confuse fewer compilers.
>
> Original change's description:
> > Implement statements and expressions in DSL C++ code generator.
> >
> > This CL removes the bulk of the existing C++ code generator, especially
> > all the complex format-string assembly code. It has been replaced with
> > actual DSL code generation. Simple IR can now be successfully translated
> > to a working DSL fragment processor.
> >
> > This CL also adds a simple test harness which is patterned after the
> > existing SkSLTest; it renders a pixel, reads it back, and fails the test
> > if the result isn't solid green (RGBA=0101).
> >
> > This CL doesn't implement every feature. Some obvious gaps include:
> > - Sampling from children
> > - Uniforms/inputs of any kind
> > - Function calls of any kind
> >
> > Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:11854, skia:11891
> Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I71a8cf31e8a013b7a2a0d10f0ad3bc3893ea07ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Bug: skia:11891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399499
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of 16cbfb41df
Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
proxies to indicate ES3 support. The SwitchStatement test has been
adjusted to hopefully confuse fewer compilers.
Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11854, skia:11891
Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 16cbfb41df.
Reason for revert: using ES3 features, breaks on ANGLE ES2 bots
Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I4f3e7667bf1e3a5539d0248b6c47d9ae2296aa88
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398739
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL removes the bulk of the existing C++ code generator, especially
all the complex format-string assembly code. It has been replaced with
actual DSL code generation. Simple IR can now be successfully translated
to a working DSL fragment processor.
This CL also adds a simple test harness which is patterned after the
existing SkSLTest; it renders a pixel, reads it back, and fails the test
if the result isn't solid green (RGBA=0101).
This CL doesn't implement every feature. Some obvious gaps include:
- Sampling from children
- Uniforms/inputs of any kind
- Function calls of any kind
Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Most backends don't like init-stmts with multiple VarDeclarations inside
them, so we no longer emit IR that does this. This lets us avoid doing
backend-level fixups.
Change-Id: Ide839de18953a73e0f9c7a690df59a7bc3523f89
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398221
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Unused InterfaceBlocks were not added to the ProgramUsage map. The
ProgramUsageVisitor now makes sure to account for them during its
initial scan.
Change-Id: If3afac8e954c5b685ddc6b63b0f771d8c0b8f207
Bug: oss-fuzz:33405
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398016
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These enforce stricter rules about the signature of main, and each one
uses a separate pre-include module. That prevents color filters from
being able to reference sk_FragCoord (or coords passed to main) at all.
It also limits the versions of sample() that are exposed.
In the new world, an effect created for a specific stage of the Skia
pipeline can only be used to create instances of that stage (SkShader or
SkColorFilter). For now, SkRuntimeEffect::Make uses kRuntimeEffect,
which continues to be more lenient and allow creation of either shaders
or color filters from a single effect. After we migrate all clients, we
can deprecate and then delete that mode.
Bug: skia:11813
Change-Id: I0afd79a72beeec84da42c86146e8fcd8d0e4c09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395716
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We lacked test coverage for this case, and this was broken when compound
VarDeclarations were split from one Statement into several.
Change-Id: I561b4d8acc0bfa01161d873a0c022ec58e316903
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396817
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This requires the GN processing to be slightly more complex, as GN has
no native support for more than one extension on a file.
Context: https://groups.google.com/a/chromium.org/g/gn-dev/c/RdEpjeYtb-4
Change-Id: I630511fca9eb291f0e414481ef439f18a8e1b72f
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396197
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The long term goal is for the DSLCPPCodeGenerator to replace the
CPPCodeGenerator entirely, but we will need both to coexist while DSL is
still under development.
Currently, the DSLCPPCodeGenerator is cloned from CPPCodeGenerator and
emits almost exactly the same code (it adds a comment at the top to
distinguish its output). Its output will change in followup CLs.
This CL also allows skslc to recognize the `_dsl.cpp` output suffix and
generate code using DSLCPPCodeGenerator instead of CPPCodeGenerator.
This allows test DSL FPs to be created for inspection.
Change-Id: If5136279c307ea53a9df3a292caa18344c1eb259
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396096
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).
Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8ca4fbba551624c61a4ebe7a4716750fe0b48196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395818
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also add unit test of all GLSL type aliases.
Bug: skia:10679
Change-Id: I93e21621c11adfe3f114d0c55fb8043518e62696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395718
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
In http://review.skia.org/393397, I replaced a Constructor::Convert call
with a call directly to ConstructorCompoundCast::Make.
This worked fine if the input expression was actually a compound, but
if it was not, the code would assert/crash. The fuzzer detected this
error right away. (Enums are not considered to be a scalar, a vector or
a matrix in SkSL.)
Change-Id: Ie0df4c5771ff4f4d8f5251d4703e9c3516b6baad
Bug: oss-fuzz:33113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395720
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This code is not performance-sensitive, and there doesn't seem to be any
benefit to making it header-only.
Change-Id: Ic83be5cbb96f08c18a144954be7453aaabaa5a72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Two of the tests are now (correctly) detected as invalid code, but were
previously checked into /shared/ because they compiled when the fuzzer
first reported them (that is, after the crash was fixed). These have
been moved into the /errors/ test folder.
One of the tests was only generating an error because its main function
was named `a` instead of `main`, so I renamed it to `main`.
Change-Id: I1a2346fb16e304b0c66ff377a3f9bf7e7ee89ba9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394899
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These builtins have been obsolete for a long time; they were only
implemented on the GLSL backend. These values are provided in
u_skRTHeight and u_skRTWidth instead. (See GrGLSLProgramBuilder's
addRTHeightUniform and addRTWidthUniform.)
Change-Id: I8cceca348cbf9071939618f913693c316d35dbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395001
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
GLSL (post-ES2) allows array comparison: http://screen/8gryPvb9T7gndyb
Unfortunately, because ES2 does not support array comparisons, we can't
add this test to the dm test suite.
Change-Id: I06b71683e49b2631669cff801dc647951a81a299
Bug: skia:11849
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394162
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Icc710e414388e4026a5e9819a53b8dac8ee0a2d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394896
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain
point for new users adopting Runtime Effects.
Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a
Bug: skia:11368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: Ic1f5d28651e8de9d9ecea2a0bcfa73063dd90a9d
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393337
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Vector and matrix typecasting is mechanically very similar, so it makes
sense to represent these with a single constructor type and paper over
the tiny differences in each backend. (SPIR-V in particular needs a
separate path for matrix casting versus vector casting.)
Change-Id: Id9ea7ca6297e69b3e813c69bfdc56073b50d8d89
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393216
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
ConstructorComposite is a slight rework of ConstructorVector;
mechanically, both vector and matrix composition behave the same and
can share the same logic.
The generated code in SPIR-V and Metal still has some tweaks due to
different handling for matrices in these languages, but the SkSL
internal model mimics GLSL's view that vectors and matrices can be
created by lumping together any mix of scalars and vectors.
The backends will continue to adapt this model to their reality.
Change-Id: Ia2781c8a9dd3b4ba55ef93e33ac252eaeec844ac
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393178
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This constructor aggregates scalars and smaller vectors together into
one vector. It is not responsible for splats or typecasts; those are
handled in separate classes which were added previously.
Change-Id: I9194bec50d58d94c331e0bb883686e26b86af347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392816
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Also adds tests of non-uniform shader declarations. These are currently
allowed, but will be detected as an error in the next CL.
Bug: skia:11374
Change-Id: I3fee0a0c97ae590f7bc6952cb367f7e94436b891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393080
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This shook out a long-standing bug; constant folding would treat a
matrix resize as if the cells not covered by the original matrix were
all zero. This is wrong; GLSL populates the unknown cells with an
identity matrix. We actually tested for the wrong behavior, so the tests
were updated to match the correct behavior, and an equivalent test was
added that does not constant-fold (to verify that our constant folder
matches reality).
Change-Id: I03df10ce646fbef0a36e9c1a841a7637182de122
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392916
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The actual fix happened at prior CL http://review.skia.org/392197, which
reworked how vector-cast constructors function.
Change-Id: Ifb71ec913b349e65d38458dc615441e7a73efddc
Bug: oss-fuzz:32851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392841
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
(Hiding the fix from Flutter for now because we need to test it in
Google3 first)
Bug: skia:11100
Change-Id: I51fa37ee16a48de6a636dc857d5ae8650327922f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391197
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Making a VectorCast from a compile-time constant will perform the cast
at compile-time instead; previously, we did not apply this optimization.
This simplified a few test outputs in subtle ways. (In particular, the
SPIR-V codegen used to occasionally decorate OpConstantComposite of
constant numbers with RelaxedPrecision, and no longer appears to do
this. This should have no effect on results either way AFAICS.)
Because we don't return VectorCast constructors containing compile-time
constant values, we do not need to implement compareConstant for this
constructor; they only wrap non-compile-time-constant expressions.
Change-Id: I28c1f337f64d6f20fb86bc0f58e225af4bd7b26c
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392197
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Iff8477f3797c83059c823ca9287493b7f30db71b
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392438
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Allowed today, will soon be an error.
Bug: skia:11813
Change-Id: I5c13de7657fa85f13fa6d80e1d890225d8a3e868
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392439
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic9c3d688b571591d057ab6a4e998f1f9712a1b58
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392117
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ia8c8a3476202257ecc100f9cb31e6d0095135aa1
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391919
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This constructor takes a single argument and splats it diagonally across
an otherwise-zero matrix. These are also sometimes referred to as a
uniform-scale matrix.
Change-Id: I1ed8140f55f5cad4029015807b220d6475401daa
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390716
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This will be used by the new stroke tessellator. All the other
tessellators should start chopping and chunking too. That will allow us
to quit cropping paths if we are afraid they might need more segments
than are supported.
Bug: chromium:1172543
Change-Id: I30f0ebb581f56cac099d8c05e0e181c4657c3db8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390096
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We don't directly support this today at all. In practice, though, simple
constant arrays are detected as equal in the constant-folding pass
because they hit the `x == x` self-equality check (using
`IsSameExpressionTree`).
This does not work for our inequality tests, though, so those do not
fold.
Change-Id: I6730a9a2d1da9ac613ee58889d651f3ff65b1d2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391057
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Simple refactor to make things reusable for the next non-hardware stroke
tessellator.
Change-Id: I0898b54a616e60f0475ac74cbd6f518e8696e0e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390078
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
std::result_of is deprecated and removed in C++20, std::invoke_result is
in C++17 the library so not ready yet.
In the case of SkMakeArray there is no need for the full power of
std::invoke_result as SFINAE is not needed, nor is calling a method
supported. As a result a simple decltype is sufficient.
Bug: skia:11811
Change-Id: I6c07c380970cc2a991ab8bd457997320ba634e6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390476
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 8b6788079f.
Reason for revert: Fixed variable type for chrome & flutter
Basically, you can't use objc_externally_retained with `auto` type
variables because the compiler isn't smart enough to deduce the type
before checking that it's compatible with the attribute.
Original change's description:
> Revert "Use objc_externally_retained to cut down retain/release in Metal"
>
> This reverts commit 78381ee5e0.
>
> Reason for revert: breaking chromium and flutter mac builds
>
> Original change's description:
> > Use objc_externally_retained to cut down retain/release in Metal
> >
> > Until we get off of ARC, these extra retains and releases can really
> > add up in previous profiling of Metal, especially on iOS.
> >
> > Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
> > Commit-Queue: Adlai Holler <adlai@google.com>
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=jvanverth@google.com,bsalomon@google.com,adlai@google.com
>
> Change-Id: I36aff7698a70052a42b91a910b92fd512b3eecd4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388717
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I5cad02fc9d8c7f21e22021858b2e6e9b038a3de6
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Flutter
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389157
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This allows me to separate the wrapper around the ID3D12PipelineState
from the other data we track with GrD3DPipelineState. In this way I can
create a GrD3DPipeline directly for compute experiments without worrying
about managing graphics-specific objects. In the long run, we'll
probably need GrD3DGraphicsPipelineState and GrD3DComputePipelineState.
Change-Id: I36ff90a93b6e53fae217aaca3f6e0e76d698aa57
Bug: skia:10446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389896
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
As soon as a single VarDeclaration is successfully created, its Variable
is added to the current symbol table. However, if a variable-declaration
line declared several variables in a row, we would stop if ANY of the
declarations contained an error and discard the entire statement, but
would continue processing the rest of the program. This left us in a
position where some Variables existed in the SymbolTable with valid,
reachable names, but their corresponding VarDeclaration statement had
been thrown away as erroneous. Since Variables point back to
VarDeclarations for their initialValues, this gave us a stale pointer.
Any future reference to that variable name which could trigger an
access to its initialValue would read from this dead pointer.
This CL fixes the conversion of VarDeclarations so that we no longer
throw away any VarDeclarations associated with a successfully-parsed
Variable.
Change-Id: If8ec3c160933e48a0e1f36414234b3a849d8978c
Bug: oss-fuzz:32587
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389636
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We had constant-folding tests for vector-scalar arithmetic, but didn't
have an equivalent SkSL unit test for vector-scalar arithmetic that
actually needs to be computed at runtime.
This exposes two SPIR-V bugs: one was previously known, but the other
is a new discovery.
Change-Id: I28737128f20b445797c6c29872335d05f94cc95c
Bug: skia:11267, skia:11788
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388739
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 78381ee5e0.
Reason for revert: breaking chromium and flutter mac builds
Original change's description:
> Use objc_externally_retained to cut down retain/release in Metal
>
> Until we get off of ARC, these extra retains and releases can really
> add up in previous profiling of Metal, especially on iOS.
>
> Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,adlai@google.com
Change-Id: I36aff7698a70052a42b91a910b92fd512b3eecd4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388717
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Until we get off of ARC, these extra retains and releases can really
add up in previous profiling of Metal, especially on iOS.
Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 7508b54af3
Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11771
Change-Id: Id20797ecf5b34847fdc22e28d3e68db88f2519c3
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
On ARM GPUs, the Vulkan driver does not honor relaxed precision when
evaluating SpvOpMatrixTimesVector. This leads to reduced performance
(compared to GLSL, where mediump matrices and floats do evaluate all
intermediate values at mediump).
This caps bit will be enabled on ARM GPUs and, in a followup CL, will
be used to toggle a workaround where `m*v` is rewritten as the sum of
(m[0]*v[0] + m[1]*v[1] + ... + m[N]*v[N]).
Change-Id: I310fa73639b6498552c9672e76860f2eded15d0a
Bug: skia:11769
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388459
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 7508b54af3.
Reason for revert: android roll
Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I01a1567edd4162f1054137886052f5065a9e6175
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388397
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I22837a4921238749664217e595d24d196503534d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388096
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
into a new GrGLSLGeometryProcessor. Since NVPR is no more this
distinction (between GLSL- Primitive and Geometry -Processor)
probably isn't needed/useful.
Bug: skia:11760
Change-Id: I75621725bd2b0ef3dbac2ea6449bd571551babab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388036
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 4b39aaf2cb
Original change's description:
> Add GrRuntimeFPBuilder
>
> Like SkRuntimeShaderBuilder but for internal use for creating FPs.
>
> Currently it requires that the code be a static string so it can
> easily make a static SkRuntimeEffect instance for each effect.
>
> Bug: skia:11771
>
> Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11771
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Removed error tests which no longer test anything:
- UseWithoutInitialize...: we no longer track variable use-before-init.
- InlineDivideByZero: we no longer constant-fold the result of an
inlined function call into its parent statement.
- Unreachable: we no longer report unreachable statements.
And fixed some minor test-case issues:
- StaticSwitchConditionalBreak: we still check this, but the function
was being dead-stripped before this check could run. Renamed to main.
- OssFuzzXxxxx: these cases no longer report errors, but they are still
valuable as regression tests; moved to `shared/`.
Change-Id: Iade3cff821dc998cacfd02f62d3ac4625e48904c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387820
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
With the removal of NVPR we no longer need this distinction.
Bug: skia:11760
Change-Id: I225a4feb764395fb72aca3ffc8b6d05396bf0b1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386890
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 4b39aaf2cb.
Reason for revert: DLL fail
Original change's description:
> Add GrRuntimeFPBuilder
>
> Like SkRuntimeShaderBuilder but for internal use for creating FPs.
>
> Currently it requires that the code be a static string so it can
> easily make a static SkRuntimeEffect instance for each effect.
>
> Bug: skia:11771
>
> Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I13e22674a1bcb07b86342189bab84fc6cbb357e9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The gn_to_bp.py script generates projects with is_official_build=true.
This means that gn/skia:warnings is not applied. This means that a
number of warnings are not turned on, but it also means a number of
warnings are not turned off. Directly suppress several warnings which
were previously always suppressed.
Change-Id: Iefe48f663d47e39f36e21f2200417a33b2389508
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387836
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This will be implemented in Metal and SPIR-V in followup CLs.
Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like SkRuntimeShaderBuilder but for internal use for creating FPs.
Currently it requires that the code be a static string so it can
easily make a static SkRuntimeEffect instance for each effect.
Bug: skia:11771
Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In the build there are some defaults which actually apply to every
use of a built-in target type, but there are some (particularaly
warnings) which apply only to targets controlled by Skia. Currently
these unwanted defaults are magically known to exist and removed
wherever they are not wanted. Instead, create 'skia_' prefixed target
templates and apply these defaults to those instead.
Change-Id: I3a2afb53c7205a2e2748d1cfad46319f2e93d3b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385516
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: If5fb4f99d327bb429f60e8d6c526720dd02b0928
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386800
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We don't currently do FunctionCall optimization, but implementing
something along the lines of skia:10835 would probably involve doing
rewrites for optimization in FunctionCall::Make. This CL is the first
step down that road.
Change-Id: I249b02412e7ebac21bb98d6c5d61af3dcd6f1e69
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387156
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 579728eb19
Original change's description:
> Add SVG to default modules list
>
> This enables SVG to build in official builds.
>
> Change-Id: I4f64109983216baf9663061e23cc3757292ff448
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386096
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>
Change-Id: I8bb93f3881e69f7b4461981a4f0f95a87fed0976
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386557
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
It turns out it is not legal to pass the results of OpAccessChain as a
function argument, for... reasons. This CL switches us over to passing
the argument via a temp variable instead.
Bug: skia:11748
Change-Id: Ib5e86c1d000655ebd7bb62ceea6a27b823808645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385936
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This allows us to remove 100 LOC from the inliner and is very unlikely
to affect any existing benchmark. We don't have any evidence to support
the idea that a one-iteration `for` loop with `continue`-based exits
will be any faster than a standard function call on any existing GPU.
Our fragment processors are generally written to avoid early returns,
in large part to avoid hitting this path.
This drastically impacts BlendEnum.sksl (which can no longer flatten out
a switch over every blend function in SkSL) but is otherwise a wash.
See: http://go/optimization-in-sksl-inliner suggestion 4(a)
Change-Id: I1f9c27bcd7a8de46cc4e8d0b9768d75957cf1c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385377
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Block::Make always makes a real Block object. This is important because
many callers rely on Blocks specifically; e.g. a function body must be a
scoped Block, nothing else will do.
However, unscoped Blocks are just a collection of Statements and usually
have more flexibility. So, Block::MakeUnscoped is a factory function
that will return the Statement as-is for a single-statement unscoped
Block. For an entirely empty Block, MakeUnscoped returns Nop.
Change-Id: Ied65d505bde4ea7f6157a039944018546e4b7333
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384180
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit a04692f69e.
Reason for revert: Angry Vulkan bots.
Original change's description:
> Fixed a number of spots where we should have been using RelaxedPrecision
>
> Our SPIR-V output was missing many RelaxedPrecision decorations, which
> was presumably impacting performance.
>
> Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If4fe945cb363c9b61b5a4abfde649a437689d2eb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384217
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Our SPIR-V output was missing many RelaxedPrecision decorations, which
was presumably impacting performance.
Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This converts ccpr to just a poorly named atlas manager. The atlas
gets rendered by normal calls on its MSAA draw context:
for (;;) {
surfaceDrawContext->stencilPath(); // Stencil.
}
surfaceDrawContext->stencilRect(atlasBounds); // Cover.
Bug: chromium:1158093
Change-Id: I758ffd372b2ed5bb8b370156b6f80f6204146700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381618
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
All that's left is a clip atlas renderer.
Bug: chromium:1158093
Change-Id: I8b509904a752a202ff1321e5302c41a3f57a5edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We no longer derive a performance benefit from this pass in practice,
and it is a very expensive compilation step. It is also prone to fuzz-
related errors.
Doc: http://go/optimization-in-sksl
Change-Id: Ief08ffac659a8fe7fe92c92b9a5da14c9f713bc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381261
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This declutters the atlas generation code so there are fewer variables.
Next we will delete all the lower level rendering code and render the
atlas with stencilPath/stencilRect instead.
Bug: chromium:1158093
Change-Id: I36cff285d0f7de6f8ece4b027e62ae84aa01adc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380656
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
As you might expect, a function tagged with `noinline` will never be
considered as a candidate for inlining.
Change-Id: Ia098f8974e6de251d78bb2a76cd71db8a86bc19c
Bug: skia:11362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382337
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit dc3d678712.
Reason for revert: Crashing on exit thread handler
Original change's description:
> Reland "cache the creation of one GrAtlasTextOp"
>
> This is a reland of 4b1fb7ca90
>
> Original change's description:
> > cache the creation of one GrAtlasTextOp
> >
> > GrAtlasTextOp has a high probability of being merged with the
> > previous op. This cache keeps using the same op to merge with
> > keeping memory warm.
> >
> > This show about 5.75% improvement in skpbench on desk_nytimes.
> >
> > When compiling for ios 9 or earlier, this optimization is
> > disabled.
> >
> > Change-Id: I13ccbef6dcd4b9d82103bf20bba7d94f3e4fb6f4
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376718
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> Change-Id: I935a2965062b1fddb28806e85eb0fe055ba46ec2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380320
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,herb@google.com,michaelludwig@google.com
Change-Id: I3bc3329580460fcf8c0b49f655a88cb902da3d58
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382556
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is a reland of 4b1fb7ca90
Original change's description:
> cache the creation of one GrAtlasTextOp
>
> GrAtlasTextOp has a high probability of being merged with the
> previous op. This cache keeps using the same op to merge with
> keeping memory warm.
>
> This show about 5.75% improvement in skpbench on desk_nytimes.
>
> When compiling for ios 9 or earlier, this optimization is
> disabled.
>
> Change-Id: I13ccbef6dcd4b9d82103bf20bba7d94f3e4fb6f4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376718
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I935a2965062b1fddb28806e85eb0fe055ba46ec2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380320
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Currently, only one of three uses (local variables) does this correctly.
Bug: skia:11716
Change-Id: Iad11e8e5998fcc7caee4d438e0558c5d4e2b1821
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382277
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
It turned out that everywhere we were using or testing DSL code either
directly or indirectly imported big chunks of the SkSL library. These
imports turned out to be necessary; code written using just DSL.h would
fail with various template instantiation errors.
Change-Id: Iae72d15b0d6ef14614ac1a4ff08c36bc1876cd4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381638
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also removes the CCPR stuff prior to its deletion.
Change-Id: I63db69ed4a66a11a2006c82e403d89c89af153eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380596
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I7a7874e58bf53978afce8a41b26092406b6490ed
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380360
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This enables the ternary to be optimized away in code like:
const bool SHINY = true;
color = SHINY ? add_shine(x) : x; // to --> `color = add_shine(x);`
Without constant propagation.
Also, I added a unit test for ternary expression simplification; I
wasn't able to find an existing one.
When the optimization flag is disabled, this CL actually removes the
optimization of `true ? x : y` --> `x` entirely; previously, this
substitution would be made regardless of optimization settings.
Change-Id: I93a8b9d4027902d35f8a19cfd6417170b209d056
Bug: skia:11343
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379297
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Makes SkImage_Gpu backed by two proxies, an original and a copy. The
image uses the original until a new render task is bound to it at which
point further uses of the image will use the copy. If the image is ever
used off a GrDirectContext we fall over to the copy. If the copy is
never used and never can be used by the next flush then the render
task that populates it is marked "skipped" and we don't perform the
copy.
Bug: skia:11208
Change-Id: Id255f4a733acc608c8a53c1a5633207aeafc404b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366282
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 40a9061203
Original change's description:
> rename GrSDFTOptions to GrSDFTControl
>
> Change-Id: Ie03fce7a99a9f71b18d54e3cd35e7675fb7f8912
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379616
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Iba0816159a8ef99448a0040c487e56700b96be5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379845
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: Icb2d8ce9ac75454b89342aa737d563cf45eaba3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379756
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This check now runs at function finalization time, before constant
propagation has occurred; this affected the "DeadIfStatement" test.
Our detection isn't smart enough to realize that a loop will run zero
times, so it treats `for` and `while` loops as always running at least
once. This isn't strictly correct, but it actually mirrors how the CFG
implementation works anyway. The only downside is that we would not flag
code like `for (i=0; i<0; ++i) { return x; }` as an error.
Change-Id: I5e43a6ee3a3993045559f0fb0646d36112543a94
Bug: skia:11377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In addition to the unsurprising changes to eliminate references to
src/, we also had to tighten up some C++17-isms as they are not
permitted in public headers.
Change-Id: Ie5005a33d7a135e69fb66beca5e7a5f960dbd453
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378496
Reviewed-by: Brian Osman <brianosman@google.com>
This should be legal, and we support this, but some versions of Android
do not: http://screen/3bkQewHF3xUMn5v There's no point in allowing
these shaders to exist; they can't compile on real-world clients, and
these vardecls are borderline meaningless (as the variables being
declared aren't reachable by any other statements).
Change-Id: Ie1351933c90caee9124eeab8983364ec030b2653
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379584
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
GrThreadSafePipelineBuilder is the generic, base object the
GrContextThreadSafeProxy will hold. Each backend will create a
backend-specific version that is shared between the direct context
and the (possibly many) utility contexts.
Right now GrThreadSafePipelineBuilder just holds the pipeline
creation stats. Relatedly only GrGLGpu::ProgramCache and
GrVkResourceProvider::PipelineStateCache currently derive from
the new class (since they are the only backends that generate
pipeline stats).
Change-Id: I58f441c5c2b870bb5970c29cba19d1775864d52e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378320
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Ensure the extra border added to the downsampled image doesn't filter in
values from outside the source bounds.
Bug: chromium:1174354
Change-Id: I6c62eeaa57ce4e5341eab24985553f87ab0df666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378322
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Interestingly, this reduces the size of our dehydated data
significantly, because we were storing the result type of the binary
expression explicitly. Now the result type is deduced automatically from
the left and right types by the Make call.
Change-Id: Ic6187a5c36774f5a4ed2ec579e9cd13b331832b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377099
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
In http://review.skia.org/375776, an optimization was added to the
Inliner, causing it to skip generation of unnecessary temporary
variables. The fuzzer immediately discovered a flaw in this logic: the
"unnecessary" variable was actually used in the rare case that a
function failed to actually return a value. The inliner didn't detect
this case. Of course, this isn't a valid program either, so now we
report the error and cleanly fail.
Change-Id: I1f201cfd33f45cace3be93765a4e214e43a46e69
Bug: oss-fuzz:31469, oss-fuzz:31525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377101
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We have no optimizations on postfix-expressions at all so this is a very
straightforward cut-and-paste.
Change-Id: I73b3bc73ad833e668306301e6d6859e44230393a
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376846
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
For now, just use this to prevent *any* layout qualifiers from appearing
on functions, or their parameters.
Bug: skia:11301
Change-Id: I05d8118c7121048c6ef49695a54e3714a8f8687e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376796
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This adds Analysis::IsConstantExpression, to determine if an expression
is a constant-expression. It now expands to cover 'const' local and
global variables, because we also enforce that the initializer on those
variables is - in turn - a constant expression.
This fixes 10837 - previously you could initialize a const variable with
a non-constant expression, and we'd emit GLSL that contained that same
pattern, which would fail to compile at the driver level. That should
not be possible any longer.
Bug: skia:10679
Bug: skia:10837
Change-Id: I517820ef4da57fff45768c0b04c55aebc18d3272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375856
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The expression `~123` was making a PrefixExpression of type $intLiteral.
It should be converted to type `int` when the ~ prefix is applied.
This change also changes the output from oss-fuzz:27614. Both programs
are essentially nonsense expressions with no real behavior, so this is
fine.
Change-Id: I586be149ce95136fabee72fdd3473814d54948cf
Bug: oss-fuzz:31410
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376620
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We currently don't have any optimizations for do-statements so the
primary benefit is moving code out of IRGenerator.
Change-Id: Ibc4d1ecd87ebef572e742dfdb15821cf4ac0f047
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376179
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
After having moved all other filter factory definitions into their
per-filter implementation files, all that remained was the
MatrixTransform factory, which is just moved into the
SkMatrixImageFilter CPP file.
Bug: skia:11230
Change-Id: Ifd7f3eb58ef1d05ed6d0aef0517ca9caa01436d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372121
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This allows for elimination expression-statements with no side effects
when they are first created, rather than later on in the control-flow
optimization pass.
Change-Id: I09ec8421a3af7fa37f98b0405657198c0a24f2ac
Bug: skia:11342, skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
No point holding two copies of our data, an SkBitmap and fStorage array.
The GPU backend wants a bitmap, so make the CPU backend work from that.
Updating the flattened format removed the last use of SkPackBits.
Change-Id: I97f75ebe9324ec5eed37dfe6282e10d0fe08711f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376599
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Since while statements are implemented in terms of a for loop, also
added ForStatement::MakeWhile() which assumes null for the init-stmt and
the next-expr.
We currently don't have any optimizations for for-statements so the
primary benefit is moving code out of IRGenerator.
Change-Id: I4b3fc3482e28b7d28065e85670a6037b511847ff
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375203
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This lets the Rehydrator and Inliner benefit from static optimization
opportunities, like converting `if (false) {...}` to a Nop.
Change-Id: I70b4fceab84c50ea270dc894b0d6fe0e7e2369eb
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375777
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Also removes the now-empty SkImageFilters::RegisterFlattenables()
function (was public, but is private-use only, so no one should be using
it anyways).
The remainder of SkImageFilters.cpp will be cleaned up in a follow-up CL
Bug: skia:11230
Change-Id: Ibdccff70d37e78e935cadcaff2ac90384e27c990
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372120
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:11230
Change-Id: I63cbfe31e1f2fd2aa0fe4479061f9958841c8030
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372016
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 4a281dc8ee
Original change's description:
> Fix issues with insetting and outsetting quads.
>
> Need more degrees of freedom when moving 3D points to project to 2D
> points that don't fall on the projected quad edges.
>
> Need to check geometry subset in shader to avoid positive coverage in
> outset quads with nearly parallel edges.
>
> Bug: chromium:1177833
> Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1177833
Change-Id: Icf2b11334489c12f30e792526093c0d4bbaca5e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375058
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 8a43a2889e.
Reason for revert: Prereq revert for https://skia-review.googlesource.com/c/skia/+/375069
Original change's description:
> SkSL DSL now reports the C++ line numbers of errors
>
> This is done a best-effort basis. Positions will only be reported in
> Clang and GCC, and may not be reported in every possible situation.
>
> Change-Id: I7efb15781546b95e667fee34e488366174bb5f36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374600
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I173cb355533d6f99c9561177b68f56924fe8a98f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375657
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This is done a best-effort basis. Positions will only be reported in
Clang and GCC, and may not be reported in every possible situation.
Change-Id: I7efb15781546b95e667fee34e488366174bb5f36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374600
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Iafeb13812851271a5262730e9c0642d4469c273f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375020
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Now, even if a qualifier has a default value, we will know that it
appeared in the text. We can use that to check for redundant qualifiers
(as is being done here), and in the IR generator to prevent any use of
certain qualifiers, depending on context. (eg, runtime effects, wrong
shader stage, on a parameter declaration, etc.)
Bug: skia:11301
Change-Id: I2cd6ad35c2b4c4d6f87ade97e80aea84dc16ee4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374616
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11230
Change-Id: I509a20b1b1ffa17b125289f9619692638a13a621
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371964
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Also split out the rect test cases from convex_poly_effect into their
own GM that uses GrAARectEffect directly.
Make GrAARectEffect assert that the rect used is sorted and don't copy
inverted rect test cases to the new GM
Change-Id: Ida9847390af27ac2317d324a98bd11cc904f0e6b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374121
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This splits switch() construction into two stages.
- One version of Make takes an array of case-values and case-statement
lists, and is responsible for reporting errors if the case-values are
not unique or are improperly typed. This is what the IR generator or DSL
will start with on its first encounter with the switch statement.
- The other version of Make takes an array of already-processed
SwitchCases and can assume the invariant that they're all correctly-
typed with unique values. This is what we will have when a statement
is inlined or otherwise cloned. (We still assert this invariant, for
correctness' sake, but in release mode we assume it.)
This CL doesn't perform any optimizations at Make time yet; it does work
equivalent to how `switch` works in the IR generator today. It does
improve duplicate case-label checking slightly; duplicate case labels
are now reported, and duplicate `default:` labels are detected.
(Multiple `default` labels won't pass the parser, but they can be
constructed in DSL.)
Change-Id: I537ce2c8236152d58641fb1793619d66a62c01a8
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372616
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The optimizer now properly recognizes all types of exits from a switch
statement. Break, continue and return are all potential exits and need
to be considered when determining the exit path from the switch.
Previously, dead code elimination was hiding the effects of this bug
from us, but it meant that an optimized switch had the potential to
generate lots of worthless IR nodes which then needed to be detected and
eliminated by the CFG. In particular, this affected the enum form of
blend, causing a catastrophic amount of extra work to be done.
Change-Id: If857e38cadfc016884624ea4db25a273ad3dce5b
Bug: skia:11352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372958
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 4a281dc8ee.
Reason for revert: may need to only do outsetting when no all aaflags are on.
Original change's description:
> Fix issues with insetting and outsetting quads.
>
> Need more degrees of freedom when moving 3D points to project to 2D
> points that don't fall on the projected quad edges.
>
> Need to check geometry subset in shader to avoid positive coverage in
> outset quads with nearly parallel edges.
>
> Bug: chromium:1177833
> Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: Idaddbdd767600a95405c028839eac4bf80a1361c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1177833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373878
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11230
Change-Id: I7e065bfe1ba567396e242b45076b520f1aa3e414
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371963
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Need more degrees of freedom when moving 3D points to project to 2D
points that don't fall on the projected quad edges.
Need to check geometry subset in shader to avoid positive coverage in
outset quads with nearly parallel edges.
Bug: chromium:1177833
Change-Id: I0759382d9221ba44aacd537254e08d9f2716a6af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372196
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This pebble's been in our shoe long enough!
The _Gpu.cpp files have also been moved into separate gpu.gni
file so they're gone.
Formatter also had its way with the file.
Change-Id: Ia9324953725f070c1a7b250bcb68311168560a29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373816
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
The intent of this class was to abstract the internal linked list used
by GrStrokeTessellateOp, but it seems to just make things more
complicated. We have a need now to iterate the list with more freedom
than is offered by GrSTArenaList, so it seems best to just use a plain
C-style linked list instead.
Bug: chromium:1172543
Change-Id: Ia76be83c523bd3c285200099a529ccd3818490b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372656
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11230
Change-Id: I50a9fb86a9054b96b3088b06f625dea418f53db8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371962
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
When we detect a static switch, the optimizer finds the matching switch-
case and eliminates all the other switch-cases. It handles case
fall-through by scanning forward and looking for an unconditional break.
However, the inliner has an interesting quirk--it can replace `return`
statements inside of a switch with `continue` statements, since the body
of the inlined function has been wrapped with a for-loop to allow for
early exits. The optimizer does not recognize these continue statements
as exits from the switch (although they certainly qualify), so it
treats continues as fallen-through and keeps emitting switch-cases.
The dead-code elimination pass was actually doing us a favor here and
eliminating the excess code later. A flag was added to disable DCE in
order to reveal the problem in a test.
Change-Id: I8ff19fde5e32d0ab73d7c5411da40cb953a446f5
Bug: skia:11352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372956
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit c957bfbe2c.
Reason for revert: needed for flutter
Original change's description:
> Opt into new image-shaders with sampling
>
> Change-Id: I2d48046f68eb25a12c0c0ce4fb7cd285e53a5c21
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372036
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I1a3271988a3b4f6be03f7fe6f58f0e75086849da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372977
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:11230
Change-Id: I9946fbcc17f96823b2b739f7d5bf065be52e9e10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371961
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This warning was originally a stand alone clang warning, not part of
'all' or 'extra', which had false positives. These false positives were
particularly accute when a container's iterators are proxy iterators.
Unfortunately the warning was moved into 'all' before being fixed.
After this became apparent, the warning was modified and split up, but
not before it was shipped in Clang 10 and XCode 11. It appears the fixed
version of the warning is in Clang 12 and XCode 12. Until the older
compilers are no longer supported, disable the warning.
This explicitly keeps the useful range-loop-construct warning which is
part of the range-loop-analysis. The range-loop-bind-reference part is
disabled.
Change-Id: I4023613bc14ac90989e699989b49582fbd4793d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372816
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
There are two forms. Swizzle::Make supports components XYZW only;
Swizzle::MakeWith01 also supports the 01 components, and restructures
the zeros and ones into a constructor (as IRGenerator::convertSwizzle
has historically done). This means that once we are past the initial
IR generation stage, and we know that the 01 components have been
eliminated, we can avoid the extra 01-handling logic and just call
Swizzle::Make directly. This isn't a huge deal but it means that call
sites like the inliner can avoid some extra work that will never happen.
Change-Id: I46690c3d6b07feb6327ee72e8f66f15592a35554
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371398
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11230
Change-Id: I54f3ca4b0a8e492c18986f760f2a2b077a05e68a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371960
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Surprisingly, this error is actually caught by our parser, which
interprets the default label in a unique way. From the parser comments:
"Requiring default: to be last (in defiance of C and GLSL) was a
deliberate decision. Other parts of the compiler may rely upon this
assumption."
The comment is true--we don't check for duplicate default switch-case
labels anywhere else in the code, just here in the parser.
We rely on this, so we should have a test for it.
Change-Id: I6df5c565aca4d4b8565b96638dce9504efc39ccc
Bug: skia:11340
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372617
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:11230
Change-Id: I8983d160ff0317514572d13aa2a3f1218e15da8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371959
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I898fc64d8df625d22750cfe1145ba4b02acdfbb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372078
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Also deletes the unnecessary old header file.
Bug: skia:11230
Change-Id: Ie7c3926fe635a37e617e5e1fcac7c05eb576bbf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368617
Reviewed-by: Robert Phillips <robertphillips@google.com>
Add sources_for_tests to optional targets. If set, a taget_name_tests
source_set will be created which matches the target_name target except
that the sources are the sources_for_tests.
This allows the tests for these targets to be obviously related to the
target they test instead of having to diplicate the logic of the
optional's enabled predicate in the test target. The test target can
just directly depend on the optional test target in the same way it can
depend directly on module tests.
This was motivated by the existence of two such tests and the need to
soon introduce another (for CoreText).
Change-Id: Idc6138044ade063f47a763f14aa7a406e613af26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371481
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>