Adam Sawicki
c1001f79ea
Updated and rebuilt documentation
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Also rebuilt the library.
See #7
2021-07-26 21:29:05 +02:00
Adam Sawicki
7642634a62
BREAKING CHANGE: Made all public classes COM-compatible - inheriting from IUnknown, reference counting
2021-07-26 21:18:52 +02:00
Adam Sawicki
0f44bf40bf
premake5.lua: Added ignored warning 4201 and missing shlwapi.lib
2021-07-26 20:29:06 +02:00
Adam Sawicki
99270fb90d
Ported sample and tests from CComPtr to Microsoft::WRL::ComPtr
2021-07-26 20:28:38 +02:00
Adam Sawicki
68c676f8e2
Used range-based for loops wherever I could
2021-06-25 17:50:40 +02:00
Adam Sawicki
18eab0d226
Trying the fix online documentation
2021-06-18 17:10:46 +02:00
Adam Sawicki
3e2af61832
Minor fix in documentation
2021-06-18 16:48:43 +02:00
Adam Sawicki
77768b0cd3
Pushing Doxygen-generated HTML documentation to be browsable online
2021-06-18 16:33:04 +02:00
Adam Sawicki
ea913f3849
Added POOL_DESC::MinAllocationAlignment
2021-06-18 16:17:16 +02:00
Adam Sawicki
10f148cef0
Rebuilt binary
2021-05-05 12:31:54 +02:00
Adam Sawicki
17df03f5ff
Fixed major bug occurring on D3D12_RESOURCE_HEAP_TIER_1
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Closes #11
2021-05-05 12:30:02 +02:00
Adam Sawicki
4dedc35e8f
Fixed tests: Added query for D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT
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Closes #12
2021-05-05 12:18:53 +02:00
Adam Sawicki
e37363c0f1
Added documentation about committed allocations in custom pools
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Also a small improvement in TestStandardCustomCommittedPlaced.
2021-03-22 11:33:29 +01:00
Adam Sawicki
cb0376a32e
Fixed Allocator::CalculateStats for committed allocations in custom pools
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Added test for it.
2021-03-19 17:17:23 +01:00
Adam Sawicki
d647ce1202
Enabled committed allocations in custom pools!
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Added test: TestStandardCustomCommittedPlaced.
2021-03-19 16:59:48 +01:00
Adam Sawicki
47bedc01ff
More refactoring - added CurrentBudgetData::AddCommittedAllocation, RemoveCommittedAllocation
2021-03-19 16:36:44 +01:00
Adam Sawicki
febc1c2cf6
Further refactoring
2021-03-19 16:32:25 +01:00
Adam Sawicki
7164a23fea
More refactoring
2021-03-19 15:38:31 +01:00
Adam Sawicki
897976113c
More refactoring
2021-03-19 14:13:39 +01:00
Adam Sawicki
49fb8acf85
Removed Pool::SetMinBytes, Allocator::SetDefaultHeapMinBytes (compatibility breaking!)
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More refactoring. Added private enum ResourceClass.
2021-03-19 13:25:07 +01:00
Adam Sawicki
b2c5183078
More coding...
2021-03-19 12:10:43 +01:00
Adam Sawicki
b78ae97f66
More refactoring - added AllocatorPimpl::AllocateHeap_Impl
2021-03-17 18:01:23 +01:00
Adam Sawicki
9d6ccc289d
Refactoring - added class CommittedAllocationList
2021-03-17 17:26:29 +01:00
Adam Sawicki
0a79fdfbd2
Added internal function SaveStatsStringToFile
2021-03-11 14:24:05 +01:00
Adam Sawicki
cf6c586e57
Added documentation chapter "Custom memory pools"
2021-03-11 14:17:56 +01:00
Adam Sawicki
35e67c8562
Added Allocator::IsUMA, IsCacheCoherentUMA
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Also fixes in TestDevice4.
2021-03-11 13:40:24 +01:00
Adam Sawicki
45014bd2f3
Added test for a pool created out of CUSTOM heap
2021-03-11 13:23:24 +01:00
Adam Sawicki
2b70645a93
Improvements in the sample app
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Now accepting command line parameters. Command line syntax:
-h, --Help Print this information
-l, --List Print list of GPUs
-g S, --GPU S Select GPU with name containing S
-i N, --GPUIndex N Select GPU index N
Added printing of adapter and device capabilities related to memory at startup.
Added struct GPUSelection, class DXGIUsage, struct CommandLineParameters.
Fixed macros CHECK_BOOL,. CHECK_HR.
Improved error handling.
2021-03-11 12:26:59 +01:00
Adam Sawicki
8f26fbb39e
Started coding parsing command line parameters
2021-03-10 15:05:56 +01:00
Adam Sawicki
ac9ad24090
More coding, finished the feature
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Added (restored) function IsHeapTypeStandard.
2021-03-10 14:50:10 +01:00
Adam Sawicki
18b8827ef9
Merge branch 'master' into feature-custom-heap-type
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# Conflicts:
# src/D3D12MemAlloc.h
2021-03-10 14:23:30 +01:00
Adam Sawicki
ff55a25199
Fixed #include of DXGI header
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Fixes #13
2021-03-10 14:15:25 +01:00
Adam Sawicki
ae6c3ab6c4
Added support for D3D12_HEAP_TYPE_CUSTOM to custom pools. Unfinished.
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Replaced member POOL_DESC::HeapType with HeapProperties. Compatibility breaking!
Incrased constant HEAP_TYPE_COUNT to 4.
2021-03-10 14:12:23 +01:00
Adam Sawicki
e7e5c2a4fe
Optimization: custom pools are on an intrusive double linked list not sorted vector
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Added struct PoolListItemTraits.
2021-03-03 17:03:53 +01:00
Adam Sawicki
3a335d55c9
Optimization: committed allocations are on an intrusive double linked list not sorted vector
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Added class IntrusiveLinkedList, struct CommittedAllocationListItemTraits.
2021-03-03 16:34:58 +01:00
Adam Sawicki
5457bcdaee
Minor fix in documentation
2021-02-16 17:44:14 +01:00
Adam Sawicki
2898fadfb4
Changed default heap size to 64 MB
2021-02-16 17:37:09 +01:00
Adam Sawicki
322bba84d9
Updated copyright headers to year 2021
2021-02-16 17:32:24 +01:00
Adam Sawicki
ba435fdbf1
Rebuilt binary using Visual Studio 2019
2021-02-16 17:16:10 +01:00
Adam Sawicki
8f51856d69
Fixed bug in AllocatorPimpl::CalculateStats
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Also added debug macro D3D12MA_FORCE_RESOURCE_HEAP_TIER.
Fixes #10
2021-02-16 16:17:42 +01:00
Adam Sawicki
a618364260
Comment out part of TestDevice4 as it causes unexpected BSOD
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See #10
2021-02-12 15:54:06 +01:00
Adam Sawicki
e56c26d810
Some refactoring.
2020-11-04 15:42:35 +01:00
Adam Sawicki
6a963fbdbb
Added Allocator::CreateResource2
2020-11-04 15:23:30 +01:00
Adam Sawicki
ebf4f8de09
Improvement in predefined value of D3D12MA_DXGI_1_4 macro
2020-11-04 14:21:40 +01:00
Adam Sawicki
3fe3ee520d
Added Allocator::CreateResource1, AllocateMemory1
2020-11-04 14:16:44 +01:00
Adam Sawicki
a322398f6c
Optimization in AllocatorPimpl::GetResourceAllocationInfo
2020-11-04 13:12:36 +01:00
Adam Sawicki
3bd061da36
More imrovements and additions in documentation.
2020-11-03 16:55:25 +01:00
Adam Sawicki
06619626d0
Improved documentation.
2020-11-03 15:38:08 +01:00
Adam Sawicki
169895d529
Change logic of Allocator::CreateResource so that an interface other than ID3D12Resource can be requested
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Wrote test for it.
2020-08-18 17:44:10 +02:00
Adam Sawicki
8d07472608
Add documentation chapter "Resource aliasing (overlap)"
2020-08-18 17:14:45 +02:00