Antti Tapaninen
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3ea1fcd6bd
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Merge pull request #48 from Unity-Technologies/upstream-update
bring latest changes from upstream ( f60ac47e0193 )
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2020-09-23 14:14:04 -07:00 |
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Antti Tapaninen
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bffde1436f
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bring latest changes from upstream ( f60ac47e0193 )
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2020-09-23 14:10:02 -07:00 |
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Antti Tapaninen
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45cd5126a8
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Merge pull request #40 from aet/master
bring latest changes from upstream ( 1155504498e0 )
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2018-12-27 10:28:55 -08:00 |
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Antti Tapaninen
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229de30a1f
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fix a typo on HLSL hull shader passthrough, use outLoc instead of inLoc
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2018-12-27 10:23:01 -08:00 |
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Antti Tapaninen
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af5de73bdb
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support gl_Layer input to fragment stage (merge from https://github.com/Unity-Technologies/HLSLcc/pull/23)
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2018-12-23 10:15:58 -08:00 |
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Antti Tapaninen
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16e38ceeb8
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remove unused variables
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2018-12-23 10:14:57 -08:00 |
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Antti Tapaninen
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8d2b7ead02
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fix cmake generation
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2018-12-23 10:14:57 -08:00 |
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Antti Tapaninen
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11377f61c8
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Fixed memory leaks in HLSLcc (based on c2bba9b89c )
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2018-12-23 10:14:48 -08:00 |
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Antti Tapaninen
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7b1f85206f
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Change shader.reserve() to shader.resize() (reapplied 1e0f034259 lost during upstream merge)
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2018-12-22 17:33:53 -08:00 |
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Antti Tapaninen
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4febdc910c
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Update README.md for ES2 and new contributors
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2018-12-22 16:27:56 -08:00 |
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Antti Tapaninen
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5a261a7fe8
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bring latest changes from upstream ( 1155504498e0 )
- Bunch of fixes for issues found during SRP Lightweight and HD RP development
- Fix indentation issues from generated Metal output
- Metal Tessellation fixes
- Improve ES2 support
- Merge "fix issue with negation of (bool->int) result" #22 (https://github.com/Unity-Technologies/HLSLcc/pull/22)
- Merge "Updated to support basic parsing of resources for Shader Model 5.1" #27 (https://github.com/Unity-Technologies/HLSLcc/pull/27)
- Partial merge of "bugfix request" #37 (https://github.com/Unity-Technologies/HLSLcc/pull/37)
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2018-12-22 16:20:26 -08:00 |
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Antti Tapaninen
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cb9809a23c
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reformat upstream code to latest coding convention ( 281bc7d8cfdb )
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2018-12-22 15:45:19 -08:00 |
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Mikko Strandborg
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467d0a193a
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Bring changes from upstream ( 281bc7d8cfdb )
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2018-06-10 10:08:26 +03:00 |
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Mikko Strandborg
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1d91e686d8
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Merge pull request #29 from Unity-Technologies/upstream
Pulled changes from internal unity repo at changeset 42ec4a54d7ca
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2017-07-31 10:47:51 +03:00 |
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Mikko Strandborg
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ab352e4603
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Pulled changes from internal unity repo at changeset 42ec4a54d7ca
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2017-07-31 10:46:48 +03:00 |
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Mikko Strandborg
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e2d66dc0fa
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Merge pull request #7 from vinjn/master
Change shader.reserve() to shader.resize()
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2017-03-21 06:47:39 -07:00 |
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Mikko Strandborg
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1b6d4bd6a3
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Merge pull request #9 from biojppm/fixinclude
add missing includes detected in VS2015.
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2017-03-21 06:44:26 -07:00 |
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Mikko Strandborg
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57e99c679f
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Merge pull request #10 from biojppm/cmake
cmake: added install targets and export config
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2017-03-21 06:43:59 -07:00 |
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Mikko Strandborg
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5f8fc43675
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Collection of updates from Unity internal repo at changeset 17a9acd02335496aff4e2eec1b2685085c9b5b0d
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2017-03-21 15:40:07 +02:00 |
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Joao Paulo Magalhaes
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b66ce3641c
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make the public install interface point to /include
This way clients have to #include <hlslcc/hlslcc.hpp> (or pstdint.h could conflict with previously existing files)
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2017-01-25 03:37:40 +00:00 |
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Joao Paulo Magalhaes
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6f6abeca8b
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cmake: added install targets and export config
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2017-01-25 03:08:53 +00:00 |
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Joao Paulo Magalhaes
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9ca58616ce
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add missing includes detected in VS2015.
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2017-01-25 03:07:53 +00:00 |
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vinjn
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1e0f034259
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Change shader.reserve() to shader.resize()
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2016-11-22 16:16:32 +08:00 |
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Mikko Strandborg
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d8176fd55a
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One more feedback from PR 2: don't compare pointers to iterators
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2016-11-17 11:17:20 +02:00 |
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Mikko Strandborg
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23cd014fd4
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Fixes based on https://github.com/Unity-Technologies/HLSLcc/pull/2
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2016-11-17 09:53:01 +02:00 |
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Mikko Strandborg
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117eb98b61
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Merge pull request #1 from thestr4ng3r/master
Add CMakeLists.txt
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2016-11-16 11:25:57 +02:00 |
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Florian Märkl
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8ba9a3283c
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Add CMakeLists.txt, Update README.md
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2016-11-16 09:54:28 +01:00 |
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strandborg
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77d6dabace
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Update README.md
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2016-11-16 10:02:41 +02:00 |
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strandborg
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a3c41429c0
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Update README.md
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2016-11-16 09:55:56 +02:00 |
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strandborg
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c43bc5a81b
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Clean up README.md
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2016-11-16 09:48:02 +02:00 |
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Mikko Strandborg
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eea476093c
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Initial release (cfe8342494bbc2)
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2016-11-16 09:35:08 +02:00 |
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strandborg
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07a739239e
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Initial commit
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2016-11-16 09:01:58 +02:00 |
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