walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
...
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
c72e6ccc22
DirectXTex: Fixed bug with application of ordered dithering in non-WIC codepaths
2014-02-13 11:28:26 -08:00
walbourn_cp
c43f736184
DirectXTex: Added IsVolumemap() helper to TexMetadata
2014-01-30 16:48:52 -08:00
walbourn_cp
840f0d4238
DirectXTex: Fix for size rounding bug in GPU BC compressor
2014-01-22 11:06:35 -08:00
walbourn_cp
6a37f81f09
DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
2014-01-22 11:04:35 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
9ee1142b42
Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
7ddd3762bb
DirectXTex: added move operators for ScratchImage, Blob
2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
848294f2e7
Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK
2013-11-20 13:35:35 -08:00
walbourn_cp
b73612600f
DirectXTex: Resize logic in non-WIC custom filtering was backwards for when to use the BOX filter
2013-11-15 14:54:08 -08:00
walbourn_cp
65de5a1f37
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
2013-10-18 20:49:03 -07:00
walbourn_cp
f4cf594bcd
Update for VS 2013 / Windows 8.1 RTM
2013-10-18 17:36:51 -07:00
walbourn_cp
6cafea6cb0
DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
...
- Also added diagnostic message from texconv when doing DirectCompute compression
2013-10-08 16:26:29 -07:00
walbourn_cp
d82ee0c5dd
DirectXTex: Supressed warning from /analyze
2013-10-07 18:21:09 -07:00
walbourn_cp
5159109035
DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet
2013-10-04 17:44:52 -07:00
walbourn_cp
e12d9c67f2
DirectXTex: Update for sRGB handling with pmalpha
2013-10-01 17:28:56 -07:00
walbourn_cp
1bc39d8854
DirectXTex: minor /analyze fix
2013-09-09 15:10:35 -07:00
walbourn_cp
7523b2bb9b
DirectXTex: Updated to use DirectXMath 3.06 when available
2013-09-09 12:45:36 -07:00
walbourn_cp
c9f5fdb7a8
DirectXTex: add use of d3d11_1.h when available
2013-09-03 15:04:04 -07:00
walbourn_cp
8eec65caf4
DirectXTex: BC6H / BC7 DirectCompute codec integration
2013-08-05 10:58:54 -07:00
walbourn_cp
44510c23e7
DirectXTex: Fixed problem with BC4/BC5 compressor when given RGBA32 input image
2013-07-31 13:16:31 -07:00
walbourn_cp
d062ae2097
DirectxTex: ComputeMSE flags for X2 bias
2013-07-31 13:15:42 -07:00
walbourn_cp
8bfc1b7de3
DirectXTex: Added WIC_FLAGS_IGNORE_SRGB to ignore the presense of sRGB metadata in WIC files
2013-07-31 00:39:59 -07:00
walbourn_cp
5f3b34beb5
DirectXTex: Support for non-power-of-2 mipmapped BC textures
2013-07-30 17:32:45 -07:00
walbourn_cp
5a6c053e99
DirectXTex: Fixed syntax error
2013-07-29 18:06:05 -07:00
walbourn_cp
c4c09c2966
DirectXTex: minor fix for BC1 encoder
2013-07-29 13:33:52 -07:00
walbourn_cp
1d3e1d0904
DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible
2013-07-26 16:44:00 -07:00
walbourn_cp
70afb86830
DirectXTex: VS 2013 /analyze fix
2013-07-25 16:53:48 -07:00
walbourn_cp
98b4e32ce6
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
2013-07-24 16:45:33 -07:00
walbourn_cp
489f4c51ae
DirectXTex: Set output directories for DirectXTex library
2013-07-19 23:24:25 -07:00
walbourn_cp
aef1bb0e8d
DirectXTex: Minor BC6H / BC7 tweaks
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- Minor DirectXMath optimization to error metric computation
- More code review change (Swap -> std::swap)
2013-07-18 23:12:49 -07:00
walbourn_cp
a69fcaa8de
DirectXTex: Cleaned up .sln versions
2013-07-12 15:48:41 -07:00
walbourn_cp
3f1f4acfda
DirectXTex: BC6H/BC7 had subtle signed/unsigned bug that resulted in incorrect decoding in particular edge cases
2013-07-11 17:36:24 -07:00
walbourn_cp
b610af415e
DirectXTex: BC6H / BC 7 handling of invalid mode blocks updated to match the format specs
2013-07-10 10:49:59 -07:00
walbourn_cp
51af8e4af5
DirectXTex: Code Review feedback
2013-07-09 16:16:38 -07:00
walbourn_cp
4c1a8527c1
DirectXTex: Fixed /analyze issues
2013-07-02 15:27:07 -07:00
walbourn_cp
1b92159d63
DirectXTex: Use alternative to CreateStreamOnHGlobal for Windows Store apps
2013-07-02 13:07:56 -07:00
walbourn_cp
a1628e8fd4
DirectXTex/DirectXTK: Updated VS 2013 Preview Windows 8.1 SLNs
2013-07-02 12:55:40 -07:00
walbourn_cp
0aa54a8045
DirectXTex: Workaround to avoid ICE when building VS 2013 preview Debug ARM config
2013-07-02 12:53:52 -07:00
walbourn_cp
bd0b88aa8e
DirectXTex: some more /analyze cleanup
2013-07-01 13:30:13 -07:00
walbourn_cp
af675e3c3a
DirectXTex: WinRT usage problematic, sticking with CS on HGLBOAL
2013-06-28 22:43:39 -07:00
walbourn_cp
a303eea709
DirectXTex: when building for WinRT, use InMemoryRandomAccessStream instead CreateStreamOnHGlobal
2013-06-27 21:17:46 -07:00
walbourn_cp
887d87bf91
DirectXTex: /analyze cleanup
2013-06-27 16:21:01 -07:00
walbourn_cp
61a0a1a19c
SaveToWIC* functions updated with optional setCustomProps parameter for setting custom encoding options
2013-06-27 11:05:15 -07:00
walbourn_cp
bb622bf4ec
DirectXTex: Added projects for VS 2013 Preview
2013-06-26 15:22:13 -07:00
walbourn_cp
27c91d3da7
DirectXTex: minor 'return null on failure' fix for CreateTexture/CreateSRV
2013-06-25 12:35:05 -07:00
walbourn_cp
32b06b3e5c
DirectXTK/DirectXTex: Minor code review feedback
2013-06-21 14:12:39 -07:00