Commit Graph

363 Commits

Author SHA1 Message Date
Chuck Walbourn
45ebdc46c5 A few SDL fixes for memcpy_s usage 2018-10-16 14:10:34 -07:00
Chuck Walbourn
b207e278e7 Minor code review 2018-10-10 15:31:00 -07:00
Chuck Walbourn
2f731dbb0b vcxproj fix for ARM 2018-10-08 22:45:35 -07:00
Chuck Walbourn
7d18008c2d Updated for latest d3dx12.h (10.0.17763) 2018-10-03 15:46:26 -07:00
Chuck Walbourn
b1b5363d8a Minor fix for CompileShaders script 2018-09-10 17:24:51 -07:00
Chuck Walbourn
f5a0aed7a9 Disable JMC for static libraries 2018-08-17 19:19:26 -07:00
Chuck Walbourn
df4f58bb71 August 17, 2018 2018-08-17 17:40:10 -07:00
Chuck Walbourn
43969ca15f Fixed problem loading DDS files that use FOURCC but have extra irrelevant bits set 2018-08-17 17:31:23 -07:00
Chuck Walbourn
908869c96e Fixed FlipRotate bug with 180 degree rotation 2018-08-17 16:58:12 -07:00
Chuck Walbourn
b1f6b50a99 More /analyze warning supression 2018-08-16 20:18:56 -07:00
Chuck Walbourn
e44a11c911 Minor code review 2018-08-07 16:58:25 -07:00
Chuck Walbourn
9b0baeb880 August 5, 2018 2018-08-05 09:28:54 -07:00
Chuck Walbourn
114a0acf6b
ComputePitch now returns an HRESULT (#113) 2018-08-03 16:49:30 -07:00
Chuck Walbourn
ba0280c500
Workaround when using WIC for F32 images that exceed 32-bits (#112) 2018-08-02 12:31:20 -07:00
Chuck Walbourn
9b61fa93bd Minor code review 2018-07-31 12:24:34 -07:00
Chuck Walbourn
2c82697c1b Improved validation where WIC requires a cast to UINT for pitch/imageSize 2018-07-27 01:02:56 -07:00
Chuck Walbourn
9ff3835f20 Update for 15.8 preview 2018-07-18 16:37:08 -07:00
Chuck Walbourn
6828e6387f Minor code review 2018-07-06 11:57:14 -07:00
Chuck Walbourn
fcc5b33bf3 Fix BC7 GPU shaders on WARP device 2018-07-05 15:52:46 -07:00
Chuck Walbourn
ba30da0945 BC7 CPU codec optimization to skip mode 7 for opaque blocks 2018-07-03 19:33:07 -07:00
Chuck Walbourn
a884753044 Merge branch 'master' of https://github.com/Microsoft/DirectXTex 2018-07-03 19:00:32 -07:00
Chuck Walbourn
3931c8866f BC7 CPU codec fix for 3subsets quality problem 2018-07-03 19:00:23 -07:00
Chuck Walbourn
34c6849d74 BC7 GPU codec optimization of parity bit calculation 2018-07-03 18:32:23 -07:00
Chuck Walbourn
707d9acc49 BC7 GPU codec fix for quantize drifting 2018-07-03 18:20:41 -07:00
Chuck Walbourn
296120a763 Fix /analyze warning 2018-07-02 16:46:28 -07:00
Eric Lasota
3b13358138 Fix BC6H crash from improper bounds checking (#109) 2018-07-02 11:37:05 -07:00
Chuck Walbourn
5004dd770c Fixed more uninit issues with HDRColorA 2018-06-29 10:26:57 -07:00
Chuck Walbourn
5e675e01a2 Fixed uninit variable issues with HDRColorA 2018-06-28 14:23:09 -07:00
Chuck Walbourn
adbeb05459 Fix warnings with 15.8 preview 2018-06-27 13:10:19 -07:00
Chuck Walbourn
7d838aa46a Cleaned up d3dx12 2018-06-22 16:55:00 -07:00
Chuck Walbourn
0d94e9469b
Fix compiler errors (Clang 6) (#37) 2018-06-12 18:07:34 -07:00
Chuck Walbourn
094988727e Minor code review feedback 2018-06-11 12:22:52 -07:00
Chuck Walbourn
94c68685a2 Minor code review feedback 2018-06-07 18:25:52 -07:00
Chuck Walbourn
72e9775e68 Updated release notes 2018-06-06 15:00:42 -07:00
Chuck Walbourn
f6506c1216 Silenced some warnings when using Intel C++ compiler 2018-06-05 14:34:26 -07:00
Chuck Walbourn
62ff7da94b Minor code review feedback 2018-06-05 12:41:17 -07:00
Chuck Walbourn
cfa63a8352
Windows 10 April 2018 Update SDK (17134) (#102) 2018-05-31 13:27:33 -07:00
Chuck Walbourn
11561a2807 Fix threshold for IsAlphaAllOpaque(#103) 2018-05-31 12:55:26 -07:00
Chuck Walbourn
e0457acb23
Force non-WIC paths for FP32->FP16 conversions (#99) 2018-05-11 18:56:05 -07:00
Chuck Walbourn
9b2c9437d5 More VS project cleanup 2018-05-09 11:27:39 -07:00
Chuck Walbourn
d4e587dc5d VS project cleanup 2018-05-09 11:20:17 -07:00
Chuck Walbourn
8a2847dc4e Removed out of range characters from comments 2018-05-05 09:15:26 -07:00
Chuck Walbourn
6f84c81975 VS 2017 (15.7) /analyze fixes 2018-05-02 00:30:19 -07:00
Chuck Walbourn
e62bbb24f8
Retire Windows 8.1 Store, Windows phone 8.1. and VS 2013 projects (#96)
* Retire VS 2013 projects
* Cleaned up warning suppression
* Use ``noexcept`` instead of ``throw()``
* Can use ``%zu`` instead of ``%Iu``
* More uniform initialization
2018-05-01 17:34:54 -07:00
Chuck Walbourn
41341ae1a0 Code review feedback 2018-04-27 13:26:42 -07:00
Chuck Walbourn
da82377256 Turned off more VS 2017 15.7 warnings 2018-04-24 00:30:12 -07:00
Chuck Walbourn
9cde0a9ffa Minor project cleanup 2018-04-17 18:27:05 -07:00
Chuck Walbourn
32619fb627 Don't need to use DIRECTX_NOEXCEPT macro 2018-04-17 10:49:53 -07:00
Chuck Walbourn
cdeb3fe508 Minor code review feedback 2018-04-12 10:34:52 -07:00
Chuck Walbourn
79799e4f60 D3DX12 updates including VS 2017 (15.7 Preview) /analyze fixes 2018-04-11 19:27:18 -07:00
Chuck Walbourn
8480f4fe5a Additional C++ Core Checker cleanup 2018-03-29 12:00:16 -07:00
Chuck Walbourn
4724707546 VS 2017 (15.7 preview) /analyze cleanup 2018-03-29 10:17:31 -07:00
Chuck Walbourn
327586970d Reformat code 2018-03-16 12:52:21 -07:00
Chuck Walbourn
56956f817a Sync DDS header 2018-02-23 23:46:30 -08:00
Chuck Walbourn
dc45c1d964 Fix minor namespace syntax issue 2018-02-23 22:42:26 -08:00
Chuck Walbourn
3b05453e98 Fixed up comment header block 2018-02-23 22:24:46 -08:00
Chuck Walbourn
dce34a8b2b February 9, 2018 2018-02-09 17:20:39 -08:00
Chuck Walbourn
99fb44b402 Some HDR files use alternative header signature 2018-02-09 17:08:25 -08:00
Chuck Walbourn
dd5f68c60d Whitespace fix 2018-02-07 17:40:45 -08:00
Chuck Walbourn
46e7ad7020 Minor code review 2018-01-18 15:02:05 -08:00
Chuck Walbourn
b872c3840f Suppress more off-by-default warnings 2018-01-17 15:59:33 -08:00
Chuck Walbourn
1e98b64ab5 Fixed encode issue with mode 1, fixup 6 2018-01-16 17:18:59 -08:00
Chuck Walbourn
5baac8121d Updated for VS 2017 (15.5) 2017-12-05 14:04:26 -08:00
Chuck Walbourn
09e19e15b6 Cleaned up some warnings 2017-12-05 13:49:15 -08:00
Chuck Walbourn
1e1fdb8d86 Removed unneeded warning disable 2017-12-05 13:47:01 -08:00
Chuck Walbourn
d749841658 Updated shader build script 2017-11-17 17:09:40 -08:00
darwikey
534863cab1 Fix compiler errors (Clang 5.0.0) (#65) 2017-11-17 09:33:30 -08:00
Chuck Walbourn
4f92d66111 Minor code review 2017-11-16 23:00:28 -08:00
Chuck Walbourn
9bac14c9b9 Use XMVectorMultiplyAdd in diffusion dither 2017-11-15 19:57:40 -08:00
Chuck Walbourn
f87786b8f1
Update to use Windows 10 Fall Creators Update SDK (#63)
* Updated for Windows 10 Fall Creators Update SDK (16299)
2017-11-01 19:48:22 -07:00
Chuck Walbourn
79e328b2fb Updated for latest d3dx12.h (10.0.16299.15) 2017-10-24 15:05:48 -07:00
Chuck Walbourn
506f1e3582 Regenerated shaders using Windows 10 Fall Creators Update SDK (16299) 2017-10-18 18:35:27 -07:00
Chuck Walbourn
30fa3c621d Updated compiler script 2017-10-18 14:18:10 -07:00
Chuck Walbourn
fddcbb0fc8 minor code review 2017-10-12 16:02:44 -07:00
Chuck Walbourn
37bd7113de Added VS 2015 version of Windows 10 projects 2017-10-11 17:37:44 -07:00
Chuck Walbourn
8ae822241a ScreenGrab updated to use non-sRGB metadataa for PNG 2017-09-19 11:39:39 -07:00
Chris Oates
211d960034 Added support for linear color space PNG writing (#48) 2017-09-19 09:57:36 -07:00
Chuck Walbourn
0eab1e7f83 Another update for VS 2017 (15.3) 2017-08-18 00:01:33 -07:00
Chuck Walbourn
e87e49cbe3 Updated for VS 2017 (15.3) 2017-08-14 23:43:27 -07:00
Chuck Walbourn
c123b8e37e July 26, 2017 2017-07-26 18:26:43 -07:00
Chuck Walbourn
10ff4955d5 Build library with Wall 2017-07-14 16:44:44 -07:00
Chuck Walbourn
6fcd00fdbd Support DDS files with non-standard nVidia Texture Tools flags 2017-07-14 00:44:00 -07:00
Chuck Walbourn
983bb95575 Minor code cleanup 2017-07-13 19:24:22 -07:00
Chuck Walbourn
52aead71d7 Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag 2017-07-12 10:06:05 -07:00
Chuck Walbourn
31b6c9309c Minor code cleanup 2017-07-12 00:56:51 -07:00
Chuck Walbourn
6bac563715 Code review feedback 2017-07-10 00:09:56 -07:00
Chuck Walbourn
0a85ac75a0 WIC format converter should use WICBitmapPaletteTypeMedianCut 2017-07-03 16:04:01 -07:00
Chuck Walbourn
4a7cf669f9 Updated for latest d3dx12.h (10.0.15063) 2017-04-19 18:16:34 -07:00
Chuck Walbourn
795fb5808b Regenerated shaders using Windows 10 Creators Update SDK (15063) 2017-04-17 15:16:50 -07:00
Chuck Walbourn
68a7fd6e93 Added VS 2017 Win10 projects 2017-04-12 21:16:17 -07:00
Chuck Walbourn
5935e6baf0 VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:09:28 -07:00
Chuck Walbourn
7245687c6c SAL annotation for switch fallthrough 2017-02-14 16:02:25 -08:00
Chuck Walbourn
59ec7c951f Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
Chuck Walbourn
88e72488dc Added more VS 2017 RC projects 2017-01-31 12:45:01 -08:00
Chuck Walbourn
b9bf00c0ea DirectX 12 planar resource handling 2017-01-30 22:29:45 -08:00
Chuck Walbourn
7be023e608 DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats 2017-01-28 17:58:54 -08:00
Chuck Walbourn
de303687e4 Added missing error condition 2017-01-27 14:41:59 -08:00
Chuck Walbourn
588bf6adc9 DirectX 12 API support 2017-01-26 10:23:36 -08:00
Chuck Walbourn
3ac574b6b5 Add check of mips support for IsSupportedTexture 2017-01-20 14:58:08 -08:00
Chuck Walbourn
5db16bd5bb 40bppCMYKAlpha should be read as R8G8B8A8 2017-01-12 11:11:34 -08:00