Commit Graph

1903 Commits

Author SHA1 Message Date
mtklein
8d3e9dff3f Revert of Mike's radial gradient CL with better float -> int. (patchset #7 id:120001 of https://codereview.chromium.org/1109643002/)
Reason for revert:
compile failures.

Original issue's description:
> Mike's radial gradient CL with better float -> int.
>
> patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)
>
> This looks quite launchable.  radial_gradient3, min of 100 samples:
>   N5:  985µs -> 946µs
>   MBP: 395µs -> 279µs
>
> On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time.  Is that something we could do in float math rather than with a lookup table?
>
> BUG=skia:
>
> CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec

TBR=reed@google.com,robertphillips@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1109883003
2015-04-27 11:21:16 -07:00
mtklein
abf6c5cf95 Mike's radial gradient CL with better float -> int.
patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)

This looks quite launchable.  radial_gradient3, min of 100 samples:
  N5:  985µs -> 946µs
  MBP: 395µs -> 279µs

On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time.  Is that something we could do in float math rather than with a lookup table?

BUG=skia:

CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot

Review URL: https://codereview.chromium.org/1109643002
2015-04-27 11:13:53 -07:00
tfarina
567ff2f614 Cleanup: Remove unnecessary double-semicolons.
The entries were found by the following command line:

$ find . -regex ".*\.[cChH]\(pp\)?" | xargs git grep -e ';;' --and --not
-e 'for *(.*;;'

Which is a combination of http://stackoverflow.com/a/3858879 and
http://gitster.livejournal.com/27674.html

BUG=None
R=mtklein@google.com

Review URL: https://codereview.chromium.org/1088763005
2015-04-27 07:01:45 -07:00
reed
3d9005c028 add GM to show bad banding in raster for radial gradients
BUG=427508
TBR=

Review URL: https://codereview.chromium.org/1061753009
2015-04-23 10:30:27 -07:00
reed
8f76cb905a new GM to test clipping cubics
BUG=skia:3716
TBR=caryclark@google.com

Review URL: https://codereview.chromium.org/1096433009
2015-04-22 17:38:23 -07:00
bsalomon
c6534a28a6 Make pixel_snap GMs incur less platform-specific variation
Review URL: https://codereview.chromium.org/1080393009
2015-04-22 11:34:46 -07:00
bsalomon
87cbcf3f86 Add GM to test non-AA pixel snapping for points, lines, rects.
Review URL: https://codereview.chromium.org/1070213003
2015-04-22 08:51:38 -07:00
reed
4912437891 adjust GM to have a final opaque bg, to make it easier to triage
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1085333003
2015-04-20 09:10:31 -07:00
reed
7e4186acce add GM to test imagefilters + xfermodes
draws incorrectly as is, but will be fixed by https://codereview.chromium.org/1091173003

BUG=skia:3741

Review URL: https://codereview.chromium.org/1088773004
2015-04-20 07:27:15 -07:00
halcanary
a8448bc3df PDF: Correctly embed JPEG images directly into PDF output.
We only embed images with YUV planes.  That should only grab the
subset of color JPEGs supported by PDF.

BUG=skia:3180

Review URL: https://codereview.chromium.org/1025773002
2015-04-17 13:27:24 -07:00
joshualitt
523ed6c0c1 adding new gm to rotate, translate, and scale textblobs
this is to test distance field caching and regen of texture blobs on scale.

BUG=skia:

Review URL: https://codereview.chromium.org/1097563002
2015-04-17 09:01:05 -07:00
mtklein
4afe21e864 add a GM to demo the blend bug
BUG=skia:3739

Review URL: https://codereview.chromium.org/1094863003
2015-04-17 06:32:13 -07:00
mtklein
6ef68ab2cd Don't serialize anything for SkEmptyShader.
BUG=skia:3735

Review URL: https://codereview.chromium.org/1097433002
2015-04-16 07:59:12 -07:00
Brian Salomon
6318016469 widen output png size of bmp_filter_quality_repeat
BUG=skia:

Review URL: https://codereview.chromium.org/1097443002
2015-04-16 10:46:18 -04:00
bsalomon
8cf1d95487 Add GM that tests bmp filter qualities with repeat mode
TBR=reed@google.com

Review URL: https://codereview.chromium.org/1086203002
2015-04-16 06:54:28 -07:00
bsalomon
bed83a66f5 Don't draw if SkShader::asNewFragmentProcessor fails.
BUG=chromium:473156

Review URL: https://codereview.chromium.org/1089063002
2015-04-15 14:18:34 -07:00
joshualitt
ddb714b09a remove randomness in dstreadshuffle
BUG=skia:

Review URL: https://codereview.chromium.org/1085443005
2015-04-15 08:08:28 -07:00
joshualitt
9e36c1a930 Start canonicalizing color for all A8 textblobs
BUG=skia:

Review URL: https://codereview.chromium.org/1076593002
2015-04-14 12:17:27 -07:00
robertphillips
f5ac972207 Add GM to exercise high quality anisotropic scaling
High quality anisotropic is an interesting edge case for the gpu backend. For scales that are both minimizing and maximizing Ganesh falls back to MipMaps which can turn out too blurry.

BUG=472864

Review URL: https://codereview.chromium.org/1058133003
2015-04-14 08:19:01 -07:00
halcanary
86e5ab6338 GM: add fadefilter gm
BUG=470083

Review URL: https://codereview.chromium.org/1081173002
2015-04-14 06:25:19 -07:00
reed
9aeb2a1068 always layout w/ same bounds
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1085453002
2015-04-11 19:29:51 -07:00
reed
ffab15f60e use anon namespace to avoid (silent) collisions between local test classes
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1079813002
2015-04-11 19:29:31 -07:00
joshualitt
d0b5c33fda Adding draw looper gm for textblobs
BUG=skia:

Review URL: https://codereview.chromium.org/1067853002
2015-04-10 06:17:26 -07:00
senorblanco
16b254a200 Change some more GMs to clear to opaque black, not transparent black.
N.B.: this will change results on the bots for all the tests modified.

BUG=skia:3319

Review URL: https://codereview.chromium.org/1077763002
2015-04-09 11:13:24 -07:00
robertphillips
e275fdf812 Add GM to repro crbug.com/472795
This CL also adds a new parameter to SkBitmapSource which gives the user control of the filter quality.

BUG=472795

Review URL: https://codereview.chromium.org/1072603002
2015-04-09 06:47:12 -07:00
senorblanco
aad8b27ec6 Use opaque black not transparent black as imagefilter GM background.
For some reason, GM's are now being composited against white
in some modes, where the alpha used to be ignored (or composited
against black, I'm not sure which). At any rate, it doesn't
make much sense to have alpha in the result anyway, so let's clear to
opaque black instead of transparent black and avoid the problem.

This is a trial balloon for bitmapsource and pictureimagefilter.
If all goes well, I'll make this change more widely.

R=scroggo
BUG=skia:3319

Review URL: https://codereview.chromium.org/1074513002
2015-04-08 12:36:08 -07:00
joshualitt
eef5b3eb12 BUG=skia:
Review URL: https://codereview.chromium.org/1031423002
2015-04-03 08:07:26 -07:00
bsalomon
c9c3e62b4e Add constant color GrFP.
Committed: https://skia.googlesource.com/skia/+/dfbbec436cbcacc3270d4b28357c8393e67d6494

Review URL: https://codereview.chromium.org/978713002
2015-04-02 11:12:09 -07:00
bsalomon
599ea40cec Revert of Add constant color GrFP. (patchset #10 id:180001 of https://codereview.chromium.org/978713002/)
Reason for revert:
Revert while investigating assertions.

Original issue's description:
> Add constant color GrFP.
>
> Committed: https://skia.googlesource.com/skia/+/dfbbec436cbcacc3270d4b28357c8393e67d6494

TBR=egdaniel@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1055023002
2015-04-02 08:33:54 -07:00
reed
c6e13d7342 pass legal premul values to bitmap -- do we still need this GM?
BUG=skia:

Review URL: https://codereview.chromium.org/1052083004
2015-04-02 05:43:09 -07:00
senorblanco
d0d37cace0 Implement approx-match support in image filter saveLayer() offscreen.
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer().  This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.

The fix is three-fold:

1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().

For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.

For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.

For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).

N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.

BUG=skia:3532

Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9

Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641

Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c

Review URL: https://codereview.chromium.org/1034733002
2015-04-02 04:54:57 -07:00
rmistry
82973dbf4f Revert of Implement approx-match support in image filter saveLayer() offscreen. (patchset #31 id:590001 of https://codereview.chromium.org/1034733002/)
Reason for revert:
Spoke to Stephen about this. Reverting because failing debug builds:

https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54

Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer().  This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter, SkMatrixConvolutionImageFilter,
> SkMatrixImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> For the SkMatrixConvolutionImageFilter, it seems the
> GLSL clamp() function occasionally returns values outside
> the clamped range, resulting in access of garbage
> texels even in GL_NEAREST. The fix here is to clamp to a
> rect inset by half a texel. There was also a bug in
> the unpremultiply step when fConvolveAlpha is false.
>
> For SkMatrixImageFilter, the fix was to make the generic
> draw path be more careful about when to use texture domain.
> If the bitmap already has a texture, use texture domain
> if the srcRect is smaller than the entire texture (not
> the entire bitmap).
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
>
> Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c

TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532

Review URL: https://codereview.chromium.org/1057693002
2015-04-01 15:53:13 -07:00
bsalomon
dfbbec436c Add constant color GrFP.
Review URL: https://codereview.chromium.org/978713002
2015-04-01 14:54:57 -07:00
senorblanco
46112cf2a7 Implement approx-match support in image filter saveLayer() offscreen.
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer().  This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.

The fix is three-fold:

1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().

For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.

For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.

For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).

N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.

BUG=skia:3532

Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9

Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641

Review URL: https://codereview.chromium.org/1034733002
2015-04-01 14:17:14 -07:00
rmistry
7c0273f107 Revert of Implement approx-match support in image filter saveLayer() offscreen. (patchset #27 id:510001 of https://codereview.chromium.org/1034733002/)
Reason for revert:
Looks like this change is causing layout test failures which is blocking Skia's DEPS roll into Chromium:
https://codereview.chromium.org/1050563002/
https://codereview.chromium.org/1043133005/
https://codereview.chromium.org/1048273002/

Reverting to see if this fixes the DEPS roll.

Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer().  This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641

TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532

Review URL: https://codereview.chromium.org/1057443003
2015-04-01 04:19:45 -07:00
senorblanco
f5f8518fe0 Implement approx-match support in image filter saveLayer() offscreen.
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer().  This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.

The fix is three-fold:

1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().

For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.

N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.

BUG=skia:3532

Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9

Review URL: https://codereview.chromium.org/1034733002
2015-03-31 08:35:16 -07:00
cdalton
d3e919123d Fix variable names in xfermodes2 gm test
BUG=skia:

Review URL: https://codereview.chromium.org/1041913002
2015-03-30 07:52:57 -07:00
mtklein
871ad7a13e Use a black background in imagefiltersgraph so 8888 and 565 look similar.
BUG=skia:

Review URL: https://codereview.chromium.org/1041773003
2015-03-27 12:33:46 -07:00
robertphillips
1d24b8dfe9 Add matrix constructing helpers to SkMatrix
Review URL: https://codereview.chromium.org/1034273002
2015-03-26 19:57:08 -07:00
caryclark
54359294a7 cumulative pathops patch
Replace the implicit curve intersection with a geometric curve intersection. The implicit intersection proved mathematically unstable and took a long time to zero in on an answer.

Use pointers instead of indices to refer to parts of curves. Indices required awkward renumbering.

Unify t and point values so that small intervals can be eliminated in one pass.

Break cubics up front to eliminate loops and cusps.

Make the Simplify and Op code more regular and eliminate arbitrary differences.

Add a builder that takes an array of paths and operators.

Delete unused code.

BUG=skia:3588
R=reed@google.com

Review URL: https://codereview.chromium.org/1037573004
2015-03-26 07:52:43 -07:00
mtklein
36352bf5e3 C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
2015-03-25 18:17:32 -07:00
reed
b67eb2f9b9 Revert "Revert of impl colormatrix w/ floats (patchset #7 id:120001 of https://codereview.chromium.org/967943002/)"
disabled for the momment -- need to understand arm64 glitches

This reverts commit 374a4c3b74.

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1028403002
2015-03-24 04:13:45 -07:00
reed
374a4c3b74 Revert of impl colormatrix w/ floats (patchset #7 id:120001 of https://codereview.chromium.org/967943002/)
Reason for revert:
Arm64 seems to be having glitches :(

See gm:colormatrix on Arm64/TegraK1/Nexus9

last square should be all white, but it has stripes

Original issue's description:
> impl colormatrix w/ floats
>
> this needs to land first https://codereview.chromium.org/1031713003
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/7971def11be91ed08eae7107b372322d24e67544

TBR=mtklein@google.com,caryclark@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1030743003
2015-03-23 18:52:57 -07:00
reed
7971def11b impl colormatrix w/ floats
this needs to land first https://codereview.chromium.org/1031713003

BUG=skia:

Review URL: https://codereview.chromium.org/967943002
2015-03-23 14:35:25 -07:00
robertphillips
3e5c2b1041 Preserve texture compression when saving a revised skp from debugger
Without this CL, saving a revised skp out the debugger can greatly expand the memory it requires.

Review URL: https://codereview.chromium.org/1020103005
2015-03-23 05:46:51 -07:00
halcanary
db0dcc7436 PDF: remove last use of SkPDFImage
Add a GM.

BUG=skia:255

Review URL: https://codereview.chromium.org/950633003
2015-03-20 12:31:52 -07:00
reed
1b600d3446 Revert of PDF: remove last use of SkPDFImage (patchset #5 id:120001 of https://codereview.chromium.org/950633003/)
Reason for revert:
static void draw(SkCanvas* canvas,
                 const SkPaint& p,
                 const SkBitmap& src,
                 SkColorType colorType,
                 const char text[]) {
    SkASSERT(src.colorType() == colorType);
    canvas->drawBitmap(src, 0.0f, 0.0f);
    canvas->drawText(text, strlen(text), 0.0f, 12.0f, p);
}

This assert is firing, at least on macs, where all images get decoded into 32bit at the moment.

Original issue's description:
> PDF: remove last use of SkPDFImage
>
> Add a GM.
>
> BUG=skia:255
>
> Committed: https://skia.googlesource.com/skia/+/86ad8d643624a55b02e529100bbe4e2940115fa1

TBR=mtklein@google.com,halcanary@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:255

Review URL: https://codereview.chromium.org/1024113002
2015-03-20 10:03:36 -07:00
halcanary
86ad8d6436 PDF: remove last use of SkPDFImage
Add a GM.

BUG=skia:255

Review URL: https://codereview.chromium.org/950633003
2015-03-20 09:10:56 -07:00
senorblanco
d4bb991df8 Add a new GM to show problems with shear/rotate CTM w/ image filters.
Review URL: https://codereview.chromium.org/1028663002
2015-03-20 08:54:32 -07:00
senorblanco
8c874eee94 Move SkMatrixImageFilter into core, and add a factory fn for it.
BUG=skia:

Review URL: https://codereview.chromium.org/1011273003
2015-03-20 06:38:17 -07:00
reed
8dc0ccb8d3 disable LCD for layers w/ filters
BUG=468311

see also skiabug.com/3567

Review URL: https://codereview.chromium.org/1002603003
2015-03-20 06:32:52 -07:00
senorblanco
24e06d5244 Remove uniqueID from all filter serialization.
(This is essentially a revert of https://codereview.chromium.org/503833002/.)

This was necessary back when SkPaint was flattened even for in-process use. Now that we only flatten SkPaint for cross-process use, there's no need to serialize UniqueIDs.

Note: SkDropShadowImageFilter is being constructed with a croprect and UniqueID (of 0) in Blink. I've made the uniqueID param default to 0 temporarily, until this rolls in and Blink can be changed. (Blink can't be changed first, since unlike the other filters, there's no constructor that takes a cropRect but not a uniqueID.)

BUG=skia:

Review URL: https://codereview.chromium.org/1019493002
2015-03-18 12:11:33 -07:00
reed
0c9b1a8d05 add kGray_8_SkColorType
patch from issue 1014783003 at patchset 60001 (http://crrev.com/1014783003#ps60001)

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1010343002
2015-03-17 17:44:07 -07:00
jvanverth
d68a550ec8 Fix up some issues introduced by https://codereview.chromium.org/1013773002/
Need to check for zero-length gradients when using the new correction.
Make sure we use the old text sizes for color emoji test in dftext GM.

BUG=skia:3540

Review URL: https://codereview.chromium.org/1009973004
2015-03-16 12:58:44 -07:00
jvanverth
354eba5cb6 Fix SDF gradient calculation for non-uniform xforms
Also adds two non-uniform test cases to the dftext GM.

BUG=skia:3540

Review URL: https://codereview.chromium.org/1013773002
2015-03-16 11:32:49 -07:00
reed
93a1215fe0 SkPaint::FilterLevel -> SkFilterQuality
clone (+rebase) of https://codereview.chromium.org/1009183002/

BUG=skia:
TBR=scroggo@google.com

Review URL: https://codereview.chromium.org/1014533004
2015-03-16 10:08:34 -07:00
tomhudson
cdf34cdfb9 We had zero coverage for SkDrawFilter. This new GM draws two rectangles.
If SkDrawFilter is working, they will not match (have different colors
and one will be blurred). If SkDrawFilter is broken, they will match.

R=scroggo@google.com

Review URL: https://codereview.chromium.org/984883003
2015-03-06 06:15:20 -08:00
joshualitt
4b31de8328 handle null vertex or index buffers in batch
BUG=skia:

Review URL: https://codereview.chromium.org/979343002
2015-03-05 14:33:41 -08:00
herb
c1e97b372e Fix uninitialized memory bug in the SkGlyphCache.
The core of the problem is that the system is asked to lookup the metrics for a character with id == 0. This causes a hit in the fCharToGlyphHash matching the sentinel glyph. This happens because fCharToGlpyhHash is initialized with all zeros, therefore, the fID is zero matching the char with id == 0. The fAdvanceX field of the sentinel glyph is in fact not initialized.

The bigger question is now did a zero character get passed to getUnicharMetrics?

The breaking code is basically as follows:
wchar_t glyph = L'S';
paint.measureText(&glyph, 2);

This get mischaracterized as a utf8 string instead of a utf16(?) string. Because of the little endian ordering, this is the character string 'L' '\0'. Since the size of the original string is two bytes (but a single character) the '\0' is treated as its own character and past to getUnicharMetrics.

TEST:
On windows failed using DrMemory. With this change does not fail.

BUG=463204

Review URL: https://codereview.chromium.org/977063002
2015-03-05 11:51:11 -08:00
reed
cff10b21a9 change colorfilter to return an array of frag processors
BUG=skia:

Review URL: https://codereview.chromium.org/973593002
2015-03-03 06:41:45 -08:00
reed
db873d8677 add compose-colorfilter
now with serialization registration

This reverts commit 5bd055c038.

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/970753002
2015-03-01 19:53:47 -08:00
reed
5bd055c038 Revert of add compose-colorfilter (patchset #2 id:20001 of https://codereview.chromium.org/969673002/)
Reason for revert:
need to register subclass for serialization

Original issue's description:
> add compose-colorfilter
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/b675a73c1f3f4a433c4893199a0bd11126dfe130

TBR=fmalita@chromium.org,bsalomon@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/971653002
2015-03-01 19:16:38 -08:00
reed
b675a73c1f add compose-colorfilter
BUG=skia:

Review URL: https://codereview.chromium.org/969673002
2015-03-01 18:00:47 -08:00
senorblanco
d6ed19cc75 Tessellating GPU path renderer.
This path renderer converts paths to linear contours, resolves intersections via Bentley-Ottman, implements a trapezoidal decomposition a la Fournier and Montuno to produce triangles, and renders those with a single draw call. It does not currently do antialiasing, so it must be used in conjunction with multisampling.

A fair amount of the code is to handle floating point edge cases in intersections. Rather than perform exact computations (which would require arbitrary precision arithmetic), we reconnect the mesh to reflect the intersection points. For example, intersections can occur above the current vertex, and force edges to be merged into the current vertex, requiring a restart of the intersections. Splitting edges for intersections can also force them to merge with formerly-distinct edges in the same polygon, or to violate the ordering of the active edge list, or the active edge state of split edges.

BUG=skia:

Review URL: https://codereview.chromium.org/855513004
2015-02-26 06:58:17 -08:00
joshualitt
570d2f81a6 I'd really like to land this before the branch so speedy reviews are appreciated.
BUG=skia:

Committed: https://skia.googlesource.com/skia/+/586d5d640b19860dfbbd903a5188da1bbbe87336

Review URL: https://codereview.chromium.org/936943002
2015-02-25 13:19:48 -08:00
joshualitt
2907059d0e Revert of Pass clip to context (patchset #8 id:180001 of https://codereview.chromium.org/936943002/)
Reason for revert:
Strange blur problems on nexus 5

Original issue's description:
> I'd really like to land this before the branch so speedy reviews are appreciated.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/586d5d640b19860dfbbd903a5188da1bbbe87336

TBR=jvanverth@google.com,senorblanco@google.com,bsalomon@google.com,senorblanco@chromium.org,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/956083002
2015-02-25 13:04:44 -08:00
joshualitt
586d5d640b I'd really like to land this before the branch so speedy reviews are appreciated.
BUG=skia:

Review URL: https://codereview.chromium.org/936943002
2015-02-25 11:21:21 -08:00
caryclark
63c684a8a6 fuzzer fixes
Fix path bugs exposed by the path fuzzer.

Changes to existing gm and samplecode files defer their calls to construct
SkPath objects until the first draw instead of at test initialization.

Add an experimental call to SkPath to validate the internal SkPathRef.

Fix SkPath::addPoly to set the last moveto after adding a close verb.

Fix stroke to handle failures when computing the unit normal.

Add a unit test for the unit normal failure.

R=reed@google.com

Review URL: https://codereview.chromium.org/953383002
2015-02-25 09:04:04 -08:00
egdaniel
5a23a14b1f Fix to check for inf when generating quadratic points
BUG=skia:3453

Review URL: https://codereview.chromium.org/948043003
2015-02-25 06:41:47 -08:00
halcanary
a1cb378a82 GM: showmiplevels handles bitmap memory in a nicer way.
This is helpful for those canvas implementations that want to copy a
bitmap.

Review URL: https://codereview.chromium.org/935943007
2015-02-24 09:25:09 -08:00
joshualitt
44701df5ce Move clip off of draw target
BUG=skia:

Review URL: https://codereview.chromium.org/947443003
2015-02-23 14:44:58 -08:00
caryclark
6df8e3495a break out of cubic stroker loop on degenerate case
The looper can generate more than one quad, but if any one is degenerate,
give up, but not before generating the state for the line join to
produce the correct end.

Before, the early return allowed the inside path to contain multiple
movetos that caused reversePath to assert.

R=reed@google.com

Review URL: https://codereview.chromium.org/948043002
2015-02-23 12:47:03 -08:00
reed
e2b580bbed remove dead code (covered by surfaceprops)
BUG=skia:

Review URL: https://codereview.chromium.org/947593004
2015-02-23 07:37:40 -08:00
caryclark
3760457182 make strokes3 full size
The strokes3 test was limted to 400x800. Allow the captured gm to
go to 1500x1500, and shift it down slightly so it isn't clipped.

Review URL: https://codereview.chromium.org/945363004
2015-02-23 06:51:04 -08:00
reed
c8e4765b8e gm to illustrate mipmap layer choice
BUG=skia:
NOTREECHECKS=True
TBR=

Review URL: https://codereview.chromium.org/942593002
2015-02-19 11:39:46 -08:00
joshualitt
6364807151 gm to test hairlines which fill RenderTarget
BUG=skia:

Review URL: https://codereview.chromium.org/934283002
2015-02-19 10:25:21 -08:00
jvanverth
ce07afb8fa Update fontcache gm to actually stress font atlas
BUG=skia:

Review URL: https://codereview.chromium.org/933313004
2015-02-19 08:28:02 -08:00
bungeman
67b21a7eef Revert of disable gammatext gm for a while, looking for other flakes (patchset #1 id:1 of https://codereview.chromium.org/725303002/)
Reason for revert:
We now have gold!!!

Original issue's description:
> disable gammatext gm for a while, looking for other flakes
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/64c04882701d9ee3bbbf23d8c02c8d96c5a51719

TBR=reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/943673002
2015-02-19 07:45:14 -08:00
joshualitt
25d9c15408 Pass Rendertarget into context.
Adding Jim for text context stuff, and Steven for image blur stuff.

BUG=skia:

Review URL: https://codereview.chromium.org/939623005
2015-02-18 12:29:52 -08:00
halcanary
1b5c604d9d PDF: Add (low-memory) SkPDFBitmap class
Also: Add SkDeflateWStream and associated unit tests.

SkPDFBitmap is a replacement for SkPDFImage.  As of now, it only
supports 8888 bitmaps (the most common case).

SkPDFBitmap takes very little extra memory (aside from refing the
bitmap's pixels), and its emitObject() does not cache any data.

The SkPDFBitmap::Create function will check the canon for duplicates.
This can reduce the size of the output PDF.

Motivation:  this gives another ~40% decrease in PDF memory overhead

TODO: Support other ColorTypes and scrap SkPDFImage.

BUG=skia:3030

Review URL: https://codereview.chromium.org/918813002
2015-02-18 11:29:57 -08:00
caryclark
88c748aeea update sampleapp for stroking experiment
Add RotateCircles3 back as better-named QuadStroker.

Switch pathfill test to call skia before draw instead of in
initializer to avoid triggering debugging breakpoints.

Review URL: https://codereview.chromium.org/912273003
2015-02-18 10:56:00 -08:00
reed
9e779d4951 add gm for path-arcs, and catch degenerate arc in conic-case
BUG=skia:3428

Review URL: https://codereview.chromium.org/931183002
2015-02-17 11:43:14 -08:00
sugoi
4ccce7ea61 YUV scale fix
There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.

BUG=457954

Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cf

Review URL: https://codereview.chromium.org/922273002
2015-02-13 13:57:09 -08:00
jvanverth
0ff748ace6 Revert of YUV scale fix (patchset #2 id:20001 of https://codereview.chromium.org/922273002/)
Reason for revert:
Turning Windows compile bots red.

Original issue's description:
> YUV scale fix
>
> There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.
>
> BUG=457954
>
> Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cf

TBR=bsalomon@google.com,sugoi@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=457954

Review URL: https://codereview.chromium.org/926123002
2015-02-13 12:02:23 -08:00
sugoi
e6eddf7dd8 YUV scale fix
There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.

BUG=457954

Review URL: https://codereview.chromium.org/922273002
2015-02-13 11:47:11 -08:00
joshualitt
95964c670b GMs now use batch
BUG=skia:

Committed: https://skia.googlesource.com/skia/+/3f284d7758d7f35b59d93a22d126f7cd8423be44

Review URL: https://codereview.chromium.org/865313004
2015-02-11 13:45:51 -08:00
joshualitt
94dff15404 Revert of GMs now use batch (patchset #3 id:40001 of https://codereview.chromium.org/865313004/)
Reason for revert:
missing hairlines on gms

Original issue's description:
> GMs now use batch
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3f284d7758d7f35b59d93a22d126f7cd8423be44

TBR=bsalomon@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/913153003
2015-02-11 13:03:16 -08:00
joshualitt
3f284d7758 GMs now use batch
BUG=skia:

Review URL: https://codereview.chromium.org/865313004
2015-02-11 11:34:58 -08:00
reed
8ed666d230 add gm for stroked circles that are zoomed
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/912203002
2015-02-10 17:44:26 -08:00
robertphillips
e85a32d4f8 Clean up clipping code a bit
Review URL: https://codereview.chromium.org/913693002
2015-02-10 08:16:55 -08:00
reed
61adb1b649 more gms for conics
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/869843006
2015-02-09 13:01:05 -08:00
bsalomon
d0423587ac One createTexture function, attempt to recycle scratch in createTexture.
Review URL: https://codereview.chromium.org/864383003
2015-02-06 08:49:24 -08:00
halcanary
797f58a529 GM for http://skbug.com/3398
BUG=skia:3398

Review URL: https://codereview.chromium.org/896093005
2015-02-05 10:26:27 -08:00
reed
76113a9b77 add SkAnimTimer, SPACE = pause/resume, ESP = stop
BUG=skia:

Review URL: https://codereview.chromium.org/894083003
2015-02-02 12:55:02 -08:00
rmistry
465206af18 Add missing SK_OVERRIDE
Tested by running on clang head + ubuntu 14.04:
GYP_DEFINES=”skia_gpu=0 skia_warnings_as_errors=1" tools/xsan_build thread dm BUILDTYPE=Release
out/Release/dm -v

BUG=skia:3386

Review URL: https://codereview.chromium.org/894833002
2015-02-02 12:08:18 -08:00
reed
d9adfe6a22 allow GMs to animate
BUG=skia:

Review URL: https://codereview.chromium.org/888283002
2015-02-01 19:01:04 -08:00
Brian Salomon
0b737c52a7 Remove extraneous newline.
TBR=mtklein@google.com

Review URL: https://codereview.chromium.org/878333004
2015-01-31 14:29:16 -05:00
bsalomon
b62da80cbf Add standard way to indicate GM is GPU-only.
TBR=egdaniel@google.com,mtklein@google.com

Review URL: https://codereview.chromium.org/869393007
2015-01-31 07:51:14 -08:00
reed
19d8f9f173 add new gm for SkPath::addArc()
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/888663002
2015-01-29 10:48:16 -08:00
mtklein
f4ba3219c2 Revert of DM::SKPSrc::size() reports correct size. (patchset #3 id:40001 of https://codereview.chromium.org/863243005/)
Reason for revert:
Still no good on Chrome OS bot:

http://build.chromium.org/p/client.skia/builders/Test-ChromeOS-Alex-GMA3150-x86-Release/builds/628/steps/dm/logs/stdio

Original issue's description:
> DM::SKPSrc::size() reports correct size.
>
> Also, DM::GPUSink and DM::RasterSink crop DM::Src::size() to 2048x2048.
>
> Motivation:
>   Improve PDF testing by printing the entire SKP.
>
> Source: http://crrev.com/863243004
>
> BUG=skia:3365
>
> Committed: https://skia.googlesource.com/skia/+/441b10eac09a1f44983e35da827a6b438a409e63
>
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu12-ShuttleA-GTX660-x86-Release-Trybot,Test-ChromeOS-Alex-GMA3150-x86-Release-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/d4dd58e43ca4551531ad6a9f54bfc5632ea45a80

TBR=halcanary@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3365

Review URL: https://codereview.chromium.org/886543005
2015-01-28 15:32:24 -08:00