Antti Tapaninen
|
229de30a1f
|
fix a typo on HLSL hull shader passthrough, use outLoc instead of inLoc
|
2018-12-27 10:23:01 -08:00 |
|
Antti Tapaninen
|
af5de73bdb
|
support gl_Layer input to fragment stage (merge from https://github.com/Unity-Technologies/HLSLcc/pull/23)
|
2018-12-23 10:15:58 -08:00 |
|
Antti Tapaninen
|
16e38ceeb8
|
remove unused variables
|
2018-12-23 10:14:57 -08:00 |
|
Antti Tapaninen
|
8d2b7ead02
|
fix cmake generation
|
2018-12-23 10:14:57 -08:00 |
|
Antti Tapaninen
|
11377f61c8
|
Fixed memory leaks in HLSLcc (based on c2bba9b89c )
|
2018-12-23 10:14:48 -08:00 |
|
Antti Tapaninen
|
7b1f85206f
|
Change shader.reserve() to shader.resize() (reapplied 1e0f034259 lost during upstream merge)
|
2018-12-22 17:33:53 -08:00 |
|
Antti Tapaninen
|
4febdc910c
|
Update README.md for ES2 and new contributors
|
2018-12-22 16:27:56 -08:00 |
|
Antti Tapaninen
|
5a261a7fe8
|
bring latest changes from upstream ( 1155504498e0 )
- Bunch of fixes for issues found during SRP Lightweight and HD RP development
- Fix indentation issues from generated Metal output
- Metal Tessellation fixes
- Improve ES2 support
- Merge "fix issue with negation of (bool->int) result" #22 (https://github.com/Unity-Technologies/HLSLcc/pull/22)
- Merge "Updated to support basic parsing of resources for Shader Model 5.1" #27 (https://github.com/Unity-Technologies/HLSLcc/pull/27)
- Partial merge of "bugfix request" #37 (https://github.com/Unity-Technologies/HLSLcc/pull/37)
|
2018-12-22 16:20:26 -08:00 |
|
Antti Tapaninen
|
cb9809a23c
|
reformat upstream code to latest coding convention ( 281bc7d8cfdb )
|
2018-12-22 15:45:19 -08:00 |
|
Mikko Strandborg
|
467d0a193a
|
Bring changes from upstream ( 281bc7d8cfdb )
|
2018-06-10 10:08:26 +03:00 |
|
Mikko Strandborg
|
1d91e686d8
|
Merge pull request #29 from Unity-Technologies/upstream
Pulled changes from internal unity repo at changeset 42ec4a54d7ca
|
2017-07-31 10:47:51 +03:00 |
|
Mikko Strandborg
|
ab352e4603
|
Pulled changes from internal unity repo at changeset 42ec4a54d7ca
|
2017-07-31 10:46:48 +03:00 |
|
Mikko Strandborg
|
e2d66dc0fa
|
Merge pull request #7 from vinjn/master
Change shader.reserve() to shader.resize()
|
2017-03-21 06:47:39 -07:00 |
|
Mikko Strandborg
|
1b6d4bd6a3
|
Merge pull request #9 from biojppm/fixinclude
add missing includes detected in VS2015.
|
2017-03-21 06:44:26 -07:00 |
|
Mikko Strandborg
|
57e99c679f
|
Merge pull request #10 from biojppm/cmake
cmake: added install targets and export config
|
2017-03-21 06:43:59 -07:00 |
|
Mikko Strandborg
|
5f8fc43675
|
Collection of updates from Unity internal repo at changeset 17a9acd02335496aff4e2eec1b2685085c9b5b0d
|
2017-03-21 15:40:07 +02:00 |
|
Joao Paulo Magalhaes
|
b66ce3641c
|
make the public install interface point to /include
This way clients have to #include <hlslcc/hlslcc.hpp> (or pstdint.h could conflict with previously existing files)
|
2017-01-25 03:37:40 +00:00 |
|
Joao Paulo Magalhaes
|
6f6abeca8b
|
cmake: added install targets and export config
|
2017-01-25 03:08:53 +00:00 |
|
Joao Paulo Magalhaes
|
9ca58616ce
|
add missing includes detected in VS2015.
|
2017-01-25 03:07:53 +00:00 |
|
vinjn
|
1e0f034259
|
Change shader.reserve() to shader.resize()
|
2016-11-22 16:16:32 +08:00 |
|
Mikko Strandborg
|
d8176fd55a
|
One more feedback from PR 2: don't compare pointers to iterators
|
2016-11-17 11:17:20 +02:00 |
|
Mikko Strandborg
|
23cd014fd4
|
Fixes based on https://github.com/Unity-Technologies/HLSLcc/pull/2
|
2016-11-17 09:53:01 +02:00 |
|
Mikko Strandborg
|
117eb98b61
|
Merge pull request #1 from thestr4ng3r/master
Add CMakeLists.txt
|
2016-11-16 11:25:57 +02:00 |
|
Florian Märkl
|
8ba9a3283c
|
Add CMakeLists.txt, Update README.md
|
2016-11-16 09:54:28 +01:00 |
|
strandborg
|
77d6dabace
|
Update README.md
|
2016-11-16 10:02:41 +02:00 |
|
strandborg
|
a3c41429c0
|
Update README.md
|
2016-11-16 09:55:56 +02:00 |
|
strandborg
|
c43bc5a81b
|
Clean up README.md
|
2016-11-16 09:48:02 +02:00 |
|
Mikko Strandborg
|
eea476093c
|
Initial release (cfe8342494bbc2)
|
2016-11-16 09:35:08 +02:00 |
|
strandborg
|
07a739239e
|
Initial commit
|
2016-11-16 09:01:58 +02:00 |
|