Matthias Clasen
a3757936c1
gl: Free icon data
2019-06-04 23:00:01 +00:00
Matthias Clasen
adb5df020c
glyph cache: Clarify message
...
We have different kinds of caches now.
2019-06-04 23:00:01 +00:00
Timm Bäder
cf4ff56ca5
gl renderer: Add & use icon cache
...
Upload small icons all to the same texture atlas.
2019-06-04 23:00:01 +00:00
Timm Bäder
e2ffad7b07
glimage: Only support uploading one region
2019-06-04 23:00:01 +00:00
Timm Bäder
b74bb90c7d
gl renderer: Move texture atlas into its own file
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We want to reuse the code later.
2019-06-04 23:00:01 +00:00
Timm Bäder
66b081dc9c
glglyphcache: Use stb_rect_pack for better glyph packing
2019-06-04 22:42:00 +00:00
Timm Bäder
a0cb68283d
gl renderer: Dont' memcmp() a GskTransform
2019-06-03 17:07:26 +02:00
Timm Bäder
d228f4bb76
gl renderer: Don't ref transform twice
...
That's gonna leak it otherwise.
2019-06-03 17:03:02 +02:00
Timm Bäder
3a49c0eb2f
glyphcache: Don't leak hashtables
2019-06-03 17:03:02 +02:00
Timm Bäder
efe9bba343
gl renderer: Ref transform before using it
...
Fixes #1929
2019-06-03 17:03:02 +02:00
Timm Bäder
fb1f929c38
gl renderer: Dont' unnecessarily to_matrix transforms
2019-06-03 17:03:02 +02:00
Matthias Clasen
3c6c07e94d
gl: Avoid a memdup in glyph upload
...
We don't need to dup the memory here if we
set up the image surface properly. This won't
matter for most glyphs, but some of them can
be big.
2019-06-03 02:47:52 +00:00
Matthias Clasen
e0803f039f
gl: Fix glyph cache aging
...
The logic here seems faulty. We want to keep
a timestamp that tells us when the glyph was
last used, so always update the timestamp.
And whenever we use a glyph, it turns 'young'
again, so remove it from the old pixels
accounting.
The (MAX_AGE, MAX_AGE+CHECK_INTERVAL) interval
is only relevant to prevent us from turning
a cached glyph old more than once, and that
is already taken care of.
2019-06-03 02:09:04 +00:00
Matthias Clasen
3059d76b4c
Add code to dump out the glyph caches
2019-06-03 02:09:04 +00:00
Matthias Clasen
0a09b8dca7
gl: Improve cache dropping code
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There was a TODO here to avoid iterating the
glyphs multiple times, so avoid that. And
actually log the number of glyphs that was dropped.
2019-06-03 02:09:04 +00:00
Matthias Clasen
ad2a1c92ce
gl: Improve glyph cache logging
...
Use g_message to be consistent, and make the
message fit a line.
2019-06-03 02:09:04 +00:00
Matthias Clasen
fd4182f5c5
gl: Log creation of glyph caches
...
Now that they can be of different sizes, this
is somewhat interesting.
2019-06-03 02:09:04 +00:00
Matthias Clasen
a64dfb1dfc
gl: Make the glyph cache survive big glyphs
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Create an extra atlas of just the right size for
each huge glyph. Not pretty, but works.
2019-06-03 02:08:36 +00:00
Matthias Clasen
1a4e360c2c
Don't generate mipmaps needlessly
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GL_LINEAR doesn't use mipmaps, so don't generate them.
2019-06-02 18:29:11 +00:00
Timm Bäder
a51b694314
gl renderer: Remove homegrown transform_bounds code
...
GskTransform can do this for us now.
2019-06-02 11:43:06 +02:00
Timm Bäder
db548ee2a0
gl renderer: Fix scale computation
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We don't need to just look at the scale of the new modelview matrix, but
at the one we get when multiplying the new one with the current one.
Test case attached.
2019-06-02 10:25:39 +02:00
Timm Bäder
f999572e8f
gl renderer: Use GskTransform in render ops builder
...
for the modelview matrix. We need this later.
2019-06-02 10:12:09 +02:00
Timm Bäder
f1996783ec
gl renderer: Fix rounded rect intersection code
...
Test case attached.
Fixes #1920
2019-06-02 08:31:44 +02:00
Timm Bäder
78ee4c0677
gl renderer: Properly flip scaled fallback nodes
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Fixes cairo nodes in hidpi setups
2019-05-30 09:12:45 +02:00
Timm Bäder
fb86fd900e
gl renderer: Make creating render targets easier
2019-05-23 18:42:00 +02:00
Timm Bäder
f32756e705
gl renderer: Remove some unused api form the GLDriver
2019-05-23 18:42:00 +02:00
Timm Bäder
fcfc2ca518
gl renderer: Render recording surface untransformed
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Cairo can't handle the y flip apparently.
Fixes #1906
2019-05-21 08:38:11 +02:00
Timm Bäder
3f1afd6040
gl glyphcache: Don't choke on huge glyphs
...
We blindly assume everywhere that a single glyph will definitely fit on
one atlas, but that's not always the case.
For now, don't crash or produce GL errors.
2019-05-21 08:17:13 +02:00
Benjamin Otte
a1d08b4b52
rendernode: Take a graphene_point_t for the offset
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... instead of 2 floats.
2019-05-21 06:43:59 +02:00
Benjamin Otte
6c473d5ff7
glrenderer: Handle NULL debug messages
2019-05-21 06:43:59 +02:00
Timm Bäder
aa922f0779
gl renderer: Pass correct matrix category when rendering offscreen
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We can't just pretend we have an identity matrix when we are actually
scaling. This fixes the node editor sometimes not drawing things when
rendering to a texture. We were mistakenly discaring render nodes
because the bounds transformation was wrong.
2019-05-20 12:10:12 +02:00
Timm Bäder
7e502d0752
gl renderer: Delete render_texture framebuffer
2019-05-20 11:08:50 +02:00
Timm Bäder
6a69dc6e5d
gl renderer: A GdkGLTexture's context might be NULL
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gdk_gl_texture_download ought to still work, but we can't make a NULL
context current obviously.
2019-05-20 09:33:55 +02:00
Timm Bäder
5aa531674e
gl renderer: Really fix gl debugging code
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Properly label an object and make sure we have the right gl context even
after a gdk_gl_context_end_frame call.
2019-05-20 08:47:41 +02:00
Timm Bäder
63267a2f70
gl renderer: Render fallback nodes upside down
...
We stuff both gl-drawn and cairo-drawn textures into the same cache, so
we can't really assume that we need to draw any of them flipped or not.
Fix this by drawing fallback stuff upside down and then using
upside-down vertex data for everything.
Fixes #1897
2019-05-18 13:47:59 +02:00
Timm Bäder
a9fb528a60
gl renderer: Remove an outdated comment
2019-05-18 13:47:59 +02:00
Timm Bäder
ccb9877534
gl renderer: Skip invisible shadows
2019-05-18 13:47:59 +02:00
Timm Bäder
dc7bf31b6e
gl renderer: Remove useless ops_offset calls
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We add the shadow offset manually.
2019-05-18 13:47:59 +02:00
Benjamin Otte
777beb0d0a
glrenderer: Ensure current context for debug stuff
2019-05-08 19:47:40 +02:00
Matthias Clasen
b09a0958a0
gsk: Add tracing to the gl renderer
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Emit the equivalent of the cpu-time counter in the inspector.
2019-05-07 09:37:59 -07:00
Timm Bäder
e847c030bd
gl renderer: Fix blur nodes with radius 0
2019-05-07 17:21:16 +02:00
Timm Bäder
d5d48af7f7
gl renderer: Reset opacity when offscreen-rendering crossfade nodes
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A pattern emerges...
2019-05-05 07:18:39 +02:00
Benjamin Otte
6594ccf716
gsk: Export gsk_gl_renderer_new()
2019-05-05 07:18:39 +02:00
Alexander Larsson
484e330e4a
Merge branch 'wip/baedert/fix-gl-debug' into 'master'
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Fix GL debugging
See merge request GNOME/gtk!778
2019-04-29 11:42:04 +00:00
Timm Bäder
c848b9014b
gl renderer: Add simple blend node implementation
2019-04-28 07:58:31 +02:00
Timm Bäder
931b0b3752
gl renderer: Move texture labeling below initialization
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Apparently genTextures and friends only "reserves names", initializing
them will actually create them. Using glObjectLabel on textures before
initializing them will throw a GL_INVALID_VALUE error.
2019-04-27 10:44:37 +02:00
Timm Bäder
1a7c280ebb
gl renderer: bind the texture framebuffer before rendering
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When rendering to a texture, collecting the render ops might bind a
different framebuffer, so bind the one we want again before doing the
actual rendering.
2019-04-26 18:05:32 +02:00
Alexander Larsson
32edf29c0a
GskGLRenderer: Add debug groups
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This adds debug groups in various places, including the debug
nodes if those are in use. This makes the traces in tools like
renderdoc much easier to read.
2019-04-25 11:36:21 +02:00
Alexander Larsson
4f7171885f
GskGLRenderer: Label various gl objects
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This means the names are more useful in tools like renderdoc.
2019-04-25 11:35:00 +02:00
Timm Bäder
e13d242320
gl renderer: Keep op builder around
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GL keeps the unoform state per-program, but not per-frame. So, we can't
pretend that this works for us. Keep the RenderOpBuilder around for the
entire lifetime of the renderer instead.
2019-04-24 17:55:14 +02:00