Chuck Walbourn
429b3e7995
BC7 compressor optimization for skipping mode 0 & 2 by default
2015-04-22 13:31:37 -07:00
walbourn_cp
96b21d85e2
More VS 2015 projects
2015-03-26 13:52:36 -07:00
walbourn_cp
058c71714d
Updated libraries fro VS 2015 C99 and legacy printf conformance
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- Static libraries built with _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS
2015-03-24 15:51:05 -07:00
walbourn_cp
d3887c4425
Support for universal Windows apps Technical Preview
2015-03-24 15:26:31 -07:00
walbourn_cp
f618e9f19d
Fixed bugs in WIC loader for multframe images when resizing was required
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- texconv & texassemble now load multi-frames if present from WIC files (tiff, gif)
2015-03-17 18:07:21 -07:00
walbourn_cp
5541a2cbcf
Fixed bug with GenerateMipMaps for WIC-based generation of non-WIC supported formats.
2015-03-16 16:34:27 -07:00
walbourn_cp
74c2231e3c
Minor SAL fix
2015-03-10 15:18:42 -07:00
walbourn_cp
81a447f8b3
Minor code review feedback
2015-03-09 12:29:08 -07:00
walbourn_cp
e529c6a73b
Added use of C++11 defaulted and deleted constructors
2015-02-20 14:43:07 -08:00
walbourn_cp
e23c8e19fd
Code review feedback
2015-01-30 17:31:49 -08:00
walbourn_cp
5f95b87ddf
Updated libraries for VS 2015 C99 and legacy printf conformance
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- Static libraries built with _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS
2015-01-24 01:17:54 -08:00
walbourn_cp
27020cce7b
Minor code review feedback
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- Don't need to use ".get()[" pattern when using std::unique_ptr<T[]> specialization
2014-11-20 13:44:59 -08:00
walbourn_cp
57b7c894bc
Add VS 2015 projects (using VS 2015 Technical Preview)
2014-11-13 18:04:03 -08:00
walbourn_cp
367db3de30
DirectXTex: Improved format conversions
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- depth/stencil conversions incl fix for stencil data handling
- alpha only conversions
- fixed bug with half-precision (float16) format conversions
- fixed bug with RGB -> 1 channel conversion for non-UNORM sources
2014-09-22 12:39:24 -07:00
walbourn_cp
91951178e0
Fixed warnings found by Dev14 CTP
2014-09-18 16:29:08 -07:00
walbourn_cp
0922ab3f94
Fix for C++14 with std::vector<const T>
2014-09-18 11:26:01 -07:00
walbourn_cp
501835a8b3
Xbox One platform changes
2014-09-15 10:32:51 -07:00
walbourn_cp
48e969aac7
Xbox One platform changes
2014-09-11 15:26:14 -07:00
walbourn_cp
1e0d861ee3
Minor code cleanup
2014-09-11 15:25:42 -07:00
walbourn_cp
385017d1ec
Made ScratchImage::OverrideFormat more flexible (and less safe)
2014-09-11 15:24:23 -07:00
walbourn_cp
15d1a22921
Fixed issue when BC decompressing non-standard compressed rowPitch images
2014-09-11 15:23:33 -07:00
walbourn_cp
209772f248
Minor code cleanup
2014-09-11 15:21:52 -07:00
walbourn_cp
dab54e856c
Explicit calling-convention annotation for all 'public' functions
2014-09-04 17:57:16 -07:00
walbourn_cp
7b177a9b5b
Xbox One platform updates
2014-09-04 17:46:46 -07:00
walbourn_cp
ad9d19712a
/fp:fast and use /arch:SSE2 for Win32 (x86)
2014-07-22 11:49:31 -07:00
walbourn_cp
c568c51408
DirectXTex: GenerateMips fails if asked to not generate any mips
2014-07-11 16:57:54 -07:00
walbourn_cp
4233e222e3
DirectXTex: fixed wide-image issue with CPU Compress
2014-07-10 16:03:13 -07:00
walbourn_cp
c3ac93db96
Code Review feedback
2014-07-01 12:36:30 -07:00
walbourn_cp
d7d90d4911
MInor cleanup of XDK projects
2014-06-19 13:49:28 -07:00
walbourn_cp
8a597ef59b
DirectXTex: minor fix (no codegen impact)
2014-06-04 15:56:21 -07:00
walbourn_cp
aa61672a48
Removed all use of MONOLITHIC driver variable
2014-05-08 13:37:43 -07:00
walbourn_cp
917281720e
Removed support for 'stock' Direct3D for Xbox One XDK platform
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- Removed all use of MONOLITHIC driver variable
- _XBOX_ONE && _TITLE now implies using 'monolithic' Direct3D
2014-05-08 13:33:19 -07:00
walbourn_cp
0a3b283e75
Projects and support for the Windows phone 8.1 platform
2014-04-03 13:03:44 -07:00
walbourn_cp
c671cc3911
DirectXTex: Minor code review fix
2014-03-31 18:11:40 -07:00
walbourn_cp
d6976ed850
DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned
2014-02-20 15:24:34 -08:00
walbourn_cp
76b79c42b5
DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
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- texconv has new '-aw' switch to take the parameter
2014-02-19 17:31:35 -08:00
walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
c72e6ccc22
DirectXTex: Fixed bug with application of ordered dithering in non-WIC codepaths
2014-02-13 11:28:26 -08:00
walbourn_cp
c43f736184
DirectXTex: Added IsVolumemap() helper to TexMetadata
2014-01-30 16:48:52 -08:00
walbourn_cp
840f0d4238
DirectXTex: Fix for size rounding bug in GPU BC compressor
2014-01-22 11:06:35 -08:00
walbourn_cp
6a37f81f09
DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
2014-01-22 11:04:35 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
9ee1142b42
Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
7ddd3762bb
DirectXTex: added move operators for ScratchImage, Blob
2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
848294f2e7
Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK
2013-11-20 13:35:35 -08:00
walbourn_cp
b73612600f
DirectXTex: Resize logic in non-WIC custom filtering was backwards for when to use the BOX filter
2013-11-15 14:54:08 -08:00
walbourn_cp
65de5a1f37
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
2013-10-18 20:49:03 -07:00