Commit Graph

1363 Commits

Author SHA1 Message Date
scroggo
38ce0a7fe9 Add missing include for sleep
This fixes the AOSP mips build. Mirrors the same change needed in DM.cpp at crrev.com/1425843003

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1568883002

Review URL: https://codereview.chromium.org/1568883002
2016-01-07 07:28:47 -08:00
kkinnunen
3405800d7a Make SkGLContext lifetime more well-defined
Remove refcounting from SkGLContext.

SkGLContext is expected to behave like GrContextFactory would own
it, as implied by the GrContextFactory function.

If it is refcounted, this does not hold.

Also other use sites, such as in SkOSWindow_win (command buffer gl
object), confirm the behavior. The object is explicitly owned and
destroyed, not shared.

Also fixes potential crashes from using GL context of an abandoned
context.

Also fixes potential crashes in DM/nanobench, if the GrContext lives
longer than GLContext through internal refing of GrContext.

Moves the non-trivial implementations from GrContextFactory.h to
.cpp, just for consistency sake.

Changes pathops_unittest.gyp. The pathops_unittest uses
GrContextFactory, but did not link to its implementation. The reason
they worked was that the implementation used (constructors, destructors)
happened to be in the .h file.

This works towards being able to use command buffer and NVPR from
the SampleApp.

BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005

Committed: https://skia.googlesource.com/skia/+/830e012187f951d49d7e46e196ac8d1e653a25da

Review URL: https://codereview.chromium.org/1511773005
2016-01-06 23:49:31 -08:00
senorblanco
3c14681889 Add a bench to test SkTileImageFilter.
Tests in three modes: no tiling, 32x32 tiled rendering, and 64x64 tiled
rendering.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1559403003

Review URL: https://codereview.chromium.org/1559403003
2016-01-05 13:27:43 -08:00
jcgregorio
54e2ca5a23 Revert of Make SkGLContext lifetime more well-defined (patchset #7 id:120001 of https://codereview.chromium.org/1511773005/ )
Reason for revert:
Broke tests on Android, iOS, Mac and Windows.

Original issue's description:
> Make SkGLContext lifetime more well-defined
>
> Remove refcounting from SkGLContext.
>
> SkGLContext is expected to behave like GrContextFactory would own
> it, as implied by the GrContextFactory function.
>
> If it is refcounted, this does not hold.
>
> Also other use sites, such as in SkOSWindow_win (command buffer gl
> object), confirm the behavior. The object is explicitly owned and
> destroyed, not shared.
>
> Also fixes potential crashes from using GL context of an abandoned
> context.
>
> Also fixes potential crashes in DM/nanobench, if the GrContext lives
> longer than GLContext through internal refing of GrContext.
>
> Moves the non-trivial implementations from GrContextFactory.h to
> .cpp, just for consistency sake.
>
> Changes pathops_unittest.gyp. The pathops_unittest uses
> GrContextFactory, but did not link to its implementation. The reason
> they worked was that the implementation used (constructors, destructors)
> happened to be in the .h file.
>
> This works towards being able to use command buffer and NVPR from
> the SampleApp.
>
> BUG=skia:2992
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
>
> Committed: https://skia.googlesource.com/skia/+/830e012187f951d49d7e46e196ac8d1e653a25da

TBR=bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/1555053003
2016-01-05 04:15:23 -08:00
kkinnunen
830e012187 Make SkGLContext lifetime more well-defined
Remove refcounting from SkGLContext.

SkGLContext is expected to behave like GrContextFactory would own
it, as implied by the GrContextFactory function.

If it is refcounted, this does not hold.

Also other use sites, such as in SkOSWindow_win (command buffer gl
object), confirm the behavior. The object is explicitly owned and
destroyed, not shared.

Also fixes potential crashes from using GL context of an abandoned
context.

Also fixes potential crashes in DM/nanobench, if the GrContext lives
longer than GLContext through internal refing of GrContext.

Moves the non-trivial implementations from GrContextFactory.h to
.cpp, just for consistency sake.

Changes pathops_unittest.gyp. The pathops_unittest uses
GrContextFactory, but did not link to its implementation. The reason
they worked was that the implementation used (constructors, destructors)
happened to be in the .h file.

This works towards being able to use command buffer and NVPR from
the SampleApp.

BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005

Review URL: https://codereview.chromium.org/1511773005
2016-01-05 00:30:33 -08:00
mtklein
279c786409 If we swap its arguments, SkTaskGroup::batch() _is_ sk_parallel_for.
Why have two names if we can get away with one?

This kills off sk_parallel_for_thread_count(), which was only used to avoid forcing a deadlock in OncePtrTest on multicore machines in singlethreaded mode... a really niche use case.  Instead just don't explicitly force a race.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1552093002

Review URL: https://codereview.chromium.org/1552093002
2016-01-04 19:13:19 -08:00
msarett
c149f0e36e On Valgrind bots, print a message every 20 minutes
I believe that the timeout failure on the Valgrind bot occurs
because we skip many tests consecutively without printing any
output.  Skipping these tests requires non-trivial work.

Printing a message every 20 minutes will avoid timeouts.

BUG=skia:4740
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1554193002

Review URL: https://codereview.chromium.org/1554193002
2016-01-04 11:35:43 -08:00
kkinnunen
3e980c3d88 Add config options to run different GPU APIs to dm and nanobench
Add extended config specification form that can be used to run different
gpu backend with different APIs.

The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)

This replaces and removes the --gpuAPI flag.

All existing configs should still work.

Adds following documentation:

out/Debug/dm --help config

Flags:
    --config:	type: string	default: 565 8888 gpu nonrendering
        Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
        nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
        xps or use extended form 'backend(option=value,...)'.

        Extended form: 'backend(option=value,...)'

        Possible backends and options:

        gpu(api=string,dit=bool,nvpr=bool,samples=int)	GPU backend
        	api	type: string	default: native.
        	    Select graphics API to use with gpu backend.
        	    Options:
        		native			Use platform default OpenGL or OpenGL ES backend.
        		gl    			Use OpenGL.
        		gles  			Use OpenGL ES.
        		debug 			Use debug OpenGL.
        		null  			Use null OpenGL.
        	dit	type: bool	default: false.
        	    Use device independent text.
        	nvpr	type: bool	default: false.
        	    Use NV_path_rendering OpenGL and OpenGL ES extension.
        	samples	type: int	default: 0.
        	    Use multisampling with N samples.

        Predefined configs:

        	gpu      	= gpu()
        	msaa4    	= gpu(samples=4)
        	msaa16   	= gpu(samples=16)
        	nvprmsaa4	= gpu(nvpr=true,samples=4)
        	nvprmsaa16	= gpu(nvpr=true,samples=16)
        	gpudft    	= gpu(dit=true)
        	gpudebug  	= gpu(api=debug)
        	gpunull   	= gpu(api=null)
        	debug     	= gpu(api=debug)
        	nullgpu   	= gpu(api=null)

BUG=skia:2992

Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005

Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b

Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd

Review URL: https://codereview.chromium.org/1490113005
2015-12-23 01:33:01 -08:00
cdalton
20b4ca1211 Append '\n' character to nanobench error message
This prevents the error message from inserting itself on a line before
a bench result, which can mess up parsing.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1540923003

Review URL: https://codereview.chromium.org/1540923003
2015-12-22 10:50:56 -08:00
rmistry
0f515bd428 Revert of Add config options to run different GPU APIs to dm and nanobench (patchset #21 id:400001 of https://codereview.chromium.org/1490113005/ )
Reason for revert:
The Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug builder fails after this CL.

Links to specific builds:
http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1689
http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1690
http://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug/builds/1691

Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
>     --config:	type: string	default: 565 8888 gpu nonrendering
>         Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
>         nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
>         xps or use extended form 'backend(option=value,...)'.
>
>         Extended form: 'backend(option=value,...)'
>
>         Possible backends and options:
>
>         gpu(api=string,dit=bool,nvpr=bool,samples=int)	GPU backend
>         	api	type: string	default: native.
>         	    Select graphics API to use with gpu backend.
>         	    Options:
>         		native			Use platform default OpenGL or OpenGL ES backend.
>         		gl    			Use OpenGL.
>         		gles  			Use OpenGL ES.
>         		debug 			Use debug OpenGL.
>         		null  			Use null OpenGL.
>         	dit	type: bool	default: false.
>         	    Use device independent text.
>         	nvpr	type: bool	default: false.
>         	    Use NV_path_rendering OpenGL and OpenGL ES extension.
>         	samples	type: int	default: 0.
>         	    Use multisampling with N samples.
>
>         Predefined configs:
>
>         	gpu      	= gpu()
>         	msaa4    	= gpu(samples=4)
>         	msaa16   	= gpu(samples=16)
>         	nvprmsaa4	= gpu(nvpr=true,samples=4)
>         	nvprmsaa16	= gpu(nvpr=true,samples=16)
>         	gpudft    	= gpu(dit=true)
>         	gpudebug  	= gpu(api=debug)
>         	gpunull   	= gpu(api=null)
>         	debug     	= gpu(api=debug)
>         	nullgpu   	= gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
>
> Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
>
> Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd

TBR=mtklein@google.com,bsalomon@google.com,joshualitt@google.com,scroggo@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/1548683002
2015-12-22 10:22:26 -08:00
kkinnunen
9ebc3f0ee6 Add config options to run different GPU APIs to dm and nanobench
Add extended config specification form that can be used to run different
gpu backend with different APIs.

The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)

This replaces and removes the --gpuAPI flag.

All existing configs should still work.

Adds following documentation:

out/Debug/dm --help config

Flags:
    --config:	type: string	default: 565 8888 gpu nonrendering
        Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
        nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
        xps or use extended form 'backend(option=value,...)'.

        Extended form: 'backend(option=value,...)'

        Possible backends and options:

        gpu(api=string,dit=bool,nvpr=bool,samples=int)	GPU backend
        	api	type: string	default: native.
        	    Select graphics API to use with gpu backend.
        	    Options:
        		native			Use platform default OpenGL or OpenGL ES backend.
        		gl    			Use OpenGL.
        		gles  			Use OpenGL ES.
        		debug 			Use debug OpenGL.
        		null  			Use null OpenGL.
        	dit	type: bool	default: false.
        	    Use device independent text.
        	nvpr	type: bool	default: false.
        	    Use NV_path_rendering OpenGL and OpenGL ES extension.
        	samples	type: int	default: 0.
        	    Use multisampling with N samples.

        Predefined configs:

        	gpu      	= gpu()
        	msaa4    	= gpu(samples=4)
        	msaa16   	= gpu(samples=16)
        	nvprmsaa4	= gpu(nvpr=true,samples=4)
        	nvprmsaa16	= gpu(nvpr=true,samples=16)
        	gpudft    	= gpu(dit=true)
        	gpudebug  	= gpu(api=debug)
        	gpunull   	= gpu(api=null)
        	debug     	= gpu(api=debug)
        	nullgpu   	= gpu(api=null)

BUG=skia:2992

Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005

Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b

Review URL: https://codereview.chromium.org/1490113005
2015-12-21 23:48:13 -08:00
reed
5e1ddb1086 Reland of change all factories to return their base-class (patchset #1 id:1 of https://codereview.chromium.org/1540203002/ )
Reason for revert:
chrome changes have landed

Original issue's description:
> Revert of change all factories to return their base-class (patchset #1 id:1 of https://codereview.chromium.org/1535353002/ )
>
> Reason for revert:
> need to update some chrome/blink call-sites
>
> Original issue's description:
> > change all factories to return their base-class
> >
> > will watch DEPS roll to see if there are chrome sites needing updates
> >
> > BUG=skia:
> > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535353002
> >
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/d63f60a36327e9580861205ebb35cade8c49bd34
>
> TBR=
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/2d6ba6690f8951e152d8e793191b14afd52f5506

TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1533373002
2015-12-21 08:52:45 -08:00
reed
2d6ba6690f Revert of change all factories to return their base-class (patchset #1 id:1 of https://codereview.chromium.org/1535353002/ )
Reason for revert:
need to update some chrome/blink call-sites

Original issue's description:
> change all factories to return their base-class
>
> will watch DEPS roll to see if there are chrome sites needing updates
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535353002
>
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/d63f60a36327e9580861205ebb35cade8c49bd34

TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1540203002
2015-12-20 20:08:43 -08:00
reed
d63f60a363 change all factories to return their base-class
will watch DEPS roll to see if there are chrome sites needing updates

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535353002

TBR=

Review URL: https://codereview.chromium.org/1535353002
2015-12-20 19:38:20 -08:00
joshualitt
4dabf83cbe Revert of Add config options to run different GPU APIs to dm and nanobench (patchset #18 id:340001 of https://codereview.chromium.org/1490113005/ )
Reason for revert:
This CL changed 1200 images on gold, when I wouldn't expect any diffs from the description.

Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
>     --config:	type: string	default: 565 8888 gpu nonrendering
>         Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
>         nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
>         xps or use extended form 'backend(option=value,...)'.
>
>         Extended form: 'backend(option=value,...)'
>
>         Possible backends and options:
>
>         gpu(api=string,dit=bool,nvpr=bool,samples=int)	GPU backend
>         	api	type: string	default: native.
>         	    Select graphics API to use with gpu backend.
>         	    Options:
>         		native			Use platform default OpenGL or OpenGL ES backend.
>         		gl    			Use OpenGL.
>         		gles  			Use OpenGL ES.
>         		debug 			Use debug OpenGL.
>         		null  			Use null OpenGL.
>         	dit	type: bool	default: false.
>         	    Use device independent text.
>         	nvpr	type: bool	default: false.
>         	    Use NV_path_rendering OpenGL and OpenGL ES extension.
>         	samples	type: int	default: 0.
>         	    Use multisampling with N samples.
>
>         Predefined configs:
>
>         	gpu      	= gpu()
>         	msaa4    	= gpu(samples=4)
>         	msaa16   	= gpu(samples=16)
>         	nvprmsaa4	= gpu(nvpr=true,samples=4)
>         	nvprmsaa16	= gpu(nvpr=true,samples=16)
>         	gpudft    	= gpu(dit=true)
>         	gpudebug  	= gpu(api=debug)
>         	gpunull   	= gpu(api=null)
>         	debug     	= gpu(api=debug)
>         	nullgpu   	= gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
>
> Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b

TBR=mtklein@google.com,bsalomon@google.com,scroggo@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/1536963002
2015-12-18 06:02:18 -08:00
kkinnunen
c8b4336444 Add config options to run different GPU APIs to dm and nanobench
Add extended config specification form that can be used to run different
gpu backend with different APIs.

The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)

This replaces and removes the --gpuAPI flag.

All existing configs should still work.

Adds following documentation:

out/Debug/dm --help config

Flags:
    --config:	type: string	default: 565 8888 gpu nonrendering
        Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
        nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
        xps or use extended form 'backend(option=value,...)'.

        Extended form: 'backend(option=value,...)'

        Possible backends and options:

        gpu(api=string,dit=bool,nvpr=bool,samples=int)	GPU backend
        	api	type: string	default: native.
        	    Select graphics API to use with gpu backend.
        	    Options:
        		native			Use platform default OpenGL or OpenGL ES backend.
        		gl    			Use OpenGL.
        		gles  			Use OpenGL ES.
        		debug 			Use debug OpenGL.
        		null  			Use null OpenGL.
        	dit	type: bool	default: false.
        	    Use device independent text.
        	nvpr	type: bool	default: false.
        	    Use NV_path_rendering OpenGL and OpenGL ES extension.
        	samples	type: int	default: 0.
        	    Use multisampling with N samples.

        Predefined configs:

        	gpu      	= gpu()
        	msaa4    	= gpu(samples=4)
        	msaa16   	= gpu(samples=16)
        	nvprmsaa4	= gpu(nvpr=true,samples=4)
        	nvprmsaa16	= gpu(nvpr=true,samples=16)
        	gpudft    	= gpu(dit=true)
        	gpudebug  	= gpu(api=debug)
        	gpunull   	= gpu(api=null)
        	debug     	= gpu(api=debug)
        	nullgpu   	= gpu(api=null)

BUG=skia:2992

Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005

Review URL: https://codereview.chromium.org/1490113005
2015-12-18 03:27:32 -08:00
robertphillips
e80eb928ba Add default ctor to SkMask
The minimal fix here seems to be handling BoxBlur's return value in SkBlurMaskFilter.cpp::GrRRectBlurEffect::Create. We seem to do enough special handling of the fImage field though that always initialializing it may not be a bad idea.

BUG=570232
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1539553002

Review URL: https://codereview.chromium.org/1539553002
2015-12-17 11:33:12 -08:00
scroggo
789fd99659 Remove Subset*Benches
These were originally used to compare to the old implementation of
subset decoding in SkImageDecoder. The old implementation has been
removed, and they do not provide useful information that is not
covered by the BitmapRegionDecoderBenches.

This will greatly speed up some of our infra bots, which spend a lot of
time decoding interlaced PNGs repeatedly (thanks to
SubsetTranslateBench).

BUG=skia:4715
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1531833002

Review URL: https://codereview.chromium.org/1531833002
2015-12-16 10:21:44 -08:00
reed
da420b976e Reland of move drawSprite from canvas (patchset #1 id:1 of https://codereview.chromium.org/1529803004/ )
Reason for revert:
guard has landed in chrome

Original issue's description:
> Revert of remove drawSprite from canvas (patchset #4 id:60001 of https://codereview.chromium.org/1534443003/ )
>
> Reason for revert:
> need to remove an override in chrome
>
> Original issue's description:
> > remove drawSprite from canvas
> >
> > BUG=skia:
> >
> > Committed: https://skia.googlesource.com/skia/+/4657ce2324ea197507c4ba728d81138f56da13b1
>
> TBR=fmalita@chromium.org,robertphillips@google.com,senorblanco@chromium.org,mtklein@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/32704674f64cb6a14356dfebe060cd3484c06cc7

TBR=fmalita@chromium.org,robertphillips@google.com,senorblanco@chromium.org,mtklein@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1530203002
2015-12-16 08:38:16 -08:00
reed
32704674f6 Revert of remove drawSprite from canvas (patchset #4 id:60001 of https://codereview.chromium.org/1534443003/ )
Reason for revert:
need to remove an override in chrome

Original issue's description:
> remove drawSprite from canvas
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/4657ce2324ea197507c4ba728d81138f56da13b1

TBR=fmalita@chromium.org,robertphillips@google.com,senorblanco@chromium.org,mtklein@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1529803004
2015-12-16 08:27:10 -08:00
reed
4657ce2324 remove drawSprite from canvas
BUG=skia:

Review URL: https://codereview.chromium.org/1534443003
2015-12-16 07:52:47 -08:00
mtklein
6f37b4a475 Unify some SkNx code
- one base case and one N=1 case instead of two each (or three with doubles)
 - use SkNx_cast instead of FromBytes/toBytes
 - 4-at-a-time Sk4f::ToBytes becomes a special standalone Sk4f_ToBytes

If I did everything right, this'll be perf- and pixel- neutral.

https://gold.skia.org/search2?issue=1526523003&unt=true&query=source_type%3Dgm&master=false

BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Review URL: https://codereview.chromium.org/1526523003
2015-12-14 11:25:18 -08:00
reed
4ff653cab2 Revert of Add config options to run different GPU APIs to dm and nanobench (patchset #12 id:220001 of https://codereview.chromium.org/1490113005/ )
Reason for revert:
speculative revert to see if it unblocks the DEPS roll

https://codereview.chromium.org/1529443002

Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
>     --config:	type: string	default: 565 8888 gpu nonrendering
>         Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
>         nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
>         xps or use extended form 'backend(option=value,...)'.
>
>         Extended form: 'backend(option=value,...)'
>
>         Possible backends and options:
>
>         gpu(api=string,dit=bool,nvpr=bool,samples=int)	GPU backend
>         	api	type: string	default: native.
>         	    Select graphics API to use with gpu backend.
>         	    Options:
>         		native			Use platform default OpenGL or OpenGL ES backend.
>         		gl    			Use OpenGL.
>         		gles  			Use OpenGL ES.
>         		debug 			Use debug OpenGL.
>         		null  			Use null OpenGL.
>         	dit	type: bool	default: false.
>         	    Use device independent text.
>         	nvpr	type: bool	default: false.
>         	    Use NV_path_rendering OpenGL and OpenGL ES extension.
>         	samples	type: int	default: 0.
>         	    Use multisampling with N samples.
>
>         Predefined configs:
>
>         	gpu      	= gpu()
>         	msaa4    	= gpu(samples=4)
>         	msaa16   	= gpu(samples=16)
>         	nvprmsaa4	= gpu(nvpr=true,samples=4)
>         	nvprmsaa16	= gpu(nvpr=true,samples=16)
>         	gpudft    	= gpu(dit=true)
>         	gpudebug  	= gpu(api=debug)
>         	gpunull   	= gpu(api=null)
>         	debug     	= gpu(api=debug)
>         	nullgpu   	= gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23

TBR=bsalomon@google.com,scroggo@google.com,joshualitt@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/1528473002
2015-12-14 05:58:25 -08:00
kkinnunen
e13ca329fc Add config options to run different GPU APIs to dm and nanobench
Add extended config specification form that can be used to run different
gpu backend with different APIs.

The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)

This replaces and removes the --gpuAPI flag.

All existing configs should still work.

Adds following documentation:

out/Debug/dm --help config

Flags:
    --config:	type: string	default: 565 8888 gpu nonrendering
        Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
        nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
        xps or use extended form 'backend(option=value,...)'.

        Extended form: 'backend(option=value,...)'

        Possible backends and options:

        gpu(api=string,dit=bool,nvpr=bool,samples=int)	GPU backend
        	api	type: string	default: native.
        	    Select graphics API to use with gpu backend.
        	    Options:
        		native			Use platform default OpenGL or OpenGL ES backend.
        		gl    			Use OpenGL.
        		gles  			Use OpenGL ES.
        		debug 			Use debug OpenGL.
        		null  			Use null OpenGL.
        	dit	type: bool	default: false.
        	    Use device independent text.
        	nvpr	type: bool	default: false.
        	    Use NV_path_rendering OpenGL and OpenGL ES extension.
        	samples	type: int	default: 0.
        	    Use multisampling with N samples.

        Predefined configs:

        	gpu      	= gpu()
        	msaa4    	= gpu(samples=4)
        	msaa16   	= gpu(samples=16)
        	nvprmsaa4	= gpu(nvpr=true,samples=4)
        	nvprmsaa16	= gpu(nvpr=true,samples=16)
        	gpudft    	= gpu(dit=true)
        	gpudebug  	= gpu(api=debug)
        	gpunull   	= gpu(api=null)
        	debug     	= gpu(api=debug)
        	nullgpu   	= gpu(api=null)

BUG=skia:2992

Review URL: https://codereview.chromium.org/1490113005
2015-12-14 04:49:17 -08:00
joshualitt
46646506f1 remove explicit 'f' in glbench shader
TBR=bsalomon@google.com
BUG=skia:

Review URL: https://codereview.chromium.org/1503383006
2015-12-11 08:31:17 -08:00
xidachen
467ddc0b24 SkBlurImageFilter returns input when sigma = 0
In the current implementation, a blur filter is always created even in the
case when sigma.fX == 0 && sigma.fY == 0. This CL makes the blur filter
return input in this case.

BUG=568393

Review URL: https://codereview.chromium.org/1518643002
2015-12-10 12:08:44 -08:00
scroggo
565901db95 Switch SkAutoMalloc to SkAutoTMalloc to avoid cast
Make SkAutoTMalloc's interface look more like SkAutoMalloc:
- add free(), which does what you expect
- make reset() return a pointer fPtr

No public API changes (SkAutoTMalloc is in include/private)

BUG=skia:2148

Review URL: https://codereview.chromium.org/1516833003
2015-12-10 10:44:13 -08:00
kkinnunen
5219fd9ff7 Make NVPR a GL context option instead of a GL context
Make NVPR a GL context option instead of a GL context.
This may enable NVPR to be run with command buffer
interface.

No functionality change in DM or nanobench. NVPR can
only be run with normal GL APIs.

BUG=skia:2992

Committed: https://skia.googlesource.com/skia/+/eeebdb538d476c1bfc8b63a946094ca1b505ecd1

Committed: https://skia.googlesource.com/skia/+/64492c43c3faee7ab0f69b1c84e0267616f85e52

Review URL: https://codereview.chromium.org/1448883002
2015-12-10 06:28:13 -08:00
halcanary
e36ec87176 SkBitmap::installPixels(const SkPixmap&);
Review URL: https://codereview.chromium.org/1505333002
2015-12-09 11:36:59 -08:00
borenet
9d66696f6b Revert of Make NVPR a GL context option instead of a GL context (patchset #9 id:160001 of https://codereview.chromium.org/1448883002/ )
Reason for revert:
"Could not create surface" on Linux GTX660 bots

Original issue's description:
> Make NVPR a GL context option instead of a GL context
>
> Make NVPR a GL context option instead of a GL context.
> This may enable NVPR to be run with command buffer
> interface.
>
> No functionality change in DM or nanobench. NVPR can
> only be run with normal GL APIs.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/eeebdb538d476c1bfc8b63a946094ca1b505ecd1
>
> Committed: https://skia.googlesource.com/skia/+/64492c43c3faee7ab0f69b1c84e0267616f85e52

TBR=mtklein@google.com,bsalomon@google.com,jvanverth@google.com,scroggo@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/1513703002
2015-12-09 07:03:51 -08:00
mtklein
1f6a1bd969 spin off remaining integer overflow fixes
- Carmack rsqrt uses an int where it wants a uint32_t.
  - turn off all santizers (including signed-integer-overflow) in third_party/externals/sftntly.

CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot

BUG=skia:4635

Review URL: https://codereview.chromium.org/1511643002
2015-12-08 10:53:01 -08:00
kkinnunen
64492c43c3 Make NVPR a GL context option instead of a GL context
Make NVPR a GL context option instead of a GL context.
This may enable NVPR to be run with command buffer
interface.

No functionality change in DM or nanobench. NVPR can
only be run with normal GL APIs.

BUG=skia:2992

Committed: https://skia.googlesource.com/skia/+/eeebdb538d476c1bfc8b63a946094ca1b505ecd1

Review URL: https://codereview.chromium.org/1448883002
2015-12-08 01:24:40 -08:00
mtklein
66cfcffd5d simplify nanobench --quiet / -q output
This tries to cut things down to the very minimum you might want to know:

$ out/Release/nanobench --match nytimes --config 8888 gpu -q
Timer overhead: 29.6ns
! -> high variance, ? -> moderate variance
    micros       bench
   2479.05 !    desk_nytimes.skp_1_mpd    8888
   1313.92      desk_nytimes.skp_1_mpd    gpu
   3617.65      desk_nytimes.skp_1    8888
   1158.34      desk_nytimes.skp_1    gpu
   1368.99 !    keymobi_nytimes_com_.skp_1_mpd    8888
    393.40      keymobi_nytimes_com_.skp_1_mpd    gpu
   1179.68 !    keymobi_nytimes_com_.skp_1    8888
    342.74      keymobi_nytimes_com_.skp_1    gpu

All times are printed in microseconds, and high variance runs are marked.

BUG=skia:

Review URL: https://codereview.chromium.org/1493313003
2015-12-04 06:35:30 -08:00
reed
6f2753deee add bench for sprite-like drawing w/ imagefilters
visualbench run on Mac Pro

curr/maxrss	loops	min	median	mean	max	stddev	samples   	config	bench
  96/96  MB	16	412µs	413µs	413µs	414µs	0%	▄▁█▅▅▅▅▆▅▃▅	gpu	warmupbench
  98/98  MB	4	1.86ms	1.86ms	1.86ms	1.86ms	0%	▁▂▇█▆▅▇▄▃▃▃	gpu	image-filter-sprite-draw-image
 100/100 MB	4	1.86ms	1.86ms	1.86ms	1.86ms	0%	▆▇▅▄▁▆▅█▅▄▅	gpu	image-filter-sprite-draw-bitmap
 100/100 MB	32	547µs	548µs	590µs	1.01ms	24%	█▁▁▁▁▁▁▁▁▁▁	gpu	image-filter-sprite-draw-sprite

BUG=skia:

Review URL: https://codereview.chromium.org/1497843003
2015-12-03 12:56:59 -08:00
joshualitt
dc5685ac37 Wire up resource cache stats dumping in nanobench
TBR=bsalomon@google.com
BUG=skia:

Review URL: https://codereview.chromium.org/1495543003
2015-12-02 14:08:25 -08:00
joshualitt
8fd844f38e reset shader compilations for stats
BUG=skia:

Review URL: https://codereview.chromium.org/1491823003
2015-12-02 13:36:47 -08:00
joshualitt
e45c81c8f3 Began logging more gpu stats from nanobench
BUG=skia:

Review URL: https://codereview.chromium.org/1489033004
2015-12-02 09:05:38 -08:00
scroggo
9323dc6a72 Revert of Fix Android framework build (patchset #1 id:1 of https://codereview.chromium.org/1491563003/ )
Reason for revert:
eeebdb538d was reverted, so this one needs to be reverted, too

Original issue's description:
> Fix Android framework build
>
> eeebdb538d did not update a Config that
> only builds if SK_BUILD_FOR_ANDROID_FRAMEWORK. This appears to be the
> necessary parameter that is missing.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/cb6cb21cd9d27054810d2c80ef534dcddd615d4b

TBR=bsalomon@google.com,tomhudson@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/1487033002
2015-12-01 08:08:18 -08:00
bsalomon
a0a024e323 Revert of Make NVPR a GL context option instead of a GL context (patchset #2 id:20001 of https://codereview.chromium.org/1448883002/ )
Reason for revert:
BUG=skia:4609

skbug.com/4609

Seems like GrContextFactory needs to fail when the NVPR option is requested but the driver version isn't sufficiently high.

Original issue's description:
> Make NVPR a GL context option instead of a GL context
>
> Make NVPR a GL context option instead of a GL context.
> This may enable NVPR to be run with command buffer
> interface.
>
> No functionality change in DM or nanobench. NVPR can
> only be run with normal GL APIs.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/eeebdb538d476c1bfc8b63a946094ca1b505ecd1

TBR=mtklein@google.com,jvanverth@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/1486153002
2015-12-01 07:58:44 -08:00
scroggo
cb6cb21cd9 Fix Android framework build
eeebdb538d did not update a Config that
only builds if SK_BUILD_FOR_ANDROID_FRAMEWORK. This appears to be the
necessary parameter that is missing.

BUG=skia:2992

Review URL: https://codereview.chromium.org/1491563003
2015-12-01 07:53:37 -08:00
mtklein
9db43ac4ee Add Sk4f::ToBytes(uint8_t[16], Sk4f, Sk4f, Sk4f, Sk4f)
This is a big speedup for float -> byte.  E.g. gradient_linear_clamp_3color:
 x86-64 147µs -> 103µs  (Broadwell MBP)
 arm64 2.03ms -> 648µs  (Galaxy S6)
 armv7 1.12ms -> 489µs  (Galaxy S6, same device!)

BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;client.skia.android:Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot

Review URL: https://codereview.chromium.org/1483953002
2015-12-01 07:10:21 -08:00
kkinnunen
eeebdb538d Make NVPR a GL context option instead of a GL context
Make NVPR a GL context option instead of a GL context.
This may enable NVPR to be run with command buffer
interface.

No functionality change in DM or nanobench. NVPR can
only be run with normal GL APIs.

BUG=skia:2992

Review URL: https://codereview.chromium.org/1448883002
2015-12-01 05:10:48 -08:00
hendrikw
4870e6d4c9 skia: Holding onto the image in the benchmark causes issues
Skia'a nanobench can hold onto an image, that causes the lifetime
of GrGLGpu to extend past that of the GL interface.

Kill reference to surface and image before killing the interface

Review URL: https://codereview.chromium.org/1472433002
2015-11-24 05:50:23 -08:00
kkinnunen
5931922997 Remove GrContextFactory::getGLContext
Remove GrContextFactory::getGLContext, it is problematic:

It has the bug of not checking for the context type.

It also is error-prone, since the GL context is not made
current, but it is callers may assume it is current.

It is also not used very much.

Clients can use GrContextFactory::getContextInfo.

BUG=skia:

Review URL: https://codereview.chromium.org/1455093003
2015-11-22 23:23:53 -08:00
mtklein
56da025020 Switch uses of SkChecksum::Compute to Murmur3.
SkChecksum::Compute is a very, very poorly distributed hash function.
This replaces all remaining uses with Murmur3.

The only interesting stuff is in src/gpu.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac

Committed: https://skia.googlesource.com/skia/+/540e95483d285b555e9b1a73d18c16e7d7c0deba

Review URL: https://codereview.chromium.org/1436973003
2015-11-16 11:16:23 -08:00
mtklein
3c2d32b8e2 Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:20001 of https://codereview.chromium.org/1436973003/ )
Reason for revert:
gotta put back *compute = 0.

Original issue's description:
> Switch uses of SkChecksum::Compute to Murmur3.
>
> SkChecksum::Compute is a very, very poorly distributed hash function.
> This replaces all remaining uses with Murmur3.
>
> The only interesting stuff is in src/gpu.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac
>
> Committed: https://skia.googlesource.com/skia/+/540e95483d285b555e9b1a73d18c16e7d7c0deba

TBR=bsalomon@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1448023005
2015-11-16 11:01:18 -08:00
mtklein
540e95483d Switch uses of SkChecksum::Compute to Murmur3.
SkChecksum::Compute is a very, very poorly distributed hash function.
This replaces all remaining uses with Murmur3.

The only interesting stuff is in src/gpu.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac

Review URL: https://codereview.chromium.org/1436973003
2015-11-16 09:08:21 -08:00
msarett
4b0778ec49 Remove dependency on src/android from dm and nanobench
BUG=skia:

Review URL: https://codereview.chromium.org/1443033002
2015-11-13 09:59:11 -08:00
mtklein
0274efbd3d Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:20001 of https://codereview.chromium.org/1436973003/ )
Reason for revert:
I would not have expected this to change any images.

Looks like it's changed both MSAA and non-MSAA GMs:
https://gold.skia.org/search2?blame=1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac&unt=true&head=true&query=source_type%3Dgm

Original issue's description:
> Switch uses of SkChecksum::Compute to Murmur3.
>
> SkChecksum::Compute is a very, very poorly distributed hash function.
> This replaces all remaining uses with Murmur3.
>
> The only interesting stuff is in src/gpu.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac

TBR=bsalomon@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1445523003
2015-11-13 07:07:47 -08:00
mtklein
1d024a3c90 Switch uses of SkChecksum::Compute to Murmur3.
SkChecksum::Compute is a very, very poorly distributed hash function.
This replaces all remaining uses with Murmur3.

The only interesting stuff is in src/gpu.

BUG=skia:

Review URL: https://codereview.chromium.org/1436973003
2015-11-12 15:44:09 -08:00
msarett
84a8065275 Reorganize BRD code in new tools directory
Rename SkCodecTools.h to SkBitmapRegionDecoderPriv.h

Move BRD code to its own directory in tools.  This
allows us to not need to expose the entire tools
directory in Android.

BUG=skia:

Review URL: https://codereview.chromium.org/1417393004
2015-11-10 15:49:46 -08:00
msarett
0459c9425f Delete dead subset benches from nanobench
This approach to subset decoding is no longer supported.
We have replaced it with an implementation that does not
depend on forked libraries.
https://codereview.chromium.org/1406153015/

BUG=skia:

Review URL: https://codereview.chromium.org/1430493005
2015-11-10 14:52:13 -08:00
halcanary
6950de6c41 Comments Style: s/skbug.com/bug.skia.org/
DOCS_PREVIEW= https://skia.org/?cl=1432503003

Review URL: https://codereview.chromium.org/1432503003
2015-11-07 05:29:00 -08:00
msarett
5cb4885b4c Rename SkBitmapRegionDecoder and Create function
We no longer need to worry about namespace
conflicts SkBitmapRegionDecoder in Android (which
we are replacing).

Additionally, the static Create() function does not
need to repeat the name BitmapRegionDecoder.

BUG=skia:

Review URL: https://codereview.chromium.org/1415243007
2015-11-06 08:56:32 -08:00
scroggo
501b7344f1 Combine native sampling with sampling
In SkSampledCodec, allow the native codec to do its scaling first, then
sample on top of that. Since the only codec which can do native scaling
is JPEG, and we know what it can do, hard-code for JPEG. Check to see
if the sampleSize is something JPEG supports, or a multiple of
something it supports. If so, use JPEG directly or combine them.

BUG=skia:4320

Review URL: https://codereview.chromium.org/1417583009
2015-11-03 07:55:12 -08:00
senorblanco
a8bd38e178 Add cropped-then-expanded test cases to blur_image_filter tests.
These are benches similar to the imagefilterscropexpand GM: an
input filter is cropped to a smaller size, then the blur is re-expanded
out to a larger size.

BUG=skbug:4502

Review URL: https://codereview.chromium.org/1412373004
2015-10-30 13:17:20 -07:00
mtklein
bbba16878f nanobench: fix and simplify --samplingTime
Recent changes to WallTimer broke --samplingTime.  In particular, this idiom became nonsensical:
   WallTimer timer;
   timer.start();
   do {
     ...
     timer.end();
   } while(timer.fWall < ...);

WallTimer started making private use of fWall between when start() and end() were called, so the second time around the loop we end up with nonsense.

If that makes no sense, don't worry.  The code here using now_ms() is just as fast, just as precise, and clearer.

I took the opportunity to simplify --samplingTime <complicated string parsing> to --ms <int>, and to simplify the code that depends on it.

BUG=skia:

Review URL: https://codereview.chromium.org/1419103004
2015-10-28 11:36:30 -07:00
msarett
35e5d1b449 Refactor SkBitmapRegionDecoderInterface for Android
The result SkBitmap, the pixel allocator, and the alpha
preference need to be communicated from the client to
the region decoder.

BUG=skia:

Review URL: https://codereview.chromium.org/1418093006
2015-10-27 12:50:25 -07:00
cdalton
e6d2024c68 Flush GrContext between benchmark draw loops
This change updates a small subset of benchmarks to flush the GrContext
between draw loops (specifically SKP benchmarks, SampleApp, and the
warmup in visualbench). This helps improve timing accuracy by not
allowing the gpu to batch across draw boundaries in the affected
benchmarks.

BUG=skia:

Review URL: https://codereview.chromium.org/1427533002
2015-10-26 13:45:29 -07:00
egdaniel
cb7ba1eafc Make appending default precision be controled by GLSL
BUG=skia:

Review URL: https://codereview.chromium.org/1403373012
2015-10-26 08:38:26 -07:00
tomhudson
3c8ceb7350 Simplify linkages to Android framework internals
We've migrated SkHwuiRenderer into the Android Framework as
android::uirenderer::TestWindowContext in response to an internal
bug; we now delete that class and change our build references here.

R=djsollen@google.com

Review URL: https://codereview.chromium.org/1407053009
2015-10-26 07:21:32 -07:00
senorblanco
7b87ee7a1c Image filters: simplify filterInputGPU().
Remove a call to canFilterImageGPU() / filterImageGPU() from
filterInputGPU(). There's no reason to do this, since
the subsequent filterImage() call will do it for us anyway.
And this call actually defeats caching (as demonstrated by
the attached bench).

BUG=skia:

Review URL: https://codereview.chromium.org/1411013004
2015-10-26 06:55:47 -07:00
egdaniel
472d44e8f8 Add version string and force highp NDS transfrom to GLSLCaps
This also include the use of any() in the shaders.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/cef4bce8e260b49bf3417eadbac806cf7d39cdc8

Review URL: https://codereview.chromium.org/1417993004
2015-10-22 08:20:00 -07:00
msarett
26ad17b8f8 Implementation of SkBitmapRegionDecoder using SkAndroidCodec
Includes testing in DM and nanobench

BUG=skia:

Review URL: https://codereview.chromium.org/1402863002
2015-10-22 07:29:19 -07:00
egdaniel
899ba37db3 Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ )
Reason for revert:
breaking bots

Original issue's description:
> Add version string and force highp NDS transfrom to GLSLCaps
>
> This also include the use of any() in the shaders.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/cef4bce8e260b49bf3417eadbac806cf7d39cdc8

TBR=bsalomon@google.com,jvanverth@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1420033002
2015-10-22 07:08:37 -07:00
egdaniel
cef4bce8e2 Add version string and force highp NDS transfrom to GLSLCaps
This also include the use of any() in the shaders.

BUG=skia:

Review URL: https://codereview.chromium.org/1417993004
2015-10-22 06:54:15 -07:00
egdaniel
0d3f061262 Move GrGLShaderVar to GrGLSL
BUG=skia:

Review URL: https://codereview.chromium.org/1417123002
2015-10-21 10:45:48 -07:00
egdaniel
f529439fea Move shader precision modifier check onto GLSLCaps
BUG=skia:

Review URL: https://codereview.chromium.org/1414373002
2015-10-21 07:14:17 -07:00
msarett
74deb981d5 Valgrind experiment
I don't really expect this to fix the errors, but I think
it's worth it to try shaking up the valgrind bot overnight.
There's some strange behavior with regard to color type on
the valgrind bot that I can't reproduce and that we aren't
seeing on any of the other bots.

TBR=mtklein,scroggo

BUG=skia:

Review URL: https://codereview.chromium.org/1418723002
2015-10-20 16:45:56 -07:00
mtklein
4dfdbb19ba nanobench: Add some Valgrind failure paranoia.
Trying to figure out

http://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Valgrind/builds/586/steps/nanobench/logs/stdio

BUG=skia:4482

Review URL: https://codereview.chromium.org/1418633002
2015-10-20 07:45:29 -07:00
robertphillips
423f6461e9 Add SkTTopoSort
BUG=skia:4094

Review URL: https://codereview.chromium.org/1414503003
2015-10-19 12:15:55 -07:00
bsalomon
2f8ac3538d Misc: Don't run etc1 bench with invalid image and fix VS2015 build warning
Review URL: https://codereview.chromium.org/1409993003
2015-10-19 08:29:16 -07:00
scroggo
860e8a6719 Renable image benchmarking
- Remove --images '' to renable image benchmarking
- Add a flag to disable testing JPEG's buildTileIndex, since it also leaks memory
- Do not run images on GPU
- Do not run large interlaced images on 32 bit bots
- When buildTileIndex is not being used in the subset benches, do not use it for BRD

BUG=skia:3418
BUG=skia:4469
BUG=skia:4471
BUG=skia:4360

Review URL: https://codereview.chromium.org/1396113002
2015-10-15 07:51:28 -07:00
scroggo
fd2b067b9e Remove unnecessary allocation in nanobench
Review URL: https://codereview.chromium.org/1408593002
2015-10-14 09:00:36 -07:00
scroggo
2da1a854b0 Stop benching PNG buildTileIndex by default
It leaks memory and kills the bots. Supply an option to run it for
local comparison.

BUG=skia:4360
BUG=skia:3418

Review URL: https://codereview.chromium.org/1396613007
2015-10-13 13:33:33 -07:00
msarett
fdb47571a3 Add subsetting to SkScanlineDecoder
This CL allows the SkScanlineDecoder to decode partial
scanlines.

This is a first step in efficiently implementing subsetting
in SkScaledCodec.

BUG=skia:4209

Review URL: https://codereview.chromium.org/1390213002
2015-10-13 12:50:14 -07:00
scroggo
e361781bf7 Fix codec memory leaks in nanobench
SubsetTranslateBench.cpp:
Unref the color table, so it gets deleted.

SkBitmapRegionDecoderInterface.cpp:
Delete the stream if it is not used.

BUG=skia:3418

Review URL: https://codereview.chromium.org/1396113003
2015-10-09 12:15:57 -07:00
msarett
e6dd004c1b Fill incomplete images in SkCodec parent class
Rather than implementing some sort of "fill" in every
SkCodec subclass for incomplete images, let's make the
parent class handle this situation.

This includes an API change to SkCodec.h

SkCodec::getScanlines() now returns the number of lines it
read successfully, rather than an SkCodec::Result enum.
getScanlines() most often fails on an incomplete input, in
which case it is useful to know how many lines were
successfully decoded - this provides more information than
kIncomplete vs kSuccess.  We do lose information when the
API is used improperly, as we are no longer able to return
kInvalidParameter or kScanlineNotStarted.

Known Issues:
Does not work for incomplete fFrameIsSubset gifs.
Does not work for incomplete icos.

BUG=skia:

Review URL: https://codereview.chromium.org/1332053002
2015-10-09 11:07:34 -07:00
scroggo
ab12c27158 Update Subset benches to support interlacing and fix bugs
Instead of decoding one line at a time, if the ScanlineOrder is kNone,
decode all of the lines in one pass, and then copy the subset into the
output. This will allow us to more realistically test subset decodes
for interlaced png. It also makes running them not take forever.

Do *not* support other modes (besides kTopDown), since they are not
used by the big three we need to replace BitmapRegionDecoder
implementation (skbug.com/4428).

Fix a bug in SubsetTranslateBench and SubsetZoomBench:
When we decode another subset, we need to reset the scanline decode
first. This bug appears to have been present since the introduction of
these tests in crrev.com/1160953002

BUG=skia:4205
BUG=skia:3418

Review URL: https://codereview.chromium.org/1387233002
2015-10-08 12:01:39 -07:00
reed
5ea95df02d Revert "Revert of factories should return baseclass, allowing the impl to specialize (patchset #4 id:60001 of https://codereview.chromium.org/1390523005/ )"
This reverts commit 95376a0dde.

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1389083002
2015-10-06 14:05:32 -07:00
schenney
95376a0dde Revert of factories should return baseclass, allowing the impl to specialize (patchset #4 id:60001 of https://codereview.chromium.org/1390523005/ )
Reason for revert:
Breaks Chrome with this link error: ../../third_party/skia/include/effects/SkMorphologyImageFilter.h:75: error: undefined reference to 'SkMorphologyImageFilter::SkMorphologyImageFilter(int, int, SkImageFilter*, SkImageFilter::CropRect const*)'
../../third_party/skia/include/effects/SkMorphologyImageFilter.h:104: error: undefined reference to 'SkMorphologyImageFilter::SkMorphologyImageFilter(int, int, SkImageFilter*, SkImageFilter::CropRect const*)'

Presumably due to code in third_party/WebKit/Source/platform/graphics/filters/FEMorphology.cpp that contains:
#include "SkMorphologyImageFilter.h"

...

    if (m_type == FEMORPHOLOGY_OPERATOR_DILATE)
        return adoptRef(SkDilateImageFilter::Create(radiusX, radiusY, input.get(), &rect));
    return adoptRef(SkErodeImageFilter::Create(radiusX, radiusY, input.get(), &rect));

Original issue's description:
> factories should return baseclass, allowing the impl to specialize
>
> waiting on https://codereview.chromium.org/1386163002/# to land
>
> BUG=skia:4424
>
> Committed: https://skia.googlesource.com/skia/+/80a6dcaa1b757826ed7414f64b035d512d9ccbf8

TBR=senorblanco@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4424

Review URL: https://codereview.chromium.org/1389063002
2015-10-06 12:59:55 -07:00
reed
80a6dcaa1b factories should return baseclass, allowing the impl to specialize
waiting on https://codereview.chromium.org/1386163002/# to land

BUG=skia:4424

Review URL: https://codereview.chromium.org/1390523005
2015-10-06 11:12:23 -07:00
joshualitt
cb54e8ed45 Cleanup timing state machine
BUG=skia:

Review URL: https://codereview.chromium.org/1386933002
2015-10-05 13:58:26 -07:00
scroggo
303fa35012 Specify bench_type & source_type for image benches
This will allow us to use perf filtering for comparing SkImageDecoder
to SkCodec.

BUG=skia:3418

Review URL: https://codereview.chromium.org/1387863002
2015-10-05 11:03:34 -07:00
joshualitt
98d2e2f095 Factor out VisualBench timing code into a helper class
BUG=skia:

Review URL: https://codereview.chromium.org/1375363003
2015-10-05 07:23:30 -07:00
joshualitt
b235168f55 S4 only has 8 texture units on the GLContext we create
BUG=skia:4373

Review URL: https://codereview.chromium.org/1386643002
2015-10-02 06:49:23 -07:00
mtklein
a1ebeb25e9 Remove const from const int loops.
This drives me nuts, and prevents `while (loops --> 0)`.

BUG=skia:

Review URL: https://codereview.chromium.org/1379923005
2015-10-01 09:43:39 -07:00
joshualitt
8a6697af95 Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state  to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw.  This causes us to bind vertex objects / programs / etc.

This change creates two new virtual methods which are called right before and immediately after timing.

BUG=skia:

Review URL: https://codereview.chromium.org/1379853003
2015-09-30 12:11:07 -07:00
scroggo
46c5747256 Merge SkCodec with SkScanlineDecoder
Benefits:
- This mimics other decoding APIs (including the ones SkCodec relies
on, e.g. a png_struct, which can be used to decode an entire image or
one line at a time).

- It allows a client to ask us to do what we can do efficiently - i.e.
start from encoded data and either decode the whole thing or scanlines.

- It removes the duplicate methods which appeared in both SkCodec and
SkScanlineDecoder (some of which, e.g. in SkJpegScanlineDecoder, just
call fCodec->sameMethod()).

- It simplifies moving more checks into the base class (e.g. the
examples in skbug.com/4284).

BUG=skia:4175
BUG=skia:4284

=====================================================================

SkScanlineDecoder.h/.cpp:
Removed.

SkCodec.h/.cpp:
Add methods, enums, and variables which were previously in
SkScanlineDecoder.
Default fCurrScanline to -1, as a sentinel that start has not been
called.

General changes:
Convert SkScanlineDecoders to SkCodecs.

General changes in SkCodec subclasses:
Merge SkScanlineDecoder implementation into SkCodec. Most (all?) owned
an SkCodec, so they now call this-> instead of fCodec->.

SkBmpCodec.h/.cpp:
Replace the unused rowOrder method with an override for
onGetScanlineOrder.
Make getDstRow const, since it is called by onGetY, which is const.

SkCodec_libpng.h/.cpp:
Make SkPngCodec an abstract class, with two subclasses which handle
scanline decoding separately (they share code for decoding the entire
image). Reimplement onReallyHasAlpha so that it can return the most
recent result (e.g. after a scanline decode which only decoded part
of the image) or a better answer (e.g. if the whole image is known to
be opaque).
Compute fNumberPasses early, so we know which subclass to instantiate.
Make SkPngInterlaceScanlineDecoder use the base class' fCurrScanline
rather than a separate variable.

CodexTest.cpp:
Add tests for the state changes in SkCodec (need to call start before
decoding scanlines; calling getPixels means that start will need to
be called again before decoding more scanlines).
Add a test which decodes in stripes, currently only used for an
interlaced PNG.

TODO: Add tests for onReallyHasAlpha.

Review URL: https://codereview.chromium.org/1365313002
2015-09-30 08:57:14 -07:00
herb
62a69c26b3 Move Mutexy things to private.
There is no API change.

TBR=reed@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1368333004
2015-09-29 11:47:45 -07:00
herb
e6e41a8a19 Move SkAtomics.h to private.
There are no API changes.

TBR=reed@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1369333004
2015-09-28 11:24:13 -07:00
fmalita
2f5891ea64 Remove SkBitmapSource
To avoid breaking existing SKPs, add a deserialization stub which
unflattens SkBitmapSource records to SkImageSources.

R=reed@google.com,mtklein@google.com,robertphillips@google.com

Review URL: https://codereview.chromium.org/1363913002
2015-09-25 09:15:55 -07:00
reed
57b767127f use override to make the new xcode happier
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1368673004
2015-09-25 04:49:43 -07:00
joshualitt
8db65a6d0c stop scaling loops and improve warmup bench
BUG=skia:

Review URL: https://codereview.chromium.org/1363663004
2015-09-24 12:42:02 -07:00
joshualitt
7d4b458b9f Add warmup bench to visual bench
BUG=skia:

Review URL: https://codereview.chromium.org/1358373003
2015-09-24 08:08:23 -07:00
msarett
7f69144aaa Add nanobench tests for BitmapRegionDecoder
SkBitmapRegionDecoderInterface provides an interface
for multiple implementations of Android's
BitmapRegionDecoder.

We already have correctness tests in DM that will enable us
to compare the quality of our various BRD implementations.

We also need these performance tests to compare the speed
of our various implementations.

BUG=skia:4357

Review URL: https://codereview.chromium.org/1344993003
2015-09-22 11:56:16 -07:00
mtklein
a16e8bcef1 move mutex construction out of the benchmarks.
BUG=skia:

Review URL: https://codereview.chromium.org/1345853004
2015-09-22 10:38:48 -07:00
herb
0d39d37ddc Delete the typefaces.
BUG=skia:

Review URL: https://codereview.chromium.org/1353203002
2015-09-18 13:52:18 -07:00
herb
1052f51a7d Font cache stress test.
BUG=skia:

Review URL: https://codereview.chromium.org/1348883002
2015-09-18 12:09:43 -07:00
herb
d32087a613 Add shared mutex benchmark.
BUG=skia:

Review URL: https://codereview.chromium.org/1352863004
2015-09-18 10:50:35 -07:00