Chuck Walbourn
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d749841658
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Updated shader build script
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2017-11-17 17:09:40 -08:00 |
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darwikey
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534863cab1
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Fix compiler errors (Clang 5.0.0) (#65)
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2017-11-17 09:33:30 -08:00 |
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Chuck Walbourn
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4f92d66111
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Minor code review
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2017-11-16 23:00:28 -08:00 |
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Chuck Walbourn
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9bac14c9b9
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Use XMVectorMultiplyAdd in diffusion dither
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2017-11-15 19:57:40 -08:00 |
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Chuck Walbourn
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f87786b8f1
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Update to use Windows 10 Fall Creators Update SDK (#63)
* Updated for Windows 10 Fall Creators Update SDK (16299)
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2017-11-01 19:48:22 -07:00 |
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Chuck Walbourn
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79e328b2fb
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Updated for latest d3dx12.h (10.0.16299.15)
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2017-10-24 15:05:48 -07:00 |
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Chuck Walbourn
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506f1e3582
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Regenerated shaders using Windows 10 Fall Creators Update SDK (16299)
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2017-10-18 18:35:27 -07:00 |
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Chuck Walbourn
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30fa3c621d
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Updated compiler script
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2017-10-18 14:18:10 -07:00 |
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Chuck Walbourn
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fddcbb0fc8
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minor code review
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2017-10-12 16:02:44 -07:00 |
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Chuck Walbourn
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37bd7113de
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Added VS 2015 version of Windows 10 projects
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2017-10-11 17:37:44 -07:00 |
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Chuck Walbourn
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8ae822241a
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ScreenGrab updated to use non-sRGB metadataa for PNG
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2017-09-19 11:39:39 -07:00 |
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Chris Oates
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211d960034
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Added support for linear color space PNG writing (#48)
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2017-09-19 09:57:36 -07:00 |
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Chuck Walbourn
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0eab1e7f83
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Another update for VS 2017 (15.3)
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2017-08-18 00:01:33 -07:00 |
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Chuck Walbourn
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e87e49cbe3
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Updated for VS 2017 (15.3)
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2017-08-14 23:43:27 -07:00 |
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Chuck Walbourn
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c123b8e37e
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July 26, 2017
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2017-07-26 18:26:43 -07:00 |
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Chuck Walbourn
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10ff4955d5
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Build library with Wall
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2017-07-14 16:44:44 -07:00 |
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Chuck Walbourn
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6fcd00fdbd
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Support DDS files with non-standard nVidia Texture Tools flags
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2017-07-14 00:44:00 -07:00 |
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Chuck Walbourn
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983bb95575
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Minor code cleanup
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2017-07-13 19:24:22 -07:00 |
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Chuck Walbourn
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52aead71d7
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Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag
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2017-07-12 10:06:05 -07:00 |
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Chuck Walbourn
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31b6c9309c
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
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Chuck Walbourn
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6bac563715
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Code review feedback
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2017-07-10 00:09:56 -07:00 |
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Chuck Walbourn
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0a85ac75a0
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WIC format converter should use WICBitmapPaletteTypeMedianCut
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2017-07-03 16:04:01 -07:00 |
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Chuck Walbourn
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4a7cf669f9
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Updated for latest d3dx12.h (10.0.15063)
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2017-04-19 18:16:34 -07:00 |
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Chuck Walbourn
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795fb5808b
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Regenerated shaders using Windows 10 Creators Update SDK (15063)
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2017-04-17 15:16:50 -07:00 |
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Chuck Walbourn
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68a7fd6e93
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Added VS 2017 Win10 projects
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2017-04-12 21:16:17 -07:00 |
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Chuck Walbourn
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5935e6baf0
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VS 2017 updated for Windows Creators Update SDK (15063)
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2017-04-07 23:09:28 -07:00 |
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Chuck Walbourn
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7245687c6c
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SAL annotation for switch fallthrough
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2017-02-14 16:02:25 -08:00 |
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Chuck Walbourn
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59ec7c951f
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
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Chuck Walbourn
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88e72488dc
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Added more VS 2017 RC projects
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2017-01-31 12:45:01 -08:00 |
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Chuck Walbourn
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b9bf00c0ea
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DirectX 12 planar resource handling
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2017-01-30 22:29:45 -08:00 |
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Chuck Walbourn
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7be023e608
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DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats
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2017-01-28 17:58:54 -08:00 |
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Chuck Walbourn
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de303687e4
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Added missing error condition
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2017-01-27 14:41:59 -08:00 |
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Chuck Walbourn
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588bf6adc9
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
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Chuck Walbourn
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3ac574b6b5
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Add check of mips support for IsSupportedTexture
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2017-01-20 14:58:08 -08:00 |
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Chuck Walbourn
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5db16bd5bb
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40bppCMYKAlpha should be read as R8G8B8A8
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2017-01-12 11:11:34 -08:00 |
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Chuck Walbourn
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8fcd276eba
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permissive- code cleanup
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2017-01-10 14:51:52 -08:00 |
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Chuck Walbourn
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b47a7d13d9
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Code review feedback
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2017-01-06 17:16:43 -08:00 |
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Chuck Walbourn
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685a69ad1b
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Minor code review feedback
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2017-01-05 13:48:23 -08:00 |
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Chuck Walbourn
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63b7a7cd43
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DDS support for L8A8 with bitcount 8 instead of 16
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2016-12-08 11:05:31 -08:00 |
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Chuck Walbourn
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98343c572f
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Fix for DDS header over-validation
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2016-11-28 18:09:22 -08:00 |
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Chuck Walbourn
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c7c21c75d9
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Added VS 2017 RC projects
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2016-11-17 12:20:35 -08:00 |
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Chuck Walbourn
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f45b7fb93b
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Code review feedback
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2016-10-27 17:45:47 -07:00 |
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Chuck Walbourn
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33e97528ff
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Code review feedback
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2016-09-30 00:29:19 -07:00 |
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Chuck Walbourn
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a7b3393d4d
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added -x2bias switch for texconv
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2016-09-30 00:16:56 -07:00 |
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Chuck Walbourn
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c5f238b6d4
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texconv -tonemap option
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2016-09-23 17:36:38 -07:00 |
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Chuck Walbourn
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d74689c111
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Code refactor: move some bc.h content to bc6hbc7
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2016-09-22 15:28:59 -07:00 |
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Chuck Walbourn
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9a97695ef9
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Added shader PDBs to vcxproj file lsit
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2016-09-20 17:34:38 -07:00 |
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Chuck Walbourn
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1b27a1b819
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BC7 compressor optimziation for only using mode 6
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2016-09-20 16:40:49 -07:00 |
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Chuck Walbourn
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bfa53ff6c0
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Rename Evaluate and Transform
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2016-09-19 11:33:43 -07:00 |
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Chuck Walbourn
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303806d29f
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HDR (RGE) Code Review
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2016-09-19 11:20:32 -07:00 |
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