walbourn_cp
4233e222e3
DirectXTex: fixed wide-image issue with CPU Compress
2014-07-10 16:03:13 -07:00
walbourn_cp
f3ef3dcbf5
texconv: -d was never implemented, remove from help output
2014-07-08 13:10:06 -07:00
walbourn_cp
c3ac93db96
Code Review feedback
2014-07-01 12:36:30 -07:00
walbourn_cp
d7d90d4911
MInor cleanup of XDK projects
2014-06-19 13:49:28 -07:00
walbourn_cp
8a597ef59b
DirectXTex: minor fix (no codegen impact)
2014-06-04 15:56:21 -07:00
walbourn_cp
57b4ae994d
Removed all use of MONOLITHIC driver variable
2014-05-08 13:44:39 -07:00
walbourn_cp
aa61672a48
Removed all use of MONOLITHIC driver variable
2014-05-08 13:37:43 -07:00
walbourn_cp
917281720e
Removed support for 'stock' Direct3D for Xbox One XDK platform
...
- Removed all use of MONOLITHIC driver variable
- _XBOX_ONE && _TITLE now implies using 'monolithic' Direct3D
2014-05-08 13:33:19 -07:00
walbourn_cp
33ba94f337
Updated for April, 3 2014 release
2014-04-03 13:31:23 -07:00
walbourn_cp
0a3b283e75
Projects and support for the Windows phone 8.1 platform
2014-04-03 13:03:44 -07:00
walbourn_cp
3b396e2303
Sync with latest DirectXTK versions of DDSTextureLoader, ScreenGrab, and WICTextureLoader
2014-04-03 12:43:46 -07:00
walbourn_cp
b2f914f26d
ScreenGrab: Minor code-review fix
2014-04-02 11:39:33 -07:00
walbourn_cp
c671cc3911
DirectXTex: Minor code review fix
2014-03-31 18:11:40 -07:00
walbourn_cp
183937c3f7
Updated for February 24, 2014 release
2014-02-24 17:08:40 -08:00
walbourn_cp
b22fa640b4
WICTextureLoader: Added overloads that do not take a D3D11DeviceContext (i.e. no autogen mips) to be consistent with DDSTextureLoader
2014-02-24 16:12:01 -08:00
walbourn_cp
cff826adad
DDSTextureLoader: Attempt to use autogen mips for DDS files without mipmaps if a Direct3D 11 context is provided
2014-02-24 16:11:22 -08:00
walbourn_cp
95936b8765
texconv: minor code review feedback
2014-02-20 16:13:36 -08:00
walbourn_cp
d6976ed850
DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned
2014-02-20 15:24:34 -08:00
walbourn_cp
76b79c42b5
DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
...
- texconv has new '-aw' switch to take the parameter
2014-02-19 17:31:35 -08:00
walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
b67a8ef792
ScreenGrab: Fixed computing for NV11 which requires width multiple of 4, but height can be odd
2014-02-14 12:56:11 -08:00
walbourn_cp
9b334ab768
DDSTextureLoader: Fixed computing for NV11 which requires width multiple of 4, but height can be odd
2014-02-14 11:59:13 -08:00
walbourn_cp
c72e6ccc22
DirectXTex: Fixed bug with application of ordered dithering in non-WIC codepaths
2014-02-13 11:28:26 -08:00
walbourn_cp
9f13dd26f9
DDSTextureLoader/ScreenGrab: Updated with support for Direct3D 11 video formats including legacy 'YUY2' DDS files
2014-02-04 12:33:47 -08:00
walbourn_cp
c43f736184
DirectXTex: Added IsVolumemap() helper to TexMetadata
2014-01-30 16:48:52 -08:00
walbourn_cp
c5c8fece25
Minor code fixes for some issues found by /Wall
2014-01-30 16:04:08 -08:00
walbourn_cp
73267aa797
Updated for January 24, 2014 release
2014-01-24 14:00:53 -08:00
walbourn_cp
840f0d4238
DirectXTex: Fix for size rounding bug in GPU BC compressor
2014-01-22 11:06:35 -08:00
walbourn_cp
6a37f81f09
DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
2014-01-22 11:04:35 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
ef53c0d8a3
Fixed references for VS 2010 projects
2014-01-15 16:45:35 -08:00
walbourn_cp
9ee1142b42
Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
92881b7438
DirectXTex: December 24, 2013 release
2013-12-24 14:19:28 -08:00
walbourn_cp
7ddd3762bb
DirectXTex: added move operators for ScratchImage, Blob
2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
848294f2e7
Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK
2013-11-20 13:35:35 -08:00
walbourn_cp
1b9f84bcaa
texconv: added -fl and -pow2 switches to texconv
2013-11-15 16:21:00 -08:00
walbourn_cp
b73612600f
DirectXTex: Resize logic in non-WIC custom filtering was backwards for when to use the BOX filter
2013-11-15 14:54:08 -08:00
walbourn_cp
c7d32a482a
DirectXTex: added static_assert to texassemble source
2013-11-07 16:26:56 -08:00
walbourn_cp
23af1a29a9
DirectXTex: October 21, 2013 release
2013-10-21 14:13:57 -07:00
walbourn_cp
bbf444bb07
DirectXTex: fixed up project references and filters
2013-10-21 14:04:38 -07:00
walbourn_cp
05a7111c2b
One more .props fix
2013-10-21 13:29:57 -07:00
walbourn_cp
f423ded040
Fix for Windows 8.1 SDK props
2013-10-21 13:09:53 -07:00
walbourn_cp
f93ee66eeb
fixed typo in new VS 2012 .props
2013-10-19 00:17:56 -07:00
walbourn_cp
bb100b106e
.prop fixes
...
- additional ExcludePath directory
- Added VS 2012+Windows 8.1 SDK props
2013-10-19 00:08:23 -07:00
walbourn_cp
65de5a1f37
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
2013-10-18 20:49:03 -07:00
walbourn_cp
f4cf594bcd
Update for VS 2013 / Windows 8.1 RTM
2013-10-18 17:36:51 -07:00
walbourn_cp
6cafea6cb0
DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
...
- Also added diagnostic message from texconv when doing DirectCompute compression
2013-10-08 16:26:29 -07:00