Christian Hergert
654d74bfb8
gsk/gl: use critical instead of assert in dispose
...
Instead of asserting only in debug builds (which are generally not
shipped in distributions) we should deliver a critical log-level message
so that these can be found sooner when not developing with jhbuild,
Flatpak, etc.
Also assert that we've setup the state correctly when realizing the
GskGLRenderer object.
Fixes #4625
2022-05-16 10:50:48 -07:00
Matthias Clasen
0da75b0bbf
gsk: Check for half float support
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The GL renderer currently relies on half float support
in vertex buffers, so check that we have it.
Related: #4894
2022-05-06 11:05:57 -04:00
Benjamin Otte
b28c3ef3d9
renderers: Handle large viewports
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When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).
Instead, draw multiple tiles and assemble them into a memory texture.
Tests added to the testsuite for this.
2022-02-26 20:35:44 +01:00
Christian Hergert
08d0575ed0
gsk/gl: avoid clearing opaque regions
...
If the rendering operation is over an opaque region, we can potentially
avoid clearing a large section of the framebuffer destination. Some cases
you do want to clear, such as when clearing the whole contents as some
drivers have fast paths for that to avoid bringing data back into the
framebuffer.
2022-02-21 23:43:17 -08:00
Benjamin Otte
2b2fd23815
Merge branch 'wip/otte/center-center-center' into 'master'
...
Add a bunch of reftests and fix their failures
Closes #4285
See merge request GNOME/gtk!4085
2021-10-22 16:35:41 +00:00
Benjamin Otte
b912e84df7
gl: Call make_current() before doing any GL work
...
But don't call it too early, we only want to call it once we have
prepared the target.
This way, we guarantee that a GL context is always available and that it
is bound to the correct target.
2021-10-22 17:51:40 +02:00
Benjamin Otte
cb03fe8f31
gsk: Allow gsk_renderer_realize (renderer, NULL, NULL)
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That way, we can use renderers without surfaces.
2021-10-20 21:49:32 +02:00
Matthias Clasen
b7eb1d3310
gsk: provide an ngl renderer
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Provide a minimal renderer implementation that fails
in realize. This avoids reusing the same type, which
might give bindings trouble.
2021-10-07 16:46:29 -04:00
Matthias Clasen
7a1644bc97
Maintain abi
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Keep gsk_ngl_renderer_new and gsk_ngl_renderer_get_type,
since they were part of the abi in 4.2, and in an
installed header.
Fixes : #4318
2021-10-07 13:05:53 -04:00
Matthias Clasen
144f727d5a
Rename ngl to gl
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We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
e9e373913e
gsk: Drop the gl renderer
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ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Matthias Clasen
2d266d107b
gsk: Clean up docs syntax
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Replace leftover gtk-doc syntax (#Type) with backquotes.
2021-05-22 17:25:26 -04:00
Alexander Mikhaylenko
ae7f380396
gsk: Fix shader gresource paths
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They were never updated after having been moved.
2021-04-19 20:01:33 +05:00
Matthias Clasen
9d3aa2cfce
gsk: Avoid compiler warnings without assertions
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Disabling assertions was provoking some unused variable
warnings from the compiler. Avoid these.
2021-04-12 21:22:46 -04:00
Matthias Clasen
ee63b84b6a
gsk: Rename resource paths
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Make the shaders of the gl renderer live under
/org/gtk/libgsk/gl. This is purely cosmetic.
2021-04-03 08:10:58 -04:00
Matthias Clasen
dff2aa20ff
gl: Fixed clipped offscreen rendering
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When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.
Testcase included.
Fixes : #3651
2021-02-09 22:43:15 -05:00
Timm Bäder
79f273348d
gl renderer: Fix viewport computation when rendering offscreen
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Fixes #3615
2021-01-29 10:37:48 +01:00
Fabio Lagalla
a1dd6521e8
gskglrenderer: Remove switch fallthrough comments
2021-01-27 12:52:11 +01:00
Fabio Lagalla
0088f840fe
gskrendernode: Cache angle in conic gradients
2021-01-27 12:44:10 +01:00
Fabio Lagalla
04000f28e7
gskglrenderer: First class support of repeating-radial-gradient
2021-01-27 12:44:10 +01:00
Fabio Lagalla
976a05f6eb
gskglrenderer: First class support of repeating-linear-gradient
2021-01-27 12:44:10 +01:00
Fabio Lagalla
b15902bf44
gskglrenderer: Optimize conic-gradient shader
2021-01-27 12:44:10 +01:00
Fabio Lagalla
5ac7529771
gskglrenderer: Optimize radial-gradient shader
2021-01-27 12:44:10 +01:00
Fabio Lagalla
bbf68c0d9d
gskglrenderer: Optimize linear-gradient shader
2021-01-27 12:44:10 +01:00
Timm Bäder
d9f6b268d3
gl renderer: Use rect_contains_rect() copy
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And this way the contains_rect() inside
rounded_inner_rect_contains_rect() goes from 3.3% to 0.79% in the
fishbowl when rendering the levelbars.
2021-01-17 04:39:26 +01:00
Timm Bäder
4d7a01562e
gl renderer: Don't reset offset when drawing offscreen
2021-01-17 04:39:26 +01:00
Timm Bäder
650eed7f72
gl renderer: Properly y-flip non-offscreen children of rounded clips
2021-01-17 04:39:26 +01:00
Timm Bäder
e1cf0cff26
gl renderer: Proper state tracking for color matrix ops
2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9
gl renderer: Add missing debug output for repeat ops
2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0
gl renderer: Unify new clip/viewport rects in blur_texture()
2020-12-21 10:26:03 +01:00
Matthias Clasen
d5143a1bf0
Revert "gl renderer: Render too big textures to the clipped area"
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This reverts commit 7f6608cbed
.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142
Revert "gl renderer: Take a out graphene_rect in blur_node()"
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This reverts commit 7eece7e769
.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769
gl renderer: Take a out graphene_rect in blur_node()
2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed
gl renderer: Render too big textures to the clipped area
2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82
gl renderer: Unify viewport setting in add_offscreen_ops()
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We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Timm Bäder
33ed42d985
gl renderer: Remove RESET_OPACITY flag
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We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00
Timm Bäder
1ee4f6138b
gl renderer: Reset opacity when rendering blend node children
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We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
2020-12-06 20:01:36 +01:00
Timm Bäder
7b61ef9e0f
gl renderer: Initialize rounded rect early
2020-12-06 19:57:48 +01:00
Timm Bäder
b46d077b3a
gl renderer: Fix rendering clipped blurred inset shadow nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
e32331d002
gl renderer: Ignore crossfades between equal texture nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
05928608ec
gl renderer: Use scale_x and scale_y everywhere
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Try to handle two different values for scale in horizontal and vertical
direction better.
Fixes #3431
2020-12-06 19:18:05 +01:00
Benjamin Otte
2c1bd399d2
glrenderer: Implement a shader for conic gradients
2020-12-03 13:07:17 +01:00
Benjamin Otte
c907ad83b0
glrenderer: Emit more useful error messages
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Catch the error when it happens, so that we can emit a specific and more
helpful error message.
Also verify that all branches in the code now do indeed set a proper
GError when they fail, so that the final catch-all is no longer needed.
Instead, assert that the error is set so that we catch future code
additions early that do not set the GError.
2020-12-03 13:07:17 +01:00
Benjamin Otte
55a242bd81
gsk: Add GskConicGradientNode
2020-12-03 00:47:54 +01:00
Timm Bäder
da514187f5
gl renderer: Make minimal rounded rects more minimal
2020-11-30 09:21:34 -05:00
Christian Hergert
82b4c34eca
gl: add some debugging information to DEBUG_OPS
2020-11-18 20:16:40 -08:00
Christian Hergert
eae5eaeb21
gl: use glFramebufferTexture2D to set framebuffer texture
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When mapping a texture to the framebuffer, we can use the 2D
form instead of the cube mapping form.
2020-11-18 20:09:01 -08:00
Benjamin Otte
1c7daece7a
Merge branch 'wip/otte/for-master' into 'master'
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Wip/otte/for master
See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f
rendernode: Rename all gsk_render_node_peek_*() functions
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Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Christian Hergert
12a9164414
gsk: use glFrameBufferTexture2D and release texture
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glFrameBufferTexture maps to all faces of a cube and that is not needed
here. Additionally, texture_id is not deleted after we use the additional
flipped texture, but should be.
2020-11-16 09:26:07 -08:00