Commit Graph

751 Commits

Author SHA1 Message Date
Benjamin Otte
95574f98c4 gl: Use GL_BACK_LEFT
The spec doesn't allow GL_BACK, but many drivers do. Use the
spec-accepted equivalent instead.

Fixed #4402
2021-11-03 22:53:59 +01:00
Benjamin Otte
2b2fd23815 Merge branch 'wip/otte/center-center-center' into 'master'
Add a bunch of reftests and fix their failures

Closes #4285

See merge request GNOME/gtk!4085
2021-10-22 16:35:41 +00:00
Benjamin Otte
b912e84df7 gl: Call make_current() before doing any GL work
But don't call it too early, we only want to call it once we have
prepared the target.

This way, we guarantee that a GL context is always available and that it
is bound to the correct target.
2021-10-22 17:51:40 +02:00
Benjamin Otte
cb03fe8f31 gsk: Allow gsk_renderer_realize (renderer, NULL, NULL)
That way, we can use renderers without surfaces.
2021-10-20 21:49:32 +02:00
Benjamin Otte
9a2e9c5be4 gl: Use gdk_memory_texture_new_from_texture()
Way less code to prepare the texture in a proper format.
2021-10-13 14:33:44 +02:00
Benjamin Otte
ddc4a40c33 gl: Refactor texture uploading
Don't pass texture + rect, but instead have
  gdk_memory_texture_new_subtexture()
and use it to generate subtextures and pass them.

This has the advantage of downloading the a too large texture only once
instead of N times.
2021-10-13 14:33:44 +02:00
Benjamin Otte
5199bebdb5 gl: Move texture uploading to the renderer
It does not belong in GdkGLContext, it's a renderer thing.
It's also the only user of that API.

Introduce gdk_gl_context_check_version() private API to make version
checks simpler.
2021-10-13 14:33:44 +02:00
Benjamin Otte
31e9072906 gl: Fix downloading textures *again*
It turns out glReadPixels() cannot convert pixels and you are only
allowed to pass a single value into the function arguments. You need to
know which ones or things will explode.

GL is great.
2021-10-13 14:33:44 +02:00
Benjamin Otte
b65b64628d texture: Refactor downloading
Pass a format do GdkTextureClass::download(). That way we can download
data in any format.

Also replace gdk_texture_download_texture() with
gdk_memory_texture_from_texture() which again takes a format.

The old functionality is still there for code that wants it: Just pass
gdk_texture_get_format (texture) as the format argument.
2021-10-12 02:06:43 +02:00
Matthias Clasen
49a64da7ec Merge branch 'ngl-is-the-new-gl' into 'master'
Rename ngl to gl

Closes #4318

See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Matthias Clasen
b7eb1d3310 gsk: provide an ngl renderer
Provide a minimal renderer implementation that fails
in realize. This avoids reusing the same type, which
might give bindings trouble.
2021-10-07 16:46:29 -04:00
Matthias Clasen
7a1644bc97 Maintain abi
Keep gsk_ngl_renderer_new and gsk_ngl_renderer_get_type,
since they were part of the abi in 4.2, and in an
installed header.

Fixes: #4318
2021-10-07 13:05:53 -04:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
e9e373913e gsk: Drop the gl renderer
ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Benjamin Otte
c7320df0c9 gdk: Add gdk_gl_context_is_shared()
... and use it in the GL renderers.
2021-07-22 16:27:31 +02:00
Matthias Clasen
578db92973 Cosmetics: Eradicate gint
Remove a handful of errant uses of gint.
2021-06-03 17:41:28 -04:00
Matthias Clasen
2d266d107b gsk: Clean up docs syntax
Replace leftover gtk-doc syntax (#Type) with backquotes.
2021-05-22 17:25:26 -04:00
Alexander Mikhaylenko
ae7f380396 gsk: Fix shader gresource paths
They were never updated after having been moved.
2021-04-19 20:01:33 +05:00
Matthias Clasen
9d3aa2cfce gsk: Avoid compiler warnings without assertions
Disabling assertions was provoking some unused variable
warnings from the compiler. Avoid these.
2021-04-12 21:22:46 -04:00
Matthias Clasen
900a4e4d31 gsk: Move shader resources
Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00
Matthias Clasen
ee63b84b6a gsk: Rename resource paths
Make the shaders of the gl renderer live under
/org/gtk/libgsk/gl. This is purely cosmetic.
2021-04-03 08:10:58 -04:00
Matthias Clasen
bd0df03248 gl: Fix a rounding error in subpixel positioning
1024 / 4 is 256, not 250.
2021-03-21 16:05:10 -04:00
Matthias Clasen
ca3120919f docs: Improve gsk docs
Convert link formats, add summaries, and make
a few missing things show up in the docs.
2021-03-11 16:37:31 +00:00
Matthias Clasen
dff2aa20ff gl: Fixed clipped offscreen rendering
When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.

Testcase included.

Fixes: #3651
2021-02-09 22:43:15 -05:00
Timm Bäder
79f273348d gl renderer: Fix viewport computation when rendering offscreen
Fixes #3615
2021-01-29 10:37:48 +01:00
Timm Bäder
8ebcef97ff shader builder: Improve error output 2021-01-29 09:45:25 +01:00
Matthias Clasen
0d0bdaa02e gsk: Fix a thinko
With subpixel positioning, we need to offset the
cached glyphs by their phase.
2021-01-28 18:16:16 -05:00
Fabio Lagalla
d83502d054 gskglshaderbuilder: bind correct uv location 2021-01-28 17:08:46 +01:00
Fabio Lagalla
a1dd6521e8 gskglrenderer: Remove switch fallthrough comments 2021-01-27 12:52:11 +01:00
Fabio Lagalla
0088f840fe gskrendernode: Cache angle in conic gradients 2021-01-27 12:44:10 +01:00
Fabio Lagalla
1b698c896e gskglrenderer: Use gboolean instead of bool 2021-01-27 12:44:10 +01:00
Fabio Lagalla
04000f28e7 gskglrenderer: First class support of repeating-radial-gradient 2021-01-27 12:44:10 +01:00
Fabio Lagalla
976a05f6eb gskglrenderer: First class support of repeating-linear-gradient 2021-01-27 12:44:10 +01:00
Fabio Lagalla
b15902bf44 gskglrenderer: Optimize conic-gradient shader 2021-01-27 12:44:10 +01:00
Fabio Lagalla
5ac7529771 gskglrenderer: Optimize radial-gradient shader 2021-01-27 12:44:10 +01:00
Fabio Lagalla
bbf68c0d9d gskglrenderer: Optimize linear-gradient shader 2021-01-27 12:44:10 +01:00
Timm Bäder
d9f6b268d3 gl renderer: Use rect_contains_rect() copy
And this way the contains_rect() inside
rounded_inner_rect_contains_rect() goes from 3.3% to 0.79% in the
fishbowl when rendering the levelbars.
2021-01-17 04:39:26 +01:00
Timm Bäder
4d7a01562e gl renderer: Don't reset offset when drawing offscreen 2021-01-17 04:39:26 +01:00
Timm Bäder
650eed7f72 gl renderer: Properly y-flip non-offscreen children of rounded clips 2021-01-17 04:39:26 +01:00
Fabio Lagalla
8c61038b9f gl renderer: print fragment shader info
It was logged twice the vertex shader info, instead
2021-01-11 17:06:03 +01:00
xndcn
34ffdc6e3f gl: Fix implicit leaking of shader object
According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.

So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
2020-12-29 23:50:45 +08:00
Timm Bäder
526c76181e gl renderer: Check for pointer equality in rounded_rect_equal 2020-12-21 15:22:08 +01:00
Timm Bäder
e1cf0cff26 gl renderer: Proper state tracking for color matrix ops 2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9 gl renderer: Add missing debug output for repeat ops 2020-12-21 10:26:03 +01:00
Timm Bäder
4b3bbe0ecd gl renderer: Create shader-global uniform ops on draw()
This way we can render the first frame of tests/testoutsetshadowdrawing
in 153 ops instead of 183.

And the first frame of gtk4-demo in 260 instead of 300.
2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0 gl renderer: Unify new clip/viewport rects in blur_texture() 2020-12-21 10:26:03 +01:00
Timm Bäder
a8213d7f45 gl renderer: Avoid setting modelview to identical values
The previous comment here was incorrect. We can save the op itself, we
just can't save us the entry in the modelview stack.
2020-12-21 10:26:02 +01:00
Matthias Clasen
d5143a1bf0 Revert "gl renderer: Render too big textures to the clipped area"
This reverts commit 7f6608cbed.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142 Revert "gl renderer: Take a out graphene_rect in blur_node()"
This reverts commit 7eece7e769.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769 gl renderer: Take a out graphene_rect in blur_node() 2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed gl renderer: Render too big textures to the clipped area 2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82 gl renderer: Unify viewport setting in add_offscreen_ops()
We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Timm Bäder
33ed42d985 gl renderer: Remove RESET_OPACITY flag
We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00
Timm Bäder
1ee4f6138b gl renderer: Reset opacity when rendering blend node children
We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
2020-12-06 20:01:36 +01:00
Timm Bäder
7b61ef9e0f gl renderer: Initialize rounded rect early 2020-12-06 19:57:48 +01:00
Timm Bäder
b46d077b3a gl renderer: Fix rendering clipped blurred inset shadow nodes 2020-12-06 19:18:10 +01:00
Timm Bäder
e32331d002 gl renderer: Ignore crossfades between equal texture nodes 2020-12-06 19:18:10 +01:00
Timm Bäder
05928608ec gl renderer: Use scale_x and scale_y everywhere
Try to handle two different values for scale in horizontal and vertical
direction better.

Fixes #3431
2020-12-06 19:18:05 +01:00
Christian Hergert
6883c2214b gl: specify attribute locations for vUv and aPosition
These positions are not guaranteed to be in a specific order when linked
into the final GPU program. They need to be specified so that our code
in gskglrenderer.c can use known positions for them to match up with
our GskQuadVertex.

This fixes the GL renderer on macOS's OpenGL shader compiler.

Fixes #3420
2020-12-04 13:33:34 -08:00
Benjamin Otte
2c1bd399d2 glrenderer: Implement a shader for conic gradients 2020-12-03 13:07:17 +01:00
Benjamin Otte
c907ad83b0 glrenderer: Emit more useful error messages
Catch the error when it happens, so that we can emit a specific and more
helpful error message.

Also verify that all branches in the code now do indeed set a proper
GError when they fail, so that the final catch-all is no longer needed.
Instead, assert that the error is set so that we catch future code
additions early that do not set the GError.
2020-12-03 13:07:17 +01:00
Benjamin Otte
55a242bd81 gsk: Add GskConicGradientNode 2020-12-03 00:47:54 +01:00
Timm Bäder
da514187f5 gl renderer: Make minimal rounded rects more minimal 2020-11-30 09:21:34 -05:00
Christian Hergert
82b4c34eca gl: add some debugging information to DEBUG_OPS 2020-11-18 20:16:40 -08:00
Christian Hergert
eae5eaeb21 gl: use glFramebufferTexture2D to set framebuffer texture
When mapping a texture to the framebuffer, we can use the 2D
form instead of the cube mapping form.
2020-11-18 20:09:01 -08:00
Benjamin Otte
1c7daece7a Merge branch 'wip/otte/for-master' into 'master'
Wip/otte/for master

See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f rendernode: Rename all gsk_render_node_peek_*() functions
Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Christian Hergert
12a9164414 gsk: use glFrameBufferTexture2D and release texture
glFrameBufferTexture maps to all faces of a cube and that is not needed
here. Additionally, texture_id is not deleted after we use the additional
flipped texture, but should be.
2020-11-16 09:26:07 -08:00
Emmanuel Gil Peyrot
08193ecf1c gl renderer: Generate queries only on desktop GL
On desktop GL, GL 1.5 or GL_ARB_occlusion_query is required to get the
glGenQueries() etc. symbols.  This isn’t the case on GLES, where they
are provided by GL_EXT_occlusion_query_boolean, and more importantly
have never been made core.

This patch allows gtk4-demo to start when GDK_DEBUG=gl-gles is set, on
my Mali 400 MP running the Lima driver from Mesa.
2020-11-07 21:49:42 +01:00
Timm Bäder
82ca65956f gl renderer: Make debugging code shorter 2020-11-02 14:55:14 -05:00
Timm Bäder
c8c2106f3e gl renderer: Refactor vertex data loading code 2020-11-02 14:55:14 -05:00
Timm Bäder
8178dfb85a gl renderer: Use the load_vertex_data* functions more often 2020-11-02 14:55:14 -05:00
Timm Bäder
50e78198a8 gl renderer: More load_vertex_data* usage 2020-11-02 14:55:14 -05:00
Timm Bäder
ee04cbcfa8 gl renderer: Reword a comment 2020-11-02 14:55:14 -05:00
Timm Bäder
fc312f7ffe gl renderer: Remove an outdated comment 2020-11-02 14:55:14 -05:00
Timm Bäder
e6e964c3f3 gl renderer: Refactor rendering shadow nodes
Also use load_vertex_data_with_region here.
2020-11-02 14:55:14 -05:00
Timm Bäder
df5e796d99 gl renderer: Refactor blurred shadow drawing code
We already have various load_vertex_data* code, so try to reuse that
here.
2020-11-02 14:55:14 -05:00
Timm Bäder
d3239c953d gl renderer: Nine-slice unblurred outset shadows
See #3284
2020-11-02 14:55:13 -05:00
Timm Bäder
9109dee072 gl renderer: Don't use blur node bounds
The blur node bounds are different/larger than the ones we use. This
made the textures get stretched to the blur node bounds.

Fixes #3282
2020-10-22 17:46:34 +02:00
Timm Bäder
b6a843a05b gl renderer: Fix two scale_x/y mixups 2020-10-22 17:46:34 +02:00
Timm Bäder
07fb33c033 gl renderer: Fix private function name
It's a GskGLRenderer, not a GskGLRender
2020-10-14 15:06:12 -04:00
Timm Bäder
1fe7043be4 gl renderer: Add more scale_x/scale_y code
We really need all of this to be aware of both dimensions of course...
2020-10-14 15:06:12 -04:00
Timm Bäder
0a4d442849 gl renderer: return empty texture for too small blurred nodes 2020-10-14 15:06:12 -04:00
Timm Bäder
5f9fa13c65 gl renderer: Use op builder to render flipped texture
Otherwise, we don't know about the uniform state
2020-10-14 15:06:12 -04:00
Timm Bäder
161b171004 gl renderer: Remove unused parameter 2020-10-14 15:06:12 -04:00
Timm Bäder
eb345cd033 gl renderer: Use nearest filtering for textures in render_texture()
Makes the output in the node editor a bit more bearable.
2020-10-14 15:06:12 -04:00
Timm Bäder
4735c27e69 gl renderer: Avoid some code duplication 2020-10-14 15:06:12 -04:00
Timm Bäder
44f10c5861 gl renderer: Flip texture in render_texture() 2020-10-14 15:06:12 -04:00
Timm Bäder
ddcff9eb0f gl renderer: simplify ->render() implementation a bit
We already use self->scale_factor when initialized whole_surface,
so set self->scale_factor first.
2020-10-14 15:06:12 -04:00
Timm Bäder
9fe21b7181 shaderbuilder: Print error message after source code
My terminal scrolls down, so showing the error message last makes sense.
2020-10-14 15:06:12 -04:00
Timm Bäder
7bf858b9d0 gl renderer: Add a helper to setup projection matrix 2020-10-14 15:06:12 -04:00
Timm Bäder
bc034d1190 gl renderer: Ignore rendering if accumulated opacity is too small 2020-10-14 15:06:12 -04:00
Alexander Larsson
24a27ba44f gl renderer: Fix up texture cache key
The commit e14d2be1 forgot to actually set the parent_rect in the texture
key in the case it is necessary.
2020-10-05 15:43:04 +02:00
Matthias Clasen
dc3b140fd7 Cosmetics 2020-10-01 13:48:24 -04:00
Alexander Larsson
e14d2be1e8 gl renderer: Fix render node texture cache
We're caching two things, either a node itself being rendered, or a
parent storing a cached version of a child as rendered to an offscreen
the size and location of the parent.

If both the parent and child uses the cache this will cause a conflict in
the cache as it is currently use keying of a node pointer which will have
the same value for the node-as-itself and the child-node-of-the-parent.

We fix this by adding another part to the key "pointer_is_child" which means
we can have the same node pointer twice in the cache.

Additionally, in the child-is-rendered-offscreen case the offscreen
result actually depends on the position and size of the parent viewport,
so we need to store the parent bounds in that case.
2020-09-30 14:53:13 +02:00
Alexander Larsson
51ab56d33a gl: Track the current uniform state for custom programs
This allows us to avoid updating uniforms if that is not necessary. This
in turn allows us to sometimes reuse the same draw op by just extending the
vertex array size we draw rather than doing a separate glDraw call.

For example, in the fishbowl demo, all the icons added at the same
time will have the same time and size, so we emit single draw calls
with 100s of triangles instead of 100s of draw calls with 2 triangles.
2020-09-29 11:52:39 +02:00
Alexander Larsson
4d697283ae Support GLShaderNode in backends
For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
2020-09-29 09:51:16 +02:00
Matthias Clasen
6e9b58b6f0 gsk: Add more shader debug spew
Print out the full assembled shader sources when
GSK_DEBUG=shaders is given. This is very verbose,
but may be useful to see what we actually pass
to the compiler.
2020-09-29 09:51:16 +02:00
Alexander Larsson
9460d0131f gl backend: Add line numbers to source in glsl compilation errors
Almost always the source is created by combining various sources, which
means the line numbers in the error messages are hard to use. Adding
the line numbers to the source in the error message helps with this.
2020-09-29 09:51:16 +02:00
Alexander Larsson
7edcd1748c gl: Properly report error if shader linking fails
In gsk_gl_shader_builder_create_program(), if linking fails we
need to return -1 to indicate error, rather than the old deleted
program id.
2020-09-29 09:51:16 +02:00
Alexander Larsson
6887d0ce24 glrenderer: Move ProgramState into Program
There is no real reason to have this on the side indexed via the
index, as it is stored next to each other anyway. Plus, storing them
together lets use use `Program` structures not in the array.
2020-09-29 09:51:10 +02:00
Matthias Clasen
9ca9f42452 gsk: Avoid downloading GL textures when possible
I found that the gears demo was spending 40% cpu
downloading a GL texture every frame, only to
upload it again to another context.

While the GSK rendering and the GtkGLArea use different
GL contexts, they are (usually) connected by sharing data
with the same global context, so we can just use the
texture without the download/upload dance. This brings
gears down to < 10% cpu.
2020-09-26 21:55:28 -04:00
Matthias Clasen
c9f6a9f7c5 Merge branch 'gles-texture-colors' into 'master'
Fix uploads of textures in GLES (and make texture uploads better)

See merge request GNOME/gtk!2616
2020-09-25 14:53:19 +00:00
Alexander Larsson
90fc671ef8 gl backend: Avoid roundtripping via surface when updloading
Do custom uploads rather than using gdk_cairo_surface_upload_to_gl(),
because this way we avoids a roundtrip (memcpy and possibly conversion)
to the cairo image surface format.
2020-09-25 10:04:48 +02:00
Alexander Larsson
1001995d49 Correctly upload textures for GLES
GLES doesn't support the GL_BGRA +  GL_UNSIGNED_INT_24_8 hack that
we use on desktop OpenGL to upload textures directly in the cairo
pixel format. This adds the required conversions to all the places
that currently need it.

We also add a data_format to the internal gdk_gl_context_upload_texture()
function to make it clearer what the format are. Currently it is always
the cairo image surface format, but eventually we want to support other
formats so that we can avoid some of the unnecessary conversions we do.

Also, the current gdk_gl_context_upload_texture() code always converts
to a cairo format and uploads that like we did before. Later commits
will allow this to use other upload formats that gl supports to avoid
conversions.
2020-09-25 09:31:43 +02:00
Timm Bäder
fd728ea8bc gl renderer: Lower maximum gradient stop count
6 is still plenty according to my market research.

Should help with #2624
2020-09-24 19:08:22 +02:00
Timm Bäder
8d7b3bade3 gl renderer: Fall back to cairo if gradients use too many stops 2020-09-24 19:08:22 +02:00
Timm Bäder
9eaa8bd1e7 gl renderer: Only return error if creating programs failed 2020-09-24 19:08:22 +02:00
Timm Bäder
15994db74d gl renderer: Use scale_x/y when rendering clipped nodes 2020-09-24 19:08:22 +02:00
Timm Bäder
467be0b7dc gl renderer: Don't use ops_get_scale() when rendering clip nodes
Differentiate between scale_x and scale_y. This works better for e.g.
transform nodes using scaleX().
2020-09-24 19:08:22 +02:00
Timm Bäder
84d2a33c10 gl renderer: Support scaleX/Y better when rendering radial gradients
We should do this everywhere, but this is a start.
2020-09-24 19:08:22 +02:00
Timm Bäder
b8e4240751 gl renderer: Add radial gradient shader 2020-09-18 15:39:07 +02:00
Timm Bäder
0c2d00835b gl renderer: Set an error if we don't have one already
We can't fail and not set the error, since caller don't expect that.
2020-09-18 15:39:07 +02:00
Matthias Clasen
0c6226c20b gsk: Add a radial gradient node
Only a fallback implementation for now.

Fixes #2262
2020-09-18 15:38:55 +02:00
Matthias Clasen
1057588a8f gsk: Fix the gl texture cache
We need to include both the scale and the filtering
in the key for the texture cache, since those affect
the texture.

This fixes misrendering in the recorder in the inspector
whenever transforms are involved. An example where this
was showing up is testrevealer's swing transition.
2020-09-09 13:55:09 -04:00
Matthias Clasen
e0cc7b5d86 Check for pixel-alignedness for interpolation
When rendering to an offscreen because of transforms,
check if transforming the bounds of the node results
in a non-axis-aligned quad. If it doesn't, we want
GL_NEAREST interpolation to get sharp edges. Otherwise,
we use GL_LINEAR to get better results for things
that are actually transformed.
2020-09-04 13:16:53 -04:00
Matthias Clasen
9843515736 gl: Reshuffle some code
Just rearrange the cases in this switch, no effective change.
2020-09-04 13:16:11 -04:00
Timm Bäder
2bff84ca6c gl: Adjust blur radius_multiplier
2.0 Looks much closer to what my browser does.

Fixes #2777
2020-08-29 16:46:25 +02:00
Matthias Clasen
125ed52ccb Merge branch 'new-sysprof' into 'master'
Port profiling to sysprof-collector api

See merge request GNOME/gtk!2457
2020-08-21 23:58:09 +00:00
Matthias Clasen
d4e069a629 Port tracing to the sysprof collector api
Use the new sysprof collector api to do tracing.
2020-08-21 10:55:01 -04:00
Björn Daase
6315cd977c *: Fix spelling mistakes found by codespell 2020-08-21 15:29:34 +02:00
Matthias Clasen
6ab13a6303 gsk: Don't the always_inline function attribute
Visual C doesn't understand it, and the compiler
should know better, anyway.
2020-07-31 13:13:46 -04:00
Timm Bäder
ac1f242b6c gl renderer: Throw inset shadows with all !send values away 2020-07-28 05:34:12 +02:00
Timm Bäder
ebbb729aea gl renderer: Linear gradient state tracking 2020-07-28 05:34:12 +02:00
Timm Bäder
dded144313 gl renderer: Assert that we have program state
This is never a problem in reality, just for static analysis.
2020-07-28 05:34:12 +02:00
Timm Bäder
3f59566729 gl renderer: Repat node child bounds can't be NULL 2020-07-28 05:34:12 +02:00
Timm Bäder
e0420bae09 gl renderer: Remove dead code
We aren't using n_corners anyway
2020-07-28 05:34:12 +02:00
Timm Bäder
9cdf9847c2 gl: Add a gdk_gl_context_has_debug accessor
Check if the label_object_ etc. functions are gonna do anything at all.
The g_type_name_from_instance calls keep poppoing up in profiles.
2020-07-28 05:34:12 +02:00
Timm Bäder
0ce32cd4b5 gl renderer: Save rectilinearity in clip stack
So we don't have to repeatedly call it in pop_clip()
2020-07-28 05:34:12 +02:00
Timm Bäder
5a9b54df96 gl renderer: More color matrix state tracking 2020-07-28 05:34:12 +02:00
Timm Bäder
d7ba281c15 gl renderer: Add contains_rect helper 2020-07-28 05:34:12 +02:00
Timm Bäder
c6c87b97c2 gl renderer: Add own graphene_rect_intersects 2020-07-28 05:34:11 +02:00
Timm Bäder
2fa9dddea6 gsk: Remember border node uniformity
Lots of border nodes have all the same width and the same color.
Renderers might be able to simplifty that, so keep an extra bit per
border node.
2020-07-28 05:34:11 +02:00
Timm Bäder
72d4a83af8 gl renderer: Moar state tracking
Track what we really need to send for inset shadows, which are used
as a border replacement in many cases.

Fishbowl says I can draw around 200-300 more switches per frame like
this too.
2020-07-28 05:34:11 +02:00
Timm Bäder
fcf502a686 gl renderer: Fix scrolledwindow undershoot rendering 2020-07-28 05:34:11 +02:00
Timm Bäder
37d7ab88dc gl renderer: Avoid 9-slicing things that can't be
The outline needs to be large enough so changing the size of the outline
does not affect the resulting blurred texture.

Fixes #2776
2020-07-17 05:49:11 +02:00
Timm Bäder
6cde64072d gl renderer: Remove outdated comment 2020-07-17 05:49:11 +02:00
Timm Bäder
6a60b0f591 gl renderer: Try to intersect rounded clips more often 2020-07-17 05:49:11 +02:00
Timm Bäder
339d9f05e4 gl renderer: Remove unused flag 2020-07-17 05:49:11 +02:00
Timm Bäder
34008e6aab gl renderer: Ignore rounded clip that only increase the clip
This fixes the widget factory rendering too much.

In the widget-factory, we generally have a pretty small update area (two
spinners and a progressbar). We take the extents of that as a update
area and inital clip.

However, the first clip node we see is from the toplevel window, which
essentially increases the clip again to almost the entire window.

Fix that by ignoring such cases.
2020-07-17 05:49:11 +02:00
Timm Bäder
21f9148155 gl renderer: Fix cross-fade nodes with invisible end child
Only loading the vertex data doesn't draw anything.
2020-06-27 10:51:06 +02:00
Timm Bäder
d4f0593b37 gl renderer: Handle 0/1 progress in crossfade nodes 2020-06-27 10:51:06 +02:00
Timm Bäder
d5bf3c2cd1 gl renderer: Improve clipping code
don't render a clip to a texture if the new clip does not intersect with
any of the corners of the currently rounded clip.

Fixes #2770
2020-05-24 15:59:05 +02:00
Timm Bäder
094788f1a3 gl renderer: Refactor render_clipped_child 2020-05-24 15:59:05 +02:00
Timm Bäder
23e68c0988 gl renderer: Cache whether clips is rectilinear 2020-05-24 15:59:05 +02:00
Timm Bäder
930d779eb3 gl renderer: don't pretend all transform nodes support being transformed
It doesn't work in the general case. The transform handling could use a
general overhaul though.

Fixes #2773
2020-05-22 21:29:10 +02:00
Timm Bäder
f3ca814f3d gl renderer: Fix some off-by-one and rounding errors in the shadow code
Take 24

Fixes #2759
2020-05-22 21:29:10 +02:00
Timm Bäder
1aa86d23f4 gl renderer: Fix blurred outset shadow slicing
Take 23.

Fixes #2759
2020-05-21 15:32:12 +02:00
Timm Bäder
01c0acb707 gl renderer: Apply scaled clip when rendering offscreen clipped child 2020-05-17 15:30:28 +02:00
Timm Bäder
007de568c9 gl renderer: Fix an uninitialized value 2020-05-17 08:07:11 +02:00
Timm Bäder
b9ed957af3 gl renderer: Fix nested rounded clip rendering
If the inner clip intersects with the corners of the outer clip, we
potentially need a texture. We should add more fine-grained checks for
this in the future though.

Test case included.
2020-05-13 08:07:55 +02:00
Timm Bäder
b98ad549c2 gl renderer: Only destroy shader programs with ids > 0
We may return -1 as an error return value.
2020-05-10 09:30:15 +02:00
Matthias Clasen
c920796967 gsk: Fall back to cairo if compiling shaders fails
There was already some fallback in place here, but
in other places we were just asserting.
2020-04-17 13:42:33 -04:00
Emmanuele Bassi
d701a89281 Turn GskRenderNode into a derivable type
Language bindings—especially ones based on introspection—cannot deal
with custom type hiearchies. Luckily for us, GType has a derivable type
with low overhead: GTypeInstance.

By turning GskRenderNode into a GTypeInstance, and creating derived
types for each class of node, we can provide an introspectable API to
our non-C API consumers, with no functional change to the C API itself.
2020-04-08 15:40:15 +01:00
Benjamin Otte
e356d59a92 build: Add -Wnull-dereference
Sprinkle various g_assert() around the code where gcc cannot figure out
on its own that a variable is not NULL and too much refactoring would be
needed to make it do that.

Also fix usage of g_assert_nonnull(x) to use g_assert(x) because the
first is not marked as G_GNUC_NORETURN because of course GTester
supports not aborting on aborts.
2020-03-05 08:14:37 +01:00
David Hogan
0969d06925 Fix detection of OpenGL 3.3 core GL_ARB_timer_query.
Some systems (notably macOS) will not allow enumeration of an extension that has been promoted to core OpenGL for context in use. This change assumes that GL_ARB_timer_query is available on OpenGL 3.3+.

I could not find definitive information on whether GL_ARB_debug_output or GL_KHR_debug have been added to core. Other extensions in use were addressed by https://gitlab.gnome.org/GNOME/gtk/merge_requests/1422 .
2020-02-14 05:41:01 +11:00
Matthias Clasen
a66ed7c461 gsk: Fix the compiler warning differently 2020-02-13 10:42:21 -05:00
Matthias Clasen
fb84fe7065 Fix flickery hover
Commit 47c44644b1 was a bit overzealous in fixing
compiler warnings. We still need to call collect_textures,
even if we don't need the number that it returns.
2020-02-12 22:45:24 -05:00
Alexander Larsson
2890cd849f profiler: Add _end_mark() version of _add_mark()
These don't take a duration, instead they call g_get_monotonic_time() to
and subtract the start time for it.

Almost all our calls are like this, and this makes the callsites clearer
and avoids inlining the clock call into the call site.
2020-02-12 11:25:34 +01:00
Alexander Larsson
01d5ad2056 profiler: Make profiler-is-running a macro
When we use if (GDK_PROFILER_IS_RUNNING) this means we get an
inlined if (FALSE) when the compiler support is not compiled in, which
gets rid of all the related code completely.

We also expand to  G_UNLIKELY(gdk_profiler_is_running ()) in the supported
case which might cause somewhat better code generation.
2020-02-12 11:05:01 +01:00
Alexander Larsson
cc643df88b Convert all profiler times from nsec to usec
usec is the scale of the monotonic timer which is where we get almost
all the times from. The only actual source of nsec is the opengl
GPU time (but who knows what the actual resulution of that is).

Changing this to usec allows us to get rid of " * 1000" in a *lot* of
places all over the codebase, which are ugly and confusing.
2020-02-12 10:44:17 +01:00
Emmanuele Bassi
042a5736fa Merge branch 'share-gl-programs' into 'master'
GskGLRenderer: Share programs between different renderers in same display

See merge request GNOME/gtk!1413
2020-02-11 16:30:16 +00:00
Matthias Clasen
720e48ec51 Merge branch 'handle-max-texture-size' into 'master'
gl: Don't require too large texture for offsreen ops

See merge request GNOME/gtk!1411
2020-02-11 16:23:02 +00:00
Alexander Larsson
7b0b3d9547 GskGLRenderer: Share programs between different renderers in same display
This is similar to how we share texture atlases. Some added complexity
in that the program state also needed to be shared, so it had to move to
the shared Programs object.

With this change realization of additional GskRenderers when opening
popups went from ~60msec to ~35 msec on average.
2020-02-11 16:58:45 +01:00
Emmanuele Bassi
47c44644b1 Silence compiler warnings in non-debug builds 2020-02-11 14:47:22 +00:00
Alexander Larsson
8fdb710c0f gl: Don't require too large texture for offsreen ops
When rendering ops to an offscreen texture we take max-texture-size
in consideration and modify the scale we use such that the required
texture does not exceed the limit.

This means some rendering will be blocky/fuzzy, but that is better
than it being clipped.
2020-02-11 13:50:35 +01:00
Timm Bäder
77e0d360ed Add pure and const annotations to various functions 2020-01-26 18:21:07 +01:00
Timm Bäder
f62535affc gl renderer: Avoid some work when rendering border nodes 2020-01-26 18:21:07 +01:00
Matthias Clasen
a297129685 Add a profiler mark around renderer realization
This takes time that is worth calling out.
2020-01-25 01:28:24 -05:00
Timm Bäder
f80a341b4f gl renderer: handle cross-fade nodes with invisible children 2020-01-24 06:19:16 +01:00
Timm Bäder
77f8245c0c gl renderer: Handle blur nodes with invisible children 2020-01-24 06:19:16 +01:00
Timm Bäder
8afdbd6ee3 gl renderer: Make render_rounded_clip_node clearer 2020-01-24 06:19:16 +01:00
Timm Bäder
ab0869ecbc gl renderer: Add builder offset correctly for non-affine modelviews 2020-01-24 06:19:16 +01:00
Timm Bäder
685288216f gl renderer: Move rect transformation to the vertex shader
No need to do this for every fragment.
2020-01-24 06:08:39 +01:00
Timm Bäder
c8fa1f19db gl renderer: Transform rounded rect on the GPU
Change the RoundedRect struct we use in our shaders so we can transform
it using (affine) matrices.
2020-01-24 06:08:39 +01:00
Matthias Clasen
1565f597c8 gl: Disambiguate profiler marks
"render" was used for both GL and widgets. Oops.
2020-01-22 16:37:48 -05:00
Timm Bäder
433c8307b2 gl renderer: Pull a local variable in the closest scope 2020-01-18 08:49:52 +01:00
Timm Bäder
dc8dedce07 gl renderer: Draw outset shadows white
and only apply the actual shadow color when we draw them from the
texture. This way we can reuse the cached shadows during color
transitions.
2020-01-18 08:49:52 +01:00
Timm Bäder
3091679ffa gl renderer: Render simple border nodes in a simple way
Roughly 80% of the border nodes are just one color and have the same
width on all sides, so we can draw them by uploading just one rect and
not four.
2020-01-18 08:49:52 +01:00
Timm Bäder
afa991752c gl renderer: Look at shadow color in the outset shadow cache
It would probably be better to not do this and always render the outline
in plain white, then later recolor it but do this for no, just for
correctness.
2020-01-18 08:49:51 +01:00
Timm Bäder
ea810f176b gl renderer: Handle repeat nodes with invisible children
We can handle this pretty easily by normally drawing the other
(visible) child node, if any.
2020-01-07 17:27:19 +01:00
Timm Bäder
6ba6f361be gltextureatlas: Packing must succeed here 2020-01-07 17:27:18 +01:00
Timm Bäder
76795ffba9 gl renderer: Sprinkle some const around 2020-01-07 17:27:18 +01:00
Timm Bäder
eebe67cf0a gl renderer: Add util to load vertex data with texture region 2020-01-07 17:27:18 +01:00
Timm Bäder
b9726901a5 gl renderer: Fix inverted dy in inset shadows 2020-01-07 17:27:17 +01:00
Timm Bäder
8b1af398a0 gl renderer: Avoid another manual rounded rect transform
We have transform_rect() for this now.
2020-01-07 17:27:17 +01:00
Timm Bäder
b8d1c3ab55 gl renderer: Don't force repeat node child offscreen 2020-01-07 17:27:17 +01:00
Timm Bäder
054d69aaf9 gl renderer: Fix a misleading comment 2020-01-07 17:27:17 +01:00
Timm Bäder
1dea6d4fc7 gl renderer: Speed up bounds transformation
We started saving the scale of the current modelview directly in the
RenderOpBuilder, so we don't need to poke the modelview stack anymore.
2020-01-07 17:27:17 +01:00
Timm Bäder
022d19a4c6 gl renderer: Add debug code for color nodes 2020-01-07 17:27:17 +01:00
Timm Bäder
ef7276c398 gl renderer: Trivial variable reordering 2020-01-07 17:27:17 +01:00
Timm Bäder
0a8ca49b5e gl renderer: transform border outline like everything else 2020-01-07 17:27:17 +01:00
Timm Bäder
c0d4a6fc81 gl renderer: Avoid copying a matrix 2020-01-07 17:27:17 +01:00
Timm Bäder
587bc82c37 gl renderer: Print debug node message 2020-01-07 17:27:17 +01:00
Timm Bäder
750dc8dbe2 gl driver: Inline function into only caller 2020-01-07 17:27:17 +01:00
Timm Bäder
db91b6dc61 gl renderer: Load vertex data directly into vertices GArray 2020-01-07 17:27:16 +01:00
Timm Bäder
44ac2d5abb gl renderer: Pass linear gradient stops to shaders directly
No need to copy them into the render ops like this.
2020-01-07 17:27:16 +01:00
Timm Bäder
f79c807645 gl renderer: Don't invert offset value twice 2020-01-07 17:27:16 +01:00
Timm Bäder
73f2167fe4 gl renderer: Avoid an invalid read
We need to copy the color here, since the program state can live across
frame boundaries.
2020-01-07 17:27:16 +01:00
Timm Bäder
f07397f4dd gl renderer: Upload GL_RGBA texture data in GLES
Colored icons are still broken this way, but at least they show up and
text works.
2020-01-07 17:27:16 +01:00