This reverts commit 5d00e15625.
Reason for revert: tree breakage on Chromebook standard lib
Original change's description:
> Add support for range-based for loops to SkTHashSet/Map.
>
> This allows loops over SkTHashes to break in the middle, and also
> removes the need to use lambda captures to bring variables inside the
> loop's scope.
>
> Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,johnstiles@google.com
Change-Id: I165872ac41f66f3b3255cf8970626392e5283412
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346500
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This allows loops over SkTHashes to break in the middle, and also
removes the need to use lambda captures to bring variables inside the
loop's scope.
Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Android is now using framework-only topLayerBounds()
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Change-Id: I40375ef1de45d3c2160dd913593326950265314e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344974
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
No known clients (CanvasKit, Android) want to ignore the exif
orientation in an animation.
A follow-on CL will deprecate SkAndroidCodec::ExifOrientation, leaving
it up to the client (e.g. SkAnimatedImage, hwui/ImageDecoder) to
handle the orientation. Add SkEncodedOriginSwapsWidthHeight to assist
clients to do so.
Update stoplight_animated_image GM. It previously showed using
SkAnimatedImage without respecting the orientation, which is no longer
supported. The new version replaces the left half of the image with the
right.
Remove assert that is no longer true. Originally, an SkAnimatedImage was
"simple" if it did not have a crop or postProcessor. This is no longer
true if has an exif orientation. Add a test that calls the simple
constructor and verifies it does not crash.
Change-Id: I421fd02700f220fb90458cd03c4431dee7daf399
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344762
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 6ea387e7c7.
Reason for revert: valgrind failing
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I3718ae210ebc403959d187160214cf0df895e4f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345718
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The behavior previously triggered by this flag is reimplemented
in review.skia.org/345168 . The current implementation isn't used
and can't really be used safely because it may go over the
GPU memory budget.
Bug: skia:10877
Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Moves GrTessellationPathRenderer to the end of the chain and enables
it by default.
Also updates nvpr to not draw volatile paths. The tessellator is much
faster at these.
Bug: skia:10419
Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Still TODO:
- Function calls. Can do these by inlining everything (recursively).
- Additional flow control: ES2 for loops can be supported (via
unrolling), and switch() can be implemented. (Was never done in
ByteCode).
- Uniforms and params have been set up to work very generically (caller
just supplies IDs, the generator collates everything into a master
working list). Builtins should work the same way (caller supplies a
map of builtin ID -> skvm::Val[]?), so that we don't need a special
case for device coord.
- Figure out integer type policy. Today, it's a mix of only supporting
signed integers, and just treating all integers as signed, even if
they're not.
- Now that defining intrinsics is *much* simpler, stop defining so many
of them in sksl_public.sksl, and just implement them here.
Change-Id: Id9771444ce54ccf8e6e408c44ebb3780c1170435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- that removes the need for onDrawImageNine
- ... that removes a whole lot of plumbing
Bug: skia:11099
Change-Id: I35e2f70320be118aec38a5c783a53c7aa90b3131
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Removed const Device* return
This reverts commit 9e230d8136.
Change-Id: I1151a198e857fb1b539f69fdab917668c35d147d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345285
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit d8b939e0b4.
Reason for revert: fix SkAndroidFrameworkUtils getDevice() reference
Original change's description:
> Revert "Rename getTopDevice/getDevice to topDevice/baseDevice"
>
> This reverts commit 632a23afa4.
>
> Reason for revert: breaking android roll
>
> Original change's description:
> > Rename getTopDevice/getDevice to topDevice/baseDevice
> >
> > This addresses nit from https://skia-review.googlesource.com/c/skia/+/344663
> > and also moves topDevice() to be private, since it's not really meant
> > for arbitrary subclasses to access anyways. Classes outside of SkCanvas
> > that need topDevice/baseDevice are already friended anyways.
> >
> > Bug: skia:10987
> > Change-Id: Ib0b0dffb5b1c35d5a0c78aeb8903e4cf0b8810a9
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344960
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=mtklein@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I9b70230f7db5d31cede2ea03e7abc7c154021204
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10987
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345158
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,mtklein@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:10987
Change-Id: Ibf6397b54655c25ef3d348210de5eb6dab416723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345165
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 632a23afa4.
Reason for revert: breaking android roll
Original change's description:
> Rename getTopDevice/getDevice to topDevice/baseDevice
>
> This addresses nit from https://skia-review.googlesource.com/c/skia/+/344663
> and also moves topDevice() to be private, since it's not really meant
> for arbitrary subclasses to access anyways. Classes outside of SkCanvas
> that need topDevice/baseDevice are already friended anyways.
>
> Bug: skia:10987
> Change-Id: Ib0b0dffb5b1c35d5a0c78aeb8903e4cf0b8810a9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344960
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I9b70230f7db5d31cede2ea03e7abc7c154021204
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345158
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.
Bug: skia:11019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I696df3617719fcd8303faa73fb44b32b3fb4f71c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344896
This addresses nit from https://skia-review.googlesource.com/c/skia/+/344663
and also moves topDevice() to be private, since it's not really meant
for arbitrary subclasses to access anyways. Classes outside of SkCanvas
that need topDevice/baseDevice are already friended anyways.
Bug: skia:10987
Change-Id: Ib0b0dffb5b1c35d5a0c78aeb8903e4cf0b8810a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344960
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Adds a new kDirectionLight_ShadowFlag which indicates that lightPosition
is a vector pointing towards the light, and lightRadius is the blur
radius when the occluder is at z == 1. For other values of z it will
scale linearly. The direction is specified in device space.
Bug: skia:10781
Change-Id: I14d530f006e5541ed6e22bfbeb29c7441c21fb8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321792
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of ad8b9fa2d7
Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Bug: skia:10419
Change-Id: I0bdf34da134a3a34a5c78b35cc0eb86d6e989bb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344796
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit ad8b9fa2d7.
Reason for revert: Benchmark failure
Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: Ia74dbcec582168870bd3ccc5e52b8dce0fb2bdfc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344698
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.
Bug: skia:11019
Change-Id: I229ce5f452e66796e2fa5c0e7a6ddccbf23bef5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The GLSL backdoor for tessellation shaders is only experimental at
this point. In order to enable the tessellation path renderer, we need
to turn off HW tessellation and let it use the indirect draw modes.
Bug: skia:10419
Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This definitely simplifies the drawing code, but always copies the input
SkPaint so that it can be modified if necessary. If we get perf hits, we
can just revert this. We could keep it using a copy-on-write, but with
this change, I believe we've removed the majority of instances of
SkCopyOnWrite<SkPaint> inside SkCanvas. There's just one LatticePaint
struct that's overly complex for what it does that I can clean up next.
A middle ground would be to keep the copy-on-write behavior, but drop
the branch on image-filter. Given the lack of perf needle movement on
some of the other simplifications that avoided technically unnecessary
paint copies, I doubt it's worth the complexity.
As part of this change, since the draw calls no longer branch based on
the presence of an image filter, the AutoLayerForImageFilter takes over
calling predrawNotify() in its various forms. We don't have to follow
through with that, if we'd rather have the notification be called out
explicitly within the draw call itself. I've found it easy to forget to
call predrawNotify(), or keep it in the right place while updating draws
so I may be biased.
Bug: skia:10987
Change-Id: I5204c175aae691f82cc45f3d9a04ef64dee5d80f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342920
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Folds the update of fQuickRejectBounds into the destructor of the Auto
object. So it's still a little magical, but less so than a macro.
Bug: skia:10987
Change-Id: I275b21718291c353e889da77e1e56ee6a0dbb72c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit f760258654.
This version doesn't assume SK_BUILD_FOR_ANDROID_FRAMEWORK implies SK_SUPPORT_GPU
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Change-Id: Ib1d983d76f3258ed84aa2d6ef4a5cddf7f342cf3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343578
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
persp_shaders_ gm expected diff (in gpu backends only), due to change
from filterquality (which gpu and cpu interpreted differently for mips)
to samplingoptions (which both backends interpret the same).
Specifically for kMedium:
- gpu treated as SkMipmapMode::kLinear
- cpu treated as SkMipmapMode::kNearest
Bug: skia: 7650
Change-Id: Idc53ad8d01d9c928b425c092b36191153714d347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343737
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 14a25eff99.
Reason for revert: breaking android roll.
Original change's description:
> Add new SkCanvas methods for Android Framework WebView queries.
>
> Existing queries will be deleted after Android framework update.
>
> This puts the queries behind SK_BUILD_FOR_ANDROID_FRAMEWORK and
> removes the need for the framework to hop through multiple levels
> of abstraction to get to the FBO info.
>
> Change-Id: Ia016b0d3044c803603e36bc1c5e1a644f50a7eaf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343417
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,reed@google.com,stani@google.com
Change-Id: I40ac3b7eec101c246cc41a40d930b9a03ece3264
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343519
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Existing queries will be deleted after Android framework update.
This puts the queries behind SK_BUILD_FOR_ANDROID_FRAMEWORK and
removes the need for the framework to hop through multiple levels
of abstraction to get to the FBO info.
Change-Id: Ia016b0d3044c803603e36bc1c5e1a644f50a7eaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343417
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
SkDrawIter goes away, as well as the DRAW_BEGIN, DRAW_END, and
FOR_EACH_TOP_DEVICE macros. A new macro TOP_DEVICE is added that
simplifies checking for a null device (which is currently only possible
if SkCanvas::init() was called with null). The intent is that this will
be replaced with just "this->getTopDevice()->" in the future.
The rest of the auto-layer magic that happened in DRAW_BEGIN is now
explicitly written out in the draw functions. Additionally, it has
been updated to check for an image filter. When there's no image
filter, it completely bypasses the construction of the AutoLayer object.
This extra check maybe isn't worth the code complexity, but some draw
methods had previously followed this pattern, so presumably stack
allocating the AutoLayer had some overhead in tight draw loops.
Bug: skia:10986, skia:10987
Change-Id: I9c48fe4645a6d2b46e1d0006a669fd073c0e1478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341161
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Initially we restricted tessellated stroking to opaque solid colors.
This CL adds support for transparency by enabling a stencil test. The
stencil test also allows us to use mixed samples.
Bug: skia:10419
Change-Id: Ie40f3099d2b009f92ed49f7f43e5f269b1a479af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340798
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Follow-on to https://skia-review.googlesource.com/c/skia/+/342616
Assuming this survives, we can probably simplify other code in SkPath
(e.g. Iterators) that today worry about consing up moves after close.
Change-Id: I913d6be9c20547267230c287d394fd300b985d31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342619
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
In crbug.com/1155871, the audit trail is used during destruction of the
drawing manager.
Bug: chromium:1155871
Change-Id: I74015a033c7620bdad03ac7a3cf5a7ee671482f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342305
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Old workaround was never used by chrome and was insufficient for
SkiaRenderer bug on Adreno 3xx.
Use same name used by Chrome.
Always set the scissor state before every draw/clear when using FBO 0.
Bug: chromium:1152831
Change-Id: Ibf0453d949fa3d5cb964411da3bcc1ec62a3d3a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342076
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It's no longer used by Chrome.
Inline helper that draws yuva->rgba into the now single use case.
Move yuva proxy making helper from SkImage_GpuBase to SkImage_GpuYUVA
since it is only used there now.
Remove gm that tested the API and associated helper code in YUVUtils.
Bug: skia:10632
Change-Id: If6bd49befa1d1098bb6a268b9d856794f7eb80c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342077
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This pares back SkDrawIter (will go further in follow-up CL) to take
advantage of no more unclipped layers. The canvas no longer needs to
maintain its own inline DeviceCM, but MCRec can point to a hidden
Layer struct. The first MCRec doesn't have a Layer (since there's
nothing to restore to), but gets its device from the explicitly
represented base device of the SkCanvas.
Bug: skia:10987, skia:10986
Change-Id: Ib004dfca42e4ccabe5f43b756d80f8eaa3f64e19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341160
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We added this hack years and years ago...
not something we'd do today.
Bug: skia:6592
Change-Id: Ib234dccbf98da8f1075cdcdec274c99c7cf00d78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341398
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Bug: skia:10987
Change-Id: I149bbe33b79848e010c35c94482131fd301f7837
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339992
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>