Commit Graph

126 Commits

Author SHA1 Message Date
bsalomon
ee64d6ef49 Add glGetShaderPrecisionFormat
Review URL: https://codereview.chromium.org/778703003
2014-12-03 10:46:08 -08:00
djsollen
e4545210c9 Cleanup GrContextFactory and make it's subclasses private
Review URL: https://codereview.chromium.org/723183002
2014-11-13 11:12:41 -08:00
mtklein
2ecf86e55e Revert of Revert of Turn on NVPR 4x MSAA by default when supported in DM and nanobench. (patchset #1 id:1 of https://codereview.chromium.org/693933004/)
Reason for revert:
Try again with loops overflow fix landed.

Original issue's description:
> Revert of Turn on NVPR 4x MSAA by default when supported in DM and nanobench. (patchset #2 id:20001 of https://codereview.chromium.org/704563003/)
>
> Reason for revert:
> Timing out on nvpr when drawing conics. Fix will take some thought so reverting for now.
>
> Original issue's description:
> > Turn on NVPR 4x MSAA by default when supported in DM and nanobench.
> >
> > This brings DM and nanobench's default configs in line with GM's.
> >
> > BUG=skia:
> >
> > Committed: https://skia.googlesource.com/skia/+/31f88675718966bbb7f09718b40de10c7e214739
>
> TBR=bsalomon@google.com,mtklein@google.com,mtklein@chromium.org
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/d5cd4ee5b81b51e43be7ed13f3c0f0f6c1b3fe14

TBR=bsalomon@google.com,mtklein@chromium.org,egdaniel@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/685923003
2014-11-06 08:06:39 -08:00
egdaniel
d5cd4ee5b8 Revert of Turn on NVPR 4x MSAA by default when supported in DM and nanobench. (patchset #2 id:20001 of https://codereview.chromium.org/704563003/)
Reason for revert:
Timing out on nvpr when drawing conics. Fix will take some thought so reverting for now.

Original issue's description:
> Turn on NVPR 4x MSAA by default when supported in DM and nanobench.
>
> This brings DM and nanobench's default configs in line with GM's.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/31f88675718966bbb7f09718b40de10c7e214739

TBR=bsalomon@google.com,mtklein@google.com,mtklein@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/693933004
2014-11-05 14:21:33 -08:00
mtklein
31f8867571 Turn on NVPR 4x MSAA by default when supported in DM and nanobench.
This brings DM and nanobench's default configs in line with GM's.

BUG=skia:

Review URL: https://codereview.chromium.org/704563003
2014-11-05 12:28:26 -08:00
tfarina
38406c82b9 Cleanup: Go with SkDebugf instead of GrPrintf.
Since GrPrintf is just defined to SkDebugf, we can go with the later
directly.

BUG=None
TEST=None
R=bsalomon@google.com

Review URL: https://codereview.chromium.org/695663003
2014-10-31 07:11:12 -07:00
joshualitt
0e602827df Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight.
BUG=skia:

Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2

Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4

Review URL: https://codereview.chromium.org/678073005
2014-10-28 10:27:44 -07:00
joshualitt
98102a8f79 Revert of Patch to remove constant attributes (patchset #8 id:120002 of https://codereview.chromium.org/678073005/)
Reason for revert:
I'll checkin tonight when the tree is quieter

Original issue's description:
> Working patch to remove constant attributes.  This may cause some gm mismatches, I will rebaseline tonight.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
>
> Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4

TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/683203002
2014-10-28 09:08:35 -07:00
joshualitt
95f5194abc Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight.
BUG=skia:

Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2

Review URL: https://codereview.chromium.org/678073005
2014-10-28 07:54:54 -07:00
joshualitt
9f2825f249 Revert of Patch to remove constant attributes (patchset #6 id:100001 of https://codereview.chromium.org/678073005/)
Reason for revert:
Breaks the K1

Original issue's description:
> Working patch to remove constant attributes.  This may cause some gm mismatches, I will rebaseline tonight.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2

TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/679363002
2014-10-27 17:56:18 -07:00
joshualitt
84c94c0dfd Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight.
BUG=skia:

Review URL: https://codereview.chromium.org/678073005
2014-10-27 15:33:33 -07:00
egdaniel
27c1521ccf Add gpu support for glVertexAttrb1f, 2fv, and 3fv
BUG=skia:

Review URL: https://codereview.chromium.org/662583003
2014-10-24 15:00:50 -07:00
kkinnunen
30bc88ccd5 Refactor SkGLContext to be actually extendable
Refactor SkGLContext to be actually extendable. Before, non-trivial subclass
would need to destroy the GL connection upon running the destructor. However,
the base class would run GL commands in its own destructor (with destroyed GL
connection)

Refactor so that SkGLContext subclass object creation is completely done by
the factory function. If the factory function returns a non-NULL ptr, it means the context
is usable.

The destruction is done with the destructor instead of virtual function called
upon destruction. Make the destructors not to call virtual functions, for
clarity.

Remove custom 1x1 FBO setup code from the base class. It appears not to be used
anymore.

BUG=skia:2992

Review URL: https://codereview.chromium.org/640283004
2014-10-15 23:03:54 -07:00
kkinnunen
9e61bb7815 Make the Sk GL context class an abstract base class
Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism.  Move
the logic to subclasses of the various platform implementations.

This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.

With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.

Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.

BUG=skia:2992

Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8

Review URL: https://codereview.chromium.org/630843002
2014-10-09 05:24:15 -07:00
bsalomon
10805961ce Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/)
Reason for revert:
nanobech failing on Android

Original issue's description:
> Make the Sk GL context class an abstract base class
>
> Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
> it depended on ifdefs to implement the platform dependent polymorphism.  Move
> the logic to subclasses of the various platform implementations.
>
> This a step to enable Skia embedders to compile dm and bench_pictures. The
> concrete goal is to support running these test apps with Chromium command buffer.
>
> With this change, Chromium can implement its own version of SkGLNativeContext
> that uses command buffer, and host the implementation in its own repository.
>
> Implements the above by renaming the SkGLContextHelper to SkGLContext and
> removing the unneeded SkGLNativeContext. Also removes
> SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
> no use in Skia code, and no tests.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8

TBR=kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/639793002
2014-10-08 04:45:10 -07:00
kkinnunen
a90ed4e838 Make the Sk GL context class an abstract base class
Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism.  Move
the logic to subclasses of the various platform implementations.

This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.

With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.

Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.

BUG=skia:2992

Review URL: https://codereview.chromium.org/630843002
2014-10-08 04:14:24 -07:00
derekf
29dda80c01 Add support for EGL on linux
Allow setting skia_egl=1 to build skia against EGL instead of GLX on unix

Review URL: https://codereview.chromium.org/604853003
2014-10-01 10:52:52 -07:00
borenet
e33985a56d Revert "Add support for EGL on linux"
This reverts commit 1cea736c32.

Caused segfaults on all Android devices

R=bsalomon@google.com, djsollen@google.com
TBR=bsalomon, djsollen
NOTRY=true
BUG=skia:

Author: borenet@google.com

Review URL: https://codereview.chromium.org/599493003
2014-09-24 05:31:07 -07:00
derekf
1cea736c32 Add support for EGL on linux
Allow setting skia_egl=1 to build skia against EGL instead of GLX on unix

R=bsalomon@google.com, djsollen@google.com

Author: derekf@osg.samsung.com

Review URL: https://codereview.chromium.org/543363004
2014-09-23 15:17:36 -07:00
junov
f23809101e Adding support for GL_CHROMIUM_copy_texture, part 1
Part 1 of 2. This change just adds the gl API entrypoint
so that the chromium/ganesh bindings can set it. Once
the chromium part is landed, we will add full support for
the extension

BUG=crbug.com/415100
R=bsalomon@google.com

Author: junov@chromium.org

Review URL: https://codereview.chromium.org/594663002
2014-09-23 07:30:09 -07:00
cdalton
149b3ec2b1 Adds glMemoryGlyphIndexArrayNV to the GrGLInterface and begins
detecting support for this method in GrGLPathRendering.

BUG=skia:2939
R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/570733002
2014-09-17 09:19:18 -07:00
bsalomon
49f085dddf "NULL !=" = NULL
R=reed@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/544233002
2014-09-05 13:34:00 -07:00
cdalton
c7103a104f Wrap NV_path_rendering API with GrGLPathRendering
Adds a GrGLPathRendering class that wraps the NV_path_rendering
extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.

BUG=skia:
R=bungeman@google.com, bsalomon@google.com, kkinnunen@nvidia.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/444223002
2014-08-11 14:05:05 -07:00
joshualitt
bab82ed05b Pretty print of shaders
BUG=skia:
R=bsalomon@chromium.org, senorblanco@chromium.org, bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/437593004
2014-08-08 09:41:42 -07:00
joshualitt
c863ab07c2 Cleanup of context initialization
Cleanup context initialization on linux

BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/422323003
2014-08-07 13:48:50 -07:00
bungeman
760ba8d392 Revert "Adds a GrGLPathRendering class that wraps the NV_path_rendering"
This reverts commit 5672da0fa5.

This appears to be blocking the Skia roll by causing failures in the blink layout tests on the canvas-lost-gpu-context.html test.

The bisect for this can be seen at:

https://codereview.chromium.org/449473002/

Original issue's description:
> Adds a GrGLPathRendering class that wraps the NV_path_rendering
> extension and manages its various API versions. It also provides
> backup implementations when certain NVpr methods from later API
> versions are not present on the current system.
>
> Committed: https://skia.googlesource.com/skia/+/5672da0fa54f31c9727568e9dd5fe82c6e1585bc
2014-08-06 11:15:50 -04:00
cdalton
5672da0fa5 Adds a GrGLPathRendering class that wraps the NV_path_rendering
extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.

R=bsalomon@google.com, kkinnunen@nvidia.com, markkilgard@gmail.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/437473002
2014-08-04 11:19:11 -07:00
cdalton
c8f5204667 Incorporate glStencilThenCover* nvpr methods
Adds the glStencilThenCover* nvpr methods to GrGLInterface and starts
using them. When drawing multible paths, this will make it so we only
have to send the index/transform data once. It will also allow the
driver to save time internally.

The glStencilThenCover* methods are a newer addition, so they aren't
available on every driver. In the event that they are not present, we
emulate them using the existing glStencil*/glCover* methods.

BUG=skia:
R=markkilgard@gmail.com, bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/423173004
2014-07-29 15:25:51 -07:00
bsalomon
944bcf0acb Some fixes around GrContext::abandonContext:
Fix debug crash when GrResourceCache is destroyed after GrContext is abandoned while GrTextures are in the exlusive list.

Notify debug GL context that GL resources are expected to remain undeleted when context is destroyed after being abandoned.

Stop leaking program cache entries when context is abandoned.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/422323002
2014-07-29 08:01:52 -07:00
cdalton
8dd90cb1fd Add IsPath to GrGLInterface
This will be used by path ranges.

BUG=skia:
R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/403563002
2014-07-17 09:28:36 -07:00
kkinnunen
32b9a3b02e Add functions to support NV_path_rendering in OpenGL ES
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.

The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:

    Append to the end of the "Shader Inputs" subsection of Section 3.12.2
    "Shader Execution":

    The command

        void ProgramPathFragmentInputGenNV(uint program,
                                           int location,
                                           enum genMode,
                                           int components,
                                           const float *coeffs);

    controls how a user-defined (non-built-in) fragment input of a
    GLSL program object is computed for fragment shading operations that
    occur as a result of CoverFillPathNV or CoverStrokePathNV.

    /program/ names a GLSL program object.  If /program/ has not been
    successfully linked, the error INVALID_OPERATION is generated.

    The given fragment input generation state is loaded into the fragment
    input variable location identified by /location/.  This location
    is a value returned either by GetProgramResourceLocation with a
    /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
    input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
    for the /programInterface/ and LOCATION for the property for a given
    fragment input resource index.

    ....

glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.

Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.

Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.

The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.

Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.

Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.

Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/345723002
2014-07-02 22:56:36 -07:00
bsalomon
9245b7ee76 When performing offscreen rendering on windows, attempt to use a pbuffer context.
A pbuffer context is less likely to have a blocking SwapBuffers (due to vsync).

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/336863009
2014-07-01 07:20:11 -07:00
kkinnunen
80549fcdd5 Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.

Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/319043005
2014-06-30 06:36:31 -07:00
rmistry
05ead8afe5 Revert of Support using OpenGL ES context on desktop (https://codereview.chromium.org/319043005/)
Reason for revert:
Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details.

Original issue's description:
> Support using OpenGL ES context on desktop
>
> Support using OpenGL ES context on desktop for unix and Android platforms. This
> is mainly useful in development.
>
> Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
> possible parameters for the flag are "gl" and "gles".
>
> Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true

Author: rmistry@google.com

Review URL: https://codereview.chromium.org/351583002
2014-06-23 06:13:46 -07:00
rmistry
c986b1fd28 Revert of Add functions to support NV_path_rendering in OpenGL ES (https://codereview.chromium.org/345723002/)
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/

Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
>     Append to the end of the "Shader Inputs" subsection of Section 3.12.2
>     "Shader Execution":
>
>     The command
>
>         void ProgramPathFragmentInputGenNV(uint program,
>                                            int location,
>                                            enum genMode,
>                                            int components,
>                                            const float *coeffs);
>
>     controls how a user-defined (non-built-in) fragment input of a
>     GLSL program object is computed for fragment shading operations that
>     occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
>     /program/ names a GLSL program object.  If /program/ has not been
>     successfully linked, the error INVALID_OPERATION is generated.
>
>     The given fragment input generation state is loaded into the fragment
>     input variable location identified by /location/.  This location
>     is a value returned either by GetProgramResourceLocation with a
>     /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
>     input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
>     for the /programInterface/ and LOCATION for the property for a given
>     fragment input resource index.
>
>     ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c

R=bsalomon@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true

Author: rmistry@google.com

Review URL: https://codereview.chromium.org/349983002
2014-06-23 06:06:36 -07:00
kkinnunen
4a995dfff2 Add functions to support NV_path_rendering in OpenGL ES
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.

The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:

    Append to the end of the "Shader Inputs" subsection of Section 3.12.2
    "Shader Execution":

    The command

        void ProgramPathFragmentInputGenNV(uint program,
                                           int location,
                                           enum genMode,
                                           int components,
                                           const float *coeffs);

    controls how a user-defined (non-built-in) fragment input of a
    GLSL program object is computed for fragment shading operations that
    occur as a result of CoverFillPathNV or CoverStrokePathNV.

    /program/ names a GLSL program object.  If /program/ has not been
    successfully linked, the error INVALID_OPERATION is generated.

    The given fragment input generation state is loaded into the fragment
    input variable location identified by /location/.  This location
    is a value returned either by GetProgramResourceLocation with a
    /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
    input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
    for the /programInterface/ and LOCATION for the property for a given
    fragment input resource index.

    ....

glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.

Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.

Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.

The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.

Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.

Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/345723002
2014-06-22 23:32:33 -07:00
kkinnunen
74fc727dc8 Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.

Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/319043005
2014-06-22 22:56:54 -07:00
krajcevski
37d20f7532 Add support for glCompressedTexSubImage2D
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/329213002
2014-06-11 10:38:48 -07:00
commit-bot@chromium.org
160b478eed Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData.
BUG=skia:2402

Committed: http://code.google.com/p/skia/source/detail?r=14533

R=robertphillips@google.com, djsollen@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/243413002

git-svn-id: http://skia.googlecode.com/svn/trunk@14564 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-05 12:32:37 +00:00
djsollen@google.com
53b614b567 Revert of Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData. (https://codereview.chromium.org/243413002/)
Reason for revert:
This is firing an assert on many of the Android debug bots

Original issue's description:
> Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData.
>
> BUG=skia:2402
>
> Committed: http://code.google.com/p/skia/source/detail?r=14533

git-svn-id: http://skia.googlecode.com/svn/trunk@14541 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-02 17:44:34 +00:00
commit-bot@chromium.org
f9deb8a15d Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData.
BUG=skia:2402
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/243413002

git-svn-id: http://skia.googlecode.com/svn/trunk@14533 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-02 15:08:18 +00:00
commit-bot@chromium.org
f66967243c Use EXT_direct_state_access for path matrix manipulation
Use EXT_direct_state_access for path matrix manipulation when using
NV_path_rendering extension. This makes Chromium command buffer
integration easier, since the current matrix mode does not need to be
exposed as state and fewer function calls and enums are needed.

BUG=chromium:344330
R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/245963009

git-svn-id: http://skia.googlecode.com/svn/trunk@14374 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-25 06:21:30 +00:00
commit-bot@chromium.org
0a6fe71f1b Use fixed function pipeline only when drawing paths
Use fixed function pipeline only when drawing paths. Previously FF
vertex shader was used when drawing normal geometry if path rendering
was enabled.

This is required to make Chromium integration easier. This way
fixed function vertex shading, including vertexshader-less programs,
need not be implemented in the Chromium command buffer.

Removes FF TexGen functionality, as it is not used anymore. Likewise
removes the fixedFunctionSupport GL capability flag.

BUG=chromium:344330
R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/212753002

git-svn-id: http://skia.googlecode.com/svn/trunk@14334 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-23 19:26:26 +00:00
commit-bot@chromium.org
beb8b3a4da Add GL_CHROMIUM_map_sub functions to GrGLInterface and bit to GrGLCaps.
BUG=skia:2402
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/231773003

git-svn-id: http://skia.googlecode.com/svn/trunk@14199 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-15 15:37:51 +00:00
bsalomon@google.com
a34bb60c4e Add GL_ARB_invalidate_subdata functions to GrGLInterface.
BUG=skia:1541
R=egdaniel@google.com

Review URL: https://codereview.chromium.org/217503003

git-svn-id: http://skia.googlecode.com/svn/trunk@14004 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-01 13:07:29 +00:00
commit-bot@chromium.org
f535561b3b Cleanup GrGLInterface after Chromium changes
Depends on landing https://codereview.chromium.org/143263014

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/149533002

git-svn-id: http://skia.googlecode.com/svn/trunk@13630 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-28 20:28:50 +00:00
commit-bot@chromium.org
0714360591 Add SK_API to GrGLExtensions
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/177653007

git-svn-id: http://skia.googlecode.com/svn/trunk@13574 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-25 02:14:57 +00:00
commit-bot@chromium.org
6ebfbf9968 Use vertex buffer objects instead of client side arrays in fixed-function codepaths
Pass vertices to the fixed-function shaders in vertex buffer object
stored at attribute 0. This is specified in OpenGL Compatibility
Profile Section 10.8.2 (Transferring Vertices With Vertex Attribute
Zero).

This makes future integration to Chromium command buffer better, since
the command buffer already has code for vertex buffer objects but not
vertex arrays.

Delete unused function pointers related to fixed-function codepaths.

R=bsalomon@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/130423013

git-svn-id: http://skia.googlecode.com/svn/trunk@13557 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-24 12:05:02 +00:00
commit-bot@chromium.org
a3baf3be0e Add hooks for GL_EXT_debug_marker in gpu
BUG=skia:
R=bsalomon@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/174123003

git-svn-id: http://skia.googlecode.com/svn/trunk@13538 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-21 18:45:30 +00:00
commit-bot@chromium.org
d8ed85101e Turn NVPR on by default (but off in tools).
BUG=skia:2042

Committed: http://code.google.com/p/skia/source/detail?r=13164

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/144003006

git-svn-id: http://skia.googlecode.com/svn/trunk@13176 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-24 20:49:44 +00:00