The handling of angle-gl changes with SK_ANGLE. We don't have any bots
that test this particular combination, but I see it all the time while
running DM for other things.
Previously considered changing things so that the config parsing results
are consistent, regardless of GYP_DEFINES, but this is much simpler (and
more consistent with the other code we already have for testing config
parsing).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2183323004
Review-Url: https://codereview.chromium.org/2183323004
AtomicTest was the only use of sk_atomic_add().
AtomicInc64 bench was the only use of sk_atomic_inc(int64_t*).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2183473005
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN-Trybot,Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Release-TSAN-Trybot
Review-Url: https://codereview.chromium.org/2183473005
* do a lot less floating-point math by converting to
an integer as early as possible [faster].
* round rather than truncate.
* use 8 significant digits rather than 9 when possible.
* remove trailing zeros in fractions.
before:
0.12 ! PDFScalar nonrendering
after:
0.07 ! PDFScalar nonrendering
Accuracy guaranteed by existing unit test.
Example diffs:
-/Shading <</Function <</C0 [.321568638 .333333343 .321568638]
+/Shading <</Function <</C0 [.32156864 .33333334 .32156864]
-/C1 [.258823543 .270588248 .258823543]
+/C1 [.25882354 .27058825 .25882354]
-1 0 0 -1 20 120.394500 Tm
+1 0 0 -1 20 120.394501 Tm
-1 0 0 -1 20 184.789001 Tm
+1 0 0 -1 20 184.789 Tm
-291.503997 0 l
+291.504 0 l
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146103004
Review-Url: https://codereview.chromium.org/2146103004
Previously, SkClipStack would call "setEmpty" on itself when an
inverse-filled difference element made the stack empty. This was
a problem because setEmpty would forget the element had an inverse
fill, yet leave the op as "difference". This change modifies it to
manually update the clip bounds and set the gen-ID to kEmptyGenID,
rather than calling setEmpty.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175493002
Review-Url: https://codereview.chromium.org/2175493002
If the length of a line path is sufficiently long relative to the dash
interval, it is possible to cause SkDashPathEffect::asPoints to produce
so many points that it overflows the amount that can fit in an int type,
or otherwise produce non-finite values, i.e. path from (0,0) to (0,9e15)
with a dash interval of 1.
This fixes that by capping the amount of points to a sane limit - in this
case, 1mil, since that limit is also used in utils/SkDashPath.cpp and has
precedent.
Downstream Firefox bug report: https://bugzilla.mozilla.org/show_bug.cgi?id=1287515
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165013002
Review-Url: https://codereview.chromium.org/2165013002
Fix another fuzzer bug.
Some PathOps asserts only make sense if the incoming data is
well-behaved. Well-behaved tests set debugging state to
trigger these additional asserts.
Formalize this by creating macros similar to SkASSERT that
check to see if the assert should be skipped.
TBR=reed@google.com
BUG=629962
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2169863002
Review-Url: https://codereview.chromium.org/2169863002
This trims the SkPM4fPriv methods down to just foolproof methods.
(Anything trying to build these itself is probably wrong.)
Things like Sk4f srgb_to_linear(Sk4f) can't really exist anymore,
at least not efficiently, so this refactor is somewhat more invasive
than you might think. Generally this means things using to_4f() are
also making a misstep... that's gone too.
It also does not make sense to try to play games with linear floats
with 255 bias any more. That hack can't work with real sRGB coding.
Rather than update them, I've removed a couple of L32 xfermode fast
paths. I'd even rather drop it entirely...
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163683002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2163683002
I basically just ran a big 5-deep for-loop over the five constants here.
This is the first set of coefficients I found that round trips all bytes.
I suspect there are many such sets.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2162063003
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2162063003
This should give us a good baseline to explore using SkRasterPipeline.
A particular colorxform to half float drops from 425us to 282us on my desktop.
Color Xform to Half Float (HP z620)
Original 425us
Trans16 (not 32) 355us
Vector Trans16 378us
Trans16 + Keep Halfs in Vector 335us
Vector Trans16 + Keep Halfs in Vector 282us
Final 282us
Color Xform to Half Float (Nexus 5X)
Original 556us
Final 472us
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2159993003
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2159993003
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.
This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.
There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).
In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003
Review-Url: https://codereview.chromium.org/2154753003
Most changes stem from working on an examples bracketed
by #if DEBUG_UNDER_DEVELOPMENT // tiger
These exposed many problems with coincident curves,
as well as errors throughout the code.
Fixing these errors also fixed a number of fuzzer-inspired
bug reports.
* Line/Curve Intersections
Check to see if the end of the line nearly intersects
the curve. This was a FIXME in the old code.
* Performance
Use a central chunk allocator.
Plumb the allocator into the global variable state
so that it can be shared. (Note that 'SkGlobalState'
is allocated on the stack and is visible to children
functions but not other threads.)
* Refactor
Let SkOpAngle grow up from a structure to a class.
Let SkCoincidentSpans grow up from a structure to a class.
Rename enum Alias to AliasMatch.
* Coincidence Rewrite
Add more debugging to coincidence detection.
Parallel debugging routines have read-only logic to report
the current coincidence state so that steps through the
logic can expose whether things got better or worse.
More functions can error-out and cause the pathops
engine to non-destructively exit.
* Accuracy
Remove code that adjusted point locations. Instead,
offset the curve part so that sorted curves all use
the same origin.
Reduce the size (and influence) of magic numbers.
* Testing
The debug suite with verify and the full release suite
./out/Debug/pathops_unittest -v -V
./out/Release/pathops_unittest -v -V -x
expose one error. That error is captured as cubics_d3.
This error exists in the checked in code as well.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128633003
Review-Url: https://codereview.chromium.org/2128633003
SkPDFUtils now has a special function (SkPDFUtils::AppendColorComponent)
just for writing out (color/255) as a decimal with three digits of
precision.
SkPDFUnion now has a type to represent a color component. It holds a
utint_8, but calls into AppendColorComponent to serialize.
Added a unit test that tests all possible input values.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2151863003
Review-Url: https://codereview.chromium.org/2151863003
It's become clear we need to sometimes deal with values <0 or >1.
I'm not yet convinced we care about NaN or +-inf.
We had some fairly clever tricks and optimizations here for NEON
and SSE. I've thrown them out in favor of a single implementation.
If we find the specializations mattered, we can certainly figure out
how to extend them to this new range/domain.
This happens to add a vectorized float -> half for ARMv7, which was
missing from the _01 version. (The SSE strategy was not portable to
platforms that flush denorm floats to zero.)
I've tested the full float range for FloatToHalf on my desktop and a 5x.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003
CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot
Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90
Review-Url: https://codereview.chromium.org/2145663003
Reason for revert:
Unit tests fail on Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast
Original issue's description:
> Expand _01 half<->float limitation to _finite. Simplify.
>
> It's become clear we need to sometimes deal with values <0 or >1.
> I'm not yet convinced we care about NaN or +-inf.
>
> We had some fairly clever tricks and optimizations here for NEON
> and SSE. I've thrown them out in favor of a single implementation.
> If we find the specializations mattered, we can certainly figure out
> how to extend them to this new range/domain.
>
> This happens to add a vectorized float -> half for ARMv7, which was
> missing from the _01 version. (The SSE strategy was not portable to
> platforms that flush denorm floats to zero.)
>
> I've tested the full float range for FloatToHalf on my desktop and a 5x.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003
> CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90TBR=msarett@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2151023003
It's become clear we need to sometimes deal with values <0 or >1.
I'm not yet convinced we care about NaN or +-inf.
We had some fairly clever tricks and optimizations here for NEON
and SSE. I've thrown them out in favor of a single implementation.
If we find the specializations mattered, we can certainly figure out
how to extend them to this new range/domain.
This happens to add a vectorized float -> half for ARMv7, which was
missing from the _01 version. (The SSE strategy was not portable to
platforms that flush denorm floats to zero.)
I've tested the full float range for FloatToHalf on my desktop and a 5x.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003
CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2145663003
If we make sure all SkOpts functions are static, we can give the namespaces any
name we like. This lets us drop the sk_ prefix and give a real indication of
the default SIMD instruction set rather than just saying sk_default.
Both of these changes help debugger, profiler, and crash report readability.
Perhaps more importantly, keeping these functions static helps prevent
accidentally linking in unused versions of functions, as you see here with
sk_avx::srcover_srgb_srgb().
This requires we update SkBlend_opts tests and benches to call SkOpts functions
through SkOpts rather than declaring the methods externally. In practice this
drops testing of the SSE2 version on machines with SSE4. If we still really
need to test/bench the compile time best SIMD level version of this method
against the runtime detected best, we can include SkBlend_opts.h into the tests
or benches directly, similar to what we do for the trivial, brute-force, or best
non-SIMD versions.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145833002
CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2145833002
Now that there may be multiple font managers in a process the typeface
ids must be unique across all typefaces, not just unique within a font
manager. If two typefaces have the same id there will be issues in the
glyph cache. All existing font managers were already doing this by
calling SkFontCache::NewFontID, so centralize this in SkTypeface.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147733002
Review-Url: https://codereview.chromium.org/2147733002
Reason for revert:
Monotonicity assert is failing on ARM. (Different rsqrt() and invert() precision?) Will investigate a bit tomorrow... might reland with the test TODO.
Original issue's description:
> Move sRGB <-> linear conversion components to their own files.
>
> This makes them a little easier to use outside SkColorXform code.
>
> I've added some notes about how best to use them and their eccentricities, and added a test.
>
> Ultimately any software sRGB <-> linear conversion should funnel somehow through here.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/45e58c8807179638980aae8503573b950b844e4cTBR=reed@google.com,msarett@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2131793002
This makes them a little easier to use outside SkColorXform code.
I've added some notes about how best to use them and their eccentricities, and added a test.
Ultimately any software sRGB <-> linear conversion should funnel somehow through here.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2128893002
The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
Review-Url: https://codereview.chromium.org/2111423002
GL has a lot more optimizations checks here to make sure we do the most
effecient and correct draw here, but for now as long as the features
are support we just do basic draws for both reads and writes when we
need certain conversions.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2105433002
Review-Url: https://codereview.chromium.org/2105433002
Ensures that ".get()" always returns null when a container is empty.
Also ensures consistent assert behavior for array counts.
There are still differences in that the malloc variants take a size_t
and the arrays take an int, and that SkAutoSTMalloc defaults to the
stack-allocated buffer wheras the other containers default to null.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2084213003
Review-Url: https://codereview.chromium.org/2084213003
The following canonicalizations of path-backed GrShapes are added:
*convex shapes are stored with even/odd (or inv even/odd) fill.
*filled paths are closed.
*dashed paths ignore inverseness of the fill
This will improve the results of queries about the geometry that will be added in a future change.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067283003
Review-Url: https://codereview.chromium.org/2067283003
Previously we were only asserting the mask wasn't empty, which isn't necessarily true when we're given pathological float coordinates like +Inf or NaN.
A local run of nanobench --match text_ was not able to show this is faster or slower.
This patch fixed this first Chrome bug on my desktop, and the second is probably a dupe.
BUG=chromium:619378,chromium:613912
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2073873002
Review-Url: https://codereview.chromium.org/2073873002
201295.jpg on HP z620
(300x280, most common form of sRGB profile)
QCMS Xform 0.495 ms
Skia Old Xform 0.235 ms
Skia NEW Xform 0.423 ms
Vs Old Code 0.56x
Vs QCMS 1.17x
So to summarize, we are now much slower than before,
but still a bit faster than QCMS. And now we are also
far more accurate than QCMS :).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060823003
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2060823003
Reason for revert:
break deps roll
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
> Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2068983005
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Review-Url: https://codereview.chromium.org/2043393002
Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08daTBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2062133004
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Review-Url: https://codereview.chromium.org/2043393002
Currently, Skia always uploads GPU textures at full resolution. This
change allows us to pass a pre-scale mip level to the
deferred texture image logic, which causes us to pre-scale the image
to the given mip level, and upload that mip level instead of the full
image.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2007113008
Review-Url: https://codereview.chromium.org/2007113008
SkMipMap only deals with the levels it generates.
That is to day, it deals with mipmap levels 1-x, not 0-x.
Other functions reflect thing when indexing.
They go from 0 to x-1 (giving the index into SkMipMap's contents).
ComputeLevelSize should also follow that same indexing.
BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2042843005
Review-Url: https://codereview.chromium.org/2042843005
Fail out in a couple of new places when the input data is very
large and exceeds the limits of the pathops machinery.
Most of the change here plumbs in a way to exclude an assert in
one of these exceptional cases. The current SkAddIntersection
implementation and the inner functions it calls has no way to
report an error to the root caller for an early exit, so rather
than add that in, exclude the assert when the test that would
trigger it runs (allowing the test to otherwise ensure that it
properly fails).
TBR=reed@google.com
BUG=617586,617635
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2046713003
Review-Url: https://codereview.chromium.org/2046713003
$ git grep -l '<windows.h>' include src
include/private/SkLeanWindows.h
$ git grep -l SkLeanWindows.h | grep '\.h$'
include/ports/SkTypeface_win.h
include/utils/win/SkHRESULT.h
include/utils/win/SkTScopedComPtr.h
include/views/SkEvent.h
src/core/SkMathPriv.h
src/ports/SkTypeface_win_dw.h
src/utils/SkThreadUtils_win.h
src/utils/win/SkWGL.h
The same for `#include <intrin.h>` that was found in SkMath.h.
Those functions that needed it are moved to SkMathPriv.h.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041943002
CQ_INCLUDE_TRYBOTS=tryserver.chromium.win:win_chromium_compile_dbg_ng,win_chromium_compile_rel_ng
Review-Url: https://codereview.chromium.org/2041943002
Reason for revert:
Still causing problems in Google3, e.g.
https://test.corp.google.com/ui#cl=124138817&flags=CAMQBQ==&id=OCL:124138817:BASE:124139560:1465227435491:219ffbdb&t=//third_party/skia/HEAD:dm
Original issue's description:
> Make SkPngCodec decode progressively.
>
> This is a step towards using SkCodec in Chromium, where progressive
> decoding is necessary.
>
> Switch from using png_read_row (which expects all the data to be
> available) to png_process_data, which uses callbacks when rows are
> available.
>
> Create a new API for SkCodec, which supports progressive decoding and
> scanline decoding. Future changes will switch the other clients off of
> startScanlineDecode and get/skip-Scanlines to the new API.
>
> Remove SkCodec::kNone_ScanlineOrder, which was only used for interlaced
> PNG images. In the new API, interlaced PNG fits kTopDown. Also remove
> updateCurrScanline(), which was only used by the old implementation for
> interlaced PNG.
>
> DMSrcSink:
> - In CodecSrc::kScanline_Mode, use the new method for scanline decoding
> for the supported formats (just PNG and PNG-in-ICO for now).
>
> fuzz.cpp:
> - Remove reference to kNone_ScanlineOrder
>
> SkCodec:
> - Add new APIs:
> - startIncrementalDecode
> - incrementalDecode
> - Remove kNone_SkScanlineOrder and updateCurrScanline()
>
> SkPngCodec:
> - Implement new APIs
> - Switch from sk_read_fn/png_read_row etc to png_process_data
> - Expand AutoCleanPng's role to decode the header and create the
> SkPngCodec
> - Make the interlaced PNG decoder report how many lines were
> initialized during an incomplete decode
> - Make initializeSwizzler return a bool instead of an SkCodec::Result
> (It only returned kSuccess or kInvalidInput anyway)
>
> SkIcoCodec:
> - Implement the new APIs; supported for PNG in ICO
>
> SkSampledCodec:
> - Call the new method for decoding scanlines, and fall back to the old
> method if the new version is unimplemented
> - Remove references to kNone_SkScanlineOrder
>
> tests/CodecPartial:
> - Add a test which decodes part of an image, then finishes the decode,
> and compares it to the straightforward method
>
> tests/CodecTest:
> - Add a test which decodes all scanlines using the new method
> - Repurpose the Codec_stripes test to decode using the new method in
> sections rather than all at once
> - In the method check(), add a parameter for whether the image supports
> the new method of scanline decoding, and be explicit about whether an
> image supports incomplete
> - Test incomplete PNG decodes. We should have been doing it anyway for
> non-interlaced (except for an image that is too small - one row), but
> the new method supports interlaced incomplete as well
> - Make test_invalid_parameters test the new method
> - Add a test to ensure that it's safe to fall back to scanline decoding without
> rewinding
>
> BUG=skia:4211
>
> The new version was generally faster than the old version (but not significantly so).
>
> Some raw performance differences can be found at https://docs.google.com/a/google.com/spreadsheets/d/1Gis3aRCEa72qBNDRMgGDg3jD-pMgO-FXldlNF9ejo4o/
>
> Design doc can be found at https://docs.google.com/a/google.com/document/d/11Mn8-ePDKwVEMCjs3nWwSjxcSpJ_Cu8DF57KNtUmgLM/
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997703003
>
> Committed: https://skia.googlesource.com/skia/+/a4b09a117d4d1ba5dda372e6a2323e653766539e
>
> Committed: https://skia.googlesource.com/skia/+/30e78c9737ff4861dc4e3fa1e4cd010680ed6965
>
> Committed: https://skia.googlesource.com/skia/+/6fb2391b2cc83ee2160b4e994faa8128975acc1fTBR=reed@google.com,msarett@google.com,scroggo@chromium.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:4211
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2044573002
Review-Url: https://codereview.chromium.org/2044573002
Crash is caused by ldxc1 instruction, which traps when double values are
not aligned on 8-byte boundaries. Problem was tracked to SkChunkAlloc which
produces pointers aligned on 4-byte boundaries leading to misalignment.
This change makes sure that SkChunkAlloc will produce pointers that are
aligned to 8 bytes.
Appropriate tests are added to tests/MemsetTest.cpp
TEST=Build Chromium with Clang and run on MIPS32r2 platform
TEST=./out/Debug/dm --match Memset
BUG=130022
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1849183004
Review-Url: https://codereview.chromium.org/1849183004
This is a step towards using SkCodec in Chromium, where progressive
decoding is necessary.
Switch from using png_read_row (which expects all the data to be
available) to png_process_data, which uses callbacks when rows are
available.
Create a new API for SkCodec, which supports progressive decoding and
scanline decoding. Future changes will switch the other clients off of
startScanlineDecode and get/skip-Scanlines to the new API.
Remove SkCodec::kNone_ScanlineOrder, which was only used for interlaced
PNG images. In the new API, interlaced PNG fits kTopDown. Also remove
updateCurrScanline(), which was only used by the old implementation for
interlaced PNG.
DMSrcSink:
- In CodecSrc::kScanline_Mode, use the new method for scanline decoding
for the supported formats (just PNG and PNG-in-ICO for now).
fuzz.cpp:
- Remove reference to kNone_ScanlineOrder
SkCodec:
- Add new APIs:
- startIncrementalDecode
- incrementalDecode
- Remove kNone_SkScanlineOrder and updateCurrScanline()
SkPngCodec:
- Implement new APIs
- Switch from sk_read_fn/png_read_row etc to png_process_data
- Expand AutoCleanPng's role to decode the header and create the
SkPngCodec
- Make the interlaced PNG decoder report how many lines were
initialized during an incomplete decode
- Make initializeSwizzler return a bool instead of an SkCodec::Result
(It only returned kSuccess or kInvalidInput anyway)
SkIcoCodec:
- Implement the new APIs; supported for PNG in ICO
SkSampledCodec:
- Call the new method for decoding scanlines, and fall back to the old
method if the new version is unimplemented
- Remove references to kNone_SkScanlineOrder
tests/CodecPartial:
- Add a test which decodes part of an image, then finishes the decode,
and compares it to the straightforward method
tests/CodecTest:
- Add a test which decodes all scanlines using the new method
- Repurpose the Codec_stripes test to decode using the new method in
sections rather than all at once
- In the method check(), add a parameter for whether the image supports
the new method of scanline decoding, and be explicit about whether an
image supports incomplete
- Test incomplete PNG decodes. We should have been doing it anyway for
non-interlaced (except for an image that is too small - one row), but
the new method supports interlaced incomplete as well
- Make test_invalid_parameters test the new method
- Add a test to ensure that it's safe to fall back to scanline decoding without
rewinding
BUG=skia:4211
The new version was generally faster than the old version (but not significantly so).
Some raw performance differences can be found at https://docs.google.com/a/google.com/spreadsheets/d/1Gis3aRCEa72qBNDRMgGDg3jD-pMgO-FXldlNF9ejo4o/
Design doc can be found at https://docs.google.com/a/google.com/document/d/11Mn8-ePDKwVEMCjs3nWwSjxcSpJ_Cu8DF57KNtUmgLM/
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997703003
Committed: https://skia.googlesource.com/skia/+/a4b09a117d4d1ba5dda372e6a2323e653766539e
Committed: https://skia.googlesource.com/skia/+/30e78c9737ff4861dc4e3fa1e4cd010680ed6965
Review-Url: https://codereview.chromium.org/1997703003
Dirty GL-generated mipmaps whenever an sRGB texture is used with a new
value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM
that tests that textures are correctly converted to linear before
filtering when generating mipmaps.
Added a new unit test that alternates how a texture is interpreted (sRGB
or not), to verify that we rebuild mipmaps when needed, and that we get
the correct results out in both modes.
This test originally failed on four of our bots producing incorrect mips
in three different ways. I'm not real surprised, but it looks like
we can't rely on glGenerateMipmap to do the right thing, in conjunction
with TEXTURE_SRGB_DECODE.
Instead, actually create mip-chains using a series of draw calls.
(My first attempt used glBlitFramebuffer, and that still had bugs on
several bots). This approach appears to work correctly on any device
that fully supports sRGB.
Because the mipmap draws are fairly destructive to state, I had to
hoist them out of bindTexture. That means adding a second pass over
the texture accesses in the processor, at the very beginning of flush.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002
Review-Url: https://codereview.chromium.org/2007973002
Reason for revert:
Still breaking Google3 e.g.:
https://sponge.corp.google.com/target?id=9261d31b-34fc-4f0f-981e-f92f7c5cea2c&target=//third_party/skia/HEAD:dm#shard=1|run=1|attempt=1|page=-1
https://test.corp.google.com/ui#cl=123773095&flags=CAMQBQ==&id=OCL:123773095:BASE:123773415:1464804876959:b0ea9b1c&t=//third_party/skia/HEAD:dm
Original issue's description:
> Make SkPngCodec decode progressively.
>
> This is a step towards using SkCodec in Chromium, where progressive
> decoding is necessary.
>
> Switch from using png_read_row (which expects all the data to be
> available) to png_process_data, which uses callbacks when rows are
> available.
>
> Create a new API for SkCodec, which supports progressive decoding and
> scanline decoding. Future changes will switch the other clients off of
> startScanlineDecode and get/skip-Scanlines to the new API.
>
> Remove SkCodec::kNone_ScanlineOrder, which was only used for interlaced
> PNG images. In the new API, interlaced PNG fits kTopDown. Also remove
> updateCurrScanline(), which was only used by the old implementation for
> interlaced PNG.
>
> DMSrcSink:
> - In CodecSrc::kScanline_Mode, use the new method for scanline decoding
> for the supported formats (just PNG and PNG-in-ICO for now).
>
> fuzz.cpp:
> - Remove reference to kNone_ScanlineOrder
>
> SkCodec:
> - Add new APIs:
> - startIncrementalDecode
> - incrementalDecode
> - Remove kNone_SkScanlineOrder and updateCurrScanline()
>
> SkPngCodec:
> - Implement new APIs
> - Switch from sk_read_fn/png_read_row etc to png_process_data
> - Expand AutoCleanPng's role to decode the header and create the
> SkPngCodec
> - Make the interlaced PNG decoder report how many lines were
> initialized during an incomplete decode
> - Make initializeSwizzler return a bool instead of an SkCodec::Result
> (It only returned kSuccess or kInvalidInput anyway)
>
> SkIcoCodec:
> - Implement the new APIs; supported for PNG in ICO
>
> SkSampledCodec:
> - Call the new method for decoding scanlines, and fall back to the old
> method if the new version is unimplemented
> - Remove references to kNone_SkScanlineOrder
>
> tests/CodecPartial:
> - Add a test which decodes part of an image, then finishes the decode,
> and compares it to the straightforward method
>
> tests/CodecTest:
> - Add a test which decodes all scanlines using the new method
> - Repurpose the Codec_stripes test to decode using the new method in
> sections rather than all at once
> - In the method check(), add a parameter for whether the image supports
> the new method of scanline decoding, and be explicit about whether an
> image supports incomplete
> - Test incomplete PNG decodes. We should have been doing it anyway for
> non-interlaced (except for an image that is too small - one row), but
> the new method supports interlaced incomplete as well
> - Make test_invalid_parameters test the new method
> - Add a test to ensure that it's safe to fall back to scanline decoding without
> rewinding
>
> BUG=skia:4211
>
> The new version was generally faster than the old version (but not significantly so).
>
> Some raw performance differences can be found at https://docs.google.com/a/google.com/spreadsheets/d/1Gis3aRCEa72qBNDRMgGDg3jD-pMgO-FXldlNF9ejo4o/
>
> Design doc can be found at https://docs.google.com/a/google.com/document/d/11Mn8-ePDKwVEMCjs3nWwSjxcSpJ_Cu8DF57KNtUmgLM/
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997703003
>
> Committed: https://skia.googlesource.com/skia/+/a4b09a117d4d1ba5dda372e6a2323e653766539e
>
> Committed: https://skia.googlesource.com/skia/+/30e78c9737ff4861dc4e3fa1e4cd010680ed6965TBR=reed@google.com,msarett@google.com,scroggo@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4211
Review-Url: https://codereview.chromium.org/2026383002
This function looks for "simple" rect paths. Simple here means begins and ends at a corner and is closed (either manually or with a close verb). Unlike SkPath::isRect this returns the starting point index (using the same start indexing scheme as SkPath::addRect).
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2017313002
Review-Url: https://codereview.chromium.org/2017313002
This is a step towards using SkCodec in Chromium, where progressive
decoding is necessary.
Switch from using png_read_row (which expects all the data to be
available) to png_process_data, which uses callbacks when rows are
available.
Create a new API for SkCodec, which supports progressive decoding and
scanline decoding. Future changes will switch the other clients off of
startScanlineDecode and get/skip-Scanlines to the new API.
Remove SkCodec::kNone_ScanlineOrder, which was only used for interlaced
PNG images. In the new API, interlaced PNG fits kTopDown. Also remove
updateCurrScanline(), which was only used by the old implementation for
interlaced PNG.
DMSrcSink:
- In CodecSrc::kScanline_Mode, use the new method for scanline decoding
for the supported formats (just PNG and PNG-in-ICO for now).
fuzz.cpp:
- Remove reference to kNone_ScanlineOrder
SkCodec:
- Add new APIs:
- startIncrementalDecode
- incrementalDecode
- Remove kNone_SkScanlineOrder and updateCurrScanline()
SkPngCodec:
- Implement new APIs
- Switch from sk_read_fn/png_read_row etc to png_process_data
- Expand AutoCleanPng's role to decode the header and create the
SkPngCodec
- Make the interlaced PNG decoder report how many lines were
initialized during an incomplete decode
- Make initializeSwizzler return a bool instead of an SkCodec::Result
(It only returned kSuccess or kInvalidInput anyway)
SkIcoCodec:
- Implement the new APIs; supported for PNG in ICO
SkSampledCodec:
- Call the new method for decoding scanlines, and fall back to the old
method if the new version is unimplemented
- Remove references to kNone_SkScanlineOrder
tests/CodecPartial:
- Add a test which decodes part of an image, then finishes the decode,
and compares it to the straightforward method
tests/CodecTest:
- Add a test which decodes all scanlines using the new method
- Repurpose the Codec_stripes test to decode using the new method in
sections rather than all at once
- In the method check(), add a parameter for whether the image supports
the new method of scanline decoding, and be explicit about whether an
image supports incomplete
- Test incomplete PNG decodes. We should have been doing it anyway for
non-interlaced (except for an image that is too small - one row), but
the new method supports interlaced incomplete as well
- Make test_invalid_parameters test the new method
- Add a test to ensure that it's safe to fall back to scanline decoding without
rewinding
BUG=skia:4211
The new version was generally faster than the old version (but not significantly so).
Some raw performance differences can be found at https://docs.google.com/a/google.com/spreadsheets/d/1Gis3aRCEa72qBNDRMgGDg3jD-pMgO-FXldlNF9ejo4o/
Design doc can be found at https://docs.google.com/a/google.com/document/d/11Mn8-ePDKwVEMCjs3nWwSjxcSpJ_Cu8DF57KNtUmgLM/
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997703003
Committed: https://skia.googlesource.com/skia/+/a4b09a117d4d1ba5dda372e6a2323e653766539e
Review-Url: https://codereview.chromium.org/1997703003
When targetting iOS and using gyp to generate the build files, it is not
possible to select files to build depending on the architecture. Due to
that, the skia code was disabling all optimisation when SK_BUILD_FOR_IOS
was defined.
Since it is possible to select the correct optimised version when using
gn, this pessimisation is hurting the build. Introduce a new define to
disable the optimisation SK_BUILD_NO_OPTS. It will be used by Chromium
when building skia for iOS with gyp but not gn.
Define SK_BUILD_NO_OPTS along-side SK_BUILD_FOR_IOS for all files that
look like build configuration (Xcode projects, gyp configuration files,
public.bzl) in order to avoid introducing breakage on those builds.
BUG=607933
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002423002
Review-Url: https://codereview.chromium.org/2002423002
Reason for revert:
This is failing tests and then crashing on Google3 [1]. The crashes are fixed by crrev.com/2026873002, but to fix the builder we'll need to upgrade its version of libpng.
[1] https://sponge.corp.google.com/target?id=e545ef55-4da4-4931-9524-1ac92acb61b1&target=//third_party/skia/HEAD:dm#shard=1|run=1|attempt=1|page=-1
Original issue's description:
> Make SkPngCodec decode progressively.
>
> This is a step towards using SkCodec in Chromium, where progressive
> decoding is necessary.
>
> Switch from using png_read_row (which expects all the data to be
> available) to png_process_data, which uses callbacks when rows are
> available.
>
> Create a new API for SkCodec, which supports progressive decoding and
> scanline decoding. Future changes will switch the other clients off of
> startScanlineDecode and get/skip-Scanlines to the new API.
>
> Remove SkCodec::kNone_ScanlineOrder, which was only used for interlaced
> PNG images. In the new API, interlaced PNG fits kTopDown. Also remove
> updateCurrScanline(), which was only used by the old implementation for
> interlaced PNG.
>
> DMSrcSink:
> - In CodecSrc::kScanline_Mode, use the new method for scanline decoding
> for the supported formats (just PNG and PNG-in-ICO for now).
>
> fuzz.cpp:
> - Remove reference to kNone_ScanlineOrder
>
> SkCodec:
> - Add new APIs:
> - startIncrementalDecode
> - incrementalDecode
> - Remove kNone_SkScanlineOrder and updateCurrScanline()
>
> SkPngCodec:
> - Implement new APIs
> - Switch from sk_read_fn/png_read_row etc to png_process_data
> - Expand AutoCleanPng's role to decode the header and create the
> SkPngCodec
> - Make the interlaced PNG decoder report how many lines were
> initialized during an incomplete decode
> - Make initializeSwizzler return a bool instead of an SkCodec::Result
> (It only returned kSuccess or kInvalidInput anyway)
>
> SkIcoCodec:
> - Implement the new APIs; supported for PNG in ICO
>
> SkSampledCodec:
> - Call the new method for decoding scanlines, and fall back to the old
> method if the new version is unimplemented
> - Remove references to kNone_SkScanlineOrder
>
> tests/CodecPartial:
> - Add a test which decodes part of an image, then finishes the decode,
> and compares it to the straightforward method
>
> tests/CodecTest:
> - Add a test which decodes all scanlines using the new method
> - Repurpose the Codec_stripes test to decode using the new method in
> sections rather than all at once
> - In the method check(), add a parameter for whether the image supports
> the new method of scanline decoding, and be explicit about whether an
> image supports incomplete
> - Test incomplete PNG decodes. We should have been doing it anyway for
> non-interlaced (except for an image that is too small - one row), but
> the new method supports interlaced incomplete as well
> - Make test_invalid_parameters test the new method
> - Add a test to ensure that it's safe to fall back to scanline decoding without
> rewinding
>
> BUG=skia:4211
>
> The new version was generally faster than the old version (but not significantly so).
>
> Some raw performance differences can be found at https://docs.google.com/a/google.com/spreadsheets/d/1Gis3aRCEa72qBNDRMgGDg3jD-pMgO-FXldlNF9ejo4o/
>
> Design doc can be found at https://docs.google.com/a/google.com/document/d/11Mn8-ePDKwVEMCjs3nWwSjxcSpJ_Cu8DF57KNtUmgLM/
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997703003
>
> Committed: https://skia.googlesource.com/skia/+/a4b09a117d4d1ba5dda372e6a2323e653766539eTBR=reed@google.com,msarett@google.com,scroggo@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4211
Review-Url: https://codereview.chromium.org/2023103002
This is a step towards using SkCodec in Chromium, where progressive
decoding is necessary.
Switch from using png_read_row (which expects all the data to be
available) to png_process_data, which uses callbacks when rows are
available.
Create a new API for SkCodec, which supports progressive decoding and
scanline decoding. Future changes will switch the other clients off of
startScanlineDecode and get/skip-Scanlines to the new API.
Remove SkCodec::kNone_ScanlineOrder, which was only used for interlaced
PNG images. In the new API, interlaced PNG fits kTopDown. Also remove
updateCurrScanline(), which was only used by the old implementation for
interlaced PNG.
DMSrcSink:
- In CodecSrc::kScanline_Mode, use the new method for scanline decoding
for the supported formats (just PNG and PNG-in-ICO for now).
fuzz.cpp:
- Remove reference to kNone_ScanlineOrder
SkCodec:
- Add new APIs:
- startIncrementalDecode
- incrementalDecode
- Remove kNone_SkScanlineOrder and updateCurrScanline()
SkPngCodec:
- Implement new APIs
- Switch from sk_read_fn/png_read_row etc to png_process_data
- Expand AutoCleanPng's role to decode the header and create the
SkPngCodec
- Make the interlaced PNG decoder report how many lines were
initialized during an incomplete decode
- Make initializeSwizzler return a bool instead of an SkCodec::Result
(It only returned kSuccess or kInvalidInput anyway)
SkIcoCodec:
- Implement the new APIs; supported for PNG in ICO
SkSampledCodec:
- Call the new method for decoding scanlines, and fall back to the old
method if the new version is unimplemented
- Remove references to kNone_SkScanlineOrder
tests/CodecPartial:
- Add a test which decodes part of an image, then finishes the decode,
and compares it to the straightforward method
tests/CodecTest:
- Add a test which decodes all scanlines using the new method
- Repurpose the Codec_stripes test to decode using the new method in
sections rather than all at once
- In the method check(), add a parameter for whether the image supports
the new method of scanline decoding, and be explicit about whether an
image supports incomplete
- Test incomplete PNG decodes. We should have been doing it anyway for
non-interlaced (except for an image that is too small - one row), but
the new method supports interlaced incomplete as well
- Make test_invalid_parameters test the new method
- Add a test to ensure that it's safe to fall back to scanline decoding without
rewinding
BUG=skia:4211
The new version was generally faster than the old version (but not significantly so).
Some raw performance differences can be found at https://docs.google.com/a/google.com/spreadsheets/d/1Gis3aRCEa72qBNDRMgGDg3jD-pMgO-FXldlNF9ejo4o/
Design doc can be found at https://docs.google.com/a/google.com/document/d/11Mn8-ePDKwVEMCjs3nWwSjxcSpJ_Cu8DF57KNtUmgLM/
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997703003
Review-Url: https://codereview.chromium.org/1997703003
- remove dead code
- rewrite float -> int converters
The strategy for the new converters is:
- convert input to double
- floor/ceil/round in double space
- pin that double to [SK_MinS32, SK_MaxS32]
- truncate that double to int32_t
This simpler strategy does not work:
- floor/ceil/round in float space
- pin that float to [SK_MinS32, SK_MaxS32]
- truncate that float to int32_t
SK_MinS32 and SK_MaxS32 are not representable as floats:
they round to the nearest float, ±2^31, which makes the
pin insufficient for floats near SK_MinS32 (-2^31+1) or
SK_MaxS32 (+2^31-1).
float only has 24 bits of precision, and we need 31.
double can represent all integers up to 50-something bits.
An alternative is to pin in float to ±2147483520, the last
exactly representable float before SK_MaxS32 (127 too small).
Our tests test that we round as floor(x+0.5), which can
return different numbers than round(x) for negative x.
So this CL explicitly uses floor(x+0.5).
I've updated the tests with ±inf and ±NaN, and tried to
make them a little clearer, especially using SK_MinS32
instead of -SK_MaxS32.
I have not timed anything here. I have never seen any of these
methods in a profile.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2012333003
Review-Url: https://codereview.chromium.org/2012333003
This fix is a tradeoff. It changes intersection to
treat a case where one coincident run is intersected at one point
and the other edge is not as continuing to be a span.
The old code tried to treat this as a single point.
The old code is probably right, but this change alone
made the data structures inconsistent. Later, extending
the coincident runs would fail by incorrectly discarding
the single point intersection.
As a result, this fixes the security test and one other, but
makes a different test fail. Isolating the failure uncovered
a reduced case that fails with and without the change, so
there are more serious problems here. Those problems are
addressed in a separate CL.
Many of the test edits below remove ill-thought out debugging
messaging that fire off global state, which isn't usable
in a multi-threaded test environment.
In the end, with this fix, all existing tests (modulo one
new failure and one new non-failure) pass in debug and
in the extended release test suites.
TBR=reed@google.com
BUG=614248
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2018513003
Review-Url: https://codereview.chromium.org/2018513003
When decoding to 565 or Gray, allow the client to incorrectly ask for premul.
When checking whether it's possible to decode to 565, return whether the
source is opaque.
In DM, allow decoding to 565 or Gray, even if the client also asked for premul.
This fixes a bug introduced in crrev.com/1999593003 when we stopped ever
requesting Opaque, resulting in us not testing 565 or Gray.
BUG=skia:4616
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=1996993003
Review-Url: https://codereview.chromium.org/1996993003
Converts GrClip to an abstract base class and adds a "GrFixedClip"
implementation. GrFixedClip denotes a clip implemented with fixed-
function hardware. GrFixedClip allows us to remove the stateful
"fClipMode" member from GrClipMaskManager, and in the future will
be able to nicely encapsulate window rectangles.
After this change GrClipMaskManager is just a wrapper around
GrDrawTarget. We may want to consider removing it altogether.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1971343002
Review-Url: https://codereview.chromium.org/1971343002
Adds a new GrUserStencilSettings class that describes in abstract terms
how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
When the GrPipeline is finalized, the user stencil settings are then
translated into concrete GrStencilSettings.
At this point, GrClipMaskManager only needs to tell the GrAppliedClip
whether or not there is a stencil clip. It does not need to modify
stencil settings and GrPipelineBuilder does not need
AutoRestoreStencil.
This is one step of the stencil overhaul. In the future it will also
allow us to clean up the special case handling for nvpr and the
stateful fClipMode member of GrClipMaskManager.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002
Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37
Review-Url: https://codereview.chromium.org/1962243002
This reverts commit 554784cd85 and
1956b4ae1c
Reason for revert - ASAN failures, e.g. from https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-MSAN/builds/2233/steps/perf_skia%20on%20Ubuntu/logs/stdio :
Uninitialized value was created by a heap allocation
0 0x7f69aa96f799 in operator new[](unsigned long) /b/work/skia/third_party/externals/llvm/out/../projects/compiler-rt/lib/msan/msan_new_delete.cc:37
1 0x7f69aaa315c1 in SkAutoTArray<unsigned int>::reset(int) /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../include/private/../private/SkTemplates.h:137:22
2 0x7f69aaa34ee9 in LinearSrcOverBench<SrcOverVSkOptsSSE41>::LinearSrcOverBench(char const*) /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/SkBlend_optsBench.cpp:108:9
3 0x7f69aaa30cf2 in $_24::operator()(void*) const /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/SkBlend_optsBench.cpp:167:1
4 0x7f69aaa30c87 in $_24::__invoke(void*) /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/SkBlend_optsBench.cpp:167:1
5 0x7f69aaa68856 in BenchmarkStream::rawNext() /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/nanobench.cpp:653:32
6 0x7f69aaa61467 in BenchmarkStream::next() /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/nanobench.cpp:642:25
7 0x7f69aaa5b703 in nanobench_main() /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/nanobench.cpp:1119:27
8 0x7f69aaa5e10d in main /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/nanobench.cpp:1290:12
9 0x7f69a8c95ec4 in __libc_start_main /build/buildd/eglibc-2.19/csu/libc-start.c:287
TBR=herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1969803002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/1969803002
Reason for revert:
This seems to be breaking nanobench on the Windows bots with:
Caught exception 3221225477 EXCEPTION_ACCESS_VIOLATION
GrDrawTarget::stencilPath +c7
GrStencilAndCoverPathRenderer::onDrawPath +fd
GrDrawContext::internalDrawPath +509
GrDrawContext::drawPath +223
GrBlurUtils::drawPathWithMaskFilter +250
SkGpuDevice::drawPath +2ea
SkCanvas::onDrawPath +2e3
SkRecordDraw +2e6
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkRecordDraw +2e6
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkRecordDraw +261
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkMultiPictureDraw::draw +bf
SKPBench::drawMPDPicture +1e0
SKPBench::onDraw +34
Benchmark::draw +32
time +92
setup_gpu_bench +6e
nanobench_main +77b
Original issue's description:
> Separate user and raw stencil settings
>
> Adds a new GrUserStencilSettings class that describes in abstract terms
> how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
> etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
> When the GrPipeline is finalized, the user stencil settings are then
> translated into concrete GrStencilSettings.
>
> At this point, GrClipMaskManager only needs to tell the GrAppliedClip
> whether or not there is a stencil clip. It does not need to modify
> stencil settings and GrPipelineBuilder does not need
> AutoRestoreStencil.
>
> This is one step of the stencil overhaul. In the future it will also
> allow us to clean up the special case handling for nvpr and the
> stateful fClipMode member of GrClipMaskManager.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002
>
> Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37TBR=bsalomon@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/1969693003
Adds a new GrUserStencilSettings class that describes in abstract terms
how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
When the GrPipeline is finalized, the user stencil settings are then
translated into concrete GrStencilSettings.
At this point, GrClipMaskManager only needs to tell the GrAppliedClip
whether or not there is a stencil clip. It does not need to modify
stencil settings and GrPipelineBuilder does not need
AutoRestoreStencil.
This is one step of the stencil overhaul. In the future it will also
allow us to clean up the special case handling for nvpr and the
stateful fClipMode member of GrClipMaskManager.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002
Review-Url: https://codereview.chromium.org/1962243002
This should improve performance of gamma conversion in
software (we can use vector math instead of table look
ups).
Additionally this allows us to quickly and easily
identify sRGB-like gammas.
On gpu, identifying sRGB gamma improves performance/memory,
because the hardware may support gamma conversion.
This will help us identify situations where gamma
conversion is not necessary.
Ex: sRGB input -> sRGB display
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1950183006
Review-Url: https://codereview.chromium.org/1950183006
It's always nice to kill off a synchronization primitive.
And while less terse, I think this new code reads more clearly.
... and, SkOncePtr's tests were the only thing now using sk_num_cores()
outside of SkTaskGroup, so I've hidden it as static inside SkTaskGroup.cpp.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1953533002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/1953533002
Reason for revert:
Breaking the ANGLE bots. Message is:
Caught exception 3221225477 EXCEPTION_ACCESS_VIOLATION
8.59m elapsed, 1 active, 82 queued, 315MB RAM, 1442MB peak
unit test SurfaceAttachStencil_Gpu
step returned non-zero exit code: -1073741819
Original issue's description:
> Allow stencils to be attached to render targets created via SkSurface::MakeFromBackendTextureAsRenderTarget
>
> This is a regression from "Refactor to separate backend object lifecycle
> and GpuResource budget decision".
>
> GrGLRenderer::canAttemptStencilAttachment was incorrectly returning false
> for all wrapped render targets. This function should return false only if
> the FBO is wrapped (unowned). If the FBO is owned by Skia, we can attach
> stencils.
>
> BUG=608238
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003
>
> Committed: https://skia.googlesource.com/skia/+/0736f3386820f19c0fe90b5dda2094e253780071TBR=bsalomon@google.com,kkinnunen@nvidia.com,ericrk@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=608238
Review-Url: https://codereview.chromium.org/1947143002
Adds some basic getters on GrStyle as well as static const instances for fill and hairline.
Adds the ability to apply a GrStyle to a SkPath to produce an output SkPath.
Moves style key functions from GrShape to GrStyle.
Also fixes some issues with SkPath creation when applying style to GrShapes.
Adds tests that GrShape produces the correct SkPath when its GrStyle is applied.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1951613002
Review-Url: https://codereview.chromium.org/1951613002
Still slowly working through all the SK_DECLARE_STATIC_FOO macros.
SkOncePtr is complicating things by having SkOncePtr delete its pointer
and SkBaseOncePtr not. Simplify things by removing SkOncePtr, leaving
only the leaky SkBaseOncePtr.
We replace SkOncePtr<T> instead with SkOnce and T. In most cases this
did not need to be a pointer, and in some cases here we're even saving
a few bytes by replacing SkOncePtr<T> with SkOnce and a T.
The dependency map of SK_DECLARE_STATIC_FOO is:
SkBaseMutex -> SkBaseSemaphore -> SkBaseOncePtr
They're intertwined enough that I think I've got to do all three in one
next CL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1939503002
Review-Url: https://codereview.chromium.org/1939503002
SkWriteBuffer exposes its lower-level implementation SkWriter32 through
this one call. It's not currently used in any interesting way:
- write_encoded_bitmap() uses it to manually re-create writeDataAsByteArray();
- unit tests use it incidentally as a quick way to read the serialized bytes.
This should be SkWriteBuffer no longer necessarily needs to have an SkWriter32.
Landing this will let us then remove SkWriter32::contiguousArray().
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1936563002TBR=reed@google.com
Just deleting API
Review-Url: https://codereview.chromium.org/1936563002
Reason for revert:
Breaking the DEPS roll.
Also seems to be causing failure in DM on some Windows bots:
c:\0\build\slave\workdir\build\skia\tests\surfacetest.cpp:963 kShapeColor == bitmap.getColor(kW / 2, kH / 2)
Original issue's description:
> Make stencils be attachable to render targets created via SkSurface::MakeFromBackendTextureAsRenderTarget
>
> This is a regression from "Refactor to separate backend object lifecycle
> and GpuResource budget decision".
>
> GrGLRenderTarget::CreateWrapped creates only render targets that wrap
> the FBO.
> GrGLRenderTargetTexture::CreateWrapped creates render targets that
> wrap the texture.
>
> Use the latter as the implementation for
> SkSurface::MakeFromBackendTextureAsRenderTarget.
>
> The test contains disabled code. The
> MakeFromBackendTextureAsRenderTarget does not copy the existing texture
> contents to the FBO render buffer.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003
>
> Committed: https://skia.googlesource.com/skia/+/fe635fd76bbc375d527d1884af23cc617ca364eeTBR=bsalomon@google.com,kkinnunen@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/1931293003
This is a regression from "Refactor to separate backend object lifecycle
and GpuResource budget decision".
GrGLRenderTarget::CreateWrapped creates only render targets that wrap
the FBO.
GrGLRenderTargetTexture::CreateWrapped creates render targets that
wrap the texture.
Use the latter as the implementation for
SkSurface::MakeFromBackendTextureAsRenderTarget.
The test contains disabled code. The
MakeFromBackendTextureAsRenderTarget does not copy the existing texture
contents to the FBO render buffer.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003
Review-Url: https://codereview.chromium.org/1924183003
Reason for revert:
From what I can tell, this compiles on 2015 but not 2013.
Original issue's description:
> Add initial implementation of GrShape and GrStyle classes and tests
>
> The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003
>
> Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8TBR=egdaniel@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1918203002
The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003
Review URL: https://codereview.chromium.org/1822723003
Do not call SkBufferHead::validate in SkROBuffer's destructor, which
may be called in a separate thread from SkRWBuffer::append. validate()
reads SkBufferBlock::fUsed, and append() writes to it, resulting in
a data race.
Update some comments to be more clear about how it is safe to use
these classes across threads.
Test the readers in separate threads.
In addition, make sure it is safe to create a reader even when no
data has been appended. Add tests for this case.
Mark a parameter to SkBufferHead::validate() as const, reflecting
its use.
BUG=chromium:601578
BUG=chromium:605479
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1871953002
Review URL: https://codereview.chromium.org/1871953002
Refactor GrGpuResource to contain two different pieces of state:
a) instance is budgeted or not budgeted
b) instance references wrapped backend objects or not
The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".
Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.
Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.
Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.
The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().
The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.
Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.
Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().
Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.
Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.
No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.
BUG=594928
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002
Review URL: https://codereview.chromium.org/1862043002
SkTArray cannot currently contain move only elements because its swap
currently requires the SkTArray to be copyable. This makes SkTArray
movable and makes its swap move instead of copy.
Review URL: https://codereview.chromium.org/1904663004