Change-Id: I127c979670c3dc7dac2e35908a795afbdefca8f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234902
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
That makes layout phase 10 times faster (since the shaping takes 90% of it).
LRU cache is attached to the FontCollection object and has the same life time.
Currently it has hardcoded limit on the entry numbers (128).
One the number reached, the least recently used element is removed from the cache
to free the space for a new one.
Change-Id: I597e334422614e33715d7a9ed13acf7b1f9cd0e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230755
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This is a reland of 2a558f5675
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I3231607e469dcc321fa5900500a21f0f101c299c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 2a558f5675.
Reason for revert: breaking Test-Win7-Clang-Golo-CPU-AVX-x86_64-Debug-All-NativeFonts_GDI bot
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,aparchur@google.com,isabelren@google.com
Change-Id: I5298bb45cd12b86fb921aaf835b2340205fed1b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232582
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This effectively allows observing/modifying properties at the text document level. By default
Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
updated to store the property handles for verification.
Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Due to limitations in BodyMovin/AE JSX, full effect data is not
available (specifically the "channel range" property).
We only support static master hue, static master saturation and
static master lightness at this point.
This CL also introduces a new animation builder pattern:
DiscardableAdapterBase and attachDiscardableAdapter().
The former is a base class for adapters with full animator ownership.
This enables a) capturing raw adapter pointers in animator lambdas and
b) syncing to SG only once, after all local animators are updated).
The latter is a helper for managing adapter creation and optional
destruction (when all adapter properties are static we can discard it).
Change-Id: Iecc4b78830e5464e7958cb12cdfd75a61010aa25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231956
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
For text animators without associated range selectors, BodyMovin still
exports a selector entry with invalid (0) domain/shape props.
Suppress warnings for these, as they are expected with BM.
TBR=
Change-Id: I7ec3737ebc2a33f4ba6955975c50ea7bf116b003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231481
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
If the nominal_glyphs callback returns a value less than 'count'
HarfBuzz will process the rest of the buffer with the nominal_glyph
callback and attempt to find glyphs through NFC and space synthesis. It
may be preferable in the future to tweak this behavior, since this is
effectively modifying the font.
Change-Id: If2deeb643c5e636d18e914eb7ee32518f86077f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231110
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This allows TextValues to be manipulated via the skottie::PropertyObserver API in a future change.
Change-Id: I96b22771d8ee9a90c8d41869ece814b0bfa4dc74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230917
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Introduce AutoPropertyTrackers for each effect being built, such
that associated properties are correctly scoped to the effect name.
This ensures that e.g. the fill effect color property is dispatched with
the correct name.
TBR=
Change-Id: Idb2663503eb2c3805fb96edb0284754464f4fb94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227498
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Isabel Ren <isabelren@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Added factories to create particle binding objects, which were the only
piece that couldn't be generated programmatically.
Commented most of the things that a user needs to know to create an
effect from within code. (Except for all the details of SkSL).
Change-Id: I4003e536e46c77e0c1c9e83486cf99f0c2cf54d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230120
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Extend SkottieShaper to return the number of missing glyphs.
Keep a handle to the client logger in TextAdapter.
Log warnings when missing glyphs are detected.
Change-Id: Ie958e5e0a391bffe9ece7033d0118cc546e4a9bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230196
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Skottie already takes an optional client fontmgr at load time, but
SkShaper(HB) currently uses the default fontmgr for fallback.
Plumb the Skottie font manager all the way to SkShaper.
This should give clients more control over font fallback, instead of
relying on the default SkFontMgr.
Change-Id: I3df16b3924a68d232573e25f9e526f523fc1dc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230122
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Change-Id: If57fb79db8f8c5fd185fefaa202167c8082dd846
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229921
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic81b3433b485ca9ce0e60bd10ec12706e673ee89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229917
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
In addition to checking .fp files, this ought to make this bot now also
check that our .gn files are formatted and our #includes are consistent
with rewrite_includes.py.
Some .gn files needed formatting; you can see the failure caught on PS 4.
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: Ia6669581406212c986da81f2521e4e9d8d3eadb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229802
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This removes all of the fixed-function particle affector classes.
Instead, each particle effect just has two SkSL snippets, one for
spawn logic, and one for update logic. Each one gets an inout copy
of the particle struct. Ultimately, this makes the effects much
simpler and smaller, while also being far more flexible (you can
do whatever you want with any values you want). Finally, because
the interpreter is vectorized and a particular effect's scripts
are usually tuned to the specific behaviors desired, it's faster
on basically every effect I compared.
I re-created all of the old effects in the new system. Many just
use pure SkSL (no curves or anything). Some of the old curve and
path/text stuff was very handy, though - so those are now exposed
as external values in the interpreter. Basically, an effect can
have any number of named "bindings" that are a callable thing.
This can be a path, text (shortcut for making fancy paths), curve,
or color curve. The path ones return a float4 with position and
normal, the curves return one or four floats.
... and this transposes all of the particle data storage into
SoA form, so that it can use the much faster interpreter entry
point.
Change-Id: Iebe711c45994c4201041b12d171af976bc5e758e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222057
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This allows for unit-testing of implementations of the Skottie::PropertyObserver
API, which are expected to act on the PropertyHandle.
Change-Id: If7a7518db1571523de688f2ca3d40862f8a68ada
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229880
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Instead of passing an explicit scope all over, keep track of the current
scope in AnimationBuilder.
Removes a bunch or redundant plumbing.
TBR=
Change-Id: I9e587f4ae7a1d12f86d13f30144816492a4ce147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229762
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I6b24e47849a16ad811894b05331f798262c3cbaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229283
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Adding cache
Caching shaped results
Base+Index for referencing arrays
The very first and naive version of cache
Cache measurement, lines and picture
Added text blob cache for lines
Removed Run* from Cluster
Removed const char* from Cluster and Run
Few minor changes
Change-Id: I444a1defa950aed5999cfa1c3545fd83ccb54ce9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227840
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is useful to avoid redrawing unnecessarily when the animation
doesn't progress.
Bug: skia:9267
Change-Id: Id4184ae8308b8abd959fbfd1768e3e22d1efe0a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229006
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- shift the revalidation phase from Scene::render() to Scene::animate()
- pass an optional inval controller to Scene::animate() and Animation::seek()
- hoist the showInval logic out of SkSG, into clients
This allows clients to track dirty regions and detect cases where no updates are needed.
Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of f42de9e1e5
Original change's description:
> Interpreter: Bounds check array access, add bool return from run
>
> Out of bounds access with constant indices is a compile error.
> At runtime, causes the interpreter to fail. Made several other
> conditions trigger the same failure logic, and updated all
> uses of the interpreter to validate success.
>
> Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I8849de815f7efb730ac9c55b6edd296cb9ca7599
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228353
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit f42de9e1e5.
Reason for revert: All the SANs
Original change's description:
> Interpreter: Bounds check array access, add bool return from run
>
> Out of bounds access with constant indices is a compile error.
> At runtime, causes the interpreter to fail. Made several other
> conditions trigger the same failure logic, and updated all
> uses of the interpreter to validate success.
>
> Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=mtklein@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: I434601960d54fbd7d00e2af2dc6269a83a768c5b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228352
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Out of bounds access with constant indices is a compile error.
At runtime, causes the interpreter to fail. Made several other
conditions trigger the same failure logic, and updated all
uses of the interpreter to validate success.
Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
C0 & C1 are swapped and being compared against the wrong defeault
values.
Swap again to avoid instantiating unnecessary SkCubicMappers.
TBR=
Change-Id: Ie26c28805b3b4517ca65f8e715e27a2eb65fe700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228061
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also use explicit IDs as keys for the image asset cache.
Change-Id: I359ff026063318ace524d1205b4f0b3e7a6e1d5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227783
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Update MotionTileEffect to avoid rebuilding shaders redundantly,
at render time:
1) build all shaders at revalidation time
2) cache the layer content picture separately, and only rebuild when
the layer content changes
To support #2, add some SG helpers for querying subtree inval state.
With this change, we avoid all render time allocations.
Notry: true
Change-Id: I55a1f95752704af6a667b266e725492de6640387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Change Iterator.h to the actual name Iterators.h. This was caught by
the cmake bot, but it would be nice to use gn check in the future.
Change-Id: If5deb82a33329306ce4456e67d3518a75526b18a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225900
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Use the SkSG deferred blend mode isolation when possible.
This avoids per-frame layers when the frame content consists of single
draws.
Change-Id: Ia3581ffa421fc1651f0fe5637d34e8e645dcc22a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Unlike all other Skottie effects, motion blur requires sampling at multiple
points on the timeline.
To support this:
1) Introduce MotionBlurEffect - a custom SG render node which can drive
the timeline of its subtree using an sksg::Animator.
2) Introduce MotionBlurController to swap for a regular LayerController
when needed. MotionBlurController dispatches time ticks to
MotionBlurEffect instead of directly to the layer animators.
The actual motion blur impl is based on
https://skia-review.googlesource.com/c/skia/+/221416.
Motion blur requires Lottie files exported with this BodyMovin patch:
https://github.com/bodymovin/bodymovin-extension/pull/15
Change-Id: I075e101ea91ec9aa300bac35ee810fd539f1aced
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Most layer animators are scoped at the LayerController level - except for
animators related to layer transforms.
The reason for this exception is that dependent/child layers require up-to-date
transform chains even when the parent layer is inactive.
Currently, to escape LayerController scoping, layer transform animators
are stored directly in the parent (composition) scope. This works fine
for the initial purpose, but discards layer->transform-animator ownership
info.
Upcoming features (motion blur) require knowledge of all animators associated
with a given layer, and the current scheme gets in the way.
To address this problem, update the layer controller logic to
1) store all layer animators (including transform-related) in the controller
scope
2) always dispatch ticks to transform-related animators
No functional changes are expected.
TBR=
Change-Id: I60a443a51d11754dfbc953f28e57cb1c13c3d647
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225195
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
SkMakeSpan uses function type inference to remove boilerplate
code. The converting casts simplifies dealing with T* to const T*
uses.
Change-Id: I1851e144c4e530c275710514ce30ad75a7eb94c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225192
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We used to rely solely on visual bounds for vertical alignment. That
had the downside of leading/trailing empty lines being ignored.
Then https://skia-review.googlesource.com/c/skia/+/220916 switched to
using typographical bounds. This approach produces results in line
with AE, but allows some glyphs to overflow the alignment boundary.
This CL introduces a hybrid approach:
1) for standard AE text alignment, continue to use typographical bounds
2) for Skottie VAlign extensions (sk_vj), use the union of typographical
and visual bounds - this should mitigate both issues mentioned above
Change-Id: Ifd3ccae3d721728ce67942206160ebe92056d3a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224188
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Bodymovin exports an explicit ascent for each font, as a percentage of
the text size.
Change-Id: I25708944b2b79b42a6ccb05abbe002685e36dfa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223986
Reviewed-by: Ben Wagner <bungeman@google.com>
Use float* to match the ByteCode run API (and make the sizing of data
clearer). Add a lane index to all external value calls. My upcoming
overhaul of the particle code needs this, but I wanted to break that
(large) CL up.
Change-Id: I0588cd7769a1dced9f088de5756947bb744c146b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223178
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Pulling this cleanup out of a larger CL
Change-Id: Ib3ecff5d242eba72a7f2bc3ce07e09760a9ba7b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223181
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Implement radial wipe with a sweep gradient shader mask filter.
The implementation is slightly convoluted because edge feathering requires a real blur, which in turn requires content layer isolation.
So there are two distinct operation modes:
- no feather -> draw the content directly into the dest buffer, with the mask filter
deferred in SG context
- feather -> draw the content into a separate layer, then blend (dstOut) the composed
blur+shader mask on top
Change-Id: I253701aff42db8010ce463762252c262e2c5d92b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Add SkMaskFilter scene graph nodes and implement AE's linear wipe effect
as a gradient shader mask filter.
Change-Id: I3b2d8677c894d27249cfae7e3ea6b1248b53546b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
few minor bug fixes
Change-Id: Ibc60e972480f3503965af873f36001ed233382ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221544
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
The motion tile phase is a one-dimensional shift, applied to every other
row or column (based on a selector property).
Implement using a masking shader (covering the static rows/cols),
and blend mode shader composition (srcIn for static/pass-through
rows/cols, and srcOut for phased rows/cols).
TBR=
Change-Id: I336c150e5d4900962dc2de801a4e1572cf4b5d59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221339
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 90507286cc.
Reason for revert: Seems to be breaking some builds
Original change's description:
> Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU
>
> Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: Ie230315a72ebcfae32bc9ce7bafec1f87106cff2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221536
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
--motion_angle ... [default is 180]
--motion_samples ... [default is 1, for no motion blur]
Change-Id: Iec0f31655b3369f51e0b398efb2d5b156dcbaf2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Yet another way to transform a layer, disguised as a distort effect.
TBR=
Change-Id: Ic2d5479fa6ae27b460de60875924f73f77fc7f71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221001
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Slightly sharper, but far easier to hold:
- Remove Value union from interface, everything is a 32-bit
value type, or a collection thereof.
- Collapse to one version of Run (that takes count), and make
it a member on ByteCode.
- Similarly, move disassemble to ByteCodeFunction.
Change-Id: I07c85e65991178b3f52e20e815c25f36bc9c4257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220753
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of 084fa1b52f
Original change's description:
> [skottie] Use metrics for Shaper vertical alignment
>
> Relying on visual bounds yields incorrect results in some cases (e.g.
> leading/trailing empty lines).
>
> Update the vertical alignment logic to use metrics instead:
>
> - track the first line ascent and last line descent
> - compute content height as
>
> first_ascent + last_descent + line_height * (line_count - 1)
>
> - relocate Result::computeBounds() to the unit test (only user)
>
> Empirically, this causes top-alignment to be less snug (likely due to
> ascent slack in the tested fonts).
>
> Bug: skia:9098
> Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=
No-Try: true
Bug: skia:9098
Change-Id: Iaba53968840749e35b9c3ed04b15d6e2cda55e72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220916
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 084fa1b52f.
Reason for revert: Breaks google3 roller
Original change's description:
> [skottie] Use metrics for Shaper vertical alignment
>
> Relying on visual bounds yields incorrect results in some cases (e.g.
> leading/trailing empty lines).
>
> Update the vertical alignment logic to use metrics instead:
>
> - track the first line ascent and last line descent
> - compute content height as
>
> first_ascent + last_descent + line_height * (line_count - 1)
>
> - relocate Result::computeBounds() to the unit test (only user)
>
> Empirically, this causes top-alignment to be less snug (likely due to
> ascent slack in the tested fonts).
>
> Bug: skia:9098
> Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=bungeman@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I2da2bf9b3bc4a2f333c0fbbd5a88434ef7ea65d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9098
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220746
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Relying on visual bounds yields incorrect results in some cases (e.g.
leading/trailing empty lines).
Update the vertical alignment logic to use metrics instead:
- track the first line ascent and last line descent
- compute content height as
first_ascent + last_descent + line_height * (line_count - 1)
- relocate Result::computeBounds() to the unit test (only user)
Empirically, this causes top-alignment to be less snug (likely due to
ascent slack in the tested fonts).
Bug: skia:9098
Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is a reland of 10ad0b9b01
Original change's description:
> SkParagraph
>
> Change-Id: I0a4be75fd0c18021c201bcc1edfdfad8556edeff
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/192100
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: I46cf43eae693edf68e45345acd0eb39e04e02bfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219863
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Add logic to adjust glyph positions based on animated tracking properties.
This adjustment is applied post-shaping (it doesn't observe the text box),
and requires line re-alignment - thus it is being processed per-line.
Change-Id: Id44a295032a48c7216f126cb02dd2d2d5cc18ae3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220076
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Range selector's "Based On" property controls how range indices map
to glyphs: characters, characters-excluding-spaces, words, lines.
To support this feature:
- update SkottieShaper to track domain-relevant info per fragment
(fLineIndex, fIsWhitespace)
- update TextAdapter to build domain maps
(domain index -> fragment span)
- update RangeSelector to run its range indices through a domain map,
if present.
Change-Id: I80e713f6beaa2578aa0eae1d1ddae8e1e47d8d10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219859
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Generalize the partial coverage logic to handle all three cases (left
edge, right edge, both edges), and remove the single-index
branch.
Also add some docs.
TBR=bungeman
Change-Id: I90af708f053d6d3eff154fc1309a5c1269a7eaed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219518
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 14c8ca93db.
Reason for revert: This and original cl are breaking google3
Original change's description:
> Build fix
>
> Change-Id: Ifd64425e6c8bc1a51b4617f043b828acafeb4368
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218966
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,jlavrova@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I655f1da3d9c08994c210fff3ee9310288a248895
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219856
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit cc82972af1.
Reason for revert: Part of the chain of cls breaking Google3
Original change's description:
> Try to fix include problems for skparagraph
>
> Change-Id: Id98790de9364093dbcd6948c00c192ad0bb01882
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219573
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=herb@google.com,jlavrova@google.com
Change-Id: Ib2000566a9764dab2dd46f0a4ed0877be1b7f1d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219857
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit 9e1e8caff3.
Reason for revert: ooops it was in includes
Original change's description:
> Add FontCollection.h to gni
>
> Change-Id: I0e720d6cf023303328fd68ce70e09a81e61088f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219697
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=herb@google.com,jlavrova@google.com
Change-Id: I4c2c08765ed3502323af028fe0aeb57472db7de0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219756
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Interpreter is now just a namespace with Run and Disassemble. This hides
all of the implementation details. In addition, the interpreter only used
the Program because of a few details in FunctionDeclarations - scrape that
when constructing a ByteCodeFunction, and we don't need to keep the entire
Program alive, just the ByteCode. Adjust tests to ensure that this works.
Change-Id: I61efe4fe986476afedbd295d3d55b2a326fea4e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219521
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The current logic modulates the shape generator output by its fractional
coverage, ignoring constant lo/hi contributions.
But RampUp/RampDown have non-zero hi/lo constant coverage, which needs
to be accounted for.
The correct behavior is to perform a 3-way weighted average of the
lo/hi/generator, based on their relative weights.
Change-Id: Ide0ed2ae590bbce2b56c0c65008b64632b987905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218962
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
The current implementation applies constant coverage (outside selector
range) based on computed integral edges.
But the integral range is clamped to the valid index domain and its
extremes are always assumed to have partial coverage - so we never get
to constant-blit the full buffer when the interval is outside, which
can yield incorrect coverage for the first/last fragments.
Update the constant coverage logic to operate in full domain coordinates.
Change-Id: I23902674fe5e822081fb8262167511df1cc3463e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219206
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce square/ramp/triangle/round/smooth shape generators,
and use them to seed the range selector coverage pipeline.
Change-Id: Ib7b94ceecd2ccf66820f4dd2443fdd62e2ac6a1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218828
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Each animator can have multiple range selectors, whose combined "coverage"
modulates how the animator props compose with other/initial props.
Since there can be multiple animators with different/arbitrary selectors,
we compute independent property values for each fragment.
Supported features:
- start, end, offset, amount
- units: percentage, index
- based-on: characters-only for now
- mode: add-only for now
- shape: square-only for now
Change-Id: If7fee46ffb29e1f92542822481ed699fd0b0b521
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218076
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
The interesting bit here is a change in glyph positioning:
AE text animator transforms are to be applied relative to the glyph position.
To support this behavior, update Shaper to externalize glyph positioning
when in fragmented mode. I.e. instead of baking glyph positions in blobs,
apply them at the scene graph transform level (such that they compose with
animated transforms correctly).
Change-Id: I9aeb5e6f8c1ec1a2c8b5351e8fc2a73d4bdf5cad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217556
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Limitations:
- no range selectors (applies to the whole text)
- only position, fill color and stroke color for now
Change-Id: I91e88a6107c5f66687c1c27f27a71be3914bde25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217386
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
This at least documents the current behavior. There exists tension between
users who just want positions and those who also want advances, which
requires this to be overly clever. Perhaps a better solution can be
found.
Change-Id: Ic2166ca294003da3325a0fe068ef84cdef9f804d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217259
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I928ba956c1ff038332d7c7497fe5fc0c297f4f22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217140
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
In the presence of animated text properties, we want the Shaper result
glyphs to be split into separate fragments.
Add a Shaper flag to request this mode, and upate the logic to emit
one fragment per glyph, when active. Otherwise fall back to the
current/consolidated blob mode.
Change-Id: If7440e5fa1ae2f8855984d3ae4d6852b10b2316c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216879
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The assert here was intended to catch the case where a font run iterator
produced a font without specifying a typeface. This should never happen.
However, it is currently fine for the user to pass in a font without
specifying a typeface, which really means they don't care.
Change-Id: Ib63430142b9a05b4f2f8603e7a56a0ac09fa219f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216874
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Instead of committing glyphs directly to SkTextBlob buffers, accumulate
data for a full line before passing to the builder.
For now this doesn't have any effect (other than making a data copy),
but the intermediate buffer will be used for
a) post-shaping adjustments (justification, tracking?)
b) multi-blob/fragmented shape results
Change-Id: I45796ef2fd491a14322c32672137ac90138f36ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216686
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Also shuffle the search order to better match use frequency.
Change-Id: I8ba7f5474f0937aecb75215a1129b439f89a7dbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216357
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
In preparation for text range selectors, update Shaper and the text
adapter logic to deal with multiple text "fragments".
- Shaper::Result is now an array of (blob,pos) tuples
- TextAdapter builds an arbitrary number of scene graph nodes, based on
the Shaper fragments
Change-Id: I0f2ed86da77e9aaf22b9cb138c3a5f8f957393fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216403
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
When fitting the shape result to a box, scale both the font size and
line height by the same factor.
This produces more intuitive results.
Bug: skia:9129
Change-Id: I742a952b9615216a2b68c0432b41026751099cbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216220
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Line height is always specified for JSON text values, there is no need
to treat as optional or have a fallback based on font metrics.
Change-Id: I468666e82dab74203fee985503c020217e0d4db8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215829
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a new Shaper::Valign enum to support aligning the shaped text
visual bottom with the text box bottom.
This option corresponds to JSON prop sk_vj: 2.
kResizeToFit (used to be sk_vj: 2) is now bumped to sk_vj: 3.
Change-Id: Ib1621a21a42bfc21c99826e203c587a3fdc663dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215821
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE's valid frame range for a given composition/layer is
[inPoint,outPoint). That is, a given object is not active at outPoint.
https://skia-review.googlesource.com/c/skia/+/215432 started enforcing
this for layers, but the side effect is seek(1) now produces blank
frames.
This CL pins t in the [inPoint,outPoint) interval, to guarantee a valid
frame.
Change-Id: I6e0001f284b85fe733e30469a7a7947818c1e07e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I7f6fe83cfb653819c1b5d865421f4fd2121e9b4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212418
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Update sample effects to use that (and remove the need for the
hacky workaround "random -> frame" affector I was using).
Current perf on my workstation, 6k particles updating:
native: 0.67 ms
interp: 0.97 ms
Change-Id: I3a2168c210d7431ffffe2b87ab6adade69f1dce7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214190
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The time argument to skottie::ImageAsset::getFrame() is expected to be relative to the in-point of the layer.
Change-Id: I9299e07af2254353e0799a827813c1bd75bdec26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213800
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
This adds and SkShaper which doesn't wrap or re-order. This allows for
users to write their own implementations of shape-then-wrap logic.
Change-Id: I8bd8931ac9534c33883fc303be25f379c02da4b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213829
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Workaround for the SkSL sources being part of the gpu component in GN,
causing link errors in CanvasKit CPU builds. Better solution is to move
the SkSL interpreter into a separate component.
Change-Id: I0438d8eff16f335eb07ff557f7917697767c58f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212987
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ib440570ecbd46b5bc98d346592cbbb72f58ae85a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212500
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Introduce a new SkottieShaper VAlign option (kResizeToFit), to scale the text
size for the best box fit.
The basic idea is to perform a binary search on the font size, until
the shaped text fits snuggly within the specified box. The search is
focused on height, as horizontal fitting is assumed to be handled in
SkShaper.
Change-Id: I56269e02dda7a34e4ef3b79c205ea651b909f370
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212962
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This adds readPixel and a partial stub of window.createImageData
Change-Id: Iee992312b9331b71852fe2198f844a7e4ae9e963
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211344
Reviewed-by: Mike Reed <reed@google.com>
Noticed that there was an include for <array> in there that didn't make
a lot of sense, so cleaned up the others which are hanging around from
older code which was in there.
Change-Id: I77acbb0914989e9bf67ab74dfd842a798ea592f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206172
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There is still a bit of manual mucking about with iwyu output to get
things nice, but the checker seems to be doing ok and the process is now
a bit easier. Will see how it goes.
This also pointed out the amount of code behind ifdefs should be
minimized by using the build system and 'constexpr if' when possible.
Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
... but keep the apis for now
Bug: skia:4872
Bug: skia:9012
Change-Id: I3a9b0c9194be6897c0e59b7edd972b7218168183
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211343
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Parent camera layer transforms apply to the camera itself, thus
T_camera' = T_camera x Inv(T_parent)
To support this composition:
- introduce sksg::Transform::MakeInverse()
- allow selectable pre/post parent composition in
AnimationBuilder::attachMatrix3D()
Change-Id: Ie70b36e4e9bb1b32e60893df5695bdc6c0dc0d00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210422
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Now that no one is using the linear metrics flag directly, change the
meaning from 'no-hinting and subpixel positioning at an odd size when
measuring and just no-hinting when drawing' to meaning 'use linear
metrics'.
This also changes the font hosts to no longer use subpixel positioning
as a proxy for this value. This fixes outstanding bugs in Chromium about
getting the right metrics for hinted fonts.
Change-Id: I033b3d5ad431eba906a89cc0fefc59cd6702a02c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209174
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Most external users complain about -Werror,
and I've heard anecdotally that devs find it annoying too.
This turns it off by default, but keeps it on the bots.
Change-Id: I6e87c92215261ebf6e961f816177386d5d58f28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Avoids double-compiling SkTextUtils (with different settings),
which is already in the dependent 'skia' target.
Change-Id: I3f803e7ebcc0787b8b47a85d2a5a52fd8e0778db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207866
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These changes let us build a non-official component build on Windows,
using either MSVC or clang
Change-Id: Ia3279aa19e007e70ff28925ff70a0bfe8144d96f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207307
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Introduce sksg::LevelsColorFilter and hook into Skottie's effects builder.
Limitations:
- BM/Lottie does not export animated paramaters (static values only)
- BM/Lottie only exports the first modified channel
Change-Id: I9ef389478c2eaa0d13794abe6a8089a8b3c0c62e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206269
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Similar to the Skottie refactor that just landed, this avoids having an
empty component when shaper is disabled (which turns into a DLL with no
sources, and a missing DllMain). I think this pattern of having modules
expose the same components as empty groups is simpler (and also fixes
the fact that only two of N references in top-level BUILD.gn were
guarded). Also, no one is using the define?
Change-Id: I9d25c1cfbd42336874f4428bf61f3e34a4a18d3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207303
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skottie doesn't currently build with is_component_build=true. Trying to
build a DLL with skia_enable_skottie=false failed, because we ended up
with a component("skottie") that had no sources. That led to fallback
linker behavior, but no DllMain.
To solve this, and simplify things, move the skia_enable_skottie checks
to the outer scope, and simply replace all the referenced components
with empty groups when it's not enabled. Also fix some fm code that was
assuming it was always enabled.
Change-Id: I4a47d80d882e6c557ee14b34255e22e09292cc8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207302
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 7ef3e14516.
Reason for revert: TSAN failures (HB?)
Original change's description:
> [skottie] More snug kTop Shaper alignment
>
> The current implementation relies on SkShaper ascent values for top
> text box alignment, but the results are not as visually accurate as AE
> (or Lottie).
>
> Use the computed tight bounds instead.
>
> Change-Id: I4447a834fe3cae398fc887766daa68802e7f50a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206684
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=bungeman@google.com,fmalita@chromium.org
Change-Id: Icdcca2f6a7b33c8366c1118be2e842ff3978c8bd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206911
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The current implementation relies on SkShaper ascent values for top
text box alignment, but the results are not as visually accurate as AE
(or Lottie).
Use the computed tight bounds instead.
Change-Id: I4447a834fe3cae398fc887766daa68802e7f50a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206684
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Idea: transition callers to this, so we can later typedef SkColorFilter
and SkShader to the same thing.
Bug: skia:8937
Change-Id: I000c882e11622091aa44c141aa6ddd1216414f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Can dump SkPicture to an skp, but only for debugging purposes
(no deserialization).
Bug: skia:
Change-Id: I37f3c4dcfdd70b665748773ee6b5135329c6240a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206262
Reviewed-by: Florin Malita <fmalita@chromium.org>
Some animations use humongous images which thrash Skia's resource caches
at raster time.
To avoid that, we can
1) force decoding upfront, when the animation is loaded
2) clamp the image size to something reasonable (2K^2)
Add a flag to support this operation mode, and enable for Skottie/WASM.
Change-Id: Id2f127a5200b812b87e588904393d82c80452aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206179
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Currently, shader effects are applied via layers for non-atomic draw fragments.
This is incorrect, as shaders on layer paints are ignored.
Update to always propagate the shader to leaf node paints.
Change-Id: I59f5a5b874e87827f61844969550600fa39e22a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205931
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This provides a way to re-use the existing basic shaping iterators.
Change-Id: I148dd513dcd01381301e7835672d0d605c1c462b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205933
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes a few src/ includes as well, to avoid using private
implementations like we did.
Change-Id: Ic9a21d04a131c30e17dfca6d8ea45bdefd362aa7
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206062
Reviewed-by: Mike Reed <reed@google.com>
Also re-works colors in the JS part to be unsigned,
so there's less chance for oopsies when passing them
to the C++ side.
Change-Id: I3f56d22e873e1407c402606444c50b76dd34ffd4
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204543
Reviewed-by: Mike Reed <reed@google.com>
Two issues:
1) Empirically (per AE's model), only solid layers transform the effect space.
All other layer types implement their effects ignoring the layer xform.
2) Due to the effect deferral mechanism in sksg, shader effects are
sometimes applied with a different transform than intended.
To address #1, tweak the layer builder logic to attach the effects
before/after the transform node, depending on the layer type.
For #2, track the CTM active when the shader effect is attached and undo
any intervening transformations via a local matrix when the shader is
actually applied to SkPaint.
Change-Id: I29b5a4df3b223e7da9dfc36b0d7d40055d192ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a Skottie JSON extension for controlling vertical text
alignment ("sk_vj"), with a single public value for now: 1 (centered).
Refactor SkottieShaper to handle vertical adjustments based on a VAlign
enum:
kTop - the topmost line is ascent-aligned with the box top
(AE text-box behavior)
kTopBaseline - the topmost line is baseline-aligned with the top box
(AE text-point behavior)
kCenter - the text center is aligned with the box center
("sk_vj": 1, Skottie extension)
Also externalize the vertical adjustment as a text blob offset (instead
of baking into blob glyph offsets).
Change-Id: I29a414d4c6ccfafc534ca7b61f48ef96d8cff86e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205590
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- move shader factories to their host (e.g. picture->makeShader)
More to do to formally deprecated SkShader::TileMode
Bug: skia:8937
Change-Id: I101e42fb9fba4ab91d028a34888f1fde16fdece4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205589
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.
Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implement gradient ramp using SG shader effects.
A couple of quirks:
- since the gradient type (linear/radial) is animatiable (?!),
update sksg::ShaderEffect to allow resetting the shader
- gradient ramp doesn't have an assigned/stable JSON effect type,
but the data is present; introduce a name-based effect lookup method
(used as a fallback when the type is not recognized)
Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.
In order to support generalized gradient/shader effects:
* introduce a new Shader base class
* refactor gradients as Shader subclasses
* introduce ShaderPaint (to support current Gradient-as-paint use)
* introduce ShaderEffect (to support future Gradient-as-effect use)
Tangentially:
* rename SkSGPaintNode.h -> SkSGPaint.h
* consolidate sksg::Color into SkSGPaint.h
Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE/Lottie allow Bezier control Ys to be outside the [0..1] range.
Update SkCubicMap to do the same.
Bug: skia:8931
Change-Id: I54ee8dbb4e6e0a33a917500523c82fe56c854d4a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205002
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
BM 5.5.0 introduced a change in the keyframe format (dropped redundant
start/end value repetitions). This updates the parser to support the
new format.
TBR=reed@google.com
Change-Id: I44efc54b60d08574ab649b0da90336dbd0e40391
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Instead of relying on conservative text blob bounds, update
Shaper::Result::computeBounds() to be more accurate.
Also add a skottie::Shaper unit test.
Change-Id: Icf17afcc814329197825e8d404416b6b7060c79d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204480
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There is some logic in here for 2.0 as well, just as a
"as long as I was looking at the specs", but only 1.0
is really supported.
This seems to resolve the bug where some GPUs weren't
advertising correctly that they had vertex array object
support, by checking for both extension names (with and
without "GL_" prefix)
Of note, this saves about 18 Kb (5.5 Kb gzipped) of code size
by compiling out the unneeded GLES checks/functionality.
Bug: skia:8378
Change-Id: I773bf4dbf231b991051d2a9f640b8047a9010e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203461
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkottieShaper.h was not protected against multiple inclusions in the
same translation unit.
Change-Id: Ie1f5acbcab82b9b1c37868739fb4322c471886cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204421
Auto-Submit: bratell <bratell@opera.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce AE-specific text shaping abstractions, and move the existing
implementation to a separate CU.
Change-Id: I8533ed8d9c59af6d82b3f1ca66a6e1d50a3c33c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203706
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This allows for using non-contiguous input in a future api for shaper.
This change forces cleanup of error handling when doing low level
shaping, which prompts cleaning up the correct shaper code to make the
control flow more obvious.
Bug: skia:8906
Change-Id: If084e0dd88e2f3a9651551ceeff87480e87fb998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203465
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Camera layers introduce a top-level 3d camera/view matrix based on their
transform properties:
* position - camera location
* point of interest (stored as anchor point by BM) - camera direction
* rotation - camera orientation
The perspective degree is controlled by a "zoom" camera property (which
corresponds to the view distance), and the composition dimensions.
Current limitations:
* single camera track/layer
* affects all layers (not just 3d-tagged layers)
* parent layer transforms are likely not applied correctly
Bug: skia:
Change-Id: Ifc1b8b699ff09fa13b4804d18546b444d02e81c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201651
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This allows us to remove certain interfaces at compile time.
This replaces most (all?) of the cases where it was
if (gl) else [implicit gles] to be explicitly
if (gl) else if (gles)
in preparation for adding a WebGL standard.
For consistency, I tried to check first for GL, then for
GLES, which involved re-arranging a few if blocks.
PS 3 removes about 1.2KB (0.4 KB gzipped) from CanvasKit by
removing the GrGLInterface related checks from
GrGlInterface::validate()
PS 8 removes a total of 6.0 KB (2.6 KB gzipped) from
GrGlInterface::validate() and GrGlCaps::*
Bug: skia:8378
Change-Id: Ia91b732d888907f5d94b0eac8ca023084999fa7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201604
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
- Break up example into two pages
- Deprecate SkCanvas.flush()
- add build flag that helps with certain GPU's webgl support
Bug: skia:
Change-Id: I49b1dbfecc10265a14ef4cbe54f7e8f0306e12ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201649
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This adds the pieces needed to accomplish this, and
although clients could do it, I figured it would be
nice to expose as a universal tool (on TextBlob).
Bug: skia:
Change-Id: Id5d61744973de2da75049d33d40e1dc442c2442c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201601
Reviewed-by: Ben Wagner <bungeman@google.com>
`gn check` passes. We will work towards removing `check_includes = false`.
Change-Id: I0ab396fadaf31a166921bdea334b2cfedca23dcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/195363
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
AE supports two text layout modes [1]:
* point text: text is laid out on an infinite line, starting at the given position,
and observing explicit line breaks only; in this case the text baseline is at the
given position.
* paragraph (box) text: text is laid out within the given box, using line breaks to
fit.
This CL implements the latter mode, in addition to the already supported point mode:
- parse & plumb the text box info
- update the text adapter logic to use SkShaper's width-constrained shaping mode
- tangentially, fix sksg::TextBlob's bounds computation
[1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html
Bug: skia:8849
Change-Id: Ifdb34e39eef84d10fd75870aef785e3ee960a19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201387
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This should also trim down code size since WebGL should never want
GrGLMakeAssembledGLInterface only GrGLMakeAssembledGLESInterface
Bug: skia:
Change-Id: I9246d467847eeb91517c56075077b3e26c4ee336
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201223
Reviewed-by: Nathaniel Nifong <nifong@google.com>
As long as I'm updating the image, update Chrome from 68 to 72
Bug: skia:8844
Change-Id: Ia62ffb062b2c137c89f6e4eb3be30c22ca375bae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200508
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This will hopefully help with flakiness.
Bug: skia:8810
Change-Id: Id2fa9abcc0e95f0cf8b08557215766b4f9c57478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200047
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This fixes a subtle bug with correlated behavior, where the spawn and
update affectors would get the same sequence of random values, leading
to confusing patterns.
Bug: skia:
Change-Id: Ieaace68bfe92281ec81497a8c6ce0108df996a4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199251
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Drop setter, only keep the parameterized constructor.
Change-Id: I31517df23688b8bd7485bf70c9c055cd1c87edcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198245
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: If9d8a22a770e4125391d0fbd263521f6bdb7725d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198246
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I99913987ec5de044ecc9302335771f59d85126dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198243
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Remove SkAnimTimer from the module interface entirely.
Clean up some other SkParticleEffect methods. Simplify
VisitTypes to just visit all of them, it's easier for
the client to do any filtering.
In the slide, make the UI far nicer. Load all files in
a given directory, and allow editing (and saving) them
all at once, or adding a new entry. Support multiple
playing effects, with a draggable handle to set the
position.
Bug: skia:
Change-Id: I0bec4077f9135bc122569f1410bebc96d5439480
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197243
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I5bf08e8007b59b5e21005f5004d698e53b99ffe6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197849
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I499262277ac1c8d92a39a66f6e846e248b102aef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197767
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
All curves (and path affectors) are driven by an SkParticleValue. The
value can derive its value from the current defaults (age of particle
or effect), or explicitly choose the other one, a random value, or any
other particle value. Values can be range adjusted and support repeat,
clamp, and mirror tiling.
Also fixed some more issues related to resource path in the slide GUI.
Bug: skia:
Change-Id: I4755018d5b57ae2d5ec400d541055ca4fb542978
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196760
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Ie6485a11bb57fecef470d727dcf3b4fe5dff0b90
Reviewed-on: https://skia-review.googlesource.com/c/195582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added explicit Linear segment type, merge math evaluation helpers for
scalar and color curves. Add logic to visitFields that cuts down on the
serialized size of simple curves, and makes the GUI easier to work with.
Remove the curve plot from the GUI. It was incorrect (wrong points at
cubic handle locations), not terribly helpful, and difficult to
maintain.
Bug: skia:
Change-Id: I190cb5d118b1f4b910984e4df50ee3351c8be895
Reviewed-on: https://skia-review.googlesource.com/c/195884
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The other generator was never used (or useful). String-based serialization
of enums is quite helpful, though.
Bug: skia:
Change-Id: Ic9d58f8d20cfe7aba47722bd74f1e6f8f0f219e5
Reviewed-on: https://skia-review.googlesource.com/c/195368
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Add particle "frame" enum, to allow effects relative to local, world,
or velocity. Remove the "orient along velocity" and replace with a much
more general orientation affector (angle curve + frame). Add an angular
velocity affector to mirror the behavior of the linear velocity affector.
Bug: skia:
Change-Id: Ibbaaeb352c9547d00d81c7916d00148dd65ed2b9
Reviewed-on: https://skia-review.googlesource.com/c/195361
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This should severely cut down on the virtual call overhead when running
affectors. It also switches to model of "for each affector, do each
particle", rather than "for each particle, do each affector". This is
going to be an I$ improvement, and (if we ever care), make it possible
to do wide-mode threading of the affectors on disjoint blocks of
particles.
Bug: skia:
Change-Id: Ia4e8e8d461dba4e303c45766ea2b4ece1bca9196
Reviewed-on: https://skia-review.googlesource.com/c/195123
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Flag is helpful while editing things (and could be a useful property to
animate, as well). The curve change fixes a bug where the stable generator
gets out of phase if all segments of a curve don't use the same options.
Bug: skia:
Change-Id: Ie151e775aee22957e79fa88feaafad72b6c781ff
Reviewed-on: https://skia-review.googlesource.com/c/195120
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Introduce sksg::BlendModeEffect and use to wrap Skottie layers based on
their "bm" property.
Depending on the presence of non-trivial layer blend modes and the nature
of the destination buffer (fully transparent vs. unknown/pre-filled), we
may now need to render animation frames into a separate layer for correct
compositing.
Track the presence of non-trivial layer blend modes such that we only incur
this extra layer overhead when needed. Also allow clients to pass a "drawing
to fully transparent buffer" hint such that we can avoid the extra layer even
when blend modes are present.
Change-Id: Iaf645878666da4349d0bef8890bbecad23a0aa9b
Reviewed-on: https://skia-review.googlesource.com/c/194840
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This should allow shaper to run on the no-deps bot.
Change-Id: I2515875d4e9b428681c20877630b904c3229ecc5
Reviewed-on: https://skia-review.googlesource.com/c/194420
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Generalize sksg::TintColorFilter into GradientColorfilter, to support
multiple color interpolation ranges.
Keep the two-color/single-matrix (tint) specialization, and use a table
color filter for the general case.
Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
Reviewed-on: https://skia-review.googlesource.com/c/194024
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Adjust reference frame for affector to be consistent (so angles are
counted clockwise from "up" in both local and world modes).
Bug: skia:
Change-Id: I643e1484bc0a58d1f1c0cfe35ac2ab37dc2ea409
Reviewed-on: https://skia-review.googlesource.com/c/194189
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Depends on https://skia-review.googlesource.com/c/skia/+/186870
It's optional at build time, which is good given that
it adds about 2MB of uncompressed size (from 4.3 MB to 6.4 MB)
Bug: skia:
Change-Id: I5f54ad628b735c3bc880e917394fb27d16849ebe
Reviewed-on: https://skia-review.googlesource.com/c/187924
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This should have some slightly better, more minified JS and other
bugfixes
Bug: skia:
Change-Id: I7c5367b6650267ec8bafcc5de9e351bd8788392b
Reviewed-on: https://skia-review.googlesource.com/c/193582
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Introduce a TintColorFilter scene graph node, and hook into Skottie.
Change-Id: I350dec9ebcdc0bfc68d2874703112f1b20b51d75
Reviewed-on: https://skia-review.googlesource.com/c/193662
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Move to a model that only needs floats, and puts the age in the
SkParticleState struct. Add a better test case for spawn affector
animation, to verify that things are still working.
Bug: skia:
Change-Id: I97d99de5f5d4cb302b76116e67ecc93368fb1677
Reviewed-on: https://skia-review.googlesource.com/c/193580
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- Collapsed the per-particle data into a single struct, and
use that to communicate with drawables, too. Let the drawables
manage allocation of xforms, colors, etc. Helpful for non-atlas
drawables, and just to keep the effect code simpler.
- Having all of the params in a single struct allows us to move
the remaining animated behaviors into affectors (color/frame).
- Added SkColorCurve, which works like SkCurve for SkColor4f.
Use that to create a color affector (rather than simple
start/end colors in the effect params).
- Also put the stable random in SkParticleState. This is going
to be necessary if/when we change affectors to operate on all
particles (rather than one at a time). Still need to move t
value into the particle struct (or eval it from the lifetime
params on demand).
Change-Id: Icf39116acbfd5d6e8eb91e9affbd8898d106211d
Reviewed-on: https://skia-review.googlesource.com/c/193473
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The interface here is not ideal, but there will need to be some build
clean-up before it can be changed.
Change-Id: Ic4d55634405f4c8d9c194e4e6f368287c9669dcd
Reviewed-on: https://skia-review.googlesource.com/c/193036
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: Idded82304a1f1d7f26f13d6c2faa1ff6f2832bbf
Reviewed-on: https://skia-review.googlesource.com/c/193372
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I6fe50ef0f783a9093090037c4b22af1400c0136e
Reviewed-on: https://skia-review.googlesource.com/c/193363
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I8efcbb09dce2cb0e4f33a10e4ff2148058c6fbc5
Reviewed-on: https://skia-review.googlesource.com/c/193362
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes a user check some postconditions of shaping.
Change-Id: Ifa34bbb9bd8baf18c830d58d99eee9c82811125a
Reviewed-on: https://skia-review.googlesource.com/c/193038
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Added a simpler circle drawable, moved drawing code out so that frame
calculation is handled by the drawable. Fixed all the sample effects,
including some size adjustments to better create the intended effect.
Bug: skia:
Change-Id: I60af9cd6262ff98352ca8ceaf6768aef9c7e164c
Reviewed-on: https://skia-review.googlesource.com/c/193029
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Editing curves is still cumbersome, but that's fine.
Visualization is just for feedback (and imgui's path
renderer is a little wonky), but this helps a bit.
Bug: skia:
Change-Id: I3dace6d822d472314513bb1ad72bcea1e8991b77
Reviewed-on: https://skia-review.googlesource.com/c/192828
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Converted all linear force stuff into a single affector,
used at either spawn or update time appropriately.
The new affector can either set or adjust velocity.
- Converted lifetime to a curve.
- Removed SkRangedFloat, initial velocity params, etc.
Looks like a large addition, but that's mostly down to the
JSON getting bigger. There's a net reduction in LoC.
Bug: skia:
Change-Id: Iac7417f15f96d0313efd08c4b26dc3250b80fa77
Reviewed-on: https://skia-review.googlesource.com/c/192102
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Need and 'in range' operator.
Change-Id: I57cd6631376a6e857054b4712a70b2aa75a53223
Reviewed-on: https://skia-review.googlesource.com/c/192823
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
It isn't used anymore.
Change-Id: I4079ff9944aa2483a0cd42130d0e69fb98935731
Reviewed-on: https://skia-review.googlesource.com/c/192820
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This allows for SkTypefaces not backed by OpenType data to get minimal
shaping through HarfBuzz.
Change-Id: I0e4d69627500e0aff40c8989d3734597bfa1f8d6
Reviewed-on: https://skia-review.googlesource.com/c/192681
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Still some code hanging on from optimizing for SkTextBlob.
Bug: skia:8420
Change-Id: I947a9ff691fb1fbcb82934c5597e5db11c12f013
Reviewed-on: https://skia-review.googlesource.com/c/192683
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Effects now have a duration, and can be played looped
or one-shot. Added a second list of affectors that are
applied at spawn vs. update.
Effects grab and store the SkRandom at construction,
so it no longer needs to be passed to update().
Bug: skia:
Change-Id: Ib54d60466e162e4d4b70fa64c1215fc01680d47a
Reviewed-on: https://skia-review.googlesource.com/c/191722
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This supports arrays of any type, and removes all of the special case
code for arrays of SkReflected objects. (This is extracted from my
rewrite of SkCurve, which needed something like this to work).
Bug: skia:
Change-Id: I55ab942f7922335dca0685d28b3b122bc4d53daa
Reviewed-on: https://skia-review.googlesource.com/c/192620
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
New tests that use skshaper should hide behind SK_USING_SKSHAPER define.
Change-Id: Ifcd726d931e3eb1ff209085a63e8129c9cd5596d
Reviewed-on: https://skia-review.googlesource.com/c/192026
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
In the event that no fallback font can be found to handle a character,
just keep using the current font.
Change-Id: I93c852dc8ee5eaa868e48a5ce3e8298a642b15c7
Reviewed-on: https://skia-review.googlesource.com/c/191661
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This adds a new "Particles" slide to viewer, that allows
editing, loading, and saving particle effects. All of the
particle system code is in modules/particles.
There are many rough edges and some not-yet-finished changes
to generalize the model[1]. A rough overview:
- SkReflected.h implements a lightweight reflection system
for classes derived from SkReflected. Adding a new class
involves deriving from SkReflected, adding a macro to the
class declaration, and implementing visitFields(), which
simply calls a virtual on an SkFieldVisitor for each field.
Currently, emitters and affectors use this mechanism.
- SkParticleSerialization.h demonstrates two useful field
visitors - for serializing to and from JSON. The driver
code that uses those is directly in ParticlesSlide.
- SkParticleData.h and SkCurve.h define a variety of helper
types for talking about particles, both for parameterizing
individual values, and communicating about the state of a
particle among the effect, affectors, and emitters.
- SkParticleEffect.h defines the static data definition of
an effect (SkParticleEffectParams), as well as a running
instance of an effect (SkParticleEffect). The effect has
simple update() and draw() methods.
- ParticlesSlide.cpp adds a third field visitor to generate
GUIs for interactively editing the running effect.
---
1: The critical change I'd like to make is to remove all
special case behavior over time and at spawn (setting sprite
frames, size over time, color over time, etc...). Integration
is the only fixed function behavior. Everything else is driven
by two lists of affectors. One is applied at spawn time, using
the effect's lifetime to evaluate curves. This allows spawning
particles with different colors as the effect ages out, for
example. The second list is applied every frame to update
existing particles, and is driven by the particle's lifetime.
This allows particles to change color after being spawned, for
example.
With a small set of affectors using a single expressive curve
primitive (keyframed list of cubic curve segments), we can
have affectors that update color, size, velocity, position,
sprite frame, etc., and implement many complex behaviors.
Bug: skia:
Change-Id: Id9402bef22825d55d021c5a2f9e5e41791aabaf4
Reviewed-on: https://skia-review.googlesource.com/c/181404
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This essentially resurects the old SkTextBox code into a primitive
shaper.
Change-Id: Ia4d1a5ab3d1c7d410962b49ac3891298655c7dc4
Reviewed-on: https://skia-review.googlesource.com/c/191562
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
will flesh out more over time.
Bug: skia:
Change-Id: If5eaf0a7c404b9209b93871eb3ac3d74da8c65dd
Reviewed-on: https://skia-review.googlesource.com/c/191003
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.
This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.
To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.
This is backed by a onContains() virtual, overridden in each concrete geometry class.
Expose nodeAt() on sksg::Scene, and add some basic unit tests.
Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Image filters cannot let descendent damage pass through, as they may
transform their inputs arbitrarily.
Introduce the notion of "damage override" SG nodes (nodes which block
descendent damage and replace it with their own), and update
ImageFilterEffect to opt in for this behavior.
Also make InvalidationController damage dispatch optional (such that we
don't accumulate inval rects unnecessarily).
TBR=
Change-Id: Ie9f7d32ecdcc77dbe6ea009aed9ce269b3649a04
Reviewed-on: https://skia-review.googlesource.com/c/191005
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 1f43a4359d.
Reason for revert: Android build failures.
Original change's description:
> [skottie] Add drop shadow support
>
> Introduce the machinery required for general image filters in SkSG +
> a concrete drop shadow image filter effect.
>
> Wire it all up with Skottie to support drop-shadow layer effects.
>
> Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> Reviewed-on: https://skia-review.googlesource.com/c/190426
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/190981
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce the machinery required for general image filters in SkSG +
a concrete drop shadow image filter effect.
Wire it all up with Skottie to support drop-shadow layer effects.
Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
Reviewed-on: https://skia-review.googlesource.com/c/190426
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Update the text adapter to shape using SkShaper.
Bug: skia:
Change-Id: Ie6ea579a1f58b2f6ba6101dcdfad8ae9809de808
Reviewed-on: https://skia-review.googlesource.com/c/183387
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This informs HarfBuzz when we are at the beginning or end of a
paragraph so that it can handle a few rules in a special way.
Change-Id: I66a306f1ff7ddb2c1546b0fd9c0cee94cb9f7006
Reviewed-on: https://skia-review.googlesource.com/c/189850
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There are currently two consistent ways to do line breaking. The 'ok'
way where the entire line is shaped and the resulting glyphs broken
into lines based on hopeful cluster breaks. This has the one nice
property of preserving all shaping done by the font. The 'correct' way
is to shape to each break opportunity and pick the best one, then
continue to do so for each line. This has the nice property of not
shaping incorrectly.
Fortunately, the actual implementation can be hidden behind a common
interface. Keep both of them to ensure this continues to be the case.
Change-Id: I68086731c9c2eea00b26f1447e3ec17aba799ab3
Reviewed-on: https://skia-review.googlesource.com/c/156641
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
For targets that depend on ICU, only define if `skia_use_icu` is set.
Move declare_args/skia_use_icu into skia.gni. Other variables that need
to work like that can move there later.
icu/BUILD.gn defines SK_USING_THIRD_PARTY_ICU if needed.
SkShaper_harfbuzz.cpp SkPDFSubsetFont.cpp respects
SK_USING_THIRD_PARTY_ICU when calling SkLoadICU().
sfntly/BUILD.gn, harfbuzz/BUILD.gn, icu/icu.gni uses $_src variable to
reduce verbosity. icu/icu.gni adds more headersto sources.
Change-Id: I9e000b9b19902d9f5c0c64e989bf42466aa8a299
Reviewed-on: https://skia-review.googlesource.com/c/189304
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Geometry effects (trim-path, etc) are sensitive to the SkPath conversion
direction and starting point.
Introduce SkSG{Rect,RRect) direction and initial point attributes, and
update Skottie to initialize these according to the AE model.
TBR=
Bug: skia:8303, skia:8328, skia:8299
Change-Id: I5ec82d747e015067c7fc416c9eded6eea73d759a
Reviewed-on: https://skia-review.googlesource.com/c/185689
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Preps for building in Chromium & G3.
Change-Id: I4eb802f27aac7d3652c3b3ce427dcc758d6c31fe
Reviewed-on: https://skia-review.googlesource.com/c/185000
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Refactor the scene graph transform hierarchy to support 4x4 matrices:
* rename current Transform to TransformEffect (operates as a render tree effect)
* introduce a new Transform abstract base class, to replace current Matrix
* refactor existing Matrix as a Transform specialization
* introduce a new Matrix44 Transform specialization
* refactor the existing composition helper (ComposedMatrix) as Concat,
a Transform specialization (using composition instead of Matrix inheritance)
Change-Id: Ic3c1b499e10a0a229a7a76d4bef3dbc6a8b49194
Reviewed-on: https://skia-review.googlesource.com/c/182666
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
ToCmds/MakePathFromCmds taken from PathKit, as were the tests
for those methods.
Bug: skia:
Change-Id: I9c52c04fe61e8934543a10f84ebf8b01b449f7f4
Reviewed-on: https://skia-review.googlesource.com/c/181565
Reviewed-by: Kevin Lubick <kjlubick@google.com>
I think this would only commonly happen for cases which files aren't
being loaded (debug asmjs), but could happen if multiple ready() calls
are made (which is discouraged).
Bug: skia:
Change-Id: If848aad8603f997661502563136ac590cc9a6d5a
Reviewed-on: https://skia-review.googlesource.com/c/181409
Reviewed-by: Kevin Lubick <kjlubick@google.com>
trying to reduce casts at call-sites
Bug: skia:
Change-Id: I7c74cfd89111f7a197cbb1d77b499e2adc193579
Reviewed-on: https://skia-review.googlesource.com/c/180363
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This should make reproducing certain fuzzes easier between oss-fuzz
and a typical dev's desktop.
This was the most straight-forward way I could think of to
accomplish this. An ideal solution would "compile" a set of
fonts that was not the test set and embed it, but I lack the
domain knowledge to craft such a set.
If this method works ok, we can explore making the font set
more robust and varied.
Bug: 818769
Change-Id: I03eb2bc316caf7aec3ffa88e59ff29d76c8557ec
Reviewed-on: https://skia-review.googlesource.com/c/177800
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Tweak SkShaper to call out for each line, instead of bundling everything
as a text blob.
Change-Id: Ic522f88afcf31cefd873dc8b5cde1ac2e107c64f
Reviewed-on: https://skia-review.googlesource.com/c/176592
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Add a MarkerObserver interface (to replace the current
AnnotationObserver), and update CustomPropertyManager to intercept both
properties and markers.
TBR=
Change-Id: If79de419066916bc596316f0a551c75564069239
Reviewed-on: https://skia-review.googlesource.com/c/173766
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
To facilitate demo code consolidation, introduce a custom property
manager which filters for node names starting with '$' and treats all
properties sharing the same name unitarily.
Update the Colorize GM to use this new helper.
Also revisit the PropertyObserver interface:
* aliases for client-facing value types
* introduce a new (decomposed) TransformPropertyValue, to replace component-wise setters
* consolidate the PropertyHandle interface to only expose get()/set()
Bug: skia:
Change-Id: I9aa9ee80c1fb57bbfbacab0fc3f017da909b24d9
Reviewed-on: https://skia-review.googlesource.com/c/173220
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Made addPath take one more arg to allow for append/expand
(which makes emulating the HTML canvas easier).
Add Gold test for various lineTo/pathTo, etc.
Make CanvasKit.Color() choose a better value for alpha
when omitted (was 0, should be 1).
Add some parsing logic to deal with colors/font sizes.
Fonts are going to be rather complex it seems.
Moves some arc-related logic to the JS side, (although
this should preserve the behavior of CanvasKit.arc() to
behave like the Canvas implementation)
Make Examples and tests to a side-by-side comparison to
HTML canvas where applicable.
Add a Changelog for PathKit. There was a bug (I thought), but
turns out I was wrong. The Changelog will be for future
bug fixes.
Bug: skia:
Change-Id: I1bd603fdb518232604b098e24543e3453015b504
Reviewed-on: https://skia-review.googlesource.com/c/170446
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: Ie7966e22282ef25861cc775bd0904c113ded76c1
Reviewed-on: https://skia-review.googlesource.com/c/171523
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Consolidate some helpers under skottie_utils, and update all related
tools to support animated images.
TBR=
Change-Id: If08e97143a11d9a414f3230a49ab4284c508b9d0
Reviewed-on: https://skia-review.googlesource.com/c/169342
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 6bd19df9fa.
Restores original CL, but adds guards for flutter.
Bug: skia:
Change-Id: I380b4ea87d293355026d734249aa2b8c397da144
Reviewed-on: https://skia-review.googlesource.com/c/169345
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This should make the logs in the bots more actionable by showing
the error and trace.
This also fixes the API change causing mysterious red.
Bug: skia:
Change-Id: I38df2bb4557041f8bdfefcae5c8d95b58e770033
Reviewed-on: https://skia-review.googlesource.com/c/168180
Reviewed-by: Kevin Lubick <kjlubick@google.com>
To support wacky explicit AE line breaking:
* add sksg::TextBlob (SG node backed by externally-built text blobs)
* add skottie::TextAdapter logic to handle \r line breaks and construct
the blob explicitly
Change-Id: I2eed9adf28a8c3c1f7de5bbec3d32abd7ddbd484
Reviewed-on: https://skia-review.googlesource.com/c/167384
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This also does some clean up to how we name enums - the caps felt a bit
obnoxious. CAPS are reserved now for constants (like colors).
Small bug fix with leaking memory on discrete path effects
This also adds a few more things from PathKit
Bug: skia:
Change-Id: Iad7e21ac36d35a36a8b255dc82b1dcc886344db1
Reviewed-on: https://skia-review.googlesource.com/c/166804
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 0fb1ee98cf.
Reason for revert: looks like this increased size by ~8K.
Original change's description:
> replace SkNVRefCnt with SkRefCnt
>
> SkNVRefCnt trades a small amount of code size (vtable) and runtime
> (vptr) memory usage for a larger amount of code size (templating). It
> was written back in a time when all we were really thinking about was
> runtime memory usage, so I'm curious to see where performance, code
> size, and memory usage all move if it's removed.
>
> Looking at the types I've changed here, my guess is that performance and
> memory usage will be basically unchanged, and that code size will drop a
> bit. Nothing else it's nicer to have only one ref-counting base class.
>
> Change-Id: I7d56a2b9e2b9fb000ff97792159ea1ff4f5e6f13
> Reviewed-on: https://skia-review.googlesource.com/c/166203
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,mtklein@chromium.org
Change-Id: Ibcfcc4b523c466a535bea5ffa30d0fe2574c5bd7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/166360
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
SkNVRefCnt trades a small amount of code size (vtable) and runtime
(vptr) memory usage for a larger amount of code size (templating). It
was written back in a time when all we were really thinking about was
runtime memory usage, so I'm curious to see where performance, code
size, and memory usage all move if it's removed.
Looking at the types I've changed here, my guess is that performance and
memory usage will be basically unchanged, and that code size will drop a
bit. Nothing else it's nicer to have only one ref-counting base class.
Change-Id: I7d56a2b9e2b9fb000ff97792159ea1ff4f5e6f13
Reviewed-on: https://skia-review.googlesource.com/c/166203
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This this is enough to get Fuchsia going?
Change-Id: Id6577ee6b4e3c2cbae5ec8c42f3e004712ea477c
Reviewed-on: https://skia-review.googlesource.com/c/163442
Reviewed-by: Sanjay Chouksey <sanjayc@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Mostly const-relax to allow moving. Also add an r-val overload for
Node attribute setters.
Change-Id: I15e5eeee95b7c2a460844fec5a5d312d59b612ca
Reviewed-on: https://skia-review.googlesource.com/c/163168
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Also make a CPU only and GPU only build (although
the latter still has a lot of CPU logic).
Bug: skia:
Change-Id: I857c2300021c2adb5344865c28e4ad3e8d332954
Reviewed-on: https://skia-review.googlesource.com/c/162022
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We have a similar ingestion strategy to Gold.
I tried to use something off the shelf like benchmark.js
but passing the PathKit context into the benchmarks was
non-trivial. Plus, making a basic benchmarking tool
ended up being not too hard.
We should be able to re-use the docker container/aggregator
for CanvasKit too.
Bug: skia:
Change-Id: I613dfc58ea57c31cf71566a8ac55f8df9272ad25
Reviewed-on: https://skia-review.googlesource.com/c/161620
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Also, it turns out layer effect properties are keyed by their
index in the property array, and not by "ty". Update the
implementation to reflect this.
Change-Id: I72c6cf83f60ee1f8240222c7e2be2d567555a772
Reviewed-on: https://skia-review.googlesource.com/c/161840
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
With the switch to ImageAsset, I forgot to update the default/local
resource loader.
TBR=
Change-Id: I1ab898a896162718df04094a31648bf8e876d91b
Reviewed-on: https://skia-review.googlesource.com/c/161546
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Add a callback mechanism for passing opaque/external annotation string
dictionaries to the embedder.
Change-Id: I2b053d6697cdd51a310ced687e2ba454ab39a24a
Reviewed-on: https://skia-review.googlesource.com/c/160900
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Building CanvasKit uses very similar logic to PathKit, so there
was a fair amount of copy/paste/customize.
Fixes the name of skia.js/wasm -> canvaskit.js/wasm and
adds a package.json to formally track versions.
Also move PathKit helper scripts to align better.
Docs-Preview: https://skia.org/?cl=160463
Bug: skia:
Change-Id: Ie75b30592dcc4d520dca41f6f5579006aaa8849b
Reviewed-on: https://skia-review.googlesource.com/c/160463
Reviewed-by: Eric Boren <borenet@google.com>
It's not otherwise virtual, so this'll make it a pointer smaller.
Just happened to notice this when debugging WASM bindings with Kevin.
Change-Id: I9fc051048a9c9cd65927be5a7bbf3fd19ea7df33
Reviewed-on: https://skia-review.googlesource.com/c/159301
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Extend the image asset provider API to support animated/multi-frame images.
Add a GM based on SkAnimCodecPlayer + animated public domain GIF
(source: https://giphy.com/explore/public-domain).
Bug: skia:
Change-Id: Iaa596e01a7626ca6574db1ebc90632f5a9a02bdc
Reviewed-on: https://skia-review.googlesource.com/159162
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Add a skottie::Logger interface, allowing clients to register for log events
from the animation builder.
Convert existing log messages to the new machinery.
Change-Id: If9083f89b27f197bfc0d8d81860bbacb6b764be3
Reviewed-on: https://skia-review.googlesource.com/c/158580
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>