Commit Graph

248 Commits

Author SHA1 Message Date
Chuck Walbourn
d749841658 Updated shader build script 2017-11-17 17:09:40 -08:00
darwikey
534863cab1 Fix compiler errors (Clang 5.0.0) (#65) 2017-11-17 09:33:30 -08:00
Chuck Walbourn
4f92d66111 Minor code review 2017-11-16 23:00:28 -08:00
Chuck Walbourn
9bac14c9b9 Use XMVectorMultiplyAdd in diffusion dither 2017-11-15 19:57:40 -08:00
Chuck Walbourn
f87786b8f1
Update to use Windows 10 Fall Creators Update SDK (#63)
* Updated for Windows 10 Fall Creators Update SDK (16299)
2017-11-01 19:48:22 -07:00
Chuck Walbourn
79e328b2fb Updated for latest d3dx12.h (10.0.16299.15) 2017-10-24 15:05:48 -07:00
Chuck Walbourn
506f1e3582 Regenerated shaders using Windows 10 Fall Creators Update SDK (16299) 2017-10-18 18:35:27 -07:00
Chuck Walbourn
30fa3c621d Updated compiler script 2017-10-18 14:18:10 -07:00
Chuck Walbourn
fddcbb0fc8 minor code review 2017-10-12 16:02:44 -07:00
Chuck Walbourn
37bd7113de Added VS 2015 version of Windows 10 projects 2017-10-11 17:37:44 -07:00
Chuck Walbourn
8ae822241a ScreenGrab updated to use non-sRGB metadataa for PNG 2017-09-19 11:39:39 -07:00
Chris Oates
211d960034 Added support for linear color space PNG writing (#48) 2017-09-19 09:57:36 -07:00
Chuck Walbourn
0eab1e7f83 Another update for VS 2017 (15.3) 2017-08-18 00:01:33 -07:00
Chuck Walbourn
e87e49cbe3 Updated for VS 2017 (15.3) 2017-08-14 23:43:27 -07:00
Chuck Walbourn
c123b8e37e July 26, 2017 2017-07-26 18:26:43 -07:00
Chuck Walbourn
10ff4955d5 Build library with Wall 2017-07-14 16:44:44 -07:00
Chuck Walbourn
6fcd00fdbd Support DDS files with non-standard nVidia Texture Tools flags 2017-07-14 00:44:00 -07:00
Chuck Walbourn
983bb95575 Minor code cleanup 2017-07-13 19:24:22 -07:00
Chuck Walbourn
52aead71d7 Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag 2017-07-12 10:06:05 -07:00
Chuck Walbourn
31b6c9309c Minor code cleanup 2017-07-12 00:56:51 -07:00
Chuck Walbourn
6bac563715 Code review feedback 2017-07-10 00:09:56 -07:00
Chuck Walbourn
0a85ac75a0 WIC format converter should use WICBitmapPaletteTypeMedianCut 2017-07-03 16:04:01 -07:00
Chuck Walbourn
4a7cf669f9 Updated for latest d3dx12.h (10.0.15063) 2017-04-19 18:16:34 -07:00
Chuck Walbourn
795fb5808b Regenerated shaders using Windows 10 Creators Update SDK (15063) 2017-04-17 15:16:50 -07:00
Chuck Walbourn
68a7fd6e93 Added VS 2017 Win10 projects 2017-04-12 21:16:17 -07:00
Chuck Walbourn
5935e6baf0 VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:09:28 -07:00
Chuck Walbourn
7245687c6c SAL annotation for switch fallthrough 2017-02-14 16:02:25 -08:00
Chuck Walbourn
59ec7c951f Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
Chuck Walbourn
88e72488dc Added more VS 2017 RC projects 2017-01-31 12:45:01 -08:00
Chuck Walbourn
b9bf00c0ea DirectX 12 planar resource handling 2017-01-30 22:29:45 -08:00
Chuck Walbourn
7be023e608 DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats 2017-01-28 17:58:54 -08:00
Chuck Walbourn
de303687e4 Added missing error condition 2017-01-27 14:41:59 -08:00
Chuck Walbourn
588bf6adc9 DirectX 12 API support 2017-01-26 10:23:36 -08:00
Chuck Walbourn
3ac574b6b5 Add check of mips support for IsSupportedTexture 2017-01-20 14:58:08 -08:00
Chuck Walbourn
5db16bd5bb 40bppCMYKAlpha should be read as R8G8B8A8 2017-01-12 11:11:34 -08:00
Chuck Walbourn
8fcd276eba permissive- code cleanup 2017-01-10 14:51:52 -08:00
Chuck Walbourn
b47a7d13d9 Code review feedback 2017-01-06 17:16:43 -08:00
Chuck Walbourn
685a69ad1b Minor code review feedback 2017-01-05 13:48:23 -08:00
Chuck Walbourn
63b7a7cd43 DDS support for L8A8 with bitcount 8 instead of 16 2016-12-08 11:05:31 -08:00
Chuck Walbourn
98343c572f Fix for DDS header over-validation 2016-11-28 18:09:22 -08:00
Chuck Walbourn
c7c21c75d9 Added VS 2017 RC projects 2016-11-17 12:20:35 -08:00
Chuck Walbourn
f45b7fb93b Code review feedback 2016-10-27 17:45:47 -07:00
Chuck Walbourn
33e97528ff Code review feedback 2016-09-30 00:29:19 -07:00
Chuck Walbourn
a7b3393d4d added -x2bias switch for texconv 2016-09-30 00:16:56 -07:00
Chuck Walbourn
c5f238b6d4 texconv -tonemap option 2016-09-23 17:36:38 -07:00
Chuck Walbourn
d74689c111 Code refactor: move some bc.h content to bc6hbc7 2016-09-22 15:28:59 -07:00
Chuck Walbourn
9a97695ef9 Added shader PDBs to vcxproj file lsit 2016-09-20 17:34:38 -07:00
Chuck Walbourn
1b27a1b819 BC7 compressor optimziation for only using mode 6 2016-09-20 16:40:49 -07:00
Chuck Walbourn
bfa53ff6c0 Rename Evaluate and Transform 2016-09-19 11:33:43 -07:00
Chuck Walbourn
303806d29f HDR (RGE) Code Review 2016-09-19 11:20:32 -07:00