skia2/gn/gpu.gni

845 lines
31 KiB
Plaintext
Raw Normal View History

# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Things are easiest for everyone if these source paths are absolute.
_src = get_path_info("../src", "abspath")
_include = get_path_info("../include", "abspath")
skia_gpu_sources = [
"$_include/gpu/GrBackendDrawableInfo.h",
Revert "Revert "Add API for flushing surfaces with gpu semaphores"" This reverts commit 7292231905c34ed290ba479338f26b56ae2a7792. This change relands the original plus the follow on change: https://skia-review.googlesource.com/20059. Additionally it adds a blacklist for the mac intel bots which don't see to respect the added fences on the GPU. Original change's description: > Revert "Add API for flushing surfaces with gpu semaphores" > > This reverts commit 66366c697853e906d961ae691e2bc5209cdcfa62. > > Reason for revert: Failing test on mac bots > > Original change's description: > > Add API for flushing surfaces with gpu semaphores > > > > BUG=skia: > > > > Change-Id: Ia4bfef784cd5f2516ceccafce958be18a86f91d1 > > Reviewed-on: https://skia-review.googlesource.com/11488 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Reviewed-by: Forrest Reiling <freiling@google.com> > > TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,brianosman@google.com,freiling@google.com > > Change-Id: I75633a2732d2d48b1926f9ad818a9f1a9196d211 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/20063 > Commit-Queue: Greg Daniel <egdaniel@google.com> > Reviewed-by: Greg Daniel <egdaniel@google.com> TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,brianosman@google.com,freiling@google.com Change-Id: I4dc6c0e1deb0398eeb165a34f0a26af7a58259f1 Reviewed-on: https://skia-review.googlesource.com/20141 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-06-16 13:45:32 +00:00
"$_include/gpu/GrBackendSemaphore.h",
"$_include/gpu/GrBackendSurface.h",
"$_include/gpu/GrConfig.h",
"$_include/gpu/GrContextOptions.h",
"$_include/gpu/GrContext.h",
"$_include/gpu/GrContextThreadSafeProxy.h",
"$_include/gpu/GrDriverBugWorkarounds.h",
"$_include/gpu/GrTypes.h",
# Private includes
"$_include/private/GrContext_Base.h",
"$_include/private/GrGLTypesPriv.h",
"$_include/private/GrImageContext.h",
"$_include/private/GrRecordingContext.h",
"$_include/private/GrResourceKey.h",
"$_include/private/GrSingleOwner.h",
"$_include/private/GrTypesPriv.h",
"$_src/gpu/GrAppliedClip.h",
"$_src/gpu/GrAuditTrail.cpp",
"$_src/gpu/GrAuditTrail.h",
"$_src/gpu/GrAutoLocaleSetter.h",
"$_src/gpu/GrAllocator.h",
"$_src/gpu/GrBackendSurface.cpp",
"$_src/gpu/GrBackendTextureImageGenerator.cpp",
"$_src/gpu/GrBackendTextureImageGenerator.h",
"$_src/gpu/GrBlend.h",
"$_src/gpu/GrAHardwareBufferImageGenerator.cpp",
"$_src/gpu/GrAHardwareBufferImageGenerator.h",
"$_src/gpu/GrAHardwareBufferUtils.cpp",
"$_src/gpu/GrAHardwareBufferUtils.h",
"$_src/gpu/GrBaseContextPriv.h",
"$_src/gpu/GrBitmapTextureMaker.cpp",
"$_src/gpu/GrBitmapTextureMaker.h",
"$_src/gpu/GrBlurUtils.cpp",
"$_src/gpu/GrBlurUtils.h",
"$_src/gpu/GrBuffer.h",
"$_src/gpu/GrBufferAllocPool.cpp",
"$_src/gpu/GrBufferAllocPool.h",
"$_src/gpu/GrCaps.h",
"$_src/gpu/GrCaps.cpp",
Reland "Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"" This is a reland of 6fc04f88a89ed2c9a1b4aa48bcd28602a69a457b Original change's description: > Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime" > > This is a reland of ce240cc6fd8ec95bd051c7df2173dad2ae8f6ad6 > > Original change's description: > > SkSurface asynchronous read APIs allow client to extend pixel lifetime > > > > Previously the pixel data passed to the client was only valid during > > the client's callback. This meant if the client wanted to defer > > processing of the data a copy was necessary. > > > > Now we pass an object to the callback and the pixel lifetime is tied > > to the lifetime of that object. > > > > The object may be holding a GPU transfer buffer mapped. We don't assume > > that the object will be released on the direct GrContext thread. So > > when the object is destroyed it posts a message to a new type, > > GrClientMappedBufferManager, hanging off the direct context. The direct > > context will periodically check for messages and unmap and then unref > > buffers so that they can be reused. Currently this is done in > > GrContext::performDeferredCleanup() and GrDrawingManager::flush(). > > > > The old API is kept around for backwards compatibility but it is > > reimplemented as a bridge on top of the new mechanism. > > > > Also a utility function to SkImageInfo is added to directly make a new > > info with a specified dimensions rather than passing the width and > > height separately to makeWH(). > > > > Bug: chromium:973403 > > Bug: skia:8962 > > > > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457 > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > Bug: chromium:973403, skia:8962 > Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> Bug: chromium:973403, skia:8962 Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-03 17:26:54 +00:00
"$_src/gpu/GrClientMappedBufferManager.cpp",
"$_src/gpu/GrClientMappedBufferManager.h",
"$_src/gpu/GrClip.h",
"$_src/gpu/GrClipStackClip.h",
"$_src/gpu/GrClipStackClip.cpp",
"$_src/gpu/GrColor.h",
"$_src/gpu/GrColorInfo.cpp",
"$_src/gpu/GrColorInfo.h",
"$_src/gpu/GrColorSpaceXform.cpp",
"$_src/gpu/GrColorSpaceXform.h",
"$_src/gpu/GrContext.cpp",
"$_src/gpu/GrContext_Base.cpp",
"$_src/gpu/GrContextPriv.cpp",
"$_src/gpu/GrContextPriv.h",
"$_src/gpu/GrContextThreadSafeProxy.cpp",
"$_src/gpu/GrContextThreadSafeProxyPriv.h",
"$_src/gpu/GrCoordTransform.h",
"$_src/gpu/GrCopyRenderTask.cpp",
"$_src/gpu/GrCopyRenderTask.h",
"$_src/gpu/GrCpuBuffer.h",
"$_src/gpu/GrDataUtils.h",
"$_src/gpu/GrDataUtils.cpp",
"$_src/gpu/GrDDLContext.cpp",
"$_src/gpu/GrDefaultGeoProcFactory.cpp",
"$_src/gpu/GrDefaultGeoProcFactory.h",
"$_src/gpu/GrDeferredProxyUploader.h",
"$_src/gpu/GrDeferredUpload.h",
"$_src/gpu/GrDistanceFieldGenFromVector.cpp",
"$_src/gpu/GrDistanceFieldGenFromVector.h",
"$_src/gpu/GrDrawingManager.cpp",
"$_src/gpu/GrDrawingManager.h",
"$_src/gpu/GrDrawOpAtlas.cpp",
"$_src/gpu/GrDrawOpAtlas.h",
"$_src/gpu/GrDrawOpTest.cpp",
"$_src/gpu/GrDrawOpTest.h",
"$_src/gpu/GrDriverBugWorkarounds.cpp",
"$_src/gpu/GrDynamicAtlas.cpp",
"$_src/gpu/GrDynamicAtlas.h",
"$_src/gpu/GrEagerVertexAllocator.h",
"$_src/gpu/GrFixedClip.cpp",
"$_src/gpu/GrFixedClip.h",
"$_src/gpu/GrFragmentProcessor.cpp",
"$_src/gpu/GrFragmentProcessor.h",
"$_src/gpu/GrGeometryProcessor.h",
"$_src/gpu/GrGlyph.h",
"$_src/gpu/GrGpu.cpp",
"$_src/gpu/GrGpu.h",
"$_src/gpu/GrGpuBuffer.cpp",
"$_src/gpu/GrGpuBuffer.h",
"$_src/gpu/GrGpuResource.cpp",
"$_src/gpu/GrGpuResource.h",
"$_src/gpu/GrGpuResourceCacheAccess.h",
"$_src/gpu/GrGpuResourcePriv.h",
"$_src/gpu/GrImageContext.cpp",
"$_src/gpu/GrImageContextPriv.h",
"$_src/gpu/GrImageInfo.h",
"$_src/gpu/GrImageTextureMaker.cpp",
"$_src/gpu/GrImageTextureMaker.h",
"$_src/gpu/GrLegacyDirectContext.cpp",
"$_src/gpu/GrMemoryPool.cpp",
"$_src/gpu/GrMemoryPool.h",
"$_src/gpu/GrMesh.h",
"$_src/gpu/GrNativeRect.h",
"$_src/gpu/GrNonAtomicRef.h",
"$_src/gpu/GrOnFlushResourceProvider.cpp",
"$_src/gpu/GrOnFlushResourceProvider.h",
"$_src/gpu/GrOpFlushState.cpp",
"$_src/gpu/GrOpFlushState.h",
"$_src/gpu/GrOpsRenderPass.cpp",
"$_src/gpu/GrOpsRenderPass.h",
"$_src/gpu/GrOpsTask.cpp",
"$_src/gpu/GrOpsTask.h",
"$_src/gpu/GrPaint.cpp",
"$_src/gpu/GrPaint.h",
"$_src/gpu/GrPathRenderer.cpp",
"$_src/gpu/GrPathRenderer.h",
"$_src/gpu/GrPathRendererChain.cpp",
"$_src/gpu/GrPathRendererChain.h",
"$_src/gpu/GrPipeline.cpp",
"$_src/gpu/GrPipeline.h",
"$_src/gpu/GrPrimitiveProcessor.cpp",
"$_src/gpu/GrPrimitiveProcessor.h",
"$_src/gpu/GrProcessorSet.cpp",
"$_src/gpu/GrProcessorSet.h",
"$_src/gpu/GrProgramDesc.cpp",
"$_src/gpu/GrProgramDesc.h",
"$_src/gpu/GrProgramInfo.cpp",
"$_src/gpu/GrProgramInfo.h",
"$_src/gpu/GrProcessor.cpp",
"$_src/gpu/GrProcessor.h",
"$_src/gpu/GrProcessorAnalysis.cpp",
"$_src/gpu/GrProcessorAnalysis.h",
"$_src/gpu/GrProcessorUnitTest.cpp",
"$_src/gpu/GrProcessorUnitTest.h",
"$_src/gpu/GrProxyProvider.cpp",
"$_src/gpu/GrProxyProvider.h",
"$_src/gpu/GrRecordingContext.cpp",
"$_src/gpu/GrRecordingContextPriv.h",
"$_src/gpu/GrRectanizerSkyline.cpp",
"$_src/gpu/GrRectanizerSkyline.h",
"$_src/gpu/GrRenderTarget.cpp",
"$_src/gpu/GrRenderTarget.h",
"$_src/gpu/GrRenderTargetPriv.h",
"$_src/gpu/GrRenderTargetProxy.cpp",
"$_src/gpu/GrRenderTargetProxy.h",
"$_src/gpu/GrRenderTargetProxyPriv.h",
"$_src/gpu/GrRenderTask.cpp",
"$_src/gpu/GrRenderTask.h",
"$_src/gpu/GrReducedClip.cpp",
"$_src/gpu/GrReducedClip.h",
"$_src/gpu/GrRenderTargetContext.cpp",
"$_src/gpu/GrRenderTargetContext.h",
"$_src/gpu/GrRenderTargetContextPriv.h",
"$_src/gpu/GrResourceAllocator.cpp",
"$_src/gpu/GrResourceAllocator.h",
"$_src/gpu/GrResourceCache.cpp",
"$_src/gpu/GrResourceCache.h",
"$_src/gpu/GrResourceHandle.h",
"$_src/gpu/GrResourceProvider.cpp",
"$_src/gpu/GrResourceProvider.h",
"$_src/gpu/GrResourceProviderPriv.h",
"$_src/gpu/GrSamplePatternDictionary.h",
"$_src/gpu/GrSamplePatternDictionary.cpp",
"$_src/gpu/GrSamplerState.h",
"$_src/gpu/GrScissorState.h",
"$_src/gpu/GrSemaphore.h",
"$_src/gpu/GrShaderCaps.h",
"$_src/gpu/GrShaderCaps.cpp",
"$_src/gpu/GrShaderUtils.cpp",
"$_src/gpu/GrShaderUtils.h",
"$_src/gpu/GrShaderVar.cpp",
"$_src/gpu/GrShaderVar.h",
"$_src/gpu/GrSoftwarePathRenderer.cpp",
"$_src/gpu/GrSoftwarePathRenderer.h",
"$_src/gpu/GrStencilAttachment.cpp",
"$_src/gpu/GrStencilAttachment.h",
"$_src/gpu/GrStencilClip.h",
"$_src/gpu/GrStencilSettings.cpp",
"$_src/gpu/GrStencilSettings.h",
"$_src/gpu/GrStyle.cpp",
"$_src/gpu/GrStyle.h",
"$_src/gpu/GrSurface.cpp",
"$_src/gpu/GrSurface.h",
"$_src/gpu/GrSurfaceContext.cpp",
"$_src/gpu/GrSurfaceContext.h",
"$_src/gpu/GrSurfaceContextPriv.h",
"$_src/gpu/GrSurfaceProxy.cpp",
"$_src/gpu/GrSurfaceProxy.h",
"$_src/gpu/GrSurfaceProxyPriv.h",
"$_src/gpu/GrSurfaceProxyView.h",
"$_src/gpu/GrSurfacePriv.h",
"$_src/gpu/GrSwizzle.cpp",
"$_src/gpu/GrSwizzle.h",
"$_src/gpu/GrSWMaskHelper.cpp",
"$_src/gpu/GrSWMaskHelper.h",
"$_src/gpu/GrTracing.h",
"$_src/gpu/GrTransferFromRenderTask.cpp",
"$_src/gpu/GrTransferFromRenderTask.h",
"$_src/gpu/GrTessellator.cpp",
"$_src/gpu/GrTessellator.h",
"$_src/gpu/GrTestUtils.cpp",
"$_src/gpu/GrTestUtils.h",
"$_src/gpu/GrTexture.cpp",
"$_src/gpu/GrTexture.h",
"$_src/gpu/GrTextureAdjuster.cpp",
"$_src/gpu/GrTextureAdjuster.h",
"$_src/gpu/GrTextureMaker.cpp",
"$_src/gpu/GrTextureMaker.h",
"$_src/gpu/GrTexturePriv.h",
"$_src/gpu/GrTextureProducer.cpp",
"$_src/gpu/GrTextureProducer.h",
"$_src/gpu/GrTextureProxy.cpp",
"$_src/gpu/GrTextureProxy.h",
"$_src/gpu/GrTextureProxyCacheAccess.h",
"$_src/gpu/GrTextureProxyPriv.h",
"$_src/gpu/GrTextureRenderTargetProxy.cpp",
"$_src/gpu/GrTextureRenderTargetProxy.h",
"$_src/gpu/GrTextureResolveManager.h",
"$_src/gpu/GrTextureResolveRenderTask.cpp",
"$_src/gpu/GrTextureResolveRenderTask.h",
"$_src/gpu/GrTRecorder.h",
"$_src/gpu/GrUserStencilSettings.h",
"$_src/gpu/GrWaitRenderTask.cpp",
"$_src/gpu/GrWaitRenderTask.h",
"$_src/gpu/GrWindowRectangles.h",
"$_src/gpu/GrWindowRectsState.h",
"$_src/gpu/GrXferProcessor.cpp",
"$_src/gpu/GrXferProcessor.h",
"$_src/gpu/GrYUVProvider.cpp",
"$_src/gpu/GrYUVProvider.h",
# Ops
"$_src/gpu/ops/GrAAConvexTessellator.cpp",
"$_src/gpu/ops/GrAAConvexTessellator.h",
"$_src/gpu/ops/GrAAConvexPathRenderer.cpp",
"$_src/gpu/ops/GrAAConvexPathRenderer.h",
"$_src/gpu/ops/GrAAHairLinePathRenderer.cpp",
"$_src/gpu/ops/GrAAHairLinePathRenderer.h",
"$_src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp",
"$_src/gpu/ops/GrAALinearizingConvexPathRenderer.h",
"$_src/gpu/ops/GrAtlasTextOp.cpp",
"$_src/gpu/ops/GrAtlasTextOp.h",
"$_src/gpu/ops/GrClearOp.cpp",
"$_src/gpu/ops/GrClearOp.h",
"$_src/gpu/ops/GrClearStencilClipOp.cpp",
"$_src/gpu/ops/GrClearStencilClipOp.h",
"$_src/gpu/ops/GrDashLinePathRenderer.cpp",
"$_src/gpu/ops/GrDashLinePathRenderer.h",
"$_src/gpu/ops/GrDashOp.cpp",
"$_src/gpu/ops/GrDashOp.h",
"$_src/gpu/ops/GrDefaultPathRenderer.cpp",
"$_src/gpu/ops/GrDefaultPathRenderer.h",
"$_src/gpu/ops/GrDrawableOp.cpp",
"$_src/gpu/ops/GrDrawableOp.h",
"$_src/gpu/ops/GrDrawAtlasOp.cpp",
"$_src/gpu/ops/GrDrawAtlasOp.h",
"$_src/gpu/ops/GrDrawOp.h",
"$_src/gpu/ops/GrDrawVerticesOp.cpp",
"$_src/gpu/ops/GrDrawVerticesOp.h",
"$_src/gpu/ops/GrFillRectOp.cpp",
"$_src/gpu/ops/GrFillRectOp.h",
"$_src/gpu/ops/GrFillRRectOp.cpp",
"$_src/gpu/ops/GrFillRRectOp.h",
"$_src/gpu/ops/GrMeshDrawOp.cpp",
"$_src/gpu/ops/GrMeshDrawOp.h",
"$_src/gpu/ops/GrLatticeOp.cpp",
"$_src/gpu/ops/GrLatticeOp.h",
"$_src/gpu/ops/GrOp.cpp",
"$_src/gpu/ops/GrOp.h",
"$_src/gpu/ops/GrOvalOpFactory.cpp",
"$_src/gpu/ops/GrOvalOpFactory.h",
"$_src/gpu/ops/GrQuadPerEdgeAA.cpp",
"$_src/gpu/ops/GrQuadPerEdgeAA.h",
"$_src/gpu/ops/GrRegionOp.cpp",
"$_src/gpu/ops/GrRegionOp.h",
"$_src/gpu/ops/GrShadowRRectOp.cpp",
"$_src/gpu/ops/GrShadowRRectOp.h",
"$_src/gpu/ops/GrSimpleMeshDrawOpHelper.cpp",
"$_src/gpu/ops/GrSimpleMeshDrawOpHelper.h",
"$_src/gpu/ops/GrSimpleMeshDrawOpHelperWithStencil.cpp",
"$_src/gpu/ops/GrSimpleMeshDrawOpHelperWithStencil.h",
"$_src/gpu/ops/GrSmallPathRenderer.cpp",
"$_src/gpu/ops/GrSmallPathRenderer.h",
"$_src/gpu/ops/GrStrokeRectOp.cpp",
"$_src/gpu/ops/GrStrokeRectOp.h",
"$_src/gpu/ops/GrTessellatingPathRenderer.cpp",
"$_src/gpu/ops/GrTessellatingPathRenderer.h",
"$_src/gpu/ops/GrTextureOp.cpp",
"$_src/gpu/ops/GrTextureOp.h",
"$_src/gpu/effects/GrCoverageSetOpXP.cpp",
"$_src/gpu/effects/GrCoverageSetOpXP.h",
"$_src/gpu/effects/GrCustomXfermode.cpp",
"$_src/gpu/effects/GrCustomXfermode.h",
"$_src/gpu/effects/GrBezierEffect.cpp",
"$_src/gpu/effects/GrBezierEffect.h",
"$_src/gpu/effects/GrConvexPolyEffect.cpp",
"$_src/gpu/effects/GrConvexPolyEffect.h",
"$_src/gpu/effects/GrBicubicEffect.cpp",
"$_src/gpu/effects/GrBicubicEffect.h",
"$_src/gpu/effects/GrBitmapTextGeoProc.cpp",
"$_src/gpu/effects/GrBitmapTextGeoProc.h",
"$_src/gpu/effects/GrDisableColorXP.cpp",
"$_src/gpu/effects/GrDisableColorXP.h",
"$_src/gpu/effects/GrDistanceFieldGeoProc.cpp",
"$_src/gpu/effects/GrDistanceFieldGeoProc.h",
"$_src/gpu/effects/GrGaussianConvolutionFragmentProcessor.cpp",
"$_src/gpu/effects/GrGaussianConvolutionFragmentProcessor.h",
"$_src/gpu/effects/GrMatrixConvolutionEffect.cpp",
"$_src/gpu/effects/GrMatrixConvolutionEffect.h",
"$_src/gpu/effects/GrOvalEffect.cpp",
"$_src/gpu/effects/GrOvalEffect.h",
"$_src/gpu/effects/GrPorterDuffXferProcessor.cpp",
"$_src/gpu/effects/GrPorterDuffXferProcessor.h",
"$_src/gpu/effects/GrRRectEffect.cpp",
"$_src/gpu/effects/GrRRectEffect.h",
"$_src/gpu/effects/GrShadowGeoProc.cpp",
"$_src/gpu/effects/GrShadowGeoProc.h",
"$_src/gpu/effects/GrTextureEffect.cpp",
"$_src/gpu/effects/GrTextureEffect.h",
"$_src/gpu/effects/GrSkSLFP.cpp",
"$_src/gpu/effects/GrSkSLFP.h",
"$_src/gpu/effects/GrSRGBEffect.cpp",
"$_src/gpu/effects/GrSRGBEffect.h",
"$_src/gpu/effects/GrTextureDomain.cpp",
"$_src/gpu/effects/GrTextureDomain.h",
"$_src/gpu/effects/GrXfermodeFragmentProcessor.cpp",
"$_src/gpu/effects/GrXfermodeFragmentProcessor.h",
"$_src/gpu/effects/GrYUVtoRGBEffect.cpp",
"$_src/gpu/effects/GrYUVtoRGBEffect.h",
"$_src/gpu/geometry/GrPathUtils.cpp",
"$_src/gpu/geometry/GrPathUtils.h",
"$_src/gpu/geometry/GrQuad.cpp",
"$_src/gpu/geometry/GrQuad.h",
"$_src/gpu/geometry/GrQuadBuffer.h",
"$_src/gpu/geometry/GrQuadUtils.cpp",
"$_src/gpu/geometry/GrQuadUtils.h",
"$_src/gpu/geometry/GrRect.h",
"$_src/gpu/geometry/GrShape.cpp",
"$_src/gpu/geometry/GrShape.h",
"$_src/gpu/effects/generated/GrAARectEffect.cpp",
"$_src/gpu/effects/generated/GrAARectEffect.h",
"$_src/gpu/effects/generated/GrAlphaThresholdFragmentProcessor.cpp",
"$_src/gpu/effects/generated/GrAlphaThresholdFragmentProcessor.h",
"$_src/gpu/effects/generated/GrBlurredEdgeFragmentProcessor.cpp",
"$_src/gpu/effects/generated/GrBlurredEdgeFragmentProcessor.h",
"$_src/gpu/effects/generated/GrCircleBlurFragmentProcessor.cpp",
"$_src/gpu/effects/generated/GrCircleBlurFragmentProcessor.h",
"$_src/gpu/effects/generated/GrCircleEffect.cpp",
"$_src/gpu/effects/generated/GrCircleEffect.h",
"$_src/gpu/effects/generated/GrClampFragmentProcessor.cpp",
"$_src/gpu/effects/generated/GrClampFragmentProcessor.h",
"$_src/gpu/effects/generated/GrColorMatrixFragmentProcessor.cpp",
"$_src/gpu/effects/generated/GrColorMatrixFragmentProcessor.h",
"$_src/gpu/effects/generated/GrComposeLerpEffect.cpp",
"$_src/gpu/effects/generated/GrComposeLerpEffect.h",
"$_src/gpu/effects/generated/GrComposeLerpRedEffect.cpp",
"$_src/gpu/effects/generated/GrComposeLerpRedEffect.h",
"$_src/gpu/effects/generated/GrConfigConversionEffect.cpp",
"$_src/gpu/effects/generated/GrConfigConversionEffect.h",
"$_src/gpu/effects/generated/GrConstColorProcessor.cpp",
"$_src/gpu/effects/generated/GrConstColorProcessor.h",
"$_src/gpu/effects/generated/GrEllipseEffect.cpp",
"$_src/gpu/effects/generated/GrEllipseEffect.h",
"$_src/gpu/effects/generated/GrDeviceSpaceEffect.cpp",
"$_src/gpu/effects/generated/GrDeviceSpaceEffect.h",
"$_src/gpu/effects/generated/GrHSLToRGBFilterEffect.cpp",
"$_src/gpu/effects/generated/GrHSLToRGBFilterEffect.h",
"$_src/gpu/effects/generated/GrLumaColorFilterEffect.cpp",
"$_src/gpu/effects/generated/GrLumaColorFilterEffect.h",
"$_src/gpu/effects/generated/GrMagnifierEffect.cpp",
"$_src/gpu/effects/generated/GrMagnifierEffect.h",
"$_src/gpu/effects/generated/GrMixerEffect.cpp",
"$_src/gpu/effects/generated/GrMixerEffect.h",
"$_src/gpu/effects/generated/GrOverrideInputFragmentProcessor.cpp",
"$_src/gpu/effects/generated/GrOverrideInputFragmentProcessor.h",
"$_src/gpu/effects/generated/GrPremulInputFragmentProcessor.cpp",
"$_src/gpu/effects/generated/GrPremulInputFragmentProcessor.h",
"$_src/gpu/effects/generated/GrRectBlurEffect.cpp",
"$_src/gpu/effects/generated/GrRectBlurEffect.h",
"$_src/gpu/effects/generated/GrRGBToHSLFilterEffect.cpp",
"$_src/gpu/effects/generated/GrRGBToHSLFilterEffect.h",
"$_src/gpu/effects/generated/GrRRectBlurEffect.cpp",
"$_src/gpu/effects/generated/GrRRectBlurEffect.h",
Reland "Base Gradient FP Refactor" This reverts commit 1ea5656a285bcfef445d6f69eaab477e68595b54. Reason for revert: Fixed google3 build failure Original change's description: > Revert "Base Gradient FP Refactor" > > This reverts commit 10f7a1e07554a362aef979d32ba288a009bdff90. > > Reason for revert: broke google3 roll > Original change's description: > > Base Gradient FP Refactor > > > > -- > > > > Redefines how gradients will be written in the GPU back-end: > > > > They are split into three fragment processor components: master, layout, and colorizer. > > The layout FP is responsible for converting the fragment position into an interpolant value, t. > > Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP. > > The colorizer FP is responsible for converting t into a color. > > The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer. > > GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances. > > This pattern is documented in gpu/gradients/README.md. > > > > Goals for current CL > > ==================== > > > > Outline the FP components by providing .fp implementations for the simplest gradients. > > Defines a two-color single interval colorizer and a linear gradient layout, and the master effect. > > A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints. > > SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect. > > > > Future CLs > > ========== > > > > To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality. > > A CL for each layout will be defined. > > CLs for the different analytic colorizer cases and the textured gradient case will be defined. > > Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed. > > After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients. > > > > Bug: skia: > > Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1 > > Reviewed-on: https://skia-review.googlesource.com/148120 > > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,michaelludwig@google.com > > Change-Id: Ib735e323795ac8874cb00b007a915786b50517a6 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/153600 > Reviewed-by: Cary Clark <caryclark@google.com> > Commit-Queue: Cary Clark <caryclark@google.com> TBR=bsalomon@google.com,caryclark@google.com,michaelludwig@google.com Change-Id: Ibf6ffbcb1af0dfbdac7317151aeb08f18f84c7fd No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/153887 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2018-09-12 19:22:16 +00:00
# gradients
"$_src/gpu/gradients/GrGradientBitmapCache.cpp",
"$_src/gpu/gradients/GrGradientBitmapCache.h",
Reland "Base Gradient FP Refactor" This reverts commit 1ea5656a285bcfef445d6f69eaab477e68595b54. Reason for revert: Fixed google3 build failure Original change's description: > Revert "Base Gradient FP Refactor" > > This reverts commit 10f7a1e07554a362aef979d32ba288a009bdff90. > > Reason for revert: broke google3 roll > Original change's description: > > Base Gradient FP Refactor > > > > -- > > > > Redefines how gradients will be written in the GPU back-end: > > > > They are split into three fragment processor components: master, layout, and colorizer. > > The layout FP is responsible for converting the fragment position into an interpolant value, t. > > Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP. > > The colorizer FP is responsible for converting t into a color. > > The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer. > > GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances. > > This pattern is documented in gpu/gradients/README.md. > > > > Goals for current CL > > ==================== > > > > Outline the FP components by providing .fp implementations for the simplest gradients. > > Defines a two-color single interval colorizer and a linear gradient layout, and the master effect. > > A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints. > > SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect. > > > > Future CLs > > ========== > > > > To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality. > > A CL for each layout will be defined. > > CLs for the different analytic colorizer cases and the textured gradient case will be defined. > > Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed. > > After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients. > > > > Bug: skia: > > Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1 > > Reviewed-on: https://skia-review.googlesource.com/148120 > > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,michaelludwig@google.com > > Change-Id: Ib735e323795ac8874cb00b007a915786b50517a6 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/153600 > Reviewed-by: Cary Clark <caryclark@google.com> > Commit-Queue: Cary Clark <caryclark@google.com> TBR=bsalomon@google.com,caryclark@google.com,michaelludwig@google.com Change-Id: Ibf6ffbcb1af0dfbdac7317151aeb08f18f84c7fd No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/153887 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2018-09-12 19:22:16 +00:00
"$_src/gpu/gradients/GrGradientShader.cpp",
"$_src/gpu/gradients/GrGradientShader.h",
"$_src/gpu/gradients/generated/GrDualIntervalGradientColorizer.cpp",
"$_src/gpu/gradients/generated/GrDualIntervalGradientColorizer.h",
"$_src/gpu/gradients/generated/GrSingleIntervalGradientColorizer.cpp",
"$_src/gpu/gradients/generated/GrSingleIntervalGradientColorizer.h",
"$_src/gpu/gradients/generated/GrTextureGradientColorizer.cpp",
"$_src/gpu/gradients/generated/GrTextureGradientColorizer.h",
"$_src/gpu/gradients/generated/GrUnrolledBinaryGradientColorizer.cpp",
"$_src/gpu/gradients/generated/GrUnrolledBinaryGradientColorizer.h",
"$_src/gpu/gradients/generated/GrLinearGradientLayout.cpp",
"$_src/gpu/gradients/generated/GrLinearGradientLayout.h",
"$_src/gpu/gradients/generated/GrRadialGradientLayout.cpp",
"$_src/gpu/gradients/generated/GrRadialGradientLayout.h",
"$_src/gpu/gradients/generated/GrSweepGradientLayout.cpp",
"$_src/gpu/gradients/generated/GrSweepGradientLayout.h",
"$_src/gpu/gradients/generated/GrTwoPointConicalGradientLayout.cpp",
"$_src/gpu/gradients/generated/GrTwoPointConicalGradientLayout.h",
"$_src/gpu/gradients/generated/GrClampedGradientEffect.cpp",
"$_src/gpu/gradients/generated/GrClampedGradientEffect.h",
"$_src/gpu/gradients/generated/GrTiledGradientEffect.cpp",
"$_src/gpu/gradients/generated/GrTiledGradientEffect.h",
"$_src/gpu/tessellate/GrDrawAtlasPathOp.cpp",
"$_src/gpu/tessellate/GrDrawAtlasPathOp.h",
"$_src/gpu/tessellate/GrFillPathShader.cpp",
"$_src/gpu/tessellate/GrFillPathShader.h",
"$_src/gpu/tessellate/GrGpuTessellationPathRenderer.cpp",
"$_src/gpu/tessellate/GrGpuTessellationPathRenderer.h",
"$_src/gpu/tessellate/GrPathParser.cpp",
"$_src/gpu/tessellate/GrPathParser.h",
"$_src/gpu/tessellate/GrPathShader.h",
"$_src/gpu/tessellate/GrStencilPathShader.cpp",
"$_src/gpu/tessellate/GrStencilPathShader.h",
"$_src/gpu/tessellate/GrTessellatePathOp.cpp",
"$_src/gpu/tessellate/GrTessellatePathOp.h",
# text
"$_src/gpu/text/GrAtlasManager.cpp",
"$_src/gpu/text/GrAtlasManager.h",
"$_src/gpu/text/GrDistanceFieldAdjustTable.cpp",
"$_src/gpu/text/GrDistanceFieldAdjustTable.h",
"$_src/gpu/text/GrSDFMaskFilter.cpp",
"$_src/gpu/text/GrSDFMaskFilter.h",
"$_src/gpu/text/GrStrikeCache.cpp",
"$_src/gpu/text/GrStrikeCache.h",
"$_src/gpu/text/GrTextBlob.cpp",
"$_src/gpu/text/GrTextBlob.h",
"$_src/gpu/text/GrTextBlobCache.cpp",
"$_src/gpu/text/GrTextBlobCache.h",
"$_src/gpu/text/GrTextContext.cpp",
"$_src/gpu/text/GrTextContext.h",
"$_src/gpu/text/GrTextTarget.h",
# GLSL
"$_src/gpu/glsl/GrGLSL.cpp",
"$_src/gpu/glsl/GrGLSL.h",
"$_src/gpu/glsl/GrGLSLBlend.cpp",
"$_src/gpu/glsl/GrGLSLBlend.h",
"$_src/gpu/glsl/GrGLSLColorSpaceXformHelper.h",
"$_src/gpu/glsl/GrGLSLFragmentProcessor.cpp",
"$_src/gpu/glsl/GrGLSLFragmentProcessor.h",
"$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp",
"$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.h",
"$_src/gpu/glsl/GrGLSLGeometryProcessor.cpp",
"$_src/gpu/glsl/GrGLSLGeometryProcessor.h",
"$_src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp",
"$_src/gpu/glsl/GrGLSLPrimitiveProcessor.h",
"$_src/gpu/glsl/GrGLSLProgramBuilder.cpp",
"$_src/gpu/glsl/GrGLSLProgramBuilder.h",
"$_src/gpu/glsl/GrGLSLProgramDataManager.cpp",
"$_src/gpu/glsl/GrGLSLProgramDataManager.h",
"$_src/gpu/glsl/GrGLSLShaderBuilder.cpp",
"$_src/gpu/glsl/GrGLSLShaderBuilder.h",
"$_src/gpu/glsl/GrGLSLUniformHandler.h",
"$_src/gpu/glsl/GrGLSLUtil.cpp",
"$_src/gpu/glsl/GrGLSLUtil.h",
"$_src/gpu/glsl/GrGLSLVarying.cpp",
"$_src/gpu/glsl/GrGLSLVarying.h",
"$_src/gpu/glsl/GrGLSLVertexGeoBuilder.cpp",
"$_src/gpu/glsl/GrGLSLVertexGeoBuilder.h",
"$_src/gpu/glsl/GrGLSLXferProcessor.cpp",
"$_src/gpu/glsl/GrGLSLXferProcessor.h",
# Mock
"$_src/gpu/mock/GrMockBuffer.h",
"$_src/gpu/mock/GrMockCaps.cpp",
"$_src/gpu/mock/GrMockCaps.h",
"$_src/gpu/mock/GrMockGpu.cpp",
"$_src/gpu/mock/GrMockGpu.h",
"$_src/gpu/mock/GrMockOpsRenderPass.h",
"$_src/gpu/mock/GrMockStencilAttachment.h",
"$_src/gpu/mock/GrMockTexture.h",
"$_src/gpu/mock/GrMockTypes.cpp",
# Sk files
"$_src/gpu/SkGpuDevice.cpp",
"$_src/gpu/SkGpuDevice.h",
"$_src/gpu/SkGpuDevice_drawTexture.cpp",
"$_src/gpu/SkGr.h",
"$_src/gpu/SkGr.cpp",
"$_src/image/SkImage_Gpu.h",
"$_src/image/SkImage_Gpu.cpp",
"$_src/image/SkImage_GpuBase.h",
"$_src/image/SkImage_GpuBase.cpp",
"$_src/image/SkImage_GpuYUVA.h",
"$_src/image/SkImage_GpuYUVA.cpp",
"$_src/image/SkSurface_Gpu.h",
"$_src/image/SkSurface_Gpu.cpp",
]
skia_gl_gpu_sources = [
"$_include/gpu/gl/GrGLAssembleInterface.h",
"$_include/gpu/gl/GrGLConfig.h",
"$_include/gpu/gl/GrGLExtensions.h",
"$_include/gpu/gl/GrGLFunctions.h",
"$_include/gpu/gl/GrGLInterface.h",
"$_include/gpu/gl/GrGLTypes.h",
"$_src/gpu/gl/GrGLAssembleGLESInterfaceAutogen.cpp",
"$_src/gpu/gl/GrGLAssembleGLInterfaceAutogen.cpp",
"$_src/gpu/gl/GrGLAssembleHelpers.cpp",
"$_src/gpu/gl/GrGLAssembleInterface.cpp",
"$_src/gpu/gl/GrGLAssembleWebGLInterfaceAutogen.cpp",
"$_src/gpu/gl/GrGLBuffer.cpp",
"$_src/gpu/gl/GrGLBuffer.h",
"$_src/gpu/gl/GrGLCaps.cpp",
"$_src/gpu/gl/GrGLCaps.h",
"$_src/gpu/gl/GrGLContext.cpp",
"$_src/gpu/gl/GrGLContext.h",
"$_src/gpu/gl/GrGLDefines.h",
"$_src/gpu/gl/GrGLGLSL.cpp",
"$_src/gpu/gl/GrGLGLSL.h",
"$_src/gpu/gl/GrGLGpu.cpp",
"$_src/gpu/gl/GrGLGpu.h",
"$_src/gpu/gl/GrGLGpuProgramCache.cpp",
"$_src/gpu/gl/GrGLExtensions.cpp",
"$_src/gpu/gl/GrGLInterfaceAutogen.cpp",
"$_src/gpu/gl/GrGLOpsRenderPass.cpp",
"$_src/gpu/gl/GrGLOpsRenderPass.h",
"$_src/gpu/gl/GrGLProgram.cpp",
"$_src/gpu/gl/GrGLProgram.h",
"$_src/gpu/gl/GrGLProgramDataManager.cpp",
"$_src/gpu/gl/GrGLProgramDataManager.h",
"$_src/gpu/gl/GrGLRenderTarget.cpp",
"$_src/gpu/gl/GrGLRenderTarget.h",
"$_src/gpu/gl/GrGLSemaphore.cpp",
"$_src/gpu/gl/GrGLSemaphore.h",
"$_src/gpu/gl/GrGLStencilAttachment.cpp",
"$_src/gpu/gl/GrGLStencilAttachment.h",
"$_src/gpu/gl/GrGLTexture.cpp",
"$_src/gpu/gl/GrGLTexture.h",
"$_src/gpu/gl/GrGLTextureRenderTarget.cpp",
"$_src/gpu/gl/GrGLTextureRenderTarget.h",
"$_src/gpu/gl/GrGLTypesPriv.cpp",
"$_src/gpu/gl/GrGLUtil.cpp",
"$_src/gpu/gl/GrGLUtil.h",
"$_src/gpu/gl/GrGLUniformHandler.cpp",
"$_src/gpu/gl/GrGLUniformHandler.h",
"$_src/gpu/gl/GrGLVaryingHandler.cpp",
"$_src/gpu/gl/GrGLVaryingHandler.h",
"$_src/gpu/gl/GrGLVertexArray.cpp",
"$_src/gpu/gl/GrGLVertexArray.h",
# Files for building GLSL shaders
"$_src/gpu/gl/builders/GrGLProgramBuilder.cpp",
"$_src/gpu/gl/builders/GrGLProgramBuilder.h",
"$_src/gpu/gl/builders/GrGLShaderStringBuilder.cpp",
"$_src/gpu/gl/builders/GrGLShaderStringBuilder.h",
]
skia_ccpr_sources = [
# coverage counting path renderer
"$_src/gpu/ccpr/GrCCAtlas.cpp",
"$_src/gpu/ccpr/GrCCAtlas.h",
"$_src/gpu/ccpr/GrCCClipPath.cpp",
"$_src/gpu/ccpr/GrCCClipPath.h",
"$_src/gpu/ccpr/GrCCClipProcessor.cpp",
"$_src/gpu/ccpr/GrCCClipProcessor.h",
"$_src/gpu/ccpr/GrCCConicShader.cpp",
"$_src/gpu/ccpr/GrCCConicShader.h",
"$_src/gpu/ccpr/GrCCCoverageProcessor.cpp",
"$_src/gpu/ccpr/GrCCCoverageProcessor.h",
"$_src/gpu/ccpr/GrCCCubicShader.cpp",
"$_src/gpu/ccpr/GrCCCubicShader.h",
"$_src/gpu/ccpr/GrCCDrawPathsOp.cpp",
"$_src/gpu/ccpr/GrCCDrawPathsOp.h",
"$_src/gpu/ccpr/GrCCFiller.cpp",
"$_src/gpu/ccpr/GrCCFiller.h",
"$_src/gpu/ccpr/GrCCFillGeometry.cpp",
"$_src/gpu/ccpr/GrCCFillGeometry.h",
"$_src/gpu/ccpr/GrCCPathCache.cpp",
"$_src/gpu/ccpr/GrCCPathCache.h",
"$_src/gpu/ccpr/GrCCPathProcessor.cpp",
"$_src/gpu/ccpr/GrCCPathProcessor.h",
"$_src/gpu/ccpr/GrCCPerFlushResources.cpp",
"$_src/gpu/ccpr/GrCCPerFlushResources.h",
"$_src/gpu/ccpr/GrCCPerOpsTaskPaths.h",
"$_src/gpu/ccpr/GrCCQuadraticShader.cpp",
"$_src/gpu/ccpr/GrCCQuadraticShader.h",
"$_src/gpu/ccpr/GrCCStrokeGeometry.cpp",
"$_src/gpu/ccpr/GrCCStrokeGeometry.h",
"$_src/gpu/ccpr/GrCCStroker.cpp",
"$_src/gpu/ccpr/GrCCStroker.h",
"$_src/gpu/ccpr/GrCoverageCountingPathRenderer.cpp",
"$_src/gpu/ccpr/GrCoverageCountingPathRenderer.h",
"$_src/gpu/ccpr/GrGSCoverageProcessor.cpp",
"$_src/gpu/ccpr/GrGSCoverageProcessor.h",
"$_src/gpu/ccpr/GrOctoBounds.cpp",
"$_src/gpu/ccpr/GrOctoBounds.h",
"$_src/gpu/ccpr/GrSampleMaskProcessor.cpp",
"$_src/gpu/ccpr/GrSampleMaskProcessor.h",
"$_src/gpu/ccpr/GrStencilAtlasOp.cpp",
"$_src/gpu/ccpr/GrStencilAtlasOp.h",
"$_src/gpu/ccpr/GrVSCoverageProcessor.cpp",
"$_src/gpu/ccpr/GrVSCoverageProcessor.h",
]
skia_nvpr_sources = [
"$_src/gpu/gl/GrGLPath.cpp",
"$_src/gpu/gl/GrGLPath.h",
"$_src/gpu/gl/GrGLPathRendering.cpp",
"$_src/gpu/gl/GrGLPathRendering.h",
"$_src/gpu/GrPath.cpp",
"$_src/gpu/GrPath.h",
"$_src/gpu/GrPathProcessor.cpp",
"$_src/gpu/GrPathProcessor.h",
"$_src/gpu/GrPathRendering.cpp",
"$_src/gpu/GrPathRendering.h",
"$_src/gpu/ops/GrDrawPathOp.cpp",
"$_src/gpu/ops/GrDrawPathOp.h",
"$_src/gpu/ops/GrStencilAndCoverPathRenderer.cpp",
"$_src/gpu/ops/GrStencilAndCoverPathRenderer.h",
"$_src/gpu/ops/GrStencilPathOp.cpp",
"$_src/gpu/ops/GrStencilPathOp.h",
]
skia_gpu_sources += skia_ccpr_sources
skia_gpu_sources += skia_nvpr_sources
skia_null_gpu_sources = [ "$_src/gpu/gl/GrGLMakeNativeInterface_none.cpp" ]
skia_vk_sources = [
"$_include/gpu/vk/GrVkBackendContext.h",
Reland "Reland "Let client pass in full extension to GrVkBackendContext."" This reverts commit dc13c21b1e49ca1e16251d01bd1062157c5c1c2b. Reason for revert: fuchsia should be fixed Original change's description: > Revert "Reland "Let client pass in full extension to GrVkBackendContext."" > > This reverts commit a782dcb3c407a7e30d7c1263bf9965792088e786. > > Reason for revert: fuchsia changes reverted > > Original change's description: > > Reland "Let client pass in full extension to GrVkBackendContext." > > > > This reverts commit cb92b26e5ca6063bcf1a922109b8224e0b6eb4da. > > > > Reason for revert: <INSERT REASONING HERE> > > > > Original change's description: > > > Revert "Let client pass in full extension to GrVkBackendContext." > > > > > > This reverts commit 45c9dab4c3ec43cedb28d1b8c08e166fe0c2e767. > > > > > > Reason for revert: fucshia uses GrVkBackendContext. Need to revert earlier changes > > > > > > Original change's description: > > > > Let client pass in full extension to GrVkBackendContext. > > > > > > > > Bug: skia: > > > > Change-Id: I772ab4ccbca0f4f7e7d429d6c421b07d97f0606f > > > > Reviewed-on: https://skia-review.googlesource.com/131880 > > > > Reviewed-by: Jim Van Verth <jvanverth@google.com> > > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > > > TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com > > > > > > Change-Id: I1a765ff406c83cb234c3614b804fbed677d5a382 > > > No-Presubmit: true > > > No-Tree-Checks: true > > > No-Try: true > > > Bug: skia: > > > Reviewed-on: https://skia-review.googlesource.com/137901 > > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com > > > > # Not skipping CQ checks because original CL landed > 1 day ago. > > > > Bug: skia: > > Change-Id: I0af797c51dde705473e9afaccb1d4b4423e8c41e > > Reviewed-on: https://skia-review.googlesource.com/138302 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com > > Change-Id: Idf760d5ac6b82df33a4408079a0223be833058ad > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/138420 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Greg Daniel <egdaniel@google.com> TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: Ied1323b7197b600e895d85ac7e85d6f65985dabc Reviewed-on: https://skia-review.googlesource.com/139002 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-08-01 17:25:41 +00:00
"$_include/gpu/vk/GrVkExtensions.h",
"$_include/gpu/vk/GrVkMemoryAllocator.h",
"$_include/gpu/vk/GrVkTypes.h",
"$_include/gpu/vk/GrVkVulkan.h",
"$_include/private/GrVkTypesPriv.h",
"$_src/gpu/vk/GrVkAMDMemoryAllocator.cpp",
"$_src/gpu/vk/GrVkAMDMemoryAllocator.h",
"$_src/gpu/vk/GrVkBuffer.cpp",
"$_src/gpu/vk/GrVkBuffer.h",
"$_src/gpu/vk/GrVkCaps.cpp",
"$_src/gpu/vk/GrVkCaps.h",
"$_src/gpu/vk/GrVkCommandBuffer.cpp",
"$_src/gpu/vk/GrVkCommandBuffer.h",
"$_src/gpu/vk/GrVkCommandPool.cpp",
"$_src/gpu/vk/GrVkCommandPool.h",
"$_src/gpu/vk/GrVkDescriptorPool.cpp",
"$_src/gpu/vk/GrVkDescriptorPool.h",
"$_src/gpu/vk/GrVkDescriptorSet.cpp",
"$_src/gpu/vk/GrVkDescriptorSet.h",
"$_src/gpu/vk/GrVkDescriptorSetManager.cpp",
"$_src/gpu/vk/GrVkDescriptorSetManager.h",
"$_src/gpu/vk/GrVkExtensions.cpp",
"$_src/gpu/vk/GrVkFramebuffer.cpp",
"$_src/gpu/vk/GrVkFramebuffer.h",
"$_src/gpu/vk/GrVkGpu.cpp",
"$_src/gpu/vk/GrVkGpu.h",
"$_src/gpu/vk/GrVkImage.cpp",
"$_src/gpu/vk/GrVkImage.h",
"$_src/gpu/vk/GrVkImageLayout.h",
"$_src/gpu/vk/GrVkImageView.cpp",
"$_src/gpu/vk/GrVkImageView.h",
"$_src/gpu/vk/GrVkIndexBuffer.cpp",
"$_src/gpu/vk/GrVkIndexBuffer.h",
"$_src/gpu/vk/GrVkInterface.cpp",
"$_src/gpu/vk/GrVkInterface.h",
"$_src/gpu/vk/GrVkMemory.cpp",
"$_src/gpu/vk/GrVkMemory.h",
"$_src/gpu/vk/GrVkOpsRenderPass.cpp",
"$_src/gpu/vk/GrVkOpsRenderPass.h",
"$_src/gpu/vk/GrVkPipeline.cpp",
"$_src/gpu/vk/GrVkPipeline.h",
"$_src/gpu/vk/GrVkPipelineState.cpp",
"$_src/gpu/vk/GrVkPipelineState.h",
"$_src/gpu/vk/GrVkPipelineStateBuilder.cpp",
"$_src/gpu/vk/GrVkPipelineStateBuilder.h",
"$_src/gpu/vk/GrVkPipelineStateCache.cpp",
"$_src/gpu/vk/GrVkPipelineStateDataManager.cpp",
"$_src/gpu/vk/GrVkPipelineStateDataManager.h",
"$_src/gpu/vk/GrVkRenderPass.cpp",
"$_src/gpu/vk/GrVkRenderPass.h",
"$_src/gpu/vk/GrVkRenderTarget.cpp",
"$_src/gpu/vk/GrVkRenderTarget.h",
"$_src/gpu/vk/GrVkResource.h",
"$_src/gpu/vk/GrVkResourceProvider.cpp",
"$_src/gpu/vk/GrVkResourceProvider.h",
"$_src/gpu/vk/GrVkSampler.cpp",
"$_src/gpu/vk/GrVkSampler.h",
"$_src/gpu/vk/GrVkSamplerYcbcrConversion.cpp",
"$_src/gpu/vk/GrVkSamplerYcbcrConversion.h",
"$_src/gpu/vk/GrVkSecondaryCBDrawContext.cpp",
"$_src/gpu/vk/GrVkSecondaryCBDrawContext.h",
"$_src/gpu/vk/GrVkSemaphore.cpp",
"$_src/gpu/vk/GrVkSemaphore.h",
"$_src/gpu/vk/GrVkStencilAttachment.cpp",
"$_src/gpu/vk/GrVkStencilAttachment.h",
"$_src/gpu/vk/GrVkTexture.cpp",
"$_src/gpu/vk/GrVkTexture.h",
"$_src/gpu/vk/GrVkTextureRenderTarget.cpp",
"$_src/gpu/vk/GrVkTextureRenderTarget.h",
"$_src/gpu/vk/GrVkTransferBuffer.cpp",
"$_src/gpu/vk/GrVkTransferBuffer.h",
"$_src/gpu/vk/GrVkTypesPriv.cpp",
"$_src/gpu/vk/GrVkUniformBuffer.cpp",
"$_src/gpu/vk/GrVkUniformBuffer.h",
"$_src/gpu/vk/GrVkUniformHandler.cpp",
"$_src/gpu/vk/GrVkUniformHandler.h",
"$_src/gpu/vk/GrVkUtil.cpp",
"$_src/gpu/vk/GrVkUtil.h",
"$_src/gpu/vk/GrVkVaryingHandler.cpp",
"$_src/gpu/vk/GrVkVaryingHandler.h",
"$_src/gpu/vk/GrVkVertexBuffer.cpp",
"$_src/gpu/vk/GrVkVertexBuffer.h",
]
skia_direct3d_sources = [
"$_include/gpu/d3d/GrD3DBackendContext.h",
"$_include/gpu/d3d/GrD3D12.h",
"$_src/gpu/d3d/GrD3DCaps.cpp",
"$_src/gpu/d3d/GrD3DCaps.h",
"$_src/gpu/d3d/GrD3DGpu.cpp",
"$_src/gpu/d3d/GrD3DGpu.h",
"$_src/gpu/d3d/GrD3DOpsRenderPass.cpp",
"$_src/gpu/d3d/GrD3DOpsRenderPass.h",
"$_src/gpu/d3d/GrD3DUtil.cpp",
"$_src/gpu/d3d/GrD3DUtil.h",
]
skia_dawn_sources = [
"$_include/gpu/dawn/GrDawnTypes.h",
"$_src/gpu/dawn/GrDawnBuffer.cpp",
"$_src/gpu/dawn/GrDawnBuffer.h",
"$_src/gpu/dawn/GrDawnCaps.cpp",
"$_src/gpu/dawn/GrDawnCaps.h",
"$_src/gpu/dawn/GrDawnGpu.cpp",
"$_src/gpu/dawn/GrDawnGpu.h",
"$_src/gpu/dawn/GrDawnOpsRenderPass.cpp",
"$_src/gpu/dawn/GrDawnOpsRenderPass.h",
"$_src/gpu/dawn/GrDawnProgramDataManager.cpp",
"$_src/gpu/dawn/GrDawnProgramDataManager.h",
"$_src/gpu/dawn/GrDawnProgramBuilder.cpp",
"$_src/gpu/dawn/GrDawnProgramBuilder.h",
"$_src/gpu/dawn/GrDawnRenderTarget.cpp",
"$_src/gpu/dawn/GrDawnRenderTarget.h",
"$_src/gpu/dawn/GrDawnRingBuffer.cpp",
"$_src/gpu/dawn/GrDawnRingBuffer.h",
"$_src/gpu/dawn/GrDawnStencilAttachment.cpp",
"$_src/gpu/dawn/GrDawnStencilAttachment.h",
"$_src/gpu/dawn/GrDawnStagingManager.cpp",
"$_src/gpu/dawn/GrDawnStagingManager.h",
"$_src/gpu/dawn/GrDawnTexture.cpp",
"$_src/gpu/dawn/GrDawnTexture.h",
"$_src/gpu/dawn/GrDawnTextureRenderTarget.cpp",
"$_src/gpu/dawn/GrDawnTextureRenderTarget.h",
"$_src/gpu/dawn/GrDawnUniformHandler.cpp",
"$_src/gpu/dawn/GrDawnUniformHandler.h",
"$_src/gpu/dawn/GrDawnUtil.cpp",
"$_src/gpu/dawn/GrDawnUtil.h",
"$_src/gpu/dawn/GrDawnVaryingHandler.cpp",
"$_src/gpu/dawn/GrDawnVaryingHandler.h",
]
skia_metal_sources = [
"$_include/gpu/mtl/GrMtlTypes.h",
"$_src/gpu/mtl/GrMtlBuffer.h",
"$_src/gpu/mtl/GrMtlBuffer.mm",
"$_src/gpu/mtl/GrMtlCaps.h",
"$_src/gpu/mtl/GrMtlCaps.mm",
"$_src/gpu/mtl/GrMtlCommandBuffer.h",
"$_src/gpu/mtl/GrMtlCommandBuffer.mm",
"$_src/gpu/mtl/GrMtlCppUtil.h",
"$_src/gpu/mtl/GrMtlDepthStencil.h",
"$_src/gpu/mtl/GrMtlDepthStencil.mm",
"$_src/gpu/mtl/GrMtlGpu.h",
"$_src/gpu/mtl/GrMtlGpu.mm",
"$_src/gpu/mtl/GrMtlOpsRenderPass.h",
"$_src/gpu/mtl/GrMtlOpsRenderPass.mm",
"$_src/gpu/mtl/GrMtlPipelineState.h",
"$_src/gpu/mtl/GrMtlPipelineState.mm",
"$_src/gpu/mtl/GrMtlPipelineStateBuilder.h",
"$_src/gpu/mtl/GrMtlPipelineStateBuilder.mm",
"$_src/gpu/mtl/GrMtlPipelineStateDataManager.h",
"$_src/gpu/mtl/GrMtlPipelineStateDataManager.mm",
"$_src/gpu/mtl/GrMtlRenderTarget.h",
"$_src/gpu/mtl/GrMtlRenderTarget.mm",
"$_src/gpu/mtl/GrMtlResourceProvider.h",
"$_src/gpu/mtl/GrMtlResourceProvider.mm",
"$_src/gpu/mtl/GrMtlSampler.h",
"$_src/gpu/mtl/GrMtlSampler.mm",
"$_src/gpu/mtl/GrMtlSemaphore.h",
"$_src/gpu/mtl/GrMtlSemaphore.mm",
"$_src/gpu/mtl/GrMtlStencilAttachment.h",
"$_src/gpu/mtl/GrMtlStencilAttachment.mm",
"$_src/gpu/mtl/GrMtlTexture.h",
"$_src/gpu/mtl/GrMtlTexture.mm",
"$_src/gpu/mtl/GrMtlTextureRenderTarget.h",
"$_src/gpu/mtl/GrMtlTextureRenderTarget.mm",
"$_src/gpu/mtl/GrMtlTrampoline.h",
"$_src/gpu/mtl/GrMtlTrampoline.mm",
"$_src/gpu/mtl/GrMtlUniformHandler.h",
"$_src/gpu/mtl/GrMtlUniformHandler.mm",
"$_src/gpu/mtl/GrMtlUtil.h",
"$_src/gpu/mtl/GrMtlUtil.mm",
"$_src/gpu/mtl/GrMtlVaryingHandler.h",
"$_src/gpu/mtl/GrMtlVaryingHandler.mm",
"$_src/image/SkSurface_GpuMtl.mm",
]
skia_native_gpu_sources = [
"$_src/gpu/gl/mac/GrGLMakeNativeInterface_mac.cpp",
"$_src/gpu/gl/win/GrGLMakeNativeInterface_win.cpp",
"$_src/gpu/gl/glx/GrGLMakeNativeInterface_glx.cpp",
"$_src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp",
"$_src/gpu/gl/iOS/GrGLMakeNativeInterface_iOS.cpp",
"$_src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp",
]
skia_atlas_text_sources = [
"$_include/atlastext/SkAtlasTextContext.h",
"$_include/atlastext/SkAtlasTextFont.h",
"$_include/atlastext/SkAtlasTextRenderer.h",
"$_include/atlastext/SkAtlasTextTarget.h",
"$_src/atlastext/SkAtlasTextContext.cpp",
"$_src/atlastext/SkAtlasTextTarget.cpp",
"$_src/atlastext/SkInternalAtlasTextContext.cpp",
]