A separate object type for the code cache have been added. This object has two different code caches. The first one (default_cache) is a fixed array organized in the same way as the as the code cache was before. The second cache (global_access_cache) is for code stubs to access the global object. This cache is organized as a hash table taking the property name and code flags as the key.
The reason for separating the global access stubs into a hash table representation is that the number of these is not bounded in the same was as the other types.
This is a remake of r3952 (http://codereview.chromium.org/652119) which have the additional ability to look for the index of code stubs for access to the global object.
BUG=http://code.google.com/p/v8/issues/detail?id=613
Review URL: http://codereview.chromium.org/717001
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4066 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
A separate object type for the code cache have been added. This object has two different code caches. The first one (default_cache) is a fixed array organized in the same way as the as the code cache was before. The second cache (global_access_cache) is for code stubs to access the global object. This cache is organized as a hash table taking the property name and code flags as the key.
The reason for separating the global access stubs into a hash table representation is that the number of these is not bounded in the same was as the other types.
BUG=613
Review URL: http://codereview.chromium.org/652119
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3952 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Although algorithmically correct, the compiler would not allow to instantiate
a BitField that uses all 32 bits without warnings about a too large shift
count. As a consequence we were limited to 31 bit values when using BitField.
This happened when instantiating a bitfield BitField<T, shift, size> with
[shift=0, size=32] or [shift=31, size=1] or more general any
[shift=X, size=32-X]
As side-effect of the new implementation the compiler now warns if we ever
try instantiating a bitfield with size 0.
Review URL: http://codereview.chromium.org/606063
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3910 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Moved all the logic to a function on SharedFunctionInfo (including the flag check) to make things more readable.
Changed the check for setter to do a lookup for a named setter for each of the properties assigned in the constructor.
Added tests using accessors and interseptors set through the API.
Added fast case objects to the mjsunit test.
TEST=test/mjsunit/setter-on-constructor-prototype.js
TEST=test/cctest/test-api/SetterOnConstructorPrototype
TEST=test/cctest/test-api/InterceptorOnConstructorPrototype
Review URL: http://codereview.chromium.org/619006
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3893 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Simple objects which are constructed without calling the actual constructor function did not take setters defined on prototype chain of the new object into account.
Constructing objects this way is now not done if there are setters involved on the prototype chain of the new object.
This only fixes the case where the setter is found when the first object from a constructor is created. If the prototype chain is changed new objects will on take any change to setters into account.
TEST=test/mjsunit/setter-on-constructor-prototype.js
Review URL: http://codereview.chromium.org/606062
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3879 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
1. Avoid using SKIP_WRITE_BARRIER when we don't have to (smis).
2. Check and document the remaining uses of SKIP_WRITE_BARRIER.
3. Only allow GetWriteBarrierMode when in an AssertNoAllocation scope.
The only functional change should be in DeepCopyBoilerplate where we
no longer use the write barrier mode (because of allocations). I'm
running benchmarks to see if this has a measurable impact on performance.
Review URL: http://codereview.chromium.org/558041
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3743 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Calls to RegExp no longer have to be via a call to the runtime system. A new stub have been added which can handle this call in generated code. The stub checks all the parameters and creates RegExp entry frame in the same way as it is created by the runtime system. Bailout to the runtime system is done whenever an uncommon situation is encountered or when the static data used is not initialized. After running the native RegExp code the last match info is updated like in the runtime system.
Currently only ASCII strings are handled.
Added another argument to the RegExp entry frame. It indicated whether the call is direct from JavaScript code or through the runtime system. This information is used when RegExp execution is interrupted. If an interruption happens when RegExp code is called directly a retry is issued causing the interruption to be handled via the runtime system. The reason for this is that the direct call to RegExp code does not support garbage collection.
Review URL: http://codereview.chromium.org/521028
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3542 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
On 32-bit the maps are now aligned on a 32-byte boundary in order to encode more maps during compacting GC. The actual size of a map on 32-bit is 28 bytes making this change waste 4 bytes per map.
On 64-bit the encoding for compacting GC is now using more than 32-bits and the maps here are still pointer size aligned. The actual size of a map on 64-bit is 48 bytes and this change does not intruduce any waste.
My choice of 16 bits for kMapPageIndexBits for 64-bit should give the same maximum number of pages (8K) for map space. As maps on 64-bit are larger than on 32-bit the total number of maps on 64-bit will be smaller than on 32-bit. We could consider raising this to 17 or 18.
I moved the kPageSizeBits to globals.h as the calculation of the encoding really depended on this.
There are still an #ifdef/#endif in objects.h and this constant could be moved to globaks.h as well, but I kept it together with the related constants.
All the tests run in debug mode with additional options --gc-global --always-compact as well (except for a few tests on which also fails before this change when run with --gc-global --always-compact).
BUG=http://code.google.com/p/v8/issues/detail?id=524
BUG=http://crbug.com/29428
TEST=test/mjsunit/regress/regress-524.js
Review URL: http://codereview.chromium.org/504026
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3481 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
For scripts originating from a call to eval the Script object used to hold a reference to the function from where the eval was called together with the code offset within that function of the eval call. This is used by the stack trace and is part of the debugger protocol. In order to avoid storing the function the script, the position within the script and the name of the function calling eval is stored instead. This avoids holding context dependent objects in the script object.
The calculation of the position of the eval in the script holding the eval is now done when the eval script is compiled as it is not possible to postpone this unless a reference is kept to the generated code for the function calling eval.
BUG=http://code.google.com/p/v8/issues/detail?id=528
TEST=cctest/test-api/Regress528
Review URL: http://codereview.chromium.org/450034
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3393 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Storing a JSArray in the Script object could cause an indirect reference from the compilation cache to a global object to be created. Now the line ends are only stored as a FixedArrya and when that is needed in JavaScript a JSArray copy is created. Changed some of the JavaScript code to cache the line ends in a local variable for better performance.
BUG=http://code.google.com/p/v8/issues/detail?id=528
TEST=test/test-api/Bug528
Review URL: http://codereview.chromium.org/434117
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3374 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The different length string types was used to encode the string length and the hash in one field. This is now split into two fields one for length and one for hash. The hash field still encodes the array index of the string if it has one. If an array index is encoded in the hash field the string length is added to the top bits of the hash field to avoid a hash value of zero.
On 32-bit this causes an additional 4 bytes to be used for all string objects. On 64-bit this will be half on average dur to pointer alignment.
Review URL: http://codereview.chromium.org/436001
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3350 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
it in regular flat strings that are part of the snapshot.
After this change we don't need libraries-empty.cc any more. In
this change libraries-empty.cc is just a the same as libraries.cc
and the scons build builds it but does not use it. We can move
in stages to a situation where it is not generated at all for all
the build systems that we have.
Review URL: http://codereview.chromium.org/360050
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3238 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
* Make snapshot more compact by coding the tag and the space
in one byte. Contract some common sequences to one byte.
* Use back references only within one page. Index from the
start of the space otherwise.
* Serialize Smis as raw data rather than int-encoding them.
This takes a little more space but is faster.
Review URL: http://codereview.chromium.org/341079
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3208 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
directly-applied function literals that are themselves compiled with
the top-level code generator.
The choice is guarded by a test that the function is anonymous (thus
not expected to be recursive) and not in a loop.
A compilation hint is set in the shared function info and used to make
the choice.
Review URL: http://codereview.chromium.org/341081
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3206 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
of individual changes:
- Added infrastructure for custom stub caching.
- Push the code object onto the stack in exit calls instead of a
debug/non-debug marker.
- Remove the DEBUG_EXIT frame type.
- Add a new exit stub generator for API getters.
Review URL: http://codereview.chromium.org/330017
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3130 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
specification under development. The optimizations are patterned after
those previously done for CanvasPixelArray. This CL adds all of the
necessary framework but continues to use the generic KeyedLoadIC and
KeyedStoreIC code, to create a baseline for benchmarking purposes. The
next CL will add the optimized ICs to ic-ia32.cc and ic-x64.cc.
These new CanvasArray types have different semantics than
CanvasPixelArray; out-of-range values are clamped via C cast
semantics, which is cheaper than the clamping behavior specified by
CanvasPixelArray. Out-of-range indices raise exceptions instead of
being silently ignored.
As part of this work, pulled FloatingPointHelper::AllocateHeapNumber
up to MacroAssembler on ia32 and x64 platforms. Slightly refactored
KeyedLoadIC and KeyedStoreIC. Fixed encoding for fistp_d on x64 and
added a few more instructions that are needed for the new ICs. The
test cases in test-api.cc have been verified by hand to exercise all
of the generated code paths in the forthcoming specialized ICs.
Review URL: http://codereview.chromium.org/293023
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3096 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
When starting JS profiling under Chromium, a map from function addresses to function names is created. During it, for sourceful scripts, an attempt to access script source is made. This can cause a crash, if a source is an external string, which already has been disposed. We had a similar problem in the past with DebugGetLoadedScripts.
BUG=http://crbug.com/23768
TEST=test-log/Issue23768
Review URL: http://codereview.chromium.org/269003
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3027 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The algorithm for finding the inner-most function containing a script break point was not correct when the script only contained one function. In that case the script function and not the actual function in the script could be returned depending on the order of the objects in the heap.
TEST=cctest/test-debug/ScriptBreakPointReload
BUG=none
Review URL: http://codereview.chromium.org/193059
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2862 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This change moves the allocation of new objects into generated code. The allocation will bail out into the runtime system if the number of properties to allocate for the object exceeds the number of in-object properties.
Review URL: http://codereview.chromium.org/175045
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2797 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
For objects which only have simple assignments of the form this.x = ...; a
specialized constructor stub is now generated. This generated code allocates the
object and fills in the initial properties directly. If this fails for some
reason code continues in the generic constructor stub which in turn might pass
control to the runtime system.
Added counter to see how many objects are constructed using a specialized stub.
The specialized stub is only implemented for ia32 architecture in this change.
For x64 and ARM the generic construct stub is used.
This is change is identical to http://codereview.chromium.org/174392 (committed in r2753 and reverted in r2754) except that a few parts have already been committed from http://codereview.chromium.org/173469 (committed in r2762).
Review URL: http://codereview.chromium.org/173470
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2764 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
For objects which only have simple assignments of the form this.x = ...; a specialized constructor stub is now generated. This generated code allocates the object and fills in the initial properties directly. If this fails for some reason code continues in the generic constructor stub which in turn might pass control to the runtime system.
Added counter to see how many objects are constructed using a specialized stub.
The specialized stub is only implemented for ia32 architecture in this change. For x64 and ARM the generic construct stub is used.
Review URL: http://codereview.chromium.org/174392
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2753 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
During parsing functions are analyzed for statements of the form this.x = ...;. These assignments are categorized in two types: simple and non simple. The simple ones are where the right hand side is known to be either a constant or an argument to the function. If a function only contains statements of this type the property names are collected and for the simple assignments the index of the argument or the constant value assigned are stored as well.
When the initial map for a function is created and the function consists of only this type of assignemnts the initial map is created with a descriptor array describing these properties which will be known to always exist in an object created from the function.
The information on this property assignments is not collected during pre-parsing so if compiling using pre-parse data these optimization hints are not available.
Next step will be to use the information collected for the simple assignments to generate constructor code which will create and initialize the object from this information without calling the code for the function.
Review URL: http://codereview.chromium.org/172088
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2710 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Allocate the code stubs dictionary and non monomorphic cache dictionary with an initial size which avoids these dictionaries to be expanded during bootstrapping. This gets rid of 9 dictionary expansions during bootstrapping.
Preallocate the dictionary when normalizing an object to a size sufficient for holding the number of properties which is expected to be added to the object. This is used when ceating an object from an object literal boilerplate where multiple properties are known to be added. This gets rid of 10 dictionary expansions during bootstrapping.
There are now 3 dictionary expansions left during bootstrapping.
Review URL: http://codereview.chromium.org/160382
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2584 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The abstractions have led to bugs because it looks like descriptor
streams are GC safe but they are not.
I have moved the descriptor stream helper functions to descriptor
arrays and I find most of the code just as readable now as it was
before.
Review URL: http://codereview.chromium.org/149458
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2428 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
space is similar to map space in that it has fixed-size objects. A
common superclass for a space with fixed size objects is used for the
map space and cell space.
Allocate all cells in cell space. Handle it during all GCs. Modify
the free-list node representation (so that the size is not at a fixed
offset in all cells) to allow two-pointer free-list nodes. Clean up
some stuff in the MC collector.
Review URL: http://codereview.chromium.org/155211
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2411 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Error, ReferenceError, etc. are given a stack property that gives a
stack trace. Here's an example stack trace:
ReferenceError: FAIL is not defined
at Constraint.execute (deltablue.js:527)
at Constraint.recalculate (deltablue.js:426)
at Planner.addPropagate (deltablue.js:703)
at Constraint.satisfy (deltablue.js:186)
at Planner.incrementalAdd (deltablue.js:593)
at Constraint.addConstraint (deltablue.js:164)
at Constraint.BinaryConstraint (deltablue.js:348)
at Constraint.EqualityConstraint (deltablue.js:517)
at chainTest (deltablue.js:809)
at deltaBlue (deltablue.js:881)
at deltablue.js:888
If Error.prepareStackTrace holds a function this function is used to
format the stack trace, for instance allowing code generators to
customize the way stack traces are reported to make them easier to
process.
Next step: performance measurements to see if it is feasible to turn
this on by default.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2302 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
* Identify heap numbers that contain non-Smi int32s and do bit
ops on them without calling the fp hardware or emulation.
* Identify results that are non-Smi int32s and write them into
heap numbers without calling the fp hardware or emulation.
* Do unary minus on heap numbers without going into the runtime
system.
* On add, sub and mul if we have both Smi and heapnumber inputs
to the same operation then convert the Smi to a double and do
the op without going into runtime system. This also applies
if we have two Smi inputs but the result is not Smi.
Review URL: http://codereview.chromium.org/119241
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2131 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Scripts now have a compilation type which can be host, eval or JSON. Host scripts are compiled through the API, eval scripts are compiled through call to evan and JSON scripts are compiled as a result of calling JSON.parse.
For scripts scripts compiled through eval the JavaScript function in top of the stack and the pc offset into the code is stored in the script object. This makes it possible to calculate the source position of the eval call later when requested. This information can be obtained through the script mirror object and is part of the script mirror JSON serialization for the debugger protocol.
Moved the enumeration ScripType into class Script and remamed to Type. The new compilation type enumeration is also inside the class Script.
This information is now shown when using the scripts command in he developer shell debugger.
Review URL: http://codereview.chromium.org/119108
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2119 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
interceptors and dont-delete attributes.
Minor change to the behavior of eval: throw exception when calling
eval in a context for which the global has been detached. This
matches the behavior of both Firefox and Safari post navigation in the
browser.
Review URL: http://codereview.chromium.org/118374
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2118 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
submitted in revisions 2093, 2094, 2099, and 2106.
There's no evidence that supports that these changes
should be the cause of the unexplained performance
regressions on the intl2 and DHTML page cyclers.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2109 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The problem was I incorrectly treated NULL result as failure to fetch
a property with a getter. However, if getter returns zero, it is
manifested as NULL pointer (see added test case).
Good news: that gives another boost as before this CL if getter returned
0, I did another slow lookup.
Review URL: http://codereview.chromium.org/119172
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2106 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
called from within a loop or not. In the past we lost the
information if a call site went megamorphic before a lazily
compiled callee was called for the first time. Now we track
that correctly (this is an issue that affects richards).
We still don't manage to track the in-loop state through a
constructor call, since constructor calls use LoadICs instead
of CallICs. This issue affects delta-blue. So in this patch
we assume that lazy compilations that don't happen through a
CallIC happen from inside a loop. I have an idea to fix this
but this patch is big enough already.
With our improved tracking of in-loop state I have switched
off the inlining of in-object loads for code that is not in
a loop. This benefits compile speed. One issue is that
eagerly compiled code now doesn't get the in-object loads
inlined. We need to eagerly compile less code to fix this.
Review URL: http://codereview.chromium.org/115744
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2046 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added a simple initial version of a context mirror object which just holds the user data from the context, and does not preserve handle identity.
A script object now holds a reference to the custom data from the context it was compiled in. This data is included in the debugger protocol for scripts.
Changed the serialization for the scripts command to use the mirror objects instaed of custom serialization. This included passing options from the debugger request to the serializer for including the full source of scripts in the response.
Review URL: http://codereview.chromium.org/111001
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1877 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
ENABLE_DEBUGGER_SUPPORT is enabled by default unless it is on Android platform.
On Android platform, it can also enabled by passing -DENABLE_DEBUGGER_SUPPORT flag to the compiler.
This should not affect any existing build (I hope, cross my fingers) except the build in real Android environment (in other word, it only affects me now).
There are lot of room for code refactoring in stead of using #ifdef all over the place. I will leave this to v8 folks.
Review URL: http://codereview.chromium.org/77035
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1745 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
numerical order independently of the representation of the object.
Exchanged the order of enumeration of integer and string keys so
integer keys are first instead of string keys to better match
WebKit/JSC behavior.
Added test cases that document our enumeration order choice.
Review URL: http://codereview.chromium.org/75035
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1722 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Currently function name inference is wired with AST optimization pass to avoid introducing another pass over AST. A better solution would be to rewrite AST visitors so they can be naturally combined together in a single pass, as their current implementation doesn't allow it.
For examples of cases where function names can be inferred, see the tests file.
Review URL: http://codereview.chromium.org/62146
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1696 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
an object that holds a setter. If there are no store ics then no
flushing is done. The implementation has been tweaked so that no ICs
are cleared during normal context creation.
This may cost us some performance but I'm submitting it as it is and
if there are problems we can either decide to be smarter about when,
what and/or how we clear, or back this change out altogether.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1509 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Changed the script break points to be able to handle both break points based on script names and script ids. When break points are set through a script id the position is relative to the script itself. This is different from the script break points set through script names where the line/coulmn offset is taken into account.
This has the side effect that function break points are not converted into script break points for named scripts.
Show the script id in the D8 shell debugger when listing all scripts using the 'scripts' command.
Review URL: http://codereview.chromium.org/40317
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1468 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
1418, and 1419 from bleeding_edge until we have a fix
for the crashers we see on the distributed test infra-
structure.
We know that revision 1383 is causing issues, but I
had to revert some of the other recent RegExp changes
in order to get this part out.
Review URL: http://codereview.chromium.org/39186
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1429 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
surrounding context to figure out if the variable could be global. If
the variable could be global we check context extension objects at
runtime and use a global LoadIC if no variables have been introduced
by eval.
Fix crash bug when loading function arguments from inside eval. The
shadowed variable in the DYNAMIC_LOCAL case does not rewrite to a slot in
that case.
Review URL: http://codereview.chromium.org/28027
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1348 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Thus, instead of the following profiler records:
1.5% 1.5% LazyCompile: <anonymous>
we'll now have these:
1.5% 1.5% LazyCompile: <anonymous> richards.js:309
Basically, I translated two functions from messages.js into C++.
In the next CL I will update messages.js to use added native functions.
Review URL: http://codereview.chromium.org/19537
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1216 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Changed the name of Runtime_GetPrototype to Runtime_DebugGetPrototype to indicate that it is a debugger related function and changed its implementation to do the correct __proto__ lookup.
Added some more information to the Map debug print.
Review URL: http://codereview.chromium.org/18658
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1126 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This can lead to large objects which wastes a lot of space if we normalize properties. We therfore clear the inobject properties when normalizing properties. This is done by adjusting the instance size in the new map and overwriting the inobject properties with a filler.
Review URL: http://codereview.chromium.org/17308
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1051 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
operation. I have another version of this change that does not remove the
special inline caches for difference sized strings. The other version is ever
so slightly faster, but the nice thing about this version is that it removes
253 lines of code.
Review URL: http://codereview.chromium.org/8187
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@603 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
If a map has descendents in the map transition tree that are alive,
it is kept. Only maps such that they and all their descendants
have no live objects are collected. This happens in mark-sweep and
mark-compact garbage collections.
Review URL: http://codereview.chromium.org/8099
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@601 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Changed the structure of regexp objects from having two internal
fields to having a single field containing a fixed array, since it's
easier to store the whole fixed array in the cache.
- Move printing of the command to after printing std{err,out} in the
compact progress indicators in the test framework.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@579 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Changed WeakReferenceCallback to take a Persistent<Value> instead of
a Persistent<Object>.
- Removed Message::GetUnderline and Message::GetScriptData.
- Added Value::IsDate, Date::Cast and Date::Value.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@564 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Here is a description of the background and design of split window in Chrome and V8:
https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr
This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables.
V8 support of split window:
There are a small number of changes on V8 api to support split window:
Security context is removed from V8, so does related API functions;
A global object can be detached from its context and reused by a new context;
Access checks on an object template can be turned on/off by default;
An object can turn on its access checks later;
V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc.
Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object.
When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks.
It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding.
I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8.
Review URL: http://codereview.chromium.org/7366
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
It removes the ReplaceConstantFunction code, and replaces it with
new ConvertDescriptorToField code, that is also used in other places.
Functions CopyRemove and CopyReplace on DescriptorArray are removed.
Function AddFastProperty is simplified by removing the
CONSTANT_TRANSITION case.
Review URL: http://codereview.chromium.org/6528
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@475 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
underlying string representation of the two strings involved.
- Renamed ascii and two byte string classes to sequential ascii and
sequential two byte, and renamed IsAscii and friends to
IsAsciiRepresentation. This is to make a clear distinction between
strings with an ascii/two-byte representation, of which there is
four, and flat sequential ascii/two-byte string.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@474 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
are always odd if the bit-field bits are included.
Modified a couple of debugger tests that relied on the ordering of
elements in descriptor arrays. Descriptor arrays are sorted by
hash-code values, so the order changes if we change the hash code.
Review URL: http://codereview.chromium.org/6489
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@440 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
canonicalize maps for object literals. JSON objects
with the same set of properties names will then
share the same map.
This reduces the amount of generated code associated
with object literals.
- Added a flag canonicalize_object_literal_maps.
(default true)
- Changed the format of a function's literal array.
Only the global context is now stored in the literal prefix.
Review URL: http://codereview.chromium.org/4078
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@371 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Update the lookup and update code for code caches to deal with deleted
elements.
Do not clear the code cache for the builtins object. If there was a
matching element in the code cache, we would have hit the monomorphic
prototype failure case and removed it.
Review URL: http://codereview.chromium.org/3140
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@340 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
occured. After a monomorphic prototype failure has been detected,
other monomorphic inline caches for the same type will have a code
object in the map's code cache which is not the current target. We
recognize this case and use the code object that is in the cache
instead of going megamorphic.
Review URL: http://codereview.chromium.org/2928
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@331 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
it for scripts too. In the context of Chromium, this should
have a very positive impact on memory consumption for web apps
that run multiple tabs from the same domain with a lot of the
same JavaScript code.
For now, the cache retirement policy is really simple:
Whenever a mark-sweep collection is started we clear the
cache. This guarantees that this change will not have a
huge negative impact on memory consumption, but it may
not be ideal. We should consider a more sophisticated LRU
scheme.
Review URL: http://codereview.chromium.org/1933
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@270 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The cache is a hashtable that takes String as key and JSFunction as the value.
Caches are cleared before mark-compact GC's.
Currently I don't put caps on cache size, string size, etc.
This cuts date-parse-totfe.js runtime by half.
Review URL: http://codereview.chromium.org/457
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@173 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
* Make old_data_space non-executable on OSs and hardware that support it.
* Rename old_space to old_pointer_space (can contain pointers, esp. to new space).
* Ensure that individual pages allocated for old_space are only executable when
they are for code objects.
* Ensure Space::Setup can cope with non-aligned memory.
* Make some methods on Spaces virtual. Make a way to iterate over all spaces.
* Replace executability flag with Executability enum in order to make intent at
call site clearer.
* Fix serialization/deserialization to allocate write barrier memory for large
arrays.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@165 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
KeyedLoadIC::GenerateGeneric (on IA32), and the same on ARM.
Re-assignmed FIRST_JS_OBJECT_TYPE to JS_VALUE_TYPE.
Also changed JS_OBJECT_TYPE to FIRST_JS_OBJECT_TYPE in several places where
FIRST_JS_OBJECT_TYPE is intended.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@113 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Fixed mozilla test breakage caused by python's obscure module
loading rules.
- Made sure test.py propagates test failures out as the exit code of
the script.
- Remove runtime calls to get number constants. Remove Heap roots for
some special numbers.
- Fix typo in accessors.h.
- Changes CopyMap to not copy descriptors. Adds
CopyMapRemoveTransitions that copies non-transition descriptors.
Changes interface of DescriptorArray::Copy operations to simplify
them.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@21 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added better test support.
Added load, quit and version functions to the shell sample so it's easier to run benchmarks and tests.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
In the shell sample don't print the result of executing a script, only
evaluating expressions.
Fixed issue when building samples on Windows using a shared V8
library. Added visibility option on Linux build which makes the
generated library 18% smaller.
Changed build system to accept multiple build modes in one build and
generate seperate objects, libraries and executables for each mode.
Removed deferred negation optimization (a * -b => -(a * b)) since this
visibly changes operand conversion order.
Improved parsing performance by introducing stack guard in preparsing.
Without a stack guard preparsing always bails out with stack overflow.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Cleaned up ARM version by removing top of stack caching and by introducing push/pop elimination.
Cleaned up the way runtime functions are called to allow runtime calls with no arguments.
Changed Windows build options to make sure that exceptions are disabled and that optimization flags are enabled.
Added first version of Visual Studio project files.
git-svn-id: http://v8.googlecode.com/svn/trunk@13 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Fixed the handling of '>' and '<=' to use right-to-left conversion and left-to-right evaluation as specified by ECMA-262.
Fixed a branch elimination bug on the ARM platform where incorrect code was generated because of overly aggressive branch elimination.
Improved performance of code that repeatedly assigns the same function to the same property of different objects with the same map.
Untangled DEBUG and ENABLE_DISASSEMBLER defines. The disassembler no longer expects DEBUG to be defined.
Added platform-nullos.cc to serve as the basis for new platform implementations.
git-svn-id: http://v8.googlecode.com/svn/trunk@9 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added a few samples and support for building them. The samples include a simple shell that can be used to benchmark and test V8.
Changed V8::GetVersion to return the version as a string.
Added source for lazily loaded scripts to snapshots and made serialization non-destructive.
Improved ARM support by fixing the write barrier code to use aligned loads and stores and by removing premature locals optimization that relied on broken support for callee-saved registers (removed).
Refactored the code for marking live objects during garbage collection and the code for allocating objects in paged spaces. Introduced an abstraction for the map word of a heap-allocated object and changed the memory allocator to allocate executable memory only for spaces that may contain code objects.
Moved StringBuilder to utils.h and ScopedLock to platform.h, where they can be used by debugging and logging modules. Added thread-safe message queues for dealing with debugger events.
Fixed the source code reported by toString for certain builtin empty functions and made sure that the prototype property of a function is enumerable.
Improved performance of converting values to condition flags in generated code.
Merged disassembler-{arch} files.
git-svn-id: http://v8.googlecode.com/svn/trunk@8 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added propagation of stack overflow exceptions that occur while compiling nested functions.
Improved debugger with support for recursive break points and handling of exceptions that occur in the debugger JavaScript code.
Renamed GetInternal to GetInternalField and SetInternal to SetInternalField in the API and moved InternalFieldCount and SetInternalFieldCount from FunctionTemplate to ObjectTemplate.
git-svn-id: http://v8.googlecode.com/svn/trunk@5 ce2b1a6d-e550-0410-aec6-3dcde31c8c00