Change-Id: I3427fbaf57787c3051db95ec5882c9292d7985cf
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411312
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In the majority of cases, a uniform is an equally good substitute, and
replacing `sqrt(N)` with `unknownInput` actually makes the test clearer.
Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This was originally designated for 2x2 matrices only, but this was not
right--all matrix comparisons actually need to be rewritten to fully
work around the bug.
Change-Id: I743d16a65bc55e93361a3dd8753653384583f063
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411416
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed by GLSL, so we allow it too.
GLSL ES 1.0, Section 6.1: "The idiom “(void)” as a parameter list is
provided for convenience."
Change-Id: I551c505d3de518a75acd5e306f09f0f0767e43f2
Bug: skia:12025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow us to rewrite `mat == mat` on Adreno 5xx/6xx GPUs when
running in GLSL.
Change-Id: I621e918a545a49b7ecb9c944ae59b1e7a7594bae
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410996
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of c6260f9742
Problematic DeadReturn.sksl test cases have been moved to DeadReturnES3.
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12012
Change-Id: I748e8761cbc71c811b5ad8fe49186f980261d8b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410793
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- Remove ctypes that were entirely unused
- Remove explicit selection of default ctypes
- After that, only two ctype tokens are needed (SkPMColor4f and SkV4)
... remove all of the others from the parser
Change-Id: I2322aab73a19127b3b26850aefdad6140ea0f7e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410057
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
MetalCodeGen would incorrectly identify `(someMatrix, someScalar)` as a
math operation between `someMatrix` and `someScalar` and attempt to
convert `someScalar` to a matrix. If `someScalar` was a Boolean type,
this would lead to an assertion.
The binary expression is now checked more thoroughly before converting
the scalar into a matrix.
Change-Id: Id7e104d5533d8c43375927d4815b83e1a3c36be1
Bug: skia:11125
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410682
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit c6260f9742.
Reason for revert: Nexus 7 is grumpy, fails SkSLDeadReturn_GPU
https://ci.chromium.org/raw/build/logs.chromium.org/skia/539fff50ff093c11/+/annotations
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia3db1f1b28417e479e2d71a4a6ed94a007e47cf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
test; the driver struggled to interpret code with multiple return
statements in a row. We now detect unreachable statements and eliminate
them.
Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GLSL now emits 4x2 diagonal matrices as:
`(mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * n)`
instead of
`mat4x2(n)`.
This works around a long-standing GLSL bug in both Mesa and glslang that
affects several drivers:
https://github.com/KhronosGroup/glslang/issues/2645
Change-Id: If529d5cd150ce720f436cb3634a2fd3423919278
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410137
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This was only used in the context of sk_SampleMask, which was removed
recently.
Change-Id: Id70d7af8b3a100ff157c2984bad4131f1b92f317
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410056
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I6019418526def09c6c9f4b22567a2c76542d043c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409876
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Although these tests are simple, it ended up uncovering a legitimate
SPIR-V bug (skia:12009).
Change-Id: Ie89235157256b97626aa6ada4d9d6ba62abc57fa
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409299
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
If we encounter code like `return 1; return 2;` we need to synthesize a
label, even though the second return statement isn't actually reachable.
This is harmless and satisfies the SPIR-V validator.
Ideally we'd eliminate the dead code entirely, but this case is rare and
isn't likely to cause any problems as-is.
Change-Id: I2d6219dff6868011353e19a662301bec44a015d6
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409402
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Now that the various Metal and SPIR-V bugs have been shaken out, we can
enable these tests. Knock on wood.
Change-Id: If4b4e302cfdd91464aaf00bc9639989de5e49aac
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408640
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
All the pieces of the puzzle were already here to support componentwise
addition and subtraction of matrices. Division was just a forgotten gap
in the implementation and is now patched up to match + and -.
NOTE: if you read the SPIR-V output very closely, you may be surprised
that there are fewer FDiv operations than you'd expect from reading the
input SkSL. As it turns out, a preexisting optimization is rewriting
`mat / 4` into `mat * 0.25` (see line 2689), and this rewritten form can
use the dedicated MatrixTimesScalar op. So we only get componentwise
FDivs for the `4 / mat` lines in the source.
Change-Id: I011c859f5b3a031fbb95a2956f1194a5f3b3794b
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408639
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Multiplication is handled just as before. Ops other than multiplication
are handled by splatting the scalar into a matrix, then performing the
op as a componentwise matrix-op-matrix binary expression.
Change-Id: I654715c45bf5c91b8e9660fdf1c1c6d6818b621a
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408637
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The mat4x2 portion of the test no longer checks its results, as there
are bugs in the Intel and Radeon GPU drivers that prevent mat4x2s
from being constructed properly.
The SkSL optimizer ends up eliminating the 4x2 matrix entirely because
it is unused by the rest of the code, as well at the 4x4 matrix which is
calculated from the 4x2. At this point, I'm OK with this.
Change-Id: If1464f9e4938b0a37b2ec180c686972389d94e83
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, it was structured like Matrices.sksl and had no verification
of its results. Now it double-checks that its outputs match our
expectations. The test is still quite simple for now, however.
Change-Id: Iaa45fe58beb497a63801833f8ba5a493a61139d9
Bug: skia:11985, skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408646
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This test was generating invalid code in Metal
(http://review.skia.org/408356), but we didn't catch it because the code
wasn't actually being run.
Change-Id: I649034593a566f9e835b1cf7b0702c64952d31ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408641
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Support for constant-expression function calls in SkSL now exists, and
support for abs() was added at http://review.skia.org/405676.
Change-Id: I3144af993db93a3d640971734d4cb03e0cfb8589
Bug: skia:10835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408642
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a clone of the Metal test. (This can be moved into shared/ and
enabled as a real test once the codegen is fixed.)
At present, this test generates broken code; everything is writing an
SpvOpMatrixTimesScalar opcode regardless of the actual operation being
performed.
Change-Id: If06b4196e7d9be36e41c5c60c006b2a713cc25d8
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408297
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL adds a polyfill for componentwise matrix/matrix division to
Metal, as well as matrix/=matrix. Matrix/scalar and scalar/matrix
division work by splatting the scalar out to a matrix (handled in the
prior CL, http://review.skia.org/407616) and then performing
componentwise matrix/matrix division.
Working demonstration (copy-pasted from the Metal output file):
http://screen/BrqyPcbPrB7Dy4m
Change-Id: I6a8b97783be3485f7ffee551b669d14bc58e7568
Bug: skia:11125
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407796
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 90508f02dc.
Reason for revert: avoiding driver bugs this time
Original change's description:
> Revert "The Matrices test now verifies its results."
>
> This reverts commit 86121f6c0e.
>
> Reason for revert: tree sad
>
> Original change's description:
> > The Matrices test now verifies its results.
> >
> > Previously, this test did a bunch of matrix math but never actually
> > checked its results for correctness.
> >
> > Change-Id: I353be58049286266c2d561b0939b3874d2684403
> > Bug: skia:11985
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407360
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I1335f01c14ee955426e02efaa3c30421cd41aa34
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11985
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407617
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11985
Change-Id: I214375d74977f324973da72c440d7ff5ff179016
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408157
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The Metal code generator will now detect matrix-op-scalar expressions
and splat the scalar across a matrix. This allows a scalar to be added
to, or subtracted from, a matrix. (It does not fix division because
Metal also does not natively support componentwise division on
matrices.)
Change-Id: I7d5b0c5bd35393475c524e34cad789bf4f72a103
Bug: skia:11125
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407616
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 86121f6c0e.
Reason for revert: tree sad
Original change's description:
> The Matrices test now verifies its results.
>
> Previously, this test did a bunch of matrix math but never actually
> checked its results for correctness.
>
> Change-Id: I353be58049286266c2d561b0939b3874d2684403
> Bug: skia:11985
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407360
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I1335f01c14ee955426e02efaa3c30421cd41aa34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407617
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, this test did a bunch of matrix math but never actually
checked its results for correctness.
Change-Id: I353be58049286266c2d561b0939b3874d2684403
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407360
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Aside from sqrt() and normalize(), we now optimize all the intrinsics
which take a single argument as input, and return that argument with
each of its components permuted as output.
This CL also introduces a minor restriction--we no longer optimize
intrinsics which evaluate to inf or nan, such as `inversesqrt(-1)`.
These will be left in the source as-is.
Change-Id: I4919b3c18a2df81accd6daf2f650b9f587ff43fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406577
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is similar to the intrinsic optimization for any() and all(). Tests
for all three intrinsics have been bulked up a bit as well.
Change-Id: I262b9448e543b4709d1e7c8585f74a206c4b5abd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406576
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This layout qualifier is not actually used anywhere.
Change-Id: I817c9affdd00e492c70f251eb52680644b7ff3f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406141
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
UInt support was added to DSL in http://review.skia.org/403601. We use
the UInt type in the DitherEffect fragment processor.
Change-Id: I2770eb0196177ee403b461134c9895d2e0b2e6db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406139
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In particular, this optimizes abs() and sign() when all inputs are known
at compile time. This resolves a TODO on a test case in
`IllegalIndexing.rts`.
Change-Id: Ica310522a85b42dc7ae255bd25004a6629d04176
Bug: skia:10835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405676
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
A cast like `float(five)` or `int4(colorGreen)` should detect const
variables and replace the expression with its compile-time constant
equivalent value. At present, this replacement is missed, which inhibits
further optimization opportunities on the expression.
(This CL is very similar in spirit to http://review.skia.org/404676)
Change-Id: I04b5c435a30d2afcdbdb3d020adc15e9c651cc31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405682
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL only handles a subset of our intrinsics. In particular, it
avoids changing the behavior of `sqrt` as many of our tests use sqrt as
an optimization barrier.
The transcendental test inputs are intentionally kept very simple to
avoid putting numbers in the test outputs which could round differently
on various platforms and cause Housekeeper to complain.
Change-Id: I539f918294332310dcd6fe12fab163c0b6216f65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405398
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, the code neglected to resolve constant variables into
values. This meant that expressions like `lessThan(zero, one)` could not
be compile-time evaluated even when `zero` and `one` have known values.
Change-Id: I2f5ce303e3dcc682be14e4d2485e24dd7c59212e
Bug: skia:10835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405536
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
If every argument passed to lessThan/greaterThan/lessThanEqual/
greaterThanEqual/equal/notEqual() is a compile-time constant, we now
detect this and optimize away the function call entirely.
Change-Id: I3415d21be6ef51b38b682a792bd118fad51957f5
Bug: skia:10835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404776
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
If every argument passed to any() or all() is a compile-time constant,
we now detect this and optimize away the function call entirely.
Future CLs will perform a similar optimization on other intrinsic calls
which can be detected and eliminated at compile time, like lessThan().
Change-Id: Ie55aff538b1ccaf2b3bcf9a69573a85f081b7ade
Bug: skia:10835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404417
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
A constructor like `float2(one, two)` is not a compile-time constant, so
we miss optimization opportunities like folding. Constant variables
inside compound constructors are now replaced when optimization is on,
so this would optimize down to `float2(1.0, 2.0)` and be eligible for
folding.
Change-Id: I80dd421f61d4eed21278805e2dc26d198a678e52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404657
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I06631e7f0db518f4de19a39bf1ed368afbd5d409
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/403076
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 830c69ca66
Original change's description:
> Implement operator== and != for Metal structs and arrays.
>
> GLSL/SkSL assumes that == and != on struct/array types should work.
> We need to emit equality and inequality operators whenever we find code
> that compares a struct or array.
>
> Structs and arrays can be arbitrarily nested, and either type can
> contain a matrix. All of these things need custom equality operators in
> Metal. Therefore, we need to recursively generate comparison operators
> when any of these types are encountered.
>
> For arrays we get lucky, and we can cover all possible array types and
> sizes with a single templated operator== method. Structs and matrices
> have no such luck, and are generated separately on a per-type basis.
>
> For each of these types, operator== is implemented as an equality check
> on each field, and operator!= is implemented in terms of operator==.
> Equality and inequality are always emitted together. (Previously, matrix
> equality and inequality were emitted and implemented independently, but
> this is no longer the case.)
>
> Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
> Bug: skia:11908, skia:11924
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11908, skia:11924, skia:11929
Change-Id: I6336b6125e9774c1ca73e3d497e3466f11f6f25f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402559
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
All internal usage has migrated to MakeFor..., this removes the old
program kind, and updates some tests.
Bug: skia:11813
Change-Id: I56733b071270e1ae3fab5d851e23acf6c02e3361
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402536
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
At present, this is a missed optimization opportunity. These will be
optimized in a followup CL.
Change-Id: I8882058900cdc12c8ab0df03e36ebfb9d8022f01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402580
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
There aren't many cases where array-of-struct types are useful in
ES2, but it looks like function parameters are one such case:
http://screen/7Fnc7GhewAkUK3j
Change-Id: I23410a3824a3c202c12147d6939586cc0e55a9ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402397
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL adds a RuntimeEffect option flag which skips over the various
`strictES2Mode` checks sprinkled throughout IR generation.
Runtime Effects still won't allow a lot of ES3 things (the Pipeline
stage will reject unsupported statement types, SkVM doesn't support most
non-ES2 constructs, etc). However, this change will give us the ability
to test many more features involving arrays and structs that previously
were off-limits due to ES2 restrictions, and will shore up some
legitimate gaps in our testing. This is a useful starting point to allow
for improved test coverage.
Change-Id: I4a5bc43914e65fc7e59f1cecb76a0ec5a7f05f2f
Bug: skia:11209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402157
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is completely unused - GrMatrixEffect is the only thing that deals
with matrix transforms on child sampling. Removing this makes everything
simpler to reason about.
Change-Id: I555a3fd937c064f2480b149a6d4d8e36f7ee69bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Global variables which can be calculated in C++ code are now written as
constant values in the DSL, instead of performing the same logic
redundantly in the shader.
In some cases this can be fairly significant, e.g. RectBlurEffect has
a global with the expression
abs(rect.x) > 16000 || abs(rect.y) > 16000 ||
abs(rect.z) > 16000 || abs(rect.w) > 16000
Change-Id: I84221f60a4986b3225afcf91ef95cdcfc941b4b7
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401437
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
When emitting a built-in function call, we need to honor the `fCPPMode`
state. Previously we were rewriting the call into a DSL call even in C++
mode.
We also now spell out Fract's complete namespace, to avoid a name
collision with MacTypes.h:
https://opensource.apple.com/source/CarbonHeaders/CarbonHeaders-18.1/MacTypes.h.auto.html
typedef SInt32 Fract;
Change-Id: I752b7816a64a9b2b2c79d92fe46cd774e1bab96a
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401678
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 22dcb5fd7e.
Reason for revert: Lot's of red Android and Win bots.
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Convert to use the newer MakeForShader factory, which requires this.
Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I00cc1e89fd85fdc0ce0860fcb35ececd0eaec50a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400540
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This required some changes to how we name variables in DSL.
When-expressions are designed to expect a local C++ variable with the
same name as the layout key. This constraint means our DSLVar variables
CANNOT have the same name as the layout key. Now, all DSL variables are
given a prefix. We try to keep the code tidy by using just a leading
underscore as the prefix, where it's safe to do so. (The C++ naming
rules put some underscore-names out of bounds, but underscore followed
by a lowercase letter is safe.)
Change-Id: Iaa8878042329b9909096f05712d5cf636ea01822
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400623
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This was almost right, but was missing the trailing () to make a
function call.
Change-Id: I1215a97bb0ac39aceca8ff6bea70af8ff572ef84
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400541
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This CL also removes some vestiges of the kSampler type, which hasn't
been used in .fp files for a long time.
Change-Id: Iaca1d0c6e77ad2df2b6c5dacd1c68079d6dd5cf2
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398738
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of c412688798
This CL lands the code changes but not the dm test, which is causing
link errors. Tests will be relanded as a separate CL, at
http://review.skia.org/400097
Original change's description:
> Reland "Implement statements and expressions in DSL C++ code generator."
>
> This is a reland of 16cbfb41df
>
> Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
> proxies to indicate ES3 support. The SwitchStatement test has been
> adjusted to hopefully confuse fewer compilers.
>
> Original change's description:
> > Implement statements and expressions in DSL C++ code generator.
> >
> > This CL removes the bulk of the existing C++ code generator, especially
> > all the complex format-string assembly code. It has been replaced with
> > actual DSL code generation. Simple IR can now be successfully translated
> > to a working DSL fragment processor.
> >
> > This CL also adds a simple test harness which is patterned after the
> > existing SkSLTest; it renders a pixel, reads it back, and fails the test
> > if the result isn't solid green (RGBA=0101).
> >
> > This CL doesn't implement every feature. Some obvious gaps include:
> > - Sampling from children
> > - Uniforms/inputs of any kind
> > - Function calls of any kind
> >
> > Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:11854, skia:11891
> Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11854
Bug: skia:11891
Change-Id: Ib1f08256c84d1da2130e0b61356f72435dc0a5a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399740
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit c412688798.
Reason for revert: fix Google3 roll and wasm build
Original change's description:
> Reland "Implement statements and expressions in DSL C++ code generator."
>
> This is a reland of 16cbfb41df
>
> Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
> proxies to indicate ES3 support. The SwitchStatement test has been
> adjusted to hopefully confuse fewer compilers.
>
> Original change's description:
> > Implement statements and expressions in DSL C++ code generator.
> >
> > This CL removes the bulk of the existing C++ code generator, especially
> > all the complex format-string assembly code. It has been replaced with
> > actual DSL code generation. Simple IR can now be successfully translated
> > to a working DSL fragment processor.
> >
> > This CL also adds a simple test harness which is patterned after the
> > existing SkSLTest; it renders a pixel, reads it back, and fails the test
> > if the result isn't solid green (RGBA=0101).
> >
> > This CL doesn't implement every feature. Some obvious gaps include:
> > - Sampling from children
> > - Uniforms/inputs of any kind
> > - Function calls of any kind
> >
> > Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:11854, skia:11891
> Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I71a8cf31e8a013b7a2a0d10f0ad3bc3893ea07ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Bug: skia:11891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399499
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit f33b061e3b.
Reason for revert: Google3 roll and wasm build
Original change's description:
> Add support for uniforms and layout(key)s to DSLCPPCodeGenerator.
>
> Change-Id: I77c386e3d72fb4a5986e5efb8bc9d409200534d1
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398457
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I006ece639fa6051ff6ef1c496e648db9d5d0b30a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399498
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I77c386e3d72fb4a5986e5efb8bc9d409200534d1
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398457
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 16cbfb41df
Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
proxies to indicate ES3 support. The SwitchStatement test has been
adjusted to hopefully confuse fewer compilers.
Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11854, skia:11891
Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 16cbfb41df.
Reason for revert: using ES3 features, breaks on ANGLE ES2 bots
Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I4f3e7667bf1e3a5539d0248b6c47d9ae2296aa88
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398739
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL removes the bulk of the existing C++ code generator, especially
all the complex format-string assembly code. It has been replaced with
actual DSL code generation. Simple IR can now be successfully translated
to a working DSL fragment processor.
This CL also adds a simple test harness which is patterned after the
existing SkSLTest; it renders a pixel, reads it back, and fails the test
if the result isn't solid green (RGBA=0101).
This CL doesn't implement every feature. Some obvious gaps include:
- Sampling from children
- Uniforms/inputs of any kind
- Function calls of any kind
Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Most backends don't like init-stmts with multiple VarDeclarations inside
them, so we no longer emit IR that does this. This lets us avoid doing
backend-level fixups.
Change-Id: Ide839de18953a73e0f9c7a690df59a7bc3523f89
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398221
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).
Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This was an experimental feature. It worked (but only the GPU backend).
It was never adopted or used by anyone, to my knowledge. It's a large
amount of code, and a strange corner of SkSL for users to stumble into.
Bug: skia:10680
Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Unused InterfaceBlocks were not added to the ProgramUsage map. The
ProgramUsageVisitor now makes sure to account for them during its
initial scan.
Change-Id: If3afac8e954c5b685ddc6b63b0f771d8c0b8f207
Bug: oss-fuzz:33405
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398016
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These enforce stricter rules about the signature of main, and each one
uses a separate pre-include module. That prevents color filters from
being able to reference sk_FragCoord (or coords passed to main) at all.
It also limits the versions of sample() that are exposed.
In the new world, an effect created for a specific stage of the Skia
pipeline can only be used to create instances of that stage (SkShader or
SkColorFilter). For now, SkRuntimeEffect::Make uses kRuntimeEffect,
which continues to be more lenient and allow creation of either shaders
or color filters from a single effect. After we migrate all clients, we
can deprecate and then delete that mode.
Bug: skia:11813
Change-Id: I0afd79a72beeec84da42c86146e8fcd8d0e4c09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395716
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We lacked test coverage for this case, and this was broken when compound
VarDeclarations were split from one Statement into several.
Change-Id: I561b4d8acc0bfa01161d873a0c022ec58e316903
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396817
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The long term goal is for the DSLCPPCodeGenerator to replace the
CPPCodeGenerator entirely, but we will need both to coexist while DSL is
still under development.
Currently, the DSLCPPCodeGenerator is cloned from CPPCodeGenerator and
emits almost exactly the same code (it adds a comment at the top to
distinguish its output). Its output will change in followup CLs.
This CL also allows skslc to recognize the `_dsl.cpp` output suffix and
generate code using DSLCPPCodeGenerator instead of CPPCodeGenerator.
This allows test DSL FPs to be created for inspection.
Change-Id: If5136279c307ea53a9df3a292caa18344c1eb259
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396096
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also add unit test of all GLSL type aliases.
Bug: skia:10679
Change-Id: I93e21621c11adfe3f114d0c55fb8043518e62696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395718
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
In http://review.skia.org/393397, I replaced a Constructor::Convert call
with a call directly to ConstructorCompoundCast::Make.
This worked fine if the input expression was actually a compound, but
if it was not, the code would assert/crash. The fuzzer detected this
error right away. (Enums are not considered to be a scalar, a vector or
a matrix in SkSL.)
Change-Id: Ie0df4c5771ff4f4d8f5251d4703e9c3516b6baad
Bug: oss-fuzz:33113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395720
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Two of the tests are now (correctly) detected as invalid code, but were
previously checked into /shared/ because they compiled when the fuzzer
first reported them (that is, after the crash was fixed). These have
been moved into the /errors/ test folder.
One of the tests was only generating an error because its main function
was named `a` instead of `main`, so I renamed it to `main`.
Change-Id: I1a2346fb16e304b0c66ff377a3f9bf7e7ee89ba9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394899
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These builtins have been obsolete for a long time; they were only
implemented on the GLSL backend. These values are provided in
u_skRTHeight and u_skRTWidth instead. (See GrGLSLProgramBuilder's
addRTHeightUniform and addRTWidthUniform.)
Change-Id: I8cceca348cbf9071939618f913693c316d35dbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395001
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This test fell into disrepair when constant propagation was removed; it
assumed that @if and @switch would work on all unchanging variables, not
just those with the `const` modifier.
Change-Id: Ie9c1816f9c0852fdea998e4e156047e4cca9ad5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395000
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GLSL (post-ES2) allows array comparison: http://screen/8gryPvb9T7gndyb
Unfortunately, because ES2 does not support array comparisons, we can't
add this test to the dm test suite.
Change-Id: I06b71683e49b2631669cff801dc647951a81a299
Bug: skia:11849
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394162
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Icc710e414388e4026a5e9819a53b8dac8ee0a2d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394896
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain
point for new users adopting Runtime Effects.
Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a
Bug: skia:11368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
OpenGL ES2 allows structs to be compared: http://screen/6KnX4ZfkdLtqDWv
This already worked in GLSL, Metal and SkVM.
Change-Id: Iaf7029c0c1ea9d447348c8280a2788f0d36befad
Bug: skia:11846
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393598
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11374
Change-Id: I63d605eabbe514a0469d00d8a671969874f3edd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393081
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also adds tests of non-uniform shader declarations. These are currently
allowed, but will be detected as an error in the next CL.
Bug: skia:11374
Change-Id: I3fee0a0c97ae590f7bc6952cb367f7e94436b891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393080
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This shook out a long-standing bug; constant folding would treat a
matrix resize as if the cells not covered by the original matrix were
all zero. This is wrong; GLSL populates the unknown cells with an
identity matrix. We actually tested for the wrong behavior, so the tests
were updated to match the correct behavior, and an equivalent test was
added that does not constant-fold (to verify that our constant folder
matches reality).
Change-Id: I03df10ce646fbef0a36e9c1a841a7637182de122
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392916
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The actual fix happened at prior CL http://review.skia.org/392197, which
reworked how vector-cast constructors function.
Change-Id: Ifb71ec913b349e65d38458dc615441e7a73efddc
Bug: oss-fuzz:32851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392841
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Allowed today, will soon be an error.
Bug: skia:11813
Change-Id: I5c13de7657fa85f13fa6d80e1d890225d8a3e868
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392439
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This constructor takes a single argument and splats it diagonally across
an otherwise-zero matrix. These are also sometimes referred to as a
uniform-scale matrix.
Change-Id: I1ed8140f55f5cad4029015807b220d6475401daa
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390716
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We don't directly support this today at all. In practice, though, simple
constant arrays are detected as equal in the constant-folding pass
because they hit the `x == x` self-equality check (using
`IsSameExpressionTree`).
This does not work for our inequality tests, though, so those do not
fold.
Change-Id: I6730a9a2d1da9ac613ee58889d651f3ff65b1d2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391057
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
As soon as a single VarDeclaration is successfully created, its Variable
is added to the current symbol table. However, if a variable-declaration
line declared several variables in a row, we would stop if ANY of the
declarations contained an error and discard the entire statement, but
would continue processing the rest of the program. This left us in a
position where some Variables existed in the SymbolTable with valid,
reachable names, but their corresponding VarDeclaration statement had
been thrown away as erroneous. Since Variables point back to
VarDeclarations for their initialValues, this gave us a stale pointer.
Any future reference to that variable name which could trigger an
access to its initialValue would read from this dead pointer.
This CL fixes the conversion of VarDeclarations so that we no longer
throw away any VarDeclarations associated with a successfully-parsed
Variable.
Change-Id: If8ec3c160933e48a0e1f36414234b3a849d8978c
Bug: oss-fuzz:32587
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389636
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We had constant-folding tests for vector-scalar arithmetic, but didn't
have an equivalent SkSL unit test for vector-scalar arithmetic that
actually needs to be computed at runtime.
This exposes two SPIR-V bugs: one was previously known, but the other
is a new discovery.
Change-Id: I28737128f20b445797c6c29872335d05f94cc95c
Bug: skia:11267, skia:11788
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388739
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, these tests were never actually executed, only read during
code review. They are now properly tested for correctness whenever dm
is run. Non-ES2 compliant statements (do/while/switch) are unfortunately
excluded here, as they are not compatible with Runtime Effects yet.
Change-Id: I965c782baad6f8dd3961a400ae791fb2c1f844d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389296
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
On ARM GPUs, the Vulkan driver does not honor relaxed precision when
evaluating SpvOpMatrixTimesVector. This leads to reduced performance
(compared to GLSL, where mediump matrices and floats do evaluate all
intermediate values at mediump).
This caps bit will be enabled on ARM GPUs and, in a followup CL, will
be used to toggle a workaround where `m*v` is rewritten as the sum of
(m[0]*v[0] + m[1]*v[1] + ... + m[N]*v[N]).
Change-Id: I310fa73639b6498552c9672e76860f2eded15d0a
Bug: skia:11769
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388459
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I22837a4921238749664217e595d24d196503534d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388096
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Removed error tests which no longer test anything:
- UseWithoutInitialize...: we no longer track variable use-before-init.
- InlineDivideByZero: we no longer constant-fold the result of an
inlined function call into its parent statement.
- Unreachable: we no longer report unreachable statements.
And fixed some minor test-case issues:
- StaticSwitchConditionalBreak: we still check this, but the function
was being dead-stripped before this check could run. Renamed to main.
- OssFuzzXxxxx: these cases no longer report errors, but they are still
valuable as regression tests; moved to `shared/`.
Change-Id: Iade3cff821dc998cacfd02f62d3ac4625e48904c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387820
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Now that name mangling is implemented, we don't need to worry about name
collisions when high-precision types are disabled.
Change-Id: Ic0def3e629deeb804745ff683826946947c898e3
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387758
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This will be implemented in Metal and SPIR-V in followup CLs.
Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: If5fb4f99d327bb429f60e8d6c526720dd02b0928
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386800
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
It is difficult to do this both efficiently and correctly while honoring
GLSL semantics (which require the lvalues to be kept distinct, even when
they point to the same variable). We could make it work by making copies
of every out parameter in each direction (going in for inouts, and
coming out for outs and inouts).
However, this could be self-defeating if it makes it harder for the
driver to track variable lifetimes. Simply opting out of inlining these
functions entirely seems like the best tradeoff; let the driver optimize
them if it can, and we can enjoy reduced complexity in the SkSL inliner.
Change-Id: I62f7b4550cc181cfe789e4f2ff4e408ba1baf9cb
Bug: skia:11326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370257
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
It turns out it is not legal to pass the results of OpAccessChain as a
function argument, for... reasons. This CL switches us over to passing
the argument via a temp variable instead.
Bug: skia:11748
Change-Id: Ib5e86c1d000655ebd7bb62ceea6a27b823808645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385936
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This allows us to remove 100 LOC from the inliner and is very unlikely
to affect any existing benchmark. We don't have any evidence to support
the idea that a one-iteration `for` loop with `continue`-based exits
will be any faster than a standard function call on any existing GPU.
Our fragment processors are generally written to avoid early returns,
in large part to avoid hitting this path.
This drastically impacts BlendEnum.sksl (which can no longer flatten out
a switch over every blend function in SkSL) but is otherwise a wash.
See: http://go/optimization-in-sksl-inliner suggestion 4(a)
Change-Id: I1f9c27bcd7a8de46cc4e8d0b9768d75957cf1c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385377
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This put the coverage for do-while loops on par with for loops.
Change-Id: I53e0d733edd02a6a139792a8d74c68116453e5ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385500
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
A global variable should be considered "dead" if it's never written and
never read. The previous code checked if it was never written OR never
read, which is not the same.
This would generate GLSL/Metal that didn't compile. In SPIR-V, it would
SkASSERT, then crash, during codegen. The fuzzer was able to detect the
SPIR-V issue, but it was wrong in all three cases.
Change-Id: Id59a2499eb5baa3839b93826bfbc24191bfd490b
Bug: oss-fuzz:32005
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385280
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
'in' variables without locations aren't allowed. Use uniforms instead.
Bug: skia:11738
Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Prevents us from accepting code that can't be correctly transformed to
GLSL, like:
uniform float x;
float y = x;
(Previously, writing code like that in a runtime effect would
effectively produce the exact same code all the way through to GLSL, and
the driver would fail to compile it).
Bug: skia:11336
Change-Id: Iaa797587c4a4a7289ed59ce2736cf0bf0fc5bca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384698
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The referenced bug is closed, and the compiler does correctly emit an
error here.
Change-Id: I824f7819a1e077163f528ac503f3743aab5e58a1
Bug: skia:11322
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384697
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit a04692f69e.
Reason for revert: Angry Vulkan bots.
Original change's description:
> Fixed a number of spots where we should have been using RelaxedPrecision
>
> Our SPIR-V output was missing many RelaxedPrecision decorations, which
> was presumably impacting performance.
>
> Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If4fe945cb363c9b61b5a4abfde649a437689d2eb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384217
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Our SPIR-V output was missing many RelaxedPrecision decorations, which
was presumably impacting performance.
Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
We no longer derive a performance benefit from this pass in practice,
and it is a very expensive compilation step. It is also prone to fuzz-
related errors.
Doc: http://go/optimization-in-sksl
Change-Id: Ief08ffac659a8fe7fe92c92b9a5da14c9f713bc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381261
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
As you might expect, a function tagged with `noinline` will never be
considered as a candidate for inlining.
Change-Id: Ia098f8974e6de251d78bb2a76cd71db8a86bc19c
Bug: skia:11362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382337
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Currently, only one of three uses (local variables) does this correctly.
Bug: skia:11716
Change-Id: Iad11e8e5998fcc7caee4d438e0558c5d4e2b1821
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382277
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I7a7874e58bf53978afce8a41b26092406b6490ed
Bug: skia:11342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380360
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
- Values from constant variables are folded in when it helps, e.g.:
const bool SHINY = true;
const float SHININESS = 2;
if (!SHINY) { // <-- optimizes directly to `false`
param = -SHININESS; // <-- optimizes to `-2`
- Doubled-up logical-not and negation are stripped:
y = -(-x); // <-- optimizes to `y = x;`
b = !!a; // <-- optimizes to `b = a;`
Removal of doubled-up negation and logical-not was actually never
implemented in the constant-propagation phase; I just noticed it while
I was here and thinking about it.
Change-Id: Ie28bb9b5af91376f03d926e26e37f4a131bbf550
Bug: skia:11343
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379298
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This enables the ternary to be optimized away in code like:
const bool SHINY = true;
color = SHINY ? add_shine(x) : x; // to --> `color = add_shine(x);`
Without constant propagation.
Also, I added a unit test for ternary expression simplification; I
wasn't able to find an existing one.
When the optimization flag is disabled, this CL actually removes the
optimization of `true ? x : y` --> `x` entirely; previously, this
substitution would be made regardless of optimization settings.
Change-Id: I93a8b9d4027902d35f8a19cfd6417170b209d056
Bug: skia:11343
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379297
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This check now runs at function finalization time, before constant
propagation has occurred; this affected the "DeadIfStatement" test.
Our detection isn't smart enough to realize that a loop will run zero
times, so it treats `for` and `while` loops as always running at least
once. This isn't strictly correct, but it actually mirrors how the CFG
implementation works anyway. The only downside is that we would not flag
code like `for (i=0; i<0; ++i) { return x; }` as an error.
Change-Id: I5e43a6ee3a3993045559f0fb0646d36112543a94
Bug: skia:11377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This should be legal, and we support this, but some versions of Android
do not: http://screen/3bkQewHF3xUMn5v There's no point in allowing
these shaders to exist; they can't compile on real-world clients, and
these vardecls are borderline meaningless (as the variables being
declared aren't reachable by any other statements).
Change-Id: Ie1351933c90caee9124eeab8983364ec030b2653
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379584
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit e4da7b672f.
Reason for revert: breaks SkSLBench perf test
Original change's description:
> Migrate if-statement simplifyStatement logic to IfStatement::Make.
>
> This performs essentially the same simplifications as before, just at
> a different phase of compilation.
>
> Change-Id: Ia88df6857d4089962505cd1281798fda74fd0b02
> Bug: skia:11343, skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376177
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I0051188ffe69426904066eb60a932435efdc2af8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11343
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379062
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This performs essentially the same simplifications as before, just at
a different phase of compilation.
Change-Id: Ia88df6857d4089962505cd1281798fda74fd0b02
Bug: skia:11343, skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376177
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Rather than have the inliner own this responsibility, the function
finalizer now detects if a function is supposed to return a value but
never actually does. This will allow us to detect this error case even
if the inliner is disabled. The inliner should no longer encounter
functions that claim to return a value but don't, so it will now assert
if one is encountered. (The inliner still has the logic to handle this
case gracefully, just in case.)
The check is currently very simple and doesn't analyze the structure of
the function, so it won't report cases where some paths return a value
and others don't, e.g. this will pass the test:
int func() { if (something()) return 123; }
(This is good enough to resolve the inliner issue, though, as it only
occurred in functions with no value-returns at all.)
Change-Id: I21f13daffe66c8f2e72932b320ee268ba9207bfa
Bug: oss-fuzz:31469, oss-fuzz:31525, skia:11377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377196
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11356
Change-Id: I16322e6396dc7e7c8c50ba1d39e07311cf3bd346
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376116
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
In http://review.skia.org/375776, an optimization was added to the
Inliner, causing it to skip generation of unnecessary temporary
variables. The fuzzer immediately discovered a flaw in this logic: the
"unnecessary" variable was actually used in the rare case that a
function failed to actually return a value. The inliner didn't detect
this case. Of course, this isn't a valid program either, so now we
report the error and cleanly fail.
Change-Id: I1f201cfd33f45cace3be93765a4e214e43a46e69
Bug: oss-fuzz:31469, oss-fuzz:31525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377101
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
For now, just use this to prevent *any* layout qualifiers from appearing
on functions, or their parameters.
Bug: skia:11301
Change-Id: I05d8118c7121048c6ef49695a54e3714a8f8687e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376796
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This adds Analysis::IsConstantExpression, to determine if an expression
is a constant-expression. It now expands to cover 'const' local and
global variables, because we also enforce that the initializer on those
variables is - in turn - a constant expression.
This fixes 10837 - previously you could initialize a const variable with
a non-constant expression, and we'd emit GLSL that contained that same
pattern, which would fail to compile at the driver level. That should
not be possible any longer.
Bug: skia:10679
Bug: skia:10837
Change-Id: I517820ef4da57fff45768c0b04c55aebc18d3272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375856
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The expression `~123` was making a PrefixExpression of type $intLiteral.
It should be converted to type `int` when the ~ prefix is applied.
This change also changes the output from oss-fuzz:27614. Both programs
are essentially nonsense expressions with no real behavior, so this is
fine.
Change-Id: I586be149ce95136fabee72fdd3473814d54948cf
Bug: oss-fuzz:31410
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376620
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Iafeb13812851271a5262730e9c0642d4469c273f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375020
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Now, even if a qualifier has a default value, we will know that it
appeared in the text. We can use that to check for redundant qualifiers
(as is being done here), and in the IR generator to prevent any use of
certain qualifiers, depending on context. (eg, runtime effects, wrong
shader stage, on a parameter declaration, etc.)
Bug: skia:11301
Change-Id: I2cd6ad35c2b4c4d6f87ade97e80aea84dc16ee4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374616
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
At IR generation time, this CL limits our optimizations to only
@switch statements. A regular switch statement will only be optimized
during the optimization phase even if the switch-value is a known
compile-time constant. This is done to avoid upsetting our reachability
analysis.
Most of this CL is moving existing logic from SkSLCompiler into
SkSLAnalysis and SkSLSwitchStatement. Although the diffs look large, the
actual changes are very small.
Change-Id: I90920f41bc386dfa7a980ae7510f6681231a5120
Bug: skia:11340, skia:11342, skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372679
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:10837
Change-Id: I33da2eb1e723ed04ab62d65c21e54306dd362bed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372677
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These were unused - we always enable the advanced blend equation
extension using "blend_support_all_equations" (if enabling the
extension is required at all).
Change-Id: I95fd6483ec54dfaf983290de95629fe0e86c22e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373877
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Constant propagation might be going away, but static-switches are likely
here to stay. Avoid conflating the two in this test.
Change-Id: If4b6c99c85f124d3bbc20da858693f09f5e4fd59
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374117
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The optimizer now properly recognizes all types of exits from a switch
statement. Break, continue and return are all potential exits and need
to be considered when determining the exit path from the switch.
Previously, dead code elimination was hiding the effects of this bug
from us, but it meant that an optimized switch had the potential to
generate lots of worthless IR nodes which then needed to be detected and
eliminated by the CFG. In particular, this affected the enum form of
blend, causing a catastrophic amount of extra work to be done.
Change-Id: If857e38cadfc016884624ea4db25a273ad3dce5b
Bug: skia:11352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372958
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I672345116e3b5538c0f7e8c5f2f74aa56bb81e6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372676
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When we detect a static switch, the optimizer finds the matching switch-
case and eliminates all the other switch-cases. It handles case
fall-through by scanning forward and looking for an unconditional break.
However, the inliner has an interesting quirk--it can replace `return`
statements inside of a switch with `continue` statements, since the body
of the inlined function has been wrapped with a for-loop to allow for
early exits. The optimizer does not recognize these continue statements
as exits from the switch (although they certainly qualify), so it
treats continues as fallen-through and keeps emitting switch-cases.
The dead-code elimination pass was actually doing us a favor here and
eliminating the excess code later. A flag was added to disable DCE in
order to reveal the problem in a test.
Change-Id: I8ff19fde5e32d0ab73d7c5411da40cb953a446f5
Bug: skia:11352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372956
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Surprisingly, this error is actually caught by our parser, which
interprets the default label in a unique way. From the parser comments:
"Requiring default: to be last (in defiance of C and GLSL) was a
deliberate decision. Other parts of the compiler may rely upon this
assumption."
The comment is true--we don't check for duplicate default switch-case
labels anywhere else in the code, just here in the parser.
We rely on this, so we should have a test for it.
Change-Id: I6df5c565aca4d4b8565b96638dce9504efc39ccc
Bug: skia:11340
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372617
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I4df18946cdb3d9f1f7833461f913f2df94696821
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372197
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
These were all unused, and only implemented on one backend.
Change-Id: Ibd2fcef1a971e6c1bd9da0784c5d852a60708484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372117
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I885149c73be63c223ac88a697ffe046a7f8384d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372116
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11335
Change-Id: I88c952cbfe2d2c5920e17675da1674928f37b982
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371480
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When coercing a type, we would previously call checkValid() so we could
detect function-references and type-references, so we could get a nicer
error message.
It turns out that we can just do the "is this a type-reference/
function-reference?" check directly inside coerce() and get the same
improved error messages. Since we should be coercing all our values to
the right type, and type/function-references aren't coercible to
anything, this should catch them all. I don't expect any of these
to survive all the way to the end of IR generation.
(In case one of these types does slip through, I've left the error case
in checkValid, but I've also put in an assertion. If the fuzzer can
make that assertion fire, we are probably missing a call to coerce()
somewhere.)
This cleanup is meant to help migrate coerce() out of IRGenerator.
Change-Id: I031809adf439b1766048768b782c57e7f2494006
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371479
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds trivial name mangling to the .stage output, so we can verify that
it's working in all places (declarations, references, etc). Also added
another global variable whose initializer is - in turn - another global.
Bug: skia:11295
Change-Id: Ic220bfae0a6d1eeeba66ade30d3d781af15c5dea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371477
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Includes variables with and without initializers. Note that both the
.skvm and .stage output is incorrect right now. (No declarations for
global variables in .stage, and the initializer is dropped in .skvm).
Bug: skia:11295
Change-Id: Icb6d797616be6a1bc7cbdc9db4fefa7e30c65656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371143
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
None of these are legal in GLSL ES 1.0. Added a new test that previously
compiled without error. Started out with just assignment and equality,
then realized that sequence and ternary should be blocked, too.
Bug: skia:11323
Change-Id: I02691f819565afabeadbb12cab6c07acf40093f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370880
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
When SPIR-V generates function calls to an intrinsic, it assumes that
it can get a pointer to out-parameters referenced by the intrinsic.
This does not account for swizzled out-parameters; these are valid
lvalues, but do not work with getPointer().
The two intrinsics supported by SkSL which have an out-parameter are
frexp and modf, so these tests were fleshed out to trigger the error.
Neither of these are supported in ES2, though, so we cannot test them
via Runtime Effects.
Change-Id: Ib92707a28ba6d1c282d20e29a2a387bddf74ad23
Bug: skia:11052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370116
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The out-param helpers emitted by the Metal code gen (intended to provide
GLSL out-parameter semantics in Metal) emitted bad code if passed the
same variable for two separate out parameters. It would previously
create two parameters in the helper with the same name. The helper
function now omits the name of the second variable in the parameter list
if it is redundant; we already know the caller is passing the same
variable twice.
Change-Id: Ibdc6c02a9e9e4bdb4f4546a25068f2018aa07b10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370258
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
GLSL ES2 documentation on out parameters: "Evaluation of an out
parameter results in an l-value that is used to copy out a value when
the function returns."
The inliner does not do any alias checking when inlining an `out` param.
That is, passing the same variable to two separate `out` parameters
would not generate two distinct lvalues in the inlined code; it reuses
the same variable for each out-params in the inlined code.
(Amusingly, our CFG can fully optimize away this test code so it just
returns "red".)
Change-Id: Ib781d2cfdac54f01b6abe159af0c84ff24ff6976
Bug: skia:11326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370256
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>