Turns out constant doesn't like to take an enum, but needs explicit
coercion to be an int.
Change-Id: I29c761fd2dfd9eb3cde0db3c0c3f0e97dd6ff411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260698
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 187cd367d3.
Reason for revert: relanding with legacy enum support
Original change's description:
> Revert "[skottie] Simplify effect builder lookup"
>
> This reverts commit ef363a9ce6.
>
> Reason for revert: G3 unit tests failing
>
> Original change's description:
> > [skottie] Simplify effect builder lookup
> >
> > Layer effects fall into two categories:
> >
> > - effects that BM knows about: these get assigned a unique type enum
> > - effects that BM doesn't know about: these are still exported, but
> > get assigned a dummy type
> >
> > To handle effects in the latter case, we rely on their canonical AE
> > name.
> >
> > The list of supported effects has grown to the point where a) this
> > differentiation doesn't seem valuable anymore and b) the code is quite
> > repetitive.
> >
> > Consoliate the lookup logic to rely solely on effect names + bsearch
> > table.
> >
> > Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
>
> Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I2a4360dc8216b8b45e20c6568c0a1d3d069aa56c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260280
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit ef363a9ce6.
Reason for revert: G3 unit tests failing
Original change's description:
> [skottie] Simplify effect builder lookup
>
> Layer effects fall into two categories:
>
> - effects that BM knows about: these get assigned a unique type enum
> - effects that BM doesn't know about: these are still exported, but
> get assigned a dummy type
>
> To handle effects in the latter case, we rely on their canonical AE
> name.
>
> The list of supported effects has grown to the point where a) this
> differentiation doesn't seem valuable anymore and b) the code is quite
> repetitive.
>
> Consoliate the lookup logic to rely solely on effect names + bsearch
> table.
>
> Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Layer effects fall into two categories:
- effects that BM knows about: these get assigned a unique type enum
- effects that BM doesn't know about: these are still exported, but
get assigned a dummy type
To handle effects in the latter case, we rely on their canonical AE
name.
The list of supported effects has grown to the point where a) this
differentiation doesn't seem valuable anymore and b) the code is quite
repetitive.
Consoliate the lookup logic to rely solely on effect names + bsearch
table.
Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Most of these did nothing, and I'd like to remove the feature. Also, the
benchmark was using 'in uniform' which isn't supported (it asserts in
debug build).
Change-Id: I671ca69fdd50811a2090c7a03f5f23e6b38e6f96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260043
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Currently, we treat track matte source layers (tagged with td:1) as single-shot mask triggers:
we apply once to the following layer, then move on.
But track mattes can cascade: a layer with a matte can itself be applied as a track matte for the
following layer.
Also, for matte/masking purposes, only the layer content is being considered (ignoring blend mode
and any masks applied to the matte itself).
To support this, refactor the layer attachment code:
- instead of tracking the presence of a single-shot matte source, always track
previous layer content trees
- instead of triggering matte attachment in the presence of a matte source, trigger based on
the matte *target* property (tt: X)
- log errors on unknown matte modes
Change-Id: I6c71d4007e1e27d3f3a139344bbf367d7bc6e29d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259820
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
With recent deferred image loading changes, Skottie relies on clients
to always/explicitly seek() before drawing a frame.
Some of the existing tools are still attempt to draw before the first
seek() fires (the animation callback is not guaranteed to occur before
the first draw). For these, add an explicit seek(0) after loading the
animation, to ensure valid state.
TBR=
Change-Id: Ie453559af2d96560602b5e6508c25169dffb484d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258805
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Ib6dc1ff861efe4040508fea09c8a66d8d06db597
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258568
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
... because it has a constructor, implied by all the initializers.
Luckily, that constructor does exactly what our memset() does.
Change-Id: Ibe538e9d840de9e6fd07d673783709df17b7b4fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258447
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Normally, we load single-frame images upfront to avoid instantiating
an animator (as the image content is supposed to be constant).
In certain cases, deferred behavior is desirable (and the extra animator
overhead is minimal).
Generalize MultiFrameAnimator to handle single-frame assets, and add an
optional deferred mode for single-frame image loading
(Animation::Builder::Flags::kDeferImageLoading).
Bug: skia:9686
Change-Id: I4d166cd1a0bf34ccb8679e7553848c831a9193d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258000
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Precomp layers can have a different size vs. main composition.
Instead of relying on the global animation (main comp) size, use the
current (pre)comp size when setting up cameras.
Change-Id: I54106375fb39dde2bfd11e14a38e5ec3e7190764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258156
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Having it means you cannot write:
SkSize size;
float x, y;
size = {x , y};
clang allows it but GCC does not, claiming it is ambiguous between the
implicitly generated
SkSize& SkSize::operator=(const SkSize&)
and
SkSize& SkSize::operator=(const SkISize&)
clang gives the same error if the former is explicitly declared default.
Change-Id: I3b64436ef6aa669b3d87e7f37057c5dcb4add987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257880
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Instead of always grabbing the first frame at load time, only do so for
single-frame images.
For multi-frame images, defer frame resolution until actually needed
(at seek time).
There's a slight complication in dealing with image scaling: since we
no longer know the intrinsic size of the frames upfront, we need to
set up a transform effect preemptively for multi-frame images, and
update on the fly when the frames are resolved. This is not
necessarily bad, because theoretically frames could have different
sizes.
Bug: skia:9686
Change-Id: Ib831d0e2ecad061ba52bdd8721e7598ea38c1e6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257622
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
For clients not using JSON, the factories were inconsistent.
Change-Id: Ifd920fa1e18f5edffa12de238af8488406951e5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257683
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was originally exposed for use with specs/web-img-decode and has
seen some actual use.
Change-Id: I6cc4fdf431b45cbbc21b91881c688c5545ca44a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257317
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Provides functionality similar to AE property maps
Change-Id: I1705706a6b7e25fbab55465f2e20d0b145330b0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255977
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This untangles some of the dirty state tracking and dynamic rebuilding
support (that's only needed for the GUI editor), so the core code is
more streamlined. It also paves the way for feeding the RP to bindings.
Change-Id: I208ec59622154fdb2845c3ae8f7efb070d1abfc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257476
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit aa98dd3d27.
Reason for revert: broke chrome, easy to add a flag there
Original change's description:
> fix sense of ifdef for deprecated method
>
> Change-Id: I32164225750b23e1cc26aa36a60feda27bbd90a8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257319
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=bungeman@google.com,kjlubick@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I629bbd7f04a4ac8227c62f4d05cf2cb2601900c3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257328
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9513
Change-Id: Ibaf3ad930fdc0072916143dea63142ca0c6e4aeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257050
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Currently just for image drawable, but going to use this for
references to other kinds of data in bindings, too.
Change-Id: Ic6673530013337bbaadd2d3f1c040626ec24ffb8
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256776
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We allow animating the mask filters, so we can end up with null filters
sometimes.
TBR=
Change-Id: Id93aa033407f58bfeb5e059210141c936c356701
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256697
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 3e7af41224.
Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
All tools are updated to use the new copies in skresources
Change-Id: If3cfc3104d72535ea4c49f70f1fa68dcf78af987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256657
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.
Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a first pass that should help with migrating clients.
The utility implementations of ResourceProvider are still in
skottie - those are going to be harder to move. More likely
that I'll add parallel implementations in skresources, then
we can shift clients over and delete the skottie copy.
I'm planning to use this interface/system in particles.
Bug: skia:9513
Change-Id: I004da685983c05cb1b48a75f8a23bd7d73a3f5af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256077
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit 1792b19485.
Reason for revert: need to update legacy_convexity, still used by google3
Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
>
> This reverts commit 0dacc6b7d3.
>
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 0dacc6b7d3.
Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit e0fbe94351.
Reason for revert: need to add guard flag to flutter
Original change's description:
> Use flat version of path-direction enum
>
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
1) some flags that "The Internet" says may help
2) retry running the test script up to 3 times.
I wasn't able to reproduce the crashes with a non-Docker
Chrome, only in the Docker container, which was
very hard to debug.
Change-Id: I87f31c32f63b2770d8d5afa6a8e4b90c35dbf0bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255820
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
If none of the families in the requested list are available, then use the
platform default font family.
Change-Id: If0c69febb112c660f96a768cea8d3ae6b35ea68a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255311
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
Change-Id: I7adc1e01f4f9cec56e53e620ba4d04eae61f0b9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254899
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
One-node cameras start off by pointing forward, where "forward" is
decreasing z (as opposed to always facing z==0, as they currently do).
Change-Id: I2ccd5a7cf7d8f0aeeebde1537d44e188aabccd04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255117
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Lots of bugfixes and trying out including a debug build (for Flutter).
Change-Id: Ie6b93386aa8dcce46ff62aaafe09c02384c50b6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255076
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The problem was we didn't have a way to not build with
SkParagraph, which we can't use when we are using the
primitive shaper.
Change-Id: Iafe070d6f5c01aaa7a42225793d5ad873f144798
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254968
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We hadn't been requesting one, but told Skia we had one, which caused
issues.
Bug: skia:9564
Change-Id: I9a2e78a528778a386225cdcbbb2d2b3d8f705f05
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254801
Reviewed-by: Brian Salomon <bsalomon@google.com>
So far Skottie has been assuming all cameras are two-node (have a point
of interest).
AE also supports one-node cameras, where the camera does not auto-orient
towards a POI but starts off perpendicular to the z == 0 plane.
(https://helpx.adobe.com/after-effects/how-to/camera-animation.html)
Change-Id: Id565de7d8feb9a762940ac372c1bbbcce2e2dfc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254559
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
With these things exposed, I think Flutter will not need
CanvasKit to expose the very complex SkCodec API.
Change-Id: Iace1b496d1dcb8842181466e860e8f212aba7b48
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253542
Reviewed-by: Leon Scroggins <scroggo@google.com>
This happens when validation fails, for example.
Change-Id: Idbd552fbce51c5cf1543fc7a0a34a87230264d6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253658
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 1803f4ef6f.
And also fixes the primitive shaper.
Change-Id: Ieaeda5522c98d8a9e6f628b8a6cc30cf41278350
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252929
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 0f3a26dd18.
Reason for revert: Windows bots are broken
Original change's description:
> Fix empty run handling in trivial shaper iterators
>
> When the text run is of zero length the iterator starts at the end. The
> trivial itereators did not handle this case.
>
> Change-Id: Id41304500e33d821874f56ab20085cbc4b2d9b0b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252857
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,herb@google.com
Change-Id: Ia38e46ac4c04def5d374fbbce450538096d90d64
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252923
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
When the text run is of zero length the iterator starts at the end. The
trivial itereators did not handle this case.
Change-Id: Id41304500e33d821874f56ab20085cbc4b2d9b0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252857
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Refactor as a single interpolating loop, based on careful selection
of lerp coefficients.
Change-Id: I58786cddb2f042b53dcbac80c2346736429be102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252858
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Like with the non-relative forms, we want to be able to
chain these together, but not leak the SkPaths (which happens
if the C++ side returns this). Thus, we have to add in
the JS glue to return the "JS this".
Change-Id: Ic640b84f6c09c1d931ad44bc403b14bb0d0893a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251960
Reviewed-by: Hal Canary <halcanary@google.com>
It was easier to just add a few saveLayer overrides rather
than try to expose the struct of pointers. SkRect*
was hard/impossible because we have it as a value_object,
which does not support pointers in enscriptem.
Change-Id: Iad702593cca19f80d6ef9a319f8c80a087135e38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250996
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
We are pretty comfy exposing this set for the long-term.
CanvasKit will generally support chains of image filters,
not necessarily arbitrary DAGs, just to simplify the
points needed to expose.
Change the naming around MaskFilters also, I like having
the factories be a class function, just to keep things
a bit better organized and minimize the amount of things
we want to keep on the top level CanvasKit object.
Change-Id: If32c630efa2fd8bc4bac84d0c3461ac3c0d21263
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250758
Reviewed-by: Robert Phillips <robertphillips@google.com>
Observed AE layer parenting semantics:
* layers are flagged as either 2D or 3D
* camera applies to 3D layers, but not to 2D layers
* parented 3D layers treat their ancestor transform chain as 3D (SkMatrix44)
* parented 2D layers treat their ancestor transform chain as 2D (SkMatrix, ignoring 3D components)
This means that for a given layer, we may need to build two distinct transform chains - depending
on the type of descendant layer being considered.
Furthermore, transforms are animatable and their animators are scoped to a layer controller. Since
we're potentially building two version of the transform node, we need to ensure all animators for
both of them are transferred to controller object (we still want to only instantiate a single layer
controller and render tree to avoid duplication). IOW, all dependent layer transforms need to be
considered before "sealing off" a given layer controller.
In order to avoid a layer dependency/topological sort, we can split off the transform tree
construction into a separate pass. High-level changes:
-- replace existing LayerAttachContext with CompositionBuilder
(holds LayerBuilders and other Composition-wide state)
-- replace LayerRec with LayerBuilder
(holds Layer-wide state and also caches transform nodes)
-- pass 1: for each LayerBuilder, transitively build and cache a transform chain
of a type (2d/3d) determined by the leaf (entry point) layer
-- pass 2: for each LayerBuilder, build the actual layer content render tree
and instantiate the layer controller objects
Bug: skia:8914
Change-Id: I9f7efcf4819424282fd3dda98f5621ba12fd001b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This new freetype lets us have emojis and brings in years
worth of bug fixes from the ancient version shipped in
the emscripten-ports
Change-Id: I0b8779dba3341a3ef73c715fde2e5fb37e45126a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247296
Reviewed-by: Ben Wagner <bungeman@google.com>
By adding in the check to copy1dArray, some places get the benefit
for free.
Change-Id: I12e230465737dc6276feb02ddb37e3c417777055
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249878
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Biggest change here is to add initial support for WebGL 2.0 where possible.
Change-Id: I05657dbfeed25fc665205ceda6b35022f6a42053
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249815
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Add a new seek method which takes a frame index. This provides more accurate
control when rendering of exact frames is needed.
Also surface the animation frame rate, and convert skottie_tool to use this
new mechanism (now defaulting to native animation frame rate).
Change-Id: Id870629e1747a9f70cbf4d3e770366df1299a519
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249799
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
When 3D layers are present, we need a camera view even when no explicit
camera is present.
TBR=
Bug: skia:8914
Change-Id: I408986d516e03bc4f80c7c09103e09821704ff2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently, the camera view transform is attached to the render tree as a
TransformEffect. This means it gets "flattened" to an SkMatrix in isolation,
and does not compose with other layer transforms in 4x4 format.
Refactor the implementation to
- build the camera transform upfront
- compose (chain) all layer transforms from this camera transform
This ensures that transform composition happens in SkMatrix44.
E.g. render tree topology change (TE == TransformEffect)
Before:
[root]
|
[TE]<---[CameraT]
|
------------------------------------
| |
| |
[TE]<--[Layer1T] [Layer2T]-->[TE]
| |
[Layer1] [Layer2]
| |
After:
[root]
|
|
------------------------------------
| |
| [CameraT] |
| / \ |
[TE]<--[Layer1T]<-- --->[Layer2T]-->[TE]
| |
[Layer1] [Layer2]
| |
TBR=
Bug: skia:8914
Change-Id: Idd407712f75c48623b5299a4284ddb17b98c155f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249217
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- Copy effect state to particle uniforms before each script, so changes
from spawn or update are visible.
- Guard path binding against out of range access
- New effect that actually stresses both of these conditions
Change-Id: Ice6112793099e515438af8bb863e9e1bf03d08b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249125
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Gives enough information to locate variables by name (using the same
scheme as glGetUniformLocation), and provide hints about type and size.
Bug: skia:9513
Change-Id: I9444f1042471967a79c9f05167dcdb78eca41bad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244502
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Simplify burst handling. Scripts should just add to burst (if
they want to handle programmatic bursting, as well).
Update most effects to handle dynamic updates to position better,
and add a sample effect meant to be used with mouse tracking.
Change-Id: Ia302e1d04e62e2b07974807c44067786cc10a8ad
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248798
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Instead of rendering all .mp4 frames then encoding, we can kick off
rendering and have the encoder consume frames in order as they become
available.
This uses std::promise / std::future pairs to make the handoff: frame
producers fulfill thieir promise by moving their image into set_value(),
and the encoder (main thread) consumes them by moving those images out
of the paired std::future(). It may not be obvious, but the line
sk_sp<SkImage> img = frame.get_future().get();
does move the image into `img`... gMP4Frames does not hold a ref once
.get_future().get() has returned. (Though depending on when you look,
the surface still might.)
This lets us get going on encoding as soon as the first frame is ready,
and hypothetically means encoding should finish shortly after the last
frame draws. But, different frames cost different time to draw, and we
can't control the order they'll return. We _do_ have control over the
order they're started, and we're doing that exactly wrong using a LIFO
thread pool. I've added .mp4 encoding starvation stats to show this...
when I run in LIFO order it looks typically something like
starved min 0ms, med 0ms, avg 4.12333ms, max 2115ms, sum 2474ms
frame time min 12ms, med 292ms, avg 307.208ms, max 711ms, sum 184325ms
106.68user 57.27system 0:04.55elapsed 3601%CPU (0avgtext+0avgdata 3159748maxresident)k
0inputs+1528outputs (0major+772790minor)pagefaults 0swaps
Mirroring the batch order with (i = frame_count - 1 - i) results in less
starvation, less memory usage, better scaling, and a quicker wall time.
starved min 0ms, med 0ms, avg 0.896667ms, max 382ms, sum 538ms
frame time min 13ms, med 374ms, avg 344.365ms, max 918ms, sum 206619ms
111.64user 52.56system 0:03.62elapsed 4529%CPU (0avgtext+0avgdata 2660912maxresident)k
0inputs+1528outputs (0major+649031minor)pagefaults 0swaps
Change-Id: Ic60e8eac856af238ef32e3383d86f6c24e5c7851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247674
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: If57514c9e7e8d0a417eb9388873bbb348fc49076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247384
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This runs way faster than skottie2movie, even with Mike's patch.
We could probably ditch skottie2movie with this CL and one adding --gpu?
Change-Id: I41376c2cd636eb75a3a6d2aaa75bef48211a1021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247377
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
This was only being used in one effect (and for no good reason). SkSL is
plenty powerful to re-implement something similar if required, at no
real performance cost.
Re-implemented the one effect that used it with simpler math in the
script, updated the copy of that effect in the gallery.
Docs-Preview: https://skia.org/?cl=247040
Change-Id: I68c86d6550dd4f003f6ba5ecd0febab37b86540b
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247040
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Fixed some bugs for flutter tests
Change-Id: I43f4b4b185152a8d642127370da5f80fb96f1e9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239444
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Currently we only constrain vertically, assuming shaped lines don't
overflow horizontally. This is not true for very long words.
Update kVisualResizeToFit and kVisualDownscaleToFit to constrain in
both dimensions.
Also drop the early exit condition because
a) it makes less sense when checking in 2 dimensions (there are
multiple answers which fit snugly in one dimension, but we're
ultimately selecting for the largest font size)
b) it probably doesn't trigger much in practice
Existing tests cover the change in behavior.
Bug: skia:9471
Change-Id: I4e53a51500b02ba7db26dad249458bcf491b088a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246305
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There are more parts of ParagraphStyle and TextStyle, but
this should be a bulk of the components.
Bug: skia:9469
Change-Id: I87fff6700f41cff49ecbee3a1339e84c36699c93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244837
Reviewed-by: Julia Lavrova <jlavrova@google.com>
The intent is to allow the creation of a MakeFontMgrRunIterator which
uses the passed font's typeface as the primary typeface, but uses a
given family name and style as for the request for fallback fonts. This
allows the user to provide the actual request for the primary typeface
as opposed to making a request based on the resolved primary typeface
(which may not be the right thing to do).
To support this, the selection of language for fallback is also added.
Since this information is already in the language iterator, this change
makes the font iterator the lowest priority iterator for consume,
allowing the font iterator to rely on the current value of the language
iterator to provide the language.
In order to allow these changes to be exercised, this also adds a few
generic 'Make' methods for bidi and script. These new methods will use
the best available implementation. These are needed since the most
capable implementations may not always be available (such as on our
testing ios builds).
Change-Id: I1b8d9c9007058adcb2a26e0581d903b835a6118f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245460
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
For motion blur we're sampling within some window around a given t.
If t is close to the layer in/out point, things get murky: for samples
which fall outside the layer lifespan, we skip drawing => fewer samples
are accumulated => the opacity of the result drops => visual glitches.
The solution is to modulate the frame alpha based on the number of
*visible* samples, and skip rendering when no samples are visible.
Bug: skia:9486
Change-Id: I8d9692ae1589b43d9e6f728d7b7ac2fbf39153fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245363
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The lack of encapsulation was finally starting to bother me. Had to
change the Interpreter namespace to a struct so that it could be
friended, but otherwise this was a nice and simple cleanup.
Also updated the comments on the two run functions, and renamed
fInputSlots to fUniformSlots, to reflect recent clarification
around in vs. uniform.
Change-Id: I24bbc59778b3ab6448bffcf98133d5c149a060a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244883
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The CoreText version relies on undefined behavior and the DirectWrite
version makes an extra copy of the data. This fixes several issues
introduced in https://skia-review.googlesource.com/c/skia/+/229384 .
Change-Id: I29a2170465bafcf6fe7ae5ad107e85a9e882bd33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244721
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Limit the optional/top layer size to the dest area.
Change-Id: Ic3825ff3c12d87b01f18f52ea60bfc31710e2272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244885
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Pre-compute the scale matrix based on the main thread animation size,
to avoid touching thread-local animations before null-checking.
Change-Id: Ib2b91d9db7d60a1bd31b21972de136fd838b8377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244836
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
- Update the parameter lists to both run and runStriped so
that they're in the same (sane) order, named consistently,
and always take counts with pointer arguments.
- Add the same count-based safety checks to run that were
already in runStriped.
- Remove the N parameter to run, it was only used to run
things one-at-a-time (other than one spot in unit tests),
and it simplifies the code quite a bit. If you want to run
multiple times, use the striped version. I also moved that
functions 'N' earlier in the parameter list, to make the
pattern of the remaining parameters clearer.
- Remove an interpreter benchmark class that was never used.
Change-Id: Ibff0a47bdb2d29d095a0addd27e65ab13cb80fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244716
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
By passing null into reportSurface, it "crashes" the test, allowing me
to visually inspect the results while running locally. However, on
production code, it just breaks the tests.
Change-Id: I93339f03ee5a9f86959b30353912526a442f6375
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244677
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This repurposes much of our embedded SkFontMgr code
to take in data directly instead of from compiled-in
variables.
Also makes no_font and no_embedded_font work better.
Bug: skia:9469
Change-Id: Ibde49c9a448cfca79c5712aa9abbe15997a163d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244510
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 85705c1b3b.
Change-Id: If189dafce53491728296a4292c76af55b05835ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244509
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Useful for excluding encoder/IO from scaling tests.
Change-Id: Ib76cc07a54d3cd3e00b4a3b3c9ea6f049440b7f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244396
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit ac18a5ca60.
Reason for revert: breaking Chrome roll
Original change's description:
> remove 'in uniform' support from GrSkSLFP, make rules more clear
>
> Bug: skia:
> Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: I6e53f5197c751d961abfa21861b940d4168de213
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244508
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I9d02ff9f6bcc86cdc10e01a4e3379014557172e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244507
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
I think this is largely free win if done once at process startup:
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w before
166.59user 29.42system 0:06.13elapsed 3195%CPU (0avgtext+0avgdata 1994888maxresident)k
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w after
93.36user 34.96system 0:04.76elapsed 2690%CPU (0avgtext+0avgdata 1968568maxresident)k
$ idiff before after
1333 files are identical.
Change-Id: I5454aed5e64bf78d61dfdc22ea1ce629714bd70c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244120
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w after
Animation loaded with 2 errors, 0 warnings.
!! Could not create typeface for Google Sans|Bold.
!! Could not create typeface for Google Sans|Medium.
frame time min 28ms, med 286ms, avg 441.18ms, max 1982ms, sum 264708ms
93.74user 33.03system 0:04.70elapsed 2694%CPU (0avgtext+0avgdata 1976980maxresident)k
Things are looking pretty reasonable scaling-wise when we take ~5
seconds to run and some frames take up to ~2 seconds.
Change-Id: I0bfd955afcd9b8ac18e6614e1b5aa6889a06059a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244121
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Also removed some older effects that weren't interesting, improved others,
cleaned up the unused functions in several, and renamed most of them to
reflect which feature they're demonstrating.
Change-Id: Ib44a00ec3d25e852a1d1661918137ba13d30c86b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244119
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There's an implicit +1 to the SkTaskGroup worker count, as the
main/scheduling thread also participates in the queue.
This is quite confusing.
Adjust the --threads parameter such that 1 means single threaded,
2 means rendering on two threads, etc.
Change-Id: Ib55c4b0a29cb342c7d18a15384e1c511614ee7af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243740
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Parallelize frame rendering and encoding:
- introduce a caching/pre-decoding resource manager.
- dispatch individual frames to a task group
- use per-thread animation instances and sinks
Change-Id: I91549ed20e3346c445defa0d8734648f8a89f8df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243659
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
MotionBlurEffect makes use of many abilities some consider to be
unnatural. Notably, it mutates the state of its subtree at render time
(gasp) to sample various time points.
Mutation triggers scene graph invalidation, which bubbles up the
ancestor chain. While we immediately revalidate the subtree, we
cannot do the same for ancestors (no full scene knowledge). This means
post-rendering, we leave some SG nodes dirty - which triggers various
debug asserts).
The easiest fix is to temporarily suppress invalidation bubbling at the
MotionBlurEffect node level (this is safe, because we always revalidate
the subtree).
Also add a post-render assert for tighter state validation.
Change-Id: I376b7a8880f71d85e595c419334b42bc4720ac65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243420
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also adds tests for static png,jpg,gif
Was unable to simply expose drawDrawable because the JS
side of things does not understand inheritance (specifically,
it doesn't know what is a descendant from SkDrawable).
Change-Id: I6a833c93f22ef90ae12e901168ff428e20504209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242562
Reviewed-by: Kevin Lubick <kjlubick@google.com>
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-MSVC-arm64-Debug,Build-Win-MSVC-x86_64-Debug
Change-Id: I381da9c2b2e9b98bc50e8d80ead10ad048e50fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243036
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The gist here is to use saveLayer() to create a buffer to draw each
subframe into, but not actually use it to draw anything at restore()
time, hence, canvas->clear(0). (SkCanvas sniffs out cleverer approaches
like 0 alpha or SkBlendMode::kDst.)
Instead, we accessTopLayerPixels() and slurp the subframe out into a
16-bit accumulator, then when all subframes have drawn and accumulated
there, one more saveLayer() and accessTopLayerPixels() lets us put them
back, shifting back down to 8-bit.
The hot parts of the profile are drawing the frames themselves, then the
accumulate / repack code in renderToRaster8888Pow2Samples().
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w bar
Before: 28.39user 1.14system 0:29.54elapsed
After: 22.08user 1.12system 0:23.21elapsed
I'm not proud of it.
...
...
...
I am a bit!
Now using one layer.
Change-Id: I241529fad4c5b55c6abc55793f2d9c9693a03c18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242853
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Everything except for SkImageInfo.h is mechanical
Change-Id: I2d775c79467fb15f6022e80d21b4a9151272fe2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242896
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
* Added a new binding type, SkEffectBinding. This stores another
entire effect params structure (so the JSON is just nested).
The name is a callable value that spawns a new instance of
that effect, inheriting the parameters of the spawning effect
or particle (depending on which kind of script made the call).
* Broke up the monolithic update function into some helpers,
got some code reuse with the script calling logic.
* Unlike particle capacity, there is no upper limit on child
effects (yet), so it's easy to trigger runaway memory and
CPU consumption. Be careful.
* Added death scripts to effects and particles, which are a
common place to want to spawn sub-effects. Like spawn,
these run on each loop, but for one-shots they play at the
end. Even with loops, this is helpful for timing sub-effects
(see fireworks2.json).
* Finally, added a much more comprehensive example effect,
raincloud.json. This includes a total of three effects, to
generate a cloud, raindrops, and splashes when those drops
hit "the ground".
Change-Id: I3d7b72bcbb684642cd9723518b67ab1c7d7a538a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242479
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL adds:
kAlpha_F16_SkColorType
kRG_F16_SkColorType
kRGBA_16161616_SkColorType,
which should be it for a while.
Bug: skia:9121
Change-Id: I81b9d46a202a76e9b7d7ca86495d72dbdae32576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241357
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This trades a bit of file size for CPU time spent encoding,
making Skia dominate the profile. Most of our other tools
use these same settings for the same reason.
Before:
$ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
1.53user 0.82system 0:02.35elapsed
1.3M bar
After:
$ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
0.49user 0.81system 0:01.31elapsed
1.7M bar
Change-Id: If00ca43d49e3f12d2e34e1a2b8e15158e6a76034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242498
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The previous code always reported the runs on the lines as being full
runs even when they were actually partial runs.
Change-Id: Icc746a7bdeebdde6c4979d8cb438426d21246d57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241881
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I3436ee95c4cc13067b53b170515fd10c19b329b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242136
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This change adds another layer of complexity and control to
the particle system. There are now two code chunks: the old
code that's run per-particle, and new code that's run for
the effect itself. This allows for effect lifetime to be set
by the script (eg, randomly), as well as the emission rate.
Rate can vary over time (see pulse.json), and particles can
be emitted in bursts by setting the effect's burst field
(see fireworks.json).
Additionally, the effect has its own frame of reference and
color, which becomes the default state for newly emitted
particles. This allows synchronizing state across particles
in various interesting ways (see color in fireworks.json).
Change-Id: Iec2f7a3427ce1d6411ed7ef5b3023cbef2e8a134
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240498
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
of note, this is kjlubick's 2^9 = 512'th commit into the Skia repo.
Change-Id: I635cb1db6812217358ab138cd833c0c61f676232
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241037
Reviewed-by: Mike Reed <reed@google.com>
Only call into SkShaper when the text value changes.
Change-Id: I4c44a20fd48be932f9ffe23af5ebcc12b67956ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This also switches GrColorType::kR_16 to kAlpha_16 to more closely match raster.
Bug: skia:9121
Change-Id: I03c6e6c52c90aa4223478c5ea6c8b2ed8558f677
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239930
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We're currently letting render context overrides (opacity, color
filters, blend mode, etc) spill down the descendent/mask content
tree.
This is not ideal, as mask content isolation breaks atomicity
assumptions for deferred overrides. Case in point: motion blur uses
SkBlendMode::kPlus to accumulate content "layers" - but since mask
content gets rendered into a separate layer, it fails to produce the
expected result.
The fix is to realize all context overrides on the top-level mask layer
(we already allocate this layer, so there's no reason to defer
downstream anyway).
Change-Id: Icbb7e403f90feecfae5846697f559a03d8aa4097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239036
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I9f71bfbd506b56eae4fe6a430b70f8f9a31d7009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238445
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Makes it clearer that this isn't optional, for drawables that route to
similar canvas calls.
Change-Id: I12142c11676ba6baeea3e2779ec05af601d8beb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238440
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also simplify type registration.
Change-Id: Ia47febb2ae2cd5821476c3dd33a688b688aa6d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238359
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ia55ed099c9b7d3896b29d51dafce11a518a0bdf9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238122
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The main motivation for this change is getting *all* shape generators to
run the ramp through a cubic mapper - this will allow adding
ease-in/ease-out support in a follow up CL.
As a bonus, the new implementation is more straightforward and concise
(at the expense of dropping some likely-premature optimizations).
Change-Id: Ia2bc53525ae529c35300be124220b4d61e4fc474
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238061
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: If99e1802c8187ebd98b67717d744c6695bb25900
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238118
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
These unused comparison operators are the only users of
<functional> in SkRefCnt.h, for std::less. <functional>
is an expensive header to compile, and SkRefCnt.h is popular,
so it helps to cut dependencies like this.
Mostly we just need to add #include <functional> in a few
places that were picking it up via SkRefCnt.h.
In SkPixmapPriv.h, it looked simpler to template the argument,
since everything was inline anyway.
Change-Id: I7c125bb26a04199847357c729a1b178256c6ef8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236942
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is necessary in order to use emscripten's new compiler, as
described here:
https://bit.ly/2ZlwQmz
Change-Id: I66e0a6e4e403b7a9ba94860ea9cc7e53027d6f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237396
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
<ostream> is one of the more expensive headers to include
and that's amplified by SkRefCnt.h's popularity.
We've been including <ostream> for sk_sp's operator<<. That's only
used by Chromium and while we could just sprinkle in a bunch of .get()
calls and remove operator<<, when I started going through and actually
doing that I got the feeling I was making things pointlessly harder to
read and write, and wanted to find a way to make it actually work.
My next instinct was to template it without mentioning ostreams,
template <typename OS, typename T>
auto operator<<(OS& os, const sk_sp<T>& sp) -> decltype(os << sp.get()) {
return os << sp.get();
}
but that makes this operator<< ambiguous with some other templated operator<<
in GTest. They got in first, so they win...
So ultimately, switch <ostream> to <iosfwd>. Anyone using our
operator<<() presumably has <ostream> included already, and the #include
cost for <iosfwd> is small enough that I don't think we'll mind keeping
this around indefinitely.
To repro, look at before/after of -ftime-trace:
~/chromium/src/third_party/llvm-build/Release+Asserts/bin/clang++ -I. -Os -c src/core/SkCanvas.cpp -ftime-trace
I have tested locally that Chromium builds with this change.
Change-Id: I9decc2e65b5cc8fd07d8106a5eff81901aedd7d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237190
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
To the reviewer: I've tried to make it so each PS adds one new API.
Change-Id: I81fc85c7a93a19ce4fd725a125e138d35471e693
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237155
Reviewed-by: Mike Reed <reed@google.com>
1) don't attempt to attach the effect when the layer is null
2) sksg::onRender can receive a null context - handle it gracefully
TBR=
Change-Id: I4fae08b15d448849c7c99b17df6811ad31f190c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237276
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I24a9aa04c423cc92204a9b2eb9dca9e61a1ee639
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236336
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkFunctionWrapper was made to be a simple abstraction over existing
resource release functions which generally follow a specific pattern of
returning void and taking a pointer to the underlying type. However,
this has been observed to be an unnecessary limit. This makes it more
generic while also making the call sites a little less brittle.
This change also uncovered an issue in msvc v19.20 to v19.22, see
https://developercommunity.visualstudio.com/content/problem/698192/in-templateusing-decltype-is-void.html
To work around this, several otherwise redundant '&' are used.
There was an attempt to take references to functions instead of pointers
to functions which greatly simplifies the intermediate wrappers.
However, that uncovered another issue in msvc, see
https://developercommunity.visualstudio.com/content/problem/699878/function-to-pointer.html
Change-Id: I54ab945ed9d9cfd0204d4d6650c2fde47cc9e175
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235105
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Introduce a new hybrid valign extension, kVisualDownscaleToFit (sk_vj: 4):
- when the text shaped at the requested size fits within the box,
center vertically (same as kVisualCenter)
- otherwise, scale down until it fits (same as kVisualResizeToFit)
Change-Id: I8e096a49e2b87582e1bd42161657ec4ef561ebdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235601
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
I happened to notice that SkPicture_none.cpp no longer compiles.
...
src/core/SkPicture_none.cpp:101:44: error: out-of-line definition of
'CreateProc' does not match any declaration in 'SkPictureImageFilter'
sk_sp<SkFlattenable> SkPictureImageFilter::CreateProc(SkReadBuffer& buffer) {
...
This leads me to conclude that it cannot be in active use.
Change-Id: I92a4daa3c7d5d7889c4f841b578c9c691525c1cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235216
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I127c979670c3dc7dac2e35908a795afbdefca8f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234902
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
That makes layout phase 10 times faster (since the shaping takes 90% of it).
LRU cache is attached to the FontCollection object and has the same life time.
Currently it has hardcoded limit on the entry numbers (128).
One the number reached, the least recently used element is removed from the cache
to free the space for a new one.
Change-Id: I597e334422614e33715d7a9ed13acf7b1f9cd0e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230755
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This is a reland of 2a558f5675
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I3231607e469dcc321fa5900500a21f0f101c299c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 2a558f5675.
Reason for revert: breaking Test-Win7-Clang-Golo-CPU-AVX-x86_64-Debug-All-NativeFonts_GDI bot
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,aparchur@google.com,isabelren@google.com
Change-Id: I5298bb45cd12b86fb921aaf835b2340205fed1b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232582
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This effectively allows observing/modifying properties at the text document level. By default
Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
updated to store the property handles for verification.
Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Due to limitations in BodyMovin/AE JSX, full effect data is not
available (specifically the "channel range" property).
We only support static master hue, static master saturation and
static master lightness at this point.
This CL also introduces a new animation builder pattern:
DiscardableAdapterBase and attachDiscardableAdapter().
The former is a base class for adapters with full animator ownership.
This enables a) capturing raw adapter pointers in animator lambdas and
b) syncing to SG only once, after all local animators are updated).
The latter is a helper for managing adapter creation and optional
destruction (when all adapter properties are static we can discard it).
Change-Id: Iecc4b78830e5464e7958cb12cdfd75a61010aa25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231956
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
For text animators without associated range selectors, BodyMovin still
exports a selector entry with invalid (0) domain/shape props.
Suppress warnings for these, as they are expected with BM.
TBR=
Change-Id: I7ec3737ebc2a33f4ba6955975c50ea7bf116b003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231481
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
If the nominal_glyphs callback returns a value less than 'count'
HarfBuzz will process the rest of the buffer with the nominal_glyph
callback and attempt to find glyphs through NFC and space synthesis. It
may be preferable in the future to tweak this behavior, since this is
effectively modifying the font.
Change-Id: If2deeb643c5e636d18e914eb7ee32518f86077f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231110
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This allows TextValues to be manipulated via the skottie::PropertyObserver API in a future change.
Change-Id: I96b22771d8ee9a90c8d41869ece814b0bfa4dc74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230917
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Introduce AutoPropertyTrackers for each effect being built, such
that associated properties are correctly scoped to the effect name.
This ensures that e.g. the fill effect color property is dispatched with
the correct name.
TBR=
Change-Id: Idb2663503eb2c3805fb96edb0284754464f4fb94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227498
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Isabel Ren <isabelren@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Added factories to create particle binding objects, which were the only
piece that couldn't be generated programmatically.
Commented most of the things that a user needs to know to create an
effect from within code. (Except for all the details of SkSL).
Change-Id: I4003e536e46c77e0c1c9e83486cf99f0c2cf54d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230120
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Extend SkottieShaper to return the number of missing glyphs.
Keep a handle to the client logger in TextAdapter.
Log warnings when missing glyphs are detected.
Change-Id: Ie958e5e0a391bffe9ece7033d0118cc546e4a9bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230196
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Skottie already takes an optional client fontmgr at load time, but
SkShaper(HB) currently uses the default fontmgr for fallback.
Plumb the Skottie font manager all the way to SkShaper.
This should give clients more control over font fallback, instead of
relying on the default SkFontMgr.
Change-Id: I3df16b3924a68d232573e25f9e526f523fc1dc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230122
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Change-Id: If57fb79db8f8c5fd185fefaa202167c8082dd846
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229921
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic81b3433b485ca9ce0e60bd10ec12706e673ee89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229917
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
In addition to checking .fp files, this ought to make this bot now also
check that our .gn files are formatted and our #includes are consistent
with rewrite_includes.py.
Some .gn files needed formatting; you can see the failure caught on PS 4.
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: Ia6669581406212c986da81f2521e4e9d8d3eadb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229802
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This removes all of the fixed-function particle affector classes.
Instead, each particle effect just has two SkSL snippets, one for
spawn logic, and one for update logic. Each one gets an inout copy
of the particle struct. Ultimately, this makes the effects much
simpler and smaller, while also being far more flexible (you can
do whatever you want with any values you want). Finally, because
the interpreter is vectorized and a particular effect's scripts
are usually tuned to the specific behaviors desired, it's faster
on basically every effect I compared.
I re-created all of the old effects in the new system. Many just
use pure SkSL (no curves or anything). Some of the old curve and
path/text stuff was very handy, though - so those are now exposed
as external values in the interpreter. Basically, an effect can
have any number of named "bindings" that are a callable thing.
This can be a path, text (shortcut for making fancy paths), curve,
or color curve. The path ones return a float4 with position and
normal, the curves return one or four floats.
... and this transposes all of the particle data storage into
SoA form, so that it can use the much faster interpreter entry
point.
Change-Id: Iebe711c45994c4201041b12d171af976bc5e758e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222057
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This allows for unit-testing of implementations of the Skottie::PropertyObserver
API, which are expected to act on the PropertyHandle.
Change-Id: If7a7518db1571523de688f2ca3d40862f8a68ada
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229880
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Instead of passing an explicit scope all over, keep track of the current
scope in AnimationBuilder.
Removes a bunch or redundant plumbing.
TBR=
Change-Id: I9e587f4ae7a1d12f86d13f30144816492a4ce147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229762
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I6b24e47849a16ad811894b05331f798262c3cbaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229283
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Adding cache
Caching shaped results
Base+Index for referencing arrays
The very first and naive version of cache
Cache measurement, lines and picture
Added text blob cache for lines
Removed Run* from Cluster
Removed const char* from Cluster and Run
Few minor changes
Change-Id: I444a1defa950aed5999cfa1c3545fd83ccb54ce9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227840
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is useful to avoid redrawing unnecessarily when the animation
doesn't progress.
Bug: skia:9267
Change-Id: Id4184ae8308b8abd959fbfd1768e3e22d1efe0a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229006
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- shift the revalidation phase from Scene::render() to Scene::animate()
- pass an optional inval controller to Scene::animate() and Animation::seek()
- hoist the showInval logic out of SkSG, into clients
This allows clients to track dirty regions and detect cases where no updates are needed.
Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of f42de9e1e5
Original change's description:
> Interpreter: Bounds check array access, add bool return from run
>
> Out of bounds access with constant indices is a compile error.
> At runtime, causes the interpreter to fail. Made several other
> conditions trigger the same failure logic, and updated all
> uses of the interpreter to validate success.
>
> Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I8849de815f7efb730ac9c55b6edd296cb9ca7599
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228353
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit f42de9e1e5.
Reason for revert: All the SANs
Original change's description:
> Interpreter: Bounds check array access, add bool return from run
>
> Out of bounds access with constant indices is a compile error.
> At runtime, causes the interpreter to fail. Made several other
> conditions trigger the same failure logic, and updated all
> uses of the interpreter to validate success.
>
> Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=mtklein@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: I434601960d54fbd7d00e2af2dc6269a83a768c5b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228352
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Out of bounds access with constant indices is a compile error.
At runtime, causes the interpreter to fail. Made several other
conditions trigger the same failure logic, and updated all
uses of the interpreter to validate success.
Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
C0 & C1 are swapped and being compared against the wrong defeault
values.
Swap again to avoid instantiating unnecessary SkCubicMappers.
TBR=
Change-Id: Ie26c28805b3b4517ca65f8e715e27a2eb65fe700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228061
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also use explicit IDs as keys for the image asset cache.
Change-Id: I359ff026063318ace524d1205b4f0b3e7a6e1d5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227783
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>