glslang/StandAlone/StandAlone.cpp

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//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2013-2016 LunarG, Inc.
// Copyright (C) 2016-2020 Google, Inc.
// Modifications Copyright(C) 2021 Advanced Micro Devices, Inc.All rights reserved.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// this only applies to the standalone wrapper, not the front end in general
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "ResourceLimits.h"
#include "Worklist.h"
#include "DirStackFileIncluder.h"
#include "./../glslang/Include/ShHandle.h"
#include "./../glslang/Public/ShaderLang.h"
#include "../SPIRV/GlslangToSpv.h"
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#include "../SPIRV/GLSL.std.450.h"
#include "../SPIRV/doc.h"
#include "../SPIRV/disassemble.h"
#include <cstring>
#include <cstdlib>
#include <cctype>
#include <cmath>
#include <array>
#include <map>
#include <memory>
#include <thread>
#include <set>
#include "../glslang/OSDependent/osinclude.h"
Generate build information from CHANGES.md This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
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// Build-time generated includes
#include "glslang/build_info.h"
#include "glslang/glsl_intrinsic_header.h"
extern "C" {
GLSLANG_EXPORT void ShOutputHtml();
}
// Command-line options
enum TOptions {
EOptionNone = 0,
EOptionIntermediate = (1 << 0),
EOptionSuppressInfolog = (1 << 1),
EOptionMemoryLeakMode = (1 << 2),
EOptionRelaxedErrors = (1 << 3),
EOptionGiveWarnings = (1 << 4),
EOptionLinkProgram = (1 << 5),
EOptionMultiThreaded = (1 << 6),
EOptionDumpConfig = (1 << 7),
EOptionDumpReflection = (1 << 8),
EOptionSuppressWarnings = (1 << 9),
EOptionDumpVersions = (1 << 10),
EOptionSpv = (1 << 11),
EOptionHumanReadableSpv = (1 << 12),
EOptionVulkanRules = (1 << 13),
EOptionDefaultDesktop = (1 << 14),
EOptionOutputPreprocessed = (1 << 15),
EOptionOutputHexadecimal = (1 << 16),
EOptionReadHlsl = (1 << 17),
EOptionCascadingErrors = (1 << 18),
EOptionAutoMapBindings = (1 << 19),
EOptionFlattenUniformArrays = (1 << 20),
EOptionNoStorageFormat = (1 << 21),
EOptionKeepUncalled = (1 << 22),
EOptionHlslOffsets = (1 << 23),
EOptionHlslIoMapping = (1 << 24),
EOptionAutoMapLocations = (1 << 25),
EOptionDebug = (1 << 26),
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EOptionStdin = (1 << 27),
EOptionOptimizeDisable = (1 << 28),
EOptionOptimizeSize = (1 << 29),
EOptionInvertY = (1 << 30),
EOptionDumpBareVersion = (1 << 31),
};
bool targetHlslFunctionality1 = false;
bool SpvToolsDisassembler = false;
bool SpvToolsValidate = false;
bool NaNClamp = false;
bool stripDebugInfo = false;
bool beQuiet = false;
bool VulkanRulesRelaxed = false;
bool autoSampledTextures = false;
//
// Return codes from main/exit().
//
enum TFailCode {
ESuccess = 0,
EFailUsage,
EFailCompile,
EFailLink,
EFailCompilerCreate,
EFailThreadCreate,
EFailLinkerCreate
};
//
// Forward declarations.
//
EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);
void CompileFile(const char* fileName, ShHandle);
void usage();
char* ReadFileData(const char* fileName);
void FreeFileData(char* data);
void InfoLogMsg(const char* msg, const char* name, const int num);
// Globally track if any compile or link failure.
bool CompileFailed = false;
bool LinkFailed = false;
// array of unique places to leave the shader names and infologs for the asynchronous compiles
std::vector<std::unique_ptr<glslang::TWorkItem>> WorkItems;
TBuiltInResource Resources;
std::string ConfigFile;
//
// Parse either a .conf file provided by the user or the default from glslang::DefaultTBuiltInResource
//
void ProcessConfigFile()
{
if (ConfigFile.size() == 0)
Resources = glslang::DefaultTBuiltInResource;
#ifndef GLSLANG_WEB
else {
char* configString = ReadFileData(ConfigFile.c_str());
glslang::DecodeResourceLimits(&Resources, configString);
FreeFileData(configString);
}
#endif
}
int ReflectOptions = EShReflectionDefault;
int Options = 0;
const char* ExecutableName = nullptr;
const char* binaryFileName = nullptr;
const char* depencyFileName = nullptr;
const char* entryPointName = nullptr;
const char* sourceEntryPointName = nullptr;
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const char* shaderStageName = nullptr;
const char* variableName = nullptr;
bool HlslEnable16BitTypes = false;
bool HlslDX9compatible = false;
bool HlslDxPositionW = false;
bool EnhancedMsgs = false;
bool DumpBuiltinSymbols = false;
std::vector<std::string> IncludeDirectoryList;
// Source environment
// (source 'Client' is currently the same as target 'Client')
int ClientInputSemanticsVersion = 100;
// Target environment
glslang::EShClient Client = glslang::EShClientNone; // will stay EShClientNone if only validating
glslang::EShTargetClientVersion ClientVersion; // not valid until Client is set
glslang::EShTargetLanguage TargetLanguage = glslang::EShTargetNone;
glslang::EShTargetLanguageVersion TargetVersion; // not valid until TargetLanguage is set
// GLSL version
int GlslVersion = 0; // GLSL version specified on CLI, overrides #version in shader source
std::vector<std::string> Processes; // what should be recorded by OpModuleProcessed, or equivalent
// Per descriptor-set binding base data
typedef std::map<unsigned int, unsigned int> TPerSetBaseBinding;
std::vector<std::pair<std::string, int>> uniformLocationOverrides;
int uniformBase = 0;
std::array<std::array<unsigned int, EShLangCount>, glslang::EResCount> baseBinding;
std::array<std::array<TPerSetBaseBinding, EShLangCount>, glslang::EResCount> baseBindingForSet;
std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;
std::vector<std::pair<std::string, glslang::TBlockStorageClass>> blockStorageOverrides;
bool setGlobalUniformBlock = false;
std::string globalUniformName;
unsigned int globalUniformBinding;
unsigned int globalUniformSet;
bool setGlobalBufferBlock = false;
std::string atomicCounterBlockName;
unsigned int atomicCounterBlockSet;
// Add things like "#define ..." to a preamble to use in the beginning of the shader.
class TPreamble {
public:
TPreamble() { }
bool isSet() const { return text.size() > 0; }
const char* get() const { return text.c_str(); }
// #define...
void addDef(std::string def)
{
text.append("#define ");
fixLine(def);
Processes.push_back("define-macro ");
Processes.back().append(def);
// The first "=" needs to turn into a space
const size_t equal = def.find_first_of("=");
if (equal != def.npos)
def[equal] = ' ';
text.append(def);
text.append("\n");
}
// #undef...
void addUndef(std::string undef)
{
text.append("#undef ");
fixLine(undef);
Processes.push_back("undef-macro ");
Processes.back().append(undef);
text.append(undef);
text.append("\n");
}
protected:
void fixLine(std::string& line)
{
// Can't go past a newline in the line
const size_t end = line.find_first_of("\n");
if (end != line.npos)
line = line.substr(0, end);
}
std::string text; // contents of preamble
};
// Track the user's #define and #undef from the command line.
TPreamble UserPreamble;
std::string PreambleString;
//
// Create the default name for saving a binary if -o is not provided.
//
const char* GetBinaryName(EShLanguage stage)
{
const char* name;
if (binaryFileName == nullptr) {
switch (stage) {
case EShLangVertex: name = "vert.spv"; break;
case EShLangTessControl: name = "tesc.spv"; break;
case EShLangTessEvaluation: name = "tese.spv"; break;
case EShLangGeometry: name = "geom.spv"; break;
case EShLangFragment: name = "frag.spv"; break;
case EShLangCompute: name = "comp.spv"; break;
case EShLangRayGen: name = "rgen.spv"; break;
case EShLangIntersect: name = "rint.spv"; break;
case EShLangAnyHit: name = "rahit.spv"; break;
case EShLangClosestHit: name = "rchit.spv"; break;
case EShLangMiss: name = "rmiss.spv"; break;
case EShLangCallable: name = "rcall.spv"; break;
case EShLangMesh : name = "mesh.spv"; break;
case EShLangTask : name = "task.spv"; break;
default: name = "unknown"; break;
}
} else
name = binaryFileName;
return name;
}
//
// *.conf => this is a config file that can set limits/resources
//
bool SetConfigFile(const std::string& name)
{
if (name.size() < 5)
return false;
if (name.compare(name.size() - 5, 5, ".conf") == 0) {
ConfigFile = name;
return true;
}
return false;
}
//
// Give error and exit with failure code.
//
void Error(const char* message, const char* detail = nullptr)
{
fprintf(stderr, "%s: Error: ", ExecutableName);
if (detail != nullptr)
fprintf(stderr, "%s: ", detail);
fprintf(stderr, "%s (use -h for usage)\n", message);
exit(EFailUsage);
}
//
// Process an optional binding base of one the forms:
// --argname [stage] base // base for stage (if given) or all stages (if not)
// --argname [stage] [base set]... // set/base pairs: set the base for given binding set.
// Where stage is one of the forms accepted by FindLanguage, and base is an integer
//
void ProcessBindingBase(int& argc, char**& argv, glslang::TResourceType res)
{
if (argc < 2)
usage();
EShLanguage lang = EShLangCount;
int singleBase = 0;
TPerSetBaseBinding perSetBase;
int arg = 1;
// Parse stage, if given
if (!isdigit(argv[arg][0])) {
if (argc < 3) // this form needs one more argument
usage();
lang = FindLanguage(argv[arg++], false);
}
if ((argc - arg) >= 2 && isdigit(argv[arg+0][0]) && isdigit(argv[arg+1][0])) {
// Parse a per-set binding base
do {
const int baseNum = atoi(argv[arg++]);
const int setNum = atoi(argv[arg++]);
perSetBase[setNum] = baseNum;
} while ((argc - arg) >= 2 && isdigit(argv[arg + 0][0]) && isdigit(argv[arg + 1][0]));
} else {
// Parse single binding base
singleBase = atoi(argv[arg++]);
}
argc -= (arg-1);
argv += (arg-1);
// Set one or all languages
const int langMin = (lang < EShLangCount) ? lang+0 : 0;
const int langMax = (lang < EShLangCount) ? lang+1 : EShLangCount;
for (int lang = langMin; lang < langMax; ++lang) {
if (!perSetBase.empty())
baseBindingForSet[res][lang].insert(perSetBase.begin(), perSetBase.end());
else
baseBinding[res][lang] = singleBase;
}
}
void ProcessResourceSetBindingBase(int& argc, char**& argv, std::array<std::vector<std::string>, EShLangCount>& base)
{
if (argc < 2)
usage();
if (!isdigit(argv[1][0])) {
if (argc < 3) // this form needs one more argument
usage();
// Parse form: --argname stage [regname set base...], or:
// --argname stage set
const EShLanguage lang = FindLanguage(argv[1], false);
argc--;
argv++;
while (argc > 1 && argv[1] != nullptr && argv[1][0] != '-') {
base[lang].push_back(argv[1]);
argc--;
argv++;
}
// Must have one arg, or a multiple of three (for [regname set binding] triples)
if (base[lang].size() != 1 && (base[lang].size() % 3) != 0)
usage();
} else {
// Parse form: --argname set
for (int lang=0; lang<EShLangCount; ++lang)
base[lang].push_back(argv[1]);
argc--;
argv++;
}
}
//
// Process an optional binding base of one the forms:
// --argname name {uniform|buffer|push_constant}
void ProcessBlockStorage(int& argc, char**& argv, std::vector<std::pair<std::string, glslang::TBlockStorageClass>>& storage)
{
if (argc < 3)
usage();
glslang::TBlockStorageClass blockStorage = glslang::EbsNone;
std::string strBacking(argv[2]);
if (strBacking == "uniform")
blockStorage = glslang::EbsUniform;
else if (strBacking == "buffer")
blockStorage = glslang::EbsStorageBuffer;
else if (strBacking == "push_constant")
blockStorage = glslang::EbsPushConstant;
else {
printf("%s: invalid block storage\n", strBacking.c_str());
usage();
}
storage.push_back(std::make_pair(std::string(argv[1]), blockStorage));
argc -= 2;
argv += 2;
}
inline bool isNonDigit(char c) {
// a non-digit character valid in a glsl identifier
return (c == '_') || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
}
// whether string isa valid identifier to be used in glsl
bool isValidIdentifier(const char* str) {
std::string idn(str);
if (idn.length() == 0) {
return false;
}
if (idn.length() >= 3 && idn.substr(0, 3) == "gl_") {
// identifiers startin with "gl_" are reserved
return false;
}
if (!isNonDigit(idn[0])) {
return false;
}
for (unsigned int i = 1; i < idn.length(); ++i) {
if (!(isdigit(idn[i]) || isNonDigit(idn[i]))) {
return false;
}
}
return true;
}
// Process settings for either the global buffer block or global unfirom block
// of the form:
// --argname name set binding
void ProcessGlobalBlockSettings(int& argc, char**& argv, std::string* name, unsigned int* set, unsigned int* binding)
{
if (argc < 4)
usage();
unsigned int curArg = 1;
assert(name || set || binding);
if (name) {
if (!isValidIdentifier(argv[curArg])) {
printf("%s: invalid identifier\n", argv[curArg]);
usage();
}
*name = argv[curArg];
curArg++;
}
if (set) {
errno = 0;
int setVal = ::strtol(argv[curArg], NULL, 10);
if (errno || setVal < 0) {
printf("%s: invalid set\n", argv[curArg]);
usage();
}
*set = setVal;
curArg++;
}
if (binding) {
errno = 0;
int bindingVal = ::strtol(argv[curArg], NULL, 10);
if (errno || bindingVal < 0) {
printf("%s: invalid binding\n", argv[curArg]);
usage();
}
*binding = bindingVal;
curArg++;
}
argc -= (curArg - 1);
argv += (curArg - 1);
}
//
// Do all command-line argument parsing. This includes building up the work-items
// to be processed later, and saving all the command-line options.
//
// Does not return (it exits) if command-line is fatally flawed.
//
void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItems, int argc, char* argv[])
{
for (int res = 0; res < glslang::EResCount; ++res)
baseBinding[res].fill(0);
ExecutableName = argv[0];
workItems.reserve(argc);
const auto bumpArg = [&]() {
if (argc > 0) {
argc--;
argv++;
}
};
// read a string directly attached to a single-letter option
const auto getStringOperand = [&](const char* desc) {
if (argv[0][2] == 0) {
printf("%s must immediately follow option (no spaces)\n", desc);
exit(EFailUsage);
}
return argv[0] + 2;
};
// read a number attached to a single-letter option
const auto getAttachedNumber = [&](const char* desc) {
int num = atoi(argv[0] + 2);
if (num == 0) {
printf("%s: expected attached non-0 number\n", desc);
exit(EFailUsage);
}
return num;
};
// minimum needed (without overriding something else) to target Vulkan SPIR-V
const auto setVulkanSpv = []() {
if (Client == glslang::EShClientNone)
ClientVersion = glslang::EShTargetVulkan_1_0;
Client = glslang::EShClientVulkan;
Options |= EOptionSpv;
Options |= EOptionVulkanRules;
Options |= EOptionLinkProgram;
};
// minimum needed (without overriding something else) to target OpenGL SPIR-V
const auto setOpenGlSpv = []() {
if (Client == glslang::EShClientNone)
ClientVersion = glslang::EShTargetOpenGL_450;
Client = glslang::EShClientOpenGL;
Options |= EOptionSpv;
Options |= EOptionLinkProgram;
// undo a -H default to Vulkan
Options &= ~EOptionVulkanRules;
};
const auto getUniformOverride = [getStringOperand]() {
const char *arg = getStringOperand("-u<name>:<location>");
const char *split = strchr(arg, ':');
if (split == NULL) {
printf("%s: missing location\n", arg);
exit(EFailUsage);
}
errno = 0;
int location = ::strtol(split + 1, NULL, 10);
if (errno) {
printf("%s: invalid location\n", arg);
exit(EFailUsage);
}
return std::make_pair(std::string(arg, split - arg), location);
};
for (bumpArg(); argc >= 1; bumpArg()) {
if (argv[0][0] == '-') {
switch (argv[0][1]) {
case '-':
{
std::string lowerword(argv[0]+2);
std::transform(lowerword.begin(), lowerword.end(), lowerword.begin(), ::tolower);
// handle --word style options
if (lowerword == "auto-map-bindings" || // synonyms
lowerword == "auto-map-binding" ||
lowerword == "amb") {
Options |= EOptionAutoMapBindings;
} else if (lowerword == "auto-map-locations" || // synonyms
lowerword == "aml") {
Options |= EOptionAutoMapLocations;
} else if (lowerword == "uniform-base") {
if (argc <= 1)
Error("no <base> provided", lowerword.c_str());
uniformBase = ::strtol(argv[1], NULL, 10);
bumpArg();
break;
} else if (lowerword == "client") {
if (argc > 1) {
if (strcmp(argv[1], "vulkan100") == 0)
setVulkanSpv();
else if (strcmp(argv[1], "opengl100") == 0)
setOpenGlSpv();
else
Error("expects vulkan100 or opengl100", lowerword.c_str());
} else
Error("expects vulkan100 or opengl100", lowerword.c_str());
bumpArg();
} else if (lowerword == "define-macro" ||
lowerword == "d") {
if (argc > 1)
UserPreamble.addDef(argv[1]);
else
Error("expects <name[=def]>", argv[0]);
bumpArg();
} else if (lowerword == "dump-builtin-symbols") {
DumpBuiltinSymbols = true;
} else if (lowerword == "entry-point") {
entryPointName = argv[1];
if (argc <= 1)
Error("no <name> provided", lowerword.c_str());
bumpArg();
} else if (lowerword == "flatten-uniform-arrays" || // synonyms
lowerword == "flatten-uniform-array" ||
lowerword == "fua") {
Options |= EOptionFlattenUniformArrays;
} else if (lowerword == "glsl-version") {
if (argc > 1) {
if (strcmp(argv[1], "100") == 0) {
GlslVersion = 100;
} else if (strcmp(argv[1], "110") == 0) {
GlslVersion = 110;
} else if (strcmp(argv[1], "120") == 0) {
GlslVersion = 120;
} else if (strcmp(argv[1], "130") == 0) {
GlslVersion = 130;
} else if (strcmp(argv[1], "140") == 0) {
GlslVersion = 140;
} else if (strcmp(argv[1], "150") == 0) {
GlslVersion = 150;
} else if (strcmp(argv[1], "300es") == 0) {
GlslVersion = 300;
} else if (strcmp(argv[1], "310es") == 0) {
GlslVersion = 310;
} else if (strcmp(argv[1], "320es") == 0) {
GlslVersion = 320;
} else if (strcmp(argv[1], "330") == 0) {
GlslVersion = 330;
} else if (strcmp(argv[1], "400") == 0) {
GlslVersion = 400;
} else if (strcmp(argv[1], "410") == 0) {
GlslVersion = 410;
} else if (strcmp(argv[1], "420") == 0) {
GlslVersion = 420;
} else if (strcmp(argv[1], "430") == 0) {
GlslVersion = 430;
} else if (strcmp(argv[1], "440") == 0) {
GlslVersion = 440;
} else if (strcmp(argv[1], "450") == 0) {
GlslVersion = 450;
} else if (strcmp(argv[1], "460") == 0) {
GlslVersion = 460;
} else
Error("--glsl-version expected one of: 100, 110, 120, 130, 140, 150,\n"
"300es, 310es, 320es, 330\n"
"400, 410, 420, 430, 440, 450, 460");
}
bumpArg();
} else if (lowerword == "hlsl-offsets") {
Options |= EOptionHlslOffsets;
} else if (lowerword == "hlsl-iomap" ||
lowerword == "hlsl-iomapper" ||
lowerword == "hlsl-iomapping") {
Options |= EOptionHlslIoMapping;
} else if (lowerword == "hlsl-enable-16bit-types") {
HlslEnable16BitTypes = true;
} else if (lowerword == "hlsl-dx9-compatible") {
HlslDX9compatible = true;
} else if (lowerword == "hlsl-dx-position-w") {
HlslDxPositionW = true;
} else if (lowerword == "enhanced-msgs") {
EnhancedMsgs = true;
} else if (lowerword == "auto-sampled-textures") {
autoSampledTextures = true;
} else if (lowerword == "invert-y" || // synonyms
lowerword == "iy") {
Options |= EOptionInvertY;
} else if (lowerword == "keep-uncalled" || // synonyms
lowerword == "ku") {
Options |= EOptionKeepUncalled;
} else if (lowerword == "nan-clamp") {
NaNClamp = true;
} else if (lowerword == "no-storage-format" || // synonyms
lowerword == "nsf") {
Options |= EOptionNoStorageFormat;
} else if (lowerword == "relaxed-errors") {
Options |= EOptionRelaxedErrors;
} else if (lowerword == "reflect-strict-array-suffix") {
ReflectOptions |= EShReflectionStrictArraySuffix;
} else if (lowerword == "reflect-basic-array-suffix") {
ReflectOptions |= EShReflectionBasicArraySuffix;
} else if (lowerword == "reflect-intermediate-io") {
ReflectOptions |= EShReflectionIntermediateIO;
} else if (lowerword == "reflect-separate-buffers") {
ReflectOptions |= EShReflectionSeparateBuffers;
} else if (lowerword == "reflect-all-block-variables") {
ReflectOptions |= EShReflectionAllBlockVariables;
} else if (lowerword == "reflect-unwrap-io-blocks") {
ReflectOptions |= EShReflectionUnwrapIOBlocks;
} else if (lowerword == "reflect-all-io-variables") {
ReflectOptions |= EShReflectionAllIOVariables;
} else if (lowerword == "reflect-shared-std140-ubo") {
ReflectOptions |= EShReflectionSharedStd140UBO;
} else if (lowerword == "reflect-shared-std140-ssbo") {
ReflectOptions |= EShReflectionSharedStd140SSBO;
} else if (lowerword == "resource-set-bindings" || // synonyms
lowerword == "resource-set-binding" ||
lowerword == "rsb") {
ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
} else if (lowerword == "set-block-storage" ||
lowerword == "sbs") {
ProcessBlockStorage(argc, argv, blockStorageOverrides);
} else if (lowerword == "set-atomic-counter-block" ||
lowerword == "sacb") {
ProcessGlobalBlockSettings(argc, argv, &atomicCounterBlockName, &atomicCounterBlockSet, nullptr);
setGlobalBufferBlock = true;
} else if (lowerword == "set-default-uniform-block" ||
lowerword == "sdub") {
ProcessGlobalBlockSettings(argc, argv, &globalUniformName, &globalUniformSet, &globalUniformBinding);
setGlobalUniformBlock = true;
} else if (lowerword == "shift-image-bindings" || // synonyms
lowerword == "shift-image-binding" ||
lowerword == "sib") {
ProcessBindingBase(argc, argv, glslang::EResImage);
} else if (lowerword == "shift-sampler-bindings" || // synonyms
lowerword == "shift-sampler-binding" ||
lowerword == "ssb") {
ProcessBindingBase(argc, argv, glslang::EResSampler);
} else if (lowerword == "shift-uav-bindings" || // synonyms
lowerword == "shift-uav-binding" ||
lowerword == "suavb") {
ProcessBindingBase(argc, argv, glslang::EResUav);
} else if (lowerword == "shift-texture-bindings" || // synonyms
lowerword == "shift-texture-binding" ||
lowerword == "stb") {
ProcessBindingBase(argc, argv, glslang::EResTexture);
} else if (lowerword == "shift-ubo-bindings" || // synonyms
lowerword == "shift-ubo-binding" ||
lowerword == "shift-cbuffer-bindings" ||
lowerword == "shift-cbuffer-binding" ||
lowerword == "sub" ||
lowerword == "scb") {
ProcessBindingBase(argc, argv, glslang::EResUbo);
} else if (lowerword == "shift-ssbo-bindings" || // synonyms
lowerword == "shift-ssbo-binding" ||
lowerword == "sbb") {
ProcessBindingBase(argc, argv, glslang::EResSsbo);
} else if (lowerword == "source-entrypoint" || // synonyms
lowerword == "sep") {
if (argc <= 1)
Error("no <entry-point> provided", lowerword.c_str());
sourceEntryPointName = argv[1];
bumpArg();
break;
} else if (lowerword == "spirv-dis") {
SpvToolsDisassembler = true;
} else if (lowerword == "spirv-val") {
SpvToolsValidate = true;
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} else if (lowerword == "stdin") {
Options |= EOptionStdin;
shaderStageName = argv[1];
} else if (lowerword == "suppress-warnings") {
Options |= EOptionSuppressWarnings;
} else if (lowerword == "target-env") {
if (argc > 1) {
if (strcmp(argv[1], "vulkan1.0") == 0) {
setVulkanSpv();
ClientVersion = glslang::EShTargetVulkan_1_0;
} else if (strcmp(argv[1], "vulkan1.1") == 0) {
setVulkanSpv();
ClientVersion = glslang::EShTargetVulkan_1_1;
} else if (strcmp(argv[1], "vulkan1.2") == 0) {
setVulkanSpv();
ClientVersion = glslang::EShTargetVulkan_1_2;
} else if (strcmp(argv[1], "vulkan1.3") == 0) {
setVulkanSpv();
ClientVersion = glslang::EShTargetVulkan_1_3;
} else if (strcmp(argv[1], "opengl") == 0) {
setOpenGlSpv();
ClientVersion = glslang::EShTargetOpenGL_450;
} else if (strcmp(argv[1], "spirv1.0") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_0;
} else if (strcmp(argv[1], "spirv1.1") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_1;
} else if (strcmp(argv[1], "spirv1.2") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_2;
} else if (strcmp(argv[1], "spirv1.3") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_3;
} else if (strcmp(argv[1], "spirv1.4") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_4;
} else if (strcmp(argv[1], "spirv1.5") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_5;
} else if (strcmp(argv[1], "spirv1.6") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_6;
} else
Error("--target-env expected one of: vulkan1.0, vulkan1.1, vulkan1.2,\n"
"vulkan1.3, opengl, spirv1.0, spirv1.1, spirv1.2, spirv1.3,\n"
"spirv1.4, spirv1.5 or spirv1.6");
}
bumpArg();
} else if (lowerword == "undef-macro" ||
lowerword == "u") {
if (argc > 1)
UserPreamble.addUndef(argv[1]);
else
Error("expects <name>", argv[0]);
bumpArg();
} else if (lowerword == "variable-name" || // synonyms
lowerword == "vn") {
Options |= EOptionOutputHexadecimal;
if (argc <= 1)
Error("no <C-variable-name> provided", lowerword.c_str());
variableName = argv[1];
bumpArg();
break;
} else if (lowerword == "quiet") {
beQuiet = true;
} else if (lowerword == "depfile") {
if (argc <= 1)
Error("no <depfile-name> provided", lowerword.c_str());
depencyFileName = argv[1];
bumpArg();
} else if (lowerword == "version") {
Options |= EOptionDumpVersions;
} else if (lowerword == "help") {
usage();
break;
} else {
Error("unrecognized command-line option", argv[0]);
}
}
break;
case 'C':
Options |= EOptionCascadingErrors;
break;
case 'D':
if (argv[0][2] == 0)
Options |= EOptionReadHlsl;
else
UserPreamble.addDef(getStringOperand("-D<name[=def]>"));
break;
case 'u':
uniformLocationOverrides.push_back(getUniformOverride());
break;
case 'E':
Options |= EOptionOutputPreprocessed;
break;
case 'G':
// OpenGL client
setOpenGlSpv();
if (argv[0][2] != 0)
ClientInputSemanticsVersion = getAttachedNumber("-G<num> client input semantics");
if (ClientInputSemanticsVersion != 100)
Error("unknown client version for -G, should be 100");
break;
case 'H':
Options |= EOptionHumanReadableSpv;
if ((Options & EOptionSpv) == 0) {
// default to Vulkan
setVulkanSpv();
}
break;
case 'I':
IncludeDirectoryList.push_back(getStringOperand("-I<dir> include path"));
break;
case 'O':
if (argv[0][2] == 'd')
Options |= EOptionOptimizeDisable;
else if (argv[0][2] == 's')
#if ENABLE_OPT
Options |= EOptionOptimizeSize;
#else
Error("-Os not available; optimizer not linked");
#endif
else
Error("unknown -O option");
break;
case 'R':
VulkanRulesRelaxed = true;
break;
case 'S':
if (argc <= 1)
Error("no <stage> specified for -S");
shaderStageName = argv[1];
bumpArg();
break;
case 'U':
UserPreamble.addUndef(getStringOperand("-U<name>"));
break;
case 'V':
setVulkanSpv();
if (argv[0][2] != 0)
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ClientInputSemanticsVersion = getAttachedNumber("-V<num> client input semantics");
if (ClientInputSemanticsVersion != 100)
Error("unknown client version for -V, should be 100");
break;
case 'c':
Options |= EOptionDumpConfig;
break;
case 'd':
if (strncmp(&argv[0][1], "dumpversion", strlen(&argv[0][1]) + 1) == 0 ||
strncmp(&argv[0][1], "dumpfullversion", strlen(&argv[0][1]) + 1) == 0)
Options |= EOptionDumpBareVersion;
else
Options |= EOptionDefaultDesktop;
break;
case 'e':
entryPointName = argv[1];
if (argc <= 1)
Error("no <name> provided for -e");
bumpArg();
break;
case 'f':
if (strcmp(&argv[0][2], "hlsl_functionality1") == 0)
targetHlslFunctionality1 = true;
else
Error("-f: expected hlsl_functionality1");
break;
case 'g':
// Override previous -g or -g0 argument
stripDebugInfo = false;
Options &= ~EOptionDebug;
if (argv[0][2] == '0')
stripDebugInfo = true;
else
Options |= EOptionDebug;
break;
case 'h':
usage();
break;
case 'i':
Options |= EOptionIntermediate;
break;
case 'l':
Options |= EOptionLinkProgram;
break;
case 'm':
Options |= EOptionMemoryLeakMode;
break;
case 'o':
if (argc <= 1)
Error("no <file> provided for -o");
binaryFileName = argv[1];
bumpArg();
break;
case 'q':
Options |= EOptionDumpReflection;
break;
case 'r':
Options |= EOptionRelaxedErrors;
break;
case 's':
Options |= EOptionSuppressInfolog;
break;
case 't':
Options |= EOptionMultiThreaded;
break;
case 'v':
Options |= EOptionDumpVersions;
break;
case 'w':
Options |= EOptionSuppressWarnings;
break;
case 'x':
Options |= EOptionOutputHexadecimal;
break;
default:
Error("unrecognized command-line option", argv[0]);
break;
}
} else {
std::string name(argv[0]);
if (! SetConfigFile(name)) {
workItems.push_back(std::unique_ptr<glslang::TWorkItem>(new glslang::TWorkItem(name)));
}
}
}
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// Make sure that -S is always specified if --stdin is specified
if ((Options & EOptionStdin) && shaderStageName == nullptr)
Error("must provide -S when --stdin is given");
// Make sure that -E is not specified alongside linking (which includes SPV generation)
// Or things that require linking
if (Options & EOptionOutputPreprocessed) {
if (Options & EOptionLinkProgram)
Error("can't use -E when linking is selected");
if (Options & EOptionDumpReflection)
Error("reflection requires linking, which can't be used when -E when is selected");
}
// reflection requires linking
if ((Options & EOptionDumpReflection) && !(Options & EOptionLinkProgram))
Error("reflection requires -l for linking");
// -o or -x makes no sense if there is no target binary
if (binaryFileName && (Options & EOptionSpv) == 0)
Error("no binary generation requested (e.g., -V)");
if ((Options & EOptionFlattenUniformArrays) != 0 &&
(Options & EOptionReadHlsl) == 0)
Error("uniform array flattening only valid when compiling HLSL source.");
if ((Options & EOptionReadHlsl) && (Client == glslang::EShClientOpenGL)) {
Error("Using HLSL input under OpenGL semantics is not currently supported.");
}
// rationalize client and target language
if (TargetLanguage == glslang::EShTargetNone) {
switch (ClientVersion) {
case glslang::EShTargetVulkan_1_0:
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_0;
break;
case glslang::EShTargetVulkan_1_1:
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_3;
break;
case glslang::EShTargetVulkan_1_2:
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_5;
break;
case glslang::EShTargetVulkan_1_3:
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_6;
break;
case glslang::EShTargetOpenGL_450:
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_0;
break;
default:
break;
}
}
if (TargetLanguage != glslang::EShTargetNone && Client == glslang::EShClientNone)
Error("To generate SPIR-V, also specify client semantics. See -G and -V.");
}
//
// Translate the meaningful subset of command-line options to parser-behavior options.
//
void SetMessageOptions(EShMessages& messages)
{
if (Options & EOptionRelaxedErrors)
messages = (EShMessages)(messages | EShMsgRelaxedErrors);
if (Options & EOptionIntermediate)
messages = (EShMessages)(messages | EShMsgAST);
if (Options & EOptionSuppressWarnings)
messages = (EShMessages)(messages | EShMsgSuppressWarnings);
if (Options & EOptionSpv)
messages = (EShMessages)(messages | EShMsgSpvRules);
if (Options & EOptionVulkanRules)
messages = (EShMessages)(messages | EShMsgVulkanRules);
if (Options & EOptionOutputPreprocessed)
messages = (EShMessages)(messages | EShMsgOnlyPreprocessor);
if (Options & EOptionReadHlsl)
messages = (EShMessages)(messages | EShMsgReadHlsl);
if (Options & EOptionCascadingErrors)
messages = (EShMessages)(messages | EShMsgCascadingErrors);
if (Options & EOptionKeepUncalled)
messages = (EShMessages)(messages | EShMsgKeepUncalled);
if (Options & EOptionHlslOffsets)
messages = (EShMessages)(messages | EShMsgHlslOffsets);
if (Options & EOptionDebug)
messages = (EShMessages)(messages | EShMsgDebugInfo);
if (HlslEnable16BitTypes)
messages = (EShMessages)(messages | EShMsgHlslEnable16BitTypes);
if ((Options & EOptionOptimizeDisable) || !ENABLE_OPT)
messages = (EShMessages)(messages | EShMsgHlslLegalization);
if (HlslDX9compatible)
messages = (EShMessages)(messages | EShMsgHlslDX9Compatible);
if (DumpBuiltinSymbols)
messages = (EShMessages)(messages | EShMsgBuiltinSymbolTable);
if (EnhancedMsgs)
messages = (EShMessages)(messages | EShMsgEnhanced);
}
//
// Thread entry point, for non-linking asynchronous mode.
//
void CompileShaders(glslang::TWorklist& worklist)
{
if (Options & EOptionDebug)
Error("cannot generate debug information unless linking to generate code");
glslang::TWorkItem* workItem;
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if (Options & EOptionStdin) {
if (worklist.remove(workItem)) {
ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options);
if (compiler == nullptr)
return;
CompileFile("stdin", compiler);
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if (! (Options & EOptionSuppressInfolog))
workItem->results = ShGetInfoLog(compiler);
ShDestruct(compiler);
}
2017-09-02 17:34:54 +00:00
} else {
while (worklist.remove(workItem)) {
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
if (compiler == 0)
return;
CompileFile(workItem->name.c_str(), compiler);
if (! (Options & EOptionSuppressInfolog))
workItem->results = ShGetInfoLog(compiler);
ShDestruct(compiler);
}
}
}
// Outputs the given string, but only if it is non-null and non-empty.
// This prevents erroneous newlines from appearing.
void PutsIfNonEmpty(const char* str)
{
if (str && str[0]) {
puts(str);
}
}
// Outputs the given string to stderr, but only if it is non-null and non-empty.
// This prevents erroneous newlines from appearing.
void StderrIfNonEmpty(const char* str)
{
if (str && str[0])
fprintf(stderr, "%s\n", str);
}
// Simple bundling of what makes a compilation unit for ease in passing around,
// and separation of handling file IO versus API (programmatic) compilation.
struct ShaderCompUnit {
EShLanguage stage;
static const int maxCount = 1;
int count; // live number of strings/names
const char* text[maxCount]; // memory owned/managed externally
std::string fileName[maxCount]; // hold's the memory, but...
const char* fileNameList[maxCount]; // downstream interface wants pointers
ShaderCompUnit(EShLanguage stage) : stage(stage), count(0) { }
ShaderCompUnit(const ShaderCompUnit& rhs)
{
stage = rhs.stage;
count = rhs.count;
for (int i = 0; i < count; ++i) {
fileName[i] = rhs.fileName[i];
text[i] = rhs.text[i];
fileNameList[i] = rhs.fileName[i].c_str();
}
}
void addString(std::string& ifileName, const char* itext)
{
assert(count < maxCount);
fileName[count] = ifileName;
text[count] = itext;
fileNameList[count] = fileName[count].c_str();
++count;
}
};
// Writes a string into a depfile, escaping some special characters following the Makefile rules.
static void writeEscapedDepString(std::ofstream& file, const std::string& str)
{
for (char c : str) {
switch (c) {
case ' ':
case ':':
case '#':
case '[':
case ']':
case '\\':
file << '\\';
break;
case '$':
file << '$';
break;
}
file << c;
}
}
// Writes a depfile similar to gcc -MMD foo.c
bool writeDepFile(std::string depfile, std::vector<std::string>& binaryFiles, const std::vector<std::string>& sources)
{
std::ofstream file(depfile);
if (file.fail())
return false;
for (auto binaryFile = binaryFiles.begin(); binaryFile != binaryFiles.end(); binaryFile++) {
writeEscapedDepString(file, *binaryFile);
file << ":";
for (auto sourceFile = sources.begin(); sourceFile != sources.end(); sourceFile++) {
file << " ";
writeEscapedDepString(file, *sourceFile);
}
file << std::endl;
}
return true;
}
//
// For linking mode: Will independently parse each compilation unit, but then put them
// in the same program and link them together, making at most one linked module per
// pipeline stage.
//
// Uses the new C++ interface instead of the old handle-based interface.
//
void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
{
// keep track of what to free
std::list<glslang::TShader*> shaders;
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
DirStackFileIncluder includer;
std::for_each(IncludeDirectoryList.rbegin(), IncludeDirectoryList.rend(), [&includer](const std::string& dir) {
includer.pushExternalLocalDirectory(dir); });
std::vector<std::string> sources;
//
// Per-shader processing...
//
glslang::TProgram& program = *new glslang::TProgram;
for (auto it = compUnits.cbegin(); it != compUnits.cend(); ++it) {
const auto &compUnit = *it;
for (int i = 0; i < compUnit.count; i++) {
sources.push_back(compUnit.fileNameList[i]);
}
glslang::TShader* shader = new glslang::TShader(compUnit.stage);
shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, compUnit.count);
if (entryPointName)
shader->setEntryPoint(entryPointName);
if (sourceEntryPointName) {
if (entryPointName == nullptr)
printf("Warning: Changing source entry point name without setting an entry-point name.\n"
"Use '-e <name>'.\n");
shader->setSourceEntryPoint(sourceEntryPointName);
}
shader->setOverrideVersion(GlslVersion);
std::string intrinsicString = getIntrinsic(compUnit.text, compUnit.count);
PreambleString = "";
if (UserPreamble.isSet())
PreambleString.append(UserPreamble.get());
if (!intrinsicString.empty())
PreambleString.append(intrinsicString);
shader->setPreamble(PreambleString.c_str());
shader->addProcesses(Processes);
#ifndef GLSLANG_WEB
// Set IO mapper binding shift values
for (int r = 0; r < glslang::EResCount; ++r) {
const glslang::TResourceType res = glslang::TResourceType(r);
// Set base bindings
shader->setShiftBinding(res, baseBinding[res][compUnit.stage]);
// Set bindings for particular resource sets
// TODO: use a range based for loop here, when available in all environments.
for (auto i = baseBindingForSet[res][compUnit.stage].begin();
i != baseBindingForSet[res][compUnit.stage].end(); ++i)
shader->setShiftBindingForSet(res, i->second, i->first);
}
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);
if (autoSampledTextures)
shader->setTextureSamplerTransformMode(EShTexSampTransUpgradeTextureRemoveSampler);
if (Options & EOptionAutoMapBindings)
shader->setAutoMapBindings(true);
if (Options & EOptionAutoMapLocations)
shader->setAutoMapLocations(true);
for (auto& uniOverride : uniformLocationOverrides) {
shader->addUniformLocationOverride(uniOverride.first.c_str(),
uniOverride.second);
}
shader->setUniformLocationBase(uniformBase);
#endif
if (VulkanRulesRelaxed) {
for (auto& storageOverride : blockStorageOverrides) {
shader->addBlockStorageOverride(storageOverride.first.c_str(),
storageOverride.second);
}
if (setGlobalBufferBlock) {
shader->setAtomicCounterBlockName(atomicCounterBlockName.c_str());
shader->setAtomicCounterBlockSet(atomicCounterBlockSet);
}
if (setGlobalUniformBlock) {
shader->setGlobalUniformBlockName(globalUniformName.c_str());
shader->setGlobalUniformSet(globalUniformSet);
shader->setGlobalUniformBinding(globalUniformBinding);
}
}
shader->setNanMinMaxClamp(NaNClamp);
#ifdef ENABLE_HLSL
shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
if (Options & EOptionHlslIoMapping)
shader->setHlslIoMapping(true);
#endif
if (Options & EOptionInvertY)
shader->setInvertY(true);
if (HlslDxPositionW)
shader->setDxPositionW(true);
if (EnhancedMsgs)
shader->setEnhancedMsgs();
// Set up the environment, some subsettings take precedence over earlier
// ways of setting things.
if (Options & EOptionSpv) {
shader->setEnvInput((Options & EOptionReadHlsl) ? glslang::EShSourceHlsl
: glslang::EShSourceGlsl,
compUnit.stage, Client, ClientInputSemanticsVersion);
shader->setEnvClient(Client, ClientVersion);
shader->setEnvTarget(TargetLanguage, TargetVersion);
#ifdef ENABLE_HLSL
if (targetHlslFunctionality1)
shader->setEnvTargetHlslFunctionality1();
#endif
if (VulkanRulesRelaxed)
shader->setEnvInputVulkanRulesRelaxed();
}
shaders.push_back(shader);
const int defaultVersion = Options & EOptionDefaultDesktop ? 110 : 100;
#ifndef GLSLANG_WEB
if (Options & EOptionOutputPreprocessed) {
std::string str;
if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false, messages, &str, includer)) {
PutsIfNonEmpty(str.c_str());
} else {
CompileFailed = true;
}
StderrIfNonEmpty(shader->getInfoLog());
StderrIfNonEmpty(shader->getInfoDebugLog());
continue;
}
#endif
if (! shader->parse(&Resources, defaultVersion, false, messages, includer))
CompileFailed = true;
program.addShader(shader);
if (! (Options & EOptionSuppressInfolog) &&
! (Options & EOptionMemoryLeakMode)) {
if (!beQuiet)
PutsIfNonEmpty(compUnit.fileName[0].c_str());
PutsIfNonEmpty(shader->getInfoLog());
PutsIfNonEmpty(shader->getInfoDebugLog());
}
}
//
// Program-level processing...
//
// Link
if (! (Options & EOptionOutputPreprocessed) && ! program.link(messages))
LinkFailed = true;
#ifndef GLSLANG_WEB
// Map IO
if (Options & EOptionSpv) {
if (!program.mapIO())
LinkFailed = true;
}
#endif
// Report
if (! (Options & EOptionSuppressInfolog) &&
! (Options & EOptionMemoryLeakMode)) {
PutsIfNonEmpty(program.getInfoLog());
PutsIfNonEmpty(program.getInfoDebugLog());
}
#ifndef GLSLANG_WEB
// Reflect
if (Options & EOptionDumpReflection) {
program.buildReflection(ReflectOptions);
program.dumpReflection();
}
#endif
std::vector<std::string> outputFiles;
// Dump SPIR-V
if (Options & EOptionSpv) {
if (CompileFailed || LinkFailed)
printf("SPIR-V is not generated for failed compile or link\n");
else {
for (int stage = 0; stage < EShLangCount; ++stage) {
if (program.getIntermediate((EShLanguage)stage)) {
std::vector<unsigned int> spirv;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
if (Options & EOptionDebug)
spvOptions.generateDebugInfo = true;
else if (stripDebugInfo)
spvOptions.stripDebugInfo = true;
spvOptions.disableOptimizer = (Options & EOptionOptimizeDisable) != 0;
spvOptions.optimizeSize = (Options & EOptionOptimizeSize) != 0;
spvOptions.disassemble = SpvToolsDisassembler;
spvOptions.validate = SpvToolsValidate;
glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage), spirv, &logger, &spvOptions);
// Dump the spv to a file or stdout, etc., but only if not doing
// memory/perf testing, as it's not internal to programmatic use.
if (! (Options & EOptionMemoryLeakMode)) {
printf("%s", logger.getAllMessages().c_str());
if (Options & EOptionOutputHexadecimal) {
glslang::OutputSpvHex(spirv, GetBinaryName((EShLanguage)stage), variableName);
} else {
glslang::OutputSpvBin(spirv, GetBinaryName((EShLanguage)stage));
}
outputFiles.push_back(GetBinaryName((EShLanguage)stage));
#ifndef GLSLANG_WEB
if (!SpvToolsDisassembler && (Options & EOptionHumanReadableSpv))
spv::Disassemble(std::cout, spirv);
#endif
}
}
}
}
}
if (depencyFileName && !(CompileFailed || LinkFailed)) {
std::set<std::string> includedFiles = includer.getIncludedFiles();
sources.insert(sources.end(), includedFiles.begin(), includedFiles.end());
writeDepFile(depencyFileName, outputFiles, sources);
}
// Free everything up, program has to go before the shaders
// because it might have merged stuff from the shaders, and
// the stuff from the shaders has to have its destructors called
// before the pools holding the memory in the shaders is freed.
delete &program;
while (shaders.size() > 0) {
delete shaders.back();
shaders.pop_back();
}
}
//
// Do file IO part of compile and link, handing off the pure
// API/programmatic mode to CompileAndLinkShaderUnits(), which can
// be put in a loop for testing memory footprint and performance.
//
// This is just for linking mode: meaning all the shaders will be put into the
// the same program linked together.
//
// This means there are a limited number of work items (not multi-threading mode)
// and that the point is testing at the linking level. Hence, to enable
// performance and memory testing, the actual compile/link can be put in
// a loop, independent of processing the work items and file IO.
//
void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
{
std::vector<ShaderCompUnit> compUnits;
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// If this is using stdin, we can't really detect multiple different file
// units by input type. We need to assume that we're just being given one
// file of a certain type.
if ((Options & EOptionStdin) != 0) {
ShaderCompUnit compUnit(FindLanguage("stdin"));
std::istreambuf_iterator<char> begin(std::cin), end;
std::string tempString(begin, end);
char* fileText = strdup(tempString.c_str());
std::string fileName = "stdin";
compUnit.addString(fileName, fileText);
compUnits.push_back(compUnit);
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} else {
// Transfer all the work items from to a simple list of
// of compilation units. (We don't care about the thread
// work-item distribution properties in this path, which
// is okay due to the limited number of shaders, know since
// they are all getting linked together.)
glslang::TWorkItem* workItem;
while (Worklist.remove(workItem)) {
ShaderCompUnit compUnit(FindLanguage(workItem->name));
char* fileText = ReadFileData(workItem->name.c_str());
if (fileText == nullptr)
usage();
compUnit.addString(workItem->name, fileText);
compUnits.push_back(compUnit);
}
}
// Actual call to programmatic processing of compile and link,
// in a loop for testing memory and performance. This part contains
// all the perf/memory that a programmatic consumer will care about.
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j)
CompileAndLinkShaderUnits(compUnits);
if (Options & EOptionMemoryLeakMode)
glslang::OS_DumpMemoryCounters();
}
// free memory from ReadFileData, which got stored in a const char*
// as the first string above
for (auto it = compUnits.begin(); it != compUnits.end(); ++it)
FreeFileData(const_cast<char*>(it->text[0]));
}
int singleMain()
{
glslang::TWorklist workList;
std::for_each(WorkItems.begin(), WorkItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>& item) {
assert(item);
workList.add(item.get());
});
#ifndef GLSLANG_WEB
if (Options & EOptionDumpConfig) {
printf("%s", glslang::GetDefaultTBuiltInResourceString().c_str());
if (workList.empty())
return ESuccess;
}
#endif
if (Options & EOptionDumpBareVersion) {
Generate build information from CHANGES.md This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
2020-06-17 10:17:19 +00:00
printf("%d:%d.%d.%d%s\n", glslang::GetSpirvGeneratorVersion(), GLSLANG_VERSION_MAJOR, GLSLANG_VERSION_MINOR,
GLSLANG_VERSION_PATCH, GLSLANG_VERSION_FLAVOR);
if (workList.empty())
return ESuccess;
} else if (Options & EOptionDumpVersions) {
Generate build information from CHANGES.md This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
2020-06-17 10:17:19 +00:00
printf("Glslang Version: %d:%d.%d.%d%s\n", glslang::GetSpirvGeneratorVersion(), GLSLANG_VERSION_MAJOR,
GLSLANG_VERSION_MINOR, GLSLANG_VERSION_PATCH, GLSLANG_VERSION_FLAVOR);
printf("ESSL Version: %s\n", glslang::GetEsslVersionString());
printf("GLSL Version: %s\n", glslang::GetGlslVersionString());
std::string spirvVersion;
glslang::GetSpirvVersion(spirvVersion);
printf("SPIR-V Version %s\n", spirvVersion.c_str());
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printf("GLSL.std.450 Version %d, Revision %d\n", GLSLstd450Version, GLSLstd450Revision);
printf("Khronos Tool ID %d\n", glslang::GetKhronosToolId());
printf("SPIR-V Generator Version %d\n", glslang::GetSpirvGeneratorVersion());
printf("GL_KHR_vulkan_glsl version %d\n", 100);
printf("ARB_GL_gl_spirv version %d\n", 100);
if (workList.empty())
return ESuccess;
}
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if (workList.empty() && ((Options & EOptionStdin) == 0)) {
usage();
}
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if (Options & EOptionStdin) {
WorkItems.push_back(std::unique_ptr<glslang::TWorkItem>{new glslang::TWorkItem("stdin")});
workList.add(WorkItems.back().get());
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}
ProcessConfigFile();
if ((Options & EOptionReadHlsl) && !((Options & EOptionOutputPreprocessed) || (Options & EOptionSpv)))
Error("HLSL requires SPIR-V code generation (or preprocessing only)");
//
// Two modes:
// 1) linking all arguments together, single-threaded, new C++ interface
// 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety, using the old handle interface
//
if (Options & (EOptionLinkProgram | EOptionOutputPreprocessed)) {
glslang::InitializeProcess();
glslang::InitializeProcess(); // also test reference counting of users
glslang::InitializeProcess(); // also test reference counting of users
glslang::FinalizeProcess(); // also test reference counting of users
glslang::FinalizeProcess(); // also test reference counting of users
CompileAndLinkShaderFiles(workList);
glslang::FinalizeProcess();
} else {
ShInitialize();
ShInitialize(); // also test reference counting of users
ShFinalize(); // also test reference counting of users
bool printShaderNames = workList.size() > 1;
if (Options & EOptionMultiThreaded) {
std::array<std::thread, 16> threads;
for (unsigned int t = 0; t < threads.size(); ++t) {
threads[t] = std::thread(CompileShaders, std::ref(workList));
if (threads[t].get_id() == std::thread::id()) {
fprintf(stderr, "Failed to create thread\n");
return EFailThreadCreate;
}
}
std::for_each(threads.begin(), threads.end(), [](std::thread& t) { t.join(); });
} else
CompileShaders(workList);
// Print out all the resulting infologs
for (size_t w = 0; w < WorkItems.size(); ++w) {
if (WorkItems[w]) {
if (printShaderNames || WorkItems[w]->results.size() > 0)
PutsIfNonEmpty(WorkItems[w]->name.c_str());
PutsIfNonEmpty(WorkItems[w]->results.c_str());
}
}
ShFinalize();
}
if (CompileFailed)
return EFailCompile;
if (LinkFailed)
return EFailLink;
return 0;
}
int C_DECL main(int argc, char* argv[])
{
ProcessArguments(WorkItems, argc, argv);
int ret = 0;
// Loop over the entire init/finalize cycle to watch memory changes
const int iterations = 1;
if (iterations > 1)
glslang::OS_DumpMemoryCounters();
for (int i = 0; i < iterations; ++i) {
ret = singleMain();
if (iterations > 1)
glslang::OS_DumpMemoryCounters();
}
return ret;
}
//
// Deduce the language from the filename. Files must end in one of the
// following extensions:
//
// .vert = vertex
// .tesc = tessellation control
// .tese = tessellation evaluation
// .geom = geometry
// .frag = fragment
// .comp = compute
2018-09-19 18:42:24 +00:00
// .rgen = ray generation
// .rint = ray intersection
// .rahit = ray any hit
// .rchit = ray closest hit
// .rmiss = ray miss
// .rcall = ray callable
// .mesh = mesh
// .task = task
// Additionally, the file names may end in .<stage>.glsl and .<stage>.hlsl
// where <stage> is one of the stages listed above.
//
EShLanguage FindLanguage(const std::string& name, bool parseStageName)
{
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std::string stageName;
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if (shaderStageName)
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stageName = shaderStageName;
else if (parseStageName) {
// Note: "first" extension means "first from the end", i.e.
// if the file is named foo.vert.glsl, then "glsl" is first,
// "vert" is second.
2018-04-17 23:24:03 +00:00
size_t firstExtStart = name.find_last_of(".");
bool hasFirstExt = firstExtStart != std::string::npos;
size_t secondExtStart = hasFirstExt ? name.find_last_of(".", firstExtStart - 1) : std::string::npos;
bool hasSecondExt = secondExtStart != std::string::npos;
std::string firstExt = name.substr(firstExtStart + 1, std::string::npos);
bool usesUnifiedExt = hasFirstExt && (firstExt == "glsl" || firstExt == "hlsl");
if (usesUnifiedExt && firstExt == "hlsl")
Options |= EOptionReadHlsl;
if (hasFirstExt && !usesUnifiedExt)
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stageName = firstExt;
else if (usesUnifiedExt && hasSecondExt)
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stageName = name.substr(secondExtStart + 1, firstExtStart - secondExtStart - 1);
else {
usage();
return EShLangVertex;
}
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} else
stageName = name;
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if (stageName == "vert")
return EShLangVertex;
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else if (stageName == "tesc")
return EShLangTessControl;
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else if (stageName == "tese")
return EShLangTessEvaluation;
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else if (stageName == "geom")
return EShLangGeometry;
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else if (stageName == "frag")
return EShLangFragment;
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else if (stageName == "comp")
return EShLangCompute;
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else if (stageName == "rgen")
return EShLangRayGen;
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else if (stageName == "rint")
return EShLangIntersect;
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else if (stageName == "rahit")
return EShLangAnyHit;
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else if (stageName == "rchit")
return EShLangClosestHit;
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else if (stageName == "rmiss")
return EShLangMiss;
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else if (stageName == "rcall")
return EShLangCallable;
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else if (stageName == "mesh")
return EShLangMesh;
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else if (stageName == "task")
return EShLangTask;
usage();
return EShLangVertex;
}
//
// Read a file's data into a string, and compile it using the old interface ShCompile,
// for non-linkable results.
//
void CompileFile(const char* fileName, ShHandle compiler)
{
int ret = 0;
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char* shaderString;
if ((Options & EOptionStdin) != 0) {
std::istreambuf_iterator<char> begin(std::cin), end;
std::string tempString(begin, end);
shaderString = strdup(tempString.c_str());
} else {
shaderString = ReadFileData(fileName);
}
// move to length-based strings, rather than null-terminated strings
int* lengths = new int[1];
lengths[0] = (int)strlen(shaderString);
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
if (UserPreamble.isSet())
Error("-D and -U options require -l (linking)\n");
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
// ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
// const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
// "or should be l", "ine 1", "string 5\n", "float glo", "bal",
// ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
// const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
// ret = ShCompile(compiler, multi, 7, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
}
if (Options & EOptionMemoryLeakMode)
glslang::OS_DumpMemoryCounters();
}
delete [] lengths;
FreeFileData(shaderString);
if (ret == 0)
CompileFailed = true;
}
//
// print usage to stdout
//
void usage()
{
printf("Usage: glslangValidator [option]... [file]...\n"
"\n"
"'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
" .conf to provide a config file that replaces the default configuration\n"
" (see -c option below for generating a template)\n"
" .vert for a vertex shader\n"
" .tesc for a tessellation control shader\n"
" .tese for a tessellation evaluation shader\n"
" .geom for a geometry shader\n"
" .frag for a fragment shader\n"
" .comp for a compute shader\n"
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" .mesh for a mesh shader\n"
" .task for a task shader\n"
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" .rgen for a ray generation shader\n"
" .rint for a ray intersection shader\n"
" .rahit for a ray any hit shader\n"
" .rchit for a ray closest hit shader\n"
" .rmiss for a ray miss shader\n"
" .rcall for a ray callable shader\n"
" .glsl for .vert.glsl, .tesc.glsl, ..., .comp.glsl compound suffixes\n"
" .hlsl for .vert.hlsl, .tesc.hlsl, ..., .comp.hlsl compound suffixes\n"
"\n"
"Options:\n"
" -C cascading errors; risk crash from accumulation of error recoveries\n"
" -D input is HLSL (this is the default when any suffix is .hlsl)\n"
" -D<name[=def]> | --define-macro <name[=def]> | --D <name[=def]>\n"
" define a pre-processor macro\n"
" -E print pre-processed GLSL; cannot be used with -l;\n"
" errors will appear on stderr\n"
" -G[ver] create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this);\n"
" 'ver', when present, is the version of the input semantics,\n"
" which will appear in #define GL_SPIRV ver;\n"
" '--client opengl100' is the same as -G100;\n"
" a '--target-env' for OpenGL will also imply '-G';\n"
" currently only supports GLSL\n"
" -H print human readable form of SPIR-V; turns on -V\n"
" -I<dir> add dir to the include search path; includer's directory\n"
" is searched first, followed by left-to-right order of -I\n"
" -Od disables optimization; may cause illegal SPIR-V for HLSL\n"
" -Os optimizes SPIR-V to minimize size\n"
" -R use relaxed verification rules for generating Vulkan SPIR-V,\n"
" allowing the use of default uniforms, atomic_uints, and\n"
" gl_VertexID and gl_InstanceID keywords.\n"
" -S <stage> uses specified stage rather than parsing the file extension\n"
" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
" -U<name> | --undef-macro <name> | --U <name>\n"
" undefine a pre-processor macro\n"
" -V[ver] create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this)\n"
" 'ver', when present, is the version of the input semantics,\n"
" which will appear in #define VULKAN ver\n"
" '--client vulkan100' is the same as -V100\n"
" a '--target-env' for Vulkan will also imply '-V'\n"
" -c configuration dump;\n"
" creates the default configuration file (redirect to a .conf file)\n"
" -d default to desktop (#version 110) when there is no shader #version\n"
" (default is ES version 100)\n"
" -e <name> | --entry-point <name>\n"
" specify <name> as the entry-point function name\n"
" -f{hlsl_functionality1}\n"
" 'hlsl_functionality1' enables use of the\n"
" SPV_GOOGLE_hlsl_functionality1 extension\n"
" -g generate debug information\n"
" -g0 strip debug information\n"
" -h print this usage message\n"
" -i intermediate tree (glslang AST) is printed out\n"
" -l link all input files together to form a single module\n"
" -m memory leak mode\n"
" -o <file> save binary to <file>, requires a binary option (e.g., -V)\n"
" -q dump reflection query database; requires -l for linking\n"
" -r | --relaxed-errors"
" relaxed GLSL semantic error-checking mode\n"
" -s silence syntax and semantic error reporting\n"
" -t multi-threaded mode\n"
" -v | --version\n"
" print version strings\n"
" -w | --suppress-warnings\n"
" suppress GLSL warnings, except as required by \"#extension : warn\"\n"
" -x save binary output as text-based 32-bit hexadecimal numbers\n"
" -u<name>:<loc> specify a uniform location override for --aml\n"
" --uniform-base <base> set a base to use for generated uniform locations\n"
" --auto-map-bindings | --amb automatically bind uniform variables\n"
" without explicit bindings\n"
" --auto-map-locations | --aml automatically locate input/output lacking\n"
" 'location' (fragile, not cross stage)\n"
" --auto-sampled-textures Removes sampler variables and converts\n"
2021-04-27 14:06:06 +00:00
" existing textures to sampled textures\n"
" --client {vulkan<ver>|opengl<ver>} see -V and -G\n"
" --depfile <file> writes depfile for build systems\n"
2019-04-13 20:57:33 +00:00
" --dump-builtin-symbols prints builtin symbol table prior each compile\n"
" -dumpfullversion | -dumpversion print bare major.minor.patchlevel\n"
" --flatten-uniform-arrays | --fua flatten uniform texture/sampler arrays to\n"
" scalars\n"
" --glsl-version {100 | 110 | 120 | 130 | 140 | 150 |\n"
" 300es | 310es | 320es | 330\n"
" 400 | 410 | 420 | 430 | 440 | 450 | 460}\n"
" set GLSL version, overrides #version\n"
" in shader sourcen\n"
" --hlsl-offsets allow block offsets to follow HLSL rules\n"
" works independently of source language\n"
" --hlsl-iomap perform IO mapping in HLSL register space\n"
" --hlsl-enable-16bit-types allow 16-bit types in SPIR-V for HLSL\n"
" --hlsl-dx9-compatible interprets sampler declarations as a\n"
" texture/sampler combo like DirectX9 would,\n"
" and recognizes DirectX9-specific semantics\n"
" --hlsl-dx-position-w W component of SV_Position in HLSL fragment\n"
" shaders compatible with DirectX\n"
" --invert-y | --iy invert position.Y output in vertex shader\n"
" --enhanced-msgs print more readable error messages (GLSL only)\n"
" --keep-uncalled | --ku don't eliminate uncalled functions\n"
" --nan-clamp favor non-NaN operand in min, max, and clamp\n"
" --no-storage-format | --nsf use Unknown image format\n"
" --quiet do not print anything to stdout, unless\n"
" requested by another option\n"
2019-02-08 10:48:48 +00:00
" --reflect-strict-array-suffix use strict array suffix rules when\n"
" reflecting\n"
" --reflect-basic-array-suffix arrays of basic types will have trailing [0]\n"
2019-02-08 10:48:48 +00:00
" --reflect-intermediate-io reflection includes inputs/outputs of linked\n"
" shaders rather than just vertex/fragment\n"
" --reflect-separate-buffers reflect buffer variables and blocks\n"
" separately to uniforms\n"
" --reflect-all-block-variables reflect all variables in blocks, whether\n"
" inactive or active\n"
" --reflect-unwrap-io-blocks unwrap input/output blocks the same as\n"
" uniform blocks\n"
" --resource-set-binding [stage] name set binding\n"
" set descriptor set and binding for\n"
" individual resources\n"
" --resource-set-binding [stage] set\n"
" set descriptor set for all resources\n"
" --rsb synonym for --resource-set-binding\n"
" --set-block-backing name {uniform|buffer|push_constant}\n"
" changes the backing type of a uniform, buffer,\n"
" or push_constant block declared in\n"
" in the program, when using -R option.\n"
" This can be used to change the backing\n"
" for existing blocks as well as implicit ones\n"
" such as 'gl_DefaultUniformBlock'.\n"
" --sbs synonym for set-block-storage\n"
" --set-atomic-counter-block name set\n"
" set name, and descriptor set for\n"
" atomic counter blocks, with -R opt\n"
" --sacb synonym for set-atomic-counter-block\n"
" --set-default-uniform-block name set binding\n"
" set name, descriptor set, and binding for\n"
" global default-uniform-block, with -R opt\n"
" --sdub synonym for set-default-uniform-block\n"
" --shift-image-binding [stage] num\n"
" base binding number for images (uav)\n"
" --shift-image-binding [stage] [num set]...\n"
" per-descriptor-set shift values\n"
" --sib synonym for --shift-image-binding\n"
" --shift-sampler-binding [stage] num\n"
" base binding number for samplers\n"
" --shift-sampler-binding [stage] [num set]...\n"
" per-descriptor-set shift values\n"
" --ssb synonym for --shift-sampler-binding\n"
" --shift-ssbo-binding [stage] num base binding number for SSBOs\n"
" --shift-ssbo-binding [stage] [num set]...\n"
" per-descriptor-set shift values\n"
" --sbb synonym for --shift-ssbo-binding\n"
" --shift-texture-binding [stage] num\n"
" base binding number for textures\n"
" --shift-texture-binding [stage] [num set]...\n"
" per-descriptor-set shift values\n"
" --stb synonym for --shift-texture-binding\n"
" --shift-uav-binding [stage] num base binding number for UAVs\n"
" --shift-uav-binding [stage] [num set]...\n"
" per-descriptor-set shift values\n"
" --suavb synonym for --shift-uav-binding\n"
" --shift-UBO-binding [stage] num base binding number for UBOs\n"
" --shift-UBO-binding [stage] [num set]...\n"
" per-descriptor-set shift values\n"
" --sub synonym for --shift-UBO-binding\n"
" --shift-cbuffer-binding | --scb synonyms for --shift-UBO-binding\n"
" --spirv-dis output standard-form disassembly; works only\n"
" when a SPIR-V generation option is also used\n"
" --spirv-val execute the SPIRV-Tools validator\n"
" --source-entrypoint <name> the given shader source function is\n"
" renamed to be the <name> given in -e\n"
" --sep synonym for --source-entrypoint\n"
" --stdin read from stdin instead of from a file;\n"
" requires providing the shader stage using -S\n"
" --target-env {vulkan1.0 | vulkan1.1 | vulkan1.2 | vulkan1.3 | opengl |\n"
" spirv1.0 | spirv1.1 | spirv1.2 | spirv1.3 | spirv1.4 |\n"
" spirv1.5 | spirv1.6}\n"
" Set the execution environment that the\n"
" generated code will be executed in.\n"
" Defaults to:\n"
" * vulkan1.0 under --client vulkan<ver>\n"
" * opengl under --client opengl<ver>\n"
" * spirv1.0 under --target-env vulkan1.0\n"
" * spirv1.3 under --target-env vulkan1.1\n"
" * spirv1.5 under --target-env vulkan1.2\n"
" * spirv1.6 under --target-env vulkan1.3\n"
" Multiple --target-env can be specified.\n"
" --variable-name <name>\n"
" --vn <name> creates a C header file that contains a\n"
" uint32_t array named <name>\n"
" initialized with the shader binary code\n"
);
exit(EFailUsage);
}
#if !defined _MSC_VER && !defined MINGW_HAS_SECURE_API
#include <errno.h>
int fopen_s(
FILE** pFile,
const char* filename,
const char* mode
)
{
if (!pFile || !filename || !mode) {
return EINVAL;
}
FILE* f = fopen(filename, mode);
if (! f) {
if (errno != 0) {
return errno;
} else {
return ENOENT;
}
}
*pFile = f;
return 0;
}
#endif
//
// Malloc a string of sufficient size and read a string into it.
//
char* ReadFileData(const char* fileName)
{
FILE *in = nullptr;
int errorCode = fopen_s(&in, fileName, "r");
if (errorCode || in == nullptr)
Error("unable to open input file");
int count = 0;
while (fgetc(in) != EOF)
count++;
fseek(in, 0, SEEK_SET);
char* return_data = (char*)malloc(count + 1); // freed in FreeFileData()
if ((int)fread(return_data, 1, count, in) != count) {
free(return_data);
Error("can't read input file");
}
return_data[count] = '\0';
fclose(in);
return return_data;
}
void FreeFileData(char* data)
{
free(data);
}
void InfoLogMsg(const char* msg, const char* name, const int num)
{
if (num >= 0 )
printf("#### %s %s %d INFO LOG ####\n", msg, name, num);
else
printf("#### %s %s INFO LOG ####\n", msg, name);
}