When 3D layers are present, we need a camera view even when no explicit
camera is present.
TBR=
Bug: skia:8914
Change-Id: I408986d516e03bc4f80c7c09103e09821704ff2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently, the camera view transform is attached to the render tree as a
TransformEffect. This means it gets "flattened" to an SkMatrix in isolation,
and does not compose with other layer transforms in 4x4 format.
Refactor the implementation to
- build the camera transform upfront
- compose (chain) all layer transforms from this camera transform
This ensures that transform composition happens in SkMatrix44.
E.g. render tree topology change (TE == TransformEffect)
Before:
[root]
|
[TE]<---[CameraT]
|
------------------------------------
| |
| |
[TE]<--[Layer1T] [Layer2T]-->[TE]
| |
[Layer1] [Layer2]
| |
After:
[root]
|
|
------------------------------------
| |
| [CameraT] |
| / \ |
[TE]<--[Layer1T]<-- --->[Layer2T]-->[TE]
| |
[Layer1] [Layer2]
| |
TBR=
Bug: skia:8914
Change-Id: Idd407712f75c48623b5299a4284ddb17b98c155f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249217
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- Copy effect state to particle uniforms before each script, so changes
from spawn or update are visible.
- Guard path binding against out of range access
- New effect that actually stresses both of these conditions
Change-Id: Ice6112793099e515438af8bb863e9e1bf03d08b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249125
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Gives enough information to locate variables by name (using the same
scheme as glGetUniformLocation), and provide hints about type and size.
Bug: skia:9513
Change-Id: I9444f1042471967a79c9f05167dcdb78eca41bad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244502
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Simplify burst handling. Scripts should just add to burst (if
they want to handle programmatic bursting, as well).
Update most effects to handle dynamic updates to position better,
and add a sample effect meant to be used with mouse tracking.
Change-Id: Ia302e1d04e62e2b07974807c44067786cc10a8ad
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248798
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Instead of rendering all .mp4 frames then encoding, we can kick off
rendering and have the encoder consume frames in order as they become
available.
This uses std::promise / std::future pairs to make the handoff: frame
producers fulfill thieir promise by moving their image into set_value(),
and the encoder (main thread) consumes them by moving those images out
of the paired std::future(). It may not be obvious, but the line
sk_sp<SkImage> img = frame.get_future().get();
does move the image into `img`... gMP4Frames does not hold a ref once
.get_future().get() has returned. (Though depending on when you look,
the surface still might.)
This lets us get going on encoding as soon as the first frame is ready,
and hypothetically means encoding should finish shortly after the last
frame draws. But, different frames cost different time to draw, and we
can't control the order they'll return. We _do_ have control over the
order they're started, and we're doing that exactly wrong using a LIFO
thread pool. I've added .mp4 encoding starvation stats to show this...
when I run in LIFO order it looks typically something like
starved min 0ms, med 0ms, avg 4.12333ms, max 2115ms, sum 2474ms
frame time min 12ms, med 292ms, avg 307.208ms, max 711ms, sum 184325ms
106.68user 57.27system 0:04.55elapsed 3601%CPU (0avgtext+0avgdata 3159748maxresident)k
0inputs+1528outputs (0major+772790minor)pagefaults 0swaps
Mirroring the batch order with (i = frame_count - 1 - i) results in less
starvation, less memory usage, better scaling, and a quicker wall time.
starved min 0ms, med 0ms, avg 0.896667ms, max 382ms, sum 538ms
frame time min 13ms, med 374ms, avg 344.365ms, max 918ms, sum 206619ms
111.64user 52.56system 0:03.62elapsed 4529%CPU (0avgtext+0avgdata 2660912maxresident)k
0inputs+1528outputs (0major+649031minor)pagefaults 0swaps
Change-Id: Ic60e8eac856af238ef32e3383d86f6c24e5c7851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247674
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: If57514c9e7e8d0a417eb9388873bbb348fc49076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247384
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This runs way faster than skottie2movie, even with Mike's patch.
We could probably ditch skottie2movie with this CL and one adding --gpu?
Change-Id: I41376c2cd636eb75a3a6d2aaa75bef48211a1021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247377
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
This was only being used in one effect (and for no good reason). SkSL is
plenty powerful to re-implement something similar if required, at no
real performance cost.
Re-implemented the one effect that used it with simpler math in the
script, updated the copy of that effect in the gallery.
Docs-Preview: https://skia.org/?cl=247040
Change-Id: I68c86d6550dd4f003f6ba5ecd0febab37b86540b
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247040
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Fixed some bugs for flutter tests
Change-Id: I43f4b4b185152a8d642127370da5f80fb96f1e9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239444
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Currently we only constrain vertically, assuming shaped lines don't
overflow horizontally. This is not true for very long words.
Update kVisualResizeToFit and kVisualDownscaleToFit to constrain in
both dimensions.
Also drop the early exit condition because
a) it makes less sense when checking in 2 dimensions (there are
multiple answers which fit snugly in one dimension, but we're
ultimately selecting for the largest font size)
b) it probably doesn't trigger much in practice
Existing tests cover the change in behavior.
Bug: skia:9471
Change-Id: I4e53a51500b02ba7db26dad249458bcf491b088a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246305
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There are more parts of ParagraphStyle and TextStyle, but
this should be a bulk of the components.
Bug: skia:9469
Change-Id: I87fff6700f41cff49ecbee3a1339e84c36699c93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244837
Reviewed-by: Julia Lavrova <jlavrova@google.com>
The intent is to allow the creation of a MakeFontMgrRunIterator which
uses the passed font's typeface as the primary typeface, but uses a
given family name and style as for the request for fallback fonts. This
allows the user to provide the actual request for the primary typeface
as opposed to making a request based on the resolved primary typeface
(which may not be the right thing to do).
To support this, the selection of language for fallback is also added.
Since this information is already in the language iterator, this change
makes the font iterator the lowest priority iterator for consume,
allowing the font iterator to rely on the current value of the language
iterator to provide the language.
In order to allow these changes to be exercised, this also adds a few
generic 'Make' methods for bidi and script. These new methods will use
the best available implementation. These are needed since the most
capable implementations may not always be available (such as on our
testing ios builds).
Change-Id: I1b8d9c9007058adcb2a26e0581d903b835a6118f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245460
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
For motion blur we're sampling within some window around a given t.
If t is close to the layer in/out point, things get murky: for samples
which fall outside the layer lifespan, we skip drawing => fewer samples
are accumulated => the opacity of the result drops => visual glitches.
The solution is to modulate the frame alpha based on the number of
*visible* samples, and skip rendering when no samples are visible.
Bug: skia:9486
Change-Id: I8d9692ae1589b43d9e6f728d7b7ac2fbf39153fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245363
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The lack of encapsulation was finally starting to bother me. Had to
change the Interpreter namespace to a struct so that it could be
friended, but otherwise this was a nice and simple cleanup.
Also updated the comments on the two run functions, and renamed
fInputSlots to fUniformSlots, to reflect recent clarification
around in vs. uniform.
Change-Id: I24bbc59778b3ab6448bffcf98133d5c149a060a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244883
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The CoreText version relies on undefined behavior and the DirectWrite
version makes an extra copy of the data. This fixes several issues
introduced in https://skia-review.googlesource.com/c/skia/+/229384 .
Change-Id: I29a2170465bafcf6fe7ae5ad107e85a9e882bd33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244721
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Limit the optional/top layer size to the dest area.
Change-Id: Ic3825ff3c12d87b01f18f52ea60bfc31710e2272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244885
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Pre-compute the scale matrix based on the main thread animation size,
to avoid touching thread-local animations before null-checking.
Change-Id: Ib2b91d9db7d60a1bd31b21972de136fd838b8377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244836
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
- Update the parameter lists to both run and runStriped so
that they're in the same (sane) order, named consistently,
and always take counts with pointer arguments.
- Add the same count-based safety checks to run that were
already in runStriped.
- Remove the N parameter to run, it was only used to run
things one-at-a-time (other than one spot in unit tests),
and it simplifies the code quite a bit. If you want to run
multiple times, use the striped version. I also moved that
functions 'N' earlier in the parameter list, to make the
pattern of the remaining parameters clearer.
- Remove an interpreter benchmark class that was never used.
Change-Id: Ibff0a47bdb2d29d095a0addd27e65ab13cb80fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244716
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
By passing null into reportSurface, it "crashes" the test, allowing me
to visually inspect the results while running locally. However, on
production code, it just breaks the tests.
Change-Id: I93339f03ee5a9f86959b30353912526a442f6375
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244677
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This repurposes much of our embedded SkFontMgr code
to take in data directly instead of from compiled-in
variables.
Also makes no_font and no_embedded_font work better.
Bug: skia:9469
Change-Id: Ibde49c9a448cfca79c5712aa9abbe15997a163d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244510
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 85705c1b3b.
Change-Id: If189dafce53491728296a4292c76af55b05835ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244509
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Useful for excluding encoder/IO from scaling tests.
Change-Id: Ib76cc07a54d3cd3e00b4a3b3c9ea6f049440b7f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244396
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit ac18a5ca60.
Reason for revert: breaking Chrome roll
Original change's description:
> remove 'in uniform' support from GrSkSLFP, make rules more clear
>
> Bug: skia:
> Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: I6e53f5197c751d961abfa21861b940d4168de213
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244508
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I9d02ff9f6bcc86cdc10e01a4e3379014557172e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244507
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
I think this is largely free win if done once at process startup:
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w before
166.59user 29.42system 0:06.13elapsed 3195%CPU (0avgtext+0avgdata 1994888maxresident)k
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w after
93.36user 34.96system 0:04.76elapsed 2690%CPU (0avgtext+0avgdata 1968568maxresident)k
$ idiff before after
1333 files are identical.
Change-Id: I5454aed5e64bf78d61dfdc22ea1ce629714bd70c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244120
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w after
Animation loaded with 2 errors, 0 warnings.
!! Could not create typeface for Google Sans|Bold.
!! Could not create typeface for Google Sans|Medium.
frame time min 28ms, med 286ms, avg 441.18ms, max 1982ms, sum 264708ms
93.74user 33.03system 0:04.70elapsed 2694%CPU (0avgtext+0avgdata 1976980maxresident)k
Things are looking pretty reasonable scaling-wise when we take ~5
seconds to run and some frames take up to ~2 seconds.
Change-Id: I0bfd955afcd9b8ac18e6614e1b5aa6889a06059a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244121
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Also removed some older effects that weren't interesting, improved others,
cleaned up the unused functions in several, and renamed most of them to
reflect which feature they're demonstrating.
Change-Id: Ib44a00ec3d25e852a1d1661918137ba13d30c86b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244119
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There's an implicit +1 to the SkTaskGroup worker count, as the
main/scheduling thread also participates in the queue.
This is quite confusing.
Adjust the --threads parameter such that 1 means single threaded,
2 means rendering on two threads, etc.
Change-Id: Ib55c4b0a29cb342c7d18a15384e1c511614ee7af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243740
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Parallelize frame rendering and encoding:
- introduce a caching/pre-decoding resource manager.
- dispatch individual frames to a task group
- use per-thread animation instances and sinks
Change-Id: I91549ed20e3346c445defa0d8734648f8a89f8df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243659
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
MotionBlurEffect makes use of many abilities some consider to be
unnatural. Notably, it mutates the state of its subtree at render time
(gasp) to sample various time points.
Mutation triggers scene graph invalidation, which bubbles up the
ancestor chain. While we immediately revalidate the subtree, we
cannot do the same for ancestors (no full scene knowledge). This means
post-rendering, we leave some SG nodes dirty - which triggers various
debug asserts).
The easiest fix is to temporarily suppress invalidation bubbling at the
MotionBlurEffect node level (this is safe, because we always revalidate
the subtree).
Also add a post-render assert for tighter state validation.
Change-Id: I376b7a8880f71d85e595c419334b42bc4720ac65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243420
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also adds tests for static png,jpg,gif
Was unable to simply expose drawDrawable because the JS
side of things does not understand inheritance (specifically,
it doesn't know what is a descendant from SkDrawable).
Change-Id: I6a833c93f22ef90ae12e901168ff428e20504209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242562
Reviewed-by: Kevin Lubick <kjlubick@google.com>
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-MSVC-arm64-Debug,Build-Win-MSVC-x86_64-Debug
Change-Id: I381da9c2b2e9b98bc50e8d80ead10ad048e50fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243036
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The gist here is to use saveLayer() to create a buffer to draw each
subframe into, but not actually use it to draw anything at restore()
time, hence, canvas->clear(0). (SkCanvas sniffs out cleverer approaches
like 0 alpha or SkBlendMode::kDst.)
Instead, we accessTopLayerPixels() and slurp the subframe out into a
16-bit accumulator, then when all subframes have drawn and accumulated
there, one more saveLayer() and accessTopLayerPixels() lets us put them
back, shifting back down to 8-bit.
The hot parts of the profile are drawing the frames themselves, then the
accumulate / repack code in renderToRaster8888Pow2Samples().
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w bar
Before: 28.39user 1.14system 0:29.54elapsed
After: 22.08user 1.12system 0:23.21elapsed
I'm not proud of it.
...
...
...
I am a bit!
Now using one layer.
Change-Id: I241529fad4c5b55c6abc55793f2d9c9693a03c18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242853
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Everything except for SkImageInfo.h is mechanical
Change-Id: I2d775c79467fb15f6022e80d21b4a9151272fe2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242896
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
* Added a new binding type, SkEffectBinding. This stores another
entire effect params structure (so the JSON is just nested).
The name is a callable value that spawns a new instance of
that effect, inheriting the parameters of the spawning effect
or particle (depending on which kind of script made the call).
* Broke up the monolithic update function into some helpers,
got some code reuse with the script calling logic.
* Unlike particle capacity, there is no upper limit on child
effects (yet), so it's easy to trigger runaway memory and
CPU consumption. Be careful.
* Added death scripts to effects and particles, which are a
common place to want to spawn sub-effects. Like spawn,
these run on each loop, but for one-shots they play at the
end. Even with loops, this is helpful for timing sub-effects
(see fireworks2.json).
* Finally, added a much more comprehensive example effect,
raincloud.json. This includes a total of three effects, to
generate a cloud, raindrops, and splashes when those drops
hit "the ground".
Change-Id: I3d7b72bcbb684642cd9723518b67ab1c7d7a538a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242479
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL adds:
kAlpha_F16_SkColorType
kRG_F16_SkColorType
kRGBA_16161616_SkColorType,
which should be it for a while.
Bug: skia:9121
Change-Id: I81b9d46a202a76e9b7d7ca86495d72dbdae32576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241357
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This trades a bit of file size for CPU time spent encoding,
making Skia dominate the profile. Most of our other tools
use these same settings for the same reason.
Before:
$ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
1.53user 0.82system 0:02.35elapsed
1.3M bar
After:
$ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
0.49user 0.81system 0:01.31elapsed
1.7M bar
Change-Id: If00ca43d49e3f12d2e34e1a2b8e15158e6a76034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242498
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The previous code always reported the runs on the lines as being full
runs even when they were actually partial runs.
Change-Id: Icc746a7bdeebdde6c4979d8cb438426d21246d57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241881
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I3436ee95c4cc13067b53b170515fd10c19b329b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242136
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This change adds another layer of complexity and control to
the particle system. There are now two code chunks: the old
code that's run per-particle, and new code that's run for
the effect itself. This allows for effect lifetime to be set
by the script (eg, randomly), as well as the emission rate.
Rate can vary over time (see pulse.json), and particles can
be emitted in bursts by setting the effect's burst field
(see fireworks.json).
Additionally, the effect has its own frame of reference and
color, which becomes the default state for newly emitted
particles. This allows synchronizing state across particles
in various interesting ways (see color in fireworks.json).
Change-Id: Iec2f7a3427ce1d6411ed7ef5b3023cbef2e8a134
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240498
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
of note, this is kjlubick's 2^9 = 512'th commit into the Skia repo.
Change-Id: I635cb1db6812217358ab138cd833c0c61f676232
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241037
Reviewed-by: Mike Reed <reed@google.com>
Only call into SkShaper when the text value changes.
Change-Id: I4c44a20fd48be932f9ffe23af5ebcc12b67956ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This also switches GrColorType::kR_16 to kAlpha_16 to more closely match raster.
Bug: skia:9121
Change-Id: I03c6e6c52c90aa4223478c5ea6c8b2ed8558f677
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239930
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We're currently letting render context overrides (opacity, color
filters, blend mode, etc) spill down the descendent/mask content
tree.
This is not ideal, as mask content isolation breaks atomicity
assumptions for deferred overrides. Case in point: motion blur uses
SkBlendMode::kPlus to accumulate content "layers" - but since mask
content gets rendered into a separate layer, it fails to produce the
expected result.
The fix is to realize all context overrides on the top-level mask layer
(we already allocate this layer, so there's no reason to defer
downstream anyway).
Change-Id: Icbb7e403f90feecfae5846697f559a03d8aa4097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239036
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I9f71bfbd506b56eae4fe6a430b70f8f9a31d7009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238445
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Makes it clearer that this isn't optional, for drawables that route to
similar canvas calls.
Change-Id: I12142c11676ba6baeea3e2779ec05af601d8beb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238440
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also simplify type registration.
Change-Id: Ia47febb2ae2cd5821476c3dd33a688b688aa6d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238359
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ia55ed099c9b7d3896b29d51dafce11a518a0bdf9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238122
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The main motivation for this change is getting *all* shape generators to
run the ramp through a cubic mapper - this will allow adding
ease-in/ease-out support in a follow up CL.
As a bonus, the new implementation is more straightforward and concise
(at the expense of dropping some likely-premature optimizations).
Change-Id: Ia2bc53525ae529c35300be124220b4d61e4fc474
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238061
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: If99e1802c8187ebd98b67717d744c6695bb25900
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238118
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
These unused comparison operators are the only users of
<functional> in SkRefCnt.h, for std::less. <functional>
is an expensive header to compile, and SkRefCnt.h is popular,
so it helps to cut dependencies like this.
Mostly we just need to add #include <functional> in a few
places that were picking it up via SkRefCnt.h.
In SkPixmapPriv.h, it looked simpler to template the argument,
since everything was inline anyway.
Change-Id: I7c125bb26a04199847357c729a1b178256c6ef8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236942
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is necessary in order to use emscripten's new compiler, as
described here:
https://bit.ly/2ZlwQmz
Change-Id: I66e0a6e4e403b7a9ba94860ea9cc7e53027d6f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237396
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
<ostream> is one of the more expensive headers to include
and that's amplified by SkRefCnt.h's popularity.
We've been including <ostream> for sk_sp's operator<<. That's only
used by Chromium and while we could just sprinkle in a bunch of .get()
calls and remove operator<<, when I started going through and actually
doing that I got the feeling I was making things pointlessly harder to
read and write, and wanted to find a way to make it actually work.
My next instinct was to template it without mentioning ostreams,
template <typename OS, typename T>
auto operator<<(OS& os, const sk_sp<T>& sp) -> decltype(os << sp.get()) {
return os << sp.get();
}
but that makes this operator<< ambiguous with some other templated operator<<
in GTest. They got in first, so they win...
So ultimately, switch <ostream> to <iosfwd>. Anyone using our
operator<<() presumably has <ostream> included already, and the #include
cost for <iosfwd> is small enough that I don't think we'll mind keeping
this around indefinitely.
To repro, look at before/after of -ftime-trace:
~/chromium/src/third_party/llvm-build/Release+Asserts/bin/clang++ -I. -Os -c src/core/SkCanvas.cpp -ftime-trace
I have tested locally that Chromium builds with this change.
Change-Id: I9decc2e65b5cc8fd07d8106a5eff81901aedd7d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237190
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
To the reviewer: I've tried to make it so each PS adds one new API.
Change-Id: I81fc85c7a93a19ce4fd725a125e138d35471e693
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237155
Reviewed-by: Mike Reed <reed@google.com>
1) don't attempt to attach the effect when the layer is null
2) sksg::onRender can receive a null context - handle it gracefully
TBR=
Change-Id: I4fae08b15d448849c7c99b17df6811ad31f190c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237276
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I24a9aa04c423cc92204a9b2eb9dca9e61a1ee639
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236336
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkFunctionWrapper was made to be a simple abstraction over existing
resource release functions which generally follow a specific pattern of
returning void and taking a pointer to the underlying type. However,
this has been observed to be an unnecessary limit. This makes it more
generic while also making the call sites a little less brittle.
This change also uncovered an issue in msvc v19.20 to v19.22, see
https://developercommunity.visualstudio.com/content/problem/698192/in-templateusing-decltype-is-void.html
To work around this, several otherwise redundant '&' are used.
There was an attempt to take references to functions instead of pointers
to functions which greatly simplifies the intermediate wrappers.
However, that uncovered another issue in msvc, see
https://developercommunity.visualstudio.com/content/problem/699878/function-to-pointer.html
Change-Id: I54ab945ed9d9cfd0204d4d6650c2fde47cc9e175
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235105
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Introduce a new hybrid valign extension, kVisualDownscaleToFit (sk_vj: 4):
- when the text shaped at the requested size fits within the box,
center vertically (same as kVisualCenter)
- otherwise, scale down until it fits (same as kVisualResizeToFit)
Change-Id: I8e096a49e2b87582e1bd42161657ec4ef561ebdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235601
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
I happened to notice that SkPicture_none.cpp no longer compiles.
...
src/core/SkPicture_none.cpp:101:44: error: out-of-line definition of
'CreateProc' does not match any declaration in 'SkPictureImageFilter'
sk_sp<SkFlattenable> SkPictureImageFilter::CreateProc(SkReadBuffer& buffer) {
...
This leads me to conclude that it cannot be in active use.
Change-Id: I92a4daa3c7d5d7889c4f841b578c9c691525c1cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235216
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I127c979670c3dc7dac2e35908a795afbdefca8f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234902
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
That makes layout phase 10 times faster (since the shaping takes 90% of it).
LRU cache is attached to the FontCollection object and has the same life time.
Currently it has hardcoded limit on the entry numbers (128).
One the number reached, the least recently used element is removed from the cache
to free the space for a new one.
Change-Id: I597e334422614e33715d7a9ed13acf7b1f9cd0e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230755
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This is a reland of 2a558f5675
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I3231607e469dcc321fa5900500a21f0f101c299c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 2a558f5675.
Reason for revert: breaking Test-Win7-Clang-Golo-CPU-AVX-x86_64-Debug-All-NativeFonts_GDI bot
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,aparchur@google.com,isabelren@google.com
Change-Id: I5298bb45cd12b86fb921aaf835b2340205fed1b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232582
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This effectively allows observing/modifying properties at the text document level. By default
Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
updated to store the property handles for verification.
Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Due to limitations in BodyMovin/AE JSX, full effect data is not
available (specifically the "channel range" property).
We only support static master hue, static master saturation and
static master lightness at this point.
This CL also introduces a new animation builder pattern:
DiscardableAdapterBase and attachDiscardableAdapter().
The former is a base class for adapters with full animator ownership.
This enables a) capturing raw adapter pointers in animator lambdas and
b) syncing to SG only once, after all local animators are updated).
The latter is a helper for managing adapter creation and optional
destruction (when all adapter properties are static we can discard it).
Change-Id: Iecc4b78830e5464e7958cb12cdfd75a61010aa25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231956
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
For text animators without associated range selectors, BodyMovin still
exports a selector entry with invalid (0) domain/shape props.
Suppress warnings for these, as they are expected with BM.
TBR=
Change-Id: I7ec3737ebc2a33f4ba6955975c50ea7bf116b003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231481
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
If the nominal_glyphs callback returns a value less than 'count'
HarfBuzz will process the rest of the buffer with the nominal_glyph
callback and attempt to find glyphs through NFC and space synthesis. It
may be preferable in the future to tweak this behavior, since this is
effectively modifying the font.
Change-Id: If2deeb643c5e636d18e914eb7ee32518f86077f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231110
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This allows TextValues to be manipulated via the skottie::PropertyObserver API in a future change.
Change-Id: I96b22771d8ee9a90c8d41869ece814b0bfa4dc74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230917
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Introduce AutoPropertyTrackers for each effect being built, such
that associated properties are correctly scoped to the effect name.
This ensures that e.g. the fill effect color property is dispatched with
the correct name.
TBR=
Change-Id: Idb2663503eb2c3805fb96edb0284754464f4fb94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227498
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Isabel Ren <isabelren@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Added factories to create particle binding objects, which were the only
piece that couldn't be generated programmatically.
Commented most of the things that a user needs to know to create an
effect from within code. (Except for all the details of SkSL).
Change-Id: I4003e536e46c77e0c1c9e83486cf99f0c2cf54d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230120
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Extend SkottieShaper to return the number of missing glyphs.
Keep a handle to the client logger in TextAdapter.
Log warnings when missing glyphs are detected.
Change-Id: Ie958e5e0a391bffe9ece7033d0118cc546e4a9bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230196
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Skottie already takes an optional client fontmgr at load time, but
SkShaper(HB) currently uses the default fontmgr for fallback.
Plumb the Skottie font manager all the way to SkShaper.
This should give clients more control over font fallback, instead of
relying on the default SkFontMgr.
Change-Id: I3df16b3924a68d232573e25f9e526f523fc1dc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230122
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Change-Id: If57fb79db8f8c5fd185fefaa202167c8082dd846
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229921
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic81b3433b485ca9ce0e60bd10ec12706e673ee89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229917
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
In addition to checking .fp files, this ought to make this bot now also
check that our .gn files are formatted and our #includes are consistent
with rewrite_includes.py.
Some .gn files needed formatting; you can see the failure caught on PS 4.
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: Ia6669581406212c986da81f2521e4e9d8d3eadb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229802
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This removes all of the fixed-function particle affector classes.
Instead, each particle effect just has two SkSL snippets, one for
spawn logic, and one for update logic. Each one gets an inout copy
of the particle struct. Ultimately, this makes the effects much
simpler and smaller, while also being far more flexible (you can
do whatever you want with any values you want). Finally, because
the interpreter is vectorized and a particular effect's scripts
are usually tuned to the specific behaviors desired, it's faster
on basically every effect I compared.
I re-created all of the old effects in the new system. Many just
use pure SkSL (no curves or anything). Some of the old curve and
path/text stuff was very handy, though - so those are now exposed
as external values in the interpreter. Basically, an effect can
have any number of named "bindings" that are a callable thing.
This can be a path, text (shortcut for making fancy paths), curve,
or color curve. The path ones return a float4 with position and
normal, the curves return one or four floats.
... and this transposes all of the particle data storage into
SoA form, so that it can use the much faster interpreter entry
point.
Change-Id: Iebe711c45994c4201041b12d171af976bc5e758e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222057
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This allows for unit-testing of implementations of the Skottie::PropertyObserver
API, which are expected to act on the PropertyHandle.
Change-Id: If7a7518db1571523de688f2ca3d40862f8a68ada
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229880
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Instead of passing an explicit scope all over, keep track of the current
scope in AnimationBuilder.
Removes a bunch or redundant plumbing.
TBR=
Change-Id: I9e587f4ae7a1d12f86d13f30144816492a4ce147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229762
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I6b24e47849a16ad811894b05331f798262c3cbaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229283
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Adding cache
Caching shaped results
Base+Index for referencing arrays
The very first and naive version of cache
Cache measurement, lines and picture
Added text blob cache for lines
Removed Run* from Cluster
Removed const char* from Cluster and Run
Few minor changes
Change-Id: I444a1defa950aed5999cfa1c3545fd83ccb54ce9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227840
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is useful to avoid redrawing unnecessarily when the animation
doesn't progress.
Bug: skia:9267
Change-Id: Id4184ae8308b8abd959fbfd1768e3e22d1efe0a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229006
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- shift the revalidation phase from Scene::render() to Scene::animate()
- pass an optional inval controller to Scene::animate() and Animation::seek()
- hoist the showInval logic out of SkSG, into clients
This allows clients to track dirty regions and detect cases where no updates are needed.
Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of f42de9e1e5
Original change's description:
> Interpreter: Bounds check array access, add bool return from run
>
> Out of bounds access with constant indices is a compile error.
> At runtime, causes the interpreter to fail. Made several other
> conditions trigger the same failure logic, and updated all
> uses of the interpreter to validate success.
>
> Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I8849de815f7efb730ac9c55b6edd296cb9ca7599
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228353
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit f42de9e1e5.
Reason for revert: All the SANs
Original change's description:
> Interpreter: Bounds check array access, add bool return from run
>
> Out of bounds access with constant indices is a compile error.
> At runtime, causes the interpreter to fail. Made several other
> conditions trigger the same failure logic, and updated all
> uses of the interpreter to validate success.
>
> Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=mtklein@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: I434601960d54fbd7d00e2af2dc6269a83a768c5b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228352
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Out of bounds access with constant indices is a compile error.
At runtime, causes the interpreter to fail. Made several other
conditions trigger the same failure logic, and updated all
uses of the interpreter to validate success.
Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
C0 & C1 are swapped and being compared against the wrong defeault
values.
Swap again to avoid instantiating unnecessary SkCubicMappers.
TBR=
Change-Id: Ie26c28805b3b4517ca65f8e715e27a2eb65fe700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228061
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also use explicit IDs as keys for the image asset cache.
Change-Id: I359ff026063318ace524d1205b4f0b3e7a6e1d5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227783
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Update MotionTileEffect to avoid rebuilding shaders redundantly,
at render time:
1) build all shaders at revalidation time
2) cache the layer content picture separately, and only rebuild when
the layer content changes
To support #2, add some SG helpers for querying subtree inval state.
With this change, we avoid all render time allocations.
Notry: true
Change-Id: I55a1f95752704af6a667b266e725492de6640387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Change Iterator.h to the actual name Iterators.h. This was caught by
the cmake bot, but it would be nice to use gn check in the future.
Change-Id: If5deb82a33329306ce4456e67d3518a75526b18a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225900
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Use the SkSG deferred blend mode isolation when possible.
This avoids per-frame layers when the frame content consists of single
draws.
Change-Id: Ia3581ffa421fc1651f0fe5637d34e8e645dcc22a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Unlike all other Skottie effects, motion blur requires sampling at multiple
points on the timeline.
To support this:
1) Introduce MotionBlurEffect - a custom SG render node which can drive
the timeline of its subtree using an sksg::Animator.
2) Introduce MotionBlurController to swap for a regular LayerController
when needed. MotionBlurController dispatches time ticks to
MotionBlurEffect instead of directly to the layer animators.
The actual motion blur impl is based on
https://skia-review.googlesource.com/c/skia/+/221416.
Motion blur requires Lottie files exported with this BodyMovin patch:
https://github.com/bodymovin/bodymovin-extension/pull/15
Change-Id: I075e101ea91ec9aa300bac35ee810fd539f1aced
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Most layer animators are scoped at the LayerController level - except for
animators related to layer transforms.
The reason for this exception is that dependent/child layers require up-to-date
transform chains even when the parent layer is inactive.
Currently, to escape LayerController scoping, layer transform animators
are stored directly in the parent (composition) scope. This works fine
for the initial purpose, but discards layer->transform-animator ownership
info.
Upcoming features (motion blur) require knowledge of all animators associated
with a given layer, and the current scheme gets in the way.
To address this problem, update the layer controller logic to
1) store all layer animators (including transform-related) in the controller
scope
2) always dispatch ticks to transform-related animators
No functional changes are expected.
TBR=
Change-Id: I60a443a51d11754dfbc953f28e57cb1c13c3d647
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225195
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
SkMakeSpan uses function type inference to remove boilerplate
code. The converting casts simplifies dealing with T* to const T*
uses.
Change-Id: I1851e144c4e530c275710514ce30ad75a7eb94c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225192
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We used to rely solely on visual bounds for vertical alignment. That
had the downside of leading/trailing empty lines being ignored.
Then https://skia-review.googlesource.com/c/skia/+/220916 switched to
using typographical bounds. This approach produces results in line
with AE, but allows some glyphs to overflow the alignment boundary.
This CL introduces a hybrid approach:
1) for standard AE text alignment, continue to use typographical bounds
2) for Skottie VAlign extensions (sk_vj), use the union of typographical
and visual bounds - this should mitigate both issues mentioned above
Change-Id: Ifd3ccae3d721728ce67942206160ebe92056d3a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224188
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Bodymovin exports an explicit ascent for each font, as a percentage of
the text size.
Change-Id: I25708944b2b79b42a6ccb05abbe002685e36dfa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223986
Reviewed-by: Ben Wagner <bungeman@google.com>
Use float* to match the ByteCode run API (and make the sizing of data
clearer). Add a lane index to all external value calls. My upcoming
overhaul of the particle code needs this, but I wanted to break that
(large) CL up.
Change-Id: I0588cd7769a1dced9f088de5756947bb744c146b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223178
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Pulling this cleanup out of a larger CL
Change-Id: Ib3ecff5d242eba72a7f2bc3ce07e09760a9ba7b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223181
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Implement radial wipe with a sweep gradient shader mask filter.
The implementation is slightly convoluted because edge feathering requires a real blur, which in turn requires content layer isolation.
So there are two distinct operation modes:
- no feather -> draw the content directly into the dest buffer, with the mask filter
deferred in SG context
- feather -> draw the content into a separate layer, then blend (dstOut) the composed
blur+shader mask on top
Change-Id: I253701aff42db8010ce463762252c262e2c5d92b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Add SkMaskFilter scene graph nodes and implement AE's linear wipe effect
as a gradient shader mask filter.
Change-Id: I3b2d8677c894d27249cfae7e3ea6b1248b53546b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
few minor bug fixes
Change-Id: Ibc60e972480f3503965af873f36001ed233382ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221544
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
The motion tile phase is a one-dimensional shift, applied to every other
row or column (based on a selector property).
Implement using a masking shader (covering the static rows/cols),
and blend mode shader composition (srcIn for static/pass-through
rows/cols, and srcOut for phased rows/cols).
TBR=
Change-Id: I336c150e5d4900962dc2de801a4e1572cf4b5d59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221339
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 90507286cc.
Reason for revert: Seems to be breaking some builds
Original change's description:
> Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU
>
> Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: Ie230315a72ebcfae32bc9ce7bafec1f87106cff2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221536
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
--motion_angle ... [default is 180]
--motion_samples ... [default is 1, for no motion blur]
Change-Id: Iec0f31655b3369f51e0b398efb2d5b156dcbaf2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Yet another way to transform a layer, disguised as a distort effect.
TBR=
Change-Id: Ic2d5479fa6ae27b460de60875924f73f77fc7f71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221001
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Slightly sharper, but far easier to hold:
- Remove Value union from interface, everything is a 32-bit
value type, or a collection thereof.
- Collapse to one version of Run (that takes count), and make
it a member on ByteCode.
- Similarly, move disassemble to ByteCodeFunction.
Change-Id: I07c85e65991178b3f52e20e815c25f36bc9c4257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220753
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of 084fa1b52f
Original change's description:
> [skottie] Use metrics for Shaper vertical alignment
>
> Relying on visual bounds yields incorrect results in some cases (e.g.
> leading/trailing empty lines).
>
> Update the vertical alignment logic to use metrics instead:
>
> - track the first line ascent and last line descent
> - compute content height as
>
> first_ascent + last_descent + line_height * (line_count - 1)
>
> - relocate Result::computeBounds() to the unit test (only user)
>
> Empirically, this causes top-alignment to be less snug (likely due to
> ascent slack in the tested fonts).
>
> Bug: skia:9098
> Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=
No-Try: true
Bug: skia:9098
Change-Id: Iaba53968840749e35b9c3ed04b15d6e2cda55e72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220916
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 084fa1b52f.
Reason for revert: Breaks google3 roller
Original change's description:
> [skottie] Use metrics for Shaper vertical alignment
>
> Relying on visual bounds yields incorrect results in some cases (e.g.
> leading/trailing empty lines).
>
> Update the vertical alignment logic to use metrics instead:
>
> - track the first line ascent and last line descent
> - compute content height as
>
> first_ascent + last_descent + line_height * (line_count - 1)
>
> - relocate Result::computeBounds() to the unit test (only user)
>
> Empirically, this causes top-alignment to be less snug (likely due to
> ascent slack in the tested fonts).
>
> Bug: skia:9098
> Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=bungeman@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I2da2bf9b3bc4a2f333c0fbbd5a88434ef7ea65d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9098
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220746
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Relying on visual bounds yields incorrect results in some cases (e.g.
leading/trailing empty lines).
Update the vertical alignment logic to use metrics instead:
- track the first line ascent and last line descent
- compute content height as
first_ascent + last_descent + line_height * (line_count - 1)
- relocate Result::computeBounds() to the unit test (only user)
Empirically, this causes top-alignment to be less snug (likely due to
ascent slack in the tested fonts).
Bug: skia:9098
Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is a reland of 10ad0b9b01
Original change's description:
> SkParagraph
>
> Change-Id: I0a4be75fd0c18021c201bcc1edfdfad8556edeff
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/192100
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: I46cf43eae693edf68e45345acd0eb39e04e02bfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219863
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Add logic to adjust glyph positions based on animated tracking properties.
This adjustment is applied post-shaping (it doesn't observe the text box),
and requires line re-alignment - thus it is being processed per-line.
Change-Id: Id44a295032a48c7216f126cb02dd2d2d5cc18ae3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220076
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Range selector's "Based On" property controls how range indices map
to glyphs: characters, characters-excluding-spaces, words, lines.
To support this feature:
- update SkottieShaper to track domain-relevant info per fragment
(fLineIndex, fIsWhitespace)
- update TextAdapter to build domain maps
(domain index -> fragment span)
- update RangeSelector to run its range indices through a domain map,
if present.
Change-Id: I80e713f6beaa2578aa0eae1d1ddae8e1e47d8d10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219859
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Generalize the partial coverage logic to handle all three cases (left
edge, right edge, both edges), and remove the single-index
branch.
Also add some docs.
TBR=bungeman
Change-Id: I90af708f053d6d3eff154fc1309a5c1269a7eaed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219518
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 14c8ca93db.
Reason for revert: This and original cl are breaking google3
Original change's description:
> Build fix
>
> Change-Id: Ifd64425e6c8bc1a51b4617f043b828acafeb4368
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218966
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,jlavrova@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I655f1da3d9c08994c210fff3ee9310288a248895
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219856
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit cc82972af1.
Reason for revert: Part of the chain of cls breaking Google3
Original change's description:
> Try to fix include problems for skparagraph
>
> Change-Id: Id98790de9364093dbcd6948c00c192ad0bb01882
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219573
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=herb@google.com,jlavrova@google.com
Change-Id: Ib2000566a9764dab2dd46f0a4ed0877be1b7f1d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219857
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit 9e1e8caff3.
Reason for revert: ooops it was in includes
Original change's description:
> Add FontCollection.h to gni
>
> Change-Id: I0e720d6cf023303328fd68ce70e09a81e61088f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219697
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=herb@google.com,jlavrova@google.com
Change-Id: I4c2c08765ed3502323af028fe0aeb57472db7de0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219756
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Interpreter is now just a namespace with Run and Disassemble. This hides
all of the implementation details. In addition, the interpreter only used
the Program because of a few details in FunctionDeclarations - scrape that
when constructing a ByteCodeFunction, and we don't need to keep the entire
Program alive, just the ByteCode. Adjust tests to ensure that this works.
Change-Id: I61efe4fe986476afedbd295d3d55b2a326fea4e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219521
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The current logic modulates the shape generator output by its fractional
coverage, ignoring constant lo/hi contributions.
But RampUp/RampDown have non-zero hi/lo constant coverage, which needs
to be accounted for.
The correct behavior is to perform a 3-way weighted average of the
lo/hi/generator, based on their relative weights.
Change-Id: Ide0ed2ae590bbce2b56c0c65008b64632b987905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218962
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
The current implementation applies constant coverage (outside selector
range) based on computed integral edges.
But the integral range is clamped to the valid index domain and its
extremes are always assumed to have partial coverage - so we never get
to constant-blit the full buffer when the interval is outside, which
can yield incorrect coverage for the first/last fragments.
Update the constant coverage logic to operate in full domain coordinates.
Change-Id: I23902674fe5e822081fb8262167511df1cc3463e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219206
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce square/ramp/triangle/round/smooth shape generators,
and use them to seed the range selector coverage pipeline.
Change-Id: Ib7b94ceecd2ccf66820f4dd2443fdd62e2ac6a1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218828
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Each animator can have multiple range selectors, whose combined "coverage"
modulates how the animator props compose with other/initial props.
Since there can be multiple animators with different/arbitrary selectors,
we compute independent property values for each fragment.
Supported features:
- start, end, offset, amount
- units: percentage, index
- based-on: characters-only for now
- mode: add-only for now
- shape: square-only for now
Change-Id: If7fee46ffb29e1f92542822481ed699fd0b0b521
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218076
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
The interesting bit here is a change in glyph positioning:
AE text animator transforms are to be applied relative to the glyph position.
To support this behavior, update Shaper to externalize glyph positioning
when in fragmented mode. I.e. instead of baking glyph positions in blobs,
apply them at the scene graph transform level (such that they compose with
animated transforms correctly).
Change-Id: I9aeb5e6f8c1ec1a2c8b5351e8fc2a73d4bdf5cad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217556
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Limitations:
- no range selectors (applies to the whole text)
- only position, fill color and stroke color for now
Change-Id: I91e88a6107c5f66687c1c27f27a71be3914bde25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217386
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
This at least documents the current behavior. There exists tension between
users who just want positions and those who also want advances, which
requires this to be overly clever. Perhaps a better solution can be
found.
Change-Id: Ic2166ca294003da3325a0fe068ef84cdef9f804d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217259
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I928ba956c1ff038332d7c7497fe5fc0c297f4f22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217140
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
In the presence of animated text properties, we want the Shaper result
glyphs to be split into separate fragments.
Add a Shaper flag to request this mode, and upate the logic to emit
one fragment per glyph, when active. Otherwise fall back to the
current/consolidated blob mode.
Change-Id: If7440e5fa1ae2f8855984d3ae4d6852b10b2316c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216879
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The assert here was intended to catch the case where a font run iterator
produced a font without specifying a typeface. This should never happen.
However, it is currently fine for the user to pass in a font without
specifying a typeface, which really means they don't care.
Change-Id: Ib63430142b9a05b4f2f8603e7a56a0ac09fa219f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216874
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Instead of committing glyphs directly to SkTextBlob buffers, accumulate
data for a full line before passing to the builder.
For now this doesn't have any effect (other than making a data copy),
but the intermediate buffer will be used for
a) post-shaping adjustments (justification, tracking?)
b) multi-blob/fragmented shape results
Change-Id: I45796ef2fd491a14322c32672137ac90138f36ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216686
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Also shuffle the search order to better match use frequency.
Change-Id: I8ba7f5474f0937aecb75215a1129b439f89a7dbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216357
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
In preparation for text range selectors, update Shaper and the text
adapter logic to deal with multiple text "fragments".
- Shaper::Result is now an array of (blob,pos) tuples
- TextAdapter builds an arbitrary number of scene graph nodes, based on
the Shaper fragments
Change-Id: I0f2ed86da77e9aaf22b9cb138c3a5f8f957393fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216403
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
When fitting the shape result to a box, scale both the font size and
line height by the same factor.
This produces more intuitive results.
Bug: skia:9129
Change-Id: I742a952b9615216a2b68c0432b41026751099cbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216220
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Line height is always specified for JSON text values, there is no need
to treat as optional or have a fallback based on font metrics.
Change-Id: I468666e82dab74203fee985503c020217e0d4db8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215829
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a new Shaper::Valign enum to support aligning the shaped text
visual bottom with the text box bottom.
This option corresponds to JSON prop sk_vj: 2.
kResizeToFit (used to be sk_vj: 2) is now bumped to sk_vj: 3.
Change-Id: Ib1621a21a42bfc21c99826e203c587a3fdc663dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215821
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE's valid frame range for a given composition/layer is
[inPoint,outPoint). That is, a given object is not active at outPoint.
https://skia-review.googlesource.com/c/skia/+/215432 started enforcing
this for layers, but the side effect is seek(1) now produces blank
frames.
This CL pins t in the [inPoint,outPoint) interval, to guarantee a valid
frame.
Change-Id: I6e0001f284b85fe733e30469a7a7947818c1e07e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I7f6fe83cfb653819c1b5d865421f4fd2121e9b4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212418
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Update sample effects to use that (and remove the need for the
hacky workaround "random -> frame" affector I was using).
Current perf on my workstation, 6k particles updating:
native: 0.67 ms
interp: 0.97 ms
Change-Id: I3a2168c210d7431ffffe2b87ab6adade69f1dce7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214190
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The time argument to skottie::ImageAsset::getFrame() is expected to be relative to the in-point of the layer.
Change-Id: I9299e07af2254353e0799a827813c1bd75bdec26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213800
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
This adds and SkShaper which doesn't wrap or re-order. This allows for
users to write their own implementations of shape-then-wrap logic.
Change-Id: I8bd8931ac9534c33883fc303be25f379c02da4b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213829
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Workaround for the SkSL sources being part of the gpu component in GN,
causing link errors in CanvasKit CPU builds. Better solution is to move
the SkSL interpreter into a separate component.
Change-Id: I0438d8eff16f335eb07ff557f7917697767c58f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212987
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ib440570ecbd46b5bc98d346592cbbb72f58ae85a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212500
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Introduce a new SkottieShaper VAlign option (kResizeToFit), to scale the text
size for the best box fit.
The basic idea is to perform a binary search on the font size, until
the shaped text fits snuggly within the specified box. The search is
focused on height, as horizontal fitting is assumed to be handled in
SkShaper.
Change-Id: I56269e02dda7a34e4ef3b79c205ea651b909f370
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212962
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This adds readPixel and a partial stub of window.createImageData
Change-Id: Iee992312b9331b71852fe2198f844a7e4ae9e963
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211344
Reviewed-by: Mike Reed <reed@google.com>
Noticed that there was an include for <array> in there that didn't make
a lot of sense, so cleaned up the others which are hanging around from
older code which was in there.
Change-Id: I77acbb0914989e9bf67ab74dfd842a798ea592f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206172
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There is still a bit of manual mucking about with iwyu output to get
things nice, but the checker seems to be doing ok and the process is now
a bit easier. Will see how it goes.
This also pointed out the amount of code behind ifdefs should be
minimized by using the build system and 'constexpr if' when possible.
Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
... but keep the apis for now
Bug: skia:4872
Bug: skia:9012
Change-Id: I3a9b0c9194be6897c0e59b7edd972b7218168183
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211343
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Parent camera layer transforms apply to the camera itself, thus
T_camera' = T_camera x Inv(T_parent)
To support this composition:
- introduce sksg::Transform::MakeInverse()
- allow selectable pre/post parent composition in
AnimationBuilder::attachMatrix3D()
Change-Id: Ie70b36e4e9bb1b32e60893df5695bdc6c0dc0d00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210422
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Now that no one is using the linear metrics flag directly, change the
meaning from 'no-hinting and subpixel positioning at an odd size when
measuring and just no-hinting when drawing' to meaning 'use linear
metrics'.
This also changes the font hosts to no longer use subpixel positioning
as a proxy for this value. This fixes outstanding bugs in Chromium about
getting the right metrics for hinted fonts.
Change-Id: I033b3d5ad431eba906a89cc0fefc59cd6702a02c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209174
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Most external users complain about -Werror,
and I've heard anecdotally that devs find it annoying too.
This turns it off by default, but keeps it on the bots.
Change-Id: I6e87c92215261ebf6e961f816177386d5d58f28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Avoids double-compiling SkTextUtils (with different settings),
which is already in the dependent 'skia' target.
Change-Id: I3f803e7ebcc0787b8b47a85d2a5a52fd8e0778db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207866
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>