SkArithmeticMode is unreachable, so delete it
Bug: skia:
Change-Id: Ibe4c48fcf756280569c4b302da8d96bd4e21b717
Reviewed-on: https://skia-review.googlesource.com/19394
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: Ib9bd9083da1d8a9fa90ae7c710386e6903541fd5
Reviewed-on: https://skia-review.googlesource.com/18148
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Adds a DynamicState struct to GrPipeline that has a field for the
scissor rect. Eventually this should become the only way to specify a
scissor rectangle and may grow to contain more fields. Adds an array of
DynamicStates to GrGpuCommandBuffer::draw and implements support in GL
and Vulkan.
Bug: skia:
Change-Id: If5aebbf9da5d192acf7e68e7def4674ffc7ec310
Reviewed-on: https://skia-review.googlesource.com/18510
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This should be immediately useful in the Skia-Android
rendering pipeline.
Possible future uses include creating a "renderable"
SkImage from a bitmap with a funny color space.
Inspired by:
https://skia-review.googlesource.com/c/13981/
Bug: b/62347704
Change-Id: I388c7af1fc43834b8ad22022d0caf3ac90b734c8
Reviewed-on: https://skia-review.googlesource.com/18598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field.
Change-Id: Ib0176c78e500e6b5130310934253a75860245812
Reviewed-on: https://skia-review.googlesource.com/18482
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Create a new SkImage public API to make an image from an Android
hardware buffer. Implementation is using a SkImageGenerator
derived class GrAndroidBufferImageGenerator.
A new EGLImage texture is created, which is then wrapped with
GrTextureProxy.
Bug: skia:
Change-Id: I610a4c5a58198686ce7c03e9a0adad3f9d2342e0
Reviewed-on: https://skia-review.googlesource.com/17789
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
While we're deleting sprite blitters, here's another good candidate.
Change-Id: If10fc677e6bd120413b6ec54ae2e7876c2de7091
Reviewed-on: https://skia-review.googlesource.com/18232
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
preliminary step to trying to remove filterSpan4f() from colorfilter
Bug: skia:
Change-Id: I6aa6cfde506ffac22188e9641a23a8285e80a5b9
Reviewed-on: https://skia-review.googlesource.com/18185
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Adds explicit min/max index value fields to GrMesh. This eliminates the
previous assumption that the index values were within the range
[0..vertexCount-1]. In the pattern case we still maintain this
assumption.
Updates GrMesh to hide its fields and handle its new complexity using a
"helper" interface instead.
Adds a unit test for GrMesh.
Bug: skia:
Change-Id: Ia23de72d510f8827cee56072b727fb70a6e46b8d
Reviewed-on: https://skia-review.googlesource.com/17964
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
+ only dither if the paint asks for it
- don't special case if the shader is a gradient
guard: SK_SUPPORT_LEGACY_RASTERPIPELINE
Bug: skia:
Change-Id: I7f0c101049e5cb32a80306dcfff3bc21bcf318be
Reviewed-on: https://skia-review.googlesource.com/17931
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit fabe0b26d0.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Change-Id: Icb9d385333082de2f99b7a25cfd7251717e3f663
Reviewed-on: https://skia-review.googlesource.com/17580
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I889a3f508407178c457f675c321880d869caf9ea
Reviewed-on: https://skia-review.googlesource.com/17717
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit ee26363aaa.
Reason for revert: Failing Google 3 roll.
Original change's description:
> Remove compressed (ETC1) texture support from Ganesh
>
> Change-Id: If4cf286df87ea87338aba47001d90a5fcc4f2667
> Reviewed-on: https://skia-review.googlesource.com/17456
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ie1a57187287e03600a69e374501478e93c41415c
Reviewed-on: https://skia-review.googlesource.com/17527
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also remove a deprecated interface in SkShadowUtils.
Change-Id: I32e67271be953f11071c512cb39a47ea1e7dcaaf
Reviewed-on: https://skia-review.googlesource.com/17266
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Based on Android's shadowgrid2.
Change-Id: I33209b6b84fc63a762405c4988afbdbffcc170d6
Reviewed-on: https://skia-review.googlesource.com/17360
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This demonstrates a new kind of hybrid unit test/GM.
It creates a grid of cells. In each cell, we do two
renders that are expected to produce the same result.
For each cell, we render the two results overlaid,
and highlight any differing pixels in red. Assuming
there is a diff, the area around the largest diff
is drawn zoomed in from both images.
Matching cells are outlined in green, failing cells
are outlined in red. Triaging this GM just involves
answering the question: "Are there any red boxes?"
"Good" example: https://screenshot.googleplex.com/909P3tvS55f.png
"Bad" example: https://screenshot.googleplex.com/oXBWbEKw5ur.png
To get more tests to pass, (and fix an assert
in Ganesh), I've gone ahead and enforced that user
supplied rects (in drawRect and drawOval) are
always sorted once they hit the canvas virtuals.
Currently, drawArc rejects empty ovals, but I added
the same assert to onDrawArc, if we decide to change
the strategy there.
Re-land of: https://skia-review.googlesource.com/c/16983/
Bug: skia:
Change-Id: I48f85de5f2bcb7fdc9558c2fd80cb1f20800b244
Reviewed-on: https://skia-review.googlesource.com/17270
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 78d1b428a8.
Reason for revert: break preabandongpu bot
Original change's description:
> Add GM to verify that drawX == (path.addX, drawPath)
>
> This demonstrates a new kind of hybrid unit test/GM.
> It creates a grid of cells. In each cell, we do two
> renders that are expected to produce the same result.
> For each cell, we render the two results overlaid,
> and highlight any differing pixels in red. Assuming
> there is a diff, the area around the largest diff
> is drawn zoomed in from both images.
>
> Matching cells are outlined in green, failing cells
> are outlined in red. Triaging this GM just involves
> answering the question: "Are there any red boxes?"
>
> "Good" example: https://screenshot.googleplex.com/909P3tvS55f.png
> "Bad" example: https://screenshot.googleplex.com/oXBWbEKw5ur.png
>
> To get more tests to pass, (and fix an assert
> in Ganesh), I've gone ahead and enforced that user
> supplied rects (in drawRect and drawOval) are
> always sorted once they hit the canvas virtuals.
> Currently, drawArc rejects empty ovals, but I added
> the same assert to onDrawArc, if we decide to change
> the strategy there.
>
> Bug: skia:
> Change-Id: I021a18c85e234298e1d29f333662683d996dd42c
> Reviewed-on: https://skia-review.googlesource.com/16983
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,brianosman@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Bug: skia:
Change-Id: Id1ead4e22115c49cad5d0adb6151ede81734b4d3
Reviewed-on: https://skia-review.googlesource.com/17269
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This demonstrates a new kind of hybrid unit test/GM.
It creates a grid of cells. In each cell, we do two
renders that are expected to produce the same result.
For each cell, we render the two results overlaid,
and highlight any differing pixels in red. Assuming
there is a diff, the area around the largest diff
is drawn zoomed in from both images.
Matching cells are outlined in green, failing cells
are outlined in red. Triaging this GM just involves
answering the question: "Are there any red boxes?"
"Good" example: https://screenshot.googleplex.com/909P3tvS55f.png
"Bad" example: https://screenshot.googleplex.com/oXBWbEKw5ur.png
To get more tests to pass, (and fix an assert
in Ganesh), I've gone ahead and enforced that user
supplied rects (in drawRect and drawOval) are
always sorted once they hit the canvas virtuals.
Currently, drawArc rejects empty ovals, but I added
the same assert to onDrawArc, if we decide to change
the strategy there.
Bug: skia:
Change-Id: I021a18c85e234298e1d29f333662683d996dd42c
Reviewed-on: https://skia-review.googlesource.com/16983
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Realized that a pending CL needed to add (yet another) private type to SkRecords.h, but w/o this CL I'd be forced to move that header also into private. This change frees us up to not have transitive exposure for types that need to be recorded.
Bug: skia:
Change-Id: Id79f1c2e44ba85e063c1360cf96c92de6397ca2b
Reviewed-on: https://skia-review.googlesource.com/17031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Dither can bump color values above alpha (duh), or below
zero (duh), so clamp back to premul after dithering.
BUG=skia:6644,skia:6643
Change-Id: Ida107e866380e06130af0d01467117bca929ba44
Reviewed-on: https://skia-review.googlesource.com/17070
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Speculative roll fix.
Change-Id: I570c807c4f1d695fe46526a943d5376b79b358a1
Reviewed-on: https://skia-review.googlesource.com/17023
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
rcp(rsqrt(x)) doesn't have enough precision when x is a coordinate.
(It's fine when x is a color, like in the softlight blend mode.)
Adds a GM to test this. It used to look quite ugly.
Change-Id: Icec295c2e2f50ae7a5e3e33c62270f632a58f65c
Reviewed-on: https://skia-review.googlesource.com/16914
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
expect to refactor the impl, so this just makes that easier
(plus SkDraw.cpp was just too big)
Bug: skia:
Change-Id: I22c07d37429195363d9a76e56a1dca915f9c2d57
Reviewed-on: https://skia-review.googlesource.com/16863
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: I8eb8cef5456c05a8e314d8404698893c7af82d13
Reviewed-on: https://skia-review.googlesource.com/16368
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This adds perspective to GrNewNonAAFillRectOp, renames it to GrNonAAFillRectOp, and deletes the previous version of that namespace.
Change-Id: I20f35bf019f9c9105e6ec83dda11328451138109
Reviewed-on: https://skia-review.googlesource.com/15634
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Designed for Flutter's threading architecture, with
an eye to being useful to other clients. Under the
hood, uses a new image generator class to lazily wrap
a texture for multiple GrContexts.
Re-land of https://skia-review.googlesource.com/c/14180/
Bug: skia:
Change-Id: I3dd382640629b79b3058f18fee68d043566e43e5
Reviewed-on: https://skia-review.googlesource.com/15895
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This instructs us on how to encode jpegs when the src
image has alpha. The original behavior is to ignore
the alpha channel. This CL adds the option to blend
the pixels onto opaque black.
Note that kBlendOnBlack and kIgnore are identical
unless the input alpha type is kUnpremul.
Bug: 713862
Bug: skia:1501
Change-Id: I4891c70bb0ccd83f7974c359bd40a2143b5c49ac
Reviewed-on: https://skia-review.googlesource.com/15817
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
This reverts commit 83b1b3db36.
Reason for revert: unit test failing and asan leaks
Original change's description:
> Added SkImage::MakeCrossContextFromEncoded
>
> Designed for Flutter's threading architecture, with
> an eye to being useful to other clients. Under the
> hood, uses a new image generator class to lazily wrap
> a texture for multiple GrContexts.
>
> Bug: skia:
> Change-Id: I6c37b12c8ab5bce94b91190e5f0beb91d31ae81b
> Reviewed-on: https://skia-review.googlesource.com/14180
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I1f0bf580aa0ea2d132e18b64ff610ddac9d073a7
Reviewed-on: https://skia-review.googlesource.com/15892
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Designed for Flutter's threading architecture, with
an eye to being useful to other clients. Under the
hood, uses a new image generator class to lazily wrap
a texture for multiple GrContexts.
Bug: skia:
Change-Id: I6c37b12c8ab5bce94b91190e5f0beb91d31ae81b
Reviewed-on: https://skia-review.googlesource.com/14180
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This change is exactly the same as the last time it was landed; I believe the
underlying optimizer bug that was causing this to cause problems has been
fixed by a prior CL.
Bug: skia:
Change-Id: I5436422f094ea758caa3cd69e9338db31b1f93fa
Reviewed-on: https://skia-review.googlesource.com/15768
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: I6111902f58df3af92702d974a52d9c7f267634d4
Reviewed-on: https://skia-review.googlesource.com/15628
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I2c8b9df3e6bf40de4b38966fa8ea671fc68aa45f
Reviewed-on: https://skia-review.googlesource.com/15635
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Adds a new postFlush method and renames the class to
GrOnFlushCallbackObject. Also removes the ref counting in favor of
making the callback object a purely virtual interface. ref/unref on the
callback interface would conflict with existing ref/unref methods on the
subclass. It is now the caller’s responsibility to ensure the lifetime
of the callback is tied to that of the context.
Bug: skia:
Change-Id: I2fc1f98c700032e296a36f3a9a09c0753ab47aea
Reviewed-on: https://skia-review.googlesource.com/15463
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also enables mouse support in Viewer.
Change-Id: Iaed08d42a64f591f0cd9b24684b3aee43404ed94
Reviewed-on: https://skia-review.googlesource.com/15313
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Completes implementation for lazy and raster images. gpu is
still a TODO.
Bug: skia:6553
Change-Id: I898e4464ffc91442c7f98669f1203dd5c203621b
Reviewed-on: https://skia-review.googlesource.com/15307
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
All of the clients are updated. We don't need this anymore.
Bug: skia:6535
Change-Id: I1399a08b7dda8f29c4f4016a1de50ee8310c1fef
Reviewed-on: https://skia-review.googlesource.com/15106
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
This reverts commit 9ad0531a18.
Reason for revert: Does not handle transfer fn behavior.
Original change's description:
> Add SkImage::makeColorSpace() with correct transfer fn behavior
>
> Completes implementation for lazy and raster images. gpu is
> still a TODO.
>
> Bug: skia:6553
> Change-Id: I04eea5c4fb53c50c0406c2e6b6778b0e21fd85f8
> Reviewed-on: https://skia-review.googlesource.com/14403
> Commit-Queue: Matt Sarett <msarett@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,msarett@google.com,brianosman@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I3830321aea7d0dc5ab38a40f3318bb53a41df383
Reviewed-on: https://skia-review.googlesource.com/15306
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Completes implementation for lazy and raster images. gpu is
still a TODO.
Bug: skia:6553
Change-Id: I04eea5c4fb53c50c0406c2e6b6778b0e21fd85f8
Reviewed-on: https://skia-review.googlesource.com/14403
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit ff574e0eb7.
Reason for revert: needs a merge
Original change's description:
> Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp.
>
> This uses a new helper class, GrSimpleMeshDrawOpHelper, which it uses to fullfill the GrMeshDrawOp contract and to construct its GrPipline when flushed. The helper is intended to be used such that the op only stores a GrProcessorSet if it is constructed with a "nontrivial" GrPaint. "Trivial" currently means no fragment processors and src-over blending. The helper allows the op subclass to specify whether it supports stenciling via a template parameter. The helper class is initially intended to be used for ops that don't have per-vertex colors and construct a single GrPipeline at flush time, though perhaps this can be relaxed in future changes.
>
> On the microbenchmark "rotated_rects_bw_same_transparent_srcover" this produces a 18-20% reduction in time on my Z840 running Linux and 33% on my 2010 MacPro.
>
> Bug: skia:
> Change-Id: I9f655827a70bee585b0b0e1255371ffd995a0b80
> Reviewed-on: https://skia-review.googlesource.com/14604
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I2893d6ff7c183a18f7d0ba82818701b80b681eb0
Reviewed-on: https://skia-review.googlesource.com/15280
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This uses a new helper class, GrSimpleMeshDrawOpHelper, which it uses to fullfill the GrMeshDrawOp contract and to construct its GrPipline when flushed. The helper is intended to be used such that the op only stores a GrProcessorSet if it is constructed with a "nontrivial" GrPaint. "Trivial" currently means no fragment processors and src-over blending. The helper allows the op subclass to specify whether it supports stenciling via a template parameter. The helper class is initially intended to be used for ops that don't have per-vertex colors and construct a single GrPipeline at flush time, though perhaps this can be relaxed in future changes.
On the microbenchmark "rotated_rects_bw_same_transparent_srcover" this produces a 18-20% reduction in time on my Z840 running Linux and 33% on my 2010 MacPro.
Bug: skia:
Change-Id: I9f655827a70bee585b0b0e1255371ffd995a0b80
Reviewed-on: https://skia-review.googlesource.com/14604
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 93f20f5629.
Reason for revert: Mismerge readded deleted files.
Original change's description:
> eliminated GrGLSLExpr
>
> Now that skslc performs all of the optimizations (and then some) that
> GrGLSLExpr is responsible for, it's just extra work for no benefit.
>
> Bug: skia:
> Change-Id: I40b0629e00a33873ed9fc6c0a9f41d8350221f9a
> Reviewed-on: https://skia-review.googlesource.com/14560
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,ethannicholas@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia8b723594527afe34489fc78a4b49039081b6390
Reviewed-on: https://skia-review.googlesource.com/15154
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Now that skslc performs all of the optimizations (and then some) that
GrGLSLExpr is responsible for, it's just extra work for no benefit.
Bug: skia:
Change-Id: I40b0629e00a33873ed9fc6c0a9f41d8350221f9a
Reviewed-on: https://skia-review.googlesource.com/14560
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:6557
Change-Id: I6482d74be7b360c93141a73dd80c67854530c7a1
Reviewed-on: https://skia-review.googlesource.com/15101
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit c59a38d12d.
Reason for revert: whoops, sorry, this one must have been the problem.
Original change's description:
> Add a clip mask bench
>
> Change-Id: I230729492fc23e290136f7d62610abe5ca51c067
> Reviewed-on: https://skia-review.googlesource.com/14941
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ifbd74a8985ebaa95e54032aaaa2891b0f1b67940
Reviewed-on: https://skia-review.googlesource.com/14957
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 2cbb6662e3.
Reason for revert: Likely cause of Chromium DEPS roll failure; speculative revert.
Original change's description:
> Only store width and height on SkPixelRef
>
> Bug: skia:6535
> Change-Id: Id91e8d1e82f593be7d4b23ca5abde752f2666a77
> Reviewed-on: https://skia-review.googlesource.com/14105
> Commit-Queue: Matt Sarett <msarett@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=djsollen@google.com,msarett@google.com,reed@google.com,stani@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I12a024a71833f33432d5ea8cffdfc642b8b4240a
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/14644
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
SkImageCacherator still exists, but only as an interface implemented
(solely) by SkImage_Lazy. The only external clients are
GrImageTextureMaker and SkImage_Gpu::getDeferredTextureImageData.
This is probably an improvement, but doesn't go as far as I'd hoped.
Bug: skia:
Change-Id: I6812badfabb6924b025621b21af00cbde9c16cac
Reviewed-on: https://skia-review.googlesource.com/14371
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Oddly, the MSVC toolchain already says "assemble ...".
Change-Id: Iabf06afa1b7c05b5699a26813f1469346be439a5
Reviewed-on: https://skia-review.googlesource.com/14367
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This is probably it until GrTexture.h can be hidden.
TBR=bsalomon@google.com
Change-Id: Ie743c937f72aa0dc9f5e84def572f655f0abe041
Reviewed-on: https://skia-review.googlesource.com/14143
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL splits the InstancedRendering class into an allocator and a per-opList op tracker. This was done because we need to allocate the InstancedRendering ops before we know the final destination opList. The InstancedRendering ops are now still all allocated from the same pool but the tracking and execution is done per opList.
Change-Id: Ieddabb6f85f8f187c5e7373f7f6cb155d69a9685
Reviewed-on: https://skia-review.googlesource.com/13860
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
(Originally uploaded as 13900.)
Previously, SkPngCodec assumed that the stream only contained one
image, which ended at the end of the stream. It read the stream in
arbitrarily-sized chunks, and then passed that data to libpng for
processing.
If a stream contains more than one image, this may result in reading
beyond the end of the image, making future reads read the wrong data.
Now, SkPngCodec starts by reading 8 bytes at a time. After the
signature, 8 bytes is enough to know which chunk is next and how many
bytes are in the chunk.
When decoding the size, we stop when we reach IDAT, and when decoding
the image, we stop when we reach IEND.
This manual parsing is necessary to support APNG, which is planned in
the future. It also allows us to remove the SK_GOOGLE3_PNG_HACK, which
was a workaround for reading more than necessary at the beginning of
the image.
Add a test that simulates the issue, by decoding a special stream that
reports an error if the codec attempts to read beyond the end.
Temporarily disable the partial decoding tests for png. A larger change
will be necessary to get those working again, and no clients are
currently relying on incrementally decoding PNGs (i.e. decode part of
an image, then decode further with more data).
Include a workaround for older versions of libpng (e.g. 1.2 in
Google3). In older versions, if the row callback is null when the
IDAT header is processed, reading the image will fail. When we see the
IDAT, we save the length and process a recreated IDAT header later,
after the row callback has been set.
Bug: skia:5368
Bug:b/34073812
Test: Existing tests, plus a new test in dm.
Change-Id: I293a4ddc013b82669a8b735062228b26d0bce933
Reviewed-on: https://skia-review.googlesource.com/13984
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Starting with the bug fix + test.
Broken off of:
https://skia-review.googlesource.com/c/13976
Bug: skia:
Change-Id: If6c28e2dfb0c5340c48e943d0313a9ea9515a6c3
Reviewed-on: https://skia-review.googlesource.com/14061
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
This removes a long-standing source of confusion: SkImage_Generator was an
image that wrapped an SkImageGenerator (with an SkImageCacherator stuck in
the middle). We could choose to rename either one, but SkImageGenerator is
public, so take the easy road and rename the private image subclass. Given
the existence of SkImage::isLazyGenerated, this name seems appropriate.
Bug: skia:
Change-Id: I061ece94f48538efb1dc5548010f6ca7d438a69b
Reviewed-on: https://skia-review.googlesource.com/13979
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2c65d51612.
Reason for revert: Causing failures in Google3 (https://test.corp.google.com/ui#cl=153703311&flags=CAMQAg==&id=OCL:153703311:BASE:153703364:1492695824938:4db2240d&t=//chrome/skia/dm_wrapper:dm_wrapper) and differences in Gold. This change was not intended to change the output.
Original change's description:
> Make SkPngCodec only read as much of the stream as necessary
>
> Previously, SkPngCodec assumed that the stream only contained one
> image, which ended at the end of the stream. It read the stream in
> arbitrarily-sized chunks, and then passed that data to libpng for
> processing.
>
> If a stream contains more than one image, this may result in reading
> beyond the end of the image, making future reads read the wrong data.
>
> Now, SkPngCodec starts by reading 8 bytes at a time. After the
> signature, 8 bytes is enough to know which chunk is next and how many
> bytes are in the chunk.
>
> When decoding the size, we stop when we reach IDAT, and when decoding
> the image, we stop when we reach IEND.
>
> This manual parsing is necessary to support APNG, which is planned in
> the future. It also allows us to remove the SK_GOOGLE3_PNG_HACK, which
> was a workaround for reading more than necessary at the beginning of
> the image.
>
> Add a test that simulates the issue, by decoding a special stream that
> reports an error if the codec attempts to read beyond the end.
>
> Temporarily disable the partial decoding tests for png. A larger change
> will be necessary to get those working again, and no clients are
> currently relying on incrementally decoding PNGs (i.e. decode part of
> an image, then decode further with more data).
>
> Bug: skia:5368
> BUG:34073812
>
> Change-Id: If832f7b20565411226fb5be3c305a4d16bf9269d
> Reviewed-on: https://skia-review.googlesource.com/13900
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Matt Sarett <msarett@google.com>
>
TBR=msarett@google.com,scroggo@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I2f82e9960dda7bf5c646774df84320dadb7b930e
Reviewed-on: https://skia-review.googlesource.com/13971
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Previously, SkPngCodec assumed that the stream only contained one
image, which ended at the end of the stream. It read the stream in
arbitrarily-sized chunks, and then passed that data to libpng for
processing.
If a stream contains more than one image, this may result in reading
beyond the end of the image, making future reads read the wrong data.
Now, SkPngCodec starts by reading 8 bytes at a time. After the
signature, 8 bytes is enough to know which chunk is next and how many
bytes are in the chunk.
When decoding the size, we stop when we reach IDAT, and when decoding
the image, we stop when we reach IEND.
This manual parsing is necessary to support APNG, which is planned in
the future. It also allows us to remove the SK_GOOGLE3_PNG_HACK, which
was a workaround for reading more than necessary at the beginning of
the image.
Add a test that simulates the issue, by decoding a special stream that
reports an error if the codec attempts to read beyond the end.
Temporarily disable the partial decoding tests for png. A larger change
will be necessary to get those working again, and no clients are
currently relying on incrementally decoding PNGs (i.e. decode part of
an image, then decode further with more data).
Bug: skia:5368
BUG:34073812
Change-Id: If832f7b20565411226fb5be3c305a4d16bf9269d
Reviewed-on: https://skia-review.googlesource.com/13900
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
This change is needed since once we start getting support for varrying of extensions
and newer version support in general, we need a common vulkan header to compile off of.
Otherwise we will run into problems if clients have older headers that don't include
functions/symbols we are trying to use.
Additionally it has the benefit of not needing to add if SK_VULKAN around code in
include which wants to use vulkan symbols.
This is a reland of the reverted cl: https://skia-review.googlesource.com/13804
Bug: skia:
Change-Id: I9023e80e60d2f2ebbdc8e794ec46d6f5c5c7c917
Reviewed-on: https://skia-review.googlesource.com/13874
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This refactors from_half() and to_half() a bit, totally
reimplementing the non-hardware cases to be more clearly correct.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Android-Clang-PixelC-CPU-TegraX1-arm64-Release-Android,Test-Android-Clang-Ci20-CPU-IngenicJZ4780-mipsel-Release-Android,Test-Android-Clang-Nexus10-CPU-Exynos5250-arm-Release-Android,Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Release,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86-Debug,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug
Change-Id: I439463cf90935c5e8fe2369cbcf45e07f3af62c7
Reviewed-on: https://skia-review.googlesource.com/13921
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Matt Sarett <msarett@google.com>
Have the callsites of SkOpTAllocator call SkArenaAlloc directly.
Bug: skia:
Change-Id: Ic54e92c3e9a0abed038aa3ae40e8a195895af99d
Reviewed-on: https://skia-review.googlesource.com/13870
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I7fab6d1c7240c17f2cc8436e8c6e7c8d2df940bb
Reviewed-on: https://skia-review.googlesource.com/13814
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 3a3bc42b7d.
Reason for revert: still breaking android
Original change's description:
> Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
>
> This change is needed since once we start getting support for varrying of extensions
> and newer version support in general, we need a common vulkan header to compile off of.
> Otherwise we will run into problems if clients have older headers that don't include
> functions/symbols we are trying to use.
>
> Additionally it has the benefit of not needing to add if SK_VULKAN around code in
> include which wants to use vulkan symbols.
>
> This is a reupload of CL: https://skia-review.googlesource.com/13651
>
> Bug: skia:
> Change-Id: I091f526b8c4a61774c34834cd7bfb7e2c822ff5c
> Reviewed-on: https://skia-review.googlesource.com/13804
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
>
TBR=djsollen@google.com,egdaniel@google.com,mtklein@google.com,jvanverth@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ic595e32005761170156499cfb6efc1acfce96001
Reviewed-on: https://skia-review.googlesource.com/13806
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This change is needed since once we start getting support for varrying of extensions
and newer version support in general, we need a common vulkan header to compile off of.
Otherwise we will run into problems if clients have older headers that don't include
functions/symbols we are trying to use.
Additionally it has the benefit of not needing to add if SK_VULKAN around code in
include which wants to use vulkan symbols.
This is a reupload of CL: https://skia-review.googlesource.com/13651
Bug: skia:
Change-Id: I091f526b8c4a61774c34834cd7bfb7e2c822ff5c
Reviewed-on: https://skia-review.googlesource.com/13804
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit edbb7d8860.
Reason for revert: breaking android
Original change's description:
> Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
>
> This change is needed since once we start getting support for varrying of extensions
> and newer version support in general, we need a common vulkan header to compile off of.
> Otherwise we will run into problems if clients have older headers that don't include
> functions/symbols we are trying to use.
>
> Additionally it has the benefit of not needing to add if SK_VULKAN around code in
> include which wants to use vulkan symbols.
>
> Bug: skia:
> Change-Id: I674a253308596dc75bd23574984ae933923679f9
> Reviewed-on: https://skia-review.googlesource.com/13651
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,egdaniel@google.com,mtklein@google.com,jvanverth@google.com,bsalomon@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I179647e6ae213b1b17a9c42ced5e98c6599b96c2
Reviewed-on: https://skia-review.googlesource.com/13774
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This CL adds the GrBackend* classes as well as just updates the API for SkSurface and
SkImage. The implementation on SkSurface/Image and the plumbing down into Ganesh will
be in an additional CL.
Besides the change to use the type safe classes, we also pull the SurfaceFlags, origin,
samples, out of the descriptor and pass those in directly.
Bug: skia:
Change-Id: I9702981fe26c3d5d7d2cbcf6977ba569d356d854
Reviewed-on: https://skia-review.googlesource.com/13122
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Id41d3e03390185f72b682225aeb140df45c84a34
Reviewed-on: https://skia-review.googlesource.com/13763
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>