Timm Bäder
4fa4b8525e
gl renderer: Clear resources after render_texture
...
This makes multiple consecutive render_texture calls on the same
renderer work.
2018-02-03 13:24:55 +01:00
Timm Bäder
6e70079e63
gl renderer: Reset clip when drawing offscreen
...
Just like we reset the scissor test and the viewport, we also can't use
the current clip anymore in this case.
2018-01-27 12:13:37 +01:00
Timm Bäder
684624005a
gl renderer: Fix hidpi cairo node rendering
...
We can't just unconditionally create a larger texture here, since the
incoming cairo surface might have a device scale that doesn't fit our
scale_factor. Instead, look up the surface device scale and use that.
2018-01-27 11:06:38 +01:00
Timm Bäder
1fb5d389db
gl renderer: Make width/height relation more obvious
...
In add_offscreen_ops, we use the max_x/min_x values for the texture and
viewport width, and the max_y/min_y for the texture and viewport height.
2018-01-27 11:00:59 +01:00
Timm Bäder
e3557f681c
gl renderer: Fix outset shadow outline transform
...
This fixes hidpi blurred outset shadows
2018-01-23 21:46:31 +01:00
Timm Bäder
8f4e0705dc
gl renderer: Fix shadow node child offset
...
We shouldn't apply the shadow offset when drawing the child offscreen,
instead apply it afterwards when we draw it to the current render
target.
2018-01-19 15:00:22 +01:00
Timm Bäder
41a922928e
gl renderer: Render GL textures upside down
...
These come from an FBO so we need to flip the texture coords on the y
axis, just like we do everywhere else.
2018-01-18 08:21:11 +01:00
Matthias Clasen
31fcf5b3a7
gsk: Handle GL textures
...
These textures already have a GL texture in them,
no need to create a new one.
2018-01-17 11:57:25 -05:00
Timm Bäder
4946810960
gl renderer: Render unblurred outset shadows differently
...
We don't need to draw anything to a texure for those.
2018-01-15 10:56:43 +01:00
Matthias Clasen
ba21a7764b
gsk: Reorganize env vars
...
Get rid of GSK_RENDERING_MODE and add the flags to GSK_DEBUG,
following the same pattern we use in gdk now.
2018-01-14 17:05:04 -05:00
Matthias Clasen
c56419818f
gsk: make logging per-renderer
...
Add a setter for per-renderer debug flags, and use
them where possible. Some places don't have easy access
to a renderer, so this is not complete.
Also, use g_message instead of g_print throughout.
2018-01-14 17:05:04 -05:00
Timm Bäder
b9a05be2da
gl renderer: Sprinkle some const around
2018-01-10 08:46:22 +01:00
Timm Bäder
f7ba3224b9
gl renderer: Bring back hexbox drawing
2018-01-08 17:44:37 +01:00
Timm Bäder
fcc8d778b5
gl renderer: Avoid some code duplication
2018-01-02 08:10:06 +01:00
Timm Bäder
d1a08aa2a9
gl driver: Remove some type checks in a hot path
2018-01-02 08:10:06 +01:00
Timm Bäder
0e57d173b3
gl renderer: Remove an unnecessary block
2018-01-02 08:10:06 +01:00
Timm Bäder
f92cca5229
gl renderer: Fix release build
2017-12-29 08:59:47 +01:00
Timm Bäder
6587864824
gl driver: Remove more unused API
2017-12-29 05:48:43 +01:00
Timm Bäder
e0436b3d59
gl renderer: Properly delete all shader programs
2017-12-29 05:48:43 +01:00
Timm Bäder
d2d18f74f8
gl driver: Remove gl-context property
...
No need for this to be a property.
2017-12-29 05:48:43 +01:00
Timm Bäder
1cbd4d229e
gl driver: Remove dead warning code
...
_get_fbo never returns NULL.
2017-12-29 05:48:43 +01:00
Timm Bäder
c9656e2864
gl driver: Only support one fbo per texture
2017-12-29 05:48:43 +01:00
Timm Bäder
352590cf9f
gl driver: Remove vao API
...
Unused.
2017-12-29 05:48:43 +01:00
Timm Bäder
825608af2a
gl renderer: Remove unused parameter
2017-12-29 05:48:43 +01:00
Timm Bäder
aeaab5557b
gl renderer: Only draw what we have to
2017-12-29 05:48:42 +01:00
Timm Bäder
2bc10fa365
gl renderer: draw all outset shadows
...
Instead of falling back to cairo for most of them.
2017-12-29 05:48:40 +01:00
Timm Bäder
9f2674077a
gl renderer: Properly flip texture in render_texture path
...
Just do this on the CPU instead.
2017-12-28 16:48:35 +01:00
Timm Bäder
a720a63fa3
gl renderer: Insert render target op in render_texture path
2017-12-28 16:48:35 +01:00
Timm Bäder
7a2d30323e
gl renderer: try doing outset box shadows
...
Still fall back in cases we can't handle that way.
2017-12-21 19:12:33 +01:00
Timm Bäder
f044b01549
gl renderer: Don't crash if the first op is an opacity one
2017-12-21 19:12:32 +01:00
Timm Bäder
490e15021c
gl renderer: Force cross-fade nodes offscreen
2017-12-21 19:12:32 +01:00
Timm Bäder
48be2aed23
gl renderer: Use one function per op type to apply data
2017-12-21 19:12:32 +01:00
Timm Bäder
28499032da
gl renderer: Don't leak gl resources
2017-12-21 19:12:32 +01:00
Timm Bäder
ee27b17a12
gl renderer: Fix indentation mishap
2017-12-21 19:12:32 +01:00
Timm Bäder
a83037c440
gl renderer: Implement cross fade nodes
2017-12-21 19:12:32 +01:00
Timm Bäder
075e6ac266
gl renderer: Fix shadow nodes if the child is a container
2017-12-21 19:12:32 +01:00
Timm Bäder
18e7d777a2
gl renderer: Move declarations to the beginning of the block
2017-12-21 19:12:32 +01:00
Timm Bäder
e9be72a73e
gl renderer: Fix use of uninitialized values
2017-12-21 19:12:32 +01:00
Timm Bäder
33457b4035
gl renderer: Ensure texture sizes arent 0
...
We already ceil() the given float texture sizes here, so if they are
valid, the result should definitely be > 0. Textures with size 0 can't
be properly used, especially not as render targets, where they will
trigger an assertion failure later in a glCheckFramebuffer call.
2017-12-21 19:12:32 +01:00
Timm Bäder
49c7cf36e4
gl renderer: Fix inset and outset shadows in hidpi
2017-12-21 19:12:32 +01:00
Timm Bäder
b03f08960b
gl renderer: Fix cairo node surface size in hidpi
2017-12-21 19:12:32 +01:00
Timm Bäder
d9e135dcb5
gl renderer: Fix rounded clips in hidpi
2017-12-21 19:12:32 +01:00
Timm Bäder
3411e648b4
gl renderer: Handle borders in hidpi better
2017-12-21 19:12:32 +01:00
Timm Bäder
64400e82b5
gl renderer: Default to 0px clip and border radius
...
Finally fix the division by 0 in the clip code.
2017-12-21 19:12:32 +01:00
Timm Bäder
703c4cf003
gl renderer: Ignore render ops before we have a valid program
2017-12-21 19:12:32 +01:00
Timm Bäder
2d3e87da46
gl renderer: Try to fix border rendering
2017-12-21 19:12:32 +01:00
Timm Bäder
a59f380d31
gl renderer: Use one function per node-type
...
So a profiler can actually tell me what's slow and not just point at
_add_render_ops in all cases.
2017-12-21 19:12:32 +01:00
Timm Bäder
ab53ee7377
gl renderer: Don't render opacity nodes offscreen
...
We already drag a u_alpha uniform around in every shader, so use that
one.
2017-12-21 19:12:32 +01:00
Timm Bäder
476450b93e
gl renderer: Ignore shadow color matrix nodes...
...
... if the color matrix nodes don't touch the child alpha.
2017-12-21 19:12:32 +01:00
Timm Bäder
98ba28b5d7
gl renderer: Add a helper function
...
We'll use this for the common case of a color matrix node inside a
shadow node.
2017-12-21 19:12:32 +01:00