Chuck Walbourn
45ebdc46c5
A few SDL fixes for memcpy_s usage
2018-10-16 14:10:34 -07:00
Chuck Walbourn
b207e278e7
Minor code review
2018-10-10 15:31:00 -07:00
Chuck Walbourn
2f731dbb0b
vcxproj fix for ARM
2018-10-08 22:45:35 -07:00
Chuck Walbourn
7d18008c2d
Updated for latest d3dx12.h (10.0.17763)
2018-10-03 15:46:26 -07:00
Chuck Walbourn
b1b5363d8a
Minor fix for CompileShaders script
2018-09-10 17:24:51 -07:00
Chuck Walbourn
f5a0aed7a9
Disable JMC for static libraries
2018-08-17 19:19:26 -07:00
Chuck Walbourn
df4f58bb71
August 17, 2018
2018-08-17 17:40:10 -07:00
Chuck Walbourn
43969ca15f
Fixed problem loading DDS files that use FOURCC but have extra irrelevant bits set
2018-08-17 17:31:23 -07:00
Chuck Walbourn
908869c96e
Fixed FlipRotate bug with 180 degree rotation
2018-08-17 16:58:12 -07:00
Chuck Walbourn
b1f6b50a99
More /analyze warning supression
2018-08-16 20:18:56 -07:00
Chuck Walbourn
e44a11c911
Minor code review
2018-08-07 16:58:25 -07:00
Chuck Walbourn
9b0baeb880
August 5, 2018
2018-08-05 09:28:54 -07:00
Chuck Walbourn
114a0acf6b
ComputePitch now returns an HRESULT ( #113 )
2018-08-03 16:49:30 -07:00
Chuck Walbourn
ba0280c500
Workaround when using WIC for F32 images that exceed 32-bits ( #112 )
2018-08-02 12:31:20 -07:00
Chuck Walbourn
9b61fa93bd
Minor code review
2018-07-31 12:24:34 -07:00
Chuck Walbourn
2c82697c1b
Improved validation where WIC requires a cast to UINT for pitch/imageSize
2018-07-27 01:02:56 -07:00
Chuck Walbourn
9ff3835f20
Update for 15.8 preview
2018-07-18 16:37:08 -07:00
Chuck Walbourn
6828e6387f
Minor code review
2018-07-06 11:57:14 -07:00
Chuck Walbourn
fcc5b33bf3
Fix BC7 GPU shaders on WARP device
2018-07-05 15:52:46 -07:00
Chuck Walbourn
ba30da0945
BC7 CPU codec optimization to skip mode 7 for opaque blocks
2018-07-03 19:33:07 -07:00
Chuck Walbourn
a884753044
Merge branch 'master' of https://github.com/Microsoft/DirectXTex
2018-07-03 19:00:32 -07:00
Chuck Walbourn
3931c8866f
BC7 CPU codec fix for 3subsets quality problem
2018-07-03 19:00:23 -07:00
Chuck Walbourn
34c6849d74
BC7 GPU codec optimization of parity bit calculation
2018-07-03 18:32:23 -07:00
Chuck Walbourn
707d9acc49
BC7 GPU codec fix for quantize drifting
2018-07-03 18:20:41 -07:00
Chuck Walbourn
296120a763
Fix /analyze warning
2018-07-02 16:46:28 -07:00
Eric Lasota
3b13358138
Fix BC6H crash from improper bounds checking ( #109 )
2018-07-02 11:37:05 -07:00
Chuck Walbourn
5004dd770c
Fixed more uninit issues with HDRColorA
2018-06-29 10:26:57 -07:00
Chuck Walbourn
5e675e01a2
Fixed uninit variable issues with HDRColorA
2018-06-28 14:23:09 -07:00
Chuck Walbourn
adbeb05459
Fix warnings with 15.8 preview
2018-06-27 13:10:19 -07:00
Chuck Walbourn
7d838aa46a
Cleaned up d3dx12
2018-06-22 16:55:00 -07:00
Chuck Walbourn
0d94e9469b
Fix compiler errors (Clang 6) ( #37 )
2018-06-12 18:07:34 -07:00
Chuck Walbourn
094988727e
Minor code review feedback
2018-06-11 12:22:52 -07:00
Chuck Walbourn
94c68685a2
Minor code review feedback
2018-06-07 18:25:52 -07:00
Chuck Walbourn
72e9775e68
Updated release notes
2018-06-06 15:00:42 -07:00
Chuck Walbourn
f6506c1216
Silenced some warnings when using Intel C++ compiler
2018-06-05 14:34:26 -07:00
Chuck Walbourn
62ff7da94b
Minor code review feedback
2018-06-05 12:41:17 -07:00
Chuck Walbourn
cfa63a8352
Windows 10 April 2018 Update SDK (17134) ( #102 )
2018-05-31 13:27:33 -07:00
Chuck Walbourn
11561a2807
Fix threshold for IsAlphaAllOpaque( #103 )
2018-05-31 12:55:26 -07:00
Chuck Walbourn
e0457acb23
Force non-WIC paths for FP32->FP16 conversions ( #99 )
2018-05-11 18:56:05 -07:00
Chuck Walbourn
9b2c9437d5
More VS project cleanup
2018-05-09 11:27:39 -07:00
Chuck Walbourn
d4e587dc5d
VS project cleanup
2018-05-09 11:20:17 -07:00
Chuck Walbourn
8a2847dc4e
Removed out of range characters from comments
2018-05-05 09:15:26 -07:00
Chuck Walbourn
6f84c81975
VS 2017 (15.7) /analyze fixes
2018-05-02 00:30:19 -07:00
Chuck Walbourn
e62bbb24f8
Retire Windows 8.1 Store, Windows phone 8.1. and VS 2013 projects ( #96 )
...
* Retire VS 2013 projects
* Cleaned up warning suppression
* Use ``noexcept`` instead of ``throw()``
* Can use ``%zu`` instead of ``%Iu``
* More uniform initialization
2018-05-01 17:34:54 -07:00
Chuck Walbourn
41341ae1a0
Code review feedback
2018-04-27 13:26:42 -07:00
Chuck Walbourn
da82377256
Turned off more VS 2017 15.7 warnings
2018-04-24 00:30:12 -07:00
Chuck Walbourn
9cde0a9ffa
Minor project cleanup
2018-04-17 18:27:05 -07:00
Chuck Walbourn
32619fb627
Don't need to use DIRECTX_NOEXCEPT macro
2018-04-17 10:49:53 -07:00
Chuck Walbourn
cdeb3fe508
Minor code review feedback
2018-04-12 10:34:52 -07:00
Chuck Walbourn
79799e4f60
D3DX12 updates including VS 2017 (15.7 Preview) /analyze fixes
2018-04-11 19:27:18 -07:00
Chuck Walbourn
8480f4fe5a
Additional C++ Core Checker cleanup
2018-03-29 12:00:16 -07:00
Chuck Walbourn
4724707546
VS 2017 (15.7 preview) /analyze cleanup
2018-03-29 10:17:31 -07:00
Chuck Walbourn
327586970d
Reformat code
2018-03-16 12:52:21 -07:00
Chuck Walbourn
56956f817a
Sync DDS header
2018-02-23 23:46:30 -08:00
Chuck Walbourn
dc45c1d964
Fix minor namespace syntax issue
2018-02-23 22:42:26 -08:00
Chuck Walbourn
3b05453e98
Fixed up comment header block
2018-02-23 22:24:46 -08:00
Chuck Walbourn
dce34a8b2b
February 9, 2018
2018-02-09 17:20:39 -08:00
Chuck Walbourn
99fb44b402
Some HDR files use alternative header signature
2018-02-09 17:08:25 -08:00
Chuck Walbourn
dd5f68c60d
Whitespace fix
2018-02-07 17:40:45 -08:00
Chuck Walbourn
46e7ad7020
Minor code review
2018-01-18 15:02:05 -08:00
Chuck Walbourn
b872c3840f
Suppress more off-by-default warnings
2018-01-17 15:59:33 -08:00
Chuck Walbourn
1e98b64ab5
Fixed encode issue with mode 1, fixup 6
2018-01-16 17:18:59 -08:00
Chuck Walbourn
5baac8121d
Updated for VS 2017 (15.5)
2017-12-05 14:04:26 -08:00
Chuck Walbourn
09e19e15b6
Cleaned up some warnings
2017-12-05 13:49:15 -08:00
Chuck Walbourn
1e1fdb8d86
Removed unneeded warning disable
2017-12-05 13:47:01 -08:00
Chuck Walbourn
d749841658
Updated shader build script
2017-11-17 17:09:40 -08:00
darwikey
534863cab1
Fix compiler errors (Clang 5.0.0) ( #65 )
2017-11-17 09:33:30 -08:00
Chuck Walbourn
4f92d66111
Minor code review
2017-11-16 23:00:28 -08:00
Chuck Walbourn
9bac14c9b9
Use XMVectorMultiplyAdd in diffusion dither
2017-11-15 19:57:40 -08:00
Chuck Walbourn
f87786b8f1
Update to use Windows 10 Fall Creators Update SDK ( #63 )
...
* Updated for Windows 10 Fall Creators Update SDK (16299)
2017-11-01 19:48:22 -07:00
Chuck Walbourn
79e328b2fb
Updated for latest d3dx12.h (10.0.16299.15)
2017-10-24 15:05:48 -07:00
Chuck Walbourn
506f1e3582
Regenerated shaders using Windows 10 Fall Creators Update SDK (16299)
2017-10-18 18:35:27 -07:00
Chuck Walbourn
30fa3c621d
Updated compiler script
2017-10-18 14:18:10 -07:00
Chuck Walbourn
fddcbb0fc8
minor code review
2017-10-12 16:02:44 -07:00
Chuck Walbourn
37bd7113de
Added VS 2015 version of Windows 10 projects
2017-10-11 17:37:44 -07:00
Chuck Walbourn
8ae822241a
ScreenGrab updated to use non-sRGB metadataa for PNG
2017-09-19 11:39:39 -07:00
Chris Oates
211d960034
Added support for linear color space PNG writing ( #48 )
2017-09-19 09:57:36 -07:00
Chuck Walbourn
0eab1e7f83
Another update for VS 2017 (15.3)
2017-08-18 00:01:33 -07:00
Chuck Walbourn
e87e49cbe3
Updated for VS 2017 (15.3)
2017-08-14 23:43:27 -07:00
Chuck Walbourn
c123b8e37e
July 26, 2017
2017-07-26 18:26:43 -07:00
Chuck Walbourn
10ff4955d5
Build library with Wall
2017-07-14 16:44:44 -07:00
Chuck Walbourn
6fcd00fdbd
Support DDS files with non-standard nVidia Texture Tools flags
2017-07-14 00:44:00 -07:00
Chuck Walbourn
983bb95575
Minor code cleanup
2017-07-13 19:24:22 -07:00
Chuck Walbourn
52aead71d7
Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag
2017-07-12 10:06:05 -07:00
Chuck Walbourn
31b6c9309c
Minor code cleanup
2017-07-12 00:56:51 -07:00
Chuck Walbourn
6bac563715
Code review feedback
2017-07-10 00:09:56 -07:00
Chuck Walbourn
0a85ac75a0
WIC format converter should use WICBitmapPaletteTypeMedianCut
2017-07-03 16:04:01 -07:00
Chuck Walbourn
4a7cf669f9
Updated for latest d3dx12.h (10.0.15063)
2017-04-19 18:16:34 -07:00
Chuck Walbourn
795fb5808b
Regenerated shaders using Windows 10 Creators Update SDK (15063)
2017-04-17 15:16:50 -07:00
Chuck Walbourn
68a7fd6e93
Added VS 2017 Win10 projects
2017-04-12 21:16:17 -07:00
Chuck Walbourn
5935e6baf0
VS 2017 updated for Windows Creators Update SDK (15063)
2017-04-07 23:09:28 -07:00
Chuck Walbourn
7245687c6c
SAL annotation for switch fallthrough
2017-02-14 16:02:25 -08:00
Chuck Walbourn
59ec7c951f
Added build target to ensure shaders are built
2017-01-31 16:02:35 -08:00
Chuck Walbourn
88e72488dc
Added more VS 2017 RC projects
2017-01-31 12:45:01 -08:00
Chuck Walbourn
b9bf00c0ea
DirectX 12 planar resource handling
2017-01-30 22:29:45 -08:00
Chuck Walbourn
7be023e608
DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats
2017-01-28 17:58:54 -08:00
Chuck Walbourn
de303687e4
Added missing error condition
2017-01-27 14:41:59 -08:00
Chuck Walbourn
588bf6adc9
DirectX 12 API support
2017-01-26 10:23:36 -08:00
Chuck Walbourn
3ac574b6b5
Add check of mips support for IsSupportedTexture
2017-01-20 14:58:08 -08:00
Chuck Walbourn
5db16bd5bb
40bppCMYKAlpha should be read as R8G8B8A8
2017-01-12 11:11:34 -08:00