Adam Sawicki
b2c5183078
More coding...
2021-03-19 12:10:43 +01:00
Adam Sawicki
b78ae97f66
More refactoring - added AllocatorPimpl::AllocateHeap_Impl
2021-03-17 18:01:23 +01:00
Adam Sawicki
9d6ccc289d
Refactoring - added class CommittedAllocationList
2021-03-17 17:26:29 +01:00
Adam Sawicki
0a79fdfbd2
Added internal function SaveStatsStringToFile
2021-03-11 14:24:05 +01:00
Adam Sawicki
cf6c586e57
Added documentation chapter "Custom memory pools"
2021-03-11 14:17:56 +01:00
Adam Sawicki
35e67c8562
Added Allocator::IsUMA, IsCacheCoherentUMA
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Also fixes in TestDevice4.
2021-03-11 13:40:24 +01:00
Adam Sawicki
45014bd2f3
Added test for a pool created out of CUSTOM heap
2021-03-11 13:23:24 +01:00
Adam Sawicki
2b70645a93
Improvements in the sample app
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Now accepting command line parameters. Command line syntax:
-h, --Help Print this information
-l, --List Print list of GPUs
-g S, --GPU S Select GPU with name containing S
-i N, --GPUIndex N Select GPU index N
Added printing of adapter and device capabilities related to memory at startup.
Added struct GPUSelection, class DXGIUsage, struct CommandLineParameters.
Fixed macros CHECK_BOOL,. CHECK_HR.
Improved error handling.
2021-03-11 12:26:59 +01:00
Adam Sawicki
8f26fbb39e
Started coding parsing command line parameters
2021-03-10 15:05:56 +01:00
Adam Sawicki
ac9ad24090
More coding, finished the feature
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Added (restored) function IsHeapTypeStandard.
2021-03-10 14:50:10 +01:00
Adam Sawicki
18b8827ef9
Merge branch 'master' into feature-custom-heap-type
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# Conflicts:
# src/D3D12MemAlloc.h
2021-03-10 14:23:30 +01:00
Adam Sawicki
ff55a25199
Fixed #include of DXGI header
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Fixes #13
2021-03-10 14:15:25 +01:00
Adam Sawicki
ae6c3ab6c4
Added support for D3D12_HEAP_TYPE_CUSTOM to custom pools. Unfinished.
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Replaced member POOL_DESC::HeapType with HeapProperties. Compatibility breaking!
Incrased constant HEAP_TYPE_COUNT to 4.
2021-03-10 14:12:23 +01:00
Adam Sawicki
e7e5c2a4fe
Optimization: custom pools are on an intrusive double linked list not sorted vector
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Added struct PoolListItemTraits.
2021-03-03 17:03:53 +01:00
Adam Sawicki
3a335d55c9
Optimization: committed allocations are on an intrusive double linked list not sorted vector
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Added class IntrusiveLinkedList, struct CommittedAllocationListItemTraits.
2021-03-03 16:34:58 +01:00
Adam Sawicki
5457bcdaee
Minor fix in documentation
2021-02-16 17:44:14 +01:00
Adam Sawicki
2898fadfb4
Changed default heap size to 64 MB
2021-02-16 17:37:09 +01:00
Adam Sawicki
322bba84d9
Updated copyright headers to year 2021
2021-02-16 17:32:24 +01:00
Adam Sawicki
ba435fdbf1
Rebuilt binary using Visual Studio 2019
2021-02-16 17:16:10 +01:00
Adam Sawicki
8f51856d69
Fixed bug in AllocatorPimpl::CalculateStats
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Also added debug macro D3D12MA_FORCE_RESOURCE_HEAP_TIER.
Fixes #10
2021-02-16 16:17:42 +01:00
Adam Sawicki
a618364260
Comment out part of TestDevice4 as it causes unexpected BSOD
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See #10
2021-02-12 15:54:06 +01:00
Adam Sawicki
e56c26d810
Some refactoring.
2020-11-04 15:42:35 +01:00
Adam Sawicki
6a963fbdbb
Added Allocator::CreateResource2
2020-11-04 15:23:30 +01:00
Adam Sawicki
ebf4f8de09
Improvement in predefined value of D3D12MA_DXGI_1_4 macro
2020-11-04 14:21:40 +01:00
Adam Sawicki
3fe3ee520d
Added Allocator::CreateResource1, AllocateMemory1
2020-11-04 14:16:44 +01:00
Adam Sawicki
a322398f6c
Optimization in AllocatorPimpl::GetResourceAllocationInfo
2020-11-04 13:12:36 +01:00
Adam Sawicki
3bd061da36
More imrovements and additions in documentation.
2020-11-03 16:55:25 +01:00
Adam Sawicki
06619626d0
Improved documentation.
2020-11-03 15:38:08 +01:00
Adam Sawicki
169895d529
Change logic of Allocator::CreateResource so that an interface other than ID3D12Resource can be requested
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Wrote test for it.
2020-08-18 17:44:10 +02:00
Adam Sawicki
8d07472608
Add documentation chapter "Resource aliasing (overlap)"
2020-08-18 17:14:45 +02:00
Adam Sawicki
290272a156
Add documentation chapter "Virtual allocator"
2020-07-16 17:59:18 +02:00
Adam Sawicki
c93b6767cb
Fix typo in README.md
2020-07-16 16:37:44 +02:00
Adam Sawicki
158f78588d
Minor fixes in documentation.
2020-07-15 14:02:15 +02:00
Adam Sawicki
0af956a556
Merge branch 'feature-virtual-allocator'
2020-07-15 13:54:39 +02:00
Adam Sawicki
c6bb710c48
Improvement in AlignUp, AlignDown
2020-07-06 17:42:51 +02:00
Adam Sawicki
87fd45b038
Fixed coding style
2020-06-15 17:58:54 +02:00
Adam Sawicki
8dfdc0e7cd
Add virtual allocator - struct VIRTUAL_BLOCK_DESC, VIRTUAL_ALLOCATION_DESC, VIRTUAL_ALLOCATION_INFO, class VirtualBlock, function CreateVirtualBlock.
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Also updated Doxyfile to Doxygen 1.8.18.
2020-06-15 17:43:54 +02:00
Adam Sawicki
2eb11e7ef8
Fixes in usage of Map/Unmap to fix D3D Debug Layer EXECUTION WARNING #930 : MAP_INVALID_NULLRANGE
2020-06-04 16:42:12 +02:00
Adam Sawicki
0478883903
Fixes in usage of Map/Unmap to fix D3D Debug Layer EXECUTION WARNING #930 : MAP_INVALID_NULLRANGE
2020-06-04 16:39:44 +02:00
Adam Sawicki
4c905740fe
Update date in license
2020-06-04 12:51:29 +02:00
Adam Sawicki
4fec3e1627
Set higher warning level, check successful CPU allocation with an assert
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Also fixes in documentation and other minor
2020-05-25 17:52:53 +02:00
Adam Sawicki
bf36fb708e
Some fixes for compiler warnings
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Closes #6
2020-05-25 17:27:38 +02:00
Adam Sawicki
aff54a5d8a
Remove configuration macro D3D12MA_ALLOW_SHADER_ATOMICS and automatic usage of D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS
2020-05-05 12:12:20 +02:00
Adam Sawicki
d8b6c230e7
Remove unnecessary assert in AllocatorPimpl::BuildStatsString
2020-05-04 15:19:47 +02:00
Adam Sawicki
51ab1e3711
Merge pull request #5 from debaetsd/master
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fixed invalid bitsPerPixel compare in CanUseSmallAlignment
2020-05-04 11:38:16 +02:00
Adam Sawicki
397a9b3973
Fixes for some platforms
2020-04-30 14:44:11 +02:00
debaetsd
9d42a6341e
whitespace
2020-04-17 20:27:56 +02:00
Dieter De Baets
1ea4b4de27
fixed invalid bitsPerPixel compare in CanUseSmallAlignment
2020-04-17 20:26:35 +02:00
Adam Sawicki
79db457378
Add memory reservation feature - functions Allocator::SetDefaultHeapMinBytes, Pool::SetMinBytes
2020-04-07 20:35:26 +02:00
Adam Sawicki
5da8ad2f1f
Fixes in documentation
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Changed wording so that usage of D3D12_HEAP_FLAG_ALLOW_ONLY_* flags is now recommended as default.
2020-04-02 18:07:53 +02:00