This GM is used to test the combined clipping of a complex clip (packman shape)
and a simple one (circle). We loop over all combinations of clip ops, aa/bw clip,
and inverse/non-inverse clips.
This GM triggers a current bug in the gpu clipping code which fires an assert. Thus
the skipGPU flag is set until that bug is fixed.
BUG=skia:
Review URL: https://codereview.chromium.org/798793003
This CL fixes 5 bugs related to hoisting image filters:
For image filters the src layer (the one prior to filtering) often needs to be
smaller then the final layer. This requires the saveLayer's optional bounds
to be stored (in SkLayerInfo.h and SkRecordDraw.cpp) and then used in
compute_source_rect and carried around in GrCachedLayer.
The image filters can add an extra offset to the final draw operation.
This is now computed in GrLayerHoister::FilterLayer and carried around in
GrCachedLayer.
Filtered layers must use exact matches. This is now done in GrLayerCache::lock.
The filter cache requires a valid matrix so it can compute the correct offset.
This is now done in GrLayerHoister::FilterLayer.
Filtered layers need to be drawn with drawSprite while unfiltered (and therefore
hopefully atlased) layers can be drawn with drawBitmap. This is now done in
draw_replacement_bitmap.
Committed: https://skia.googlesource.com/skia/+/702eb9622102599d94ab6798e6227cf29f48c2d3
Review URL: https://codereview.chromium.org/803183003
Reason for revert:
Breaking DM
Original issue's description:
> Fix layer hoisting image filter corner cases
>
> This CL fixes 5 bugs related to hoisting image filters:
>
> For image filters the src layer (the one prior to filtering) often needs to be
> smaller then the final layer. This requires the saveLayer's optional bounds
> to be stored (in SkLayerInfo.h and SkRecordDraw.cpp) and then used in
> compute_source_rect and carried around in GrCachedLayer.
>
> The image filters can add an extra offset to the final draw operation.
> This is now computed in GrLayerHoister::FilterLayer and carried around in
> GrCachedLayer.
>
> Filtered layers must use exact matches. This is now done in GrLayerCache::lock.
>
> The filter cache requires a valid matrix so it can compute the correct offset.
> This is now done in GrLayerHoister::FilterLayer.
>
> Filtered layers need to be drawn with drawSprite while unfiltered (and therefore
> hopefully atlased) layers can be drawn with drawBitmap. This is now done in
> draw_replacement_bitmap.
>
> Committed: https://skia.googlesource.com/skia/+/702eb9622102599d94ab6798e6227cf29f48c2d3TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/790643009
This CL fixes 5 bugs related to hoisting image filters:
For image filters the src layer (the one prior to filtering) often needs to be
smaller then the final layer. This requires the saveLayer's optional bounds
to be stored (in SkLayerInfo.h and SkRecordDraw.cpp) and then used in
compute_source_rect and carried around in GrCachedLayer.
The image filters can add an extra offset to the final draw operation.
This is now computed in GrLayerHoister::FilterLayer and carried around in
GrCachedLayer.
Filtered layers must use exact matches. This is now done in GrLayerCache::lock.
The filter cache requires a valid matrix so it can compute the correct offset.
This is now done in GrLayerHoister::FilterLayer.
Filtered layers need to be drawn with drawSprite while unfiltered (and therefore
hopefully atlased) layers can be drawn with drawBitmap. This is now done in
draw_replacement_bitmap.
Review URL: https://codereview.chromium.org/803183003
Remove SkLCGRandom. We already decided the new one was better, which is
why we wrote the new SkRandom.
Convert GMs that were using SkLCGRandom to use the improved SkRandom.
Motivated by the fact that these GMs draw differently on some runs. We
believe this to be a result of using the old SkLCGRandom.
Add each of the tests that were using SkLCGRandom to ignore-tests.txt,
since we expect they'll draw differently using SkRandom.
Move a trimmed down version of SkLCGRandom into SkDiscretePathEffect.
In order to preserve the old behavior, trim down SkLCGRandom to only
the methods used by SkDiscretePathEffect, and hide it in
SkDiscretePathEffect's cpp file.
BUG=skia:3241
Review URL: https://codereview.chromium.org/805963002
Gives more flexibility to the caller to decide whether to use the
encoded data returned by refEncodedData().
Provides an implementation that supports the old version of
SkPicture::serialize().
TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
BUG=skia:3190
Review URL: https://codereview.chromium.org/784643002
MULTILINE, ^, and $ work based on the platform, but the files being
parsed are from other platforms. As a result, the current code for
extracting the actual_results.json version will not find it in
logfiles produced on Windows when run on Mac.
The code for extracting the exact actual_results.json file to use
from a logfile is itself something of a hack, as this information
should be provided ina more structured manner. This proposed
method of finding the exact file is no worse than the old one, and
in cases like above, better.
Review URL: https://codereview.chromium.org/789253002
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.
BUG=skia:
Review URL: https://codereview.chromium.org/783763002
Reason for revert:
Compilation is failing on some bots
Original issue's description:
> Replace EncodeBitmap with an interface.
>
> Gives more flexibility to the caller to decide whether to use the
> encoded data returned by refEncodedData().
>
> Provides an implementation that supports the old version of
> SkPicture::serialize().
>
> TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
>
> BUG=skia:3190
>
> Committed: https://skia.googlesource.com/skia/+/0c4aba6edb9900c597359dfa49d3ce4a41bc5dd1TBR=reed@google.com,scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:3190
Review URL: https://codereview.chromium.org/787833002
Gives more flexibility to the caller to decide whether to use the
encoded data returned by refEncodedData().
Provides an implementation that supports the old version of
SkPicture::serialize().
TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
BUG=skia:3190
Review URL: https://codereview.chromium.org/784643002
Reason for revert:
break many gm's
Original issue's description:
> Make all blending up to GrOptDrawState be handled by the xp/xp factory.
>
> In this cl the blending information is extracted for the xp and stored in the ODS
> which is then used as it currently is. In the follow up cl, an XP backend will be added
> and at that point all blending work will take place inside XP's.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/7c66342a399b529634bed0fabfaa562db2c0dbd4TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/766653008
In this cl the blending information is extracted for the xp and stored in the ODS
which is then used as it currently is. In the follow up cl, an XP backend will be added
and at that point all blending work will take place inside XP's.
BUG=skia:
Review URL: https://codereview.chromium.org/759713002
Currently, the tile offset is added when drawing the picture. This might
have made a tiny bit of sense when the picture was always positioned at
origin, but with a picture cull rect offset things looks really strange.
For example, to specify a tile == the picture cull rect we have to pass
in [-cullrect.x, -cullrect.y, cullrect.width, cullrect.height]. Yikes.
(there's also a bug when not passing a tile, as we use a default tile
== cullrect but don't compensate for the above oddity)
This changes the semantics of the tile offset: it is now subtracted when
drawing the picture tile. As a consequence, one can pass in a tile equal
to the cull rect and get the expected behavior (same when not passing
a tile).
This will require a minor Blink change with the roll, as one client
works around the current behavior:
https://codereview.chromium.org/789503003R=reed@google.com,robertphillips@google.com
BUG=440046
Review URL: https://codereview.chromium.org/733203005
This new GM visualizes the fast bounds computed by various image-filter-based SkPaints. This is lead up to fixing some issues in fast bound computation.
BUG=418417
Review URL: https://codereview.chromium.org/788613003
Currently server.py --rietveld-issue will crash if there are any
unstarted trybots on the latest patch. Instead of crashing, warn
that the bot hasn't started yet.
Review URL: https://codereview.chromium.org/758793003
Motivation: colorwheel on pdf-native (MacOS coregraphics) reverses Blue and Red. I want to see if this has anything to do with image decoding.
BUG=skia:3184
Review URL: https://codereview.chromium.org/774713003
This was needed for pictures before v33, and we're now requiring v35+.
Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc
BUG=skia:
Review URL: https://codereview.chromium.org/769953002
SkNVRefCnt is a variant of SkRefCnt that's Not Virtual, so weighs 4 bytes
instead of 8 or 16. There's only benefit to doing this if the deriving class
does not otherwise need a vtable, e.g. SkPicture.
I've stripped out some cruft from SkPicture, rearranged fields to pack tightly,
and added compile asserts for the sizes of SkPicture, SkRecord, and
SkVarAlloc.
BUG=skia:3144
Review URL: https://codereview.chromium.org/741793002
This CL:
1) removes the EXPERIMENTAL_optimize on SkCanvas & SkDevice
2) moves the saveLayer gathering step to endRecording
3) Replaces GPUOptimize with SkRecordComputeLayers
4) Update bench_pictures & render_pictures to provide the new flag
#2 also necessitated moving the BBH computation (and record optimization) out of SkPicture's ctor (and into endRecording)
Review URL: https://codereview.chromium.org/718443002
This removes the old guarded code and enables the new api
introduced with "Update fontMgr to take list of bcp47 language tags."
c20386e393 . Blink on Android is
already using the new code.
Review URL: https://codereview.chromium.org/705843004
Reason for revert:
Not compiling in ANGLE build
Original issue's description:
> Get gpudft support working in dm, gm, nanobench and bench_pictures
>
> Adds a new config to test distance field text.
> Clean up some flags and #defines to read "distance field text",
> not "distance field fonts" to be consistent with Chromium
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/06ba179838ba4fe187cf290750aeeb4a02a2960bTBR=bsalomon@google.com,mtklein@google.com,reed@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/707723005
Adds a new config to test distance field text.
Clean up some flags and #defines to read "distance field text",
not "distance field fonts" to be consistent with Chromium
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/699453005
In cull_line we must also check if both points are the same. Otherwise we
fail the assert in the else "SkASSERT(dy && !dx)".
This is currently blocking the roll as it fails a webkit test.
BUG=skia:
Review URL: https://codereview.chromium.org/703783002
This change is here since previously color bitmap text was rendered using a
geometry processor in the coverage stage. The problem with this is that we
cannot correctly do xfer modes with this method. So I now make color bitmap text
draw using a color stage in the same was as a draw bitmap call.
One issue that arrises from this fix is that we end up adding this final color
processor after any previous color processors. Thus if we have a custom blend
implemented as a color processor it will be before this text one and we won't
blend correctly. This issue will get fixed once an xfer processor is fully
implemented. I have hacked a test locally to show that if we can add the text
color processor to the begining of the color stages we do blend correctly in all
cases (so the xfer processor will be a fix).
BUG=skia:
Review URL: https://codereview.chromium.org/689923004
The imagemagnifier GM was applying the filter both to a saveLayer()
restore() around the whole scene, as well as to each individual
text draw.
Applying the filter only in the saveLayer() makes it run ~20x faster
on my Linux box, and the quality is improved as well (since the
primitives are not double-filtered).
BUG=skia:
Review URL: https://codereview.chromium.org/637283009
This is basically how blink uses the filter. Currently, I can't use it for "ShadowOnly" mode with the filter at all, but instead of copying the code and risking to have the codepaths diverge, I'm simply going to add the option here.
BUG=skia:
Review URL: https://codereview.chromium.org/646213004
This will enable clients to pass more than one bcp47 tag to ensure
that the most appropriate font is selected.
BUG=chromium:422180
Review URL: https://codereview.chromium.org/670243002
Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit.
To try this CL out, change src/core/SkStroke.h:18 to
#define QUAD_STROKE_APPROXIMATION 1
or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia
Here's what's in this CL:
bench/BezierBench.cpp : a microbench for examining where the time is going
gm/beziers.cpp : random Beziers with various thicknesses
gm/smallarc.cpp : a distillation of bug skia:2769
samplecode/SampleRotateCircles.cpp : controls added for error, limit, width
src/core/SkStroke.cpp : the new stroke implementation (disabled)
tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values
The new stroke algorithm has a tweakable parameter:
stroker.setError(1); (SkStrokeRec.cpp:112)
The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve.
An overview of how this works:
- For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius.
- Construct tangents for the quadratic stroke.
- If the tangent don't intersect between them (may happen with cubics), subdivide.
- If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them.
- Compute the quadratic formed by the intersecting tangents.
- If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic.
- If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide.
- Find where the Bezier midpoint ray intersects the quadratic.
- If the intersection is too close to the quad's endpoints, subdivide.
- If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide.
BUG=skia:723,skia:2769
Review URL: https://codereview.chromium.org/558163005
As written, all the layers in the MPD Sierpinski GM are full screen. This CL bounds each layer to reduce overdraw.
This CL will cause differences in:
multipicturedraw_sierpinski_simple
multipicturedraw_sierpinski_tiled
but they are/will be suppressed in: (Don't turn on dither for saveLayers which have no paint - https://codereview.chromium.org/619363002/)
Review URL: https://codereview.chromium.org/582633003
This adds a "biglayer" variant that creates a picture with a single big layer. The tiling composition will test whether the layer hoisting code correctly caches the layers with their clipping information.
BUG=skia:2315
Review URL: https://codereview.chromium.org/617723004
Feature-wise, this removes:
1) BBH support;
2) peephole optimizations;
3) record-time text op specializations;
4) the guarantee that SkPaints are flattened.
This deletes the optimizations GM, which only exists to test the peepholes of
the old backend. SkRecord optimizations are unit tested, and if that ever fails we
can think about adding another GM like this, but they're different enough we'd
want to start from scratch anyway.
We need to keep the code that plays back the specialized text ops around for
a while for compatibility with existing .SKPs that have those ops recorded.
BUG=skia:
CQ_EXTRA_TRYBOTS=tryserver.skia:Canary-Chrome-Ubuntu13.10-Ninja-x86_64-ToT-Trybot
R=robertphillips@google.com, reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/617953002
Having the picture contents not actually reside in the 0,0..W,H range wrecks havoc with the layer hoisting. The hoisting works correctly but since the picture don't fulfill their contract the results look incorrect.
This CL just translates the picture's contents to the right so they are within the picture bound.
R=egdaniel@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/594363003
Scale all images to the nearest rounded integer, and if there's still
any scaling factor left over, pass it on to the subsequent bilerp code.
Should avoid artifacts when tiling scaled images.
Original CL received an LGTM from reed; new version disabled tiling
in the downsamplebitmap GM; I verified that this fixes the issue
we were seeing there on non-neon androids.
BUG=skia:2888
R=reed@android.com
TBR=reed
Author: humper@google.com
Review URL: https://codereview.chromium.org/514383003
Without this change, SKP tests *appeared* to fail because the actuals reported
their checksumValues as integers, while the expectations recorded their
checksumValues as strings.
NOTREECHECKS=true
NOTRY=true
R=stephana@google.com
TBR=stephana
(SkipBuildbotRuns)
Author: epoger@google.com
Review URL: https://codereview.chromium.org/489023003
This will allow developers to maintain SKP baselines without ever running their
own rebaseline_server instance!
For now, the developer must manually apply the resulting patchset to his local
Skia checkout to actually modify expectations; in the near future, we hope to
make the UI upload the patchset to Rietveld on the user's behalf.
BUG=skia:1918
NOTRY=true
R=stephana@google.com, rmistry@google.com
Author: epoger@google.com
Review URL: https://codereview.chromium.org/487853004
This is needed for rebaselining using the shared rebaseline_server instance:
by telling the client which git revision was used to fetch expectations, we
allow the client to pass that back along with new baselines (so the server
knows which revision to patch).
This is also handy in that it allows the server to tell the client more about the
different result sets (which files they were generated from).
BUG=skia:1918
NOTRY=true
R=rmistry@google.com
Author: epoger@google.com
Review URL: https://codereview.chromium.org/474813002
patches and uses 4 private arrays to store the values of the control points and
colors. When it needs a patch at a certain position of the grid it just
builds it using the corresponding values of the array and the
grid coordinates provided. Details on implementation are documented in the corresponding classes' comments.
Also added a gm for mesh gradients.
BUG=skia:
R=egdaniel@google.com, reed@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/451723003
drawPatch now receives as parameter const SkPoint cubics[12]
Adjusted derived classes and serialization.
Ajusted GM's and benches that take into account combinations of optional
parameters, the scale of the patch and 4 different types of patches.
Planning on adding the extra functionality of SkPatch in another CL.
BUG=skia:
R=egdaniel@google.com, reed@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/463493002
This will allow the buildbots to warn the production rebaseline_server: "I just
generated some new results; here's a comparison that a human might ask for
soon. Download whatever images and generate whatever diffs you would need to
provide those results."
BUG=skia:1942
NOTREECHECKS=true
NOTRY=true
R=rmistry@google.com
Author: epoger@google.com
Review URL: https://codereview.chromium.org/443013002
This is a step towards providing SKP comparisons against expectations, not just
other actual results... we still need to allow the user to select
JSONKEY_EXPECTEDRESULTS vs JSONKEY_ACTUALRESULTS within the summary
files found.
BUG=skia:1942
NOTREECHECKS=true
NOTRY=true
R=rmistry@google.com
Author: epoger@google.com
Review URL: https://codereview.chromium.org/442203002
Added function SkCanvas::drawPatch to the API. This function
receives the patch to draw and the paint.
Added function SkBaseDevice::drawPatch to the API. This function also receives the patch to draw and the paint.
Currently SkGpuDevice and SkBitmapDevice generate the mesh taking into
account the scale factor and call the corresponding device's drawVertices.
BUG=skia:
R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/424663006
Allow GM results to be compared across machines and platforms by
standardizing the fonts used by all tests.
This adds runtime flags to DM to use either the system font context (the
default), the fonts in the resources directory ( --resourceFonts ) or a set
of canonical paths generated from the fonts ( --portableFonts ).
This CL should leave the current DM results unchanged by default.
If the portable font data or resource font is missing when DM is run, it
falls back to using the system font context.
The create_test_font tool generates the paths and metrics read by DM
with the --portableFonts flag set, and generates the font substitution
tables read by DM with the --resourceFonts flag set.
If DM is run in SkDebug mode with the --reportUsedChars flag set, it
generates the corresponding data compiled into the create_test_font tool.
All GM tests set their typeface information by calling either
sk_tool_utils::set_portable_typeface or
sk_tool_utils::portable_typeface .
(The former takes the paint, the latter returns a SkTypeface.) These calls
can be removed in the future when the Font Manager can be superceded.
BUG=skia:2687
R=mtklein@google.com
Review URL: https://codereview.chromium.org/407183003
Before this change, GrStencilAndCoverTextContext would send 6-float
affine transforms to drawPaths for every glyph. This updates it to
concat the text scale onto the context matrix, and then only send
2-float translates (or 1-float x-translates when possible).
Also adds a glyph_pos_align test to gm that exercises the newly added
codepaths, and starts ignoring a few gm tests with benign pixel diffs
until we can rebaseline.
BUG=skia:
R=bsalomon@google.com, kkinnunen@nvidia.com, jvanverth@google.com, bungeman@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/406523003
Each patch defines a method genMesh that produces the geometry to draw. To do this they receive a SkPatchMesh object which they need to initialize in order to set up how the data is going to be formatted. Later they call function like setColor or pointAt to set the values at a specific index, the SkMeshPatch object handles the indices based on the format and makes it transparent to the client.
Added a slide to sample app to show how to set up this classes and how they interact.
BUG=skia:
R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/405163003
Replay isn't that helpful of a test any more now that we have the more
stringent Quilt tests. Quilt was missing bounding box hierarchies, though,
while Replay was sort of testing RTree (pointlessly, as it was drawing without
any clip). Now Quilt does everything, testing RTree, QuadTree, and TileGrid.
Quilt mode now falls back to drawing all at once (i.e. Replay) for GMs that
don't tile perfectly. Still a TODO to make this check more flexible than exact
pixel matches.
Two GMs fail when using a BBH:
- imageresizetiled
- resizeimagefilter
We think we're not adjusting the bounds of save layers by their paint.
This is probably a bug, but one to be fixed separately from adding new tests.
BUG=skia:
R=robertphillips@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/377373003
Rather than rebuilding the ImageDiffDB from scratch every time we update expected/actual results, keep the same ImageDiffDB instance around and add image pairs to it.
This makes updating results within a long-running server.py *much* faster, and tests out an idea I'm ruminating in https://goto.google.com/LongRunningImageDiffDBServer : we could run an ImageDiffDB server that developers could connect to from their locally running rebaseline_server instances, for much faster launch times.
BUG=skia:2414
NOTRY=True
R=rmistry@google.com
Author: epoger@google.com
Review URL: https://codereview.chromium.org/379563005