Commit Graph

254 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
7bb749142c Run format_all.sh. 2017-06-23 09:46:15 +02:00
Hans-Kristian Arntzen
ad2b7c05e7 Implement workaround for textureLod on 2D array shadow.
This does not exist in GLSL, but it exists in HLSL if LOD == 0.0.
2017-06-23 09:45:42 +02:00
Hans-Kristian Arntzen
b0f7deedec Run format_all.sh. 2017-06-17 10:56:24 +02:00
Hans-Kristian Arntzen
978901f9e4 Avoid ugly workaround for separate shadow samplers in GLSL/HLSL. 2017-06-17 10:54:59 +02:00
rob
fb1820e2f5 Geometry shader core since GLSL 150 2017-06-17 10:06:46 +09:00
Bill Hollings
6f3381a5d3 Fixes from review of PR #190. 2017-06-01 16:29:39 -04:00
Bill Hollings
ba245697f1 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-06-01 10:20:00 -04:00
Hans-Kristian Arntzen
326a7ffdf0 Check multidimensional extension in type_to_glsl_constructor. 2017-05-31 10:00:52 +02:00
Hans-Kristian Arntzen
470ae7a7f6 Add multidimensional array flattening test. 2017-05-31 10:00:52 +02:00
Hans-Kristian Arntzen
f0044b91a3 Add support for flattening multidimensional arrays. 2017-05-31 09:59:00 +02:00
Hans-Kristian Arntzen
842eff9647 Merge pull request #188 from KhronosGroup/sso
Add support for Separate Shader Objects
2017-05-31 09:55:34 +02:00
Bill Hollings
b41e1482c8 Support emitting SPIR-V type declarations tuned for specified SPIR-V objects.
CompilerGLSL type_to_glsl() and image_type_glsl() functions support optional object ID.
Add SPIRType::Image::access member to support SPIR-V OpTypeImage access qualifier.
Remove SPIRType::Image::is_read and ::is_written members.
Use DecorationNonReadable and DecorationNonWritable to mark read/write access for image variables.
CompilerMSL emit access qualifiers per image variable, instead of per image type.
CompilerGLSL and CompilerHLSL behaviour is unchanged.
2017-05-29 20:45:05 -04:00
Bill Hollings
c1b8154f2c CompilerMSL fix variables used in interface blocks aren't resolved correctly (#179). 2017-05-22 21:41:19 -04:00
Bill Hollings
542e8c37ad Edits resulting from review of PR #186. 2017-05-22 13:38:23 -04:00
Hans-Kristian Arntzen
167fffd4af Enforce the standard builtin array names. 2017-05-22 15:55:42 +02:00
Hans-Kristian Arntzen
36650c890c Add separate shader object support.
Allow redeclaring gl_PerVertex for stage compatibility.
2017-05-22 15:53:21 +02:00
Bill Hollings
d677e63860 Merge with upstream 2017-05-19 19:36:24 -04:00
Bill Hollings
8f6df770ce CompilerMSL map many GLSL functions to MSL functions.
Add bool members is_read and is_written to SPIRType::Image.
Output correct texture read/write access by marking whether textures
are read from and written to by the shader.
Override bitcast_glsl_op() to use Metal as_type<type> functions.
Add implementations of SPIR-V functions inverse(), degrees() & radians().
Map inverseSqrt() to rsqrt().
Map roundEven() to rint().
GLSL functions imageSize() and textureSize() map to equivalent
expression using MSL get_width() & get_height() functions.
Map several SPIR-V integer bitfield functions to MSL equivalents.
Map SPIR-V atomic functions to MSL equivalents.
Map texture packing and unpacking functions to MSL equivalents.
Refactor existing, and add new, image query functions.
Reorganize header lines into includes and pragmas.
Simplify type_to_glsl() logic.
Add MSL test case vert/functions.vert for added function implementations.
Add MSL test case comp/atomic.comp for added function implementations.
test_shaders.py use macOS compilation for MSL shader compilation validations.
2017-05-19 18:14:08 -04:00
Hans-Kristian Arntzen
07ee7d09cb Fix deep call hierarchies in CombinedImageSamplerUsageHandler. 2017-05-06 13:53:06 +02:00
Hans-Kristian Arntzen
3eb8a34173 Declare variables and parameters with samplerShadow if necessary. 2017-05-06 13:35:02 +02:00
Hans-Kristian Arntzen
f4d7268565 GLSL will also need shadow state analysis.
Refactor stuff out to top-level.

Fix some bugs with combined shadow samplers in regular GLSL.
2017-05-06 13:21:35 +02:00
Hans-Kristian Arntzen
100e9d34b8 HLSL: Basic support for separate image/samplers. 2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
851acf3712 Avoid boolean mix in HLSL.
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen
543e380d90 Fix case where samplerBuffer is emitted without combined sampler. 2017-04-02 11:03:07 +02:00
Hans-Kristian Arntzen
6801af4dce Fix bitfield functions. 2017-03-25 15:38:20 +01:00
Hans-Kristian Arntzen
f4749df09a Merge pull request #151 from Kode/fix
Transform more functions for HLSL
2017-03-24 16:13:34 +01:00
Robert Konrad
cb637db5d6 Handle GL_ARB_derivative_control 2017-03-24 15:58:54 +01:00
Robert Konrad
f3a82778f9 Fix OpLogicalNot in HLSL 2017-03-24 15:00:48 +01:00
Robert Konrad
9ec9dd0647 Add dFd(x/y)(Fine/Coarse) to GLSL 2017-03-24 13:59:19 +01:00
Hans-Kristian Arntzen
840a72d47a Workaround empty struct declaration and empty IO variables. 2017-03-24 10:03:11 +01:00
Robert Konrad
ec39647d92 Check for legal lod id
And avoid passing superfluous has_lod parameter.
2017-03-24 09:26:02 +01:00
Robert Konrad
9760f1544c Throw when an lod value is used but not supported
Plus requested changes.
2017-03-23 14:43:54 +01:00
Robert Konrad
edfc297179 Put check for lod legality in its own function
Also add requested code style changes.
2017-03-23 13:25:24 +01:00
Robert Konrad
3f74503aca Prefer plain texture2D in legacy es vertex shaders
WebGL supports lod texture funcs only in fragment
shaders but SPIR-V supports only lod texture funcs
in vertex shaders. This reverts calls which were
forced (infered from using a 0 constant) to use
an lod to plain calls in vertex shaders when
using legacy es.
2017-03-23 10:11:45 +01:00
Hans-Kristian Arntzen
099f307123 Add traversal for active builtin variables.
Refactor some ugly type-copying for access chains.
2017-03-21 13:48:28 +01:00
Hans-Kristian Arntzen
75391f9a68 Handle vector variants of OpLogicalAnd/Or/Not. 2017-03-20 22:45:40 +01:00
Bill Hollings
dc69427402 Updates to MSL functionality to support PR review feedback. 2017-03-11 12:17:22 -05:00
Bill Hollings
65cd7eb670 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-03-09 13:18:48 -05:00
Henrik Rydgård
bfae041e21 Fix a few minor warnings. (i was used as a uint32_t in multiple places, like type_member_for_offset, so changed its type) 2017-03-07 10:19:08 +01:00
Bill Hollings
826de0e777 Merge with upstream and resolve conflicts. 2017-03-06 12:15:42 -05:00
Hans-Kristian Arntzen
c5de1cfa90 Add support for flattening I/O blocks.
Fix issue where layout() qualifiers are emitted for members in legacy
targets.
2017-03-06 14:01:51 +01:00
Hans-Kristian Arntzen
7f2e17969b Add built-in cull distance. 2017-03-05 12:47:03 +01:00
Bill Hollings
b332bae3c3 spirv_msl unpack packed MSL uniform struct members.
spirv_glsl add member_is_packed_type() and unpack_expression_type() functions.
2017-03-01 13:07:40 -05:00
Bill Hollings
484931d8b2 spirv_msl auto-alignment of members of MSL uniform structs.
spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Hans-Kristian Arntzen
bcf2303ba0 Do not emit storage qualifiers for local variables.
Metal backend uses local variables to implement global variables.
Do not emit storage qualifiers for any variable which is declared inside
a function.
2017-02-24 11:15:34 +01:00
Hans-Kristian Arntzen
036b9b73f5 Emit storage qualifier in the correct place.
Need to emit qualifiers in a specific order for legacy GLSL.

<interpolation> <storage> <precision> <type>.
2017-02-24 09:56:17 +01:00
Hans-Kristian Arntzen
eb5e09fa64 Run format_all.sh. 2017-02-23 19:33:14 +01:00
Hans-Kristian Arntzen
fc80cd8cbf Add support for loading flattened structs. 2017-02-23 19:31:56 +01:00
Hans-Kristian Arntzen
97350d32fd Fix cases for flattened struct write.
Handle writing the entire struct as well as writing the elements
individually.
2017-02-23 19:05:11 +01:00
Hans-Kristian Arntzen
3c58bbbcbe Flatten varying structs outputs in legacy targets. 2017-02-22 20:17:58 +01:00
Hans-Kristian Arntzen
0e7c33ff81 Update glslang to latest on Travis.
Fix a lingering bug with OpSelect and boolean mix().
2017-02-11 10:52:34 +01:00
Hans-Kristian Arntzen
9cb8616c31 Do not use write/read counters for "global" parameters.
Fixes device const & SSBO issues.
2017-02-05 10:50:14 +01:00
Hans-Kristian Arntzen
ab21dfb25b Fix execution order for for-loop emission.
In some cases, the compiler decided to emit continue block first,
which invalidated the expressions used by the condition.
Parameters to functions can be evaluated in any order which caused
"random" behavior.
2017-02-04 10:07:20 +01:00
Hans-Kristian Arntzen
18c37bcdab Update license headers for 2017. 2017-01-28 09:00:40 +01:00
Robert Konrad
c53646a670 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl 2017-01-25 17:03:57 +01:00
Arseny Kapoulkine
32a561a6c3 Remove redundant constructor calls for scalar types 2017-01-24 08:09:58 -08:00
Arseny Kapoulkine
ed04c95b08 Implement flattening of row major matrix indexing
To extract a column from row-major matrix, we need to do a strided load one
component at a time. In this case flattened_access_chain_offset still returns
the offset to the first element, but the stride is equal to matrix stride
instead of vector stride.

For this to work, we need to pass matrix stride (and transpose flag) through,
similar to how matrix flattening works.

Additionally slightly clean up recursive flattened_access_chain structure -
specifically, instead of deciding mid-traversal that we need matrix stride
information, we can just pass the matrix stride through - for access chains
that end in matrix/vector this gets us what we need, and for access chains
that end in structs the flattened_access_chain_struct code will recompute
correct stride/transposition data to pass through further.
2017-01-24 07:42:19 -08:00
Robert Konrad
429b8cb25f Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl
# Conflicts:
#	spirv_glsl.hpp
2017-01-23 14:44:41 +01:00
Robert Konrad
beebcbd1aa Splat even less in HLSL 2017-01-23 14:40:56 +01:00
Robert Konrad
ea24ee8145 Do not splat type contructor arguments in HLSL 2017-01-23 14:39:04 +01:00
Hans-Kristian Arntzen
d87249a2eb Remove hack for accessing matrix decorations in flattened structs. 2017-01-22 09:25:01 +01:00
Hans-Kristian Arntzen
fe12fff324 Comment type ID a bit better. 2017-01-22 09:06:15 +01:00
Hans-Kristian Arntzen
efba610718 Cleanup emit_buffer_block_flattened. 2017-01-22 08:53:52 +01:00
Hans-Kristian Arntzen
3eb2e52c4e Fix bugs with row-major matrices inside flattened UBOs. 2017-01-21 13:50:01 +01:00
Hans-Kristian Arntzen
87f3c57945 Formatting. 2017-01-21 12:47:26 +01:00
Hans-Kristian Arntzen
9540979c55 Support int and uint as flattened UBO types. 2017-01-21 12:29:20 +01:00
Hans-Kristian Arntzen
d3cad99347 Cleanups for flattened access chains. 2017-01-21 11:30:33 +01:00
Hans-Kristian Arntzen
7f787f09dc Add flattening support for push constants. 2017-01-21 10:27:14 +01:00
Hans-Kristian Arntzen
016b1d86e9 Emit readonly, writeonly for SSBOs. 2017-01-21 10:08:27 +01:00
Bill Hollings
2d0d328f61 Run style formatter. 2017-01-20 11:33:59 -05:00
Corentin Wallez
e88c88c310 Fix compilation on some old C++11 standard libraries. 2017-01-18 17:22:54 -05:00
Arseny Kapoulkine
62b27f1d81 Implement access chain flattening support for row major matrices
We currently only support access chains that end in a matrix by propagating
"needs transpose" flag upstream which flips the matrix multiplication order.

It's possible to support indexed extraction as well, however it would have to
generate code like this:

    vec4 row = vec4(UBO[0].y, UBO[1].y, UBO[2].y, UBO[3].y);

for a column equivalent of:

    vec4 row = UBO[1];

It is definitely possible to do so but it requires signaling the vector output
that it needs to switch to per-component extraction which is a bit more trouble
than this is worth for now.
2017-01-17 23:26:23 -08:00
Arseny Kapoulkine
1ec6c1a029 Refactor flattened_access_chain functions
Instead of filling a std::string buffer passed by reference return a new
string. This may be slightly slower in certain cases but they are pretty
rare and this matches the code style better.

Also streamline error handling in different branches and extract function
to generate vector swizzle.
2017-01-17 23:26:22 -08:00
Arseny Kapoulkine
c5a821cdbf Minor emit_buffer_block refactoring
Move buffer block variant dispatch into emit_buffer_block to match
emit_push_constant_block, move SSBO check into emit_buffer_block_legacy.
2017-01-17 23:26:20 -08:00
Arseny Kapoulkine
64c17b59e5 Fix whitespace in generated flattened expressions
Add whitespace after comma and around arithmetic operators.
2017-01-17 23:26:19 -08:00
Arseny Kapoulkine
24c66250c7 Add tests for buffer block flattening 2017-01-17 23:26:18 -08:00
Arseny Kapoulkine
0185f0a6b8 Implement buffer block flattening
Legacy GLSL targets do not support uniform buffers, and as such require
some sort of emulation. There are two alternatives - one is to represent
a uniform buffer as a uniform struct, and another one is to flatten it
into an array of primitive vector types (vec4).

Uniform struct have two disadvantages that make using them prohibitive
in some applications:

- The location assignment for struct members is arbitrary which means
the application has to set each struct member one by one
- Some Android drivers fail to link shader programs if both vertex and
fragment shader use the same uniform struct

Because of this, we need to support flattening uniform buffers into an
array. This is not just important for legacy GLSL but also is sometimes
useful for ESSL 3.0 where some Android drivers do not have stable UBO
support.

The way flattening works is the entire buffer is represented as a vec4
array; each access chain is rewritten into a combination of array
accesses, swizzles and data type constructors. Specifically:

- Extracting a vector or a scalar requires indexing into the array with
an optional swizzle, for example CB0[13].yz for reading vec2
- Extracting a matrix or a struct requires extracting each individual
vector or struct member and then combining them into the resulting
object
- Extracting arrays is not supported, mostly because the resulting
construct is very inefficient and ESSL 1.0 does not support array
constructors.

Additionally, while we try to constant-fold each individual indexing
operation, there are cases where we have to use dynamic index
computation (specifically for indexing arrays with non-constants); so
the general form of the primitive array extraction expression is:

buffer[stride0*index0+...+strideN*indexN+offset]

Where stride/offset are integer literals and index represents variables.
2017-01-17 23:26:08 -08:00
Hans-Kristian Arntzen
27f4f75513 Run format_all.sh. 2017-01-13 16:32:54 +01:00
Hans-Kristian Arntzen
fadaec205b Improvements to legacy GLSL output.
- By default, emit uniform structs for UBOs, like push constant.
- Forward transpose information,
  and optimize transpose(matrix) * vector to vector * matrix.
2017-01-13 16:31:13 +01:00
Hans-Kristian Arntzen
ce3fe29557 MSVC maintenance. 2017-01-12 10:57:44 +01:00
Endre Oma
6ad8b307a1 Use the classic locale when converting floats to string 2017-01-11 17:06:06 +01:00
Bill Hollings
4e915e8c48 Run style formatter. 2017-01-08 08:52:57 -05:00
Bill Hollings
4a6358bb9f Add clean_func_name() to support overrides to function names. 2017-01-07 22:15:58 -05:00
Bill Hollings
e6dab816b0 Removed names of unused function parameters. 2017-01-07 15:55:04 -05:00
Bill Hollings
91367799b0 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-01-06 14:13:56 -05:00
Hans-Kristian Arntzen
97f7ab865a Fix handling of NoWrite/NoRead decoration for images.
The old workaround for glslang is no longer needed, so only apply workaround
carefully.
2017-01-05 18:16:33 +01:00
Bill Hollings
a2b8a0e5c9 Refactor emit_texture_op() function.
CompilerGLSL add to_function_name() and to_function_args() functions to organize
structure of emit_texture_op() function.
CompilerMSL add support for MSL gather(), gather_compare() and sample_compare() functions.
2016-12-28 18:36:42 -05:00
Bill Hollings
b1b68db835 Resolve conflict with upstream pull. 2016-12-21 11:43:32 -05:00
Hans-Kristian Arntzen
9ccd1aea42 Merge pull request #85 from godlikepanos/master
Add the option to build without exceptions
2016-12-19 12:32:04 +01:00
Bill Hollings
09c1e10d43 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-12-17 17:15:14 -05:00
Bill Hollings
e73e8e4f48 Add support for the BuiltInClipDistance builtin for MSL.
CompilerGLSL builtin_to_glsl() function outputs gl_ClipDistance for BuiltInClipDistance
builtin, and includes builtin code in output when handling unknown builtin code.
CompilerMSL uses type ID instead of type object where appropriate to support array types,
where type.self is not consistent with actual type ID, plus support array stride calc
even when not explicitly set by SPIR-V code.
For output consistency, CompilerMSL prefers use of standard builtin names over specified
names, and output builtins qualified with output struct while in entry function.
2016-12-17 17:07:53 -05:00
Hans-Kristian Arntzen
d11b8aa3ef Optimize += 1, -= 1 to ++, --.
Purely cosmetic, but easier to read.
2016-12-16 13:24:49 +01:00
Hans-Kristian Arntzen
62613df5a5 Optimize for read-modify-writes.
Required for legacy loop increments.
2016-12-16 13:14:22 +01:00
Hans-Kristian Arntzen
a714d424d0 Add directed test for for-loop-init. 2016-12-16 12:43:12 +01:00
Panagiotis Christopoulos Charitos
7f69f9395e Rework after review 2016-12-15 20:46:10 +01:00
Hans-Kristian Arntzen
51d45511a6 Check if we can use multiple initializers.
Need same type and qualifiers in GLSL and friends.
2016-12-15 17:54:49 +01:00
Panagiotis Christopoulos Charitos
946f7796c1 Add an option to disable exceptions
Some refactoring in the no-exceptions case

Grooming the no-exceptions patch for pull request
2016-12-15 17:49:01 +01:00
Hans-Kristian Arntzen
4f07a32c29 Begin implementing for loop initializer propagation. 2016-12-15 17:44:47 +01:00
Bill Hollings
1358362075 Fixes to non-native row-major matrix support.
Add support for OpLoad. Throw exception for non-square non-native row-major matrix.
Update variable and function names to clarify purposes.
2016-12-14 02:12:52 -05:00
Bill Hollings
343677e639 Support row-major matrices in access chain when not natively supported by backend (MSL). 2016-12-11 11:01:08 -05:00